Fix mind blown/explosion moves
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@ -738,7 +738,7 @@ export class HalfSacrificialAttr extends MoveEffectAttr {
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const cancelled = new Utils.BooleanHolder(false);
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applyAbAttrs(BlockNonDirectDamageAbAttr, user, cancelled);
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if (!cancelled){
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if (!cancelled.value){
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user.damageAndUpdate(Math.ceil(user.getMaxHp()/2), HitResult.OTHER, false, true, true);
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}
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return true;
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@ -751,16 +751,6 @@ export class HalfSacrificialAttr extends MoveEffectAttr {
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}
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}
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export class ExplosiveAttr extends MoveEffectAttr {
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getCondition(): MoveCondition | MoveConditionFunc {
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return (user, target, move) =>{
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const cancelled = new Utils.BooleanHolder(false);
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user.scene.getField(true).map(p=>applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled));
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return !cancelled.value;
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}
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}
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}
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export enum MultiHitType {
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_2,
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_2_TO_5,
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@ -3623,6 +3613,12 @@ const failOnBossCondition: MoveConditionFunc = (user, target, move) => !target.i
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const failOnMaxCondition: MoveConditionFunc = (user, target, move) => !target.isMax();
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const failIfDampCondition: MoveConditionFunc = (user, target, move) => {
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const cancelled = new Utils.BooleanHolder(false);
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user.scene.getField(true).map(p=>applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled));
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return !cancelled.value;
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}
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export type MoveAttrFilter = (attr: MoveAttr) => boolean;
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function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<void> {
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@ -4038,9 +4034,9 @@ export function initMoves() {
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.attr(CopyMoveAttr)
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.ignoresVirtual(),
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new AttackMove(Moves.SELF_DESTRUCT, Type.NORMAL, MoveCategory.PHYSICAL, 200, 100, 5, -1, 0, 1)
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.attr(ExplosiveAttr)
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.attr(SacrificialAttr)
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.makesContact(false)
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.condition(failIfDampCondition)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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new AttackMove(Moves.EGG_BOMB, Type.NORMAL, MoveCategory.PHYSICAL, 100, 75, 10, -1, 0, 1)
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.makesContact(false)
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@ -4129,7 +4125,7 @@ export function initMoves() {
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new AttackMove(Moves.CRABHAMMER, Type.WATER, MoveCategory.PHYSICAL, 100, 90, 10, -1, 0, 1)
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.attr(HighCritAttr),
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new AttackMove(Moves.EXPLOSION, Type.NORMAL, MoveCategory.PHYSICAL, 250, 100, 5, -1, 0, 1)
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.attr(ExplosiveAttr)
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.condition(failIfDampCondition)
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.attr(SacrificialAttr)
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.makesContact(false)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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@ -5662,7 +5658,7 @@ export function initMoves() {
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.partial(),
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/* End Unused */
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new AttackMove(Moves.MIND_BLOWN, Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 7)
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.attr(ExplosiveAttr)
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.condition(failIfDampCondition)
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.attr(HalfSacrificialAttr)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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new AttackMove(Moves.PLASMA_FISTS, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 100, 15, -1, 0, 7)
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@ -5899,10 +5895,10 @@ export function initMoves() {
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.attr(StatusEffectAttr, StatusEffect.POISON)
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.partial(),
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new AttackMove(Moves.MISTY_EXPLOSION, Type.FAIRY, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
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.attr(ExplosiveAttr)
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.attr(SacrificialAttr)
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.target(MoveTarget.ALL_NEAR_OTHERS)
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.MISTY && user.isGrounded() ? 1.5 : 1),
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.MISTY && user.isGrounded() ? 1.5 : 1)
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.condition(failIfDampCondition),
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new AttackMove(Moves.GRASSY_GLIDE, Type.GRASS, MoveCategory.PHYSICAL, 55, 100, 20, -1, 0, 8)
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.partial(),
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new AttackMove(Moves.RISING_VOLTAGE, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 8)
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@ -1230,7 +1230,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (types.find(t => move.isTypeImmune(t)))
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typeMultiplier.value = 0;
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applyMoveAttrs(ExplosiveAttr, source, null, battlerMove.getMove());
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switch (moveCategory) {
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case MoveCategory.PHYSICAL:
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case MoveCategory.SPECIAL:
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