[Localization] Localized status condition icon (#4286)

* Status Condition Icons now can be localized. Already added german

* More
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Jannik Tappert 2024-09-16 21:18:57 +02:00 committed by GitHub
parent 0dabf87815
commit 4605ed4c4f
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24 changed files with 1886 additions and 3 deletions

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@ -241,12 +241,15 @@ export class LoadingScene extends SceneBase {
const lang = i18next.resolvedLanguage; const lang = i18next.resolvedLanguage;
if (lang !== "en") { if (lang !== "en") {
if (Utils.verifyLang(lang)) { if (Utils.verifyLang(lang)) {
this.loadAtlas(`statuses_${lang}`, "");
this.loadAtlas(`types_${lang}`, ""); this.loadAtlas(`types_${lang}`, "");
} else { } else {
// Fallback to English // Fallback to English
this.loadAtlas("statuses", "");
this.loadAtlas("types", ""); this.loadAtlas("types", "");
} }
} else { } else {
this.loadAtlas("statuses", "");
this.loadAtlas("types", ""); this.loadAtlas("types", "");
} }
const availableLangs = ["en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN"]; const availableLangs = ["en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN"];

View File

@ -162,7 +162,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.splicedIcon.setInteractive(new Phaser.Geom.Rectangle(0, 0, 12, 15), Phaser.Geom.Rectangle.Contains); this.splicedIcon.setInteractive(new Phaser.Geom.Rectangle(0, 0, 12, 15), Phaser.Geom.Rectangle.Contains);
this.add(this.splicedIcon); this.add(this.splicedIcon);
this.statusIndicator = this.scene.add.sprite(0, 0, "statuses"); this.statusIndicator = this.scene.add.sprite(0, 0, `statuses_${i18next.resolvedLanguage}`);
this.statusIndicator.setName("icon_status"); this.statusIndicator.setName("icon_status");
this.statusIndicator.setVisible(false); this.statusIndicator.setVisible(false);
this.statusIndicator.setOrigin(0, 0); this.statusIndicator.setOrigin(0, 0);

View File

@ -1272,7 +1272,7 @@ class PartySlot extends Phaser.GameObjects.Container {
} }
if (this.pokemon.status) { if (this.pokemon.status) {
const statusIndicator = this.scene.add.sprite(0, 0, "statuses"); const statusIndicator = this.scene.add.sprite(0, 0, `statuses_${i18next.resolvedLanguage}`);
statusIndicator.setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase()); statusIndicator.setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase());
statusIndicator.setOrigin(0, 0); statusIndicator.setOrigin(0, 0);
statusIndicator.setPositionRelative(slotLevelLabel, this.slotIndex >= battlerCount ? 43 : 55, 0); statusIndicator.setPositionRelative(slotLevelLabel, this.slotIndex >= battlerCount ? 43 : 55, 0);

View File

@ -214,7 +214,7 @@ export default class SummaryUiHandler extends UiHandler {
this.statusContainer.add(statusLabel); this.statusContainer.add(statusLabel);
this.status = this.scene.add.sprite(91, 4, "statuses"); this.status = this.scene.add.sprite(91, 4, `statuses_${i18next.resolvedLanguage}`);
this.status.setOrigin(0.5, 0); this.status.setOrigin(0.5, 0);
this.statusContainer.add(this.status); this.statusContainer.add(this.status);