Rework token modifiers in endless mode (WiP)
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@ -5,7 +5,7 @@ import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMov
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import { Mode } from './ui/ui';
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import { Command } from "./ui/command-ui-handler";
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import { Stat } from "./data/pokemon-stat";
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import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyInstantReviveChanceModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier } from "./modifier/modifier";
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import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyInstantReviveChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier } from "./modifier/modifier";
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import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
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import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball";
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import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims";
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@ -16,7 +16,7 @@ import { EvolutionPhase } from "./evolution-phase";
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import { BattlePhase } from "./battle-phase";
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import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./data/battle-stat";
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import { Biome, biomeLinks } from "./data/biome";
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import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, TmModifierType, getEnemyBuffModifierTypeOptionsForWave, getModifierType, getPlayerModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
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import { FusePokemonModifierType, ModifierPoolType, ModifierTier, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, TmModifierType, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
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import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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import { BattlerTagLapseType, BattlerTagType, HideSpriteTag as HiddenTag, TrappedTag } from "./data/battler-tag";
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import { getPokemonMessage } from "./messages";
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@ -473,7 +473,7 @@ export class SelectBiomePhase extends BattlePhase {
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if (this.scene.gameMode === GameMode.CLASSIC && this.scene.currentBattle.waveIndex === this.scene.finalWave - 9)
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setNextBiome(Biome.END);
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else if (this.scene.gameMode !== GameMode.CLASSIC) {
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if (this.scene.currentBattle.waveIndex % 50 === 0)
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if (!(this.scene.currentBattle.waveIndex % 50))
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setNextBiome(Biome.END);
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else {
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const allBiomes = Utils.getEnumValues(Biome);
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@ -2155,8 +2155,8 @@ export class VictoryPhase extends PokemonPhase {
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if (this.scene.gameMode !== GameMode.CLASSIC || this.scene.currentBattle.waveIndex < this.scene.finalWave) {
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if (this.scene.currentBattle.waveIndex > 30 || this.scene.currentBattle.waveIndex % 10) {
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this.scene.pushPhase(new SelectModifierPhase(this.scene));
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if (this.scene.gameMode !== GameMode.CLASSIC && !(this.scene.currentBattle.waveIndex % 50))
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this.scene.pushPhase(new SelectEnemyBuffModifierPhase(this.scene));
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if (this.scene.gameMode !== GameMode.CLASSIC && !(this.scene.currentBattle.waveIndex % 50))
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this.scene.pushPhase(new AddEnemyBuffModifierPhase(this.scene));
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} else
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_EXP_CHARM))
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this.scene.pushPhase(new NewBattlePhase(this.scene));
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@ -2947,31 +2947,19 @@ export class SelectModifierPhase extends BattlePhase {
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}
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}
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export class SelectEnemyBuffModifierPhase extends SelectModifierPhase {
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export class AddEnemyBuffModifierPhase extends BattlePhase {
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constructor(scene: BattleScene) {
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super(scene);
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}
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start() {
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this.scene.time.delayedCall(500, () => super.start());
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}
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super.start();
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updateSeed(): void { }
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const waveIndex = this.scene.currentBattle.waveIndex;
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const tier = !(waveIndex % 1000) ? ModifierTier.ULTRA : !(waveIndex % 250) ? ModifierTier.GREAT : ModifierTier.COMMON;
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isPlayer(): boolean {
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return false;
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}
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getPoolType(): ModifierPoolType {
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return ModifierPoolType.ENEMY_BUFF;
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}
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getModifierTypeOptions(modifierCount: integer): ModifierTypeOption[] {
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return getEnemyBuffModifierTypeOptionsForWave(modifierCount);
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}
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addModifier(modifier: Modifier): Promise<void> {
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return this.scene.addEnemyModifier(modifier as PersistentModifier);
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regenerateModifierPoolThresholds(this.scene.getEnemyParty(), ModifierPoolType.ENEMY_BUFF);
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this.scene.addEnemyModifier(getEnemyBuffModifierForWave(tier, this.scene.findModifiers(m => m instanceof EnemyPersistentModifier, false))).then(() => this.end());
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}
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}
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@ -555,7 +555,7 @@ export class EnemyAttackStatusEffectChanceModifierType extends ModifierType {
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}
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export class EnemyInstantReviveChanceModifierType extends ModifierType {
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constructor(name: string, chancePercent: integer, fullHeal: boolean, iconImage?: string) {
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constructor(name: string, chancePercent: number, fullHeal: boolean, iconImage?: string) {
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super(name, `Adds a ${chancePercent}% chance of reviving with ${fullHeal ? 100 : 50}% HP`, (type, _args) => new Modifiers.EnemyInstantReviveChanceModifier(type, fullHeal, chancePercent), iconImage, 'enemy_revive');
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}
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}
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@ -703,8 +703,8 @@ export const modifierTypes = {
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ENEMY_DAMAGE_BOOSTER: () => new ModifierType('Damage Token', 'Increases damage by 20%', (type, _args) => new Modifiers.EnemyDamageBoosterModifier(type, 20), 'wl_item_drop'),
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ENEMY_DAMAGE_REDUCTION: () => new ModifierType('Protection Token', 'Reduces incoming damage by 10%', (type, _args) => new Modifiers.EnemyDamageReducerModifier(type, 10), 'wl_guard_spec'),
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ENEMY_HEAL: () => new ModifierType('Recovery Token', 'Heals 10% of max HP every turn', (type, _args) => new Modifiers.EnemyTurnHealModifier(type, 10), 'wl_potion'),
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ENEMY_SUPER_HEAL: () => new ModifierType('Recovery Token', 'Heals 25% of max HP every turn', (type, _args) => new Modifiers.EnemyTurnHealModifier(type, 25), 'wl_super_potion'),
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//ENEMY_SUPER_EFFECT_BOOSTER: () => new ModifierType('Type Advantage Token', 'Increases damage of super effective attacks by 30%', (type, _args) => new Modifiers.EnemySuperEffectiveDamageBoosterModifier(type, 30), 'wl_super_potion'),
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ENEMY_HEAL: () => new ModifierType('Recovery Token', 'Heals 5% of max HP every turn', (type, _args) => new Modifiers.EnemyTurnHealModifier(type, 10), 'wl_potion'),
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ENEMY_ATTACK_POISON_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Poison Token', 10, StatusEffect.POISON, 'wl_antidote'),
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ENEMY_ATTACK_PARALYZE_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Paralyze Token', 10, StatusEffect.PARALYSIS, 'wl_paralyze_heal'),
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ENEMY_ATTACK_SLEEP_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Sleep Token', 10, StatusEffect.SLEEP, 'wl_awakening'),
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@ -869,8 +869,22 @@ const enemyBuffModifierPool = {
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new WeightedModifierType(modifierTypes.ENEMY_INSTANT_REVIVE_CHANCE, 5),
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new WeightedModifierType(modifierTypes.ENEMY_INSTANT_MAX_REVIVE_CHANCE, 3)
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].map(m => { m.setTier(ModifierTier.COMMON); return m; }),
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[ModifierTier.GREAT]: [ ].map(m => { m.setTier(ModifierTier.GREAT); return m; }),
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[ModifierTier.ULTRA]: [ ].map(m => { m.setTier(ModifierTier.ULTRA); return m; }),
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[ModifierTier.GREAT]: [
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new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 5),
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new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 5),
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new WeightedModifierType(modifierTypes.ENEMY_HEAL, 5),
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new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 5),
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new WeightedModifierType(modifierTypes.ENEMY_INSTANT_REVIVE_CHANCE, 5),
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new WeightedModifierType(modifierTypes.ENEMY_INSTANT_MAX_REVIVE_CHANCE, 3)
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].map(m => { m.setTier(ModifierTier.GREAT); return m; }),
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[ModifierTier.ULTRA]: [
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new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 5),
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new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 5),
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new WeightedModifierType(modifierTypes.ENEMY_HEAL, 5),
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new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 5),
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new WeightedModifierType(modifierTypes.ENEMY_INSTANT_REVIVE_CHANCE, 5),
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new WeightedModifierType(modifierTypes.ENEMY_INSTANT_MAX_REVIVE_CHANCE, 3)
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].map(m => { m.setTier(ModifierTier.ULTRA); return m; }),
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[ModifierTier.MASTER]: [ ].map(m => { m.setTier(ModifierTier.MASTER); return m; })
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};
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@ -948,17 +962,19 @@ export function getPlayerModifierTypeOptionsForWave(waveIndex: integer, count: i
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return options;
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}
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export function getEnemyBuffModifierTypeOptionsForWave(count: integer): ModifierTypeOption[] {
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const options: ModifierTypeOption[] = [];
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const retryCount = Math.min(count * 5, 50);
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new Array(count).fill(0).map(() => {
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let candidate = getNewModifierTypeOption(null, ModifierPoolType.ENEMY_BUFF, ModifierTier.COMMON);
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let r = 0;
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while (options.length && ++r < retryCount && options.filter(o => o.type.name === candidate.type.name || o.type.group === candidate.type.group).length)
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candidate = getNewModifierTypeOption(null, ModifierPoolType.ENEMY_BUFF, candidate.type.tier);
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options.push(candidate);
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});
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return options;
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export function getEnemyBuffModifierForWave(tier: ModifierTier, enemyModifiers: Modifiers.PersistentModifier[]): Modifiers.EnemyPersistentModifier {
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const tierStackCount = tier === ModifierTier.ULTRA ? 10 : tier === ModifierTier.GREAT ? 5 : 1;
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const retryCount = 35;
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let candidate = getNewModifierTypeOption(null, ModifierPoolType.ENEMY_BUFF, tier);
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let r = 0;
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let matchingModifier: Modifiers.PersistentModifier;
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while (++r < retryCount && (matchingModifier = enemyModifiers.find(m => m.type.id === candidate.type.id)) && matchingModifier.getMaxStackCount() < matchingModifier.stackCount + (r < 10 ? tierStackCount : 1))
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candidate = getNewModifierTypeOption(null, ModifierPoolType.ENEMY_BUFF, tier);
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const modifier = candidate.type.newModifier() as Modifiers.EnemyPersistentModifier;
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modifier.stackCount = tierStackCount;
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return modifier;
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}
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export function getEnemyModifierTypesForWave(waveIndex: integer, count: integer, party: EnemyPokemon[], poolType: ModifierPoolType.WILD | ModifierPoolType.TRAINER, gameMode: GameMode): PokemonHeldItemModifierType[] {
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@ -457,7 +457,7 @@ export class AttackTypeBoosterModifier extends PokemonHeldItemModifier {
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private moveType: Type;
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private boostMultiplier: number;
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constructor(type: ModifierType, pokemonId: integer, moveType: Type, boostPercent: integer, stackCount?: integer) {
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constructor(type: ModifierType, pokemonId: integer, moveType: Type, boostPercent: number, stackCount?: integer) {
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super(type, pokemonId, stackCount);
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this.moveType = moveType;
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@ -763,10 +763,10 @@ export abstract class ConsumablePokemonModifier extends ConsumableModifier {
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export class PokemonHpRestoreModifier extends ConsumablePokemonModifier {
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private restorePoints: integer;
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private restorePercent: integer;
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private restorePercent: number;
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public fainted: boolean;
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constructor(type: ModifierType, pokemonId: integer, restorePoints: integer, restorePercent: integer, fainted?: boolean) {
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constructor(type: ModifierType, pokemonId: integer, restorePoints: integer, restorePercent: number, fainted?: boolean) {
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super(type, pokemonId);
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this.restorePoints = restorePoints;
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@ -998,7 +998,7 @@ export class HealingBoosterModifier extends PersistentModifier {
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export class ExpBoosterModifier extends PersistentModifier {
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private boostMultiplier: integer;
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constructor(type: ModifierType, boostPercent: integer, stackCount?: integer) {
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constructor(type: ModifierType, boostPercent: number, stackCount?: integer) {
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super(type, stackCount);
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this.boostMultiplier = boostPercent * 0.01;
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@ -1034,7 +1034,7 @@ export class ExpBoosterModifier extends PersistentModifier {
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export class PokemonExpBoosterModifier extends PokemonHeldItemModifier {
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private boostMultiplier: integer;
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constructor(type: ModifierTypes.PokemonExpBoosterModifierType, pokemonId: integer, boostPercent: integer, stackCount?: integer) {
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constructor(type: ModifierTypes.PokemonExpBoosterModifierType, pokemonId: integer, boostPercent: number, stackCount?: integer) {
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super(type, pokemonId, stackCount);
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this.boostMultiplier = boostPercent * 0.01;
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}
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@ -1259,7 +1259,7 @@ export class TurnHeldItemTransferModifier extends HeldItemTransferModifier {
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export class ContactHeldItemTransferChanceModifier extends HeldItemTransferModifier {
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private chance: number;
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constructor(type: ModifierType, pokemonId: integer, chancePercent: integer, stackCount?: integer) {
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constructor(type: ModifierType, pokemonId: integer, chancePercent: number, stackCount?: integer) {
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super(type, pokemonId, stackCount);
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this.chance = chancePercent / 100;
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@ -1314,23 +1314,39 @@ export class ExtraModifierModifier extends PersistentModifier {
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}
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}
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export abstract class EnemyPersistentModifer extends PersistentModifier {
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export abstract class EnemyPersistentModifier extends PersistentModifier {
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constructor(type: ModifierType, stackCount?: integer) {
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super(type, stackCount);
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}
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getMaxStackCount(): number {
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getMaxStackCount(): integer {
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return this.type.tier ? 1 : 5;
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}
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}
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export class EnemyDamageBoosterModifier extends EnemyPersistentModifer {
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private damageMultiplier: number;
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abstract class EnemyDamageMultiplierModifier extends EnemyPersistentModifier {
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protected damageMultiplier: number;
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constructor(type: ModifierType, boostPercent: integer, stackCount?: integer) {
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constructor(type: ModifierType, damageMultiplier: number, stackCount?: integer) {
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super(type, stackCount);
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this.damageMultiplier = 1 + ((boostPercent || 20) * 0.01);
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this.damageMultiplier = damageMultiplier;
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}
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apply(args: any[]): boolean {
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(args[0] as Utils.NumberHolder).value = Math.floor((args[0] as Utils.NumberHolder).value * Math.pow(this.damageMultiplier, this.getStackCount()));
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return true;
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}
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getMaxStackCount(): integer {
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return 99;
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}
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}
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export class EnemyDamageBoosterModifier extends EnemyDamageMultiplierModifier {
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constructor(type: ModifierType, boostPercent: number, stackCount?: integer) {
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super(type, 1 + ((boostPercent || 20) * 0.01), stackCount);
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}
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match(modifier: Modifier): boolean {
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@ -1344,21 +1360,11 @@ export class EnemyDamageBoosterModifier extends EnemyPersistentModifer {
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getArgs(): any[] {
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return [ (this.damageMultiplier - 1) * 100 ];
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}
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apply(args: any[]): boolean {
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(args[0] as Utils.NumberHolder).value = Math.floor((args[0] as Utils.NumberHolder).value * (this.damageMultiplier * this.getStackCount()));
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return true;
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}
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}
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export class EnemyDamageReducerModifier extends EnemyPersistentModifer {
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private damageMultiplier: number;
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constructor(type: ModifierType, reductionPercent: integer, stackCount?: integer) {
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super(type, stackCount);
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this.damageMultiplier = 1 - ((reductionPercent || 10) * 0.01);
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export class EnemyDamageReducerModifier extends EnemyDamageMultiplierModifier {
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constructor(type: ModifierType, reductionPercent: number, stackCount?: integer) {
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super(type, 1 - ((reductionPercent || 10) * 0.01), stackCount);
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}
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match(modifier: Modifier): boolean {
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@ -1372,18 +1378,12 @@ export class EnemyDamageReducerModifier extends EnemyPersistentModifer {
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getArgs(): any[] {
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return [ (1 - this.damageMultiplier) * 100 ];
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}
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apply(args: any[]): boolean {
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(args[0] as Utils.NumberHolder).value = Math.floor((args[0] as Utils.NumberHolder).value * (this.damageMultiplier * this.getStackCount()));
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return true;
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}
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}
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export class EnemyTurnHealModifier extends EnemyPersistentModifer {
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private healPercent: integer;
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export class EnemyTurnHealModifier extends EnemyPersistentModifier {
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private healPercent: number;
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constructor(type: ModifierType, healPercent: integer, stackCount?: integer) {
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constructor(type: ModifierType, healPercent: number, stackCount?: integer) {
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super(type, stackCount);
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this.healPercent = healPercent || 10;
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@ -1413,13 +1413,17 @@ export class EnemyTurnHealModifier extends EnemyPersistentModifer {
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return false;
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}
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getMaxStackCount(): integer {
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return 20;
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}
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}
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export class EnemyAttackStatusEffectChanceModifier extends EnemyPersistentModifer {
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export class EnemyAttackStatusEffectChanceModifier extends EnemyPersistentModifier {
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public effect: StatusEffect;
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private chance: number;
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constructor(type: ModifierType, effect: StatusEffect, chancePercent: integer, stackCount?: integer) {
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constructor(type: ModifierType, effect: StatusEffect, chancePercent: number, stackCount?: integer) {
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super(type, stackCount);
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this.effect = effect;
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@ -1449,10 +1453,10 @@ export class EnemyAttackStatusEffectChanceModifier extends EnemyPersistentModife
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}
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}
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export class EnemyStatusEffectHealChanceModifier extends EnemyPersistentModifer {
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export class EnemyStatusEffectHealChanceModifier extends EnemyPersistentModifier {
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private chance: number;
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constructor(type: ModifierType, chancePercent: integer, stackCount?: integer) {
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constructor(type: ModifierType, chancePercent: number, stackCount?: integer) {
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super(type, stackCount);
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this.chance = (chancePercent || 10) / 100;
|
||||
|
@ -1483,11 +1487,11 @@ export class EnemyStatusEffectHealChanceModifier extends EnemyPersistentModifer
|
|||
}
|
||||
}
|
||||
|
||||
export class EnemyInstantReviveChanceModifier extends EnemyPersistentModifer {
|
||||
export class EnemyInstantReviveChanceModifier extends EnemyPersistentModifier {
|
||||
public fullHeal: boolean;
|
||||
private chance: number;
|
||||
|
||||
constructor(type: ModifierType, healFull: boolean, chancePercent: integer, stackCount?: integer) {
|
||||
constructor(type: ModifierType, healFull: boolean, chancePercent: number, stackCount?: integer) {
|
||||
super(type, stackCount);
|
||||
|
||||
this.fullHeal = healFull;
|
||||
|
@ -1519,4 +1523,8 @@ export class EnemyInstantReviveChanceModifier extends EnemyPersistentModifer {
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
getMaxStackCount(): integer {
|
||||
return 10;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue