[Dev] Add imports, Handle kebab-case fileName argument in test boilerplate script (#4072)

* add imports, handle kebab-case fileName argument

* fix spacing
This commit is contained in:
Adrian T. 2024-09-10 01:00:26 +08:00 committed by GitHub
parent 8df7422e8f
commit 401568609b
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
1 changed files with 26 additions and 20 deletions

View File

@ -20,54 +20,59 @@ const type = args[0]; // "move" or "ability"
let fileName = args[1]; // The file name let fileName = args[1]; // The file name
if (!type || !fileName) { if (!type || !fileName) {
console.error('Please provide both a type ("move", "ability", or "item") and a file name.'); console.error('Please provide a type ("move", "ability", or "item") and a file name.');
process.exit(1); process.exit(1);
} }
// Convert fileName from to snake_case if camelCase is given // Convert fileName from kebab-case or camelCase to snake_case
fileName = fileName.replace(/([a-z])([A-Z])/g, '$1_$2').toLowerCase(); fileName = fileName
.replace(/-+/g, '_') // Convert kebab-case (dashes) to underscores
.replace(/([a-z])([A-Z])/g, '$1_$2') // Convert camelCase to snake_case
.toLowerCase(); // Ensure all lowercase
// Format the description for the test case // Format the description for the test case
const formattedName = fileName const formattedName = fileName
.replace(/_/g, ' ') .replace(/_/g, ' ')
.replace(/\b\w/g, char => char.toUpperCase()); .replace(/\b\w/g, char => char.toUpperCase());
// Determine the directory based on the type // Determine the directory based on the type
let dir; let dir;
let description; let description;
if (type === 'move') { if (type === 'move') {
dir = path.join(__dirname, 'src', 'test', 'moves'); dir = path.join(__dirname, 'src', 'test', 'moves');
description = `Moves - ${formattedName}`; description = `Moves - ${formattedName}`;
} else if (type === 'ability') { } else if (type === 'ability') {
dir = path.join(__dirname, 'src', 'test', 'abilities'); dir = path.join(__dirname, 'src', 'test', 'abilities');
description = `Abilities - ${formattedName}`; description = `Abilities - ${formattedName}`;
} else if (type === "item") { } else if (type === "item") {
dir = path.join(__dirname, 'src', 'test', 'items'); dir = path.join(__dirname, 'src', 'test', 'items');
description = `Items - ${formattedName}`; description = `Items - ${formattedName}`;
} else { } else {
console.error('Invalid type. Please use "move", "ability", or "item".'); console.error('Invalid type. Please use "move", "ability", or "item".');
process.exit(1); process.exit(1);
} }
// Ensure the directory exists // Ensure the directory exists
if (!fs.existsSync(dir)) { if (!fs.existsSync(dir)) {
fs.mkdirSync(dir, { recursive: true }); fs.mkdirSync(dir, { recursive: true });
} }
// Create the file with the given name // Create the file with the given name
const filePath = path.join(dir, `${fileName}.test.ts`); const filePath = path.join(dir, `${fileName}.test.ts`);
if (fs.existsSync(filePath)) { if (fs.existsSync(filePath)) {
console.error(`File "${fileName}.test.ts" already exists.`); console.error(`File "${fileName}.test.ts" already exists.`);
process.exit(1); process.exit(1);
} }
// Define the content template // Define the content template
const content = `import { Abilities } from "#enums/abilities"; const content = `import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager"; import GameManager from "#test/utils/gameManager";
import { SPLASH_ONLY } from "#test/utils/testUtils"; import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
describe("${description}", () => { describe("${description}", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -87,14 +92,15 @@ describe("${description}", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override game.override
.moveset([Moves.SPLASH])
.battleType("single") .battleType("single")
.enemyAbility(Abilities.BALL_FETCH) .enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(SPLASH_ONLY); .enemyMoveset(SPLASH_ONLY);
}); });
it("test case", async () => { it("test case", async () => {
// await game.classicMode.startBattle(); // await game.classicMode.startBattle([Species.MAGIKARP]);
// game.move.select(); // game.move.select(Moves.SPLASH);
}, TIMEOUT); }, TIMEOUT);
}); });
`; `;