Remove passing of grudge and destiny bond tags to faint phase
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60f507e015
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@ -131,6 +131,7 @@ import {
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TarShotTag,
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AutotomizedTag,
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PowerTrickTag,
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type GrudgeTag,
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} from "../data/battler-tags";
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import { WeatherType } from "#enums/weather-type";
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import {
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@ -4544,8 +4545,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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new FaintPhase(
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this.getBattlerIndex(),
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false,
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destinyTag,
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grudgeTag,
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source,
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),
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);
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@ -4780,6 +4779,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return false;
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}
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/**@overload */
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getTag(tagType: BattlerTagType.GRUDGE): GrudgeTag | nil;
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/** @overload */
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getTag(tagType: BattlerTagType): BattlerTag | nil;
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@ -9,7 +9,6 @@ import {
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PostKnockOutAbAttr,
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PostVictoryAbAttr,
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} from "#app/data/ability";
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import type { DestinyBondTag, GrudgeTag } from "#app/data/battler-tags";
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import { BattlerTagLapseType } from "#app/data/battler-tags";
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import { battleSpecDialogue } from "#app/data/dialogue";
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import { allMoves, PostVictoryStatStageChangeAttr } from "#app/data/moves/move";
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@ -32,6 +31,7 @@ import { ToggleDoublePositionPhase } from "./toggle-double-position-phase";
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import { VictoryPhase } from "./victory-phase";
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import { isNullOrUndefined } from "#app/utils";
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import { FRIENDSHIP_LOSS_FROM_FAINT } from "#app/data/balance/starters";
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import { BattlerTagType } from "#enums/battler-tag-type";
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export class FaintPhase extends PokemonPhase {
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/**
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@ -39,33 +39,15 @@ export class FaintPhase extends PokemonPhase {
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*/
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private preventEndure: boolean;
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/**
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* Destiny Bond tag belonging to the currently fainting Pokemon, if applicable
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*/
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private destinyTag?: DestinyBondTag | null;
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/**
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* Grudge tag belonging to the currently fainting Pokemon, if applicable
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*/
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private grudgeTag?: GrudgeTag | null;
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/**
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* The source Pokemon that dealt fatal damage
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*/
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private source?: Pokemon;
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constructor(
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battlerIndex: BattlerIndex,
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preventEndure = false,
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destinyTag?: DestinyBondTag | null,
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grudgeTag?: GrudgeTag | null,
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source?: Pokemon,
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) {
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constructor(battlerIndex: BattlerIndex, preventEndure = false, source?: Pokemon) {
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super(battlerIndex);
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this.preventEndure = preventEndure;
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this.destinyTag = destinyTag;
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this.grudgeTag = grudgeTag;
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this.source = source;
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}
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@ -74,16 +56,13 @@ export class FaintPhase extends PokemonPhase {
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const faintPokemon = this.getPokemon();
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if (this.source) {
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faintPokemon.getTag(BattlerTagType.DESTINY_BOND)?.lapse(this.source, BattlerTagLapseType.CUSTOM);
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faintPokemon.getTag(BattlerTagType.GRUDGE)?.lapse(faintPokemon, BattlerTagLapseType.CUSTOM, this.source);
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}
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faintPokemon.resetSummonData();
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if (!isNullOrUndefined(this.destinyTag) && !isNullOrUndefined(this.source)) {
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this.destinyTag.lapse(this.source, BattlerTagLapseType.CUSTOM);
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}
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if (!isNullOrUndefined(this.grudgeTag) && !isNullOrUndefined(this.source)) {
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this.grudgeTag.lapse(faintPokemon, BattlerTagLapseType.CUSTOM, this.source);
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}
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if (!this.preventEndure) {
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const instantReviveModifier = globalScene.applyModifier(
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PokemonInstantReviveModifier,
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