Fix IV text not comparing against starter species
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@ -138,9 +138,9 @@ export abstract class PokemonSpeciesForm {
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this.genderDiffs = genderDiffs;
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}
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getRootSpeciesId(): Species {
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getRootSpeciesId(forStarter: boolean = false): Species {
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let ret = this.speciesId;
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while (pokemonPrevolutions.hasOwnProperty(ret))
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while (pokemonPrevolutions.hasOwnProperty(ret) && (!forStarter || !speciesStarters.hasOwnProperty(ret)))
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ret = pokemonPrevolutions[ret];
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return ret;
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}
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@ -5,6 +5,7 @@ import * as Utils from "../utils";
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import MessageUiHandler from "./message-ui-handler";
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import { getStatName, Stat } from "../data/pokemon-stat";
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import { addWindow } from "./ui-theme";
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import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
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export default class BattleMessageUiHandler extends MessageUiHandler {
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private levelUpStatsContainer: Phaser.GameObjects.Container;
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@ -223,8 +224,9 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
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}
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getIvDescriptor(value: integer, typeIv: integer): string {
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let starterIvs: number[] = this.scene.gameData.dexData[this.scene.getEnemyPokemon().species.speciesId].ivs;
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let uiTheme = (this.scene as BattleScene).uiTheme; // Assuming uiTheme is accessible
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const starterSpecies = this.scene.getEnemyPokemon().species.getRootSpeciesId(true);
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const starterIvs: number[] = this.scene.gameData.dexData[starterSpecies].ivs;
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const uiTheme = (this.scene as BattleScene).uiTheme; // Assuming uiTheme is accessible
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// Function to wrap text in color based on comparison
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const coloredText = (text: string, isBetter: boolean) => {
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@ -161,8 +161,9 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
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if (isFusion)
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this.pokemonFusionShinyIcon.setTint(getVariantTint(pokemon.fusionVariant));
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const originalIvs: integer[] = this.scene.gameData.dexData[pokemon.species.speciesId].caughtAttr
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? this.scene.gameData.dexData[pokemon.species.speciesId].ivs
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const starterSpeciesId = pokemon.species.getRootSpeciesId(true);
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const originalIvs: integer[] = this.scene.gameData.dexData[starterSpeciesId].caughtAttr
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? this.scene.gameData.dexData[starterSpeciesId].ivs
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: null;
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this.statsContainer.updateIvs(pokemon.ivs, originalIvs);
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