[Bug] Fix Jaw Lock leaving the user trapped after the target faints (#3450)

* Fix Jaw Lock not removing TRAPPED tag after enemy faints

* Create tests for Jaw Lock

* Fix overrides import

* Clean up implementation + tests

* minor style change to phases

* Update src/data/move.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* Jaw Lock no longer overlaps its trapping effect

* Friendship ended with JAW_LOCK tag type

Now TRAPPED is my new best friend

---------

Co-authored-by: EmberCM <kooly213@hotmail.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
This commit is contained in:
innerthunder 2024-08-20 10:44:37 -07:00 committed by GitHub
parent c846f552bb
commit 3a9d24c49a
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2 changed files with 206 additions and 2 deletions

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@ -4438,6 +4438,39 @@ export class GulpMissileTagAttr extends MoveEffectAttr {
} }
} }
/**
* Attribute to implement Jaw Lock's linked trapping effect between the user and target
* @extends AddBattlerTagAttr
*/
export class JawLockAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.TRAPPED);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.canApply(user, target, move, args)) {
return false;
}
// If either the user or the target already has the tag, do not apply
if (user.getTag(TrappedTag) || target.getTag(TrappedTag)) {
return false;
}
const moveChance = this.getMoveChance(user, target, move, this.selfTarget);
if (moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance) {
/**
* Add the tag to both the user and the target.
* The target's tag source is considered to be the user and vice versa
*/
return target.addTag(BattlerTagType.TRAPPED, 1, move.id, user.id)
&& user.addTag(BattlerTagType.TRAPPED, 1, move.id, target.id);
}
return false;
}
}
export class CurseAttr extends MoveEffectAttr { export class CurseAttr extends MoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move:Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move:Move, args: any[]): boolean {
@ -8313,8 +8346,7 @@ export function initMoves() {
.attr(HighCritAttr) .attr(HighCritAttr)
.attr(BypassRedirectAttr), .attr(BypassRedirectAttr),
new AttackMove(Moves.JAW_LOCK, Type.DARK, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 8) new AttackMove(Moves.JAW_LOCK, Type.DARK, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 8)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1, 1, false, true) .attr(JawLockAttr)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, true, false, 1, 1, false, true)
.bitingMove(), .bitingMove(),
new SelfStatusMove(Moves.STUFF_CHEEKS, Type.NORMAL, -1, 10, -1, 0, 8) // TODO: Stuff Cheeks should not be selectable when the user does not have a berry, see wiki new SelfStatusMove(Moves.STUFF_CHEEKS, Type.NORMAL, -1, 10, -1, 0, 8) // TODO: Stuff Cheeks should not be selectable when the user does not have a berry, see wiki
.attr(EatBerryAttr) .attr(EatBerryAttr)

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@ -0,0 +1,172 @@
import { Abilities } from "#app/enums/abilities";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "#app/test/utils/testUtils";
import { BattlerIndex } from "#app/battle";
import { FaintPhase } from "#app/phases/faint-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { BerryPhase } from "#app/phases/berry-phase";
const TIMEOUT = 20 * 1000;
describe("Moves - Jaw Lock", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.INSOMNIA)
.enemyMoveset(SPLASH_ONLY)
.moveset([Moves.JAW_LOCK, Moves.SPLASH])
.startingLevel(100)
.enemyLevel(100)
.disableCrits();
});
it(
"should trap the move's user and target",
async () => {
await game.startBattle([ Species.BULBASAUR ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.JAW_LOCK));
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
}, TIMEOUT
);
it(
"should not trap either pokemon if the target faints",
async () => {
game.override.enemyLevel(1);
await game.startBattle([ Species.BULBASAUR ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.JAW_LOCK));
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
await game.phaseInterceptor.to(MoveEffectPhase);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
await game.phaseInterceptor.to(FaintPhase);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
}, TIMEOUT
);
it(
"should only trap the user until the target faints",
async () => {
await game.startBattle([ Species.BULBASAUR ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.JAW_LOCK));
await game.phaseInterceptor.to(MoveEffectPhase);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
await game.phaseInterceptor.to(TurnEndPhase);
await game.doKillOpponents();
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
}, TIMEOUT
);
it(
"should not trap other targets after the first target is trapped",
async () => {
game.override.battleType("double");
await game.startBattle([ Species.CHARMANDER, Species.BULBASAUR ]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.doAttack(getMovePosition(game.scene, 0, Moves.JAW_LOCK));
game.doSelectTarget(BattlerIndex.ENEMY);
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
await game.phaseInterceptor.to(MoveEffectPhase);
expect(playerPokemon[0].getTag(BattlerTagType.TRAPPED)).toBeDefined();
expect(enemyPokemon[0].getTag(BattlerTagType.TRAPPED)).toBeDefined();
await game.toNextTurn();
game.doAttack(getMovePosition(game.scene, 0, Moves.JAW_LOCK));
game.doSelectTarget(BattlerIndex.ENEMY_2);
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
await game.phaseInterceptor.to(MoveEffectPhase);
expect(enemyPokemon[1].getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(playerPokemon[0].getTag(BattlerTagType.TRAPPED)).toBeDefined();
expect(playerPokemon[0].getTag(BattlerTagType.TRAPPED)?.sourceId).toBe(enemyPokemon[0].id);
}, TIMEOUT
);
it(
"should not trap either pokemon if the target is protected",
async () => {
game.override.enemyMoveset(Array(4).fill(Moves.PROTECT));
await game.startBattle([ Species.BULBASAUR ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.JAW_LOCK));
await game.phaseInterceptor.to(BerryPhase, false);
expect(playerPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
}, TIMEOUT
);
});