[Balance] Multi-hit moves now use gen 5+ behavior (#5117)
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@ -2236,14 +2236,14 @@ export class MultiHitAttr extends MoveAttr {
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switch (this.multiHitType) {
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switch (this.multiHitType) {
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case MultiHitType._2_TO_5:
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case MultiHitType._2_TO_5:
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{
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{
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const rand = user.randSeedInt(16);
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const rand = user.randSeedInt(20);
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const hitValue = new Utils.IntegerHolder(rand);
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const hitValue = new Utils.NumberHolder(rand);
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applyAbAttrs(MaxMultiHitAbAttr, user, null, false, hitValue);
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applyAbAttrs(MaxMultiHitAbAttr, user, null, false, hitValue);
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if (hitValue.value >= 10) {
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if (hitValue.value >= 13) {
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return 2;
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return 2;
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} else if (hitValue.value >= 4) {
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} else if (hitValue.value >= 6) {
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return 3;
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return 3;
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} else if (hitValue.value >= 2) {
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} else if (hitValue.value >= 3) {
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return 4;
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return 4;
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} else {
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} else {
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return 5;
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return 5;
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