migrate training session encounter
This commit is contained in:
parent
2d42697321
commit
39f98222a6
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@ -1,50 +0,0 @@
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import MysteryEncounterDialogue from "#app/data/mystery-encounters/mystery-encounter-dialogue";
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export const TrainingSessionDialogue: MysteryEncounterDialogue = {
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intro: [
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{
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text: "mysteryEncounter:training_session_intro_message"
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}
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],
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encounterOptionsDialogue: {
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title: "mysteryEncounter:training_session_title",
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description: "mysteryEncounter:training_session_description",
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query: "mysteryEncounter:training_session_query",
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options: [
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{
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buttonLabel: "mysteryEncounter:training_session_option_1_label",
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buttonTooltip: "mysteryEncounter:training_session_option_1_tooltip",
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selected: [
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{
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text: "mysteryEncounter:training_session_option_selected_message"
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}
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]
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},
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{
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buttonLabel: "mysteryEncounter:training_session_option_2_label",
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buttonTooltip: "mysteryEncounter:training_session_option_2_tooltip",
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secondOptionPrompt: "mysteryEncounter:training_session_option_2_select_prompt",
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selected: [
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{
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text: "mysteryEncounter:training_session_option_selected_message"
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}
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]
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},
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{
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buttonLabel: "mysteryEncounter:training_session_option_3_label",
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buttonTooltip: "mysteryEncounter:training_session_option_3_tooltip",
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secondOptionPrompt: "mysteryEncounter:training_session_option_3_select_prompt",
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selected: [
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{
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text: "mysteryEncounter:training_session_option_selected_message"
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}
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]
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}
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]
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},
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outro: [
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{
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text: "mysteryEncounter:training_session_outro_win"
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}
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]
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};
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@ -4,7 +4,7 @@ import {
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getEncounterText,
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initBattleWithEnemyConfig,
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selectPokemonForOption,
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setEncounterRewards
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setEncounterRewards,
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} from "#app/data/mystery-encounters/mystery-encounter-utils";
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import { getNatureName, Nature } from "#app/data/nature";
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import { speciesStarters } from "#app/data/pokemon-species";
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@ -20,270 +20,414 @@ import { randSeedShuffle } from "#app/utils";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import BattleScene from "../../../battle-scene";
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import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
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import MysteryEncounter, {
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MysteryEncounterBuilder,
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MysteryEncounterTier,
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} from "../mystery-encounter";
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import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
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export const TrainingSessionEncounter: MysteryEncounter = MysteryEncounterBuilder
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.withEncounterType(MysteryEncounterType.TRAINING_SESSION)
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.withEncounterTier(MysteryEncounterTier.ULTRA)
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.withIntroSpriteConfigs([
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{
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spriteKey: "training_gear",
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fileRoot: "mystery-encounters",
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hasShadow: true,
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y: 3
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}
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])
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.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
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.withHideWildIntroMessage(true)
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.withOption(new MysteryEncounterOptionBuilder()
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.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
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encounter.misc = {
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playerPokemon: pokemon
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};
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};
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return selectPokemonForOption(scene, onPokemonSelected);
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})
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.withOptionPhase(async (scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
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// Spawn light training session with chosen pokemon
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// Every 50 waves, add +1 boss segment, capping at 5
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const segments = Math.min(2 + Math.floor(scene.currentBattle.waveIndex / 50), 5);
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const modifiers = new ModifiersHolder();
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const config = getEnemyConfig(scene, playerPokemon, segments, modifiers);
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scene.removePokemonFromPlayerParty(playerPokemon, false);
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const getIvName = (index: number) => {
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switch (index) {
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case Stat.HP:
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return pokemonInfo.Stat["HPshortened"];
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case Stat.ATK:
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return pokemonInfo.Stat["ATKshortened"];
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case Stat.DEF:
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return pokemonInfo.Stat["DEFshortened"];
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case Stat.SPATK:
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return pokemonInfo.Stat["SPATKshortened"];
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case Stat.SPDEF:
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return pokemonInfo.Stat["SPDEFshortened"];
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case Stat.SPD:
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return pokemonInfo.Stat["SPDshortened"];
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}
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};
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const onBeforeRewardsPhase = () => {
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encounter.setDialogueToken("stat1", "-");
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encounter.setDialogueToken("stat2", "-");
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// Add the pokemon back to party with IV boost
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const ivIndexes = [];
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playerPokemon.ivs.forEach((iv, index) => {
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if (iv < 31) {
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ivIndexes.push({ iv: iv, index: index });
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}
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});
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// Improves 2 random non-maxed IVs
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// +10 if IV is < 10, +5 if between 10-20, and +3 if > 20
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// A 0-4 starting IV will cap in 6 encounters (assuming you always rolled that IV)
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// 5-14 starting IV caps in 5 encounters
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// 15-19 starting IV caps in 4 encounters
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// 20-24 starting IV caps in 3 encounters
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// 25-27 starting IV caps in 2 encounters
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let improvedCount = 0;
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while (ivIndexes.length > 0 && improvedCount < 2) {
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randSeedShuffle(ivIndexes);
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const ivToChange = ivIndexes.pop();
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let newVal = ivToChange.iv;
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if (improvedCount === 0) {
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encounter.setDialogueToken("stat1", getIvName(ivToChange.index));
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} else {
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encounter.setDialogueToken("stat2", getIvName(ivToChange.index));
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}
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// Corrects required encounter breakpoints to be continuous for all IV values
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if (ivToChange.iv <= 21 && ivToChange.iv - 1 % 5 === 0) {
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newVal += 1;
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}
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newVal += ivToChange.iv <= 10 ? 10 : ivToChange.iv <= 20 ? 5 : 3;
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newVal = Math.min(newVal, 31);
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playerPokemon.ivs[ivToChange.index] = newVal;
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improvedCount++;
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}
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if (improvedCount > 0) {
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playerPokemon.calculateStats();
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scene.gameData.updateSpeciesDexIvs(playerPokemon.species.getRootSpeciesId(true), playerPokemon.ivs);
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scene.gameData.setPokemonCaught(playerPokemon, false);
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}
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// Add pokemon and mods back
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scene.getParty().push(playerPokemon);
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for (const mod of modifiers.value) {
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scene.addModifier(mod, true, false, false, true);
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}
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scene.updateModifiers(true);
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scene.queueMessage(getEncounterText(scene, "mysteryEncounter:training_session_battle_finished_1"), null, true);
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};
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setEncounterRewards(scene, { fillRemaining: true }, null, onBeforeRewardsPhase);
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return initBattleWithEnemyConfig(scene, config);
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})
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.build()
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export const TrainingSessionEncounter: MysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(
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MysteryEncounterType.TRAINING_SESSION
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)
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.withOption(new MysteryEncounterOptionBuilder()
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.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
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// Open menu for selecting pokemon and Nature
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const encounter = scene.currentBattle.mysteryEncounter;
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const natures = new Array(25).fill(null).map((val, i) => i as Nature);
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
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// Return the options for nature selection
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return natures.map((nature: Nature) => {
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const option: OptionSelectItem = {
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label: getNatureName(nature, true, true, true, scene.uiTheme),
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handler: () => {
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// Pokemon and second option selected
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encounter.setDialogueToken("nature", getNatureName(nature));
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encounter.misc = {
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playerPokemon: pokemon,
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chosenNature: nature
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};
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return true;
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}
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};
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return option;
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});
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};
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return selectPokemonForOption(scene, onPokemonSelected);
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})
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.withOptionPhase(async (scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
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// Spawn medium training session with chosen pokemon
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// Every 40 waves, add +1 boss segment, capping at 6
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const segments = Math.min(2 + Math.floor(scene.currentBattle.waveIndex / 40), 6);
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const modifiers = new ModifiersHolder();
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const config = getEnemyConfig(scene, playerPokemon, segments, modifiers);
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scene.removePokemonFromPlayerParty(playerPokemon, false);
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const onBeforeRewardsPhase = () => {
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scene.queueMessage(getEncounterText(scene, "mysteryEncounter:training_session_battle_finished_2"), null, true);
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// Add the pokemon back to party with Nature change
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playerPokemon.setNature(encounter.misc.chosenNature);
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scene.gameData.setPokemonCaught(playerPokemon, false);
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// Add pokemon and mods back
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scene.getParty().push(playerPokemon);
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for (const mod of modifiers.value) {
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scene.addModifier(mod, true, false, false, true);
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}
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scene.updateModifiers(true);
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};
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setEncounterRewards(scene, { fillRemaining: true }, null, onBeforeRewardsPhase);
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return initBattleWithEnemyConfig(scene, config);
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})
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.build()
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)
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.withOption(new MysteryEncounterOptionBuilder()
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.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
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// Open menu for selecting pokemon and ability to learn
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const encounter = scene.currentBattle.mysteryEncounter;
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
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// Return the options for ability selection
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const speciesForm = !!pokemon.getFusionSpeciesForm() ? pokemon.getFusionSpeciesForm() : pokemon.getSpeciesForm();
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const abilityCount = speciesForm.getAbilityCount();
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const abilities = new Array(abilityCount).fill(null).map((val, i) => allAbilities[speciesForm.getAbility(i)]);
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return abilities.map((ability: Ability, index) => {
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const option: OptionSelectItem = {
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label: ability.name,
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handler: () => {
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// Pokemon and ability selected
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encounter.setDialogueToken("ability", ability.name);
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encounter.misc = {
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playerPokemon: pokemon,
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abilityIndex: index
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};
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return true;
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.withEncounterTier(MysteryEncounterTier.ULTRA)
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.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
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.withHideWildIntroMessage(true)
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.withIntroSpriteConfigs([
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{
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spriteKey: "training_gear",
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fileRoot: "mystery-encounters",
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hasShadow: true,
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y: 3,
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},
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])
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.withIntroDialogue([
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{
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text: "mysteryEncounter:training_session_intro_message",
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},
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])
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.withTitle("mysteryEncounter:training_session_title")
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.withDescription("mysteryEncounter:training_session_description")
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.withQuery("mysteryEncounter:training_session_query")
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.withOption(
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new MysteryEncounterOptionBuilder()
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.withDialogue({
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buttonLabel: "mysteryEncounter:training_session_option_1_label",
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buttonTooltip: "mysteryEncounter:training_session_option_1_tooltip",
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selected: [
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{
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text: "mysteryEncounter:training_session_option_selected_message",
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},
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onHover: () => {
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scene.ui.showText(ability.description);
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],
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})
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.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
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encounter.misc = {
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playerPokemon: pokemon,
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};
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};
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return selectPokemonForOption(scene, onPokemonSelected);
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})
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.withOptionPhase(async (scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
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// Spawn light training session with chosen pokemon
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// Every 50 waves, add +1 boss segment, capping at 5
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const segments = Math.min(
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2 + Math.floor(scene.currentBattle.waveIndex / 50),
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5
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);
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const modifiers = new ModifiersHolder();
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const config = getEnemyConfig(
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scene,
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playerPokemon,
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segments,
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modifiers
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);
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scene.removePokemonFromPlayerParty(playerPokemon, false);
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const getIvName = (index: number) => {
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switch (index) {
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case Stat.HP:
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return pokemonInfo.Stat["HPshortened"];
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case Stat.ATK:
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return pokemonInfo.Stat["ATKshortened"];
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case Stat.DEF:
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return pokemonInfo.Stat["DEFshortened"];
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case Stat.SPATK:
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return pokemonInfo.Stat["SPATKshortened"];
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case Stat.SPDEF:
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return pokemonInfo.Stat["SPDEFshortened"];
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case Stat.SPD:
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return pokemonInfo.Stat["SPDshortened"];
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}
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};
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return option;
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});
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};
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return selectPokemonForOption(scene, onPokemonSelected);
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})
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.withOptionPhase(async (scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
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const onBeforeRewardsPhase = () => {
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encounter.setDialogueToken("stat1", "-");
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encounter.setDialogueToken("stat2", "-");
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// Add the pokemon back to party with IV boost
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const ivIndexes = [];
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playerPokemon.ivs.forEach((iv, index) => {
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if (iv < 31) {
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ivIndexes.push({ iv: iv, index: index });
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}
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});
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// Spawn hard training session with chosen pokemon
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// Every 30 waves, add +1 boss segment, capping at 6
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// Also starts with +1 to all stats
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const segments = Math.min(2 + Math.floor(scene.currentBattle.waveIndex / 30), 6);
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const modifiers = new ModifiersHolder();
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const config = getEnemyConfig(scene, playerPokemon, segments, modifiers);
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config.pokemonConfigs[0].tags = [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON];
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scene.removePokemonFromPlayerParty(playerPokemon, false);
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// Improves 2 random non-maxed IVs
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// +10 if IV is < 10, +5 if between 10-20, and +3 if > 20
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// A 0-4 starting IV will cap in 6 encounters (assuming you always rolled that IV)
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// 5-14 starting IV caps in 5 encounters
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// 15-19 starting IV caps in 4 encounters
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// 20-24 starting IV caps in 3 encounters
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// 25-27 starting IV caps in 2 encounters
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let improvedCount = 0;
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while (ivIndexes.length > 0 && improvedCount < 2) {
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randSeedShuffle(ivIndexes);
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const ivToChange = ivIndexes.pop();
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let newVal = ivToChange.iv;
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if (improvedCount === 0) {
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encounter.setDialogueToken(
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"stat1",
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getIvName(ivToChange.index)
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);
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} else {
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encounter.setDialogueToken(
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"stat2",
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getIvName(ivToChange.index)
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);
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}
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const onBeforeRewardsPhase = () => {
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scene.queueMessage(getEncounterText(scene, "mysteryEncounter:training_session_battle_finished_3"), null, true);
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// Add the pokemon back to party with ability change
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const abilityIndex = encounter.misc.abilityIndex;
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if (!!playerPokemon.getFusionSpeciesForm()) {
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playerPokemon.fusionAbilityIndex = abilityIndex;
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if (speciesStarters.hasOwnProperty(playerPokemon.fusionSpecies.speciesId)) {
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scene.gameData.starterData[playerPokemon.fusionSpecies.speciesId].abilityAttr |= abilityIndex !== 1 || playerPokemon.fusionSpecies.ability2
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? Math.pow(2, playerPokemon.fusionAbilityIndex)
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: AbilityAttr.ABILITY_HIDDEN;
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}
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} else {
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playerPokemon.abilityIndex = abilityIndex;
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if (speciesStarters.hasOwnProperty(playerPokemon.species.speciesId)) {
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scene.gameData.starterData[playerPokemon.species.speciesId].abilityAttr |= abilityIndex !== 1 || playerPokemon.species.ability2
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? Math.pow(2, playerPokemon.abilityIndex)
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: AbilityAttr.ABILITY_HIDDEN;
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}
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}
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// Corrects required encounter breakpoints to be continuous for all IV values
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if (ivToChange.iv <= 21 && ivToChange.iv - (1 % 5) === 0) {
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newVal += 1;
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}
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playerPokemon.getAbility();
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playerPokemon.calculateStats();
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scene.gameData.setPokemonCaught(playerPokemon, false);
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newVal += ivToChange.iv <= 10 ? 10 : ivToChange.iv <= 20 ? 5 : 3;
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newVal = Math.min(newVal, 31);
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playerPokemon.ivs[ivToChange.index] = newVal;
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improvedCount++;
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}
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// Add pokemon and mods back
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scene.getParty().push(playerPokemon);
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for (const mod of modifiers.value) {
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scene.addModifier(mod, true, false, false, true);
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}
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scene.updateModifiers(true);
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};
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if (improvedCount > 0) {
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playerPokemon.calculateStats();
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scene.gameData.updateSpeciesDexIvs(
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playerPokemon.species.getRootSpeciesId(true),
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playerPokemon.ivs
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);
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scene.gameData.setPokemonCaught(playerPokemon, false);
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}
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|
||||
setEncounterRewards(scene, { fillRemaining: true }, null, onBeforeRewardsPhase);
|
||||
// Add pokemon and mods back
|
||||
scene.getParty().push(playerPokemon);
|
||||
for (const mod of modifiers.value) {
|
||||
scene.addModifier(mod, true, false, false, true);
|
||||
}
|
||||
scene.updateModifiers(true);
|
||||
scene.queueMessage(
|
||||
getEncounterText(
|
||||
scene,
|
||||
"mysteryEncounter:training_session_battle_finished_1"
|
||||
),
|
||||
null,
|
||||
true
|
||||
);
|
||||
};
|
||||
|
||||
return initBattleWithEnemyConfig(scene, config);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.build();
|
||||
setEncounterRewards(
|
||||
scene,
|
||||
{ fillRemaining: true },
|
||||
null,
|
||||
onBeforeRewardsPhase
|
||||
);
|
||||
|
||||
function getEnemyConfig(scene: BattleScene, playerPokemon: PlayerPokemon, segments: number, modifiers: ModifiersHolder): EnemyPartyConfig {
|
||||
return initBattleWithEnemyConfig(scene, config);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withDialogue({
|
||||
buttonLabel: "mysteryEncounter:training_session_option_2_label",
|
||||
buttonTooltip: "mysteryEncounter:training_session_option_2_tooltip",
|
||||
secondOptionPrompt:
|
||||
"mysteryEncounter:training_session_option_2_select_prompt",
|
||||
selected: [
|
||||
{
|
||||
text: "mysteryEncounter:training_session_option_selected_message",
|
||||
},
|
||||
],
|
||||
})
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
// Open menu for selecting pokemon and Nature
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const natures = new Array(25).fill(null).map((val, i) => i as Nature);
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Return the options for nature selection
|
||||
return natures.map((nature: Nature) => {
|
||||
const option: OptionSelectItem = {
|
||||
label: getNatureName(nature, true, true, true, scene.uiTheme),
|
||||
handler: () => {
|
||||
// Pokemon and second option selected
|
||||
encounter.setDialogueToken("nature", getNatureName(nature));
|
||||
encounter.misc = {
|
||||
playerPokemon: pokemon,
|
||||
chosenNature: nature,
|
||||
};
|
||||
return true;
|
||||
},
|
||||
};
|
||||
return option;
|
||||
});
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
|
||||
|
||||
// Spawn medium training session with chosen pokemon
|
||||
// Every 40 waves, add +1 boss segment, capping at 6
|
||||
const segments = Math.min(
|
||||
2 + Math.floor(scene.currentBattle.waveIndex / 40),
|
||||
6
|
||||
);
|
||||
const modifiers = new ModifiersHolder();
|
||||
const config = getEnemyConfig(
|
||||
scene,
|
||||
playerPokemon,
|
||||
segments,
|
||||
modifiers
|
||||
);
|
||||
scene.removePokemonFromPlayerParty(playerPokemon, false);
|
||||
|
||||
const onBeforeRewardsPhase = () => {
|
||||
scene.queueMessage(
|
||||
getEncounterText(
|
||||
scene,
|
||||
"mysteryEncounter:training_session_battle_finished_2"
|
||||
),
|
||||
null,
|
||||
true
|
||||
);
|
||||
// Add the pokemon back to party with Nature change
|
||||
playerPokemon.setNature(encounter.misc.chosenNature);
|
||||
scene.gameData.setPokemonCaught(playerPokemon, false);
|
||||
|
||||
// Add pokemon and mods back
|
||||
scene.getParty().push(playerPokemon);
|
||||
for (const mod of modifiers.value) {
|
||||
scene.addModifier(mod, true, false, false, true);
|
||||
}
|
||||
scene.updateModifiers(true);
|
||||
};
|
||||
|
||||
setEncounterRewards(
|
||||
scene,
|
||||
{ fillRemaining: true },
|
||||
null,
|
||||
onBeforeRewardsPhase
|
||||
);
|
||||
|
||||
return initBattleWithEnemyConfig(scene, config);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withDialogue({
|
||||
buttonLabel: "mysteryEncounter:training_session_option_3_label",
|
||||
buttonTooltip: "mysteryEncounter:training_session_option_3_tooltip",
|
||||
secondOptionPrompt:
|
||||
"mysteryEncounter:training_session_option_3_select_prompt",
|
||||
selected: [
|
||||
{
|
||||
text: "mysteryEncounter:training_session_option_selected_message",
|
||||
},
|
||||
],
|
||||
})
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
// Open menu for selecting pokemon and ability to learn
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Return the options for ability selection
|
||||
const speciesForm = !!pokemon.getFusionSpeciesForm()
|
||||
? pokemon.getFusionSpeciesForm()
|
||||
: pokemon.getSpeciesForm();
|
||||
const abilityCount = speciesForm.getAbilityCount();
|
||||
const abilities = new Array(abilityCount)
|
||||
.fill(null)
|
||||
.map((val, i) => allAbilities[speciesForm.getAbility(i)]);
|
||||
return abilities.map((ability: Ability, index) => {
|
||||
const option: OptionSelectItem = {
|
||||
label: ability.name,
|
||||
handler: () => {
|
||||
// Pokemon and ability selected
|
||||
encounter.setDialogueToken("ability", ability.name);
|
||||
encounter.misc = {
|
||||
playerPokemon: pokemon,
|
||||
abilityIndex: index,
|
||||
};
|
||||
return true;
|
||||
},
|
||||
onHover: () => {
|
||||
scene.ui.showText(ability.description);
|
||||
},
|
||||
};
|
||||
return option;
|
||||
});
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
|
||||
|
||||
// Spawn hard training session with chosen pokemon
|
||||
// Every 30 waves, add +1 boss segment, capping at 6
|
||||
// Also starts with +1 to all stats
|
||||
const segments = Math.min(
|
||||
2 + Math.floor(scene.currentBattle.waveIndex / 30),
|
||||
6
|
||||
);
|
||||
const modifiers = new ModifiersHolder();
|
||||
const config = getEnemyConfig(
|
||||
scene,
|
||||
playerPokemon,
|
||||
segments,
|
||||
modifiers
|
||||
);
|
||||
config.pokemonConfigs[0].tags = [
|
||||
BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON,
|
||||
];
|
||||
scene.removePokemonFromPlayerParty(playerPokemon, false);
|
||||
|
||||
const onBeforeRewardsPhase = () => {
|
||||
scene.queueMessage(
|
||||
getEncounterText(
|
||||
scene,
|
||||
"mysteryEncounter:training_session_battle_finished_3"
|
||||
),
|
||||
null,
|
||||
true
|
||||
);
|
||||
// Add the pokemon back to party with ability change
|
||||
const abilityIndex = encounter.misc.abilityIndex;
|
||||
if (!!playerPokemon.getFusionSpeciesForm()) {
|
||||
playerPokemon.fusionAbilityIndex = abilityIndex;
|
||||
if (
|
||||
speciesStarters.hasOwnProperty(
|
||||
playerPokemon.fusionSpecies.speciesId
|
||||
)
|
||||
) {
|
||||
scene.gameData.starterData[
|
||||
playerPokemon.fusionSpecies.speciesId
|
||||
].abilityAttr |=
|
||||
abilityIndex !== 1 || playerPokemon.fusionSpecies.ability2
|
||||
? Math.pow(2, playerPokemon.fusionAbilityIndex)
|
||||
: AbilityAttr.ABILITY_HIDDEN;
|
||||
}
|
||||
} else {
|
||||
playerPokemon.abilityIndex = abilityIndex;
|
||||
if (
|
||||
speciesStarters.hasOwnProperty(playerPokemon.species.speciesId)
|
||||
) {
|
||||
scene.gameData.starterData[
|
||||
playerPokemon.species.speciesId
|
||||
].abilityAttr |=
|
||||
abilityIndex !== 1 || playerPokemon.species.ability2
|
||||
? Math.pow(2, playerPokemon.abilityIndex)
|
||||
: AbilityAttr.ABILITY_HIDDEN;
|
||||
}
|
||||
}
|
||||
|
||||
playerPokemon.getAbility();
|
||||
playerPokemon.calculateStats();
|
||||
scene.gameData.setPokemonCaught(playerPokemon, false);
|
||||
|
||||
// Add pokemon and mods back
|
||||
scene.getParty().push(playerPokemon);
|
||||
for (const mod of modifiers.value) {
|
||||
scene.addModifier(mod, true, false, false, true);
|
||||
}
|
||||
scene.updateModifiers(true);
|
||||
};
|
||||
|
||||
setEncounterRewards(
|
||||
scene,
|
||||
{ fillRemaining: true },
|
||||
null,
|
||||
onBeforeRewardsPhase
|
||||
);
|
||||
|
||||
return initBattleWithEnemyConfig(scene, config);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.build();
|
||||
|
||||
function getEnemyConfig(
|
||||
scene: BattleScene,
|
||||
playerPokemon: PlayerPokemon,
|
||||
segments: number,
|
||||
modifiers: ModifiersHolder
|
||||
): EnemyPartyConfig {
|
||||
playerPokemon.resetSummonData();
|
||||
|
||||
// Passes modifiers by reference
|
||||
modifiers.value = scene.findModifiers(m => m instanceof PokemonHeldItemModifier
|
||||
&& (m as PokemonHeldItemModifier).pokemonId === playerPokemon.id) as PokemonHeldItemModifier[];
|
||||
const modifierTypes = modifiers.value.map(mod => mod.type) as PokemonHeldItemModifierType[];
|
||||
modifiers.value = scene.findModifiers(
|
||||
(m) =>
|
||||
m instanceof PokemonHeldItemModifier &&
|
||||
(m as PokemonHeldItemModifier).pokemonId === playerPokemon.id
|
||||
) as PokemonHeldItemModifier[];
|
||||
const modifierTypes = modifiers.value.map(
|
||||
(mod) => mod.type
|
||||
) as PokemonHeldItemModifierType[];
|
||||
|
||||
const data = new PokemonData(playerPokemon);
|
||||
return {
|
||||
|
@ -295,15 +439,14 @@ function getEnemyConfig(scene: BattleScene, playerPokemon: PlayerPokemon, segmen
|
|||
formIndex: playerPokemon.formIndex,
|
||||
level: playerPokemon.level,
|
||||
dataSource: data,
|
||||
modifierTypes: modifierTypes
|
||||
}
|
||||
]
|
||||
modifierTypes: modifierTypes,
|
||||
},
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
class ModifiersHolder {
|
||||
public value: PokemonHeldItemModifier[] = [];
|
||||
|
||||
constructor() {
|
||||
}
|
||||
constructor() {}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { TrainingSessionDialogue } from "#app/data/mystery-encounters/dialogue/training-session-dialogue";
|
||||
import { TextStyle } from "#app/ui/text";
|
||||
|
||||
export class TextDisplay {
|
||||
|
@ -77,5 +75,4 @@ export default class MysteryEncounterDialogue {
|
|||
export const allMysteryEncounterDialogue: { [encounterType: number]: MysteryEncounterDialogue } = {};
|
||||
|
||||
export function initMysteryEncounterDialogue() {
|
||||
allMysteryEncounterDialogue[MysteryEncounterType.TRAINING_SESSION] = TrainingSessionDialogue;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue