Add more recent move selections for trainer and boss Pokemon

This commit is contained in:
Flashfyre 2024-04-05 11:42:55 -04:00
parent b221c519a4
commit 37eb5c8eb0
1 changed files with 4 additions and 2 deletions

View File

@ -952,15 +952,17 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return move.category !== MoveCategory.STATUS;
});
const easeType = this.hasTrainer() || this.isBoss() ? this.hasTrainer() && this.isBoss() ? 'Quart.easeIn' : 'Cubic.easeIn' : 'Sine.easeIn';
if (attackMovePool.length) {
const randomAttackMove = Utils.randSeedEasedWeightedItem(attackMovePool);
const randomAttackMove = Utils.randSeedEasedWeightedItem(attackMovePool, easeType);
this.moveset.push(new PokemonMove(randomAttackMove, 0, 0));
console.log(allMoves[randomAttackMove]);
movePool.splice(movePool.findIndex(m => m === randomAttackMove), 1);
}
while (movePool.length && this.moveset.length < 4) {
const randomMove = Utils.randSeedEasedWeightedItem(movePool);
const randomMove = Utils.randSeedEasedWeightedItem(movePool, easeType);
this.moveset.push(new PokemonMove(randomMove, 0, 0));
console.log(allMoves[randomMove]);
movePool.splice(movePool.indexOf(randomMove), 1);