Boss buffs ignore abilities
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@ -2706,7 +2706,7 @@ export class EnemyPokemon extends Pokemon {
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break;
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}
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this.scene.unshiftPhase(new StatChangePhase(this.scene, this.getBattlerIndex(), true, [ boostedStat ], statLevels));
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this.scene.unshiftPhase(new StatChangePhase(this.scene, this.getBattlerIndex(), true, [ boostedStat ], statLevels, true, true));
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this.bossSegmentIndex--;
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}
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@ -2525,14 +2525,16 @@ export class StatChangePhase extends PokemonPhase {
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private selfTarget: boolean;
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private levels: integer;
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private showMessage: boolean;
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private ignoreAbilities: boolean;
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], levels: integer, showMessage: boolean = true) {
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], levels: integer, showMessage: boolean = true, ignoreAbilities: boolean = false) {
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super(scene, battlerIndex);
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this.selfTarget = selfTarget;
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this.stats = stats;
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this.levels = levels;
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this.showMessage = showMessage;
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this.ignoreAbilities = ignoreAbilities;
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}
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start() {
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@ -2555,7 +2557,9 @@ export class StatChangePhase extends PokemonPhase {
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});
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const levels = new Utils.IntegerHolder(this.levels);
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applyAbAttrs(StatChangeMultiplierAbAttr, pokemon, null, levels);
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if (!this.ignoreAbilities)
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applyAbAttrs(StatChangeMultiplierAbAttr, pokemon, null, levels);
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const battleStats = this.getPokemon().summonData.battleStats;
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const relLevels = filteredStats.map(stat => (levels.value >= 1 ? Math.min(battleStats[stat] + levels.value, 6) : Math.max(battleStats[stat] + levels.value, -6)) - battleStats[stat]);
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