Fix type icon type not updating when types are changed
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@ -333,6 +333,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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}
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}
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const types = pokemon.getTypes(true);
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const types = pokemon.getTypes(true);
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this.type1Icon.setTexture(`pbinfo_${this.player ? 'player' : 'enemy'}_type${types.length > 1 ? '1' : ''}`);
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this.type1Icon.setFrame(Type[types[0]].toLowerCase());
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this.type1Icon.setFrame(Type[types[0]].toLowerCase());
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this.type2Icon.setVisible(types.length > 1);
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this.type2Icon.setVisible(types.length > 1);
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if (types.length > 1)
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if (types.length > 1)
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