add unit tests for Teleporting Hijinks
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@ -83,37 +83,7 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
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updatePlayerMoney(scene, -scene.currentBattle.mysteryEncounter.misc.price, true, false);
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updatePlayerMoney(scene, -scene.currentBattle.mysteryEncounter.misc.price, true, false);
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})
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})
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.withOptionPhase(async (scene: BattleScene) => {
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.withOptionPhase(async (scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const config: EnemyPartyConfig = await doBiomeTransitionDialogueAndBattleInit(scene);
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// Calculate new biome (cannot be current biome)
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const filteredBiomes = BIOME_CANDIDATES.filter(b => scene.arena.biomeType !== b);
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const newBiome = filteredBiomes[randSeedInt(filteredBiomes.length)];
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// Show dialogue
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await showEncounterText(scene, `${namespace}.transport`);
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await Promise.all([animateBiomeChange(scene, newBiome), transitionMysteryEncounterIntroVisuals(scene)]);
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scene.playBgm();
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await showEncounterText(scene, `${namespace}.attacked`);
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// Init enemy
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const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
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const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
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const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
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encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
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const config: EnemyPartyConfig = {
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pokemonConfigs: [{
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level: level,
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species: bossSpecies,
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dataSource: new PokemonData(bossPokemon),
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isBoss: true,
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tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
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mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
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queueEncounterMessage(pokemon.scene, `${namespace}.boss_enraged`);
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
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}
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}],
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};
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setEncounterRewards(scene, { fillRemaining: true });
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setEncounterRewards(scene, { fillRemaining: true });
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await initBattleWithEnemyConfig(scene, config);
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await initBattleWithEnemyConfig(scene, config);
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})
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})
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@ -121,11 +91,12 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
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)
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)
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.withOption(
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.withOption(
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MysteryEncounterOptionBuilder
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MysteryEncounterOptionBuilder
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.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
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.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL)
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.withPokemonTypeRequirement([Type.ELECTRIC, Type.STEEL], true, 1) // Must have Steel or Electric type
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.withPokemonTypeRequirement([Type.ELECTRIC, Type.STEEL], true, 1) // Must have Steel or Electric type
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.withDialogue({
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.withDialogue({
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buttonLabel: `${namespace}.option.2.label`,
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buttonLabel: `${namespace}.option.2.label`,
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buttonTooltip: `${namespace}.option.2.tooltip`,
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buttonTooltip: `${namespace}.option.2.tooltip`,
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disabledButtonTooltip: `${namespace}.option.2.disabled_tooltip`,
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selected: [
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selected: [
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{
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{
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text: `${namespace}.option.2.selected`,
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text: `${namespace}.option.2.selected`,
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@ -133,39 +104,9 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
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],
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],
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})
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})
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.withOptionPhase(async (scene: BattleScene) => {
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.withOptionPhase(async (scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const config: EnemyPartyConfig = await doBiomeTransitionDialogueAndBattleInit(scene);
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// Calculate new biome (cannot be current biome)
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const filteredBiomes = BIOME_CANDIDATES.filter(b => scene.arena.biomeType !== b);
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const newBiome = filteredBiomes[randSeedInt(filteredBiomes.length)];
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// Show dialogue
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await showEncounterText(scene, `${namespace}.transport`);
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await Promise.all([animateBiomeChange(scene, newBiome), transitionMysteryEncounterIntroVisuals(scene)]);
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scene.playBgm();
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await showEncounterText(scene, `${namespace}.attacked`);
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// Init enemy
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const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
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const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
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const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
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encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
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const config: EnemyPartyConfig = {
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pokemonConfigs: [{
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level: level,
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species: bossSpecies,
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dataSource: new PokemonData(bossPokemon),
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isBoss: true,
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tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
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mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
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queueEncounterMessage(pokemon.scene, `${namespace}.boss_enraged`);
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
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}
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}],
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};
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setEncounterRewards(scene, { fillRemaining: true });
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setEncounterRewards(scene, { fillRemaining: true });
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setEncounterExp(scene, encounter.selectedOption!.primaryPokemon!.id, 100);
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setEncounterExp(scene, scene.currentBattle.mysteryEncounter.selectedOption!.primaryPokemon!.id, 100);
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await initBattleWithEnemyConfig(scene, config);
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await initBattleWithEnemyConfig(scene, config);
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})
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})
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.build()
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.build()
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@ -208,6 +149,41 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
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)
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)
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.build();
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.build();
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async function doBiomeTransitionDialogueAndBattleInit(scene: BattleScene) {
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const encounter = scene.currentBattle.mysteryEncounter;
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// Calculate new biome (cannot be current biome)
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const filteredBiomes = BIOME_CANDIDATES.filter(b => scene.arena.biomeType !== b);
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const newBiome = filteredBiomes[randSeedInt(filteredBiomes.length)];
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// Show dialogue and transition biome
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await showEncounterText(scene, `${namespace}.transport`);
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await Promise.all([animateBiomeChange(scene, newBiome), transitionMysteryEncounterIntroVisuals(scene)]);
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scene.playBgm();
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await showEncounterText(scene, `${namespace}.attacked`);
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// Init enemy
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const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
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const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
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const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
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encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
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const config: EnemyPartyConfig = {
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pokemonConfigs: [{
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level: level,
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species: bossSpecies,
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dataSource: new PokemonData(bossPokemon),
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isBoss: true,
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tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
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mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
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queueEncounterMessage(pokemon.scene, `${namespace}.boss_enraged`);
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
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}
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}],
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};
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return config;
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}
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async function animateBiomeChange(scene: BattleScene, nextBiome: Biome) {
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async function animateBiomeChange(scene: BattleScene, nextBiome: Biome) {
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return new Promise<void>(resolve => {
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return new Promise<void>(resolve => {
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scene.tweens.add({
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scene.tweens.add({
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@ -12,6 +12,7 @@ export const teleportingHijinksDialogue = {
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2: {
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2: {
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label: "A Pokémon Helps",
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label: "A Pokémon Helps",
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tooltip: "(-) {{option2PrimaryName}} Helps\n(+) {{option2PrimaryName}} gains EXP\n(?) Teleport to New Biome",
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tooltip: "(-) {{option2PrimaryName}} Helps\n(+) {{option2PrimaryName}} gains EXP\n(?) Teleport to New Biome",
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disabled_tooltip: "You need a Steel or Electric Type Pokémon to choose this",
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selected: `{{option2PrimaryName}} uses its typing and overloads the machine!
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selected: `{{option2PrimaryName}} uses its typing and overloads the machine!
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$The capsule opens, and you step inside...`
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$The capsule opens, and you step inside...`
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},
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},
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@ -131,9 +131,9 @@ class DefaultOverrides {
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// MYSTERY ENCOUNTER OVERRIDES
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// MYSTERY ENCOUNTER OVERRIDES
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// -------------------------
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// -------------------------
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// 1 to 256, set to null to ignore
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// 1 to 256, set to null to ignore
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readonly MYSTERY_ENCOUNTER_RATE_OVERRIDE: number | null = 256;
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readonly MYSTERY_ENCOUNTER_RATE_OVERRIDE: number | null = null;
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readonly MYSTERY_ENCOUNTER_TIER_OVERRIDE: MysteryEncounterTier | null = null;
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readonly MYSTERY_ENCOUNTER_TIER_OVERRIDE: MysteryEncounterTier | null = null;
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readonly MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType | null = MysteryEncounterType.TELEPORTING_HIJINKS;
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readonly MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType | null = null;
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// -------------------------
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// -------------------------
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// MODIFIER / ITEM OVERRIDES
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// MODIFIER / ITEM OVERRIDES
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@ -0,0 +1,300 @@
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import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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import { Biome } from "#app/enums/biome";
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import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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import { Species } from "#app/enums/species";
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import GameManager from "#app/test/utils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounterTestUtils";
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import BattleScene from "#app/battle-scene";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils";
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import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
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import { CommandPhase } from "#app/phases/command-phase";
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import { TeleportingHijinksEncounter } from "#app/data/mystery-encounters/encounters/teleporting-hijinks-encounter";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import { Mode } from "#app/ui/ui";
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import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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const namespace = "mysteryEncounter:teleportingHijinks";
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const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
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const defaultBiome = Biome.CAVE;
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const defaultWave = 45;
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describe("Teleporting Hijinks - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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scene.money = 20000;
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game.override.mysteryEncounterChance(100);
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game.override.startingWave(defaultWave);
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game.override.startingBiome(defaultBiome);
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game.override.disableTrainerWaves();
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
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new Map<Biome, MysteryEncounterType[]>([
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[Biome.CAVE, [MysteryEncounterType.TELEPORTING_HIJINKS]],
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])
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);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.clearAllMocks();
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vi.resetAllMocks();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
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expect(TeleportingHijinksEncounter.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
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expect(TeleportingHijinksEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
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expect(TeleportingHijinksEncounter.dialogue).toBeDefined();
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expect(TeleportingHijinksEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}.intro` }]);
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expect(TeleportingHijinksEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}.title`);
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expect(TeleportingHijinksEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}.description`);
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expect(TeleportingHijinksEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}.query`);
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expect(TeleportingHijinksEncounter.options.length).toBe(3);
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});
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it("should not run below wave 10", async () => {
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game.override.startingWave(9);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
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});
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it("should not run above wave 179", async () => {
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game.override.startingWave(181);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
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});
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it("should run in waves that are X1", async () => {
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game.override.startingWave(11);
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game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
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});
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it("should run in waves that are X2", async () => {
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game.override.startingWave(32);
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game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
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});
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it("should run in waves that are X3", async () => {
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game.override.startingWave(23);
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game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
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});
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it("should NOT run in waves that are not X1, X2, or X3", async () => {
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game.override.startingWave(54);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle.mysteryEncounter).not.toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
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});
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it("should initialize fully", async () => {
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initSceneWithoutEncounterPhase(scene, defaultParty);
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scene.currentBattle.mysteryEncounter = TeleportingHijinksEncounter;
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const { onInit } = TeleportingHijinksEncounter;
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expect(TeleportingHijinksEncounter.onInit).toBeDefined();
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TeleportingHijinksEncounter.populateDialogueTokensFromRequirements(scene);
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const onInitResult = onInit!(scene);
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expect(TeleportingHijinksEncounter.misc.price).toBeDefined();
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expect(TeleportingHijinksEncounter.dialogueTokens.price).toBeDefined();
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expect(onInitResult).toBe(true);
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});
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describe("Option 1 - Pay Money", () => {
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it("should have the correct properties", () => {
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const option = TeleportingHijinksEncounter.options[0];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}.option.1.label`,
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buttonTooltip: `${namespace}.option.1.tooltip`,
|
||||||
|
selected: [
|
||||||
|
{
|
||||||
|
text: `${namespace}.option.1.selected`,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should NOT be selectable if the player doesn't have enough money", async () => {
|
||||||
|
game.scene.money = 0;
|
||||||
|
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
|
||||||
|
scene.getParty().forEach(p => p.moveset = []);
|
||||||
|
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
||||||
|
|
||||||
|
const encounterPhase = scene.getCurrentPhase();
|
||||||
|
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
|
||||||
|
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
|
||||||
|
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
|
||||||
|
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
|
||||||
|
vi.spyOn(scene.ui, "playError");
|
||||||
|
|
||||||
|
await runSelectMysteryEncounterOption(game, 1);
|
||||||
|
|
||||||
|
expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
|
||||||
|
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
|
||||||
|
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
|
||||||
|
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should be selectable if the player has enough money", async () => {
|
||||||
|
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
|
||||||
|
await runMysteryEncounterToEnd(game, 1, undefined, true);
|
||||||
|
|
||||||
|
expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should transport to a new area", async () => {
|
||||||
|
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
|
||||||
|
|
||||||
|
const previousBiome = scene.arena.biomeType;
|
||||||
|
|
||||||
|
await runMysteryEncounterToEnd(game, 1, undefined, true);
|
||||||
|
|
||||||
|
expect(previousBiome).not.toBe(scene.arena.biomeType);
|
||||||
|
expect([Biome.SPACE, Biome.ISLAND, Biome.LABORATORY, Biome.FAIRY_CAVE]).toContain(scene.arena.biomeType);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should start a battle against an enraged boss", async () => {
|
||||||
|
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
|
||||||
|
await runMysteryEncounterToEnd(game, 1, undefined, true);
|
||||||
|
const enemyField = scene.getEnemyField();
|
||||||
|
expect(enemyField[0].summonData.battleStats).toEqual([1, 1, 1, 1, 1, 0, 0]);
|
||||||
|
expect(enemyField[0].isBoss()).toBe(true);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("Option 2 - Attempt to Steal", () => {
|
||||||
|
it("should have the correct properties", () => {
|
||||||
|
const option = TeleportingHijinksEncounter.options[1];
|
||||||
|
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL);
|
||||||
|
expect(option.dialogue).toBeDefined();
|
||||||
|
expect(option.dialogue).toStrictEqual({
|
||||||
|
buttonLabel: `${namespace}.option.2.label`,
|
||||||
|
buttonTooltip: `${namespace}.option.2.tooltip`,
|
||||||
|
disabledButtonTooltip: `${namespace}.option.2.disabled_tooltip`,
|
||||||
|
selected: [
|
||||||
|
{
|
||||||
|
text: `${namespace}.option.2.selected`,
|
||||||
|
}
|
||||||
|
],
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should NOT be selectable if the player doesn't the right type pokemon", async () => {
|
||||||
|
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [Species.BLASTOISE]);
|
||||||
|
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
||||||
|
|
||||||
|
const encounterPhase = scene.getCurrentPhase();
|
||||||
|
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
|
||||||
|
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
|
||||||
|
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
|
||||||
|
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
|
||||||
|
vi.spyOn(scene.ui, "playError");
|
||||||
|
|
||||||
|
await runSelectMysteryEncounterOption(game, 2);
|
||||||
|
|
||||||
|
expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
|
||||||
|
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
|
||||||
|
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
|
||||||
|
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should be selectable if the player has the right type pokemon", async () => {
|
||||||
|
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [Species.METAGROSS]);
|
||||||
|
await runMysteryEncounterToEnd(game, 2, undefined, true);
|
||||||
|
|
||||||
|
expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should transport to a new area", async () => {
|
||||||
|
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [Species.PIKACHU]);
|
||||||
|
|
||||||
|
const previousBiome = scene.arena.biomeType;
|
||||||
|
|
||||||
|
await runMysteryEncounterToEnd(game, 2, undefined, true);
|
||||||
|
|
||||||
|
expect(previousBiome).not.toBe(scene.arena.biomeType);
|
||||||
|
expect([Biome.SPACE, Biome.ISLAND, Biome.LABORATORY, Biome.FAIRY_CAVE]).toContain(scene.arena.biomeType);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should start a battle against an enraged boss", async () => {
|
||||||
|
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [Species.PIKACHU]);
|
||||||
|
await runMysteryEncounterToEnd(game, 2, undefined, true);
|
||||||
|
const enemyField = scene.getEnemyField();
|
||||||
|
expect(enemyField[0].summonData.battleStats).toEqual([1, 1, 1, 1, 1, 0, 0]);
|
||||||
|
expect(enemyField[0].isBoss()).toBe(true);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("Option 3 - Inspect the Machine", () => {
|
||||||
|
it("should have the correct properties", () => {
|
||||||
|
const option = TeleportingHijinksEncounter.options[2];
|
||||||
|
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
|
||||||
|
expect(option.dialogue).toBeDefined();
|
||||||
|
expect(option.dialogue).toStrictEqual({
|
||||||
|
buttonLabel: `${namespace}.option.3.label`,
|
||||||
|
buttonTooltip: `${namespace}.option.3.tooltip`,
|
||||||
|
selected: [
|
||||||
|
{
|
||||||
|
text: `${namespace}.option.3.selected`,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should start a battle against a boss", async () => {
|
||||||
|
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
|
||||||
|
await runMysteryEncounterToEnd(game, 3, undefined, true);
|
||||||
|
const enemyField = scene.getEnemyField();
|
||||||
|
expect(enemyField[0].summonData.battleStats).toEqual([0, 0, 0, 0, 0, 0, 0]);
|
||||||
|
expect(enemyField[0].isBoss()).toBe(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should have Magnet and Metal Coat in rewards after battle", async () => {
|
||||||
|
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
|
||||||
|
await runMysteryEncounterToEnd(game, 3, undefined, true);
|
||||||
|
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||||
|
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||||
|
expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||||
|
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||||
|
|
||||||
|
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
|
||||||
|
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
|
||||||
|
expect(modifierSelectHandler.options.some(opt => opt.modifierTypeOption.type.name === "Metal Coat")).toBe(true);
|
||||||
|
expect(modifierSelectHandler.options.some(opt => opt.modifierTypeOption.type.name === "Magnet")).toBe(true);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
Loading…
Reference in New Issue