add unit tests for Teleporting Hijinks

This commit is contained in:
ImperialSympathizer 2024-08-23 16:37:34 -04:00
parent 5af5992db4
commit 36d60f5f98
4 changed files with 343 additions and 66 deletions

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@ -83,37 +83,7 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
updatePlayerMoney(scene, -scene.currentBattle.mysteryEncounter.misc.price, true, false);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
// Calculate new biome (cannot be current biome)
const filteredBiomes = BIOME_CANDIDATES.filter(b => scene.arena.biomeType !== b);
const newBiome = filteredBiomes[randSeedInt(filteredBiomes.length)];
// Show dialogue
await showEncounterText(scene, `${namespace}.transport`);
await Promise.all([animateBiomeChange(scene, newBiome), transitionMysteryEncounterIntroVisuals(scene)]);
scene.playBgm();
await showEncounterText(scene, `${namespace}.attacked`);
// Init enemy
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = {
pokemonConfigs: [{
level: level,
species: bossSpecies,
dataSource: new PokemonData(bossPokemon),
isBoss: true,
tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
queueEncounterMessage(pokemon.scene, `${namespace}.boss_enraged`);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
}
}],
};
const config: EnemyPartyConfig = await doBiomeTransitionDialogueAndBattleInit(scene);
setEncounterRewards(scene, { fillRemaining: true });
await initBattleWithEnemyConfig(scene, config);
})
@ -121,11 +91,12 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
)
.withOption(
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL)
.withPokemonTypeRequirement([Type.ELECTRIC, Type.STEEL], true, 1) // Must have Steel or Electric type
.withDialogue({
buttonLabel: `${namespace}.option.2.label`,
buttonTooltip: `${namespace}.option.2.tooltip`,
disabledButtonTooltip: `${namespace}.option.2.disabled_tooltip`,
selected: [
{
text: `${namespace}.option.2.selected`,
@ -133,39 +104,9 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
],
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
// Calculate new biome (cannot be current biome)
const filteredBiomes = BIOME_CANDIDATES.filter(b => scene.arena.biomeType !== b);
const newBiome = filteredBiomes[randSeedInt(filteredBiomes.length)];
// Show dialogue
await showEncounterText(scene, `${namespace}.transport`);
await Promise.all([animateBiomeChange(scene, newBiome), transitionMysteryEncounterIntroVisuals(scene)]);
scene.playBgm();
await showEncounterText(scene, `${namespace}.attacked`);
// Init enemy
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = {
pokemonConfigs: [{
level: level,
species: bossSpecies,
dataSource: new PokemonData(bossPokemon),
isBoss: true,
tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
queueEncounterMessage(pokemon.scene, `${namespace}.boss_enraged`);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
}
}],
};
const config: EnemyPartyConfig = await doBiomeTransitionDialogueAndBattleInit(scene);
setEncounterRewards(scene, { fillRemaining: true });
setEncounterExp(scene, encounter.selectedOption!.primaryPokemon!.id, 100);
setEncounterExp(scene, scene.currentBattle.mysteryEncounter.selectedOption!.primaryPokemon!.id, 100);
await initBattleWithEnemyConfig(scene, config);
})
.build()
@ -208,6 +149,41 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
)
.build();
async function doBiomeTransitionDialogueAndBattleInit(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter;
// Calculate new biome (cannot be current biome)
const filteredBiomes = BIOME_CANDIDATES.filter(b => scene.arena.biomeType !== b);
const newBiome = filteredBiomes[randSeedInt(filteredBiomes.length)];
// Show dialogue and transition biome
await showEncounterText(scene, `${namespace}.transport`);
await Promise.all([animateBiomeChange(scene, newBiome), transitionMysteryEncounterIntroVisuals(scene)]);
scene.playBgm();
await showEncounterText(scene, `${namespace}.attacked`);
// Init enemy
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
const config: EnemyPartyConfig = {
pokemonConfigs: [{
level: level,
species: bossSpecies,
dataSource: new PokemonData(bossPokemon),
isBoss: true,
tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
queueEncounterMessage(pokemon.scene, `${namespace}.boss_enraged`);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
}
}],
};
return config;
}
async function animateBiomeChange(scene: BattleScene, nextBiome: Biome) {
return new Promise<void>(resolve => {
scene.tweens.add({

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@ -12,6 +12,7 @@ export const teleportingHijinksDialogue = {
2: {
label: "A Pokémon Helps",
tooltip: "(-) {{option2PrimaryName}} Helps\n(+) {{option2PrimaryName}} gains EXP\n(?) Teleport to New Biome",
disabled_tooltip: "You need a Steel or Electric Type Pokémon to choose this",
selected: `{{option2PrimaryName}} uses its typing and overloads the machine!
$The capsule opens, and you step inside...`
},

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@ -131,9 +131,9 @@ class DefaultOverrides {
// MYSTERY ENCOUNTER OVERRIDES
// -------------------------
// 1 to 256, set to null to ignore
readonly MYSTERY_ENCOUNTER_RATE_OVERRIDE: number | null = 256;
readonly MYSTERY_ENCOUNTER_RATE_OVERRIDE: number | null = null;
readonly MYSTERY_ENCOUNTER_TIER_OVERRIDE: MysteryEncounterTier | null = null;
readonly MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType | null = MysteryEncounterType.TELEPORTING_HIJINKS;
readonly MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType | null = null;
// -------------------------
// MODIFIER / ITEM OVERRIDES

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@ -0,0 +1,300 @@
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import { Biome } from "#app/enums/biome";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { Species } from "#app/enums/species";
import GameManager from "#app/test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounterTestUtils";
import BattleScene from "#app/battle-scene";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import { CommandPhase } from "#app/phases/command-phase";
import { TeleportingHijinksEncounter } from "#app/data/mystery-encounters/encounters/teleporting-hijinks-encounter";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
import { Mode } from "#app/ui/ui";
import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
const namespace = "mysteryEncounter:teleportingHijinks";
const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
const defaultBiome = Biome.CAVE;
const defaultWave = 45;
describe("Teleporting Hijinks - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
scene.money = 20000;
game.override.mysteryEncounterChance(100);
game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves();
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([
[Biome.CAVE, [MysteryEncounterType.TELEPORTING_HIJINKS]],
])
);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.clearAllMocks();
vi.resetAllMocks();
});
it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
expect(TeleportingHijinksEncounter.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
expect(TeleportingHijinksEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
expect(TeleportingHijinksEncounter.dialogue).toBeDefined();
expect(TeleportingHijinksEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}.intro` }]);
expect(TeleportingHijinksEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}.title`);
expect(TeleportingHijinksEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}.description`);
expect(TeleportingHijinksEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}.query`);
expect(TeleportingHijinksEncounter.options.length).toBe(3);
});
it("should not run below wave 10", async () => {
game.override.startingWave(9);
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
});
it("should not run above wave 179", async () => {
game.override.startingWave(181);
await game.runToMysteryEncounter();
expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
});
it("should run in waves that are X1", async () => {
game.override.startingWave(11);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
});
it("should run in waves that are X2", async () => {
game.override.startingWave(32);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
});
it("should run in waves that are X3", async () => {
game.override.startingWave(23);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
});
it("should NOT run in waves that are not X1, X2, or X3", async () => {
game.override.startingWave(54);
await game.runToMysteryEncounter();
expect(scene.currentBattle.mysteryEncounter).not.toBe(MysteryEncounterType.TELEPORTING_HIJINKS);
});
it("should initialize fully", async () => {
initSceneWithoutEncounterPhase(scene, defaultParty);
scene.currentBattle.mysteryEncounter = TeleportingHijinksEncounter;
const { onInit } = TeleportingHijinksEncounter;
expect(TeleportingHijinksEncounter.onInit).toBeDefined();
TeleportingHijinksEncounter.populateDialogueTokensFromRequirements(scene);
const onInitResult = onInit!(scene);
expect(TeleportingHijinksEncounter.misc.price).toBeDefined();
expect(TeleportingHijinksEncounter.dialogueTokens.price).toBeDefined();
expect(onInitResult).toBe(true);
});
describe("Option 1 - Pay Money", () => {
it("should have the correct properties", () => {
const option = TeleportingHijinksEncounter.options[0];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`,
selected: [
{
text: `${namespace}.option.1.selected`,
},
],
});
});
it("should NOT be selectable if the player doesn't have enough money", async () => {
game.scene.money = 0;
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
scene.getParty().forEach(p => p.moveset = []);
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
const encounterPhase = scene.getCurrentPhase();
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
vi.spyOn(scene.ui, "playError");
await runSelectMysteryEncounterOption(game, 1);
expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
});
it("should be selectable if the player has enough money", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
await runMysteryEncounterToEnd(game, 1, undefined, true);
expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
});
it("should transport to a new area", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
const previousBiome = scene.arena.biomeType;
await runMysteryEncounterToEnd(game, 1, undefined, true);
expect(previousBiome).not.toBe(scene.arena.biomeType);
expect([Biome.SPACE, Biome.ISLAND, Biome.LABORATORY, Biome.FAIRY_CAVE]).toContain(scene.arena.biomeType);
});
it("should start a battle against an enraged boss", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
await runMysteryEncounterToEnd(game, 1, undefined, true);
const enemyField = scene.getEnemyField();
expect(enemyField[0].summonData.battleStats).toEqual([1, 1, 1, 1, 1, 0, 0]);
expect(enemyField[0].isBoss()).toBe(true);
});
});
describe("Option 2 - Attempt to Steal", () => {
it("should have the correct properties", () => {
const option = TeleportingHijinksEncounter.options[1];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}.option.2.label`,
buttonTooltip: `${namespace}.option.2.tooltip`,
disabledButtonTooltip: `${namespace}.option.2.disabled_tooltip`,
selected: [
{
text: `${namespace}.option.2.selected`,
}
],
});
});
it("should NOT be selectable if the player doesn't the right type pokemon", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [Species.BLASTOISE]);
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
const encounterPhase = scene.getCurrentPhase();
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
vi.spyOn(scene.ui, "playError");
await runSelectMysteryEncounterOption(game, 2);
expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
});
it("should be selectable if the player has the right type pokemon", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [Species.METAGROSS]);
await runMysteryEncounterToEnd(game, 2, undefined, true);
expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
});
it("should transport to a new area", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [Species.PIKACHU]);
const previousBiome = scene.arena.biomeType;
await runMysteryEncounterToEnd(game, 2, undefined, true);
expect(previousBiome).not.toBe(scene.arena.biomeType);
expect([Biome.SPACE, Biome.ISLAND, Biome.LABORATORY, Biome.FAIRY_CAVE]).toContain(scene.arena.biomeType);
});
it("should start a battle against an enraged boss", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [Species.PIKACHU]);
await runMysteryEncounterToEnd(game, 2, undefined, true);
const enemyField = scene.getEnemyField();
expect(enemyField[0].summonData.battleStats).toEqual([1, 1, 1, 1, 1, 0, 0]);
expect(enemyField[0].isBoss()).toBe(true);
});
});
describe("Option 3 - Inspect the Machine", () => {
it("should have the correct properties", () => {
const option = TeleportingHijinksEncounter.options[2];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}.option.3.label`,
buttonTooltip: `${namespace}.option.3.tooltip`,
selected: [
{
text: `${namespace}.option.3.selected`,
},
],
});
});
it("should start a battle against a boss", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
await runMysteryEncounterToEnd(game, 3, undefined, true);
const enemyField = scene.getEnemyField();
expect(enemyField[0].summonData.battleStats).toEqual([0, 0, 0, 0, 0, 0, 0]);
expect(enemyField[0].isBoss()).toBe(true);
});
it("should have Magnet and Metal Coat in rewards after battle", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
await runMysteryEncounterToEnd(game, 3, undefined, true);
await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.some(opt => opt.modifierTypeOption.type.name === "Metal Coat")).toBe(true);
expect(modifierSelectHandler.options.some(opt => opt.modifierTypeOption.type.name === "Magnet")).toBe(true);
});
});
});