Added a champion ribbon on enemy pokemon if they have a classic win. (#881)
* Added a champion ribbon on enemy pokemon if they have a classic win. * Refactored to check for other non-root starterDex entities. * Check for caughtIcon, if false then move ribbon to the left. * Fixed Merge. * Bit of refactoring, added check for classic mode. * Removed random newline and removed unused import. * Removed overlapping ribbon.
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41751ab8df
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@ -35,6 +35,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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private nameText: Phaser.GameObjects.Text;
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private genderText: Phaser.GameObjects.Text;
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private ownedIcon: Phaser.GameObjects.Sprite;
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private championRibbon: Phaser.GameObjects.Sprite;
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private teraIcon: Phaser.GameObjects.Sprite;
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private shinyIcon: Phaser.GameObjects.Sprite;
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private fusionShinyIcon: Phaser.GameObjects.Sprite;
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@ -96,6 +97,12 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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this.ownedIcon.setOrigin(0, 0);
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this.ownedIcon.setPositionRelative(this.nameText, 0, 11.75);
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this.add(this.ownedIcon);
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this.championRibbon = this.scene.add.sprite(0, 0, "champion_ribbon");
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this.championRibbon.setVisible(false);
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this.championRibbon.setOrigin(0, 0);
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this.championRibbon.setPositionRelative(this.nameText, 11.75, 11.75);
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this.add(this.championRibbon);
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}
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this.teraIcon = this.scene.add.sprite(0, 0, "icon_tera");
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@ -266,6 +273,11 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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const dexEntry = pokemon.scene.gameData.dexData[pokemon.species.speciesId];
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this.ownedIcon.setVisible(!!dexEntry.caughtAttr);
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const opponentPokemonDexAttr = pokemon.getDexAttr();
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if (pokemon.scene.gameMode.isClassic) {
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if(pokemon.scene.gameData.starterData[pokemon.species.getRootSpeciesId()].classicWinCount > 0 && pokemon.scene.gameData.starterData[pokemon.species.getRootSpeciesId(true)].classicWinCount > 0) {
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this.championRibbon.setVisible(true);
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}
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}
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// Check if Player owns all genders and forms of the Pokemon
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const missingDexAttrs = ((dexEntry.caughtAttr & opponentPokemonDexAttr) < opponentPokemonDexAttr);
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