Drop Shadow Adjustments (#1197)
* Drop Shadow Adjustments Adding support for x,y axis on dropshadow and adjusting the values to be less bad * Further Refined New Shadow Positons - Reverted MOVE_INFO_CONTENT to the old default - Slight adjustments to other values
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@ -49,11 +49,11 @@ const languageSettings: { [key: string]: LanguageSetting } = {
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}
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export function addTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): Phaser.GameObjects.Text {
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const [ styleOptions, shadowColor, shadowSize ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
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const [ styleOptions, shadowColor, shadowXpos, shadowYpos ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
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const ret = scene.add.text(x, y, content, styleOptions);
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ret.setScale(0.1666666667);
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ret.setShadow(shadowSize, shadowSize, shadowColor);
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ret.setShadow(shadowXpos, shadowYpos, shadowColor);
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if (!(styleOptions as Phaser.Types.GameObjects.Text.TextStyle).lineSpacing)
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ret.setLineSpacing(5);
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@ -61,12 +61,12 @@ export function addTextObject(scene: Phaser.Scene, x: number, y: number, content
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}
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export function addBBCodeTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): BBCodeText {
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const [ styleOptions, shadowColor, shadowSize ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
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const [ styleOptions, shadowColor, shadowXpos, shadowYpos ] = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
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const ret = new BBCodeText(scene, x, y, content, styleOptions as BBCodeText.TextStyle);
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scene.add.existing(ret);
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ret.setScale(0.1666666667);
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ret.setShadow(shadowSize, shadowSize, shadowColor);
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ret.setShadow(shadowXpos, shadowYpos, shadowColor);
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if (!(styleOptions as BBCodeText.TextStyle).lineSpacing)
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ret.setLineSpacing(10);
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@ -86,7 +86,8 @@ export function addTextInputObject(scene: Phaser.Scene, x: number, y: number, wi
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function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): [ Phaser.Types.GameObjects.Text.TextStyle | InputText.IConfig, string, integer ] {
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const lang = i18next.language;
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let shadowColor: string;
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let shadowSize = 6;
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let shadowXpos = 4;
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let shadowYpos = 5;
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let styleOptions: Phaser.Types.GameObjects.Text.TextStyle = {
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fontFamily: 'emerald',
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@ -117,7 +118,8 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio
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case TextStyle.MONEY:
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case TextStyle.TOOLTIP_TITLE:
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styleOptions.fontSize = languageSettings[lang]?.battleInfoFontSize || '72px';
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shadowSize = 4.5;
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shadowXpos = 3.5;
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shadowYpos = 3.5;
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break;
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case TextStyle.PARTY:
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case TextStyle.PARTY_RED:
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@ -126,11 +128,13 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio
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break;
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case TextStyle.TOOLTIP_CONTENT:
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styleOptions.fontSize = languageSettings[lang]?.tooltipContentFontSize || '64px';
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shadowSize = 4;
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shadowXpos = 3;
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shadowYpos = 3;
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break;
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case TextStyle.MOVE_INFO_CONTENT:
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styleOptions.fontSize = languageSettings[lang]?.moveInfoFontSize || '56px';
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shadowSize = 3;
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shadowXpos = 3;
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shadowYpos = 3;
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break;
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}
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@ -139,12 +143,12 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio
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if (extraStyleOptions) {
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if (extraStyleOptions.fontSize) {
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const sizeRatio = parseInt(extraStyleOptions.fontSize.toString().slice(0, -2)) / parseInt(styleOptions.fontSize.toString().slice(0, -2));
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shadowSize *= sizeRatio;
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shadowXpos *= sizeRatio;
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}
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styleOptions = Object.assign(styleOptions, extraStyleOptions);
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}
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return [ styleOptions, shadowColor, shadowSize ];
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return [ styleOptions, shadowColor, shadowXpos, shadowYpos ];
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}
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export function getBBCodeFrag(content: string, textStyle: TextStyle, uiTheme: UiTheme = UiTheme.DEFAULT): string {
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