Add daily rankings board
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@ -54,6 +54,7 @@ import CharSprite from './ui/char-sprite';
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import DamageNumberHandler from './field/damage-number-handler';
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import PokemonInfoContainer from './ui/pokemon-info-container';
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import { biomeDepths } from './data/biomes';
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import { DailyRunScoreboard } from './ui/daily-run-scoreboard';
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export const bypassLogin = false;
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@ -138,6 +139,7 @@ export default class BattleScene extends Phaser.Scene {
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public pokeballCounts: PokeballCounts;
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public money: integer;
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public pokemonInfoContainer: PokemonInfoContainer;
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public dailyRunScoreboard: DailyRunScoreboard;
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private party: PlayerPokemon[];
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private waveCountText: Phaser.GameObjects.Text;
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private moneyText: Phaser.GameObjects.Text;
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@ -562,6 +564,11 @@ export default class BattleScene extends Phaser.Scene {
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this.fieldUI.add(this.pokemonInfoContainer);
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this.dailyRunScoreboard = new DailyRunScoreboard(this, 1, -(this.game.canvas.height / 6) + 1);
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this.dailyRunScoreboard.setup();
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this.fieldUI.add(this.dailyRunScoreboard);
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this.party = [];
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let loadPokemonAssets = [];
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@ -3392,7 +3392,7 @@ export function initMoves() {
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new AttackMove(Moves.SHEER_COLD, "Sheer Cold", Type.ICE, MoveCategory.SPECIAL, -1, 30, 5, -1, "The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.", -1, 0, 3)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAccuracyAttr),
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new AttackMove(Moves.MUDDY_WATER, "Muddy Water", Type.WATER, MoveCategory.SPECIAL, 110, 85, 10, -1, "The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.", 30, 0, 3)
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new AttackMove(Moves.MUDDY_WATER, "Muddy Water", Type.WATER, MoveCategory.SPECIAL, 90, 85, 10, -1, "The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.", 30, 0, 3)
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.attr(StatChangeAttr, BattleStat.ACC, -1)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(Moves.BULLET_SEED, "Bullet Seed", Type.GRASS, MoveCategory.PHYSICAL, 25, 100, 30, 56, "The user forcefully shoots seeds at the target two to five times in a row.", -1, 0, 3)
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@ -181,11 +181,14 @@ export class TitlePhase extends Phase {
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noCancel: true
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};
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this.scene.ui.setMode(Mode.OPTION_SELECT, config);
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this.scene.dailyRunScoreboard.showAndUpdate(true);
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}
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loadSaveSlot(slotId: integer): void {
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this.scene.sessionSlotId = slotId;
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.dailyRunScoreboard.hide(false);
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this.scene.gameData.loadSession(this.scene, slotId).then((success: boolean) => {
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if (success) {
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this.loaded = true;
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@ -253,6 +256,8 @@ export class TitlePhase extends Phase {
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}
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end(): void {
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this.scene.dailyRunScoreboard.hide(false);
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if (!this.loaded && !this.scene.gameMode.isDaily) {
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this.scene.arena.preloadBgm();
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this.scene.pushPhase(new SelectStarterPhase(this.scene));
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@ -0,0 +1,97 @@
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import BattleScene from "../battle-scene";
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import { TextStyle, addTextObject } from "./text";
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import { WindowVariant, addWindow } from "./window";
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import * as Utils from "../utils";
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interface RankingEntry {
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rank: integer,
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username: string,
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score: integer
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}
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export class DailyRunScoreboard extends Phaser.GameObjects.Container {
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private loadingLabel: Phaser.GameObjects.Text;
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private titleLabel: Phaser.GameObjects.Text;
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private rankingsContainer: Phaser.GameObjects.Container;
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constructor(scene: BattleScene, x: number, y: number) {
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super(scene, x, y);
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this.setup();
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}
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setup() {
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const titleWindow = addWindow(this.scene, 0, 0, 110, 16, false, false, null, null, WindowVariant.THIN);
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this.add(titleWindow);
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this.titleLabel = addTextObject(this.scene, titleWindow.displayWidth / 2, titleWindow.displayHeight / 2, 'Daily Rankings', TextStyle.WINDOW, { fontSize: '64px' });
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this.titleLabel.setOrigin(0.5, 0.5);
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this.add(this.titleLabel);
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const window = addWindow(this.scene, 0, 15, 110, 115, false, false, null, null, WindowVariant.THIN);
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this.add(window);
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this.rankingsContainer = this.scene.add.container(6, 19);
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this.add(this.rankingsContainer);
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this.loadingLabel = addTextObject(this.scene, window.displayWidth / 2, window.displayHeight / 2 + 16, '', TextStyle.WINDOW);
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this.loadingLabel.setOrigin(0.5, 0.5);
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this.loadingLabel.setVisible(false);
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this.add(this.loadingLabel);
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this.setVisible(false);
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}
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updateRankings(rankings: RankingEntry[]) {
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const getEntry = (rank: string, username: string, score: string) => {
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const entryContainer = this.scene.add.container(0, 0);
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const rankLabel = addTextObject(this.scene, 0, 0, rank, TextStyle.WINDOW, { fontSize: '54px' });
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entryContainer.add(rankLabel);
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const usernameLabel = addTextObject(this.scene, 12, 0, username, TextStyle.WINDOW, { fontSize: '54px' });
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entryContainer.add(usernameLabel);
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const scoreLabel = addTextObject(this.scene, 68, 0, score, TextStyle.WINDOW, { fontSize: '54px' });
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entryContainer.add(scoreLabel);
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return entryContainer;
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};
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this.rankingsContainer.add(getEntry('#', 'Username', 'Score'));
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rankings.forEach((r: RankingEntry, i: integer) => {
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const entryContainer = getEntry(r.rank.toString(), r.username, r.score.toString());
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entryContainer.setY(r.rank * 9);
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this.rankingsContainer.add(entryContainer);
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});
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}
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showAndUpdate() {
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this.rankingsContainer.removeAll(true);
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this.loadingLabel.setText('Loading…');
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this.loadingLabel.setVisible(true);
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Utils.apiFetch(`daily/rankings`)
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.then(response => response.json())
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.then(jsonResponse => {
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if (jsonResponse) {
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this.loadingLabel.setVisible(false);
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this.updateRankings(jsonResponse);
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} else
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this.loadingLabel.setText('No Rankings');
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});
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this.setVisible(true);
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}
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hide() {
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this.setVisible(false);
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}
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}
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export interface DailyRunScoreboard {
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scene: BattleScene
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};
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