From 316b93877a5882e21071ea2b53bc480cf1bde21b Mon Sep 17 00:00:00 2001 From: Madmadness65 Date: Tue, 26 Mar 2024 15:21:22 -0500 Subject: [PATCH] Fix Acupressure; Implement Life Dew Acupressure was always boosting the user's stats, even when targeting an ally, so that has been fixed. Life Dew has also been implemented and functions as intended. --- src/data/move.ts | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index 8ba9ba946a5..e2c7e7f038c 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -3513,7 +3513,7 @@ export function initMoves() { .windMove() .target(MoveTarget.USER_SIDE), new StatusMove(Moves.ACUPRESSURE, "Acupressure", Type.NORMAL, -1, 30, "The user applies pressure to stress points, sharply boosting one of its or its allies' stats.", -1, 0, 4) - .attr(StatChangeAttr, BattleStat.RAND, 2, true) + .attr(StatChangeAttr, BattleStat.RAND, 2) .target(MoveTarget.USER_OR_NEAR_ALLY), new AttackMove(Moves.METAL_BURST, "Metal Burst (N)", Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, "The user retaliates with much greater force against the opponent that last inflicted damage on it.", -1, 0, 4) .makesContact(false) @@ -4391,7 +4391,8 @@ export function initMoves() { .attr(StatChangeAttr, BattleStat.SPATK, -1), new AttackMove(Moves.STRANGE_STEAM, "Strange Steam", Type.FAIRY, MoveCategory.SPECIAL, 90, 95, 10, "The user attacks the target by emitting steam. This may also confuse the target.", 20, 0, 8) .attr(ConfuseAttr), - new StatusMove(Moves.LIFE_DEW, "Life Dew (N)", Type.WATER, -1, 10, "The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.", -1, 0, 8) + new StatusMove(Moves.LIFE_DEW, "Life Dew", Type.WATER, -1, 10, "The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.", -1, 0, 8) + .attr(HealAttr, 0.25, true, false) .target(MoveTarget.USER_AND_ALLIES), new SelfStatusMove(Moves.OBSTRUCT, "Obstruct (P)", Type.DARK, 100, 10, "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat.", -1, 4, 8) .attr(ProtectAttr),