fix flower_shield.test.ts
Somehow the battleType override was gone
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@ -55,7 +55,7 @@ describe("Moves - Flower Shield", () => {
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});
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it("increases defense of all Grass-type Pokemon on the field by one stage - double battle", async () => {
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game.override.enemySpecies(Species.MAGIKARP).startingBiome(Biome.GRASS);
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game.override.enemySpecies(Species.MAGIKARP).startingBiome(Biome.GRASS).battleType("double");
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await game.startBattle([Species.CHERRIM, Species.MAGIKARP]);
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const field = game.scene.getField(true);
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