[Enhancement] Unit tests for Ice Face (#2215)
* add ice face test * complete unit tests * fix imports
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import {
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MoveEndPhase,
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TurnEndPhase,
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TurnInitPhase,
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} from "#app/phases";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { QuietFormChangePhase } from "#app/form-change-phase";
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describe("Abilities - Ice Face", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const noiceForm = 1;
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const icefaceForm = 0;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.EISCUE);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.ICE_FACE);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.ICE_BEAM, Moves.TOXIC_THREAD, Moves.HAIL]);
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});
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it("takes no damage from physical move and transforms to Noice", async () => {
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await game.startBattle([Species.HITMONLEE]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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await game.phaseInterceptor.to(MoveEndPhase);
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const eiscue = game.scene.getEnemyPokemon();
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expect(eiscue.hp).equals(eiscue.getMaxHp());
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBe(undefined);
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});
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it("takes damage from special moves", async () => {
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await game.startBattle([Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.ICE_BEAM));
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await game.phaseInterceptor.to(MoveEndPhase);
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const eiscue = game.scene.getEnemyPokemon();
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.hp).toBeLessThan(eiscue.getMaxHp());
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});
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it("takes effects from status moves", async () => {
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await game.startBattle([Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TOXIC_THREAD));
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await game.phaseInterceptor.to(MoveEndPhase);
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const eiscue = game.scene.getEnemyPokemon();
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.formIndex).toBe(icefaceForm);
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});
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it("transforms to Ice Face when Hail or Snow starts", async () => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.QUICK_ATTACK]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.HAIL, Moves.HAIL, Moves.HAIL, Moves.HAIL]);
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await game.startBattle([Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK));
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await game.phaseInterceptor.to(MoveEndPhase);
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const eiscue = game.scene.getEnemyPokemon();
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expect(eiscue.hp).equals(eiscue.getMaxHp());
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBe(undefined);
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.formIndex).toBe(icefaceForm);
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});
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it("transforms to Ice Face when summoned on arena with active Snow or Hail", async () => {
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SNOWSCAPE]);
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await game.startBattle([Species.EISCUE, Species.NINJASK]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SNOWSCAPE));
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await game.phaseInterceptor.to(TurnEndPhase);
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let eiscue = game.scene.getPlayerPokemon();
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBe(undefined);
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.hp).equals(eiscue.getMaxHp());
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to(QuietFormChangePhase);
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eiscue = game.scene.getPlayerPokemon();
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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});
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it("will not revert to its Ice Face if there is already Hail when it changes into Noice", async () => {
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
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await game.startBattle([Species.EISCUE]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.HAIL));
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const eiscue = game.scene.getPlayerPokemon();
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await game.phaseInterceptor.to(QuietFormChangePhase);
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBe(undefined);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBe(undefined);
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});
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it("persists form change when switched out", async () => {
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK]);
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await game.startBattle([Species.EISCUE, Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.ICE_BEAM));
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await game.phaseInterceptor.to(TurnEndPhase);
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let eiscue = game.scene.getPlayerPokemon();
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBe(undefined);
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.hp).equals(eiscue.getMaxHp());
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to(TurnEndPhase);
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eiscue = game.scene.getParty()[1];
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBe(undefined);
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});
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it("reverts to Ice Face on arena reset", async () => {
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vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(4);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(4);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
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vi.spyOn(overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue({
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[Species.EISCUE]: noiceForm,
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});
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await game.startBattle([Species.EISCUE]);
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const eiscue = game.scene.getPlayerPokemon();
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBe(undefined);
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game.doAttack(getMovePosition(game.scene, 0, Moves.ICE_BEAM));
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await game.doKillOpponents();
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await game.phaseInterceptor.to(TurnEndPhase);
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game.doSelectModifier();
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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});
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it("cannot be suppressed", async () => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.GASTRO_ACID]);
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await game.startBattle([Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.GASTRO_ACID));
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await game.phaseInterceptor.to(TurnEndPhase);
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const eiscue = game.scene.getEnemyPokemon();
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.summonData.abilitySuppressed).toBe(false);
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});
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it("cannot be swapped with another ability", async () => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SKILL_SWAP]);
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await game.startBattle([Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SKILL_SWAP));
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await game.phaseInterceptor.to(TurnEndPhase);
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const eiscue = game.scene.getEnemyPokemon();
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.hasAbility(Abilities.ICE_FACE)).toBe(true);
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});
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it("cannot be copied", async () => {
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.TRACE);
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await game.startBattle([Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SIMPLE_BEAM));
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await game.phaseInterceptor.to(TurnInitPhase);
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const eiscue = game.scene.getEnemyPokemon();
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(game.scene.getPlayerPokemon().hasAbility(Abilities.TRACE)).toBe(true);
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});
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});
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