background resizing
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 787 B |
Before Width: | Height: | Size: 642 B After Width: | Height: | Size: 781 B |
Before Width: | Height: | Size: 639 B After Width: | Height: | Size: 784 B |
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Before Width: | Height: | Size: 638 B After Width: | Height: | Size: 788 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 776 B |
Before Width: | Height: | Size: 643 B After Width: | Height: | Size: 785 B |
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Before Width: | Height: | Size: 643 B After Width: | Height: | Size: 788 B |
Before Width: | Height: | Size: 640 B After Width: | Height: | Size: 784 B |
Before Width: | Height: | Size: 638 B After Width: | Height: | Size: 787 B |
Before Width: | Height: | Size: 640 B After Width: | Height: | Size: 787 B |
Before Width: | Height: | Size: 635 B After Width: | Height: | Size: 782 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 781 B |
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.7 KiB |
Before Width: | Height: | Size: 644 B After Width: | Height: | Size: 784 B |
Before Width: | Height: | Size: 640 B After Width: | Height: | Size: 782 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 793 B |
Before Width: | Height: | Size: 643 B After Width: | Height: | Size: 782 B |
Before Width: | Height: | Size: 637 B After Width: | Height: | Size: 784 B |
Before Width: | Height: | Size: 641 B After Width: | Height: | Size: 790 B |
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@ -130,8 +130,8 @@ export default class BattleScene extends Phaser.Scene {
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public pbTrayEnemy: PokeballTray;
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public abilityBar: AbilityBar;
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public partyExpBar: PartyExpBar;
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public arenaBg: Phaser.GameObjects.NineSlice;
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public arenaBgTransition: Phaser.GameObjects.NineSlice;
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public arenaBg: Phaser.GameObjects.Sprite;
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public arenaBgTransition: Phaser.GameObjects.Sprite;
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public arenaPlayer: ArenaBase;
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public arenaPlayerTransition: ArenaBase;
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public arenaEnemy: ArenaBase;
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@ -506,8 +506,8 @@ export default class BattleScene extends Phaser.Scene {
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}
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launchBattle() {
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this.arenaBg = this.add.nineslice(0, 0, 'plains_bg', null, 320, 180, 0, 0, 132, 0);
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this.arenaBgTransition = this.add.nineslice(0, 0, 'plains_bg', null, 320, 180, 0, 0, 132, 0);
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this.arenaBg = this.add.sprite(0, 0, 'plains_bg');
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this.arenaBgTransition = this.add.sprite(0, 0, 'plains_bg');
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[ this.arenaBgTransition, this.arenaBg ].forEach(a => {
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a.setPipeline(this.fieldSpritePipeline);
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