Fix crash with common animations
This commit is contained in:
parent
b0112c5acb
commit
2c4a90bf1c
|
@ -1077,15 +1077,12 @@ export class CommonAnimPhase extends PokemonPhase {
|
||||||
constructor(scene: BattleScene, battlerIndex: BattlerIndex, targetIndex: BattlerIndex, anim: CommonAnim) {
|
constructor(scene: BattleScene, battlerIndex: BattlerIndex, targetIndex: BattlerIndex, anim: CommonAnim) {
|
||||||
super(scene, battlerIndex);
|
super(scene, battlerIndex);
|
||||||
|
|
||||||
if (targetIndex === undefined)
|
|
||||||
targetIndex = this.battlerIndex;
|
|
||||||
|
|
||||||
this.anim = anim;
|
this.anim = anim;
|
||||||
this.targetIndex = targetIndex;
|
this.targetIndex = targetIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
start() {
|
start() {
|
||||||
new CommonBattleAnim(this.anim, this.getPokemon(), (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex]).play(this.scene, () => {
|
new CommonBattleAnim(this.anim, this.getPokemon(), this.targetIndex !== undefined ? (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex] : this.getPokemon()).play(this.scene, () => {
|
||||||
this.end();
|
this.end();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue