[Hotfix] Fix Pokemon info not fully appearing after switch-out (#3596)
* Add hideInfo param to leaveField * Update docs for leaveField
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@ -3223,14 +3223,18 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* Causes a Pokemon to leave the field (such as in preparation for a switch out/escape).
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* Causes a Pokemon to leave the field (such as in preparation for a switch out/escape).
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* @param clearEffects Indicates if effects should be cleared (true) or passed
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* @param clearEffects Indicates if effects should be cleared (true) or passed
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* to the next pokemon, such as during a baton pass (false)
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* to the next pokemon, such as during a baton pass (false)
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* @param hideInfo Indicates if this should also play the animation to hide the Pokemon's
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* info container.
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*/
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*/
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leaveField(clearEffects: boolean = true) {
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leaveField(clearEffects: boolean = true, hideInfo: boolean = true) {
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this.resetTurnData();
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this.resetTurnData();
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if (clearEffects) {
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if (clearEffects) {
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this.resetSummonData();
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this.resetSummonData();
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this.resetBattleData();
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this.resetBattleData();
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}
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}
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if (hideInfo) {
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this.hideInfo();
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this.hideInfo();
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}
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this.setVisible(false);
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this.setVisible(false);
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this.scene.field.remove(this);
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this.scene.field.remove(this);
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this.scene.triggerPokemonFormChange(this, SpeciesFormChangeActiveTrigger, true);
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this.scene.triggerPokemonFormChange(this, SpeciesFormChangeActiveTrigger, true);
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@ -1635,7 +1635,7 @@ export class SwitchSummonPhase extends SummonPhase {
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})
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})
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);
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);
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this.scene.playSound("pb_rel");
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this.scene.playSound("pb_rel");
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pokemon.hideInfo(); // this is also done by pokemon.leaveField(), but needs to go earlier for animation purposes
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pokemon.hideInfo();
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pokemon.tint(getPokeballTintColor(pokemon.pokeball), 1, 250, "Sine.easeIn");
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pokemon.tint(getPokeballTintColor(pokemon.pokeball), 1, 250, "Sine.easeIn");
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this.scene.tweens.add({
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this.scene.tweens.add({
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targets: pokemon,
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targets: pokemon,
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@ -1643,9 +1643,7 @@ export class SwitchSummonPhase extends SummonPhase {
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ease: "Sine.easeIn",
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ease: "Sine.easeIn",
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scale: 0.5,
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scale: 0.5,
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onComplete: () => {
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onComplete: () => {
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// 300ms delay on leaveField is necessary to avoid calling hideInfo() twice
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pokemon.leaveField(!this.batonPass, false);
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// and double-animating the stats panel slideout
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this.scene.time.delayedCall(300, () => pokemon.leaveField(!this.batonPass));
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this.scene.time.delayedCall(750, () => this.switchAndSummon());
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this.scene.time.delayedCall(750, () => this.switchAndSummon());
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}
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}
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});
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});
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