impl Priority immunity abilities (#137)
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@ -386,6 +386,20 @@ export class PostDefendAbAttr extends AbAttr {
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}
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}
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export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
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applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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const attackPriority = new Utils.IntegerHolder(move.getMove().priority);
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applyAbAttrs(IncrementMovePriorityAbAttr, attacker, null, move.getMove(), attackPriority);
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if(attackPriority.value > 0 && !move.getMove().isMultiTarget()) {
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cancelled.value = true;
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return true;
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}
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return false;
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}
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}
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export class PostStatChangeAbAttr extends AbAttr {
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applyPostStatChange(pokemon: Pokemon, statsChanged: BattleStat[], levelChanged: integer, selfTarget: boolean, args: any[]): boolean | Promise<boolean> {
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return false;
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@ -2671,7 +2685,8 @@ export function initAbilities() {
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.attr(UncopiableAbilityAbAttr)
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.attr(UnswappableAbilityAbAttr)
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.attr(UnsuppressableAbilityAbAttr),
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new Ability(Abilities.QUEENLY_MAJESTY, "Queenly Majesty (N)", "Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.", 7)
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new Ability(Abilities.QUEENLY_MAJESTY, "Queenly Majesty", "Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.", 7)
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.attr(FieldPriorityMoveImmunityAbAttr)
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.ignorable(),
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new Ability(Abilities.INNARDS_OUT, "Innards Out (N)", "Damages the attacker landing the finishing hit by the amount equal to its last HP.", 7),
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new Ability(Abilities.DANCER, "Dancer (N)", "When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.", 7),
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@ -2680,7 +2695,8 @@ export function initAbilities() {
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 0.5)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.type === Type.FIRE, 2)
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.ignorable(),
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new Ability(Abilities.DAZZLING, "Dazzling (N)", "Surprises the opposing Pokémon, making it unable to attack using priority moves.", 7)
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new Ability(Abilities.DAZZLING, "Dazzling", "Surprises the opposing Pokémon, making it unable to attack using priority moves.", 7)
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.attr(FieldPriorityMoveImmunityAbAttr)
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.ignorable(),
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new Ability(Abilities.SOUL_HEART, "Soul-Heart", "Boosts its Sp. Atk stat every time a Pokémon faints.", 7)
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.attr(PostKnockOutStatChangeAbAttr, BattleStat.SPATK, 1),
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@ -2879,7 +2895,8 @@ export function initAbilities() {
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new Ability(Abilities.SUPREME_OVERLORD, "Supreme Overlord (N)", "When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.", 9),
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new Ability(Abilities.COSTAR, "Costar (N)", "When the Pokémon enters a battle, it copies an ally's stat changes.", 9),
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new Ability(Abilities.TOXIC_DEBRIS, "Toxic Debris (N)", "Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.", 9),
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new Ability(Abilities.ARMOR_TAIL, "Armor Tail (N)", "The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.", 9)
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new Ability(Abilities.ARMOR_TAIL, "Armor Tail", "The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.", 9)
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.attr(FieldPriorityMoveImmunityAbAttr)
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.ignorable(),
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new Ability(Abilities.EARTH_EATER, "Earth Eater", "If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.", 9)
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.attr(TypeImmunityHealAbAttr, Type.GROUND)
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@ -25,7 +25,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
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import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
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import { ArenaTagType } from "../data/enums/arena-tag-type";
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import { Biome } from "../data/enums/biome";
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import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability';
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import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability';
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import { Abilities } from "#app/data/enums/abilities";
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import PokemonData from '../system/pokemon-data';
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import { BattlerIndex } from '../battle';
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@ -1130,7 +1130,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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let result: HitResult;
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const move = battlerMove.getMove();
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let damage = new Utils.NumberHolder(0);
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const defendingSidePlayField = this.isPlayer() ? this.scene.getPlayerField() : this.scene.getEnemyField();
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const variableCategory = new Utils.IntegerHolder(move.category);
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applyMoveAttrs(VariableMoveCategoryAttr, source, this, move, variableCategory);
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const moveCategory = variableCategory.value as MoveCategory;
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@ -1172,8 +1173,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (!typeless)
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applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
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if (!cancelled.value)
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if (!cancelled.value) {
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applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
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defendingSidePlayField.forEach((p) => applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, source, battlerMove, cancelled, typeMultiplier));
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}
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if (cancelled.value)
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result = HitResult.NO_EFFECT;
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@ -1344,8 +1347,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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case MoveCategory.STATUS:
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if (!typeless)
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applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
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if (!cancelled.value)
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if (!cancelled.value) {
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applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
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defendingSidePlayField.forEach((p) => applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, source, battlerMove, cancelled, typeMultiplier));
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}
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if (!typeMultiplier.value)
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this.scene.queueMessage(`It doesn\'t affect ${this.name}!`);
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result = cancelled.value || !typeMultiplier.value ? HitResult.NO_EFFECT : HitResult.STATUS;
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