diff --git a/index.css b/index.css index 8034c1a4b38..abf4f9f708c 100644 --- a/index.css +++ b/index.css @@ -148,10 +148,10 @@ input:-internal-autofill-selected { /* Show cycle buttons only on STARTER_SELECT and on touch configuration panel */ #touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadOpenFilters, -#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleForm, -#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleShiny, +#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT'], [data-ui-mode='RUN_INFO']) #apadCycleForm, +#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT'], [data-ui-mode='RUN_INFO']) #apadCycleShiny, #touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleNature, -#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleAbility, +#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT'], [data-ui-mode='RUN_INFO']) #apadCycleAbility, #touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleGender, #touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleVariant { display: none; diff --git a/public/audio/bgm/battle_aether_boss.mp3 b/public/audio/bgm/battle_aether_boss.mp3 new file mode 100644 index 00000000000..7b776976777 Binary files /dev/null and b/public/audio/bgm/battle_aether_boss.mp3 differ diff --git a/public/audio/bgm/battle_aether_grunt.mp3 b/public/audio/bgm/battle_aether_grunt.mp3 new file mode 100644 index 00000000000..ede518c8c3f Binary files /dev/null and b/public/audio/bgm/battle_aether_grunt.mp3 differ diff --git a/public/audio/bgm/battle_galactic_admin.mp3 b/public/audio/bgm/battle_galactic_admin.mp3 new file mode 100644 index 00000000000..69b6ea918dd Binary files /dev/null and b/public/audio/bgm/battle_galactic_admin.mp3 differ diff --git a/public/audio/bgm/battle_macro_boss.mp3 b/public/audio/bgm/battle_macro_boss.mp3 new file mode 100644 index 00000000000..b72d5238b4d Binary files /dev/null and b/public/audio/bgm/battle_macro_boss.mp3 differ diff --git a/public/audio/bgm/battle_macro_grunt.mp3 b/public/audio/bgm/battle_macro_grunt.mp3 new file mode 100644 index 00000000000..8a80bfb553b Binary files /dev/null and b/public/audio/bgm/battle_macro_grunt.mp3 differ diff --git a/public/audio/bgm/battle_oleana.mp3 b/public/audio/bgm/battle_oleana.mp3 new file mode 100644 index 00000000000..b75bdcb337e Binary files /dev/null and b/public/audio/bgm/battle_oleana.mp3 differ diff --git a/public/audio/bgm/battle_skull_admin.mp3 b/public/audio/bgm/battle_skull_admin.mp3 new file mode 100644 index 00000000000..a6ac5cf1bf7 Binary files /dev/null and b/public/audio/bgm/battle_skull_admin.mp3 differ diff --git a/public/audio/bgm/battle_skull_boss.mp3 b/public/audio/bgm/battle_skull_boss.mp3 new file mode 100644 index 00000000000..2fde7a5524a Binary files /dev/null and b/public/audio/bgm/battle_skull_boss.mp3 differ diff --git a/public/audio/bgm/battle_skull_grunt.mp3 b/public/audio/bgm/battle_skull_grunt.mp3 new file mode 100644 index 00000000000..b6f575fc2ad Binary files /dev/null and b/public/audio/bgm/battle_skull_grunt.mp3 differ diff --git a/public/battle-anims/baddy-bad.json b/public/battle-anims/baddy-bad.json new file mode 100644 index 00000000000..0cf840ff8b9 --- /dev/null +++ b/public/battle-anims/baddy-bad.json @@ -0,0 +1,2186 @@ +{ + "id": 822, + "graphic": "GEN8- Fiery", + "frames": [ + [ + { + "x": 0, + "y": 0, + "zoomX": 100, + "zoomY": 100, + "visible": true, + "target": 0, + "graphicFrame": 0, + "opacity": 255, + "locked": true, + "priority": 1, + "focus": 2 + }, + { + "x": 128, + "y": -64, + "zoomX": 100, + "zoomY": 100, + "visible": true, + "target": 1, + "graphicFrame": 0, + "opacity": 255, + "locked": true, + "priority": 1, + "focus": 1 + }, + { + "x": 3, + "y": -18.5, + "zoomX": 180, + "zoomY": 180, + "visible": true, + 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5269eff1680..2943e83b5ea 100644 Binary files a/public/images/egg/egg.png and b/public/images/egg/egg.png differ diff --git a/public/images/items.json b/public/images/items.json index c347790b92f..bb86b46aa4d 100644 --- a/public/images/items.json +++ b/public/images/items.json @@ -4,8 +4,8 @@ "image": "items.png", "format": "RGBA8888", "size": { - "w": 425, - "h": 425 + "w": 426, + "h": 426 }, "scale": 1, "frames": [ @@ -240,6 +240,27 @@ "h": 31 } }, + { + "filename": "inverse", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 5, + "y": 1, + "w": 22, + "h": 30 + }, + "frame": { + "x": 0, + "y": 241, + "w": 22, + "h": 30 + } + }, { "filename": "ribbon_gen3", "rotated": false, @@ -256,7 +277,7 @@ }, "frame": { "x": 0, - "y": 241, + "y": 271, "w": 22, "h": 29 } @@ -277,7 +298,7 @@ }, "frame": { "x": 0, - "y": 270, + "y": 300, "w": 22, "h": 29 } @@ -298,7 +319,7 @@ }, "frame": { "x": 0, - "y": 299, + "y": 329, "w": 22, "h": 29 } @@ -340,7 +361,7 @@ }, "frame": { "x": 0, - "y": 328, + "y": 358, "w": 22, "h": 28 } @@ -361,28 +382,7 @@ }, "frame": { "x": 0, - "y": 356, - "w": 22, - "h": 28 - } - }, - { - "filename": "ribbon_gen6", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 32, - "h": 32 - }, - "spriteSourceSize": { - "x": 5, - "y": 2, - "w": 22, - "h": 28 - }, - "frame": { - "x": 0, - "y": 384, + "y": 386, "w": 22, "h": 28 } @@ -619,7 +619,7 @@ } }, { - "filename": "elixir", + "filename": "lock_capsule", "rotated": false, "trimmed": true, "sourceSize": { @@ -628,15 +628,15 @@ }, "spriteSourceSize": { "x": 7, - "y": 4, - "w": 18, - "h": 24 + "y": 5, + "w": 19, + "h": 22 }, "frame": { "x": 407, "y": 0, - "w": 18, - "h": 24 + "w": 19, + "h": 22 } }, { @@ -724,7 +724,7 @@ } }, { - "filename": "ribbon_gen8", + "filename": "ribbon_gen6", "rotated": false, "trimmed": true, "sourceSize": { @@ -744,6 +744,27 @@ "h": 28 } }, + { + "filename": "ribbon_gen8", + "rotated": false, + "trimmed": true, + 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@@ -5883,12 +6072,54 @@ "h": 22 }, "frame": { - "x": 343, - "y": 219, + "x": 283, + "y": 363, "w": 22, "h": 22 } }, + { + "filename": "soothe_bell", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 8, + "y": 5, + "w": 17, + "h": 22 + }, + "frame": { + "x": 204, + "y": 385, + "w": 17, + "h": 22 + } + }, + { + "filename": "white_herb", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 6, + "y": 7, + "w": 20, + "h": 19 + }, + "frame": { + "x": 220, + "y": 407, + "w": 20, + "h": 19 + } + }, { "filename": "x_defense", "rotated": false, @@ -5904,8 +6135,8 @@ "h": 22 }, "frame": { - "x": 365, - "y": 219, + "x": 221, + "y": 385, "w": 22, "h": 22 } @@ -5925,12 +6156,33 @@ "h": 22 }, "frame": { - "x": 298, - "y": 241, + "x": 243, + "y": 385, "w": 22, "h": 22 } }, + { + "filename": "miracle_seed", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + 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+++ b/public/images/pokemon/variant/_masterlist.json @@ -4312,6 +4312,11 @@ 1, 1 ], + "99-gigantamax": [ + 0, + 1, + 1 + ], "100": [ 0, 1, @@ -9940,12 +9945,12 @@ ], "672": [ 0, - 2, + 1, 1 ], "673": [ 0, - 2, + 1, 1 ], "677": [ @@ -10806,7 +10811,7 @@ "962": [ 1, 1, - 2 + 1 ], "967": [ 0, @@ -11095,4 +11100,4 @@ 1 ] } -} \ No newline at end of file +} diff --git a/public/images/pokemon/variant/back/99-gigantamax.json b/public/images/pokemon/variant/back/99-gigantamax.json new file mode 100644 index 00000000000..31fa87f0e8d --- /dev/null +++ b/public/images/pokemon/variant/back/99-gigantamax.json @@ -0,0 +1,32 @@ +{ + "1": { + "c56a5a": "6232a9", + "f6c58b": "9f60d5", + "832908": "3b1c69", + "ee8b4a": "8853bf", + "101010": "101010", + "735210": "534681", + "fdfdfd": "ffdbdb", + "e1d0db": "d5869b", + "ffe6b4": "c3d6ff", + "eebd8b": "9ba3d9", + "b47b5a": "7c72b6", + "b5a6b5": "b65782", + "9a859a": "872d65" + }, + "2": { + "c56a5a": "2d6f9e", + "f6c58b": "75e0e8", + "832908": "22447d", + 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null = null; @@ -13,13 +14,13 @@ export let loggedInUser: UserInfo | null = null; export const clientSessionId = Utils.randomString(32); export function initLoggedInUser(): void { - loggedInUser = { username: "Guest", lastSessionSlot: -1, discordId: "", googleId: ""}; + loggedInUser = { username: "Guest", lastSessionSlot: -1, discordId: "", googleId: "", hasAdminRole: false }; } export function updateUserInfo(): Promise<[boolean, integer]> { return new Promise<[boolean, integer]>(resolve => { if (bypassLogin) { - loggedInUser = { username: "Guest", lastSessionSlot: -1, discordId: "", googleId: "" }; + loggedInUser = { username: "Guest", lastSessionSlot: -1, discordId: "", googleId: "", hasAdminRole: false}; let lastSessionSlot = -1; for (let s = 0; s < 5; s++) { if (localStorage.getItem(`sessionData${s ? s : ""}_${loggedInUser.username}`)) { diff --git a/src/battle-scene.ts b/src/battle-scene.ts index 6f70dbdc66e..df4e3c37733 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -126,6 +126,7 @@ export default class BattleScene extends SceneBase { public bgmVolume: number = 1; public fieldVolume: number = 1; public seVolume: number = 1; + public uiVolume: number = 1; public gameSpeed: integer = 1; public damageNumbersMode: integer = 0; public reroll: boolean = false; @@ -843,14 +844,13 @@ export default class BattleScene extends SceneBase { if (Overrides.OPP_SPECIES_OVERRIDE) { species = getPokemonSpecies(Overrides.OPP_SPECIES_OVERRIDE); } - const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource); + if (Overrides.OPP_LEVEL_OVERRIDE !== 0) { - pokemon.level = Overrides.OPP_LEVEL_OVERRIDE; + level = Overrides.OPP_LEVEL_OVERRIDE; } - if (Overrides.OPP_GENDER_OVERRIDE !== null) { - pokemon.gender = Overrides.OPP_GENDER_OVERRIDE; - } + const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource); + overrideModifiers(this, false); overrideHeldItems(this, pokemon, false); if (boss && !dataSource) { @@ -1755,6 +1755,7 @@ export default class BattleScene extends SceneBase { } else { const soundDetails = sound.key.split("/"); switch (soundDetails[0]) { + case "battle_anims": case "cry": if (soundDetails[1].startsWith("PRSFX- ")) { @@ -1791,17 +1792,29 @@ export default class BattleScene extends SceneBase { try { const keyDetails = key.split("/"); switch (keyDetails[0]) { + case "level_up_fanfare": + case "item_fanfare": + case "minor_fanfare": + case "heal": + case "evolution": + case "evolution_fanfare": + // These sounds are loaded in as BGM, but played as sound effects + // When these sounds are updated in updateVolume(), they are treated as BGM however because they are placed in the BGM Cache through being called by playSoundWithoutBGM() + config["volume"] = this.masterVolume * this.bgmVolume; + break; case "battle_anims": case "cry": config["volume"] = this.masterVolume * this.fieldVolume; //PRSFX sound files are unusually loud - if (key.startsWith("PRSFX- ")) { + if (keyDetails[1].startsWith("PRSFX- ")) { config["volume"] *= 0.5; } break; - case "se": case "ui": - default: + //As of, right now this applies to the "select", "menu_open", "error" sound effects + config["volume"] = this.masterVolume * this.uiVolume; + break; + case "se": config["volume"] = this.masterVolume * this.seVolume; break; } @@ -1990,6 +2003,18 @@ export default class BattleScene extends SceneBase { return 12.974; case "battle_flare_grunt": //XY Team Flare Battle return 4.228; + case "battle_aether_grunt": // SM Aether Foundation Battle + return 16.00; + case "battle_skull_grunt": // SM Team Skull Battle + return 20.87; + case "battle_macro_grunt": // SWSH Trainer Battle + return 11.56; + case "battle_galactic_admin": //BDSP Team Galactic Admin Battle + return 11.997; + case "battle_skull_admin": //SM Team Skull Admin Battle + return 15.463; + case "battle_oleana": //SWSH Oleana Battle + return 14.110; case "battle_rocket_boss": //USUM Giovanni Battle return 9.115; case "battle_aqua_magma_boss": //ORAS Archie & Maxie Battle @@ -2000,6 +2025,12 @@ export default class BattleScene extends SceneBase { return 25.624; case "battle_flare_boss": //XY Lysandre Battle return 8.085; + case "battle_aether_boss": //SM Lusamine Battle + return 11.33; + case "battle_skull_boss": //SM Guzma Battle + return 13.13; + case "battle_macro_boss": //SWSH Rose Battle + return 11.42; } return 0; diff --git a/src/battle.ts b/src/battle.ts index 88288ac8118..f9afbf09604 100644 --- a/src/battle.ts +++ b/src/battle.ts @@ -495,27 +495,27 @@ export const classicFixedBattles: FixedBattleConfigs = { [25]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) .setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_2, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)), [35]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) - .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT ], true)), + .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT, TrainerType.AETHER_GRUNT, TrainerType.SKULL_GRUNT, TrainerType.MACRO_GRUNT ], true)), [55]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) .setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_3, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)), [62]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35) - .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT ], true)), + .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT, TrainerType.AETHER_GRUNT, TrainerType.SKULL_GRUNT, TrainerType.MACRO_GRUNT ], true)), [64]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35) - .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT ], true)), + .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT, TrainerType.AETHER_GRUNT, TrainerType.SKULL_GRUNT, TrainerType.MACRO_GRUNT ], true)), [66]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35) - .setGetTrainerFunc(getRandomTrainerFunc([[ TrainerType.ARCHER, TrainerType.ARIANA, TrainerType.PROTON, TrainerType.PETREL ], [ TrainerType.TABITHA, TrainerType.COURTNEY ], [ TrainerType.MATT, TrainerType.SHELLY ], [ TrainerType.JUPITER, TrainerType.MARS, TrainerType.SATURN ], [ TrainerType.ZINZOLIN, TrainerType.ROOD ], [ TrainerType.XEROSIC, TrainerType.BRYONY ] ], true)), + .setGetTrainerFunc(getRandomTrainerFunc([[ TrainerType.ARCHER, TrainerType.ARIANA, TrainerType.PROTON, TrainerType.PETREL ], [ TrainerType.TABITHA, TrainerType.COURTNEY ], [ TrainerType.MATT, TrainerType.SHELLY ], [ TrainerType.JUPITER, TrainerType.MARS, TrainerType.SATURN ], [ TrainerType.ZINZOLIN, TrainerType.ROOD ], [ TrainerType.XEROSIC, TrainerType.BRYONY ], TrainerType.FABA, TrainerType.PLUMERIA, TrainerType.OLEANA ], true)), [95]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) .setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_4, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)), [112]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35) - .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT ], true)), + .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_GRUNT, TrainerType.MAGMA_GRUNT, TrainerType.AQUA_GRUNT, TrainerType.GALACTIC_GRUNT, TrainerType.PLASMA_GRUNT, TrainerType.FLARE_GRUNT, TrainerType.AETHER_GRUNT, TrainerType.SKULL_GRUNT, TrainerType.MACRO_GRUNT ], true)), [114]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35) - .setGetTrainerFunc(getRandomTrainerFunc([[ TrainerType.ARCHER, TrainerType.ARIANA, TrainerType.PROTON, TrainerType.PETREL ], [ TrainerType.TABITHA, TrainerType.COURTNEY ], [ TrainerType.MATT, TrainerType.SHELLY ], [ TrainerType.JUPITER, TrainerType.MARS, TrainerType.SATURN ], [ TrainerType.ZINZOLIN, TrainerType.ROOD ], [ TrainerType.XEROSIC, TrainerType.BRYONY ] ], true, 1)), + .setGetTrainerFunc(getRandomTrainerFunc([[ TrainerType.ARCHER, TrainerType.ARIANA, TrainerType.PROTON, TrainerType.PETREL ], [ TrainerType.TABITHA, TrainerType.COURTNEY ], [ TrainerType.MATT, TrainerType.SHELLY ], [ TrainerType.JUPITER, TrainerType.MARS, TrainerType.SATURN ], [ TrainerType.ZINZOLIN, TrainerType.ROOD ], [ TrainerType.XEROSIC, TrainerType.BRYONY ], TrainerType.FABA, TrainerType.PLUMERIA, TrainerType.OLEANA ], true, 1)), [115]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35) - .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_BOSS_GIOVANNI_1, TrainerType.MAXIE, TrainerType.ARCHIE, TrainerType.CYRUS, TrainerType.GHETSIS, TrainerType.LYSANDRE ])), + .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_BOSS_GIOVANNI_1, TrainerType.MAXIE, TrainerType.ARCHIE, TrainerType.CYRUS, TrainerType.GHETSIS, TrainerType.LYSANDRE, TrainerType.LUSAMINE, TrainerType.GUZMA, TrainerType.ROSE ])), [145]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) .setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_5, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)), [165]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(35) - .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_BOSS_GIOVANNI_2, TrainerType.MAXIE_2, TrainerType.ARCHIE_2, TrainerType.CYRUS_2, TrainerType.GHETSIS_2, TrainerType.LYSANDRE_2 ])), + .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.ROCKET_BOSS_GIOVANNI_2, TrainerType.MAXIE_2, TrainerType.ARCHIE_2, TrainerType.CYRUS_2, TrainerType.GHETSIS_2, TrainerType.LYSANDRE_2, TrainerType.LUSAMINE_2, TrainerType.GUZMA_2, TrainerType.ROSE_2 ])), [182]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LORELEI, TrainerType.WILL, TrainerType.SIDNEY, TrainerType.AARON, TrainerType.SHAUNTAL, TrainerType.MALVA, [ TrainerType.HALA, TrainerType.MOLAYNE ], TrainerType.MARNIE_ELITE, TrainerType.RIKA, TrainerType.CRISPIN ])), [184]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182) diff --git a/src/data/ability.ts b/src/data/ability.ts index d947bcddd99..8b7a7772efe 100644 --- a/src/data/ability.ts +++ b/src/data/ability.ts @@ -4498,7 +4498,7 @@ async function applyAbAttrsInternal( applyFunc: AbAttrApplyFunc, args: any[], showAbilityInstant: boolean = false, - quiet: boolean = false, + simulated: boolean = false, messages: string[] = [], ) { for (const passive of [false, true]) { @@ -4520,33 +4520,29 @@ async function applyAbAttrsInternal( if (result instanceof Promise) { result = await result; } - if (result) { if (pokemon.summonData && !pokemon.summonData.abilitiesApplied.includes(ability.id)) { pokemon.summonData.abilitiesApplied.push(ability.id); } - if (pokemon.battleData && !quiet && !pokemon.battleData.abilitiesApplied.includes(ability.id)) { + if (pokemon.battleData && !simulated && !pokemon.battleData.abilitiesApplied.includes(ability.id)) { pokemon.battleData.abilitiesApplied.push(ability.id); } - - if (attr.showAbility && !quiet) { + if (attr.showAbility && !simulated) { if (showAbilityInstant) { pokemon.scene.abilityBar.showAbility(pokemon, passive); } else { queueShowAbility(pokemon, passive); } } - - if (!quiet) { - const message = attr.getTriggerMessage(pokemon, ability.name, args); - if (message) { + const message = attr.getTriggerMessage(pokemon, ability.name, args); + if (message) { + if (!simulated) { pokemon.scene.queueMessage(message); - messages.push(message); } } + messages.push(message!); } } - pokemon.scene.clearPhaseQueueSplice(); } } diff --git a/src/data/biomes.ts b/src/data/biomes.ts index ed579112249..d9ea22f50f2 100644 --- a/src/data/biomes.ts +++ b/src/data/biomes.ts @@ -37,34 +37,34 @@ export const biomeLinks: BiomeLinks = { [Biome.PLAINS]: [ Biome.GRASS, Biome.METROPOLIS, Biome.LAKE ], [Biome.GRASS]: Biome.TALL_GRASS, [Biome.TALL_GRASS]: [ Biome.FOREST, Biome.CAVE ], - [Biome.SLUM]: Biome.CONSTRUCTION_SITE, + [Biome.SLUM]: [ Biome.CONSTRUCTION_SITE, [ Biome.SWAMP, 2 ] ], [Biome.FOREST]: [ Biome.JUNGLE, Biome.MEADOW ], [Biome.SEA]: [ Biome.SEABED, Biome.ICE_CAVE ], [Biome.SWAMP]: [ Biome.GRAVEYARD, Biome.TALL_GRASS ], - [Biome.BEACH]: [ Biome.SEA, [ Biome.ISLAND, 4 ] ], + [Biome.BEACH]: [ Biome.SEA, [ Biome.ISLAND, 2 ] ], [Biome.LAKE]: [ Biome.BEACH, Biome.SWAMP, Biome.CONSTRUCTION_SITE ], - [Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 4 ] ], - [Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 3 ] ], + [Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 3 ] ], + [Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 2 ], [ Biome.SPACE, 3 ] ], [Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ], - [Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE ], - [Biome.DESERT]: Biome.RUINS, + [Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE [ Biome.LABORATORY, 2 ] ], + [Biome.DESERT]: [ Biome.RUINS, [ Biome.CONSTRUCTION_SITE, 2 ] ], [Biome.ICE_CAVE]: Biome.SNOWY_FOREST, - [Biome.MEADOW]: [ Biome.PLAINS, [ Biome.FAIRY_CAVE, 2 ] ], + [Biome.MEADOW]: [ Biome.PLAINS, Biome.FAIRY_CAVE ], [Biome.POWER_PLANT]: Biome.FACTORY, - [Biome.VOLCANO]: [ Biome.BEACH, [ Biome.ICE_CAVE, 4 ] ], + [Biome.VOLCANO]: [ Biome.BEACH, [ Biome.ICE_CAVE, 3 ] ], [Biome.GRAVEYARD]: Biome.ABYSS, - [Biome.DOJO]: [ Biome.PLAINS, [ Biome.TEMPLE, 3 ] ], - [Biome.FACTORY]: [ Biome.PLAINS, [ Biome.LABORATORY, 4 ] ], - [Biome.RUINS]: [ Biome.FOREST ], + [Biome.DOJO]: [ Biome.PLAINS, [ Biome.JUNGLE, 2], [ Biome.TEMPLE, 2 ] ], + [Biome.FACTORY]: [ Biome.PLAINS, [ Biome.LABORATORY, 2 ] ], + [Biome.RUINS]: [ Biome.MOUNTAIN, [ Biome.FOREST, 2 ] ], [Biome.WASTELAND]: Biome.BADLANDS, - [Biome.ABYSS]: [ Biome.CAVE, [ Biome.SPACE, 3 ], [ Biome.WASTELAND, 3 ] ], + [Biome.ABYSS]: [ Biome.CAVE, [ Biome.SPACE, 2 ], [ Biome.WASTELAND, 2 ] ], [Biome.SPACE]: Biome.RUINS, - [Biome.CONSTRUCTION_SITE]: [ Biome.DOJO, Biome.POWER_PLANT ], + [Biome.CONSTRUCTION_SITE]: [ Biome.POWER_PLANT, [ Biome.DOJO, 2 ] ], [Biome.JUNGLE]: [ Biome.TEMPLE ], - [Biome.FAIRY_CAVE]: [ Biome.ICE_CAVE, [ Biome.SPACE, 3 ] ], - [Biome.TEMPLE]: [ Biome.SWAMP, [ Biome.RUINS, 3 ] ], + [Biome.FAIRY_CAVE]: [ Biome.ICE_CAVE, [ Biome.SPACE, 2 ] ], + [Biome.TEMPLE]: [ Biome.DESERT, [ Biome.SWAMP, 2 ], [ Biome.RUINS, 2 ] ], [Biome.METROPOLIS]: Biome.SLUM, - [Biome.SNOWY_FOREST]: [ Biome.FOREST, Biome.LAKE, Biome.MOUNTAIN ], + [Biome.SNOWY_FOREST]: [ Biome.FOREST, [ Biome.MOUNTAIN, 2 ], [ Biome.LAKE, 2 ] ], [Biome.ISLAND]: Biome.SEA, [Biome.LABORATORY]: Biome.CONSTRUCTION_SITE }; @@ -7663,6 +7663,12 @@ export function initBiomes() { biomeDepths[Biome.TOWN] = [ 0, 1 ]; const traverseBiome = (biome: Biome, depth: integer) => { + if (biome === Biome.END) { + const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key))); + biomeList.pop(); // Removes Biome.END from the list + const randIndex = Utils.randInt(biomeList.length, 2); // Will never be Biome.TOWN or Biome.PLAINS + biome = Biome[biomeList[randIndex]]; + } const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome]) ? biomeLinks[biome] as (Biome | [ Biome, integer ])[] : [ biomeLinks[biome] as Biome ]; diff --git a/src/data/challenge.ts b/src/data/challenge.ts index 40d53de3687..36f696e63c1 100644 --- a/src/data/challenge.ts +++ b/src/data/challenge.ts @@ -55,6 +55,11 @@ export enum ChallengeType { * @see {@link Challenge.applyFixedBattle} */ FIXED_BATTLES, + /** + * Modifies the effectiveness of Type matchups in battle + * @see {@linkcode Challenge.applyTypeEffectiveness} + */ + TYPE_EFFECTIVENESS, /** * Modifies what level the AI pokemon are. UNIMPLEMENTED. */ @@ -327,6 +332,15 @@ export abstract class Challenge { return false; } + /** + * An apply function for TYPE_EFFECTIVENESS challenges. Derived classes should alter this. + * @param effectiveness {@linkcode Utils.NumberHolder} The current effectiveness of the move. + * @returns Whether this function did anything. + */ + applyTypeEffectiveness(effectiveness: Utils.NumberHolder): boolean { + return false; + } + /** * An apply function for AI_LEVEL challenges. Derived classes should alter this. * @param level {@link Utils.IntegerHolder} The generated level. @@ -651,10 +665,7 @@ export class FreshStartChallenge extends Challenge { return true; } - /** - * @overrides - */ - getDifficulty(): number { + override getDifficulty(): number { return 0; } @@ -666,6 +677,38 @@ export class FreshStartChallenge extends Challenge { } } +/** + * Implements an inverse battle challenge. + */ +export class InverseBattleChallenge extends Challenge { + constructor() { + super(Challenges.INVERSE_BATTLE, 1); + } + + static loadChallenge(source: InverseBattleChallenge | any): InverseBattleChallenge { + const newChallenge = new InverseBattleChallenge(); + newChallenge.value = source.value; + newChallenge.severity = source.severity; + return newChallenge; + } + + override getDifficulty(): number { + return 0; + } + + applyTypeEffectiveness(effectiveness: Utils.NumberHolder): boolean { + if (effectiveness.value < 1) { + effectiveness.value = 2; + return true; + } else if (effectiveness.value > 1) { + effectiveness.value = 0.5; + return true; + } + + return false; + } +} + /** * Lowers the amount of starter points available. */ @@ -785,6 +828,14 @@ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType * @returns True if any challenge was successfully applied. */ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.FIXED_BATTLES, waveIndex: Number, battleConfig: FixedBattleConfig): boolean; +/** + * Apply all challenges that modify type effectiveness. + * @param gameMode {@linkcode GameMode} The current gameMode + * @param challengeType {@linkcode ChallengeType} ChallengeType.TYPE_EFFECTIVENESS + * @param effectiveness {@linkcode Utils.NumberHolder} The current effectiveness of the move. + * @returns True if any challenge was successfully applied. + */ +export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.TYPE_EFFECTIVENESS, effectiveness: Utils.NumberHolder): boolean; /** * Apply all challenges that modify what level AI are. * @param gameMode {@link GameMode} The current gameMode @@ -866,6 +917,9 @@ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType case ChallengeType.FIXED_BATTLES: ret ||= c.applyFixedBattle(args[0], args[1]); break; + case ChallengeType.TYPE_EFFECTIVENESS: + ret ||= c.applyTypeEffectiveness(args[0]); + break; case ChallengeType.AI_LEVEL: ret ||= c.applyLevelChange(args[0], args[1], args[2], args[3]); break; @@ -907,6 +961,8 @@ export function copyChallenge(source: Challenge | any): Challenge { return LowerStarterPointsChallenge.loadChallenge(source); case Challenges.FRESH_START: return FreshStartChallenge.loadChallenge(source); + case Challenges.INVERSE_BATTLE: + return InverseBattleChallenge.loadChallenge(source); } throw new Error("Unknown challenge copied"); } @@ -918,5 +974,6 @@ export function initChallenges() { new SingleGenerationChallenge(), new SingleTypeChallenge(), new FreshStartChallenge(), + new InverseBattleChallenge(), ); } diff --git a/src/data/daily-run.ts b/src/data/daily-run.ts index b875877f99e..370b13ea3a3 100644 --- a/src/data/daily-run.ts +++ b/src/data/daily-run.ts @@ -40,7 +40,7 @@ export function getDailyRunStarters(scene: BattleScene, seed: string): Starter[] } const starterCosts: integer[] = []; - starterCosts.push(Math.round(3.5 + Math.abs(Utils.randSeedGauss(1)))); + starterCosts.push(Math.min(Math.round(3.5 + Math.abs(Utils.randSeedGauss(1))), 8)); starterCosts.push(Utils.randSeedInt(9 - starterCosts[0], 1)); starterCosts.push(10 - (starterCosts[0] + starterCosts[1])); @@ -49,7 +49,8 @@ export function getDailyRunStarters(scene: BattleScene, seed: string): Starter[] const costSpecies = Object.keys(speciesStarters) .map(s => parseInt(s) as Species) .filter(s => speciesStarters[s] === cost); - const starterSpecies = getPokemonSpecies(getPokemonSpecies(Utils.randSeedItem(costSpecies)).getTrainerSpeciesForLevel(startingLevel, true, PartyMemberStrength.STRONGER)); + const randPkmSpecies = getPokemonSpecies(Utils.randSeedItem(costSpecies)); + const starterSpecies = getPokemonSpecies(randPkmSpecies.getTrainerSpeciesForLevel(startingLevel, true, PartyMemberStrength.STRONGER)); starters.push(getDailyRunStarter(scene, starterSpecies, startingLevel)); } }, 0, seed); diff --git a/src/data/dialogue.ts b/src/data/dialogue.ts index 3e48d81ed12..3ef6d30643c 100644 --- a/src/data/dialogue.ts +++ b/src/data/dialogue.ts @@ -753,6 +753,98 @@ export const trainerTypeDialogue: TrainerTypeDialogue = { ] } ], + [TrainerType.AETHER_GRUNT]: [ + { + encounter: [ + "dialogue:aether_grunt.encounter.1", + "dialogue:aether_grunt.encounter.2", + "dialogue:aether_grunt.encounter.3", + "dialogue:aether_grunt.encounter.4", + "dialogue:aether_grunt.encounter.5", + ], + victory: [ + "dialogue:aether_grunt.victory.1", + "dialogue:aether_grunt.victory.2", + "dialogue:aether_grunt.victory.3", + "dialogue:aether_grunt.victory.4", + "dialogue:aether_grunt.victory.5", + ] + } + ], + [TrainerType.FABA]: [ + { + encounter: [ + "dialogue:faba.encounter.1", + "dialogue:faba.encounter.2", + "dialogue:faba.encounter.3", + ], + victory: [ + "dialogue:faba.victory.1", + "dialogue:faba.victory.2", + "dialogue:faba.victory.3", + ] + } + ], + [TrainerType.SKULL_GRUNT]: [ + { + encounter: [ + "dialogue:skull_grunt.encounter.1", + "dialogue:skull_grunt.encounter.2", + "dialogue:skull_grunt.encounter.3", + "dialogue:skull_grunt.encounter.4", + "dialogue:skull_grunt.encounter.5", + ], + victory: [ + "dialogue:skull_grunt.victory.1", + "dialogue:skull_grunt.victory.2", + "dialogue:skull_grunt.victory.3", + "dialogue:skull_grunt.victory.4", + "dialogue:skull_grunt.victory.5", + ] + } + ], + [TrainerType.PLUMERIA]: [ + { + encounter: [ + "dialogue:plumeria.encounter.1", + "dialogue:plumeria.encounter.2", + "dialogue:plumeria.encounter.3", + ], + victory: [ + "dialogue:plumeria.victory.1", + "dialogue:plumeria.victory.2", + "dialogue:plumeria.victory.3", + ] + } + ], + [TrainerType.MACRO_GRUNT]: [ + { + encounter: [ + "dialogue:macro_grunt.encounter.1", + "dialogue:macro_grunt.encounter.2", + "dialogue:macro_grunt.encounter.3", + ], + victory: [ + "dialogue:macro_grunt.victory.1", + "dialogue:macro_grunt.victory.2", + "dialogue:macro_grunt.victory.3", + ] + } + ], + [TrainerType.OLEANA]: [ + { + encounter: [ + "dialogue:oleana.encounter.1", + "dialogue:oleana.encounter.2", + "dialogue:oleana.encounter.3", + ], + victory: [ + "dialogue:oleana.victory.1", + "dialogue:oleana.victory.2", + "dialogue:oleana.victory.3", + ] + } + ], [TrainerType.ROCKET_BOSS_GIOVANNI_1]: [ { encounter: [ @@ -909,6 +1001,84 @@ export const trainerTypeDialogue: TrainerTypeDialogue = { ] } ], + [TrainerType.LUSAMINE]: [ + { + encounter: [ + "dialogue:aether_boss_lusamine_1.encounter.1" + ], + victory: [ + "dialogue:aether_boss_lusamine_1.victory.1" + ], + defeat: [ + "dialogue:aether_boss_lusamine_1.defeat.1" + ] + } + ], + [TrainerType.LUSAMINE_2]: [ + { + encounter: [ + "dialogue:aether_boss_lusamine_2.encounter.1" + ], + victory: [ + "dialogue:aether_boss_lusamine_2.victory.1" + ], + defeat: [ + "dialogue:aether_boss_lusamine_2.defeat.1" + ] + } + ], + [TrainerType.GUZMA]: [ + { + encounter: [ + "dialogue:skull_boss_guzma_1.encounter.1" + ], + victory: [ + "dialogue:skull_boss_guzma_1.victory.1" + ], + defeat: [ + "dialogue:skull_boss_guzma_1.defeat.1" + ] + } + ], + [TrainerType.GUZMA_2]: [ + { + encounter: [ + "dialogue:skull_boss_guzma_2.encounter.1" + ], + victory: [ + "dialogue:skull_boss_guzma_2.victory.1" + ], + defeat: [ + "dialogue:skull_boss_guzma_2.defeat.1" + ] + } + ], + [TrainerType.ROSE]: [ + { + encounter: [ + "dialogue:macro_boss_rose_1.encounter.1" + ], + victory: [ + "dialogue:macro_boss_rose_1.victory.1" + ], + defeat: [ + "dialogue:macro_boss_rose_1.defeat.1" + ] + } + ], + [TrainerType.ROSE_2]: [ + { + encounter: [ + "dialogue:macro_boss_rose_2.encounter.1" + ], + victory: [ + "dialogue:macro_boss_rose_2.victory.1" + ], + defeat: [ + "dialogue:macro_boss_rose_2.defeat.1" + ] + } + ], [TrainerType.BROCK]: { encounter: [ "dialogue:brock.encounter.1", diff --git a/src/data/egg-moves.ts b/src/data/egg-moves.ts index f88ac2c71b2..b516238c46e 100644 --- a/src/data/egg-moves.ts +++ b/src/data/egg-moves.ts @@ -43,7 +43,7 @@ export const speciesEggMoves = { [Species.SHELLDER]: [ Moves.ROCK_BLAST, Moves.WATER_SHURIKEN, Moves.BANEFUL_BUNKER, Moves.BONE_RUSH ], [Species.GASTLY]: [ Moves.SLUDGE_BOMB, Moves.AURA_SPHERE, Moves.NASTY_PLOT, Moves.ASTRAL_BARRAGE ], [Species.ONIX]: [ Moves.SHORE_UP, Moves.BODY_PRESS, Moves.HEAVY_SLAM, Moves.DIAMOND_STORM ], - [Species.DROWZEE]: [ Moves.BADDY_BAD, Moves.STRENGTH_SAP, Moves.LUMINA_CRASH, Moves.SPORE ], + [Species.DROWZEE]: [ Moves.BADDY_BAD, Moves.STRENGTH_SAP, Moves.LUMINA_CRASH, Moves.DARK_VOID ], [Species.KRABBY]: [ Moves.FIRE_LASH, Moves.PLAY_ROUGH, Moves.IVY_CUDGEL, Moves.SHELL_SMASH ], [Species.VOLTORB]: [ Moves.NASTY_PLOT, Moves.OVERHEAT, Moves.FROST_BREATH, Moves.ELECTRO_DRIFT ], [Species.EXEGGCUTE]: [ Moves.FICKLE_BEAM, Moves.APPLE_ACID, Moves.TRICK_ROOM, Moves.LUMINA_CRASH ], @@ -125,7 +125,7 @@ export const speciesEggMoves = { [Species.SUICUNE]: [ Moves.RECOVER, Moves.NASTY_PLOT, Moves.FREEZE_DRY, Moves.STEAM_ERUPTION ], [Species.LARVITAR]: [ Moves.DRAGON_DANCE, Moves.MOUNTAIN_GALE, Moves.SHORE_UP, Moves.DIAMOND_STORM ], [Species.LUGIA]: [ Moves.NASTY_PLOT, Moves.LUMINA_CRASH, Moves.AURA_SPHERE, Moves.OBLIVION_WING ], - [Species.HO_OH]: [ Moves.FLOATY_FALL, Moves.SOLAR_BLADE, Moves.REVIVAL_BLESSING, Moves.BOLT_BEAK ], + [Species.HO_OH]: [ Moves.FLOATY_FALL, Moves.PRECIPICE_BLADES, Moves.REVIVAL_BLESSING, Moves.BOLT_BEAK ], [Species.CELEBI]: [ Moves.PHOTON_GEYSER, Moves.MATCHA_GOTCHA, Moves.REVIVAL_BLESSING, Moves.QUIVER_DANCE ], [Species.TREECKO]: [ Moves.NASTY_PLOT, Moves.APPLE_ACID, Moves.SECRET_SWORD, Moves.DRAGON_ENERGY ], [Species.TORCHIC]: [ Moves.HIGH_JUMP_KICK, Moves.SUPERCELL_SLAM, Moves.KNOCK_OFF, Moves.V_CREATE ], @@ -249,7 +249,7 @@ export const speciesEggMoves = { [Species.CRESSELIA]: [ Moves.COSMIC_POWER, Moves.SECRET_SWORD, Moves.SIZZLY_SLIDE, Moves.LUMINA_CRASH ], [Species.PHIONE]: [ Moves.BOUNCY_BUBBLE, Moves.FREEZE_DRY, Moves.SPLISHY_SPLASH, Moves.QUIVER_DANCE ], [Species.MANAPHY]: [ Moves.BOUNCY_BUBBLE, Moves.FREEZE_DRY, Moves.SPLISHY_SPLASH, Moves.QUIVER_DANCE ], - [Species.DARKRAI]: [ Moves.FIERY_WRATH, Moves.MOONBLAST, Moves.SEARING_SHOT, Moves.SPORE ], + [Species.DARKRAI]: [ Moves.FIERY_WRATH, Moves.MOONBLAST, Moves.FIERY_DANCE, Moves.MAKE_IT_RAIN ], [Species.SHAYMIN]: [ Moves.MATCHA_GOTCHA, Moves.FIERY_DANCE, Moves.AEROBLAST, Moves.QUIVER_DANCE ], [Species.ARCEUS]: [ Moves.NO_RETREAT, Moves.COLLISION_COURSE, Moves.ASTRAL_BARRAGE, Moves.MULTI_ATTACK ], [Species.VICTINI]: [ Moves.BLUE_FLARE, Moves.BOLT_STRIKE, Moves.LUSTER_PURGE, Moves.VICTORY_DANCE ], diff --git a/src/data/move.ts b/src/data/move.ts index f20d19723a8..d50dc7e2074 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -3,8 +3,8 @@ import { BattleStat, getBattleStatName } from "./battle-stat"; import { EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, TrappedTag, TypeBoostTag } from "./battler-tags"; import { getPokemonNameWithAffix } from "../messages"; import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon"; -import { StatusEffect, getStatusEffectHealText, isNonVolatileStatusEffect, getNonVolatileStatusEffects} from "./status-effect"; -import { getTypeResistances, Type } from "./type"; +import { StatusEffect, getStatusEffectHealText, isNonVolatileStatusEffect, getNonVolatileStatusEffects } from "./status-effect"; +import { getTypeDamageMultiplier, Type } from "./type"; import { Constructor } from "#app/utils"; import * as Utils from "../utils"; import { WeatherType } from "./weather"; @@ -37,6 +37,9 @@ import { StatChangePhase } from "#app/phases/stat-change-phase"; import { SwitchPhase } from "#app/phases/switch-phase"; import { SwitchSummonPhase } from "#app/phases/switch-summon-phase"; import { SpeciesFormChangeRevertWeatherFormTrigger } from "./pokemon-forms"; +import { NumberHolder } from "#app/utils"; +import { GameMode } from "#app/game-mode"; +import { applyChallenges, ChallengeType } from "./challenge"; export enum MoveCategory { PHYSICAL, @@ -601,11 +604,13 @@ export default class Move implements Localizable { return true; } } + break; case MoveFlags.IGNORE_PROTECT: if (user.hasAbilityWithAttr(IgnoreProtectOnContactAbAttr) && this.checkFlag(MoveFlags.MAKES_CONTACT, user, target)) { return true; } + break; } return !!(this.flags & flag); @@ -4178,8 +4183,12 @@ export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultipli apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { const multiplier = args[0] as Utils.NumberHolder; if (target.isOfType(Type.WATER)) { - multiplier.value *= 4; // Increased twice because initial reduction against water - return true; + const effectivenessAgainstWater = new Utils.NumberHolder(getTypeDamageMultiplier(move.type, Type.WATER)); + applyChallenges(user.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, effectivenessAgainstWater); + if (effectivenessAgainstWater.value !== 0) { + multiplier.value *= 2 / effectivenessAgainstWater.value; + return true; + } } return false; @@ -6201,7 +6210,7 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr { return false; } const userTypes = user.getTypes(); - const validTypes = getTypeResistances(moveData.type).filter(t => !userTypes.includes(t)); // valid types are ones that are not already the user's types + const validTypes = this.getTypeResistances(user.scene.gameMode, moveData.type).filter(t => !userTypes.includes(t)); // valid types are ones that are not already the user's types if (!validTypes.length) { return false; } @@ -6213,6 +6222,25 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr { return true; } + /** + * Retrieve the types resisting a given type. Used by Conversion 2 + * @returns An array populated with Types, or an empty array if no resistances exist (Unknown or Stellar type) + */ + getTypeResistances(gameMode: GameMode, type: number): Type[] { + const typeResistances: Type[] = []; + + for (let i = 0; i < Object.keys(Type).length; i++) { + const multiplier = new NumberHolder(1); + multiplier.value = getTypeDamageMultiplier(type, i); + applyChallenges(gameMode, ChallengeType.TYPE_EFFECTIVENESS, multiplier); + if (multiplier.value < 1) { + typeResistances.push(i); + } + } + + return typeResistances; + } + getCondition(): MoveConditionFunc { return (user, target, move) => { const moveHistory = target.getLastXMoves(); @@ -6852,7 +6880,16 @@ export function initMoves() { .attr(ExposedMoveAttr, BattlerTagType.IGNORE_GHOST), new SelfStatusMove(Moves.DESTINY_BOND, Type.GHOST, -1, 5, -1, 0, 2) .ignoresProtect() - .attr(DestinyBondAttr), + .attr(DestinyBondAttr) + .condition((user, target, move) => { + // Retrieves user's previous move, returns empty array if no moves have been used + const lastTurnMove = user.getLastXMoves(1); + // Checks last move and allows destiny bond to be used if: + // - no previous moves have been made + // - the previous move used was not destiny bond + // - the previous move was unsuccessful + return lastTurnMove.length === 0 || lastTurnMove[0].move !== move.id || lastTurnMove[0].result !== MoveResult.SUCCESS; + }), new StatusMove(Moves.PERISH_SONG, Type.NORMAL, -1, 5, -1, 0, 2) .attr(FaintCountdownAttr) .ignoresProtect() @@ -7929,7 +7966,8 @@ export function initMoves() { .target(MoveTarget.ALL_NEAR_OTHERS), new AttackMove(Moves.FREEZE_DRY, Type.ICE, MoveCategory.SPECIAL, 70, 100, 20, 10, 0, 6) .attr(StatusEffectAttr, StatusEffect.FREEZE) - .attr(WaterSuperEffectTypeMultiplierAttr), + .attr(WaterSuperEffectTypeMultiplierAttr) + .partial(), // This currently just multiplies the move's power instead of changing its effectiveness. It also doesn't account for abilities that modify type effectiveness such as tera shell. new AttackMove(Moves.DISARMING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 40, -1, 15, -1, 0, 6) .soundBased() .target(MoveTarget.ALL_NEAR_ENEMIES), @@ -8568,7 +8606,8 @@ export function initMoves() { new AttackMove(Moves.BODY_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 8) .attr(DefAtkAttr), new StatusMove(Moves.DECORATE, Type.FAIRY, -1, 15, -1, 0, 8) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 2), + .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 2) + .ignoresProtect(), new AttackMove(Moves.DRUM_BEATING, Type.GRASS, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 8) .attr(StatChangeAttr, BattleStat.SPD, -1) .makesContact(false), diff --git a/src/data/pokemon-evolutions.ts b/src/data/pokemon-evolutions.ts index 0c91263f1f3..315e75e53e1 100644 --- a/src/data/pokemon-evolutions.ts +++ b/src/data/pokemon-evolutions.ts @@ -1582,7 +1582,8 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(Species.BLISSEY, 1, null, new SpeciesFriendshipEvolutionCondition(200), SpeciesWildEvolutionDelay.LONG) ], [Species.PICHU]: [ - new SpeciesEvolution(Species.PIKACHU, 1, null, new SpeciesFriendshipEvolutionCondition(90), SpeciesWildEvolutionDelay.SHORT) + new SpeciesFormEvolution(Species.PIKACHU, "spiky", "partner", 1, null, new SpeciesFriendshipEvolutionCondition(90), SpeciesWildEvolutionDelay.SHORT), + new SpeciesFormEvolution(Species.PIKACHU, "", "", 1, null, new SpeciesFriendshipEvolutionCondition(90), SpeciesWildEvolutionDelay.SHORT), ], [Species.CLEFFA]: [ new SpeciesEvolution(Species.CLEFAIRY, 1, null, new SpeciesFriendshipEvolutionCondition(160), SpeciesWildEvolutionDelay.SHORT) diff --git a/src/data/pokemon-species.ts b/src/data/pokemon-species.ts index dc12ca402cd..17f2de794ae 100644 --- a/src/data/pokemon-species.ts +++ b/src/data/pokemon-species.ts @@ -1,24 +1,21 @@ - +import { Localizable } from "#app/interfaces/locales"; +import { Abilities } from "#enums/abilities"; +import { PartyMemberStrength } from "#enums/party-member-strength"; +import { Species } from "#enums/species"; +import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from "@material/material-color-utilities"; +import i18next from "i18next"; import BattleScene, { AnySound } from "../battle-scene"; -import { Variant, variantColorCache } from "./variant"; -import { variantData } from "./variant"; +import { GameMode } from "../game-mode"; +import { StarterMoveset } from "../system/game-data"; +import * as Utils from "../utils"; +import { uncatchableSpecies } from "./biomes"; +import { speciesEggMoves } from "./egg-moves"; import { GrowthRate } from "./exp"; import { EvolutionLevel, SpeciesWildEvolutionDelay, pokemonEvolutions, pokemonPrevolutions } from "./pokemon-evolutions"; import { Type } from "./type"; import { LevelMoves, pokemonFormLevelMoves, pokemonFormLevelMoves as pokemonSpeciesFormLevelMoves, pokemonSpeciesLevelMoves } from "./pokemon-level-moves"; -import { uncatchableSpecies } from "./biomes"; -import * as Utils from "../utils"; -import { StarterMoveset } from "../system/game-data"; -import { speciesEggMoves } from "./egg-moves"; -import { GameMode } from "../game-mode"; -import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from "@material/material-color-utilities"; -import { VariantSet } from "./variant"; -import i18next from "i18next"; -import { Localizable } from "#app/interfaces/locales"; import { Stat } from "./pokemon-stat"; -import { Abilities } from "#enums/abilities"; -import { PartyMemberStrength } from "#enums/party-member-strength"; -import { Species } from "#enums/species"; +import { Variant, VariantSet, variantColorCache, variantData } from "./variant"; export enum Region { NORMAL, @@ -28,7 +25,15 @@ export enum Region { PALDEA } -export function getPokemonSpecies(species: Species | Species[]): PokemonSpecies { +/** + * Gets the {@linkcode PokemonSpecies} object associated with the {@linkcode Species} enum given + * @param species The species to fetch + * @returns The associated {@linkcode PokemonSpecies} object + */ +export function getPokemonSpecies(species: Species | Species[] | undefined): PokemonSpecies { + if (!species) { + throw new Error("`species` must not be undefined in `getPokemonSpecies()`"); + } // If a special pool (named trainers) is used here it CAN happen that they have a array as species (which means choose one of those two). So we catch that with this code block if (Array.isArray(species)) { // Pick a random species from the list @@ -301,7 +306,7 @@ export abstract class PokemonSpeciesForm { let variantDataIndex: integer | string = this.speciesId; const species = getPokemonSpecies(this.speciesId); if (species.forms.length > 0 && formIndex !== undefined) { - formkey = species.forms[formIndex]?.formSpriteKey; + formkey = species.forms[formIndex]?.getFormSpriteKey(formIndex); if (formkey) { variantDataIndex = `${this.speciesId}-${formkey}`; } @@ -648,8 +653,8 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali return this.getSpeciesForLevel(level, allowEvolving, false, (isBoss ? PartyMemberStrength.WEAKER : PartyMemberStrength.AVERAGE) + (gameMode?.isEndless ? 1 : 0)); } - getTrainerSpeciesForLevel(level: integer, allowEvolving: boolean = false, strength: PartyMemberStrength): Species { - return this.getSpeciesForLevel(level, allowEvolving, true, strength); + getTrainerSpeciesForLevel(level: integer, allowEvolving: boolean = false, strength: PartyMemberStrength, currentWave: number = 0): Species { + return this.getSpeciesForLevel(level, allowEvolving, true, strength, currentWave); } private getStrengthLevelDiff(strength: PartyMemberStrength): integer { @@ -669,7 +674,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali } } - getSpeciesForLevel(level: integer, allowEvolving: boolean = false, forTrainer: boolean = false, strength: PartyMemberStrength = PartyMemberStrength.WEAKER): Species { + getSpeciesForLevel(level: integer, allowEvolving: boolean = false, forTrainer: boolean = false, strength: PartyMemberStrength = PartyMemberStrength.WEAKER, currentWave: number = 0): Species { const prevolutionLevels = this.getPrevolutionLevels(); if (prevolutionLevels.length) { @@ -730,6 +735,11 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali evolutionChance = Math.min(0.65 * easeInFunc(Math.min(Math.max(level - evolutionLevel, 0), preferredMinLevel) / preferredMinLevel) + 0.35 * easeOutFunc(Math.min(Math.max(level - evolutionLevel, 0), preferredMinLevel * 2.5) / (preferredMinLevel * 2.5)), 1); } } + /* (Most) Trainers shouldn't be using unevolved Pokemon by the third gym leader / wave 80. Exceptions to this include Breeders, whose large teams are balanced by the use of weaker pokemon */ + if (currentWave >= 80 && forTrainer && strength > PartyMemberStrength.WEAKER) { + evolutionChance = 1; + noEvolutionChance = 0; + } if (evolutionChance > 0) { if (isRegionalEvolution) { @@ -754,7 +764,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali for (const weight of evolutionPool.keys()) { if (randValue < weight) { - return getPokemonSpecies(evolutionPool.get(weight)!).getSpeciesForLevel(level, true, forTrainer, strength); // TODO: is the bang correct? + return getPokemonSpecies(evolutionPool.get(weight)).getSpeciesForLevel(level, true, forTrainer, strength, currentWave); } } @@ -1122,7 +1132,7 @@ export function initSpecies() { ), new PokemonSpecies(Species.SNORLAX, 1, false, false, false, "Sleeping Pokémon", Type.NORMAL, null, 2.1, 460, Abilities.IMMUNITY, Abilities.THICK_FAT, Abilities.GLUTTONY, 540, 160, 110, 65, 65, 110, 30, 25, 50, 189, GrowthRate.SLOW, 87.5, false, true, new PokemonForm("Normal", "", Type.NORMAL, null, 2.1, 460, Abilities.IMMUNITY, Abilities.THICK_FAT, Abilities.GLUTTONY, 540, 160, 110, 65, 65, 110, 30, 25, 50, 189, false, null, true), - new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.NORMAL, Type.GRASS, 35, 460, Abilities.THICK_FAT, Abilities.THICK_FAT, Abilities.THICK_FAT, 640, 200, 135, 85, 80, 125, 15, 25, 50, 189), + new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.NORMAL, null, 35, 460, Abilities.HARVEST, Abilities.HARVEST, Abilities.HARVEST, 640, 200, 135, 80, 80, 125, 20, 25, 50, 189), ), new PokemonSpecies(Species.ARTICUNO, 1, true, false, false, "Freeze Pokémon", Type.ICE, Type.FLYING, 1.7, 55.4, Abilities.PRESSURE, Abilities.NONE, Abilities.SNOW_CLOAK, 580, 90, 85, 100, 95, 125, 85, 3, 35, 290, GrowthRate.SLOW, null, false), new PokemonSpecies(Species.ZAPDOS, 1, true, false, false, "Electric Pokémon", Type.ELECTRIC, Type.FLYING, 1.6, 52.6, Abilities.PRESSURE, Abilities.NONE, Abilities.STATIC, 580, 90, 90, 85, 125, 90, 100, 3, 35, 290, GrowthRate.SLOW, null, false), @@ -2242,19 +2252,19 @@ export function initSpecies() { new PokemonSpecies(Species.THWACKEY, 8, false, false, false, "Beat Pokémon", Type.GRASS, null, 0.7, 14, Abilities.OVERGROW, Abilities.NONE, Abilities.GRASSY_SURGE, 420, 70, 85, 70, 55, 60, 80, 45, 50, 147, GrowthRate.MEDIUM_SLOW, 87.5, false), new PokemonSpecies(Species.RILLABOOM, 8, false, false, false, "Drummer Pokémon", Type.GRASS, null, 2.1, 90, Abilities.OVERGROW, Abilities.NONE, Abilities.GRASSY_SURGE, 530, 100, 125, 90, 60, 70, 85, 45, 50, 265, GrowthRate.MEDIUM_SLOW, 87.5, false, true, new PokemonForm("Normal", "", Type.GRASS, null, 2.1, 90, Abilities.OVERGROW, Abilities.NONE, Abilities.GRASSY_SURGE, 530, 100, 125, 90, 60, 70, 85, 45, 50, 265, false, null, true), - new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.GRASS, null, 28, 90, Abilities.GRASSY_SURGE, Abilities.GRASSY_SURGE, Abilities.GRASSY_SURGE, 630, 125, 150, 115, 65, 95, 80, 45, 50, 265), + new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.GRASS, null, 28, 90, Abilities.GRASSY_SURGE, Abilities.GRASSY_SURGE, Abilities.GRASSY_SURGE, 630, 125, 150, 105, 85, 85, 80, 45, 50, 265), ), new PokemonSpecies(Species.SCORBUNNY, 8, false, false, false, "Rabbit Pokémon", Type.FIRE, null, 0.3, 4.5, Abilities.BLAZE, Abilities.NONE, Abilities.LIBERO, 310, 50, 71, 40, 40, 40, 69, 45, 50, 62, GrowthRate.MEDIUM_SLOW, 87.5, false), new PokemonSpecies(Species.RABOOT, 8, false, false, false, "Rabbit Pokémon", Type.FIRE, null, 0.6, 9, Abilities.BLAZE, Abilities.NONE, Abilities.LIBERO, 420, 65, 86, 60, 55, 60, 94, 45, 50, 147, GrowthRate.MEDIUM_SLOW, 87.5, false), new PokemonSpecies(Species.CINDERACE, 8, false, false, false, "Striker Pokémon", Type.FIRE, null, 1.4, 33, Abilities.BLAZE, Abilities.NONE, Abilities.LIBERO, 530, 80, 116, 75, 65, 75, 119, 45, 50, 265, GrowthRate.MEDIUM_SLOW, 87.5, false, true, new PokemonForm("Normal", "", Type.FIRE, null, 1.4, 33, Abilities.BLAZE, Abilities.NONE, Abilities.LIBERO, 530, 80, 116, 75, 65, 75, 119, 45, 50, 265, false, null, true), - new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.FIRE, null, 27, 33, Abilities.LIBERO, Abilities.LIBERO, Abilities.LIBERO, 630, 90, 151, 85, 85, 85, 134, 45, 50, 265), + new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.FIRE, null, 27, 33, Abilities.LIBERO, Abilities.LIBERO, Abilities.LIBERO, 630, 100, 146, 80, 90, 80, 134, 45, 50, 265), ), new PokemonSpecies(Species.SOBBLE, 8, false, false, false, "Water Lizard Pokémon", Type.WATER, null, 0.3, 4, Abilities.TORRENT, Abilities.NONE, Abilities.SNIPER, 310, 50, 40, 40, 70, 40, 70, 45, 50, 62, GrowthRate.MEDIUM_SLOW, 87.5, false), new PokemonSpecies(Species.DRIZZILE, 8, false, false, false, "Water Lizard Pokémon", Type.WATER, null, 0.7, 11.5, Abilities.TORRENT, Abilities.NONE, Abilities.SNIPER, 420, 65, 60, 55, 95, 55, 90, 45, 50, 147, GrowthRate.MEDIUM_SLOW, 87.5, false), new PokemonSpecies(Species.INTELEON, 8, false, false, false, "Secret Agent Pokémon", Type.WATER, null, 1.9, 45.2, Abilities.TORRENT, Abilities.NONE, Abilities.SNIPER, 530, 70, 85, 65, 125, 65, 120, 45, 50, 265, GrowthRate.MEDIUM_SLOW, 87.5, false, true, new PokemonForm("Normal", "", Type.WATER, null, 1.9, 45.2, Abilities.TORRENT, Abilities.NONE, Abilities.SNIPER, 530, 70, 85, 65, 125, 65, 120, 45, 50, 265, false, null, true), - new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.WATER, null, 40, 45.2, Abilities.SNIPER, Abilities.SNIPER, Abilities.SNIPER, 630, 90, 90, 85, 150, 85, 130, 45, 50, 265), + new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.WATER, null, 40, 45.2, Abilities.SNIPER, Abilities.SNIPER, Abilities.SNIPER, 630, 95, 97, 77, 147, 77, 137, 45, 50, 265), ), new PokemonSpecies(Species.SKWOVET, 8, false, false, false, "Cheeky Pokémon", Type.NORMAL, null, 0.3, 2.5, Abilities.CHEEK_POUCH, Abilities.NONE, Abilities.GLUTTONY, 275, 70, 55, 55, 35, 35, 25, 255, 50, 55, GrowthRate.MEDIUM_FAST, 50, false), new PokemonSpecies(Species.GREEDENT, 8, false, false, false, "Greedy Pokémon", Type.NORMAL, null, 0.6, 6, Abilities.CHEEK_POUCH, Abilities.NONE, Abilities.GLUTTONY, 460, 120, 95, 95, 55, 75, 20, 90, 50, 161, GrowthRate.MEDIUM_FAST, 50, false), @@ -3460,7 +3470,7 @@ export const starterPassiveAbilities = { [Species.SUICUNE]: Abilities.UNAWARE, [Species.LARVITAR]: Abilities.SAND_RUSH, [Species.LUGIA]: Abilities.DELTA_STREAM, - [Species.HO_OH]: Abilities.DROUGHT, + [Species.HO_OH]: Abilities.MAGIC_GUARD, [Species.CELEBI]: Abilities.GRASSY_SURGE, [Species.TREECKO]: Abilities.TINTED_LENS, [Species.TORCHIC]: Abilities.RECKLESS, @@ -3563,7 +3573,7 @@ export const starterPassiveAbilities = { [Species.CHATOT]: Abilities.PUNK_ROCK, [Species.SPIRITOMB]: Abilities.VESSEL_OF_RUIN, [Species.GIBLE]: Abilities.SAND_STREAM, - [Species.MUNCHLAX]: Abilities.HARVEST, + [Species.MUNCHLAX]: Abilities.RIPEN, [Species.RIOLU]: Abilities.MINDS_EYE, [Species.HIPPOPOTAS]: Abilities.UNAWARE, [Species.SKORUPI]: Abilities.SUPER_LUCK, @@ -3581,7 +3591,7 @@ export const starterPassiveAbilities = { [Species.HEATRAN]: Abilities.EARTH_EATER, [Species.REGIGIGAS]: Abilities.MINDS_EYE, [Species.GIRATINA]: Abilities.SHADOW_SHIELD, - [Species.CRESSELIA]: Abilities.UNAWARE, + [Species.CRESSELIA]: Abilities.SHADOW_SHIELD, [Species.PHIONE]: Abilities.SIMPLE, [Species.MANAPHY]: Abilities.PRIMORDIAL_SEA, [Species.DARKRAI]: Abilities.UNNERVE, diff --git a/src/data/tms.ts b/src/data/tms.ts index 55f0602c84a..9dea6d74a86 100644 --- a/src/data/tms.ts +++ b/src/data/tms.ts @@ -42431,7 +42431,6 @@ export const tmSpecies: TmSpecies = { Species.TORTERRA, Species.BUDEW, Species.ROSERADE, - Species.WORMADAM, Species.CHERUBI, Species.CHERRIM, Species.CARNIVINE, @@ -42449,6 +42448,7 @@ export const tmSpecies: TmSpecies = { Species.PETILIL, Species.LILLIGANT, Species.MARACTUS, + Species.MINCCINO, Species.CINCCINO, Species.DEERLING, Species.SAWSBUCK, @@ -42511,6 +42511,10 @@ export const tmSpecies: TmSpecies = { Species.DIPPLIN, Species.OGERPON, Species.HYDRAPPLE, + [ + Species.WORMADAM, + "plant", + ], Species.ALOLA_EXEGGUTOR, Species.HISUI_VOLTORB, Species.HISUI_ELECTRODE, @@ -45984,6 +45988,7 @@ export const tmSpecies: TmSpecies = { Species.TEDDIURSA, Species.URSARING, Species.HITMONTOP, + Species.COMBUSKEN, Species.BLAZIKEN, Species.BRELOOM, Species.MAKUHITA, @@ -48612,6 +48617,7 @@ export const tmSpecies: TmSpecies = { Species.WOOBAT, Species.SWOOBAT, Species.SEWADDLE, + Species.SWADLOON, Species.LEAVANNY, Species.SIGILYPH, Species.ARCHEOPS, @@ -48641,6 +48647,9 @@ export const tmSpecies: TmSpecies = { Species.ROWLET, Species.DARTRIX, Species.DECIDUEYE, + Species.PIKIPEK, + Species.TRUMBEAK, + Species.TOUCANNON, Species.VIKAVOLT, Species.ORICORIO, Species.TYPE_NULL, @@ -49162,6 +49171,8 @@ export const tmSpecies: TmSpecies = { Species.AZELF, Species.REGIGIGAS, Species.DARKRAI, + Species.PIGNITE, + Species.EMBOAR, Species.AUDINO, Species.TIMBURR, Species.GURDURR, @@ -49792,10 +49803,13 @@ export const tmSpecies: TmSpecies = { ], [Moves.BRAVE_BIRD]: [ Species.PIDGEY, + Species.PIDGEOTTO, + Species.PIDGEOT, Species.ZUBAT, Species.GOLBAT, Species.FARFETCHD, Species.DODUO, + Species.DODRIO, Species.ARTICUNO, Species.ZAPDOS, Species.MOLTRES, @@ -49806,6 +49820,7 @@ export const tmSpecies: TmSpecies = { Species.MURKROW, Species.DELIBIRD, Species.SKARMORY, + Species.LUGIA, Species.HO_OH, Species.BLAZIKEN, Species.TAILLOW, @@ -49833,6 +49848,8 @@ export const tmSpecies: TmSpecies = { Species.DARTRIX, Species.DECIDUEYE, Species.PIKIPEK, + Species.TRUMBEAK, + Species.TOUCANNON, Species.TAPU_KOKO, Species.ROOKIDEE, Species.CORVISQUIRE, @@ -50008,6 +50025,7 @@ export const tmSpecies: TmSpecies = { Species.MUDSDALE, Species.SANDYGAST, Species.PALOSSAND, + Species.MINIOR, Species.NECROZMA, Species.RILLABOOM, Species.DREDNAW, @@ -51968,6 +51986,7 @@ export const tmSpecies: TmSpecies = { Species.BEHEEYEM, Species.CRYOGONAL, Species.DRUDDIGON, + Species.GOLETT, Species.GOLURK, Species.PAWNIARD, Species.BISHARP, @@ -52010,6 +52029,7 @@ export const tmSpecies: TmSpecies = { Species.MELTAN, Species.MELMETAL, Species.CORVIKNIGHT, + Species.PERRSERKER, Species.CUFANT, Species.COPPERAJAH, Species.DURALUDON, @@ -53199,6 +53219,8 @@ export const tmSpecies: TmSpecies = { Species.NUMEL, Species.CAMERUPT, Species.TORKOAL, + Species.TRAPINCH, + Species.VIBRAVA, Species.FLYGON, Species.LUNATONE, Species.SOLROCK, @@ -53442,6 +53464,9 @@ export const tmSpecies: TmSpecies = { Species.NUMEL, Species.CAMERUPT, Species.TORKOAL, + Species.TRAPINCH, + Species.VIBRAVA, + Species.FLYGON, Species.LUNATONE, Species.SOLROCK, Species.BARBOACH, @@ -53524,6 +53549,7 @@ export const tmSpecies: TmSpecies = { Species.HYDREIGON, Species.COBALION, Species.TERRAKION, + Species.ZEKROM, Species.LANDORUS, Species.BINACLE, Species.BARBARACLE, @@ -54570,6 +54596,7 @@ export const tmSpecies: TmSpecies = { Species.SLOWBRO, Species.DROWZEE, Species.HYPNO, + Species.EXEGGCUTE, Species.EXEGGUTOR, Species.STARMIE, Species.MR_MIME, @@ -54621,6 +54648,7 @@ export const tmSpecies: TmSpecies = { Species.MESPRIT, Species.AZELF, Species.CRESSELIA, + Species.DARKRAI, Species.ARCEUS, Species.VICTINI, Species.MUNNA, @@ -54644,6 +54672,7 @@ export const tmSpecies: TmSpecies = { Species.ESPURR, Species.MEOWSTIC, Species.AROMATISSE, + Species.INKAY, Species.MALAMAR, Species.SYLVEON, Species.KLEFKI, @@ -55061,6 +55090,7 @@ export const tmSpecies: TmSpecies = { Species.NIDOQUEEN, Species.NIDOKING, Species.VILEPLUME, + Species.VENOMOTH, Species.DUGTRIO, Species.BELLSPROUT, Species.WEEPINBELL, @@ -55165,6 +55195,7 @@ export const tmSpecies: TmSpecies = { Species.MAGNEMITE, Species.MAGNETON, Species.ONIX, + Species.RHYHORN, Species.RHYDON, Species.SNORLAX, Species.MEW, @@ -55197,6 +55228,7 @@ export const tmSpecies: TmSpecies = { Species.TURTWIG, Species.GROTLE, Species.TORTERRA, + Species.RAMPARDOS, Species.SHIELDON, Species.BASTIODON, Species.BRONZOR, @@ -55212,6 +55244,8 @@ export const tmSpecies: TmSpecies = { Species.REGIGIGAS, Species.ARCEUS, Species.TEPIG, + Species.PIGNITE, + Species.EMBOAR, Species.ROGGENROLA, Species.BOLDORE, Species.GIGALITH, @@ -55222,6 +55256,7 @@ export const tmSpecies: TmSpecies = { Species.BEARTIC, Species.GOLETT, Species.GOLURK, + Species.COBALION, Species.CARBINK, Species.AVALUGG, Species.VOLCANION, @@ -55303,6 +55338,7 @@ export const tmSpecies: TmSpecies = { Species.FLAAFFY, Species.AMPHAROS, Species.ELEKID, + Species.RAIKOU, Species.ELECTRIKE, Species.MANECTRIC, Species.PLUSLE, @@ -55314,6 +55350,8 @@ export const tmSpecies: TmSpecies = { Species.MAGNEZONE, Species.ELECTIVIRE, Species.ROTOM, + Species.BLITZLE, + Species.ZEBSTRIKA, Species.EMOLGA, Species.JOLTIK, Species.GALVANTULA, @@ -59685,6 +59723,7 @@ export const tmSpecies: TmSpecies = { Species.NIDORINO, Species.NIDOKING, Species.RAPIDASH, + Species.DODRIO, Species.SEEL, Species.DEWGONG, Species.CLOYSTER, @@ -59699,6 +59738,7 @@ export const tmSpecies: TmSpecies = { Species.FORRETRESS, Species.DUNSPARCE, Species.STEELIX, + Species.SKARMORY, Species.DELIBIRD, Species.HITMONTOP, Species.BALTOY, @@ -60552,6 +60592,7 @@ export const tmSpecies: TmSpecies = { Species.ARCANINE, Species.PONYTA, Species.RAPIDASH, + Species.DEWGONG, Species.MEW, Species.CYNDAQUIL, Species.QUILAVA, @@ -60582,6 +60623,8 @@ export const tmSpecies: TmSpecies = { Species.SKITTY, Species.DELCATTY, Species.MAWILE, + Species.PLUSLE, + Species.MINUN, Species.VOLBEAT, Species.ILLUMISE, Species.SWABLU, @@ -60603,6 +60646,7 @@ export const tmSpecies: TmSpecies = { Species.UXIE, Species.MESPRIT, Species.AZELF, + Species.SHAYMIN, Species.LILLIPUP, Species.HERDIER, Species.STOUTLAND, @@ -66276,8 +66320,13 @@ export const tmSpecies: TmSpecies = { Species.BLOODMOON_URSALUNA, ], [Moves.ICE_SPINNER]: [ + Species.SQUIRTLE, + Species.WARTORTLE, + Species.BLASTOISE, Species.JIGGLYPUFF, Species.WIGGLYTUFF, + Species.SEEL, + Species.DEWGONG, Species.SHELLDER, Species.CLOYSTER, Species.ARTICUNO, @@ -66290,9 +66339,12 @@ export const tmSpecies: TmSpecies = { Species.DUNSPARCE, Species.DELIBIRD, Species.DONPHAN, + Species.HITMONTOP, Species.LUDICOLO, Species.SNORUNT, Species.GLALIE, + Species.REGICE, + Species.REGISTEEL, Species.PIPLUP, Species.PRINPLUP, Species.EMPOLEON, @@ -66304,10 +66356,14 @@ export const tmSpecies: TmSpecies = { Species.ABOMASNOW, Species.WEAVILE, Species.FROSLASS, + Species.CINCCINO, Species.CRYOGONAL, Species.MIENSHAO, Species.BERGMITE, Species.AVALUGG, + Species.POPPLIO, + Species.BRIONNE, + Species.PRIMARINA, Species.CRABOMINABLE, Species.MAREANIE, Species.TOXAPEX, @@ -66845,6 +66901,9 @@ export const tmSpecies: TmSpecies = { Species.BLOODMOON_URSALUNA, ], [Moves.CHILLING_WATER]: [ + Species.SQUIRTLE, + Species.WARTORTLE, + Species.BLASTOISE, Species.CLEFAIRY, Species.CLEFABLE, Species.JIGGLYPUFF, @@ -66856,12 +66915,19 @@ export const tmSpecies: TmSpecies = { Species.POLIWAG, Species.POLIWHIRL, Species.POLIWRATH, + Species.TENTACOOL, + Species.TENTACRUEL, Species.SLOWPOKE, Species.SLOWBRO, + Species.SEEL, + Species.DEWGONG, Species.SHELLDER, Species.CLOYSTER, Species.CHANSEY, + Species.HORSEA, + Species.SEADRA, Species.GYARADOS, + Species.LAPRAS, Species.VAPOREON, Species.SNORLAX, Species.DRATINI, @@ -66869,8 +66935,13 @@ export const tmSpecies: TmSpecies = { Species.DRAGONITE, Species.MEWTWO, Species.MEW, + Species.TOTODILE, + Species.CROCONAW, + Species.FERALIGATR, Species.SENTRET, Species.FURRET, + Species.CHINCHOU, + Species.LANTURN, Species.CLEFFA, Species.MARILL, Species.AZUMARILL, @@ -66882,7 +66953,13 @@ export const tmSpecies: TmSpecies = { Species.DUNSPARCE, Species.QWILFISH, Species.DELIBIRD, + Species.KINGDRA, Species.BLISSEY, + Species.SUICUNE, + Species.LUGIA, + Species.MUDKIP, + Species.MARSHTOMP, + Species.SWAMPERT, Species.LOTAD, Species.LOMBRE, Species.LUDICOLO, @@ -66908,6 +66985,8 @@ export const tmSpecies: TmSpecies = { Species.MILOTIC, Species.SNORUNT, Species.GLALIE, + Species.LATIAS, + Species.LATIOS, Species.KYOGRE, Species.PIPLUP, Species.PRINPLUP, @@ -66933,6 +67012,8 @@ export const tmSpecies: TmSpecies = { "", "origin", ], + Species.PHIONE, + Species.MANAPHY, Species.ARCEUS, Species.OSHAWOTT, Species.DEWOTT, @@ -66943,6 +67024,8 @@ export const tmSpecies: TmSpecies = { "blue-striped", "white-striped", ], + Species.MINCCINO, + Species.CINCCINO, Species.DUCKLETT, Species.SWANNA, Species.ALOMOMOLA, @@ -66950,6 +67033,7 @@ export const tmSpecies: TmSpecies = { Species.BEARTIC, Species.CRYOGONAL, Species.TORNADUS, + Species.KELDEO, Species.FROAKIE, Species.FROGADIER, [ @@ -66970,12 +67054,17 @@ export const tmSpecies: TmSpecies = { Species.GOODRA, Species.BERGMITE, Species.AVALUGG, + Species.POPPLIO, + Species.BRIONNE, + Species.PRIMARINA, Species.YUNGOOS, Species.GUMSHOOS, Species.CRABRAWLER, Species.CRABOMINABLE, Species.MAREANIE, Species.TOXAPEX, + Species.DEWPIDER, + Species.ARAQUANID, Species.ORANGURU, Species.PASSIMIAN, Species.SANDYGAST, diff --git a/src/data/trainer-config.ts b/src/data/trainer-config.ts index 5f47ce42a62..a6cf4247f27 100644 --- a/src/data/trainer-config.ts +++ b/src/data/trainer-config.ts @@ -16,6 +16,7 @@ import {Moves} from "#enums/moves"; import {PartyMemberStrength} from "#enums/party-member-strength"; import {Species} from "#enums/species"; import {TrainerType} from "#enums/trainer-type"; +import {Gender} from "./gender"; export enum TrainerPoolTier { COMMON, @@ -142,7 +143,7 @@ export const trainerPartyTemplates = { FIVE_WEAK_BALANCED: new TrainerPartyTemplate(5, PartyMemberStrength.WEAK, false, true), SIX_WEAKER: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER), SIX_WEAKER_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER, true), - SIX_WEAK_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER, true), + SIX_WEAK_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, true), SIX_WEAK_BALANCED: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, false, true), GYM_LEADER_1: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)), @@ -323,6 +324,15 @@ export class TrainerConfig { case TrainerType.LYSANDRE_2: trainerType = TrainerType.LYSANDRE; break; + case TrainerType.LUSAMINE_2: + trainerType = TrainerType.LUSAMINE; + break; + case TrainerType.GUZMA_2: + trainerType = TrainerType.GUZMA; + break; + case TrainerType.ROSE_2: + trainerType = TrainerType.ROSE; + break; case TrainerType.MARNIE_ELITE: trainerType = TrainerType.MARNIE; break; @@ -553,9 +563,9 @@ export class TrainerConfig { } case "magma": { return { - [TrainerPoolTier.COMMON]: [Species.NUMEL, Species.POOCHYENA, Species.SLUGMA, Species.SOLROCK, Species.HIPPOPOTAS, Species.SANDACONDA, Species.PHANPY, Species.SWINUB, Species.GLIGAR], + [TrainerPoolTier.COMMON]: [Species.NUMEL, Species.POOCHYENA, Species.SLUGMA, Species.SOLROCK, Species.HIPPOPOTAS, Species.SANDACONDA, Species.PHANPY, Species.ROLYCOLY, Species.GLIGAR], [TrainerPoolTier.UNCOMMON]: [Species.TRAPINCH, Species.HEATMOR], - [TrainerPoolTier.RARE]: [Species.TURTONATOR, Species.CHARCADET] + [TrainerPoolTier.RARE]: [Species.CAPSAKID, Species.CHARCADET] }; } case "aqua": { @@ -586,6 +596,27 @@ export class TrainerConfig { [TrainerPoolTier.RARE]: [Species.NOIVERN, Species.DRUDDIGON] }; } + case "aether": { + return { + [TrainerPoolTier.COMMON]: [ Species.BRUXISH, Species.SLOWPOKE, Species.BALTOY, Species.EXEGGCUTE, Species.ABRA, Species.ALOLA_RAICHU, Species.ELGYEM, Species.NATU], + [TrainerPoolTier.UNCOMMON]: [Species.GALAR_SLOWKING, Species.MEDITITE, Species.BELDUM, Species.ORANGURU, Species.HATTERENE, Species.INKAY, Species.RALTS], + [TrainerPoolTier.RARE]: [Species.ARMAROUGE, Species.GIRAFARIG, Species.PORYGON] + }; + } + case "skull": { + return { + [TrainerPoolTier.COMMON]: [ Species.MAREANIE, Species.ALOLA_GRIMER, Species.GASTLY, Species.ZUBAT, Species.LURANTIS, Species.VENIPEDE, Species.BUDEW, Species.KOFFING], + [TrainerPoolTier.UNCOMMON]: [Species.GALAR_SLOWBRO, Species.SKORUPI, Species.PALDEA_WOOPER, Species.NIDORAN_F, Species.CROAGUNK, Species.MANDIBUZZ], + [TrainerPoolTier.RARE]: [Species.DRAGALGE, Species.HISUI_SNEASEL] + }; + } + case "macro": { + return { + [TrainerPoolTier.COMMON]: [ Species.HATTERENE, Species.MILOTIC, Species.TSAREENA, Species.SALANDIT, Species.GALAR_PONYTA, Species.GOTHITA, Species.FROSLASS], + [TrainerPoolTier.UNCOMMON]: [Species.MANDIBUZZ, Species.MAREANIE, Species.ALOLA_VULPIX, Species.TOGEPI, Species.GALAR_CORSOLA, Species.SINISTEA, Species.APPLIN], + [TrainerPoolTier.RARE]: [Species.TINKATINK, Species.HISUI_LILLIGANT] + }; + } } console.warn(`Evil team admin for ${team} not found. Returning empty species pools.`); @@ -965,7 +996,7 @@ function getRandomPartyMemberFunc(speciesPool: Species[], trainerSlot: TrainerSl return (scene: BattleScene, level: integer, strength: PartyMemberStrength) => { let species = Utils.randSeedItem(speciesPool); if (!ignoreEvolution) { - species = getPokemonSpecies(species).getTrainerSpeciesForLevel(level, true, strength); + species = getPokemonSpecies(species).getTrainerSpeciesForLevel(level, true, strength, scene.currentBattle.waveIndex); } return scene.addEnemyPokemon(getPokemonSpecies(species), level, trainerSlot, undefined, undefined, postProcess); }; @@ -975,7 +1006,7 @@ function getSpeciesFilterRandomPartyMemberFunc(speciesFilter: PokemonSpeciesFilt const originalSpeciesFilter = speciesFilter; speciesFilter = (species: PokemonSpecies) => (allowLegendaries || (!species.legendary && !species.subLegendary && !species.mythical)) && !species.isTrainerForbidden() && originalSpeciesFilter(species); return (scene: BattleScene, level: integer, strength: PartyMemberStrength) => { - const ret = scene.addEnemyPokemon(getPokemonSpecies(scene.randomSpecies(scene.currentBattle.waveIndex, level, false, speciesFilter).getTrainerSpeciesForLevel(level, true, strength)), level, trainerSlot, undefined, undefined, postProcess); + const ret = scene.addEnemyPokemon(getPokemonSpecies(scene.randomSpecies(scene.currentBattle.waveIndex, level, false, speciesFilter).getTrainerSpeciesForLevel(level, true, strength, scene.currentBattle.waveIndex)), level, trainerSlot, undefined, undefined, postProcess); return ret; }; } @@ -1309,9 +1340,9 @@ export const trainerConfigs: TrainerConfigs = { [TrainerType.MAGMA_GRUNT]: new TrainerConfig(++t).setHasGenders("Magma Grunt Female").setHasDouble("Magma Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) .setSpeciesPools({ [TrainerPoolTier.COMMON]: [Species.SLUGMA, Species.POOCHYENA, Species.NUMEL, Species.ZIGZAGOON, Species.DIGLETT, Species.MAGBY, Species.TORKOAL, Species.BALTOY, Species.BARBOACH], - [TrainerPoolTier.UNCOMMON]: [Species.SOLROCK, Species.HIPPOPOTAS, Species.SANDACONDA, Species.PHANPY, Species.SWINUB, Species.GLIGAR], + [TrainerPoolTier.UNCOMMON]: [Species.SOLROCK, Species.HIPPOPOTAS, Species.SANDACONDA, Species.PHANPY, Species.ROLYCOLY, Species.GLIGAR], [TrainerPoolTier.RARE]: [Species.TRAPINCH, Species.HEATMOR], - [TrainerPoolTier.SUPER_RARE]: [Species.TURTONATOR, Species.CHARCADET] + [TrainerPoolTier.SUPER_RARE]: [Species.CAPSAKID, Species.CHARCADET] }), [TrainerType.TABITHA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("magma_admin", "magma", [Species.CAMERUPT]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), [TrainerType.COURTNEY]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("magma_admin_female", "magma", [Species.CAMERUPT]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), @@ -1331,10 +1362,9 @@ export const trainerConfigs: TrainerConfigs = { [TrainerPoolTier.RARE]: [Species.HISUI_GROWLITHE, Species.HISUI_QWILFISH, Species.HISUI_SNEASEL], [TrainerPoolTier.SUPER_RARE]: [Species.HISUI_ZORUA, Species.HISUI_SLIGGOO] }), - - [TrainerType.JUPITER]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander_female", "galactic", [Species.SKUNTANK]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.MARS]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander_female", "galactic", [Species.PURUGLY]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.SATURN]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander", "galactic", [Species.TOXICROAK]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.JUPITER]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander_female", "galactic", [Species.SKUNTANK]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_admin").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.MARS]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander_female", "galactic", [Species.PURUGLY]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_admin").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.SATURN]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander", "galactic", [Species.TOXICROAK]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_admin").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), [TrainerType.PLASMA_GRUNT]: new TrainerConfig(++t).setHasGenders("Plasma Grunt Female").setHasDouble("Plasma Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_plasma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) .setSpeciesPools({ [TrainerPoolTier.COMMON]: [Species.PATRAT, Species.LILLIPUP, Species.PURRLOIN, Species.SCRAFTY, Species.WOOBAT, Species.VANILLITE, Species.SANDILE, Species.TRUBBISH], @@ -1344,7 +1374,6 @@ export const trainerConfigs: TrainerConfigs = { }), [TrainerType.ZINZOLIN]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("plasma_sage", "plasma", [Species.CRYOGONAL]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_plasma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), [TrainerType.ROOD]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("plasma_sage", "plasma", [Species.SWOOBAT]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_plasma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.FLARE_GRUNT]: new TrainerConfig(++t).setHasGenders("Flare Grunt Female").setHasDouble("Flare Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_flare_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) .setSpeciesPools({ [TrainerPoolTier.COMMON]: [Species.FLETCHLING, Species.LITLEO, Species.PONYTA, Species.INKAY, Species.HOUNDOUR, Species.SKORUPI, Species.SCRAFTY, Species.CROAGUNK], @@ -1354,6 +1383,31 @@ export const trainerConfigs: TrainerConfigs = { }), [TrainerType.BRYONY]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("flare_admin_female", "flare", [Species.LIEPARD]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_flare_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), [TrainerType.XEROSIC]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("flare_admin", "flare", [Species.MALAMAR]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_flare_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.AETHER_GRUNT]: new TrainerConfig(++t).setHasGenders("Aether Grunt Female").setHasDouble("Aether Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aether_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [ Species.PIKIPEK, Species.ROCKRUFF, Species.ALOLA_DIGLETT, Species.YUNGOOS, Species.CORSOLA, Species.ALOLA_GEODUDE, Species.BOUNSWEET, Species.LILLIPUP, Species.ALOLA_MAROWAK], + [TrainerPoolTier.UNCOMMON]: [ Species.POLIWAG, Species.STUFFUL, Species.ALOLA_EXEGGUTOR, Species.CRABRAWLER, Species.CUTIEFLY, Species.ALOLA_RAICHU, Species.ORICORIO, Species.MUDBRAY], + [TrainerPoolTier.RARE]: [ Species.ORANGURU, Species.PASSIMIAN, Species.GALAR_CORSOLA, Species.ALOLA_SANDSHREW, Species.ALOLA_VULPIX, Species.TURTONATOR, Species.DRAMPA], + [TrainerPoolTier.SUPER_RARE]: [Species.JANGMO_O, Species.PORYGON] + }), + [TrainerType.FABA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("aether_admin", "aether", [Species.HYPNO]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aether_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.SKULL_GRUNT]: new TrainerConfig(++t).setHasGenders("Skull Grunt Female").setHasDouble("Skull Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_skull_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [ Species.SALANDIT, Species.ALOLA_RATTATA, Species.ALOLA_MEOWTH, Species.SCRAGGY, Species.KOFFING, Species.ALOLA_GRIMER, Species.MAREANIE, Species.SPINARAK, Species.TRUBBISH], + [TrainerPoolTier.UNCOMMON]: [ Species.FOMANTIS, Species.SABLEYE, Species.SANDILE, Species.ALOLA_MAROWAK, Species.PANCHAM, Species.DROWZEE, Species.ZUBAT, Species.VENIPEDE, Species.VULLABY], + [TrainerPoolTier.RARE]: [Species.SANDYGAST, Species.PAWNIARD, Species.MIMIKYU, Species.DHELMISE, Species.GASTLY, Species.WISHIWASHI], + [TrainerPoolTier.SUPER_RARE]: [Species.GRUBBIN, Species.DEWPIDER] + }), + [TrainerType.PLUMERIA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("skull_admin", "skull", [Species.SALAZZLE]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_skull_admin").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.MACRO_GRUNT]: new TrainerConfig(++t).setHasGenders("Macro Grunt Female").setHasDouble("Macro Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_macro_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [ Species.CUFANT, Species.GALAR_MEOWTH, Species.KLINK, Species.ROOKIDEE, Species.CRAMORANT, Species.GALAR_ZIGZAGOON, Species.SKWOVET, Species.STEELIX, Species.MAWILE, Species.FERROSEED], + [TrainerPoolTier.UNCOMMON]: [ Species.DRILBUR, Species.MAGNEMITE, Species.HATENNA, Species.ARROKUDA, Species.APPLIN, Species.GALAR_PONYTA, Species.GALAR_YAMASK, Species.SINISTEA, Species.RIOLU], + [TrainerPoolTier.RARE]: [Species.FALINKS, Species.BELDUM, Species.GALAR_FARFETCHD, Species.GALAR_MR_MIME, Species.HONEDGE, Species.SCIZOR, Species.GALAR_DARUMAKA], + [TrainerPoolTier.SUPER_RARE]: [Species.DURALUDON, Species.DREEPY] + }), + [TrainerType.OLEANA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("macro_admin", "macro", [Species.GARBODOR]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_oleana").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.BROCK]: new TrainerConfig((t = TrainerType.BROCK)).initForGymLeader(signatureSpecies["BROCK"], true, Type.ROCK).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), [TrainerType.MISTY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MISTY"], false, Type.WATER).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), [TrainerType.LT_SURGE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["LT_SURGE"], true, Type.ELECTRIC).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), @@ -1730,7 +1784,7 @@ export const trainerConfigs: TrainerConfigs = { p.generateName(); })), [TrainerType.ARCHIE_2]: new TrainerConfig(++t).setName("Archie").initForEvilTeamLeader("Aqua Boss", [], true).setMixedBattleBgm("battle_aqua_magma_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.KINGDRA, Species.LUDICOLO], TrainerSlot.TRAINER, true, p => { + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.EMPOLEON, Species.LUDICOLO], TrainerSlot.TRAINER, true, p => { p.setBoss(true, 2); p.generateAndPopulateMoveset(); p.pokeball = PokeballType.ULTRA_BALL; @@ -1743,9 +1797,9 @@ export const trainerConfigs: TrainerConfigs = { p.generateAndPopulateMoveset(); p.abilityIndex = 2; // Swift Swim })) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.HUNTAIL, Species.GOREBYSS], TrainerSlot.TRAINER, true, p => { + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.OVERQWIL ], TrainerSlot.TRAINER, true, p => { p.generateAndPopulateMoveset(); - p.abilityIndex = 0; // Swift Swim + p.abilityIndex = 1; // Swift Swim })) .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.SHARPEDO], TrainerSlot.TRAINER, true, p => { p.setBoss(true, 2); @@ -1760,11 +1814,11 @@ export const trainerConfigs: TrainerConfigs = { p.pokeball = PokeballType.MASTER_BALL; })), [TrainerType.CYRUS]: new TrainerConfig(++t).setName("Cyrus").initForEvilTeamLeader("Galactic Boss", []).setMixedBattleBgm("battle_galactic_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.GYARADOS, Species.BASCULEGION])) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.HONCHKROW, Species.HISUI_BRAVIARY])) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.CROBAT, Species.OVERQWIL])) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.AZELF, Species.UXIE, Species.MESPRIT])) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.HOUNDOOM], TrainerSlot.TRAINER, true, p => { + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.GYARADOS ])) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.HONCHKROW, Species.HISUI_BRAVIARY ])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.CROBAT, Species.GLISCOR ])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.AZELF, Species.UXIE, Species.MESPRIT ])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.HOUNDOOM ], TrainerSlot.TRAINER, true, p => { p.generateAndPopulateMoveset(); p.pokeball = PokeballType.ULTRA_BALL; p.formIndex = 1; @@ -1810,15 +1864,20 @@ export const trainerConfigs: TrainerConfigs = { p.pokeball = PokeballType.ULTRA_BALL; })), [TrainerType.GHETSIS_2]: new TrainerConfig(++t).setName("Ghetsis").initForEvilTeamLeader("Plasma Boss", [], true).setMixedBattleBgm("battle_plasma_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.SLITHER_WING, Species.IRON_MOTH], TrainerSlot.TRAINER, true, p => { + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.GENESECT ], TrainerSlot.TRAINER, true, p => { p.setBoss(true, 2); p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; + p.pokeball = PokeballType.MASTER_BALL; + p.formIndex = Utils.randSeedInt(5); })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.DURANT])) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.DARMANITAN, Species.GALAR_DARMANITAN])) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.KINGAMBIT])) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.HYDREIGON, Species.IRON_JUGULIS], TrainerSlot.TRAINER, true, p => { + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.BASCULEGION, Species.JELLICENT ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.gender = Gender.MALE; + p.formIndex = 1; + })) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.KINGAMBIT ])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.VOLCARONA, Species.SLITHER_WING ])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.HYDREIGON, Species.IRON_JUGULIS ], TrainerSlot.TRAINER, true, p => { p.setBoss(true, 2); p.generateAndPopulateMoveset(); p.pokeball = PokeballType.ULTRA_BALL; @@ -1829,12 +1888,15 @@ export const trainerConfigs: TrainerConfigs = { p.pokeball = PokeballType.MASTER_BALL; })), [TrainerType.LYSANDRE]: new TrainerConfig(++t).setName("Lysandre").initForEvilTeamLeader("Flare Boss", []).setMixedBattleBgm("battle_flare_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.MIENSHAO])) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.HONCHKROW, Species.TALONFLAME])) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.PYROAR])) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.MILOTIC])) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.HELIOLISK])) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.GYARADOS], TrainerSlot.TRAINER, true, p => { + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.MIENSHAO ])) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.HONCHKROW, Species.TALONFLAME ])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.PYROAR ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.gender = Gender.MALE; + })) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.CLAWITZER, Species.DRAGALGE ])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.HELIOLISK, Species.MALAMAR ])) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.GYARADOS ], TrainerSlot.TRAINER, true, p => { p.setBoss(true, 2); p.generateAndPopulateMoveset(); p.pokeball = PokeballType.ULTRA_BALL; @@ -1847,10 +1909,13 @@ export const trainerConfigs: TrainerConfigs = { p.generateAndPopulateMoveset(); p.pokeball = PokeballType.ULTRA_BALL; })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.GHOLDENGO, Species.AEGISLASH])) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.PYROAR])) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.GOODRA, Species.HISUI_GOODRA])) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.GYARADOS], TrainerSlot.TRAINER, true, p => { + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PYROAR ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.gender = Gender.MALE; + })) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.IRON_MOTH ])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.GOODRA, Species.HISUI_GOODRA ])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.GYARADOS ], TrainerSlot.TRAINER, true, p => { p.setBoss(true, 2); p.generateAndPopulateMoveset(); p.pokeball = PokeballType.ULTRA_BALL; @@ -1862,4 +1927,111 @@ export const trainerConfigs: TrainerConfigs = { p.generateAndPopulateMoveset(); p.pokeball = PokeballType.MASTER_BALL; })), + [TrainerType.LUSAMINE]: new TrainerConfig(++t).setName("Lusamine").initForEvilTeamLeader("Aether Boss", []).setMixedBattleBgm("battle_aether_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.CLEFABLE ])) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.LILLIGANT, Species.HISUI_LILLIGANT ])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.MILOTIC, Species.PRIMARINA ])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.GALAR_SLOWBRO, Species.GALAR_SLOWKING ])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.BEWEAR ])) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.NIHILEGO ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + })), + [TrainerType.LUSAMINE_2]: new TrainerConfig(++t).setName("Lusamine").initForEvilTeamLeader("Aether Boss", [], true).setMixedBattleBgm("battle_aether_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.CLEFABLE ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.MILOTIC, Species.PRIMARINA ])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.PHEROMOSA ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.STAKATAKA, Species.CELESTEELA, Species.GUZZLORD ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.NIHILEGO ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.NECROZMA ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })), + [TrainerType.GUZMA]: new TrainerConfig(++t).setName("Guzma").initForEvilTeamLeader("Skull Boss", []).setMixedBattleBgm("battle_skull_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.LOKIX, Species.YANMEGA ])) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.HERACROSS ])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.SCIZOR, Species.KLEAVOR ])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.GALVANTULA, Species.VIKAVOLT])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.PINSIR ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.formIndex = 1; + p.generateName(); + })) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.GOLISOPOD ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + })), + [TrainerType.GUZMA_2]: new TrainerConfig(++t).setName("Guzma").initForEvilTeamLeader("Skull Boss", [], true).setMixedBattleBgm("battle_skull_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.GOLISOPOD ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.abilityIndex = 2; //Anticipation + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.HISUI_SAMUROTT, Species.CRAWDAUNT ], TrainerSlot.TRAINER, true, p => { + p.abilityIndex = 2; //Sharpness, Adaptability + })) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.SCIZOR, Species.KLEAVOR ])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.PINSIR ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.formIndex = 1; + p.generateName(); + })) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.BUZZWOLE ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.XURKITREE ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })), + [TrainerType.ROSE]: new TrainerConfig(++t).setName("Rose").initForEvilTeamLeader("Macro Boss", []).setMixedBattleBgm("battle_macro_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.ARCHALUDON ])) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.FERROTHORN, Species.ESCAVALIER ])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.SIRFETCHD, Species.MR_RIME ])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.CORVIKNIGHT ])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.PERRSERKER, Species.KLINKLANG ])) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.COPPERAJAH ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.formIndex = 1; + p.generateName(); + })), + [TrainerType.ROSE_2]: new TrainerConfig(++t).setName("Rose").initForEvilTeamLeader("Macro Boss", [], true).setMixedBattleBgm("battle_macro_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.ARCHALUDON ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.AEGISLASH, Species.GHOLDENGO ])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.DRACOVISH, Species.DRACOZOLT ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.abilityIndex = 1; //Strong Jaw, Hustle + })) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.MELMETAL ])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.GALAR_ARTICUNO, Species.GALAR_ZAPDOS, Species.GALAR_MOLTRES ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.COPPERAJAH ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.formIndex = 1; + p.generateName(); + })), }; diff --git a/src/data/type.ts b/src/data/type.ts index 7a9f7f3605e..47bea8dd72b 100644 --- a/src/data/type.ts +++ b/src/data/type.ts @@ -23,7 +23,7 @@ export enum Type { export type TypeDamageMultiplier = 0 | 0.125 | 0.25 | 0.5 | 1 | 2 | 4 | 8; -export function getTypeDamageMultiplier(attackType: integer, defType: integer): TypeDamageMultiplier { +export function getTypeDamageMultiplier(attackType: Type, defType: Type): TypeDamageMultiplier { if (attackType === Type.UNKNOWN || defType === Type.UNKNOWN) { return 1; } @@ -33,26 +33,10 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): switch (attackType) { case Type.FIGHTING: return 2; - case Type.NORMAL: - case Type.FLYING: - case Type.POISON: - case Type.GROUND: - case Type.ROCK: - case Type.BUG: - case Type.STEEL: - case Type.FIRE: - case Type.WATER: - case Type.GRASS: - case Type.ELECTRIC: - case Type.PSYCHIC: - case Type.ICE: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.GHOST: - default: return 0; + default: + return 1; } case Type.FIGHTING: switch (attackType) { @@ -60,25 +44,12 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.PSYCHIC: case Type.FAIRY: return 2; - case Type.NORMAL: - case Type.FIGHTING: - case Type.POISON: - case Type.GROUND: - case Type.GHOST: - case Type.STEEL: - case Type.FIRE: - case Type.WATER: - case Type.GRASS: - case Type.ELECTRIC: - case Type.ICE: - case Type.DRAGON: - return 1; case Type.ROCK: case Type.BUG: case Type.DARK: return 0.5; default: - return 0; + return 1; } case Type.FLYING: switch (attackType) { @@ -86,43 +57,20 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.ELECTRIC: case Type.ICE: return 2; - case Type.NORMAL: - case Type.FLYING: - case Type.POISON: - case Type.GHOST: - case Type.STEEL: - case Type.FIRE: - case Type.WATER: - case Type.PSYCHIC: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.FIGHTING: case Type.BUG: case Type.GRASS: return 0.5; case Type.GROUND: - default: return 0; + default: + return 1; } case Type.POISON: switch (attackType) { case Type.GROUND: case Type.PSYCHIC: return 2; - case Type.NORMAL: - case Type.FLYING: - case Type.ROCK: - case Type.GHOST: - case Type.STEEL: - case Type.FIRE: - case Type.WATER: - case Type.ELECTRIC: - case Type.ICE: - case Type.DRAGON: - case Type.DARK: - return 1; case Type.FIGHTING: case Type.POISON: case Type.BUG: @@ -130,7 +78,7 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.FAIRY: return 0.5; default: - return 0; + return 1; } case Type.GROUND: switch (attackType) { @@ -138,25 +86,13 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.GRASS: case Type.ICE: return 2; - case Type.NORMAL: - case Type.FIGHTING: - case Type.FLYING: - case Type.GROUND: - case Type.BUG: - case Type.GHOST: - case Type.STEEL: - case Type.FIRE: - case Type.PSYCHIC: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.POISON: case Type.ROCK: return 0.5; case Type.ELECTRIC: - default: return 0; + default: + return 1; } case Type.ROCK: switch (attackType) { @@ -166,23 +102,13 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.WATER: case Type.GRASS: return 2; - case Type.ROCK: - case Type.BUG: - case Type.GHOST: - case Type.ELECTRIC: - case Type.PSYCHIC: - case Type.ICE: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.NORMAL: case Type.FLYING: case Type.POISON: case Type.FIRE: return 0.5; default: - return 0; + return 1; } case Type.BUG: switch (attackType) { @@ -190,51 +116,26 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.ROCK: case Type.FIRE: return 2; - case Type.NORMAL: - case Type.POISON: - case Type.BUG: - case Type.GHOST: - case Type.STEEL: - case Type.WATER: - case Type.ELECTRIC: - case Type.PSYCHIC: - case Type.ICE: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.FIGHTING: case Type.GROUND: case Type.GRASS: return 0.5; default: - return 0; + return 1; } case Type.GHOST: switch (attackType) { case Type.GHOST: case Type.DARK: return 2; - case Type.FLYING: - case Type.GROUND: - case Type.ROCK: - case Type.STEEL: - case Type.FIRE: - case Type.WATER: - case Type.GRASS: - case Type.ELECTRIC: - case Type.PSYCHIC: - case Type.ICE: - case Type.DRAGON: - case Type.FAIRY: - return 1; case Type.POISON: case Type.BUG: return 0.5; case Type.NORMAL: case Type.FIGHTING: - default: return 0; + default: + return 1; } case Type.STEEL: switch (attackType) { @@ -242,11 +143,6 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.GROUND: case Type.FIRE: return 2; - case Type.GHOST: - case Type.WATER: - case Type.ELECTRIC: - case Type.DARK: - return 1; case Type.NORMAL: case Type.FLYING: case Type.ROCK: @@ -259,8 +155,9 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.FAIRY: return 0.5; case Type.POISON: - default: return 0; + default: + return 1; } case Type.FIRE: switch (attackType) { @@ -268,16 +165,6 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.ROCK: case Type.WATER: return 2; - case Type.NORMAL: - case Type.FIGHTING: - case Type.FLYING: - case Type.POISON: - case Type.GHOST: - case Type.ELECTRIC: - case Type.PSYCHIC: - case Type.DRAGON: - case Type.DARK: - return 1; case Type.BUG: case Type.STEEL: case Type.FIRE: @@ -286,33 +173,20 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.FAIRY: return 0.5; default: - return 0; + return 1; } case Type.WATER: switch (attackType) { case Type.GRASS: case Type.ELECTRIC: return 2; - case Type.NORMAL: - case Type.FIGHTING: - case Type.FLYING: - case Type.POISON: - case Type.GROUND: - case Type.ROCK: - case Type.BUG: - case Type.GHOST: - case Type.PSYCHIC: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.STEEL: case Type.FIRE: case Type.WATER: case Type.ICE: return 0.5; default: - return 0; + return 1; } case Type.GRASS: switch (attackType) { @@ -322,49 +196,24 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.FIRE: case Type.ICE: return 2; - case Type.NORMAL: - case Type.FIGHTING: - case Type.ROCK: - case Type.GHOST: - case Type.STEEL: - case Type.PSYCHIC: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.GROUND: case Type.WATER: case Type.GRASS: case Type.ELECTRIC: return 0.5; default: - return 0; + return 1; } case Type.ELECTRIC: switch (attackType) { case Type.GROUND: return 2; - case Type.NORMAL: - case Type.FIGHTING: - case Type.POISON: - case Type.ROCK: - case Type.BUG: - case Type.GHOST: - case Type.FIRE: - case Type.WATER: - case Type.GRASS: - case Type.PSYCHIC: - case Type.ICE: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.FLYING: case Type.STEEL: case Type.ELECTRIC: return 0.5; default: - return 0; + return 1; } case Type.PSYCHIC: switch (attackType) { @@ -372,25 +221,11 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.GHOST: case Type.DARK: return 2; - case Type.NORMAL: - case Type.FLYING: - case Type.POISON: - case Type.GROUND: - case Type.ROCK: - case Type.STEEL: - case Type.FIRE: - case Type.WATER: - case Type.GRASS: - case Type.ELECTRIC: - case Type.ICE: - case Type.DRAGON: - case Type.FAIRY: - return 1; case Type.FIGHTING: case Type.PSYCHIC: return 0.5; default: - return 0; + return 1; } case Type.ICE: switch (attackType) { @@ -399,24 +234,10 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.STEEL: case Type.FIRE: return 2; - case Type.NORMAL: - case Type.FLYING: - case Type.POISON: - case Type.GROUND: - case Type.BUG: - case Type.GHOST: - case Type.WATER: - case Type.GRASS: - case Type.ELECTRIC: - case Type.PSYCHIC: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.ICE: return 0.5; default: - return 0; + return 1; } case Type.DRAGON: switch (attackType) { @@ -424,25 +245,13 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.DRAGON: case Type.FAIRY: return 2; - case Type.NORMAL: - case Type.FIGHTING: - case Type.FLYING: - case Type.POISON: - case Type.GROUND: - case Type.ROCK: - case Type.BUG: - case Type.GHOST: - case Type.STEEL: - case Type.PSYCHIC: - case Type.DARK: - return 1; case Type.FIRE: case Type.WATER: case Type.GRASS: case Type.ELECTRIC: return 0.5; default: - return 0; + return 1; } case Type.DARK: switch (attackType) { @@ -450,106 +259,33 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.BUG: case Type.FAIRY: return 2; - case Type.NORMAL: - case Type.FLYING: - case Type.POISON: - case Type.GROUND: - case Type.ROCK: - case Type.STEEL: - case Type.FIRE: - case Type.WATER: - case Type.GRASS: - case Type.ELECTRIC: - case Type.ICE: - case Type.DRAGON: - return 1; case Type.GHOST: case Type.DARK: return 0.5; case Type.PSYCHIC: - default: return 0; + default: + return 1; } case Type.FAIRY: switch (attackType) { case Type.POISON: case Type.STEEL: return 2; - case Type.NORMAL: - case Type.FLYING: - case Type.GROUND: - case Type.ROCK: - case Type.GHOST: - case Type.FIRE: - case Type.WATER: - case Type.GRASS: - case Type.ELECTRIC: - case Type.PSYCHIC: - case Type.ICE: - case Type.FAIRY: - return 1; case Type.FIGHTING: case Type.BUG: case Type.DARK: return 0.5; case Type.DRAGON: - default: return 0; + default: + return 1; } case Type.STELLAR: return 1; } - return 0; -} - -/** - * Retrieve the types resisting a given type - * @returns An array populated with Types, or an empty array if no resistances exist (Unknown or Stellar type) - */ -export function getTypeResistances(type: number): Type[] { - switch (type) { - case Type.NORMAL: - return [Type.ROCK, Type.STEEL, Type.GHOST]; - case Type.FIGHTING: - return [Type.FLYING, Type.POISON, Type.BUG, Type.PSYCHIC, Type.FAIRY, Type.GHOST]; - case Type.FLYING: - return [Type.ROCK, Type.ELECTRIC, Type.STEEL]; - case Type.POISON: - return [Type.POISON, Type.GROUND, Type.ROCK, Type.GHOST, Type.STEEL]; - case Type.GROUND: - return [Type.BUG, Type.GRASS, Type.FLYING]; - case Type.ROCK: - return [Type.FIGHTING, Type.GROUND, Type.STEEL]; - case Type.BUG: - return [Type.FIGHTING, Type.FLYING, Type.POISON, Type.GHOST, Type.STEEL, Type.FIRE, Type.FAIRY]; - case Type.GHOST: - return [Type.DARK, Type.NORMAL]; - case Type.STEEL: - return [Type.STEEL, Type.FIRE, Type.WATER, Type.ELECTRIC]; - case Type.FIRE: - return [Type.ROCK, Type.FIRE, Type.WATER, Type.DRAGON]; - case Type.WATER: - return [Type.WATER, Type.GRASS, Type.DRAGON]; - case Type.GRASS: - return [Type.FLYING, Type.POISON, Type.BUG, Type.STEEL, Type.FIRE, Type.GRASS, Type.DRAGON]; - case Type.ELECTRIC: - return [Type.GRASS, Type.ELECTRIC, Type.DRAGON, Type.GROUND]; - case Type.PSYCHIC: - return [Type.STEEL, Type.PSYCHIC]; - case Type.ICE: - return [Type.STEEL, Type.FIRE, Type.WATER, Type.ICE]; - case Type.DRAGON: - return [Type.STEEL, Type.FAIRY]; - case Type.DARK: - return [Type.FIGHTING, Type.DARK, Type.FAIRY]; - case Type.FAIRY: - return [Type.POISON, Type.STEEL, Type.FIRE]; - case Type.UNKNOWN: - case Type.STELLAR: - default: - return []; - } + return 1; } /** diff --git a/src/enums/challenges.ts b/src/enums/challenges.ts index 690e1cdc32d..c4dc7460dfe 100644 --- a/src/enums/challenges.ts +++ b/src/enums/challenges.ts @@ -3,5 +3,6 @@ export enum Challenges { SINGLE_TYPE, LOWER_MAX_STARTER_COST, LOWER_STARTER_POINTS, - FRESH_START + FRESH_START, + INVERSE_BATTLE, } diff --git a/src/enums/trainer-type.ts b/src/enums/trainer-type.ts index 1d4d9579ee3..835a2c9d039 100644 --- a/src/enums/trainer-type.ts +++ b/src/enums/trainer-type.ts @@ -72,6 +72,12 @@ export enum TrainerType { FLARE_GRUNT, BRYONY, XEROSIC, + AETHER_GRUNT, + FABA, + SKULL_GRUNT, + PLUMERIA, + MACRO_GRUNT, + OLEANA, ROCKET_BOSS_GIOVANNI_1, ROCKET_BOSS_GIOVANNI_2, MAXIE, @@ -84,6 +90,12 @@ export enum TrainerType { GHETSIS_2, LYSANDRE, LYSANDRE_2, + LUSAMINE, + LUSAMINE_2, + GUZMA, + GUZMA_2, + ROSE, + ROSE_2, BROCK = 200, MISTY, diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 756ee2a44cd..9fcbdd8dc6c 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -49,6 +49,7 @@ import { BerryType } from "#enums/berry-type"; import { Biome } from "#enums/biome"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; +import { Challenges } from "#enums/challenges"; import { getPokemonNameWithAffix } from "#app/messages.js"; import { DamagePhase } from "#app/phases/damage-phase.js"; import { FaintPhase } from "#app/phases/faint-phase.js"; @@ -250,7 +251,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { this.shiny = false; } - this.calculateStats(); + if (!dataSource) { + this.calculateStats(); + } } @@ -1315,12 +1318,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return 1; } } - - return getTypeDamageMultiplier(moveType, defType); + const multiplier = new Utils.NumberHolder(getTypeDamageMultiplier(moveType, defType)); + applyChallenges(this.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, multiplier); + return multiplier.value; }).reduce((acc, cur) => acc * cur, 1) as TypeDamageMultiplier; + const typeMultiplierAgainstFlying = new Utils.NumberHolder(getTypeDamageMultiplier(moveType, Type.FLYING)); + applyChallenges(this.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, typeMultiplierAgainstFlying); // Handle strong winds lowering effectiveness of types super effective against pure flying - if (!ignoreStrongWinds && arena.weather?.weatherType === WeatherType.STRONG_WINDS && !arena.weather.isEffectSuppressed(this.scene) && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2) { + if (!ignoreStrongWinds && arena.weather?.weatherType === WeatherType.STRONG_WINDS && !arena.weather.isEffectSuppressed(this.scene) && this.isOfType(Type.FLYING) && typeMultiplierAgainstFlying.value === 2) { multiplier /= 2; if (!simulated) { this.scene.queueMessage(i18next.t("weather:strongWindsEffectMessage")); @@ -2641,7 +2647,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } private fusionFaintCry(callback: Function): void { - const key = this.getSpeciesForm().getCryKey(this.formIndex); + const key = `cry/${this.getSpeciesForm().getCryKey(this.formIndex)}`; let i = 0; let rate = 0.85; const cry = this.scene.playSound(key, { rate: rate }) as AnySound; @@ -2649,7 +2655,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const tintSprite = this.getTintSprite(); let duration = cry.totalDuration * 1000; - let fusionCry = this.scene.playSound(this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex), { rate: rate }) as AnySound; + const fusionCryKey = `cry/${this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex)}`; + let fusionCry = this.scene.playSound(fusionCryKey, { rate: rate }) as AnySound; fusionCry.stop(); duration = Math.min(duration, fusionCry.totalDuration * 1000); fusionCry.destroy(); @@ -2693,7 +2700,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } if (i === transitionIndex) { SoundFade.fadeOut(this.scene, cry, Utils.fixedInt(Math.ceil((duration / rate) * 0.2))); - fusionCry = this.scene.playSound(this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex), Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0), rate: rate })); + fusionCry = this.scene.playSound(fusionCryKey, Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0), rate: rate })); SoundFade.fadeIn(this.scene, fusionCry, Utils.fixedInt(Math.ceil((duration / rate) * 0.2)), this.scene.masterVolume * this.scene.seVolume, 0); } rate *= 0.99; @@ -3757,6 +3764,18 @@ export class EnemyPokemon extends Pokemon { this.status = new Status(Overrides.OPP_STATUS_OVERRIDE); } + if (Overrides.OPP_GENDER_OVERRIDE) { + this.gender = Overrides.OPP_GENDER_OVERRIDE; + } + + const speciesId = this.species.speciesId; + + if (speciesId in Overrides.OPP_FORM_OVERRIDES + && Overrides.OPP_FORM_OVERRIDES[speciesId] + && this.species.forms[Overrides.OPP_FORM_OVERRIDES[speciesId]]) { + this.formIndex = Overrides.OPP_FORM_OVERRIDES[speciesId] ?? 0; + } + if (!dataSource) { this.generateAndPopulateMoveset(); @@ -3829,7 +3848,7 @@ export class EnemyPokemon extends Pokemon { this.moveset = (formIndex !== undefined ? formIndex : this.formIndex) ? [ new PokemonMove(Moves.DYNAMAX_CANNON), - new PokemonMove(Moves.SLUDGE_BOMB), + new PokemonMove(Moves.CROSS_POISON), new PokemonMove(Moves.FLAMETHROWER), new PokemonMove(Moves.RECOVER, 0, -4) ] @@ -3839,6 +3858,9 @@ export class EnemyPokemon extends Pokemon { new PokemonMove(Moves.FLAMETHROWER), new PokemonMove(Moves.COSMIC_POWER) ]; + if (this.scene.gameMode.hasChallenge(Challenges.INVERSE_BATTLE)) { + this.moveset[2] = new PokemonMove(Moves.THUNDERBOLT); + } break; default: super.generateAndPopulateMoveset(); diff --git a/src/field/trainer.ts b/src/field/trainer.ts index 68ebabbbe23..02827d0d69d 100644 --- a/src/field/trainer.ts +++ b/src/field/trainer.ts @@ -359,12 +359,12 @@ export default class Trainer extends Phaser.GameObjects.Container { let species = useNewSpeciesPool ? getPokemonSpecies(newSpeciesPool[Math.floor(Math.random() * newSpeciesPool.length)]) : template.isSameSpecies(index) && index > offset - ? getPokemonSpecies(battle.enemyParty[offset].species.getTrainerSpeciesForLevel(level, false, template.getStrength(offset))) + ? getPokemonSpecies(battle.enemyParty[offset].species.getTrainerSpeciesForLevel(level, false, template.getStrength(offset), this.scene.currentBattle.waveIndex)) : this.genNewPartyMemberSpecies(level, strength); // If the species is from newSpeciesPool, we need to adjust it based on the level and strength if (newSpeciesPool) { - species = getPokemonSpecies(species.getSpeciesForLevel(level, true, true, strength)); + species = getPokemonSpecies(species.getSpeciesForLevel(level, true, true, strength, this.scene.currentBattle.waveIndex)); } ret = this.scene.addEnemyPokemon(species, level, !this.isDouble() || !(index % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER); @@ -393,7 +393,7 @@ export default class Trainer extends Phaser.GameObjects.Container { species = this.scene.randomSpecies(battle.waveIndex, level, false, this.config.speciesFilter); } - let ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength)); + let ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength, this.scene.currentBattle.waveIndex)); let retry = false; console.log(ret.getName()); @@ -412,7 +412,7 @@ export default class Trainer extends Phaser.GameObjects.Container { console.log("Attempting reroll of species evolution to fit specialty type..."); let evoAttempt = 0; while (retry && evoAttempt++ < 10) { - ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength)); + ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength, this.scene.currentBattle.waveIndex)); console.log(ret.name); if (this.config.specialtyTypes.find(t => ret.isOfType(t))) { retry = false; diff --git a/src/loading-scene.ts b/src/loading-scene.ts index f4aa12c56c6..b086b0cb002 100644 --- a/src/loading-scene.ts +++ b/src/loading-scene.ts @@ -342,8 +342,8 @@ export class LoadingScene extends SceneBase { this.loadLoadingScreen(); - initVouchers(); initAchievements(); + initVouchers(); initStatsKeys(); initPokemonPrevolutions(); initBiomes(); diff --git a/src/locales/ca_ES/achv-female.json b/src/locales/ca_ES/achv.json similarity index 100% rename from src/locales/ca_ES/achv-female.json rename to src/locales/ca_ES/achv.json diff --git a/src/locales/ca_ES/config.ts b/src/locales/ca_ES/config.ts index 4229b20a583..4d8f6c9dc59 100644 --- a/src/locales/ca_ES/config.ts +++ b/src/locales/ca_ES/config.ts @@ -4,8 +4,7 @@ import ability from "./ability.json"; import abilityTriggers from "./ability-trigger.json"; import arenaFlyout from "./arena-flyout.json"; import arenaTag from "./arena-tag.json"; -import achvMale from "./achv-male.json"; -import achvFemale from "./achv-female.json"; +import achv from "./achv.json"; import battle from "./battle.json"; import battleScene from "./battle-scene.json"; import battleInfo from "./battle-info.json"; @@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,16 +71,11 @@ export const caEsConfig = { challenges, commandUiHandler, common, - PGMachv: achvMale, - PGFachv: achvFemale, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + achv, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/ca_ES/achv-male.json b/src/locales/ca_ES/dialogue-double-battle.json similarity index 100% rename from src/locales/ca_ES/achv-male.json rename to src/locales/ca_ES/dialogue-double-battle.json diff --git a/src/locales/ca_ES/dialogue-double-battle-female.json b/src/locales/ca_ES/dialogue-final-boss.json similarity index 100% rename from src/locales/ca_ES/dialogue-double-battle-female.json rename to src/locales/ca_ES/dialogue-final-boss.json diff --git a/src/locales/ca_ES/dialogue-double-battle-male.json b/src/locales/ca_ES/dialogue-misc.json similarity index 100% rename from src/locales/ca_ES/dialogue-double-battle-male.json rename to src/locales/ca_ES/dialogue-misc.json diff --git a/src/locales/ca_ES/dialogue-female.json b/src/locales/ca_ES/dialogue.json similarity index 100% rename from src/locales/ca_ES/dialogue-female.json rename to src/locales/ca_ES/dialogue.json diff --git a/src/locales/de/achv-male.json b/src/locales/de/achv-male.json deleted file mode 100644 index dcbaf2ebffc..00000000000 --- a/src/locales/de/achv-male.json +++ /dev/null @@ -1,264 +0,0 @@ -{ - "Achievements": { - "name": "Errungenschaften" - }, - "Locked": { - "name": "Gesperrt" - }, - "MoneyAchv": { - "description": "Häufe eine Gesamtsumme von {{moneyAmount}} ₽ an." - }, - "10K_MONEY": { - "name": "Besserverdiener" - }, - "100K_MONEY": { - "name": "Reich" - }, - "1M_MONEY": { - "name": "Millionär" - }, - "10M_MONEY": { - "name": "Einprozenter" - }, - "DamageAchv": { - "description": "Füge mit einem Treffer {{damageAmount}} Schaden zu." - }, - "250_DMG": { - "name": "Harte Treffer" - }, - "1000_DMG": { - "name": "Härtere Treffer" - }, - "2500_DMG": { - "name": "Das ist ne Menge Schaden!" - }, - "10000_DMG": { - "name": "One Punch Man" - }, - "HealAchv": { - "description": "Heile {{healAmount}} {{HP}} auf einmal. Mit einer Attacke, Fähigkeit oder einem gehaltenen Gegenstand." - }, - "250_HEAL": { - "name": "Anfänger-Heiler" - }, - "1000_HEAL": { - "name": "Gesundheitsprofi" - }, - "2500_HEAL": { - "name": "Kleriker" - }, - "10000_HEAL": { - "name": "Wiederherstellungsmeister" - }, - "LevelAchv": { - "description": "Erhöhe das Level eines Pokémon auf {{level}}." - }, - "LV_100": { - "name": "Warte, es gibt mehr!" - }, - "LV_250": { - "name": "Elite" - }, - "LV_1000": { - "name": "Geh noch höher hinaus!" - }, - "RibbonAchv": { - "description": "Sammle insgesamt {{ribbonAmount}} Bänder." - }, - "10_RIBBONS": { - "name": "Champion der Pokémon Liga" - }, - "25_RIBBONS": { - "name": "Bänder-Sammler" - }, - "50_RIBBONS": { - "name": "Bänder-Experte" - }, - "75_RIBBONS": { - "name": "Bänder-Guru" - }, - "100_RIBBONS": { - "name": "Bänder-Meister" - }, - "TRANSFER_MAX_BATTLE_STAT": { - "name": "Teamwork", - "description": "Nutze Staffette, während der Anwender mindestens eines Statuswertes maximiert hat." - }, - "MAX_FRIENDSHIP": { - "name": "Freundschaftsmaximierung", - "description": "Erreiche maximale Freundschaft bei einem Pokémon." - }, - "MEGA_EVOLVE": { - "name": "Megaverwandlung", - "description": "Megaentwickle ein Pokémon." - }, - "GIGANTAMAX": { - "name": "Absolute Einheit", - "description": "Gigadynamaximiere ein Pokémon." - }, - "TERASTALLIZE": { - "name": "Typen-Bonus Enthusiast", - "description": "Terrakristallisiere ein Pokémon." - }, - "STELLAR_TERASTALLIZE": { - "name": "Der geheime Typ", - "description": "Terrakristallisiere ein Pokémon zum Typen Stellar." - }, - "SPLICE": { - "name": "Unendliche Fusion", - "description": "Kombiniere zwei Pokémon mit einem DNS-Keil." - }, - "MINI_BLACK_HOLE": { - "name": "Ein Loch voller Items", - "description": "Erlange ein Mini-Schwarzes Loch." - }, - "CATCH_MYTHICAL": { - "name": "Mysteriöses!", - "description": "Fange ein mysteriöses Pokémon." - }, - "CATCH_SUB_LEGENDARY": { - "name": "Sub-Legendär", - "description": "Fange ein sub-legendäres Pokémon." - }, - "CATCH_LEGENDARY": { - "name": "Legendär", - "description": "Fange ein legendäres Pokémon." - }, - "SEE_SHINY": { - "name": "Schillerndes Licht", - "description": "Finde ein wildes schillerndes Pokémon." - }, - "SHINY_PARTY": { - "name": "Das ist Hingabe", - "description": "Habe ein Team aus schillernden Pokémon." - }, - "HATCH_MYTHICAL": { - "name": "Mysteriöses Ei", - "description": "Lass ein mysteriöses Pokémon aus einem Ei schlüpfen." - }, - "HATCH_SUB_LEGENDARY": { - "name": "Sub-Legendäres Ei", - "description": "Lass ein sub-legendäres Pokémon aus einem Ei schlüpfen." - }, - "HATCH_LEGENDARY": { - "name": "Legendäres Ei", - "description": "Lass ein legendäres Pokémon aus einem Ei schlüpfen." - }, - "HATCH_SHINY": { - "name": "Schillerndes Ei", - "description": "Lass ein schillerndes Pokémon aus einem Ei schlüpfen." - }, - "HIDDEN_ABILITY": { - "name": "Geheimes Talent", - "description": "Fang ein Pokémon mit versteckter Fähigkeit." - }, - "PERFECT_IVS": { - "name": "Zertifikat der Echtheit", - "description": "Erhalte ein Pokémon mit perfekten IS-Werten." - }, - "CLASSIC_VICTORY": { - "name": "Ungeschlagen", - "description": "Beende den klassischen Modus erfolgreich." - }, - "UNEVOLVED_CLASSIC_VICTORY": { - "name": "'Bringe dein Kind mit zur Arbeit'-Tag", - "description": "Beende den klassischen Modus erfolgreich mit mindestens einem nicht entwickeltem Pokémon in deinem Team" - }, - "MONO_GEN_ONE": { - "name": "Der originale Rivale", - "description": "Schließe die 'Nur 1. Generation' Herausforderung ab." - }, - "MONO_GEN_TWO": { - "name": "Generation 1.5", - "description": "Schließe die 'Nur 2. Generation' Herausforderung ab." - }, - "MONO_GEN_THREE": { - "name": "Zu viel Wasser?", - "description": "Schließe die 'Nur 3. Generation' Herausforderung ab." - }, - "MONO_GEN_FOUR": { - "name": "Ist SIE wirklich die Stärkste?", - "description": "Schließe die 'Nur 4. Generation' Herausforderung ab." - }, - "MONO_GEN_FIVE": { - "name": "Komplett Original", - "description": "Schließe die 'Nur 5. Generation' Herausforderung ab." - }, - "MONO_GEN_SIX": { - "name": "Fast Königlich", - "description": "Schließe die 'Nur 6. Generation' Herausforderung ab." - }, - "MONO_GEN_SEVEN": { - "name": "Technisch gesehen", - "description": "Schließe die 'Nur 7. Generation' Herausforderung ab." - }, - "MONO_GEN_EIGHT": { - "name": "Die Zeit des Champions", - "description": "Schließe die 'Nur 8. Generation' Herausforderung ab." - }, - "MONO_GEN_NINE": { - "name": "Sie hat es dir leicht gemacht...", - "description": "Schließe die 'Nur 9. Generation' Herausforderung ab." - }, - "MonoType": { - "description": "Beende die Monotyp-{{type}} Herausforderung." - }, - "MONO_NORMAL": { - "name": "Normaler Typ" - }, - "MONO_FIGHTING": { - "name": "Ich kenne Kung Fu." - }, - "MONO_FLYING": { - "name": "Ich glaube ich kann fliegen." - }, - "MONO_POISON": { - "name": "Kantos Liebling" - }, - "MONO_GROUND": { - "name": "Auf dem Boden bleiben." - }, - "MONO_ROCK": { - "name": "So hart wie Rocko." - }, - "MONO_BUG": { - "name": "Steche wie ein Bibor." - }, - "MONO_GHOST": { - "name": "Wer wird angerufen?" - }, - "MONO_STEEL": { - "name": "Stahlharte Entschlossenheit" - }, - "MONO_FIRE": { - "name": "Brennende Leidenschaft" - }, - "MONO_WATER": { - "name": "Wenn es regnet, schüttet es!" - }, - "MONO_GRASS": { - "name": "Grüner Daumen" - }, - "MONO_ELECTRIC": { - "name": "Elektrisierend" - }, - "MONO_PSYCHIC": { - "name": "Übernatürliches Talent" - }, - "MONO_ICE": { - "name": "Eis Eis Baby" - }, - "MONO_DRAGON": { - "name": "Siegfried bist du es?" - }, - "MONO_DARK": { - "name": "Es ist nur eine Phase!" - }, - "MONO_FAIRY": { - "name": "Ein ewiges Abenteuer!" - }, - "FRESH_START": { - "name": "Hussa, noch einmal von vorn!", - "description": "Schließe die 'Neuanfang' Herausforderung ab" - } -} \ No newline at end of file diff --git a/src/locales/de/achv-female.json b/src/locales/de/achv.json similarity index 89% rename from src/locales/de/achv-female.json rename to src/locales/de/achv.json index 5dd99c18eb1..d2e56089720 100644 --- a/src/locales/de/achv-female.json +++ b/src/locales/de/achv.json @@ -1,31 +1,4 @@ { - "10K_MONEY": { - "name": "Besserverdienerin" - }, - "1M_MONEY": { - "name": "Millionärin" - }, - "10000_DMG": { - "name": "One Punch Woman" - }, - "250_HEAL": { - "name": "Anfänger-Heilerin" - }, - "2500_HEAL": { - "name": "Klerikerin" - }, - "10000_HEAL": { - "name": "Wiederherstellungsmeisterin" - }, - "25_RIBBONS": { - "name": "Bänder-Sammlerin" - }, - "50_RIBBONS": { - "name": "Bänder-Expertin" - }, - "100_RIBBONS": { - "name": "Bänder-Meisterin" - }, "Achievements": { "name": "Errungenschaften" }, @@ -35,9 +8,17 @@ "MoneyAchv": { "description": "Häufe eine Gesamtsumme von {{moneyAmount}} ₽ an." }, + "10K_MONEY": { + "name": "Besserverdiener", + "name_female": "Besserverdienerin" + }, "100K_MONEY": { "name": "Reich" }, + "1M_MONEY": { + "name": "Millionär", + "name_female": "Millionärin" + }, "10M_MONEY": { "name": "Einprozenter" }, @@ -53,12 +34,28 @@ "2500_DMG": { "name": "Das ist ne Menge Schaden!" }, + "10000_DMG": { + "name": "One Punch Man", + "name_female": "One Punch Woman" + }, "HealAchv": { "description": "Heile {{healAmount}} {{HP}} auf einmal. Mit einer Attacke, Fähigkeit oder einem gehaltenen Gegenstand." }, + "250_HEAL": { + "name": "Anfänger-Heiler", + "name_female": "Anfänger-Heilerin" + }, "1000_HEAL": { "name": "Gesundheitsprofi" }, + "2500_HEAL": { + "name": "Kleriker", + "name_female": "Klerikerin" + }, + "10000_HEAL": { + "name": "Wiederherstellungsmeister", + "name_female": "Wiederherstellungsmeisterin" + }, "LevelAchv": { "description": "Erhöhe das Level eines Pokémon auf {{level}}." }, @@ -77,9 +74,21 @@ "10_RIBBONS": { "name": "Champion der Pokémon Liga" }, + "25_RIBBONS": { + "name": "Bänder-Sammler", + "name_female": "Bänder-Sammlerin" + }, + "50_RIBBONS": { + "name": "Bänder-Experte", + "name_female": "Bänder-Expertin" + }, "75_RIBBONS": { "name": "Bänder-Guru" }, + "100_RIBBONS": { + "name": "Bänder-Meister", + "name_female": "Bänder-Meisterin" + }, "TRANSFER_MAX_BATTLE_STAT": { "name": "Teamwork", "description": "Nutze Staffette, während der Anwender mindestens eines Statuswertes maximiert hat." @@ -260,5 +269,9 @@ "FRESH_START": { "name": "Hussa, noch einmal von vorn!", "description": "Schließe die 'Neuanfang' Herausforderung ab" + }, + "INVERSE_BATTLE": { + "name": "Spieglein, Spieglein an der Wand", + "description": "Schließe die 'Umkehrkampf' Herausforderung ab" } } \ No newline at end of file diff --git a/src/locales/de/battle.json b/src/locales/de/battle.json index 9e97a4d5b17..762b5848439 100644 --- a/src/locales/de/battle.json +++ b/src/locales/de/battle.json @@ -38,7 +38,7 @@ "learnMoveNotLearned": "{{pokemonName}} hat {{moveName}} nicht erlernt.", "learnMoveForgetQuestion": "Welche Attacke soll vergessen werden?", "learnMoveForgetSuccess": "{{pokemonName}} hat {{moveName}} vergessen.", - "countdownPoof": "@d{32}Eins, @d{15}zwei @d{15}und@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}schwupp!", + "countdownPoof": "@d{32}Eins, @d{15}zwei @d{15}und@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}schwupp!", "learnMoveAnd": "Und…", "levelCapUp": "Die Levelbeschränkung wurde auf {{levelCap}} erhöht!", "moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.", diff --git a/src/locales/de/bgm-name.json b/src/locales/de/bgm-name.json index d5f64a93338..1eab276a70a 100644 --- a/src/locales/de/bgm-name.json +++ b/src/locales/de/bgm-name.json @@ -45,6 +45,7 @@ "battle_legendary_lake_trio": "ORAS Vs. Seen-Trio", "battle_legendary_sinnoh": "ORAS Vs. Legendäres Sinnoh Pokémon", "battle_legendary_dia_pal": "ORAS Vs. Dialga & Palkia", + "battle_legendary_origin_forme": "PLA Vs. Urform Dialga & Palkia", "battle_legendary_giratina": "ORAS Vs. Giratina", "battle_legendary_arceus": "HGSS Vs. Arceus", "battle_legendary_unova": "SW Vs. Legendäres Einall Pokémon", @@ -59,6 +60,7 @@ "battle_legendary_zac_zam": "SWSH Vs. Zacian & Zamazenta", "battle_legendary_glas_spec": "SWSH Vs. Polaross & Phantoross", "battle_legendary_calyrex": "SWSH Vs. Coronospa", + "battle_legendary_riders": "SWSH Vs. Schimmelreiter & Rappenreiter Coronospa", "battle_legendary_birds_galar": "SWSH Vs. Legendäre Galar-Vögel", "battle_legendary_ruinous": "KAPU Vs. Schätze des Unheils", "battle_legendary_kor_mir": "KAPU Die Tiefen von Zone Null", @@ -78,11 +80,21 @@ "battle_galactic_grunt": "BDSP Vs. Team Galaktik Rüpel", "battle_plasma_grunt": "SW Vs. Team Plasma Rüpel", "battle_flare_grunt": "XY Vs. Team Flare Rüpel", + "battle_aether_grunt": "SM Vs. Æther Foundation", + "battle_skull_grunt": "SM Vs. Team Skull Rüpel", + "battle_macro_grunt": "SWSH Vs. Trainer", + "battle_galactic_admin": "BDSP Vs. Team Galactic Commander", + "battle_skull_admin": "SM Vs. Team Skull Vorstand", + "battle_oleana": "SWSH Vs. Oleana", "battle_rocket_boss": "USUM Vs. Giovanni", "battle_aqua_magma_boss": "ORAS Vs. Team Aqua & Magma Boss", "battle_galactic_boss": "BDSP Vs. Zyrus", "battle_plasma_boss": "S2W2 Vs. G-Cis", "battle_flare_boss": "XY Vs. Flordelis", + "battle_aether_boss": "SM Vs. Samantha", + "battle_skull_boss": "SM Vs. Bromley", + "battle_macro_boss": "SWSH Vs. Rose", + "abyss": "PMD Erkundungsteam Himmel Dunkelkrater", "badlands": "PMD Erkundungsteam Himmel Kargtal", "beach": "PMD Erkundungsteam Himmel Feuchtklippe", @@ -135,4 +147,4 @@ "heal": "SW Pokémon-Heilung", "menu": "PMD Erkundungsteam Himmel Willkommen in der Welt der Pokémon!", "title": "PMD Erkundungsteam Himmel Top-Menü-Thema" -} \ No newline at end of file +} diff --git a/src/locales/de/challenges.json b/src/locales/de/challenges.json index 1b41a707a81..17c33353bc6 100644 --- a/src/locales/de/challenges.json +++ b/src/locales/de/challenges.json @@ -25,5 +25,12 @@ "desc": "Du kannst nur die ursprünglichen Starter verwenden, genau so, als hättest du gerade erst mit Pokérogue begonnen.", "value.0": "Aus", "value.1": "An" + }, + "inverseBattle": { + "name": "Umkehrkampf", + "shortName": "Umkehrkampf", + "desc": "Die Typen-Effektivität wird umgekehrt, und kein Typ ist gegen einen anderen Typ immun.\nDeaktiviert die Erfolge anderer Herausforderungen.", + "value.0": "Aus", + "value.1": "An" } } \ No newline at end of file diff --git a/src/locales/de/config.ts b/src/locales/de/config.ts index 28c3332a55f..772bfb6d1d5 100644 --- a/src/locales/de/config.ts +++ b/src/locales/de/config.ts @@ -4,8 +4,7 @@ import ability from "./ability.json"; import abilityTriggers from "./ability-trigger.json"; import arenaFlyout from "./arena-flyout.json"; import arenaTag from "./arena-tag.json"; -import achvMale from "./achv-male.json"; -import achvFemale from "./achv-female.json"; +import achv from "./achv.json"; import battle from "./battle.json"; import battleScene from "./battle-scene.json"; import battleInfo from "./battle-info.json"; @@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,16 +71,11 @@ export const deConfig = { challenges, commandUiHandler, common, - PGMachv: achvMale, - PGFachv: achvFemale, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + achv, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/de/dialogue-double-battle-male.json b/src/locales/de/dialogue-double-battle-male.json deleted file mode 100644 index ec7cf375c0c..00000000000 --- a/src/locales/de/dialogue-double-battle-male.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "blue_red_double": { - "encounter": { - "1": "Blau: Hey Rot, lass uns ihnen zeigen, was wir drauf haben!\n$Rot: ...\n$Blau: Das ist die Macht von Alabastia!" - }, - "victory": { - "1": "Blau: Das war ein großartiger Kampf!\n$Rot: ..." - } - }, - "red_blue_double": { - "encounter": { - "1": "Rot: ...!\n$Blau: Er redet nicht viel...\n$Blau: Aber lass dich davon nicht täuschen! Er ist schließlich ein Champ!" - }, - "victory": { - "1": "Rot: ...!\n$Blau: Das nächste Mal gewinnen wir!" - } - }, - "tate_liza_double": { - "encounter": { - "1": "Ben: Hehehe...Bist du überrascht?\n$Svenja: Wir sind zwei Arenaleiter auf einmal!\n$Ben: Wir sind Zwillinge!\n$Svenja: Wir müssen nicht reden um uns gegenseitig zu verstehen!\n$Ben: Die doppelte Kraft...\n$Svenja: Kannst du ihr standhalten?" - }, - "victory": { - "1": "Ben: Was? Unsere Kombination war perfekt!\n$Svenja: Sieht so aus als müssten wir wohl mehr tranieren..." - } - }, - "liza_tate_double": { - "encounter": { - "1": "Svenja: Hihihi... Bist du überrascht?\n$Ben: Ja, wir sind wirklich zwei Arenaleiter auf einmal!\n$Svenja: Das ist mein Zwillingsbruder Ben!\n$Ben: Und das meine Zwillingsschwester Svenja!\n$Svenja: Wir sind die perfekte Kombo!" - }, - "victory": { - "1": "Svenja: Sind wir...\n$Ben: ...nicht so stark wie wir dachten?" - } - }, - "wallace_steven_double": { - "encounter": { - "1": "Troy: Wassili, lass uns ihnen die Kraft von Champions zeigen!\n$Wassili: Wir zeigen dir die Kraft von Hoenn!\n$Troy: Los gehts!" - }, - "victory": { - "1": "Troy: Das war ein großartiger Kampf!\n$Wassili: Das nächste Mal gewinnen wir!" - } - }, - "steven_wallace_double": { - "encounter": { - "1": "Troy: Hast du irgendwelche seltenen Pokémon?\n$Wassili: Troy... Wir sind hier um zu kämpfen und nicht um mit unseren Pokémon zu prahlen...\n$Troy: Oh... Wenn das so ist... Lass uns anfangen!" - }, - "victory": { - "1": "Troy: Jetzt da wir mit Kämpfen fertig sind... Lass uns mit unsereren Pokémon prahlen!\n$Wassili: Troy..." - } - }, - "alder_iris_double": { - "encounter": { - "1": "Lauro: Wir sind die stärksten Trainer aus Einall!\n$Lilia: Kämpfe gegen starke Trainer machen am meisten Spaß!" - }, - "victory": { - "1": "Lauro: Wow! Du bist super stark!\n$Lilia: Beim nächsten Mal schlagen wir dich!" - } - }, - "iris_alder_double": { - "encounter": { - "1": "Lilia: Willkommen Herausforderer! Ich bin DER Champion von Einall!\n$Lauro: Lilia, bist du nicht etwas zu aufgeregt?" - }, - "victory": { - "1": "Lilia: Eine solche Niederlage ist nicht einfach zu verkraften...\n$Lauro: Aber wir wachsen an unseren Niederlagen und werden immer besser!" - } - }, - "marnie_piers_double": { - "encounter": { - "1": "Mary: Bruder, lass uns ihnen die Kraft von Spikeford zeigen!\n$Nezz: Wir bringen die Dunkelheit!" - }, - "victory": { - "1": "Mary: Du hast Licht in unsere Dunkelheit gebracht!\n$Piers: Es ist viel zu hell..." - } - }, - "piers_marnie_double": { - "encounter": { - "1": "Nezz: Bereit für ein Konzert?\n$Mary: Bruder...Sie sind hier um zu kämpfen, nicht um zu singen..." - }, - "victory": { - "1": "Nezz: Das war mal ein großartiges Konzert!\n$Marnie: Bruder..." - } - } -} \ No newline at end of file diff --git a/src/locales/de/dialogue-double-battle-female.json b/src/locales/de/dialogue-double-battle.json similarity index 100% rename from src/locales/de/dialogue-double-battle-female.json rename to src/locales/de/dialogue-double-battle.json diff --git a/src/locales/de/dialogue-final-boss-male.json b/src/locales/de/dialogue-final-boss-male.json deleted file mode 100644 index bffbd779be0..00000000000 --- a/src/locales/de/dialogue-final-boss-male.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "encounter": "Es scheint, als wäre es wieder mal an der Zeit.\nDu weißt, warum du hierher kommen musst, oder?\n$Dich hat es hierher gezogen, du warst bereits hier.\nUnzählige Male.\n$Obwohl, vielleicht doch nicht unzählig.\nUm genau zu sein, dies ist der {{cycleCount}}te Zyklus.\n$Du verlierst jeden Zyklus dein Gedächtnis. Trotzdem \nbleibt etwas, ein Teil deines ehemaligen Ichs, erhalten.\n$Bis jetzt hast du es noch nicht vollbracht zu siegen, aber dieses Mal spüre ich eine andere Präsenz in dir.\n\n$Du bist der Einzige hier, aber es kommt mir so vor als wäre da...jemand anderes.\n$Wirst du endlich beweisen, dass du ein würdiger Herausforder bist?\nDie Herausforderung auf die ich seit Jahrtausenden warte?\n$Lass uns beginnen.","firstStageWin": "Ahh verstehe. Diese Präsenz, die ich gespürt habe, ist wirklich real.\nEs scheint als müsste ich micht nicht länger zurück halten.\n$Enttäusche mich nicht.", - "secondStageWin": "…Herrlich." -} \ No newline at end of file diff --git a/src/locales/de/dialogue-final-boss-female.json b/src/locales/de/dialogue-final-boss.json similarity index 100% rename from src/locales/de/dialogue-final-boss-female.json rename to src/locales/de/dialogue-final-boss.json diff --git a/src/locales/de/dialogue-male.json b/src/locales/de/dialogue-male.json deleted file mode 100644 index 0f8e0122c8c..00000000000 --- a/src/locales/de/dialogue-male.json +++ /dev/null @@ -1,2545 +0,0 @@ -{ - "youngster": { - "encounter": { - "1": "Hey, willst du kämpfen?", - "2": "Bist du auch ein neuer Trainer?", - "3": "Hey, ich habe dich noch nie gesehen. Lass uns kämpfen!", - "4": "Ich habe gerade verloren und suche nach neuen Pokémon.\nWarte! Du siehst schwach aus! Lass uns kämpfen!", - "5": "Haben wir uns schon mal getroffen oder nicht? Ich erinnere mich nicht wirklich\n$Nun, ich denke, es ist trotzdem schön, dich zu treffen!", - "6": "Okay, lass uns kämpfen!", - "7": "Okay, hier komme ich! Ich zeige dir meine Kraft!", - "8": "Fan fan fan... Ich zeige dir wie fantastisch meine Pokémon sind!", - "9": "Es ist nicht nötig, Zeit mit Begrüßungen zu verschwenden.\nSobald du bereit bist geht es los!", - "10": "Lass deine Deckung nicht fallen, sonst weinst du, wenn dich ein Kind besiegt.", - "11": "Ich habe meine Pokémon mit großer Sorgfalt aufgezogen. Du darfst ihnen nicht wehtun!", - "12": "Schön, dass du es geschafft hast! Von hier an wird es nicht einfacher.", - "13": "Die Kämpfe gehen immer weiter! Willkommen in der Welt ohne Ende!" - }, - "victory": { - "1": "Wow! Du bist stark!", - "2": "Ich hatte keine Chance, oder?", - "3": "Wenn ich älter bin, werde ich dich besiegen!", - "4": "Ugh. Ich habe keine Pokémon mehr.", - "5": "Das kann nicht sein… DAS KANN NICHT SEIN! Wie konnte ich schon wieder verlieren…", - "6": "Nein! Ich habe verloren!", - "7": "Wow! Du bist unglaublich! Ich bin erstaunt und überrascht!", - "8": "Kann es sein… Wie… Meine Pokémon und ich sind die stärksten, aber…", - "9": "Das nächste Mal werde ich dich besiegen! Lass uns wieder kämpfen!", - "10": "Man! Kannst du nicht sehen, dass ich nur ein Kind bin? Es war nicht fair von dir, so hart zu kämpfen!", - "11": "Deine Pokémon sind unglaublich! Tauschst du mit mir?", - "12": "Ich habe mich ein bisschen mitreißen lassen, worüber habe ich vorhin gesprochen?", - "13": "Ahaha! Da ist es! Genau! Du bist schon jetzt in dieser Welt zu Hause!" - } - }, - "lass": { - "encounter": { - "1": "Lass uns kämpfen, wollen wir?", - "2": "Du siehst wie ein neuer Trainer aus. Lass uns kämpfen!", - "3": "Ich erkenne dich nicht. Wie wäre es mit einem Kampf?", - "4": "Lass uns einen lustigen Pokémon-Kampf haben!", - "5": "Ich zeige dir, wie man Pokémon wirklich einsetzt!", - "6": "Ein ernsthafter Kampf beginnt mit einem ernsten Anfang! Bist du sicher, dass du bereit bist?", - "7": "Du bist nur einmal jung. Und du hast nur eine Chance bei einem bestimmten Kampf.\n$Bald wirst du nur noch eine Erinnerung sein.", - "8": "Du solltest es leicht mit mir angehen, OK? Aber ich kämpfe ernsthaft!", - "9": "Die Schule ist langweilig. Ich habe nichts zu tun. Gähn. Ich kämpfe nur, um die Zeit totzuschlagen." - }, - "victory": { - "1": "Das war beeindruckend! Ich habe noch viel zu lernen.", - "2": "Ich dachte nicht, dass du mich so schlagen würdest…", - "3": "Ich hoffe, wir haben eines Tages ein Rematch.", - "4": "Das war ziemlich erstaunlich! Du hast mich total erschöpft…", - "5": "Du hast mir tatsächlich eine Lektion erteilt! Du bist ziemlich erstaunlich!", - "6": "Ernsthaft, ich habe verloren. Das ist, wie, ernsthaft deprimierend, aber du warst ernsthaft cool.", - "7": "Ich brauche keine Erinnerungen wie diese. Löschen der Erinnerung…", - "8": "Hey! Ich habe dir gesagt, du sollst es leicht mit mir angehen!\n$Trotzdem bist du ziemlich cool, wenn du ernsthaft bist.", - "9": "Ich werde langsam müde vom Kämpfen… Es muss etwas Neues zu tun geben…" - } - }, - "breeder": { - "encounter": { - "1": "Gehorsame Pokémon, eigensinnige Pokémon… Pokémon haben einzigartige Eigenschaften.", - "2": "Auch wenn meine Erziehung und mein Verhalten schlecht sind, habe ich meine Pokémon gut aufgezogen.", - "3": "Hmm, disziplinierst du deine Pokémon? Zu viel Verwöhnen ist nicht gut." - }, - "victory": { - "1": "Es ist wichtig, die Eigenschaften jedes Pokémon zu pflegen und zu trainieren.", - "2": "Im Gegensatz zu meinem teuflischen Selbst sind dies einige gute Pokémon.", - "3": "Zu viel Lob kann sowohl Pokémon als auch Menschen verwöhnen." - }, - "defeat": { - "1": "Du solltest nicht wütend auf deine Pokémon werden, auch wenn du einen Kampf verlierst.", - "2": "Richtig? Ziemlich gute Pokémon, oder? Ich bin dafür geeignet, Dinge großzuziehen.", - "3": "Egal wie sehr du deine Pokémon liebst,\n$du musst sie trotzdem disziplinieren, wenn sie sich schlecht benehmen." - } - }, - "breeder_female": { - "encounter": { - "1": "Pokémon verraten dich nie. Sie erwidern die ganze Liebe, die du ihnen gibst.", - "2": "Soll ich dir einen Tipp geben, wie man gute Pokémon trainiert?", - "3": "Ich habe diese sehr speziellen Pokémon mit einer speziellen Methode aufgezogen." - }, - "victory": { - "1": "Ugh… So sollte das nicht laufen. Habe ich die falsche Mischung verabreicht?", - "2": "Wie konnte das meinen Pokémon passieren… Was fütterst du deine Pokémon?", - "3": "Wenn ich verliere, sagt dir das, dass ich nur die Zeit totgeschlagen habe.\n$Es verletzt mein Ego überhaupt nicht." - }, - "defeat": { - "1": "Das beweist, dass meine Pokémon meine Liebe angenommen haben.", - "2": "Der wahre Trick, um gute Pokémon zu trainieren, besteht darin, gute Pokémon zu fangen.", - "3": "Pokémon werden stark oder schwach, je nachdem, wie du sie großziehst." - } - }, - "fisherman": { - "encounter": { - "1": "Aack! Du hast mich einen Biss verlieren lassen!\nWas wirst du dagegen tun?", - "2": "Geh weg! Du erschreckst die Pokémon!", - "3": "Mal sehen, ob du einen Sieg an Land ziehen kannst!" - }, - "victory": { - "1": "Vergiss es einfach.", - "2": "Nächstes Mal werde ich den Triumph an Land ziehen!", - "3": "Ich glaube, ich habe die Strömungen diesmal unterschätzt." - } - }, - "fisherman_female": { - "encounter": { - "1": "Woah! Ich habe einen großen Fang gemacht!", - "2": "Die Leine ist drin, bereit, den Erfolg an Land zu ziehen!", - "3": "Bereit, Wellen zu schlagen!" - }, - "victory": { - "1": "Ich komme mit einem stärkeren Haken zurück.", - "2": "Ich werde das nächste Mal den Sieg an Land ziehen.", - "3": "Ich schärfe nur meine Haken für das Comeback!" - } - }, - "swimmer": { - "encounter": { - "1": "Zeit, einzutauchen!", - "2": "Lass uns die Wellen des Sieges reiten!", - "3": "Bereit, einen Sprung ins Wasser zu machen!" - }, - "victory": { - "1": "Getränkt in Niederlage!", - "2": "Eine Welle der Niederlage!", - "3": "Zurück ans Ufer, schätze ich." - } - }, - "backpacker": { - "encounter": { - "1": "Packe deine Sachen, es geht los!", - "2": "Mal sehen, ob du mithalten kannst!", - "3": "Bereit machen, Herausforderer!", - "4": "Ich habe 20 Jahre damit verbracht, mich selbst zu finden… Aber wo bin ich?" - }, - "victory": { - "1": "Diesmal bin ich gestolpert!", - "2": "Oh, ich glaube, ich bin verloren.", - "3": "Sackgasse!", - "4": "Warte eine Sekunde! Hey! Weißt du nicht, wer ich bin?" - } - }, - "ace_trainer": { - "encounter": { - "1": "Du scheinst ziemlich zuversichtlich zu sein.", - "2": "Deine Pokémon… Zeig sie mir…", - "3": "Weil ich ein Ass-Trainer bin, denken die Leute, ich sei stark.", - "4": "Weißt du, was es braucht, um ein Ass-Trainer zu sein?" - }, - "victory": { - "1": "Ja… Du hast gute Pokémon…", - "2": "Was?! Aber ich bin ein Kampfgott!", - "3": "Natürlich, du bist der Hauptcharakter!", - "4": "OK! OK! Du könntest ein Ass-Trainer sein!" - }, - "defeat": { - "1": "Ich widme meinen Körper und meine Seele den Pokémon-Kämpfen!", - "2": "Alles innerhalb meiner Erwartungen… Nichts Überraschendes…", - "3": "Ich dachte, ich würde zu einem zerbrechlichen Menschen heranwachsen, \n$der aussieht, als würde er zerbrechen, wenn du ihn zu fest drückst.", - "4": "Natürlich bin ich stark und verliere nicht. Es ist wichtig, dass ich anmutig gewinne." - } - }, - "parasol_lady": { - "encounter": { - "1": "Zeit, das Schlachtfeld mit Eleganz und Anmut zu betreten!" - }, - "victory": { - "1": "Meine Eleganz bleibt ungebrochen!" - } - }, - "twins": { - "encounter": { - "1": "Mach dich bereit, denn wenn wir zusammenarbeiten, gibt es doppelten Ärger!", - "2": "Zwei Herzen, eine Strategie – mal sehen, ob du mit unserer Zwillingskraft mithalten kannst!", - "3": "Hoffe, du bist bereit für doppelten Ärger, denn wir werden dir einheizen!" - }, - "victory": { - "1": "Wir haben vielleicht diese Runde verloren, aber unsere Bindung bleibt unzerbrechlich!", - "2": "Unser Zwillingsgeist wird nicht lange getrübt bleiben.", - "3": "Wir werden als dynamisches Duo stärker zurückkommen!" - }, - "defeat": { - "1": "Zwillingskraft herrscht vor!", - "2": "Zwei Herzen, ein Triumph!", - "3": "Doppelte Freude, doppelter Siegestanz!" - } - }, - "cyclist": { - "encounter": { - "1": "Mach dich bereit, meinen Staub zu schlucken!", - "2": "Mach dich bereit, Herausforderer! Ich werde dich im Staub zurücklassen!", - "3": "Volle Fahrt voraus, mal sehen, ob du mithalten kannst!" - }, - "victory": { - "1": "Die Speichen stehen still, aber die Entschlossenheit dreht weiter.", - "2": "Abgehängt!", - "3": "Der Weg zum Sieg hat viele Kurven und Wendungen, die es noch zu erkunden gilt." - } - }, - "black_belt": { - "encounter": { - "1": "Ich lobe deinen Mut, mich herauszufordern! Denn ich bin derjenige mit dem stärksten Tritt!", - "2": "Oh, ich verstehe. Möchtest du in Stücke geschnitten werden? Oder bevorzugst du die Rolle des Punchingballs?" - }, - "victory": { - "1": "Oh. Die Pokémon haben gekämpft. Mein starker Tritt hat überhaupt nicht geholfen.", - "2": "Hmmm… Wenn ich sowieso verlieren würde, wollte ich wenigstens total vermöbelt werden." - } - }, - "battle_girl": { - "encounter": { - "1": "Du musst mich nicht beeindrucken. Du kannst gegen mich verlieren." - }, - "victory": { - "1": "Es ist schwer, sich zu verabschieden, aber uns läuft die Zeit davon…" - } - }, - "hiker": { - "encounter": { - "1": "Mein mittelalterlicher Bauch gibt mir so viel Gravitas wie die Berge, die ich besteige!", - "2": "Ich habe diesen kräftigen Körper von meinen Eltern geerbt… Ich bin wie eine lebende Bergkette…" - }, - "victory": { - "1": "Zumindest kann ich nicht verlieren, wenn es um BMI geht!", - "2": "Es ist nicht genug… Es ist nie genug. Mein schlechtes Cholesterin ist nicht hoch genug…" - } - }, - "ranger": { - "encounter": { - "1": "Wenn ich von der Natur umgeben bin, hören die meisten anderen Dinge auf, wichtig zu sein.", - "2": "Wenn ich ohne die Natur in meinem Leben lebe, fühle ich mich wie ein Fisch ohne Wasser." - }, - "victory": { - "1": "Es spielt keine Rolle für die Weite der Natur, ob ich gewinne oder verliere…", - "2": "So etwas ist ziemlich trivial im Vergleich zu den erdrückenden Gefühlen des Stadtlebens." - }, - "defeat": { - "1": "Ich habe den Kampf gewonnen. Aber der Sieg ist nichts im Vergleich zur Weite der Natur…", - "2": "Ich bin sicher, das mein Sieg nur dank der Natur möglich war." - } - }, - "scientist": { - "encounter": { - "1": "Meine Forschung wird diese Welt zu Frieden und Freude führen." - }, - "victory": { - "1": "Ich bin ein Genie… Ich sollte nicht gegen jemanden wie dich verlieren…" - } - }, - "school_kid": { - "encounter": { - "1": "…Heehee. Ich bin zuversichtlich in meine Berechnungen und Analysen.", - "2": "Ich sammle so viel Erfahrung wie möglich, weil ich eines Tages ein Arenaleiter sein möchte." - }, - "victory": { - "1": "Ohhhh… Berechnungen und Analysen sind kein Gegner für den Zufall…", - "2": "Auch schwierige, anstrengende Erfahrungen haben ihren Zweck, denke ich." - } - }, - "artist": { - "encounter": { - "1": "Früher war ich beliebt, aber jetzt bin ich völlig veraltet." - }, - "victory": { - "1": "Mit der Zeit ändern sich auch die Werte. Das habe ich zu spät erkannt." - } - }, - "guitarist": { - "encounter": { - "1": "Mach dich bereit, den Rhythmus der Niederlage zu spüren, während ich meinen Weg zum Sieg spiele!" - }, - "victory": { - "1": "Für den Moment zum Schweigen gebracht, aber meine Melodie der Widerstandsfähigkeit wird weiterspielen." - } - }, - "worker": { - "encounter": { - "1": "Es stört mich, dass die Leute mich immer missverstehen. Ich bin garnicht so grob wie alle denken." - }, - "victory": { - "1": "Ich will wirklich nicht, dass meine Haut verbrennt, also möchte ich im Schatten arbeiten." - } - }, - "worker_female": { - "encounter": { - "1": "Es stört mich, dass die Leute mich immer missverstehen. Ich bin garnicht so grob wie alle denken." - }, - "victory": { - "1": "Ich will wirklich nicht, dass meine Haut verbrennt, also möchte ich im Schatten arbeiten." - }, - "defeat": { - "1": "Mein Körper und mein Geist sind nicht immer unbedingt synchron." - } - }, - "worker_double": { - "encounter": { - "1": "Ich zeige dir, dass wir dich brechen können. Wir haben auf dem Feld trainiert!" - }, - "victory": { - "1": "Wie seltsam… Wie konnte das passieren… Ich hätte nicht ausgemuskelt werden sollen." - } - }, - "hex_maniac": { - "encounter": { - "1": "Ich höre normalerweise nur klassische Musik, aber wenn ich verliere,\n$werde ich ein bisschen New Age ausprobieren!", - "2": "Ich werde mit jeder Träne stärker, die ich weine." - }, - "victory": { - "1": "Ist das der Beginn des Zeitalters des Wassermanns? Ich bin bereit für die Veränderung.", - "2": "Jetzt kann ich noch stärker werden. Ich wachse mit jedem Groll." - }, - "defeat": { - "1": "New Age bezieht sich einfach auf Komponisten der klassischen Musik des 20. Jahrhunderts, richtig?", - "2": "Lass dich nicht von Traurigkeit oder Frustration aufhalten.\n$Du kannst deine Groll nutzen, um dich zu motivieren." - } - }, - "psychic": { - "encounter": { - "1": "Hallo! Konzentrier dich!" - }, - "victory": { - "1": "Eeeeek!" - } - }, - "officer": { - "encounter": { - "1": "Bereite dich vor, denn die Gerechtigkeit wird gleich vollstreckt!", - "2": "Bereit, das Gesetz zu verteidigen und die Gerechtigkeit auf dem Schlachtfeld zu wahren!" - }, - "victory": { - "1": "Die Gerechtigkeit auf meinen Schultern fühlt sich schwerer an denn je…", - "2": "Die Schatten der Niederlage schweben über dem Revier." - } - }, - "beauty": { - "encounter": { - "1": "Mein letzter Kampf überhaupt… So möchte ich, dass wir diesen Kampf sehen…" - }, - "victory": { - "1": "Es war schön… Lass uns irgendwann wieder einen letzten Kampf haben…" - } - }, - "baker": { - "encounter": { - "1": "Hoffe, du bist bereit, die Niederlage zu schmecken!" - }, - "victory": { - "1": "Ich werde ein Comeback backen." - } - }, - "biker": { - "encounter": { - "1": "Zeit, aufzudrehen und dich im Staub zurückzulassen!" - }, - "victory": { - "1": "Ich werde für das nächste Rennen tunen." - } - }, - "archer": { - "encounter": { - "1": "Bevor du weitergehst, lass uns sehen, wie du dich gegen uns, Team Rocket, schlägst!", - "2": "Ich habe Berichte erhalten, dass deine Fähigkeiten nicht unbedeutend sind.\n$Mal sehen, ob sie wahr sind.", - "3": "Ich bin Atlas, ein Vorstand von Team Rocket.\n$Und ich mache es den Feinden unserer Organisation nicht leicht." - }, - "victory": { - "1": "Was für ein Fehler!", - "2": "Mit meinen aktuellen Fähigkeiten war ich der Aufgabe doch nicht gewachsen.", - "3": "V-verzeih mir, Giovanni... Dass ich von einem einfachen Trainer besiegt wurde..." - } - }, - "ariana": { - "encounter": { - "1": "Halt! Wir können niemanden herumlaufen lassen. \n$Es ist schädlich für den Stolz von Team Rocket, verstehst du.", - "2": "Ich weiß nicht und es ist mir egal, ob das, was ich tue, richtig oder falsch ist...\n$Ich vertraue einfach auf Giovanni und tue, was mir gesagt wird.", - "3": "Dein Trip endet hier. Ich werde dich erledigen!" - }, - "victory": { - "1": "Tch, du bist wirklich stark. Es ist schade. \n$Wenn du Team Rocket beitreten würdest, könntest du ein Vorstand werden.", - "2": "Ich... ich bin zerstört...", - "3": "Aaaieeeee! Das kann nicht passieren! Ich habe hart gekämpft, aber trotzdem verloren..." - } - }, - "proton": { - "encounter": { - "1": "Was willst du? Wenn du unsere Arbeit unterbrichst, erwarte keine Gnade!", - "2": "Was haben wir hier? Ich werde oft als der gruseligste und grausamste Typ bei Team Rocket bezeichnet…\n$Ich rate dir dringend, dich nicht in unsere Geschäfte einzumischen!", - "3": "Ich bin Proton, ein Admin von Team Rocket. Ich bin hier, um deinem Einmischen ein Ende zu setzen!" - }, - "victory": { - "1": "Die Festung ist gefallen! Alle Mann zurückziehen!", - "2": "Du hast diesmal gewonnen… Aber alles, was du getan hast, war, den Zorn von Team Rocket zu vergrößern…", - "3": "Ich bin besiegt… Aber ich werde das nicht vergessen!" - } - }, - "petrel": { - "encounter": { - "1": "Muhahaha, wir haben auf dich gewartet. Ich? Du weißt nicht, wer ich bin? Ich bin Giovanni.\n$Der majestätische Giovanni höchstpersönlich! Wahahaha!\n$…Huh? Ich klinge überhaupt nicht wie Giovanni?\n$Ich sehe nicht einmal aus wie Giovanni?\n$Wie kommt das? Ich habe so hart daran gearbeitet, ihn nachzuahmen!", - "2": "Ich bin Lambda, ein Admin von Team Rocket. Ich werde nicht zulassen, dass du unsere Pläne störst!", - "3": "Rocket Vorstand Lambda wird sich um diesen Eindringling kümmern!" - }, - "victory": { - "1": "OK, OK. Ich sage dir, wo er ist.", - "2": "Ich… Ich konnte nichts tun… Giovanni, bitte vergib mir…", - "3": "Nein, ich kann das nicht auf mich sitzen lassen. Ich muss die anderen informieren…" - } - }, - "tabitha": { - "encounter": { - "1": "Hehehe! Du bist also bis hierher gekommen! Aber du bist zu spät!", - "2": "Hehehe... Schon hier, oder? Wir haben dich unterschätzt! Aber das war's! \n$Ich bin eine Klasse über den Rüpeln, die du bisher gesehen hast. Ich halte dich nicht hin.\n$Ich werde dich zermalmen!", - "3": "Ich werde dir eine kleine Kostprobe des Schmerzes geben! Ergebe dich!" - }, - "victory": { - "1": "Hehehe! Du hast mich vielleicht besiegt, aber du hast keine Chance gegen den Boss!\n$Wenn du jetzt aufgibst, musst du dich keiner ordentlichen Tracht Prügel stellen!", - "2": "Hehehe... Also habe ich auch verloren...", - "3": "Ahya! Wie konnte das passieren? Ein Vorstand wie ich von einem zufälligen Trainer besiegt..." - } - }, - "courtney": { - "encounter": { - "1": "Das Ding... Das Ding, das du hältst... Das ist es, was...\n$Das ist es, wonach wir von Team Magma suchen...", - "2": "... Nun dann... Auslöschen...", - "3": "...?! Du... Hm... ♪ Das trifft sich ausgezeichnet... ♪\n$Dann hole ich mir eben zuerst deine Pokémon... Her damit..." - }, - "victory": { - "1": "... ...Ändere... die Welt.", - "2": "Wie erwartet. Unerwartet. Du. Ziel erfasst... abgeschlossen.\n$Beginne... Experiment. Du. Für immer. Aha... ♪", - "3": "...Schon wieder? Das war unerwartet. ...Ich wusste es. Du... bist interessant! ...Haha. ♪" - } - }, - "shelly": { - "encounter": { - "1": "Ahahahaha! Du wirst dich in die Angelegenheiten von Team Aqua einmischen?\n$Du bist entweder absolut furchtlos, einfach unwissend oder beides!\n$Du bist so süß, dass es ekelhaft ist! Ich werde dich erledigen.", - "2": "Was ist das? Wer ist dieser verwöhnte Gör?", - "3": "Beruhige dich. Sei geduldig. Ich werde dich gleich zermalmen." - }, - "victory": { - "1": "Ahahahaha! Wir wurden unerwartet gestört! Uns bleiben keine Optionen.\n$Wir müssen uns zurückziehen. Aber das ist nicht das letzte Mal, dass du Team Aqua siehst!\n$Wir haben andere Pläne! Vergiss das nicht!", - "2": "Ahhh?! War ich zu nachsichtig mit dir?!", - "3": "Uh. Willst du mir sagen, dass du während des Kampfes noch besser geworden bist?\n$Du bist ein Gör mit einer glänzenden Zukunft…\n$Meine Pokémon und ich haben keine Kraft mehr zu kämpfen…\n$Geh weiter… Geh und werde von Adrian zerstört." - } - }, - "matt": { - "encounter": { - "1": "Hoohahaha! Was, hast du eine Schraube locker oder so?\n$Sieh dich an, kleiner Makuhita-ähnlicher Trainer!", - "2": "Oho! Du! Du bist das lustige Kind!", - "3": "Was machst du hier? Bist du uns gefolgt?" - }, - "victory": { - "1": "Na gut, bis der Boss Zeit für dich hat, werde ich dein Gegner sein!", - "2": "Ich kann es fühlen! Ich kann es spüren, das ist klar! Die Stärke, die von dir ausgeht!\n$Mehr! Ich will noch mehr! Aber es sieht so aus, als hätten wir keine Zeit mehr...", - "3": "Das war Spaß! Ich wusste, dass du mir eine gute Zeit bieten würdest!\n$Ich freue mich darauf, dich eines Tages wieder zu treffen!" - } - }, - "mars": { - "encounter": { - "1": "Ich bin Mars, eine der obersten Commander von Team Galaktik.", - "2": "Die Vision von Team Galaktik für die Zukunft ist unbeirrt. Opposition wird gnadenlos zerschlagen!", - "3": "Fühlst du dich nervös? Das solltest du!" - }, - "victory": { - "1": "Das kann nicht passieren! Wie habe ich verloren?!", - "2": "Du hast etwas Können, das muss ich zugeben.", - "3": "Besiegt... Das war ein teurer Fehler." - } - }, - "jupiter": { - "encounter": { - "1": "Jupiter, Commander von Team Galaktik, zu Diensten.", - "2": "Widerstand ist zwecklos. Team Galaktik wird siegen!", - "3": "Du zitterst... Schon Angst?" - }, - "victory": { - "1": "Unmöglich... Ich habe verloren?!", - "2": "Beeindruckend, du hast Mut!", - "3": "So zu verlieren... Wie peinlich." - } - }, - "saturn": { - "encounter": { - "1": "Ich bin Saturn, Commander von Team Galaktik.", - "2": "Unsere Mission ist absolut. Jeder Widerstand wird vernichtet!", - "3": "Ist das Angst, die ich in deinen Augen sehe?" - }, - "victory": { - "1": "Unmöglich... Von dir besiegt?!", - "2": "Du hast dich als würdiger Gegner erwiesen.", - "3": "Besiegt in der Niederlage... Das ist inakzeptabel." - } - }, - "zinzolin": { - "encounter": { - "1": "Du könntest eine Bedrohung für Team Plasma werden, also werden wir dich hier und jetzt eliminieren!", - "2": "Oh, zum Heulen... Ich hatte nicht erwartet, in dieser eisigen Kälte kämpfen zu müssen!", - "3": "Du bist ein beeindruckender Trainer, dass du es so weit geschafft hast. Aber hier endet es." - }, - "victory": { - "1": "G-Cis... Ich habe versagt...", - "2": "Es ist bitterkalt. Ich zittere. Ich leide. Doch ich stehe immer noch siegreich da.", - "3": "Hm. Du bist ein klügerer Trainer, als ich erwartet habe, aber nicht klug genug." - } - }, - "rood": { - "encounter": { - "1": "Du bist eine Bedrohung für Team Plasma. Wir können dich hier und jetzt nicht laufen lassen!", - "2": "Oh, dieser eisige Wind... Ich hätte nie gedacht, dass ich hier kämpfen müsste!", - "3": "Du bist ein bemerkenswerter Trainer, dass du es bis hierher geschafft hast. Aber hier wird es enden." - }, - "victory": { - "1": "G-Cis... Ich habe meine Mission nicht erfüllt...", - "2": "Die Kälte ist durchdringend. Ich zittere. Ich leide. Doch ich habe gesiegt.", - "3": "Hm. Du bist ein talentierter Trainer, aber leider nicht talentiert genug." - } - }, - "xerosic": { - "encounter": { - "1": "Ah ha ha! Es wäre mir ein Vergnügen. Komm schon, kleiner Trainer! Zeig mir, was du drauf hast!", - "2": "Hm... Du bist mächtiger, als du aussiehst. Ich frage mich, wie viel Energie in dir steckt.", - "3": "Ich habe auf dich gewartet! Ich muss ein wenig Forschung an dir betreiben! Komm, lass uns beginnen!" - }, - "victory": { - "1": "Ah, du bist ziemlich stark. Oh ja—sehr stark, in der Tat.", - "2": "Ding-ding-ding! Du hast es geschafft! Dem Sieger gebührt die Beute!", - "3": "Wunderbar! Erstaunlich! Du hast enorme Fähigkeiten und Mut!" - } - }, - "bryony": { - "encounter": { - "1": "Ich bin Begonia, und es wäre mir ein Vergnügen, gegen dich zu kämpfen. Zeig mir, was du drauf hast.", - "2": "Beeindruckend... Du bist mächtiger, als du aussiehst. Zeig mir das wahre Ausmaß deiner Energie.", - "3": "Ich habe deine Ankunft erwartet. Es ist Zeit für einen kleinen Test. Sollen wir beginnen?" - }, - "victory": { - "1": "Du bist ziemlich stark. Oh ja—sehr stark, in der Tat.", - "2": "Ding-ding-ding! Du hast dich gut geschlagen. Der Sieg gehört dir.", - "3": "Wunderbar! Bemerkenswert! Deine Fähigkeiten und dein Mut sind lobenswert." - } - }, - "firebreather": { - "encounter": { - "1": "Meine Flammen werden dich verschlingen!", - "2": "Meine Seele hat Feuer gefangen. Ich werde dir zeigen, wie heiß sie brennt!", - "3": "Komm näher und sieh dir meine Flammen an!" - }, - "victory": { - "1": "Verbrannt bis zur Asche...", - "2": "Yow! Das ist heiß!", - "3": "Auuu! Ich habe mir die Nasenspitze verbrannt!" - } - }, - "sailor": { - "encounter": { - "1": "Matrose, du gehst über Bord, wenn du verlierst!", - "2": "Komm schon! Mein Stolz als Seemann steht auf dem Spiel!", - "3": "Ahoj! Bist du seekrank?" - }, - "victory": { - "1": "Argh! Von einem Kind besiegt!", - "2": "Dein Geist hat mich versenkt!", - "3": "Ich glaube, ich bin der der seekrank ist..." - } - }, - "rocket_grunt": { - "encounter": { - "1": "Jetzt gibt es Ärger!…\n$und es kommt noch härter!\n$Wir wollen über die Erde regieren…\n$und naja du kennst den Rest…!", - "2": "Wir führen gerade eine große Operation durch. Hast du vor uns zu stören?", - "3": "Gib uns deine Pokémon, oder stelle dich dem Zorn von Team Rocket!", - "4": "Team Rocket wird seinen Plan zur Vollendung bringen, Aus dem Weg!", - "5": "Los, gib uns deine Pokémon. Wir brauchen sie für unseren Plan!" - }, - "victory": { - "1": "Das war mal wieder ein Schuss in den Ofen!", - "2": "Dem Boss wird das aber nicht gefallen!", - "3": "Ich habe es vermasselt!", - "4": "Meine Kollegen werden das nicht tolerieren!", - "5": "Team Rocket wird wiederkehren! Das sage ich Jessie und James!" - } - }, - "magma_grunt": { - "encounter": { - "1": "Keiner, der sich Team Magma in den Weg stellt, bekommt Gnade, nicht einmal Kinder!", - "2": "Störe besser nicht unsere Pläne! Wir formen die Welt nach unseren Vorstellungen!", - "3": "Du stehst uns im Weg! Team Magma hat keine Zeit für Störenfriede wie dich!", - "4": "Bereite dich auf die Hölle vor, denn es wird bald sehr heiß!", - "5": "Wir werden die Macht des Vulkans entfesseln! Es wird gewaltig sein! Mach dich bereit!" - }, - "victory": { - "1": "Wie kann das sein? Ich bin Teil des mächtigen Team Magma! Wir streben nach der Verbesserung der Welt...", - "2": "Unglaublich, dass ich verloren habe! Mit meinen mächtigen Pokémon.", - "3": "Das kann nicht sein! Ich hab doch viel mehr Erfahrung als du!", - "4": "Verdammt... Ich hätte sofort in unser Versteck fliehen sollen...", - "5": "Du hast mich besiegt... Der Boss wird mich dafür zur Rechenschaft ziehen." - } - }, - "aqua_grunt": { - "encounter": { - "1": "Du willst dich also mit Team Aqua anlegen? Du traust dich ja was… Dich werfe ich über Bord!", - "2": "Du hast ganz schön Mut, dich mit Team Aqua anzulegen!", - "3": "Ich hoffe du hast einen Regenschirm dabei. Hier wird es jetzt nass!", - "4": "Wir, Team Aqua, existieren zum Wohle aller!", - "5": "Bereite dich darauf vor, von den Fluten meiner Pokémon weggespült zu werden!" - }, - "victory": { - "1": "Vielleicht sollte ich wohl lieber selber über die Planke gehen…", - "2": "Arrgh, ich habe nicht damit gerechnet, von einer Landratte gestört zu werden!", - "3": "Ich habe verloren?! Ich schätze, ich muss jetzt zurück zum Versteck schwimmen...", - "4": "Oh Mann, was für eine Katastrophe... Der Boss wird wütend sein...", - "5": "Du hast mich besiegt... Meinst du, der Boss wird mich dafür kielholen lassen?" - } - }, - "galactic_grunt": { - "encounter": { - "1": "Team Galaktik wird die Welt in eine bessere verwandeln! Und du wirst uns nicht aufhalten!", - "2": "Erlebe die Macht unserer Technologie und die Zukunft, die wir uns vorstellen!", - "3": "Im Namen von Team Galaktik werde ich jeden beseitigen, der uns im Weg steht!", - "4": "Mach dich bereit zu verlieren!", - "5": "Hoffentlich bist du bereit für eine kosmische Niederlage!" - }, - "victory": { - "1": "Zyrus wird uns für diese Niederlage bestrafen…", - "2": "Dieser Rückschlag bedeutet nichts in Hinsicht unseres großen Plans.", - "3": "Unsere Pläne sind größer als diese Niederlage.", - "4": "Wie ist das möglich?!", - "5": "Notiz an mich selbst: Pokémon-Kämpfe üben, so bald wie möglich." - } - }, - "plasma_grunt": { - "encounter": { - "1": "Pokémon sollten frei sein! Team Plasma wird sie befreien!", - "2": "Wenn ich gegen dich gewinne, lass deine Pokémon frei!", - "3": "Wenn du Team Plasma im Weg stehst, werde ich mich um dich kümmern!", - "4": "Team Plasma wird Pokémon von egoistischen Menschen wie dir befreien!", - "5": "Lass dich von unserem Aussehen nicht täuschen. Unsere Kampffähigkeiten sind überragend!" - }, - "victory": { - "1": "Wie konnte ich verlieren? Ich dachte, ich würde die Welt retten...", - "2": "Wie konnte ich nur verlieren...", - "3": "...Dieses Pokémon ist zu schwach, ich werde stärkere beschaffen müssen!", - "4": "Große Pläne stoßen immer auf Hindernisse.", - "5": "Das ist ein schwerer Rückschlag für Team Plasma..." - } - }, - "flare_grunt": { - "encounter": { - "1": "Deine Pokémon haben keine Chance gegen die Überlegenheit von Team Flare.", - "2": "Mach dich bereit, denn gleich wird es hier lichterloh brennen!", - "3": "Team Flare wird die Welt von allen Makeln befreien!", - "4": "Bereite dich auf die unvergleichliche Macht von Team Flare vor!", - "5": "Unsere Mission steht über allem, sogar über der Mode!" - }, - "victory": { - "1": "Diese Niederlage wirft einen Schatten auf meine Zukunft.", - "2": "Es scheint, dass ich meine Strategien überdenken muss. Zurück ans Reißbrett.", - "3": "Unglaublich?! Ich habe verloren?!", - "4": "Selbst in der Niederlage bleibt Team Flare unübertroffen in seiner Eleganz.", - "5": "Du hast mich besiegt, aber Team Flare wird immer in Glanz und Stil erstrahlen." - } - }, - "rocket_boss_giovanni_1": { - "encounter": { - "1": "Ich bin beeindruckt, du hast es bis hierher geschafft!\n$Ich bin Giovanni, der Anführer von Team Rocket!\n$Wir regieren den Untergrund von Kanto!\n$Und wir lassen sicherlich nicht zu, dass ein Kind uns aufhält!" - }, - "victory": { - "1": "Ich ziehe mich zurück, aber ich werde zurückkehren! Team Rocket wird niemals besiegt werden!" - }, - "defeat": { - "1": "Merke dir meine Worte. Nicht in der Lage zu sein,\n$deine eigene Stärke zu messen, zeigt, dass du immer noch ein Kind bist." - } - }, - "rocket_boss_giovanni_2": { - "encounter": { - "1": "Du schon wieder… Wie hast du mich gefunden? Team Rocket wird dich endlich aus der Welt schaffen!" - }, - "victory": { - "1": "Wie ist das möglich...? Der kostbare Traum von Team Rocket ist nicht mehr als eine Illusion geworden..." - }, - "defeat": { - "1": "Team Rocket wird niemals besiegt werden! Ich werde zurückkehren!" - } - }, - "magma_boss_maxie_1": { - "encounter": { - "1": "Die Welt ist nicht perfekt. Ich werde sie verbessern, indem ich sie neu erschaffe!\n$Wir brauchen mehr Landmassen um zu leben! Team Magma wird dieses Ziel mit aller Macht erreichen!" - }, - "victory": { - "1": "Ugh! Das entspricht nicht meinen Berechnungen! Wie konnte ich verlieren? Wir sehen uns wieder!" - }, - "defeat": { - "1": "Team Magma wird weiterhin die Welt verbessern!" - } - }, - "magma_boss_maxie_2": { - "encounter": { - "1": "Du bist das letzte Hindernis, das zwischen mir und meinen Zielen steht.\n$Mach dich bereit durch die Macht von Team Magma besiegt zu werden!" - }, - "victory": { - "1": "Das... Das kann nicht sein..." - }, - "defeat": { - "1": "Und jetzt werde ich diesen Planeten terraformen, um ihn ideal für die Menschheit zu machen." - } - }, - "aqua_boss_archie_1": { - "encounter": { - "1": "Ich bin Adrian, der Anführer von Team Aqua! Wir werden die Welt mit Wasser überfluten!" - }, - "victory": { - "1": "Lass uns mal wieder treffen. Ich werde mir sicher sein, dass ich dieses Gesicht wiedererkenne." - }, - "defeat": { - "1": "Brilliant! Mein Team wird jetzt nicht zurückhalten!" - } - }, - "aqua_boss_archie_2": { - "encounter": { - "1": "Ich habe lange auf diesen Tag gewartet. Das ist die wahre Macht von Team Aqua!" - }, - "victory": { - "1": "So habe ich mir das nicht vorgestellt..." - }, - "defeat": { - "1": "Ich werde alles in dieser Welt in seinen ursprünglichen, reinen Zustand zurückversetzen!!" - } - }, - "galactic_boss_cyrus_1": { - "encounter": { - "1": "Du wurdest von leerer Gefühlsduselei hierher getrieben.\n$Ich werde dich bereuen lassen, auf dein Herz gehört zu haben!" - }, - "victory": { - "1": "Interessant. Und ziemlich eigenartig." - }, - "defeat": { - "1": "Ich werde meine neue Welt erschaffen..." - } - }, - "galactic_boss_cyrus_2": { - "encounter": { - "1": "So sehen wir uns wieder. Es scheint, als wären unsere Schicksale miteinander verflochten.\n$Aber hier und jetzt werde ich diese Verbindung brechen!" - }, - "victory": { - "1": "Wie? Wie? WIE?!" - }, - "defeat": { - "1": "Bis bald." - } - }, - "plasma_boss_ghetsis_1": { - "encounter": { - "1": "Ich werde nicht zulassen, dass mich jemand aufhält! Egal wer es auch sein mag!" - }, - "victory": { - "1": "Wie kann das sein? Ich bin der Schöpfer von Team Plasma! Ich bin perfekt!" - }, - "defeat": { - "1": "Ich bin der perfekte Herrscher einer perfekten neuen Welt! Mwa ha ha!" - } - }, - "plasma_boss_ghetsis_2": { - "encounter": { - "1": "Komm schon! Ich will dein Gesicht sehen, in dem Moment, in dem du alle Hoffnung verlierst!" - }, - "victory": { - "1": "Meine Berechnungen... Nein! Meine sorgfältigen Pläne! Die Welt sollte mir gehören!" - }, - "defeat": { - "1": "Kyurem! Verwende Absorptionsfusion!" - } - }, - "flare_boss_lysandre_1": { - "encounter": { - "1": "DU willst mich aufhalten? Dann zeig mir deine Stärke in einem Kampf!" - }, - "victory": { - "1": "Du bist hier, um mich aufzuhalten. Aber ich bitte dich zu warten.\n$Ich bin so kurz davor, meine Vision zu verwirklichen." - }, - "defeat": { - "1": "Pokémon... Sollten nicht mehr existieren." - } - }, - "flare_boss_lysandre_2": { - "encounter": { - "1": "Die Zukunft, die du willst, oder die Zukunft, die ich will...\n$Lass uns sehen, welche mehr zu existieren verdient, sollen wir?" - }, - "victory": { - "1": "Die Zukunft, die ich erschaffen wollte... Es ist vorbei..." - }, - "defeat": { - "1": "Narren ohne Vision werden weiterhin diese wunderschöne Welt verunreinigen." - } - }, - "brock": { - "encounter": { - "1": "Meine Expertise in Bezug auf Gesteins-Pokémon wird dich besiegen! Komm schon!", - "2": "Meine felsenfeste Entschlossenheit wird dich überwältigen!", - "3": "Ich bin ein harter Fels, der nicht so leicht zu brechen ist!" - }, - "victory": { - "1": "Die Stärke deiner Pokémon hat meine steinharte Verteidigung überwunden!", - "2": "Die Welt ist riesig! Ich bin froh, dass ich die Chance hatte, gegen dich zu kämpfen.", - "3": "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…" - }, - "defeat": { - "1": "Der beste Angriff ist eine gute Verteidigung!\nDas ist meine Art, Dinge zu tun!", - "2": "Komm und studiere Felsen mit mir, um besser zu lernen wie man gegen sie kämpft!", - "3": "Meine Reisen durch die Regionen zahlen sich aus!" - } - }, - "misty": { - "encounter": { - "1": "Meine Taktik ist ein Frontalangriff mit Wasser-Pokémon!", - "2": "Hiya! Ich zeige dir die Stärke meiner Wasser-Pokémon!", - "3": "Mein Traum war es, auf eine Reise zu gehen und gegen starke Trainer zu kämpfen… \n$Wirst du eine ausreichende Herausforderung sein?" - }, - "victory": { - "1": "Du bist wirklich stark… Ich gebe zu, du hast es drauf…", - "2": "Du weißt, dass du nur Glück hattest, oder?", - "3": "Wow, ich kann nicht glauben, dass du mich besiegt hast!" - }, - "defeat": { - "1": "War die mächtige Misty zu viel für dich?", - "2": "Ich hoffe, du hast die eleganten Schwimmtechniken meiner Pokémon gesehen!", - "3": "Deine Pokémon waren keine Herausforderung für meine geliebten Pokémon!" - } - }, - "lt_surge": { - "encounter": { - "1": "Meine Elektro-Pokémon haben mich im Krieg gerettet! Ich werde dir zeigen, wie!", - "2": "Du wirst um Gnade winseln, wenn ich dich geschockt habe!", - "3": "Ich werde dich genau so zappen, wie ich es mit all meinen Feinden im Kampf mache!" - }, - "victory": { - "1": "Whoa! Dein Team ist echt stark!", - "2": "Aaargh, du bist stark! Selbst meine elektrischen Tricks haben gegen dich verloren.", - "3": "Das war ein absolut schockierender Verlust!" - }, - "defeat": { - "1": "Oh ja! Wenn es um Elektro-Pokémon geht, bin ich weltweit die Nummer eins!", - "2": "Hahaha! Das war ein elektrisierender Kampf!", - "3": "Ein Pokémon-Kampf ist Krieg, und ich habe dir den Nahkampf gezeigt!" - } - }, - "erika": { - "encounter": { - "1": "Ah, das Wetter ist hier so schön…\nOh, ein Kampf? Nun gut.", - "2": "Meine Pokémon-Kampffähigkeiten stehen in Konkurrenz zu meinen Blumenarrangierfähigkeiten.", - "3": "Oh, ich hoffe, der angenehme Duft meiner Pokémon lässt mich nicht wieder einschlafen…", - "4": "Blumen in einem Garten zu sehen ist so beruhigend." - }, - "victory": { - "1": "Oh! Ich gestehe meine Niederlage ein.", - "2": "Dieser Kampf war so entspannend.", - "3": "Ah, es scheint, dass ich verloren habe…", - "4": "Na immerhin habe ich noch meine Blumen." - }, - "defeat": { - "1": "Ich hatte Angst, dass ich einschlafen würde…", - "2": "Es scheint, als hätten meine Pflanzen-Pokémon dich überwältigt.", - "3": "Dieser Kampf war eine so beruhigende Erfahrung.", - "4": "Das war alles?" - } - }, - "janine": { - "encounter": { - "1": "Ich meistere die Kunst der giftigen Angriffe. Ich werde heute mit dir trainieren!", - "2": "Vater vertraut darauf, dass ich mich behaupten kann. Ich werde ihm recht geben!", - "3": "Meine Ninja-Techniken sind nur zweitrangig zu denen meines Vaters! Kannst du mithalten?" - }, - "victory": { - "1": "Selbst jetzt brauche ich noch Training… Ich verstehe.", - "2": "Dein Kampfstil hat meinen überwältigt.", - "3": "Ich werde mich wirklich anstrengen und meine Fähigkeiten verbessern." - }, - "defeat": { - "1": "Fufufu… das Gift hat dir all deine Kraft zum Kämpfen geraubt.", - "2": "Ha! Du hattest keine Chance gegen meine überlegenen Ninja-Fähigkeiten!", - "3": "Vaters Vertrauen in mich war nicht unbegründet." - } - }, - "sabrina": { - "encounter": { - "1": "Ich habe deine Ankunft in einer Vision gesehen!", - "2": "Ich mag es nicht zu kämpfen, aber wenn du darauf bestehst, werde ich dir meine Kräfte zeigen!", - "3": "Ich spüre große Ambitionen in dir. Ich werde sehen, ob sie begründet sind." - }, - "victory": { - "1": "Deine Kraft… Sie übertrifft bei weitem das, was ich vorausgesehen habe…", - "2": "Ich habe es nicht geschafft, deine Stärke genau vorherzusagen.", - "3": "Selbst mit meinen immensen psychischen Kräften kann ich niemanden spüren, der stärker ist als du." - }, - "defeat": { - "1": "Dieser Sieg… Genau so habe ich ihn in meinen Visionen gesehen!", - "2": "Vielleicht war es jemand anderes, den ich spürte…", - "3": "Verfeinere deine Fähigkeiten, bevor du unüberlegt in den Kampf stürzt.\n$Du weißt nie, was die Zukunft bereithält, wenn du es tust…" - } - }, - "blaine": { - "encounter": { - "1": "Hah! Ich hoffe, du hast Feuerheiler mitgebracht!", - "2": "Meine feurigen Pokémon werden alle Herausforderer verbrennen!", - "3": "Mach dich bereit, mit dem Feuer zu spielen!" - }, - "victory": { - "1": "Ich habe mich bis auf die Knochen verbrannt! Nicht einmal Asche bleibt!", - "2": "Habe ich die Flammen nicht hoch genug geschürt?", - "3": "Ich bin komplett ausgebrannt… Aber das lässt meine Motivation, mich zu verbessern, noch heißer brennen!" - }, - "defeat": { - "1": "Mein wütendes Inferno kann nicht gelöscht werden!", - "2": "Meine Pokémon sind durch die Hitze dieses Sieges gestärkt worden!", - "3": "Hah! Meine Leidenschaft brennt heller als deine!" - } - }, - "giovanni": { - "encounter": { - "1": "Ich, der Anführer von Team Rocket, werde dir eine Welt voller Schmerz bereiten!", - "2": "Mein Training hier wird entscheidend sein, bevor ich mich wieder meinen alten Kollegen stelle.", - "3": "Ich denke dass du nicht auf die Ausmaße des Scheiterns vorbereitet bist, die du gleich erleben wirst!" - }, - "victory": { - "1": "WAS! Ich, verlieren?! Es gibt nichts, was ich dir sagen möchte!", - "2": "Hmm… Du wirst nie verstehen können, was ich zu erreichen versuche.", - "3": "Diese Niederlage ist nur ein kleiner Rückschlag.\nTeam Rocket wird aus der Asche auferstehen." - }, - "defeat": { - "1": "Das du nicht in der Lage bist, deine eigene Stärke einzuschätzen, zeigt, dass du noch ein Kind bist.", - "2": "Versuche nicht, dich wieder in meine Angelegenheiten einzumischen.", - "3": "Ich hoffe, du verstehst, wie dumm es war, mich herauszufordern." - } - }, - "roxanne": { - "encounter": { - "1": "Wärs du so freundlich und würdest mir zeigen, wie du kämpfst?", - "2": "Man lernt so viel, wenn man gegen viele Trainer kämpft.", - "3": "Oh, du hast mich beim Strategie entwickeln erwischt. Möchtest du kämpfen?" - }, - "victory": { - "1": "Oh, es scheint, als hätte ich verloren.", - "2": "Es scheint, als hätte ich noch so viel mehr zu lernen, wenn es um Kämpfe geht.", - "3": "Ich werde mir zu Herzen nehmen, was ich heute gelernt habe." - }, - "defeat": { - "1": "Ich habe so viele Dinge aus unserem Kampf gelernt. Ich hoffe, du auch.", - "2": "Ich freue mich darauf, wieder gegen dich zu kämpfen.\n$Ich hoffe, du wirst das, was du hier gelernt hast, anwenden.", - "3": "Ich habe gewonnen, weil ich alles gelernt habe." - } - }, - "brawly": { - "encounter": { - "1": "Oh man, ein Herausforderer!\nLass uns sehen, was du kannst!", - "2": "Du scheinst auf große Auftritte zu stehen.\nLass uns kämpfen", - "3": "Zeit, einen Sturm zu entfachen!\nLos geht's!" - }, - "victory": { - "1": "Oh wow, du hast mich überrumpelt!", - "2": "Du hast meinen Flow übernommen und mich besiegt!", - "3": "Ich fühle mich als hätte ich mich in der Granithöhle verirrt!" - }, - "defeat": { - "1": "Haha, ich surfe die große Welle! Fordere mich irgendwann wieder heraus.", - "2": "Surfe mal wieder mit mir!", - "3": "Genau wie die Gezeiten kommen und gehen, hoffe ich, dass du zurückkommst, um mich herauszufordern." - } - }, - "wattson": { - "encounter": { - "1": "Zeit, geschockt zu werden! Wahahahaha!", - "2": "Ich lass die Funken fliegen! Wahahahaha!", - "3": "Ich hoffe, du hast Para-Heiler dabei! Wahahahaha!" - }, - "victory": { - "1": "Scheint als wäre ich entladen! Wahahahaha!", - "2": "Du hast mich komplett geerdet! Wahahahaha!", - "3": "Danke für den Nervenkitzel! Wahahahaha!" - }, - "defeat": { - "1": "Lade deine Batterien wieder auf und fordere mich irgendwann wieder heraus! Wahahahaha!", - "2": "Ich hoffe du fandest unseren Kampf elektrisierend! Wahahahaha!", - "3": "Bist du nicht geschockt, dass ich gewonnen habe? Wahahahaha!" - } - }, - "flannery": { - "encounter": { - "1": "Nett dich zu kennenzulernen! Warte, nein… Ich werde dich zermalmen!", - "2": "Ich bin noch nicht lange Arenaleiterin, aber ich werde dich grillen!", - "3": "Es ist Zeit, dir die Kampftechniken zu zeigen, die mein Großvater mir beigebracht hat! Lass uns kämpfen!" - }, - "victory": { - "1": "Du erinnerst mich an meinen Großvater… Kein Wunder, dass ich verloren habe.", - "2": "Strenge ich mich zu sehr an? Ich sollte mich entspannen, ich darf mich nicht zu sehr aufregen.", - "3": "Zu verlieren wird meine Flamme nicht ersticken. Zeit, das Training wieder zu entfachen!" - }, - "defeat": { - "1": "Ich hoffe, ich habe meinen Großvater stolz gemacht… Lass uns irgendwann wieder kämpfen.", - "2": "Ich… Ich kann nicht glauben, dass ich gewonnen habe! Meine Art zu kämpfen hat funktioniert!", - "3": "Lass uns bald wieder heiße Moves austauschen!" - } - }, - "norman": { - "encounter": { - "1": "Ich bin überrascht, dass du es bis hierher geschafft hast. Lass uns kämpfen.", - "2": "Ich werde alles in meiner Macht stehende tun, um als Arenaleiter zu gewinnen. Los geht's!", - "3": "Du solltest alles geben! Lasst uns kämpfen!" - }, - "victory": { - "1": "Ich habe gegen dich verloren…? Das ist eine Überraschung.", - "2": "War der Umzug nach Hoenn die richtige Entscheidung? Ich bin mir nicht sicher.", - "3": "Ich kann es nicht fasen. Das war ein großartiger Kampf." - }, - "defeat": { - "1": "Wir haben beide unser Bestes gegeben. Ich hoffe, wir können bald wieder kämpfen.", - "2": "Du solltest versuchen, mein Kind herauszufordern. Du könntest etwas lernen!", - "3": "Danke für den tollen Kampf. Viel Glück beim nächsten Mal." - } - }, - "winona": { - "encounter": { - "1": "Ich bin durch die Lüfte geflogen und habe nach Beute gesucht… und du bist mein Ziel!", - "2": "Egal, wie unser Kampf ausgeht, meine Flug-Pokémon und ich werden mit Anmut triumphieren. Auf in den Kampf!", - "3": "Ich hoffe, du hast keine Höhenangst. Lasst uns aufsteigen!" - }, - "victory": { - "1": "Du bist der erste Trainer, den ich gesehen habe, der mehr Anmut hat als ich. Ausgezeichnet", - "2": "Meine Flug-Pokémon sind abgestürzt! Na gut.", - "3": "Auch wenn ich gefallen sein mag, meine Pokémon werden weiter fliegen!" - }, - "defeat": { - "1": "Meine Flug-Pokémon und ich werden für immer elegant tanzen!", - "2": "Ich hoffe du hast die Show genossen. Unser anmutiger Tanz ist beendet.", - "3": "Wirst du zurückkommen und unsere elegante Choreographie noch einmal sehen?" - } - }, - "tate": { - "encounter": { - "1": "Hehehe… Bist du überrascht, mich ohne meine Schwester zu sehen?", - "2": "Ich kann sehen, was du denkst… Du willst kämpfen!", - "3": "Wie kannst du jemanden besiegen der deine Gedanken lesen kann?" - }, - "victory": { - "1": "Ich kann es nicht ändern… Ich vermisse Svenja…", - "2": "Die Bande zwischen dir und deinen Pokémon ist stärker als meine.", - "3": "Zusammen mit Svenja wären wir unschlagbar gewesen. Wir können gegenseitig unsere Sätze beenden!" - }, - "defeat": { - "1": "Meine Pokémon und ich sind siegreich.", - "2": "Wenn du mich nicht besiegen kannst, wirst du auch niemals Svenja besiegen können.", - "3": "All das verdanke ich meinem strengen Training mit Svenja. Meine Pokémon und ich sind eins." - } - }, - "liza": { - "encounter": { - "1": "Hihihi… Bist du überrascht, mich ohne meinen Bruder zu sehen?", - "2": "Ich kann sehen, wonach du verlangst… Du willst kämpfen, oder?", - "3": "Wie kannst du jemanden besiegen, der eins mit seinen Pokémon ist?" - }, - "victory": { - "1": "Ich kann es nicht ändern… Ich vermisse Ben…", - "2": "Das Band zwischen dir und deinen Pokémon ist stärker als meins.", - "3": "Zusammen mit Ben wären wir unschlagbar gewesen. Wir können gegenseitig unsere Sätze beenden!" - }, - "defeat": { - "1": "Meine Pokémon und ich sind siegreich.", - "2": "Wenn du mich nicht besiegen kannst, wirst du auch niemals Ben besiegen können.", - "3": "All das verdanke ich meinem strengen Training mit Ben. Meine Pokémon und ich sind eins." - } - }, - "juan": { - "encounter": { - "1": "Jetzt ist nicht die Zeit, schüchtern zu sein. Lass uns kämpfen!", - "2": "Ahahaha, Du wirst Zeuge meiner Kunstfertigkeit mit Wasser-Pokémon!", - "3": "Ein Taifun nähert sich! Wirst du mich testen können?", - "4": "Bitte, du wirst Zeuge unserer Kunstfertigkeit.\n$Eine großartige Illusion aus Wasser, die von meinen Pokémon und mir geschaffen wurde!" - }, - "victory": { - "1": "Du bist ein Genie, das Wasilli herausfordern kann!", - "2": "Ich habe mich auf Eleganz konzentriert, während du trainiert hast.\n$Es kein Wunder, dass du gewonnen hast.", - "3": "Ahahaha! Nun gut, dieses Mal hast du gewonnen.", - "4": "Ich spüre den Glanz deines Könnens, der alles überwinden wird." - }, - "defeat": { - "1": "Meine Pokémon und ich haben eine Illusion aus Wasser geschaffen und sind siegreich hervorgegangen.", - "2": "Ahahaha, Ich habe gewonnen, und du hast verloren.", - "3": "Soll ich dir mein Outfit leihen? Es könnte dir beim Kampf helfen! Ahahaha, ich scherze!", - "4": "Ich bin der Gewinner! Das heißt, du hast verloren." - } - }, - "crasher_wake": { - "encounter": { - "1": "Aufgepasst! Wellenbrecher Marinus… ist… da!", - "2": "Brechende Wellen! Ich bin Wellenbrecher Marinus!", - "3": "Ich bin die Flutwelle der Macht, die dich wegspült!" - }, - "victory": { - "1": "Das bringt ein Grinsen in mein Gesicht! Guhahaha! Das war ein Spaß!", - "2": "Hunwah! Es ist vorbei! Wie soll ich das sagen… Ich will mehr! Ich wollte viel mehr kämpfen!", - "3": "WAAAS?!" - }, - "defeat": { - "1": "Yeeeeah! So muss das sein!", - "2": "Ich habe gewonnen, aber ich will mehr! Ich wollte viel mehr kämpfen!", - "3": "Bis bald! Ich freue mich auf den nächsten Kampf!" - } - }, - "falkner": { - "encounter": { - "1": "Ich werde dir die wahre Kraft der prächtigen Flug-Pokémon zeigen!", - "2": "Winde, bleibt bei mir!", - "3": "Vater! Ich hoffe, du siehst mir beim Kampf von oben zu!" - }, - "victory": { - "1": "Ich verstehe… Ich werde mich anmutig zurückziehen.", - "2": "Eine Niederlage ist eine Niederlage. Du bist wirklich stark.", - "3": "…Verdammt! Ich habe verloren!" - }, - "defeat": { - "1": "Vater! Ich habe mit deinen geliebten Flug-Pokémon gewonnen…", - "2": "Flug-Pokémon sind die Besten!", - "3": "Ich habe das Gefühl, dass ich meinem Vater näher komme!" - } - }, - "nessa": { - "encounter": { - "1": "Egal, welchen Plan dein raffinierter Verstand auch schmiedet,\n$mein Partner und ich werden ihn mit Sicherheit zu Fall bringen.", - "2": "Ich bin nicht hier, um zu plaudern. Ich bin hier, um zu gewinnen!", - "3": "Das ist ein kleines Geschenk von meinen Pokémon… Ich hoffe, du kannst es annehmen!" - }, - "victory": { - "1": "Du und deine Pokémon sind einfach zu stark…", - "2": "Wie…? Wie kann das sein?", - "3": "Ich wurde total weggespült!" - }, - "defeat": { - "1": "Die wütenede Welle schlägt wieder zu!", - "2": "Es ist Zeit, die Welle des Sieges zu reiten!", - "3": "Ehehe!" - } - }, - "melony": { - "encounter": { - "1": "Ich halte mich nicht zurück!", - "2": "Okay, ich denke, wir sollten anfangen.", - "3": "Ich werde dich einfrieren!" - }, - "victory": { - "1": "Du… Du bist ziemlich gut, oder?", - "2": "Wenn du Mac triffst, haue ihn für mich um, ja?", - "3": "Ich denke, du hast 'das Eis brechen' ein wenig zu wörtlich genommen…" - }, - "defeat": { - "1": "Siehst du jetzt, wie ernst Kämpfe sein können?", - "2": "Hee! Es sieht so aus, als hätte ich wieder gewonnen!", - "3": "Hältst du dich zurück?" - } - }, - "marlon": { - "encounter": { - "1": "Du siehst stark aus! Los geht's!", - "2": "Ich bin stark wie das weite Meer. Du wirst weggespült, das ist sicher.", - "3": "Oh ho, ich treffe auf dich! Das ist abgefahren." - }, - "victory": { - "1": "Du hast total gerockt! Du ziehst einige krasse Pokémon groß. Du hast das Trainer-Ding drauf!", - "2": "Du siehst nicht nur stark aus, du bist auch stark! Eh, ich wurde auch weggespült!", - "3": "Du bist stark wie eine spektakuläre Welle!" - }, - "defeat": { - "1": "Du bist stark, aber nicht stark genug, um das Meer zu beeinflussen, 'OK!", - "2": "Hee! Sieht so aus, als hätte ich wieder gewonnen!", - "3": "Süßer, süßer Sieg!" - } - }, - "shauntal": { - "encounter": { - "1": "Entschuldigung. Du bist ein Herausforderer, oder?\nIch bin Anissa, die Geist-Pokémon-Nutzerin\n$der Top Vier. Ich werde dich in die Welt der Bücher entführen.", - "2": "Ich liebe es, über Trainer und deren Pokémon zu schreiben.\n$Könnte ich dich als Inspiration verwenden?", - "3": "Jeder, der mit Pokémon arbeitet, hat eine Geschichte zu erzählen. Welche Geschichte wird erzählt?" - }, - "victory": { - "1": "Wow. Ich bin sprachlos!", - "2": "E-entschuldigung! Zuerst muss ich mich bei meinen Pokémon entschuldigen…\n$Es tut mir wirklich leid, dass ihr wegen mir eine schlechte Erfahrung gemacht habt.", - "3": "Selbst in Anbetracht dessen, bin ich immer noch eine der Top Vier!" - }, - "defeat": { - "1": "Eheh.", - "2": "Das war exzellentes Material für meinen nächsten Roman!", - "3": "Und wenn sie nicht gestorben sind, dann leben sie noch heute…" - } - }, - "marshal": { - "encounter": { - "1": "Mein Mentor, Lauro, sieht Potential in dir. Ich werde dich testen,\n$dich an die Grenzen deiner Stärke bringen. Kiai!", - "2": "Ein Sieg, ein entscheidender Sieg, das ist mein Ziel! Herausforderer, hier komme ich!", - "3": "Ich selber suche die Stärke eines Kämpfers zu entwickeln und jede Schwäche in mir zu brechen!" - }, - "victory": { - "1": "Puh! Gut gemacht!", - "2": "Während deine Kämpfe weitergehen, strebe nach noch größeren Höhen!", - "3": "Die Stärke, die du und deine Pokémon gezeigt haben, hat mich tief beeindruckt..." - }, - "defeat": { - "1": "Hmm.", - "2": "Das war ein guter Kampf.", - "3": "Haaah! Haaah! Haiyaaaah!" - } - }, - "cheren": { - "encounter": { - "1": "Du erinnerst mich an einen alten Freund. Das macht mich gespannt auf diesen Pokémon-Kampf!", - "2": "Pokémon-Kämpfe haben keinen Sinn, wenn man nicht darüber nachdenkt, warum man kämpft.\n$Oder besser gesagt, es macht das Kämpfen mit Pokémon sinnlos.", - "3": "Ich heiße Cheren! Ich bin ein Arenaleiter und Lehrer! Freut mich, dich kennenzulernen." - }, - "victory": { - "1": "Danke! Ich habe gesehen, was mir gefehlt hat.", - "2": "Danke! Ich habe das Gefühl, ein Stück meines Ideals entdeckt zu haben.", - "3": "Hmm… Das ist problematisch." - }, - "defeat": { - "1": "Als Arenaleiter will ich eine Hürde für dich sein, die du überwinden musst.", - "2": "In Ordnung!", - "3": "Ich bin so weit gekommen, weil Pokémon an meiner Seite waren.\n$Vielleicht sollten wir darüber nachdenken, warum Pokémon uns helfen,\n$nicht als Pokémon und Trainer, sondern als Beziehung zwischen Lebewesen." - } - }, - "chili": { - "encounter": { - "1": "Jaaaa! Zeit, mit dem Feuer zu spielen! Ich bin der Stärkste von uns Brüdern!", - "2": "Ta-da! Der Feuer-Typ-Kämpfer Maik --das bin ich-- wird dein Gegner sein!", - "3": "Ich werde dir zeigen, was ich und meine feurigen Pokémon draufhaben!" - }, - "victory": { - "1": "Du hast mich besiegt. Ich bin... ausgebrannt...", - "2": "Whoa ho! Du brennst vor Energie!", - "3": "Autsch! Du hast mich erwischt!" - }, - "defeat": { - "1": "Ich brenne! Spiel mit mir, und du wirst dich verbrennen!", - "2": "Wenn du mit Feuer spielst, wirst du verbrannt!", - "3": "Ich meine, komm schon, dein Gegner war ich! Du hattest keine Chance!" - } - }, - "cilan": { - "encounter": { - "1": "Nichts Persönliches... Keine harten Gefühle... Ich und meine Pflanzen-Pokémon werden...\n$Ähm... Wir werden kämpfen, egal was passiert.", - "2": "Also, ähm, wenn es für dich in Ordnung ist, werde ich, ähm, alles geben, um, äh, dein Gegner zu sein.", - "3": "OK… Also, ähm, ich bin Benny, ich mag Pflanzen-Pokémon." - }, - "victory": { - "1": "Ähm… Ist es jetzt vorbei?", - "2": "…Was für eine Überraschung. Du bist sehr stark, nicht wahr? \n$Ich glaube, meine Brüder hätten dich auch nicht besiegen können…", - "3": "…Hmm. Sieht aus, als wäre mein Timing, ähm, schlecht gewesen?" - }, - "defeat": { - "1": "Huh? Habe ich gewonnen?", - "2": "Ich denke... Ich habe wohl gewonnen, weil ich mit meinen Brüdern Maik und Colin traniert habe,\n$und wir so alle stärker geworden sind.", - "3": "Es... es war ein ziemlich aufregendes Erlebnis..." - } - }, - "roark": { - "encounter": { - "1": "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!", - "2": "Los geht's! Dies sind meine Gesteins-Pokémon, mein ganzer Stolz!", - "3": "Gesteins-Pokémon sind einfach die besten!", - "4": "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!" - }, - "victory": { - "1": "W-was? Das kann nicht sein! Meine total tranierten Pokémon!", - "2": "…Wir haben die Kontrolle verloren. Beim nächsten Mal fordere ich dich\n$zu einem Fossilien-Ausgrabungswettbewerb heraus.", - "3": "Mit deinem Können ist es nur natürlich, dass du gewinnst.", - "4": "W-was?! Das kann nicht sein! Selbst das war nicht genug?", - "5": "Ich habe es vermasselt." - }, - "defeat": { - "1": "Siehst du? Ich bin stolz auf meinen steinigen Kampfstil!", - "2": "Danke! Der Kampf hat mir Vertrauen gegeben, dass ich vielleicht meinen Vater besiegen kann!", - "3": "Ich fühle mich, als hätte ich gerade einen wirklich hartnäckigen Felsen durchbrochen!" - } - }, - "morty": { - "encounter": { - "1": "Mit ein bisschen mehr könnte ich eine Zukunft sehen, in der ich das legendäre Pokémon treffe.\n$Du wirst mir helfen, dieses Level zu erreichen!", - "2": "Es heißt, dass ein regenbogenfarbenes Pokémon vor einem wirklich starken Trainer erscheinen wird.\n$Ich habe an diese Geschichte geglaubt, deshalb habe ich mein ganzes Leben lang heimlich trainiert.\n$Als Ergebnis kann ich jetzt Dinge sehen, die andere nicht sehen.\n$Ich sehe einen Schatten der Person, die das Pokémon erscheinen lassen wird.\n$Ich glaube, diese Person bin ich! Du wirst mir helfen, dieses Level zu erreichen!", - "3": "Ob du es glaubst oder nicht, mystische Kräfte existieren.", - "4": "Du kannst die Früchte meines Trainings bezeugen.", - "5": "Du musst deine Seele mit der eines Pokémon vereinen. Kannst du das?", - "6": "Sag mal, willst du an meinem Training teilnehmen?" - }, - "victory": { - "1": "Ich bin noch nicht gut genug...", - "2": "Ich sehe... Deine Reise hat dich an weit entfernte Orte geführt und du hast viel mehr gesehen als ich.\n$Ich beneide dich darum...", - "3": "Wie ist das möglich...", - "4": "Ich glaube nicht, dass unser Potenzial so unterschiedlich ist.\n$Aber du scheinst etwas mehr zu haben... Sei es drum.", - "5": "Ich brauche wohl mehr Training.", - "6": "Das ist schade." - }, - "defeat": { - "1": "Ich habe... einen weiteren Schritt nach vorne gemacht.", - "2": "Fufufu...", - "3": "W-was?! Das kann nicht sein! Selbst das war nicht genug?", - "4": "Ich fühle mich, als hätte ich gerade einen wirklich hartnäckigen Felsen durchbrochen!", - "5": "Ahahahah!", - "6": "Ich wusste, dass ich gewinnen würde!" - } - }, - "crispin": { - "encounter": { - "1": "Ich will gewinnen, also werde ich genau das tun!", - "2": "Ich kämpfe, weil ich kämpfen will! Und weißt du was? So sollte es sein!" - }, - "victory": { - "1": "Ich wollte gewinnen... aber ich habe verloren!", - "2": "Ich habe verloren... weil ich nicht gewinnen konnte!" - }, - "defeat": { - "1": "Hey, warte mal. Habe ich gerade gewonnen? Ich glaube, ich habe gewonnen! Das ist befriedigend!", - "2": "Wooo! Das war unglaublich!" - } - }, - "amarys": { - "encounter": { - "1": "Ich möchte jemandem helfen. Daher kann ich es mir nicht leisten, zu verlieren.\n$… Unser Kampf beginnt jetzt." - }, - "victory": { - "1": "Ich bin... nicht genug, wie ich sehe." - }, - "defeat": { - "1": "Der Sieg gehört mir. Gut gekämpft." - } - }, - "lacey": { - "encounter": { - "1": "Ich werde dir mit meinem gewohnten Team, als Mitglied der Top Vier gegenüberstehen." - }, - "victory": { - "1": "Das war ein großartiger Kampf!" - }, - "defeat": { - "1": "Geben wir deinem Pokémon einen kräftigen Applaus für ihre Bemühungen!" - } - }, - "drayton": { - "encounter": { - "1": "Mann, ich liebe Stühle. Liebst du nicht auch Stühle? Was für Lebensretter.\n$Ich verstehe nicht, warum nicht jeder einfach die ganze Zeit sitzt. Stehen ist anstrengend!" - }, - "victory": { - "1": "Ich hätte damit rechnen sollen!" - }, - "defeat": { - "1": "Heh heh! Macht nichts, ich habe hier nur einen Sieg eingefahren.\n$Ich verstehe, wenn du sauer bist, aber geh nicht völlig auf mich los, okay?" - } - }, - "ramos": { - "encounter": { - "1": "Hast du den Garten-Spielplatz genossen, den ich mit all diesen kräftigen Pflanzen angelegt habe?\n$Ihre Stärke ist ein Zeichen meiner Stärke als Gärtner und Arenaleiter! \n$Bist du sicher, dass du bereit bist, dich dem zu stellen?" - }, - "victory": { - "1": "Du glaubst an deine Pokémon... Und sie glauben an dich... Es war ein feiner Kampf, Sprössling." - }, - "defeat": { - "1": "Hohoho... In der Tat. Schwache kleine Grashalme brechen selbst durch Beton." - } - }, - "viola": { - "encounter": { - "1": "Ob es die Tränen der Frustration nach einer Niederlage sind\n$oder das Aufblühen der Freude nach einem Sieg...\n$Beides sind großartige Motive für meine Kamera! Fantastisch! Das wird einfach fantastisch!\n$Jetzt komm auf mich zu!", - "2": "Mein Objektiv ist immer auf den Sieg fokussiert - ich lasse mir diesen Moment nicht entgehen!" - }, - "victory": { - "1": "Du und deine Pokémon haben mir eine ganz neue Tiefenschärfe gezeigt! Einfach fantastisch!", - "2": "Die Welt, die du durch ein Objektiv siehst, und die Welt,\n$die du mit einem Pokémon an deiner Seite siehst...\n$Die gleiche Welt kann völlig anders aussehen, je nach Blickwinkel." - }, - "defeat": { - "1": "Das Foto vom Moment meines Sieges wird ein echter Gewinner sein!", - "2": "Ja! Ich habe einige großartige Fotos gemacht!" - } - }, - "candice": { - "encounter": { - "1": "Du willst Frida herausfordern? Klar! Ich habe auf jemanden Starken gewartet!\n$Aber ich sollte dir sagen, ich bin stark, weil ich weiß, wie man sich konzentriert.", - "2": "Pokémon, Mode, Romantik... Es geht alles um Konzentration!\n$Ich werde dir zeigen, was ich meine. Mach dich bereit zu verlieren!" - }, - "victory": { - "1": "Ich muss sagen, ich bin von dir angetan! Vielleicht bewundere ich dich sogar ein bisschen.", - "2": "Wow! Du bist großartig! Du hast meinen Respekt verdient!\n$Ich denke, dein Fokus und Wille haben uns völlig umgehauen." - }, - "defeat": { - "1": "Ich habe deinen Siegeswillen gespürt, aber ich verliere nicht!", - "2": "Siehst du? Fridas Fokus! Der Fokus meiner Pokémon ist auch großartig!" - } - }, - "gardenia": { - "encounter": { - "1": "Du hast eine Sieger-Aura. Also, das wird Spaß machen. Lass uns kämpfen!" - }, - "victory": { - "1": "Unglaublich! Du bist sehr gut, nicht wahr?" - }, - "defeat": { - "1": "Ja! Meine Pokémon und ich sind perfekt abgestimmt!" - } - }, - "aaron": { - "encounter": { - "1": "Okay! Lass mich gegen dich antreten!" - }, - "victory": { - "1": "Kämpfen ist eine tiefe und komplexe Angelegenheit..." - }, - "defeat": { - "1": "Ein Sieg über ein Mitglied der Top Vier ist nicht leicht zu erringen." - } - }, - "cress": { - "encounter": { - "1": "Das ist korrekt! Ich und meine geschätzten Wasser-Pokémon werden deine Gegner im Kampf sein!" - }, - "victory": { - "1": "Verlieren? Ich? Das glaube ich nicht." - }, - "defeat": { - "1": "Das ist das passende Ergebnis, wenn ich dein Gegner bin." - } - }, - "allister": { - "encounter": { - "1": "'N-Nio.\nH-hier… g-geht's los…" - }, - "victory": { - "1": "Ich hätte beinahe meine Maske vor Schock verloren... Das war...\n$Wow. Ich sehe dein Können, wie es wirklich ist." - }, - "defeat": { - "1": "D-das war klasse!" - } - }, - "clay": { - "encounter": { - "1": "Harrumph! Du hast mich warten lassen, oder? Gut, jetzt will ich sehen, was du drauf hast!" - }, - "victory": { - "1": "Mann oh Mann... Es fühlt sich gut an, alles zu geben und trotzdem besiegt zu werden!" - }, - "defeat": { - "1": "Was wichtig ist, ist wie du auf eine Niederlage reagierst.\n$Deshalb sind Leute, die Niederlagen als Ansporn nutzen, um besser zu werden, stark." - } - }, - "kofu": { - "encounter": { - "1": "Ich werde dir ein ganzes Menü aus Wasser-Pokémon servieren! Aber versuch nicht, sie zu essen!" - }, - "victory": { - "1": "Vaultin' Veluza! Du bist ein lebhafter Mensch, nicht wahr!\n$Ein bisschen ZU lebhaft, wenn ich das so sagen darf!" - }, - "defeat": { - "1": "Komm bald wieder zu mir, hörst du?" - } - }, - "tulip": { - "encounter": { - "1": "Erlaube mir, meine Fähigkeiten einzusetzen, um deine niedlichen kleinen Pokémon noch schöner zu machen!" - }, - "victory": { - "1": "Deine Stärke hat eine Magie, die nicht wegzuwaschen ist." - }, - "defeat": { - "1": "Weißt du, in meinem Beruf verschwinden Menschen,\n$die in einem Bereich kein Talent haben, oft schnell und werden nie wieder gesehen." - } - }, - "sidney": { - "encounter": { - "1": "Mir gefällt der Blick, den du mir zuwirfst. Ich denke, du wirst mir einen guten Kampf liefern.\n$Das ist gut! Sieht wirklich gut aus! In Ordnung!\n$Du und ich, lass uns einen Kampf genießen, der nur hier stattfinden kann!" - }, - "victory": { - "1": "Nun, wie gefällt dir das? Ich habe verloren! Eh, es hat Spaß gemacht, also ist es egal." - }, - "defeat": { - "1": "Wir sind hier nicht nachtragend, okay?" - } - }, - "phoebe": { - "encounter": { - "1": "Während meines Trainings habe ich die Fähigkeit erlangt, mit Geister-Pokémon zu kommunizieren.\n$Ja, die Bindung, die ich zu Pokémon entwickelt habe, ist extrem stark.\n$Also komm, versuche nur, meinen Pokémon Schaden zuzufügen!" - }, - "victory": { - "1": "Oh, Mist. Ich habe verloren." - }, - "defeat": { - "1": "Ich freue mich darauf, dich irgendwann wieder zu bekämpfen!" - } - }, - "glacia": { - "encounter": { - "1": "Alles, was ich gesehen habe, sind Herausforderungen von schwachen Trainern und ihren Pokémon.\n$Und du? Es würde mich überaus freuen, wenn ich gegen dich alles geben könnte!" - }, - "victory": { - "1": "Du und deine Pokémon… Wie heiß eure Geister brennen!\n$Die alles verzehrende Hitze überwältigt.\n$Es ist kein Wunder, dass meine eisigen Fähigkeiten dir nichts anhaben konnten." - }, - "defeat": { - "1": "Ein leidenschaftlicher Kampf, in der Tat." - } - }, - "drake": { - "encounter": { - "1": "Um mit Pokémon als Partner zu kämpfen, weißt du, was dafür nötig ist? Weißt du, was gebraucht wird?\n$Wenn nicht, wirst du nie gegen mich gewinnen!" - }, - "victory": { - "1": "Hervorragend, muss ich sagen." - }, - "defeat": { - "1": "Ich habe alles für diesen Kampf gegeben!" - } - }, - "wallace": { - "encounter": { - "1": "Da ist etwas an dir… Eine Veränderung in deinem Auftreten.\n$Ich denke, ich spüre das bei dir. Zeig es mir. Zeig mir die Kraft, die du mit deinen Pokémon hast.\n$Und ich werde dir im Gegenzug eine Vorstellung von\n$Illusionen im Wasser von mir und meinen Pokémon präsentieren!" - }, - "victory": { - "1": "Bravo. Ich erkenne jetzt deine Authentizität und Großartigkeit als Pokémon-Trainer.\n$Ich freue mich sehr, dich und deine Pokémon kennengelernt zu haben. Du hast dich als würdig erwiesen." - }, - "defeat": { - "1": "Eine große Illusion!" - } - }, - "lorelei": { - "encounter": { - "1": "Niemand kann mich bei eisigen Pokémon übertreffen! Gefrierende Angriffe sind mächtig!\n$Deine Pokémon werden mir ausgeliefert sein, wenn sie erst einmal eingefroren sind! Hahaha!\n$Bist du bereit?" - }, - "victory": { - "1": "Wie kannst du es wagen!" - }, - "defeat": { - "1": "Es gibt nichts, was du tun kannst, wenn du erst einmal eingefroren bist." - } - }, - "will": { - "encounter": { - "1": "Ich habe auf der ganzen Welt trainiert und meine Psycho-Pokémon stark gemacht.\n$Ich kann nur besser werden! Verlieren ist keine Option!" - }, - "victory": { - "1": "Ich... ich kann es nicht... glauben..." - }, - "defeat": { - "1": "Das war knapp. Ich frage mich, was dir fehlt." - } - }, - "malva": { - "encounter": { - "1": "Ich fühle mich, als könnte mein Herz in Flammen aufgehen.\n$Ich brenne vor Hass auf dich, Wicht!" - }, - "victory": { - "1": "Was für Neuigkeiten... Ein neuer Herausforderer hat Pachira besiegt!" - }, - "defeat": { - "1": "Ich bin begeistert! Ja, begeistert, dass ich dich unter meinen Fußsohlen zerquetschen konnte." - } - }, - "hala": { - "encounter": { - "1": "Der alte Hala ist hier, um dich zum Schreien zu bringen!" - }, - "victory": { - "1": "Ich konnte die Kraft spüren, die du auf deiner Reise gewonnen hast." - }, - "defeat": { - "1": "Haha! Was für ein erfreulicher Kampf!" - } - }, - "molayne": { - "encounter": { - "1": "Ich habe die Kapitänsposition meinem Cousin Chrys gegeben,\n$aber ich bin zuversichtlich in meine Fähigkeiten.\n$Meine Stärke ist wie die einer Supernova!" - }, - "victory": { - "1": "Ich habe sicherlich einen interessanten Trainer zum Kämpfen gefunden!" - }, - "defeat": { - "1": "Ahaha. Was für ein interessanter Kampf." - } - }, - "rika": { - "encounter": { - "1": "Ich würde sagen, ich werde es dir leicht machen, aber... das wäre gelogen! Denke schnell!" - }, - "victory": { - "1": "Nicht schlecht, wirklich!" - }, - "defeat": { - "1": "Nahahaha! Du bist wirklich etwas Besonderes!" - } - }, - "bruno": { - "encounter": { - "1": "Wir werden dich mit unserer überlegenen Kraft niederschmettern! Hoo hah!" - }, - "victory": { - "1": "Warum? Wie konnte ich verlieren?" - }, - "defeat": { - "1": "Du kannst mich herausfordern, so oft du willst, aber das Ergebnis wird sich nie ändern!" - } - }, - "bugsy": { - "encounter": { - "1": "Ich bin Kai, der Arenaleiter von Azalea City. Ich bin ein großer Fan von Käfer-Pokémon." - }, - "victory": { - "1": "Wow, erstaunlich! Du bist ein Experte für Pokémon!\n$Meine Forschung ist noch nicht abgeschlossen. OK, du gewinnst." - }, - "defeat": { - "1": "Danke! Dank unseres Kampfes konnte ich auch Fortschritte in meiner Forschung machen!" - } - }, - "koga": { - "encounter": { - "1": "Fwahahahaha! Pokémon sind nicht nur rohe Gewalt - das wirst du bald genug sehen!" - }, - "victory": { - "1": "Ah! Du hast deinen Wert bewiesen!" - }, - "defeat": { - "1": "Hast du gelernt, die Techniken der Ninja zu fürchten?" - } - }, - "bertha": { - "encounter": { - "1": "Nun, würdest du dieser alten Dame zeigen, wie viel du gelernt hast?" - }, - "victory": { - "1": "Nun! Liebes Kind, ich muss sagen, das war sehr beeindruckend.\n$Deine Pokémon haben an dich geglaubt und ihr Bestes gegeben, um dir den Sieg zu sichern.\n$Obwohl ich verloren habe, finde ich mich mit einem dummen Grinsen wieder!" - }, - "defeat": { - "1": "Hahahahah! Sieht so aus, als hätte diese alte Dame gewonnen!" - } - }, - "lenora": { - "encounter": { - "1": "Nun denn, Herausforderer, ich werde erforschen,\n$wie du mit den Pokémon kämpfst, die du so liebevoll aufgezogen hast!" - }, - "victory": { - "1": "Meine Theorie über dich war korrekt. Du bist mehr als nur talentiert... \n$Du bist motiviert! Ich salutier' dir!" - }, - "defeat": { - "1": "Ah ha ha! Wenn du verlierst, analysiere warum und nutze dieses Wissen im nächsten Kampf!" - } - }, - "siebold": { - "encounter": { - "1": "Solange ich lebe, werde ich danach streben, die ultimative Küche...\n$und die stärksten Gegner im Kampf zu finden!" - }, - "victory": { - "1": "Ich werde die Erinnerung an dich und deine Pokémon für immer in meinem Herzen bewahren." - }, - "defeat": { - "1": "Unser Pokémon-Kampf war wie Nahrung für meine Seele. Er wird mich weiter antreiben.\n$So werde ich dir meinen Respekt erweisen, dass du alles im Kampf gegeben hast!" - } - }, - "roxie": { - "encounter": { - "1": "Mach dich bereit! Ich werde dir den Verstand aus dem Kopf schlagen!" - }, - "victory": { - "1": "Wahnsinn! Deine Vernunft ist schon giftiger als meine!" - }, - "defeat": { - "1": "Hey, komm schon! Sei ernst! Du musst mehr geben!" - } - }, - "olivia": { - "encounter": { - "1": "Hier ist keine Einführung nötig. Zeit, gegen mich, Mayla, zu kämpfen!" - }, - "victory": { - "1": "Wirklich lieblich... Sowohl du als auch deine Pokémon..." - }, - "defeat": { - "1": "Mmm-hmm." - } - }, - "poppy": { - "encounter": { - "1": "Oooh! Willst du einen Pokémon-Kampf mit mir führen?" - }, - "victory": { - "1": "Uagh?! Mmmuuuggghhh..." - }, - "defeat": { - "1": "Jaaa! Ich hab's geschafft! Ich hab dich besiegt! Du kannst kommen für... Für... Einen Revanchekampf?\n$Komm jederzeit für einen Revanchekampf!" - } - }, - "agatha": { - "encounter": { - "1": "Pokémon sind zum Kämpfen da! Ich zeige dir, wie ein echter Trainer kämpft!" - }, - "victory": { - "1": "Oh mein Gott! Du bist etwas Besonderes, Kind!" - }, - "defeat": { - "1": "Bahaha. So wird ein richtiger Kampf geführt!" - } - }, - "flint": { - "encounter": { - "1": "Hoffentlich bist du aufgewärmt, denn hier kommt der Urknall!" - }, - "victory": { - "1": "Unglaublich! Deine Moves sind so heiß, dass meine im Vergleich lauwarm wirken!" - }, - "defeat": { - "1": "Huh? War das alles? Ich denke, du brauchst etwas mehr Leidenschaft." - } - }, - "grimsley": { - "encounter": { - "1": "Der Gewinner nimmt alles, und es bleibt nichts für den Verlierer." - }, - "victory": { - "1": "Wenn man verliert, verliert man alles... Das nächste, wonach ich suche, wird auch der Sieg sein!" - }, - "defeat": { - "1": "Wenn jemand gewinnt, verliert derjenige, der gegen diese Person gekämpft hat." - } - }, - "caitlin": { - "encounter": { - "1": "Ich bin es, die erschien, als die Blume sich öffnete. Du, der du gewartet hast…\n$Du siehst aus wie ein Pokémon-Trainer mit verfeinerter Stärke und vertiefter Freundlichkeit.\n$Was ich in meinem Gegner suche, ist überlegene Stärke…\n$Bitte entfessle deine Kraft in vollem Umfang!" - }, - "victory": { - "1": "Meine Pokémon und ich haben so viel gelernt! Ich danke dir." - }, - "defeat": { - "1": "Ich strebe danach, mit Eleganz und Anmut zu siegen." - } - }, - "diantha": { - "encounter": { - "1": "Gegen dich und deine Pokémon zu kämpfen, die alle voller Hoffnung für die Zukunft sind...\n$Ehrlich gesagt, es erfüllt mich mit der Energie, die ich brauche, um jeden neuen Tag anzugehen!\n$Wirklich!" - }, - "victory": { - "1": "Den edlen Geist von dir und deinen Pokémon im Kampf zu erleben, hat mein Herz wirklich berührt..." - }, - "defeat": { - "1": "Oh, fantastisch! Was denkst du? Mein Team war ziemlich cool, oder?" - } - }, - "wikstrom": { - "encounter": { - "1": "Guten Tag, junger Herausforderer! Wahrlich, ich bin die berühmte Klinge aus gehärtetem Stahl,\n$Herzog Thymelot! Lasst den Kampf beginnen! En garde!" - }, - "victory": { - "1": "Ruhmreich! Das Vertrauen, das du mit deinen ehrenvollen Pokémon teilst, übertrifft sogar meines!" - }, - "defeat": { - "1": "Was für eine Magie ist das? Mein Herz, es hämmert unaufhörlich in meiner Brust!\n$Gegen einen so würdigen Gegner zu gewinnen, verleiht meiner Seele Flügel - so fliege ich!" - } - }, - "acerola": { - "encounter": { - "1": "Kämpfen macht einfach Spaß! Komm schon, ich schaffe das!" - }, - "victory": { - "1": "Ich bin... sprachlos! Wie hast du das gemacht?!" - }, - "defeat": { - "1": "Ehaha! Was für ein erstaunlicher Sieg!" - } - }, - "larry_elite": { - "encounter": { - "1": "Hallo... Ich bin's, Aoki.\n$Ich bin auch Mitglied der Top Vier, ja... Leider für mich." - }, - "victory": { - "1": "Nun, das hat uns den Wind aus den Segeln genommen..." - }, - "defeat": { - "1": "Es ist Zeit für ein Treffen mit dem Boss." - } - }, - "lance": { - "encounter": { - "1": "Ich habe auf dich gewartet. Erlaube mir, deine Fähigkeiten zu testen.", - "2": "Ich dachte, du würdest es so weit schaffen. Lass uns anfangen." - }, - "victory": { - "1": "Du hast mich besiegt. Du bist großartig!", - "2": "Ich hätte nie erwartet, dass ein anderer Trainer mich schlägt... Ich bin überrascht." - }, - "defeat": { - "1": "Das war knapp. Willst du es nochmal versuchen?", - "2": "Es ist nicht so, dass du schwach bist. Lass dich davon nicht stören." - } - }, - "karen": { - "encounter": { - "1": "Ich bin Melanie. Möchtest du einen Kampf mit meinen Unlicht-Pokémon?", - "2": "Ich bin anders als die, die du bereits getroffen hast.", - "3": "Du hast ein charmantes Team zusammengestellt. Unser Kampf wird sicher gut." - }, - "victory": { - "1": "Nein! Ich kann nicht gewinnen. Wie bist du so stark geworden?", - "2": "Ich werde nicht von meinem gewählten Weg abweichen.", - "3": "Der Champion freut sich darauf, dich kennenzulernen." - }, - "defeat": { - "1": "Das habe ich erwartet.", - "2": "Nun, das war relativ unterhaltsam.", - "3": "Komm mich jederzeit besuchen." - } - }, - "milo": { - "encounter": { - "1": "Es scheint, als würdest du Pokémon wirklich gut verstehen.\n$Das wird ein harter Kampf!\n$Ich muss mein Pokémon Dynamaximieren, wenn ich gewinnen will!" - }, - "victory": { - "1": "Die Kraft des Grases ist verwelkt... Was für ein unglaublicher Herausforderer!" - }, - "defeat": { - "1": "Das wird dich wirklich schockieren und in Ehrfurcht versetzen." - } - }, - "lucian": { - "encounter": { - "1": "Einen Moment, bitte. Das Buch, das ich lese, hat fast seinen spannenden Höhepunkt erreicht...\n$Der Held hat ein mystisches Schwert erlangt und steht vor seiner letzten Prüfung... Ah, egal.\n$Da du es so weit geschafft hast, lege ich das beiseite und kämpfe gegen dich.\n$Lass mich sehen, ob du genauso viel Ruhm erlangen wirst wie der Held meines Buches!" - }, - "victory": { - "1": "Ich sehe... Es scheint, als hättest du mich schachmatt gesetzt." - }, - "defeat": { - "1": "Ich habe einen Ruf zu wahren." - } - }, - "drasna": { - "encounter": { - "1": "Du musst ein starker Trainer sein. Ja, ganz stark...\n$Das sind wunderbare Neuigkeiten! Gegen Gegner wie dich und dein Team zu kämpfen,\n$lässt meine Pokémon wie Unkraut wachsen!" - }, - "victory": { - "1": "Oh, meine Güte. Das war wirklich ein schneller Kampf... Ich hoffe, du kommst bald wieder!" - }, - "defeat": { - "1": "Wie kann das sein?" - } - }, - "kahili": { - "encounter": { - "1": "Also, da bist du… Warum sehen wir nicht, wen die Winde heute begünstigen, dich… oder mich?" - }, - "victory": { - "1": "Es frustriert mich als Mitglied der Top Vier, aber es scheint, dass deine Stärke echt ist." - }, - "defeat": { - "1": "Das war ein Ass!" - } - }, - "hassel": { - "encounter": { - "1": "Bereite dich darauf vor, aus erster Hand zu erfahren,\n$wie sich der feurige Atem eines erbitterten Kampfes anfühlt!" - }, - "victory": { - "1": "Das Glück hat mir dieses Mal gelächelt, aber...\n$Angesichts des Verlaufs des Kampfes, wer weiß, ob ich das nächste Mal so viel Glück haben werde." - }, - "defeat": { - "1": "Das war ein Ass!" - } - }, - "blue": { - "encounter": { - "1": "Du musst ziemlich gut sein, um so weit zu kommen." - }, - "victory": { - "1": "Ich habe nur gegen ihn und jetzt gegen dich verloren… Ihn? Haha..." - }, - "defeat": { - "1": "Siehst du? Meine Stärke hat mich hierher gebracht." - } - }, - "piers": { - "encounter": { - "1": "Mach dich bereit für einen Moshpit mit mir und meiner Truppe! Spikeford, es ist Zeit zu rocken!" - }, - "victory": { - "1": "Ich und mein Team haben unser Bestes gegeben. Lass uns irgendwann wieder zu einem Kampf treffen..." - }, - "defeat": { - "1": "Meine Kehle ist heiser vom Schreien... Aber das war ein aufregender Kampf!" - } - }, - "red": { - "encounter": { - "1": "…!" - }, - "victory": { - "1": "…?" - }, - "defeat": { - "1": "…!" - } - }, - "jasmine": { - "encounter": { - "1": "Oh... Deine Pokémon sind beeindruckend. Ich denke, ich werde das genießen." - }, - "victory": { - "1": "Du bist wirklich stark. Ich muss mich auch viel mehr anstrengen." - }, - "defeat": { - "1": "Ich habe nie erwartet zu gewinnen." - } - }, - "lance_champion": { - "encounter": { - "1": "Ich bin immer noch der Champion. Ich werde nichts zurückhalten." - }, - "victory": { - "1": "Dies ist das Aufkommen eines neuen Champions." - }, - "defeat": { - "1": "Ich habe meinen Titel erfolgreich verteidigt." - } - }, - "steven": { - "encounter": { - "1": "Erzähl mir... Was hast du auf deiner Reise mit deinen Pokémon gesehen?\n$Was hast du gefühlt, als du so viele andere Trainer getroffen hast?\n$Durch dieses reiche Land zu reisen... Hat es etwas in dir geweckt?\n$Ich möchte, dass du mir alles zeigst, was du gelernt hast.\n$Meine Pokémon und ich werden dir im Gegenzug mit allem antworten, was wir wissen!" - }, - "victory": { - "1": "Also falle ich, der Champion, in der Niederlage..." - }, - "defeat": { - "1": "Das war gut verbrachte Zeit! Danke!" - } - }, - "cynthia": { - "encounter": { - "1": "Ich, Cynthia, akzeptiere deine Herausforderung! Es wird keine Pause von mir geben!" - }, - "victory": { - "1": "Egal wie viel Spaß der Kampf macht, er wird irgendwann enden..." - }, - "defeat": { - "1": "Selbst wenn du verlierst, verliere niemals deine Liebe zu Pokémon." - } - }, - "iris": { - "encounter": { - "1": "Weißt du was? Ich freue mich wirklich darauf, ernsthafte Kämpfe mit starken Trainern zu führen!\n$Ich meine, komm schon! Die Trainer, die es hierher schaffen, sind Trainer,\n$die den Sieg mit jeder Faser ihres Seins anstreben!\n$Und sie kämpfen Seite an Seite mit Pokémon, die unzählige schwierige Kämpfe durchgemacht haben!\n$Wenn ich mit solchen Leuten kämpfe, werde nicht nur ich stärker, sondern auch meine Pokémon!\n$Und wir werden uns noch besser kennenlernen! OK! Mach dich bereit!\n$Ich bin Iris, die Champion der Pokémon-Liga, und ich werde dich besiegen!" - }, - "victory": { - "1": "Aghhhh... Ich habe mein Bestes gegeben, aber wir haben verloren..." - }, - "defeat": { - "1": "Juhu! Wir haben gewonnen!" - } - }, - "hau": { - "encounter": { - "1": "Ich frage mich, ob ein Trainer anders kämpft,\n$je nachdem, ob er aus einer warmen oder einer kalten Region stammt.\n$Lass es uns testen!" - }, - "victory": { - "1": "Das war großartig! Ich denke, ich verstehe dein Vibe jetzt ein bisschen besser!" - }, - "defeat": { - "1": "Ma-an, das war eine Art Kampf!" - } - }, - "geeta": { - "encounter": { - "1": "Ich habe mich entschieden, erneut meinen Hut in den Ring zu werfen.\n$Komm jetzt... Zeig mir die Früchte deines Trainings." - }, - "victory": { - "1": "Ich freue mich auf Neuigkeiten über all deine Erfolge!" - }, - "defeat": { - "1": "Was ist los? Das ist doch nicht alles, oder?" - } - }, - "nemona": { - "encounter": { - "1": "Yesss! Ich bin so aufgeregt! Zeit, dass wir uns austoben!" - }, - "victory": { - "1": "Na gut, das ist ärgerlich, aber ich hatte trotzdem Spaß! Ich werde dich nächstes Mal erwischen!" - }, - "defeat": { - "1": "Das war ein großartiger Kampf! Definitiv fruchtbar." - } - }, - "leon": { - "encounter": { - "1": "Wir werden eine absolut großartige Zeit haben!" - }, - "victory": { - "1": "Meine Zeit als Champion ist vorbei...\n$Aber was für eine großartige Zeit war das!\n$Danke für den großartigsten Kampf, den ich je hatte!" - }, - "defeat": { - "1": "Das war eine absolut großartige Zeit!" - } - }, - "whitney": { - "encounter": { - "1": "Hey! Findest du nicht auch, dass Pokémon total süß sind?" - }, - "victory": { - "1": "Waaah! Waaah! Du bist so gemein!" - }, - "defeat": { - "1": "Und das war's!" - } - }, - "chuck": { - "encounter": { - "1": "Ha! Du willst mich herausfordern? Bist du mutig oder einfach nur unwissend?" - }, - "victory": { - "1": "Du bist stark! Würdest du mich bitte zu deinem Schüler machen?" - }, - "defeat": { - "1": "Da. Merkst du, wie viel mächtiger ich bin als du?" - } - }, - "katy": { - "encounter": { - "1": "Lass deine Wachsamkeit nicht nach, es sei denn, du willst von den Füßen gerissen werden!" - }, - "victory": { - "1": "Alle meine süßen kleinen Pokémon fielen wie Fliegen!" - }, - "defeat": { - "1": "Iss auf, mein süßes kleines Vivillon!" - } - }, - "pryce": { - "encounter": { - "1": "Jugend allein garantiert keinen Sieg! Erfahrung ist, was zählt." - }, - "victory": { - "1": "Hervorragend! Das war perfekt. Versuche nicht zu vergessen, was du jetzt fühlst." - }, - "defeat": { - "1": "Genau wie ich es mir vorgestellt habe." - } - }, - "clair": { - "encounter": { - "1": "Weißt du, wer ich bin? Und du wagst es trotzdem, mich herauszufordern?" - }, - "victory": { - "1": "Ich frage mich, wie weit du mit deinem Können kommen wirst. Das sollte faszinierend sein." - }, - "defeat": { - "1": "Das war's." - } - }, - "maylene": { - "encounter": { - "1": "Ich bin gekommen, um dich jetzt herauszufordern, und ich werde nichts zurückhalten.\n$Bitte bereite dich auf den Kampf vor!" - }, - "victory": { - "1": "Ich gestehe die Niederlage ein..." - }, - "defeat": { - "1": "Das war großartig." - } - }, - "fantina": { - "encounter": { - "1": "Du wirst mich herausfordern, ja? Aber ich werde gewinnen.\n$Das tut der Arenaleiter von Herzhofen, non?" - }, - "victory": { - "1": "Du bist so fantastisch stark. Ich weiß, warum ich verloren habe." - }, - "defeat": { - "1": "Ich bin so, so, sehr glücklich!" - } - }, - "byron": { - "encounter": { - "1": "Trainer! Du bist jung, genau wie mein Sohn, Veit. \n$Mit mehr jungen Trainern, die das Kommando übernehmen, ist die Zukunft der Pokémon hell! \n$Also, als Hürde für junge Leute nehme ich deine Herausforderung an!" - }, - "victory": { - "1": "Hmm! Meine robusten Pokémon - besiegt!" - }, - "defeat": { - "1": "Gwahahaha! Wie waren meine robusten Pokémon?!" - } - }, - "olympia": { - "encounter": { - "1": "Ein alter Brauch entscheidet über das Schicksal. Der Kampf beginnt!" - }, - "victory": { - "1": "Schaffe deinen eigenen Weg. Lass dir nichts in den Weg stellen. Dein Schicksal, deine Zukunft." - }, - "defeat": { - "1": "Unser Weg ist jetzt klar." - } - }, - "volkner": { - "encounter": { - "1": "Da du so weit gekommen bist, musst du ziemlich stark sein…\n$Ich hoffe, du bist der Trainer, der mich daran erinnert, wie viel Spaß es macht zu kämpfen!" - }, - "victory": { - "1": "Du hast mich besiegt…\n$Dein Verlangen und die edle Art, wie deine Pokémon für dich gekämpft haben…\n$Ich habe mich sogar während unseres Kampfes begeistert gefühlt. Das war ein sehr guter Kampf." - }, - "defeat": { - "1": "Es war überhaupt nicht schockierend…\n$Das ist nicht das, was ich wollte!" - } - }, - "burgh": { - "encounter": { - "1": "M'hm… Wenn ich diesen Kampf gewinne, habe ich das Gefühl,\n$dass ich ein Bild malen kann, das es so noch nie gegeben hat.\n$OK! Ich höre meine Kampf-Muse laut und deutlich. Lass uns gleich loslegen!", - "2": "Natürlich bin ich wirklich stolz auf all meine Pokémon! \n$Nun, dann... Lass uns gleich loslegen!" - }, - "victory": { - "1": "Ist es vorbei? Hat mich meine Muse verlassen?", - "2": "Hmm… Es ist vorbei! Du bist unglaublich!" - }, - "defeat": { - "1": "Wow… Irgendwie ist es doch schön, nicht wahr?", - "2": "Manchmal höre ich Leute sagen, es war ein hässlicher Sieg. \n$Ich denke, wenn du dein Bestes gibst, ist jeder Sieg schön." - } - }, - "elesa": { - "encounter": { - "1": "C'est fini! Wenn ich mir dessen sicher bin,\n$fühle ich einen elektrischen Stoß durch meinen Körper laufen!\n$Ich möchte dieses Gefühl erleben, also werden meine geliebten Pokémon\n$jetzt deinen Kopf zum Drehen bringen!" - }, - "victory": { - "1": "Ich wollte deinen Kopf zum Drehen bringen, aber du hast mich schockiert." - }, - "defeat": { - "1": "Das war irgendwie unbefriedigend… Wirst du nächstes Mal alles geben?" - } - }, - "skyla": { - "encounter": { - "1": "Es ist endlich Zeit für ein Duell! Das bedeutet den Pokémon-Kampf,\n$der entscheidet, wer an der Spitze steht, richtig? \n$Ich liebe es, auf dem Gipfel zu stehen! Weil man von hohen Orten aus für immer und ewig sehen kann! \n$Also, wie wäre es, wenn wir beide Spaß haben?" - }, - "victory": { - "1": "Dein Gegner im Kampf zu sein, ist eine neue Kraftquelle für mich. Danke!" - }, - "defeat": { - "1": "Gewinnen oder verlieren, man lernt immer etwas aus einem Kampf, richtig?" - } - }, - "brycen": { - "encounter": { - "1": "Es gibt auch Stärke darin, mit anderen Menschen und Pokémon zusammen zu sein. \n$Ihre Unterstützung zu erhalten, macht dich stärker. Ich werde dir diese Kraft zeigen!" - }, - "victory": { - "1": "Die wunderbare Kombination aus dir und deinen Pokémon! Was für eine schöne Freundschaft!" - }, - "defeat": { - "1": "Extreme Bedingungen testen und trainieren dich wirklich!" - } - }, - "drayden": { - "encounter": { - "1": "Was ich finden möchte, ist ein junger Trainer, der mir eine helle Zukunft zeigen kann.\n$Lass uns mit allem kämpfen, was wir haben: dein Können, meine Erfahrung und die Liebe,\n$mit der wir unsere Pokémon großgezogen haben!" - }, - "victory": { - "1": "Dieses intensive Gefühl, das mich nach einer Niederlage überkommt…\n$Ich weiß nicht, wie ich es beschreiben soll." - }, - "defeat": { - "1": "Harrumph! Ich weiß, dass deine Fähigkeit größer ist als das!" - } - }, - "grant": { - "encounter": { - "1": "Es gibt nur eine Sache, die ich mir wünsche. \n$Dass wir, indem wir einander übertreffen, einen Weg zu noch größeren Höhen finden." - }, - "victory": { - "1": "Du bist eine Mauer, die ich nicht überwinden kann!" - }, - "defeat": { - "1": "Gib nicht auf.\n$Das ist wirklich alles, was es dazu gibt.\n$Die wichtigsten Lektionen im Leben sind einfach." - } - }, - "korrina": { - "encounter": { - "1": "Zeit für Lady Connies großen Auftritt!" - }, - "victory": { - "1": "Es ist dein Wesen, das es deinen Pokémon ermöglicht, sich zu entwickeln!" - }, - "defeat": { - "1": "Was für ein explosiver Kampf!" - } - }, - "clemont": { - "encounter": { - "1": "Oh! Ich bin froh, dass wir uns getroffen haben!" - }, - "victory": { - "1": "Deine Leidenschaft für den Kampf inspiriert mich!" - }, - "defeat": { - "1": "Es sieht so aus, als würde meine Trainer-Wachstumsmaschine, Mach 2, wirklich funktionieren!" - } - }, - "valerie": { - "encounter": { - "1": "Oh, wenn das nicht ein junger Trainer ist… Es ist schön, dich so zu treffen.\n$Dann nehme ich an, du hast dir das Recht auf einen Kampf verdient, als Belohnung für deine Bemühungen.\n$Die schwer fassbare Fee mag zart wie eine Brise und empfindlich wie eine Blüte erscheinen,\n$aber sie ist stark." - }, - "victory": { - "1": "Ich hoffe, dass du morgen Dinge finden wirst, über die du lächeln kannst…" - }, - "defeat": { - "1": "Oh mein Gott, wie schade…" - } - }, - "wulfric": { - "encounter": { - "1": "Weißt du was? Wir reden alle groß über das, was man vom Kämpfen und von Bindungen lernt und all das…\n$Aber eigentlich mache ich es nur, weil es Spaß macht. \n$Wen kümmert das Prahlen? Lass uns kämpfen!" - }, - "victory": { - "1": "Hervorragend! Ich bin so hart wie ein Eisberg, aber du hast mich komplett durchschlagen!" - }, - "defeat": { - "1": "Kämpfe mit mir, und das passiert!" - } - }, - "kabu": { - "encounter": { - "1": "Jeder Trainer und jedes Pokémon trainiert hart, um den Sieg zu erringen.\n$Aber das bedeutet, dass auch dein Gegner hart arbeitet, um zu gewinnen.\n$Am Ende wird das Match von der Seite entschieden, die ihr wahres Potenzial entfesseln kann." - }, - "victory": { - "1": "Ich bin froh, dass ich heute gegen dich kämpfen konnte!" - }, - "defeat": { - "1": "Das ist eine großartige Möglichkeit für mich, mein eigenes Wachstum zu spüren!" - } - }, - "bea": { - "encounter": { - "1": "Hast du einen unerschütterlichen Geist, der sich nicht bewegt, egal wie du angegriffen wirst? \n$Ich denke, ich werde das einfach mal testen, oder?" - }, - "victory": { - "1": "Ich habe den Kampfgeist deiner Pokémon gespürt, als du sie in den Kampf geführt hast." - }, - "defeat": { - "1": "Das war die beste Art von Match, die man sich je wünschen kann." - } - }, - "opal": { - "encounter": { - "1": "Lass mich sehen, wie du und dein Partner-Pokémon euch verhalten!" - }, - "victory": { - "1": "Dein Rosa fehlt noch, aber du bist ein ausgezeichneter Trainer mit ausgezeichneten Pokémon." - }, - "defeat": { - "1": "Schade für dich, denke ich." - } - }, - "bede": { - "encounter": { - "1": "Ich nehme an, ich sollte zweifelsfrei beweisen, wie erbärmlich du bist und wie stark ich bin." - }, - "victory": { - "1": "Ich verstehe... Nun, das ist in Ordnung. Ich habe mich sowieso nicht wirklich angestrengt." - }, - "defeat": { - "1": "Nicht schlecht, muss ich sagen." - } - }, - "gordie": { - "encounter": { - "1": "Also, lass uns das hinter uns bringen." - }, - "victory": { - "1": "Ich möchte einfach in ein Loch kriechen... Nun, ich denke, es wäre eher wie ein Sturz von hier." - }, - "defeat": { - "1": "Kämpfe wie immer, der Sieg wird folgen!" - } - }, - "marnie": { - "encounter": { - "1": "Die Wahrheit ist, am Ende des Tages... Ich möchte wirklich nur Champion für mich selbst werden!\n$Also nimm es nicht persönlich, wenn ich dir den Hintern versohle!" - }, - "victory": { - "1": "OK, ich habe verloren... Aber ich habe viele gute Seiten von dir und deinen Pokémon gesehen!" - }, - "defeat": { - "1": "Ich hoffe, du hast unsere Kampfstrategien genossen." - } - }, - "raihan": { - "encounter": { - "1": "Ich werde den Champion besiegen, das ganze Turnier gewinnen und der Welt beweisen,\n$wie stark der großartige Roy wirklich ist!" - }, - "victory": { - "1": "Ich sehe sogar gut aus, wenn ich verliere.\n$Es ist ein echter Fluch.\n$Ich denke, es ist Zeit für ein weiteres Selfie!" - }, - "defeat": { - "1": "Lass uns ein Selfie zur Erinnerung machen." - } - }, - "brassius": { - "encounter": { - "1": "Ich nehme an, du bist bereit? Lassen wir unser gemeinsames Kunstwerk beginnen!" - }, - "victory": { - "1": "Ahhh... avant-garde!" - }, - "defeat": { - "1": "Ich werde sofort mit einem neuen Stück beginnen!" - } - }, - "iono": { - "encounter": { - "1": "Hey, Leute! Es ist Zeit für Enigmaras EnigmaTV!!! Naaaa, alles klärchen?\n$Hola, ciao und hallöle! Und schon bist du gefangen in meinem Elektronetz!\n$Wer ich bin, fragst du? Na, Enigmara natürlich! Ich bin hier die Arenaleiterin." - }, - "victory": { - "1": "Du leuchtest ja so hell wie ein tausendfacher Donnerblitz!" - }, - "defeat": { - "1": "Deine Augen gehören MIR!" - } - }, - "larry": { - "encounter": { - "1": "Wenn alles gesagt und getan ist, ist Einfachheit am stärksten." - }, - "victory": { - "1": "Eine Portion Niederlage, hm?" - }, - "defeat": { - "1": "Ich mache Schluss für heute." - } - }, - "ryme": { - "encounter": { - "1": "Komm schon, Baby! Bring mich zum Zittern bis auf die Knochen!" - }, - "victory": { - "1": "Du bist cool, mein Freund - du bewegst meine SEELE!" - }, - "defeat": { - "1": "Bis später, Baby!" - } - }, - "grusha": { - "encounter": { - "1": "Alles, was ich tun muss, ist sicherzustellen, dass die Kraft meiner Pokémon dich bis auf die Knochen kühlt!" - }, - "victory": { - "1": "Deine brennende Leidenschaft... Ich mag sie ehrlich gesagt irgendwie." - }, - "defeat": { - "1": "Es hat nicht für dich gereicht." - } - }, - "marnie_elite": { - "encounter": { - "1": "Du hast es so weit geschafft, hm? Mal sehen, ob du mit meinen Pokémon umgehen kannst!", - "2": "Ich werde mein Bestes geben, aber denke nicht, dass ich es dir leicht machen werde!" - }, - "victory": { - "1": "Ich kann nicht glauben, dass ich verloren habe... Aber du hast den Sieg verdient. Gut gemacht!", - "2": "Es sieht so aus, als hätte ich noch viel zu lernen. Toller Kampf trotzdem!" - }, - "defeat": { - "1": "Du hast gut gekämpft, aber ich habe den Vorteil! Viel Glück beim nächsten Mal!", - "2": "Es scheint, als hätte sich mein Training ausgezahlt. Danke für den Kampf!" - } - }, - "nessa_elite": { - "encounter": { - "1": "Die Gezeiten wenden sich zu meinen Gunsten. Bereit, weggespült zu werden?", - "2": "Lass uns mit diesem Kampf Wellen schlagen! Ich hoffe, du bist vorbereitet!" - }, - "victory": { - "1": "Du hast diese Gewässer perfekt navigiert... Gut gemacht!", - "2": "Es sieht so aus, als wären meine Strömungen kein Match für dich. Tolle Arbeit!" - }, - "defeat": { - "1": "Wasser findet immer einen Weg. Das war ein erfrischender Kampf!", - "2": "Du hast gut gekämpft, aber die Macht des Ozeans ist unaufhaltsam!" - } - }, - "bea_elite": { - "encounter": { - "1": "Bereite dich vor! Mein Kampfgeist brennt hell!", - "2": "Mal sehen, ob du mit meinem unaufhaltsamen Tempo mithalten kannst!" - }, - "victory": { - "1": "Deine Stärke... Sie ist beeindruckend. Du hast diesen Sieg wirklich verdient.", - "2": "Ich habe diese Intensität noch nie zuvor gespürt. Unglaubliche Leistung!" - }, - "defeat": { - "1": "Ein weiterer Sieg für mein intensives Trainingsprogramm! Gut gemacht!", - "2": "Du hast Stärke, aber ich habe härter trainiert. Toller Kampf!" - } - }, - "allister_elite": { - "encounter": { - "1": "Die Schatten fallen... Bist du bereit, dich deinen Ängsten zu stellen?", - "2": "Mal sehen, ob du mit der Dunkelheit, die ich befehle, umgehen kannst." - }, - "victory": { - "1": "Du hast die Schatten vertrieben... Für jetzt. Gut gemacht.", - "2": "Dein Licht hat meine Dunkelheit durchdrungen. Tolle Leistung." - }, - "defeat": { - "1": "Die Schatten haben gesprochen... Deine Stärke reicht nicht aus.", - "2": "Die Dunkelheit triumphiert... Vielleicht wirst du nächstes Mal das Licht sehen." - } - }, - "raihan_elite": { - "encounter": { - "1": "Ein Sturm zieht auf! Mal sehen, ob du diesen Kampf überstehst!", - "2": "Mach dich bereit, dem Auge des Sturms zu begegnen!" - }, - "victory": { - "1": "Du hast den Sturm bezwungen... Unglaubliche Leistung!", - "2": "Du hast die Winde perfekt geritten... Toller Kampf!" - }, - "defeat": { - "1": "Ein weiterer Sturm überstanden, ein weiterer Sieg errungen! Gut gekämpft!", - "2": "Du bist in meinen Sturm geraten! Viel Glück beim nächsten Mal!" - } - }, - "alder": { - "encounter": { - "1": "Mach dich bereit für einen Kampf gegen den stärksten Trainer in Einall! Mich - Lauro!" - }, - "victory": { - "1": "Gut gemacht! Du hast wirklich ein unvergleichliches Talent." - }, - "defeat": { - "1": "Ein frischer Wind weht durch mein Herz...\n$Was für ein außergewöhnliches Gefühl!" - } - }, - "kieran": { - "encounter": { - "1": "Durch harte Arbeit werde ich immer stärker und stärker!\n$Ich verliere nicht." - }, - "victory": { - "1": "Ich kann es nicht glauben...\n$Was für ein lustiger und herzzerreißender Kampf!" - }, - "defeat": { - "1": "Wow, was für ein Kampf!\n$Es ist Zeit für dich, noch härter zu trainieren." - } - }, - "rival": { - "encounter": { - "1": "@c{smile}Hey, ich habe dich gesucht! Ich weiß, dass du es nicht erwarten konntest loszugehen,\n$aber hättest ja wenigstens Tschüss sagen können...\n$@c{smile_eclosed}Du verfolgst also wirklich deinen Traum?\nIch kann es kaum glauben.\n$@c{serious_smile_fists}Da wir schon einmal hier sind, wie wäre es mit einem Kampf?\nImmerhin muss ich doch sicherstellen, dass du bereit bist.\n$@c{serious_mopen_fists}Halte dich nicht zurück, zeig mir alles was du hast!" - }, - "victory": { - "1": "@c{shock}Wow…Du hast mich komplett überrumpelt.\nBist du wirklich ein Anfänger?\n$@c{smile}Vielleicht war es einfach etwas Glück, aber…\nWer weiß, vielleicht schaffst du es irgendwann\n$ja wirklich ganz groß raus zu kommen.\n$Übrigens, der Professor hat mich gebeten dir diese Items zu geben. Die sehen wirklich cool aus.\n$@c{serious_smile_fists}Viel Glück da draußen!\n$@c{smile}Oh-und genieße das Event!" - } - }, - "rival_female": { - "encounter": { - "1": "@c{smile_wave}Da bist du! Ich habe schon überall nach dir gesucht!\n@c{angry_mopen}Hast du etwas vergessen\n$deiner besten Freundin Tschüss zu sagen?\n$@c{smile_ehalf}Du folgst deinem Traum, oder?\nDas ist wirklich heute…\n$@c{smile}Naja, ich vergeben dir, dass du mich vergessen hast, aber nur unter einer Bedingung. @c{smile_wave_wink}Du musst gegen mich kämpfen!\n$@c{angry_mopen}Gib alles! Wir wollen doch nicht, dass dein Abenteuer endet bevor es begonnen hat, richtig?" - }, - "victory": { - "1": "@c{shock}Du hast gerade erst angefangen und bist schon so stark?!@d{96} @c{angry}Du hast sowas von betrogen, oder?\n$@c{smile_wave_wink}Ich mach nur Spaß!@d{64} @c{smile_eclosed}Ich habe ehrlich verloren… Ich habe das Gefühl, dass du es dort draußen weit bringen wirst.\n$@c{smile}Übrigens, der Professor hat mich gebeten dir diese Items zu geben. Ich hoffe sie sind hilfreich!\n$@c{smile_wave}Gib wie immer dein Bestes! Ich glaube an dich!\n$@c{smile}Oh-und genieße das Event!" - } - }, - "rival_2": { - "encounter": { - "1": "@c{smile}Hey, du auch hier?\n@c{smile_eclosed}Immernoch ungeschlagen, hmm…?\n$@c{serious_mopen_fists}Ich weiß es sieht so aus, als wäre ich dir hierher gefolgt, aber das ist so nicht ganz richtig.\n$@c{serious_smile_fists}Ehrlicherweise kann ich es, seit du mich damals besiegt hast, garnicht erwarten erneut gegen dich zu kämpfen.\n$Ich habe selbst hart traniert. Ich werde dir diesesmal also ein würdigerer Gegner sein!.\n$@c{serious_mopen_fists}Halt dich nicht zurück, genauso wie beim letzten Mal!\nLos gehts!" - }, - "victory": { - "1": "@c{neutral_eclosed}Oh. Ich war also zu sehr von mir überzeugt.\n$@c{smile}Das ist Ok. Ich hatte mir schon gedacht, dass sowas passiert.\n\n$@c{serious_mopen_fists}Es bedeutet einfach, dass ich mich beim nächsten Mal mehr anstrengen muss!\n\n$@c{smile}Nicht, dass du wirklich Hilfe benötigen würdest, aber ich habe hier noch eins von diesen Dingern herumliegen.\n$Du kannst es haben.\n\n$@c{serious_smile_fists}Erwarte aber nicht, dass ich dir noch mehr gebe!\nIch kann meinen Rivalen doch keine Vorteile verschaffen.\n$@c{smile}Egal, pass auf dich auf und genieße das Event!" - } - }, - "rival_2_female": { - "encounter": { - "1": "@c{smile_wave}Oh, wie schön dich hier zu trefen. Sieht so aus als wärst du noch ungeschlagen. @c{angry_mopen}Hmm… Nicht schlecht!\n$@c{angry_mopen}Ich weiß was du denkst, und nein, ich habe dich nicht verfolgt. @c{smile_eclosed}Ich bin einfach in der Gegend gewesen.\n$@c{smile_ehalf}Ich freu mich für dich, aber ich muss dich wissen lassen, dass es auch Ok ist ab und zu mal zu verlieren.\n$@c{smile}Wir lernen oft mehr aus unseren Fehlern, als aus unseren Erfolgen.\n$@c{angry_mopen}Auf jeden Fall habe ich für unseren Rückkampf hart traniert. Also zeig mir was du drauf hast!" - }, - "victory": { - "1": "@c{neutral}Ich… sollte dieses Mal doch nicht verlieren…\n$@c{smile}Na gut. Das bedeutet ich muss noch härter tranieren!\n$@c{smile_wave}Ich habe noch eins von diesen Dingern!\n@c{smile_wave_wink}Kein Grund mir zu danken~.\n$@c{angry_mopen}Das ist aber das Letzte! Du bekommst ab jett keine Geschenke mehr von mir!\n$@c{smile_wave}Bleib stark und genieße das Event!" - }, - "defeat": { - "1": "Es ist Ok manchmal zu verlieren…" - } - }, - "rival_3": { - "encounter": { - "1": "@c{smile}Hey, schau mal wen wir hier haben! Ist schon eine Weile her.\n@c{neutral}Du bist… immernoch ungeschlagen?\n$@c{neutral_eclosed}Die Dinge waren irgendwie... seltsam.\nEs ist Zuhause einfach nicht das Gleiche ohne dich.\n$@c{serious}Ich weiß es ist selbstsüchtig, aber ich musste das einfach mal loswerden.\n$@c{neutral_eclosed}Denkst du nicht, dass du dich etwas übernommen hast?\n$@c{serious}Es ist nicht realistisch immer zu gewinnen\nWir müssen manchmal verlieren. Um daran zu wachsen.\n$@c{neutral_eclosed}Du hattest einen guten Lauf, aber es liegt noch so viel vor dir. Es wird nicht gerade einfacher. @c{neutral}Bist du bereit dafür?\n$@c{serious_mopen_fists}Falls ja, beweise es mir!" - }, - "victory": { - "1": "@c{angry_mhalf}Das ist doch Schwachsinn… Ich habe kaum aufgehört zu tranieren…\n$Warum bin ich immernoch so viel schwächer?" - } - }, - "rival_3_female": { - "encounter": { - "1": "@c{smile_wave}Lange nicht gesehen! Immernoch nicht verloren?\n@c{angry}Du fängst mich an zu nerven. @c{smile_wave_wink}Ich mach nur Spaß!\n$@c{smile_ehalf}Aber ehrlich, vermisst du dein Zuhause garnicht? Oder mich?\n$Ich… Ich meine, wir vermissen dich wirklich.\n$@c{smile_eclosed}Ich unterstütze dich bei deinem Traum, aber die Realität ist, du wirst früher oder später verlieren.\n$@c{smile}Und ich bin für dich da falls du es tust, wie immer.\n@c{angry_mopen}Also, zeig mir wie stark du geworden bist!" - }, - "victory": { - "1": "@c{shock}Nach allem was ich getan habe… war es immernoch nicht genug…?\n$Wenn es so weiter geht hole ich nie auf…" - }, - "defeat": { - "1": "Du hast dein Bestes gegeben. Lass uns nach Hause gehen." - } - }, - "rival_4": { - "encounter": { - "1": "@c{neutral}Hey.\n$Ich werde jetzt keine Gefälligkeiten mit dir austauschen.\n@c{neutral_eclosed}Ich bin hier um zu gewinnen. Mehr nicht.\n$@c{serious_mhalf_fists}Durch mein Traning habe ich gelernt mein Potenzial zu maximieren.\n$@c{smile}Man hat deutlich mehr Zeit, wenn man auf Schlaf und unnötige soziale Interaktionen verzichtet. \n$@c{serious_mopen_fists}Das ist alles nicht mehr wichtig, nicht solange ich nicht gewonnen habe.\n$@c{neutral_eclosed}Ich bin an dem Punkt an dem ich nicht mehr verliere.\n@c{smile_eclosed}Ich schätze deine Einstellung war doch nicht so falsch.\n$@c{angry_mhalf}Nur die Schwachen verlieren, und ich bin nicht mehr schwach.\n$@c{serious_mopen_fists}Bereite dich vor zu verlieren." - }, - "victory": { - "1": "@c{neutral}Was…@d{64} Was bist du?" - } - }, - "rival_4_female": { - "encounter": { - "1": "@c{neutral}Ich bins! Du hast mich doch nicht vergessen, oder?\n$@c{smile}Du solltest stolz auf dich sein. Du hast es soweit gebracht. Glückwunsch!\n$Aber hier endet deine Reise jetzt.\n$@c{smile_eclosed}Du hast etwas in mir erwachen lassen, etwas von dem ich nicht wusste, dass es da war.\n$Alles was ich jetzt mache ist tranieren. @c{smile_ehalf}Ich esse oder schlafe kaum. \n$Ich traniere meine Pokémon den ganzen Tag. Und werde immer stärker.\n$@c{neutral}Genau genommen, erkenne ich mich garnicht wieder.\n$Und jetzt habe ich endlich meinen Höhepunkt erreicht.\nNiemand kann mich jetzt noch schlagen.\n$Und weißt du was? Das ist alles wegen dir.\n@c{smile_ehalf}Ich weiß nicht ob ich dir danken, oder dich hassen soll!\n$@c{angry_mopen}Mach dich bereit!" - }, - "victory": { - "1": "@c{neutral}Was…@d{64} Was bist du?" - }, - "defeat": { - "1": "$@c{smile}Du solltest stolz darauf sein wie weit du es geschafft hast." - } - }, - "rival_5": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - } - }, - "rival_5_female": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - }, - "defeat": { - "1": "$@c{smile_ehalf}…" - } - }, - "rival_6": { - "encounter": { - "1": "@c{smile_eclosed}So sehen wir uns wieder.\n$@c{neutral}Ich hatte Zeit über alles nachzudenken.\nÜber den Grund, warum alles so merkwürdig erscheint.\n$@c{neutral_eclosed}Dein Traum, mein Antrieb dich besiegen zu wollen…\nEs ist alles Teil von etwas Größerem.\n$@c{serious}Es geht nicht um dich, oder mich… Es geht um diese Welt.\n@c{serious_mhalf_fists}Es ist mein Schicksal dich an deine Grenzen zu treiben.\n$@c{neutral_eclosed}Ob ich meine Aufgabe erfüllt habe kann ich nicht sagen, aber ich habe alles getan was ich konnte.\n$@c{neutral}Der Ort an dem wir uns befinden ist angsteinflößend… \n$Trotzdem fühlt es sich so an, als würde mich das nicht stören, als wäre ich bereits schonmal hier gewesen.\n$@c{serious_mhalf_fists}Dir geht es doch genauso, oder?\n$@c{serious}…und irgendwas hier spricht zu mir.\nDas ist alles was die Welt seit langem kennt.\n$Die Zeiten die wir zusammen verbracht haben, die so nah erscheinen, sind nichts als eine ferne Erinnerung.\n$@c{neutral_eclosed}Wer weiß, ob sie jemals real waren?\n$@c{serious_mopen_fists}Du musst weiter gehen, denn wenn du es nicht tust, wird es nie enden. Du bist der Einzige, der das schaffen kann.\n$@c{serious_smile_fists}Ich… Ich weiß nicht was das alles bedeutet, aber ich fühle, dass es wahr ist.\n$@c{serious_mopen_fists}Wenn du mich nicht hier und jetzt besiegen kannst, hast du keine Chance." - }, - "victory": { - "1": "@c{smile_eclosed}Es sieht so aus, als wäre meine Arbeit getan.\n$Ich will dass du mir eine Sache versprichst.\n@c{smile}Komm bitte nach Hause nachdem du die Welt gerettet hast." - } - }, - "rival_6_female": { - "encounter": { - "1": "@c{smile_ehalf}Jetzt sind es wieder nur wir zwei.\n$@c{smile_eclosed}Weißt du, egal wie ich es drehe und wende…\n$@c{smile_ehalf}Irgendwas stört mich an der ganzen Sache, es erscheint mir irgendwie komisch…\n$@c{smile}Du hast deinen Traum, und ich habe diesen Antrieb…\n$Ich kann nicht anders, als zu glauben, dass es einen größeren Zweck gibt.\n$@c{smile_eclosed}Ich denke, ich sollte dich an deine Grenzen treiben.\n$@c{smile_ehalf}Ich bin mir nicht sicher, ob ich meine Aufgabe erfüllt habe, aber ich habe mein Bestes gegeben.\n$Irgendwas an diesem komischen und furchteinflößenden Ort… All das scheint so klar…\n$Es… ist alles was die Welt seit langem kennt.\n$@c{smile_eclosed}Es kommt mir so vor als könnte ich mich kaum an die Erinnerungen erinnern, die wir zusammen hatten.\n$@c{smile_ehalf}Waren sie jemals real? Sie scheinen so weit weg…\n$@c{angry_mopen}Du musst weiter gehen, denn wenn du es nicht tust, wird es nie enden. Du bist der Einzige, der das schaffen kann.\n$@c{smile_ehalf}Ich… Ich weiß nicht was das alles bedeutet, aber ich fühle, dass es wahr ist.\n$@c{neutral}Wenn du mich nicht hier und jetzt besiegen kannst, hast du keine Chance." - }, - "victory": { - "1": "@c{smile_ehalf}Ich… Ich denke ich habe meine Aufgabe erfüllt.\n$@c{smile_eclosed}Versprich mir… Nachdem du die Welt geheilt hast… Komm bitte sicher nach Hause. \n$@c{smile_ehalf}…Danke." - } - } -} \ No newline at end of file diff --git a/src/locales/de/dialogue-misc-female.json b/src/locales/de/dialogue-misc-female.json deleted file mode 100644 index a28a5524b4f..00000000000 --- a/src/locales/de/dialogue-misc-female.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "ending": "@c{smile}Oh? Du hast gewonnen?@d{96} @c{smile_eclosed}Ich schätze, das hätte ich wissen sollen.\n$Aber, du bist jetzt zurück.\n$@c{smile}Es ist vorbei.@d{64} Du hast die Schleife beendet.\n$@c{serious_smile_fists}Du hast auch deinen Traum erfüllt, nicht wahr?\nDu hast nicht einmal verloren.\n$@c{neutral}Ich bin der Einzige, der sich daran erinnern wird, was du getan hast.@d{96}\n$Ich schätze, das ist in Ordnung, oder?\n$@c{serious_smile_fists}Deine Legende wird immer in unseren Herzen weiterleben.\n$@c{smile_eclosed}Wie auch immer, ich habe genug von diesem Ort, oder nicht? Lass uns nach Hause gehen.\n$@c{serious_smile_fists}Vielleicht können wir, wenn wir zurück sind, noch einen Kampf haben?\n$Wenn du dazu bereit bist.", - "ending_female": "@c{shock}Du bist zurück?@d{32} Bedeutet das…@d{96} du hast gewonnen?!\n$@c{smile_ehalf}Ich hätte wissen sollen, dass du es in dir hast.\n$@c{smile_eclosed}Natürlich… ich hatte immer dieses Gefühl.\n$@c{smile}Es ist jetzt vorbei, richtig? Du hast die Schleife beendet.\n$@c{smile_ehalf}Du hast auch deinen Traum erfüllt, nicht wahr?\n$Du hast nicht einmal verloren.\n$Ich werde die Einzige sein, die sich daran erinnert, was du getan hast.\n$@c{angry_mopen}Ich werde versuchen, es nicht zu vergessen!\n$@c{smile_wave_wink}Nur ein Scherz!@d{64} @c{smile}Ich würde es nie vergessen.@d{32}\n$Deine Legende wird in unseren Herzen weiterleben.\n$@c{smile_wave}Wie auch immer,@d{64} es wird spät…@d{96} denke ich?\nEs ist schwer zu sagen an diesem Ort.\n$Lass uns nach Hause gehen. \n$@c{smile_wave_wink}Vielleicht können wir morgen noch einen Kampf haben, der alten Zeiten willen?" -} \ No newline at end of file diff --git a/src/locales/de/dialogue-misc-male.json b/src/locales/de/dialogue-misc.json similarity index 91% rename from src/locales/de/dialogue-misc-male.json rename to src/locales/de/dialogue-misc.json index a28a5524b4f..1529831d7c5 100644 --- a/src/locales/de/dialogue-misc-male.json +++ b/src/locales/de/dialogue-misc.json @@ -1,4 +1,6 @@ { "ending": "@c{smile}Oh? Du hast gewonnen?@d{96} @c{smile_eclosed}Ich schätze, das hätte ich wissen sollen.\n$Aber, du bist jetzt zurück.\n$@c{smile}Es ist vorbei.@d{64} Du hast die Schleife beendet.\n$@c{serious_smile_fists}Du hast auch deinen Traum erfüllt, nicht wahr?\nDu hast nicht einmal verloren.\n$@c{neutral}Ich bin der Einzige, der sich daran erinnern wird, was du getan hast.@d{96}\n$Ich schätze, das ist in Ordnung, oder?\n$@c{serious_smile_fists}Deine Legende wird immer in unseren Herzen weiterleben.\n$@c{smile_eclosed}Wie auch immer, ich habe genug von diesem Ort, oder nicht? Lass uns nach Hause gehen.\n$@c{serious_smile_fists}Vielleicht können wir, wenn wir zurück sind, noch einen Kampf haben?\n$Wenn du dazu bereit bist.", - "ending_female": "@c{shock}Du bist zurück?@d{32} Bedeutet das…@d{96} du hast gewonnen?!\n$@c{smile_ehalf}Ich hätte wissen sollen, dass du es in dir hast.\n$@c{smile_eclosed}Natürlich… ich hatte immer dieses Gefühl.\n$@c{smile}Es ist jetzt vorbei, richtig? Du hast die Schleife beendet.\n$@c{smile_ehalf}Du hast auch deinen Traum erfüllt, nicht wahr?\n$Du hast nicht einmal verloren.\n$Ich werde die Einzige sein, die sich daran erinnert, was du getan hast.\n$@c{angry_mopen}Ich werde versuchen, es nicht zu vergessen!\n$@c{smile_wave_wink}Nur ein Scherz!@d{64} @c{smile}Ich würde es nie vergessen.@d{32}\n$Deine Legende wird in unseren Herzen weiterleben.\n$@c{smile_wave}Wie auch immer,@d{64} es wird spät…@d{96} denke ich?\nEs ist schwer zu sagen an diesem Ort.\n$Lass uns nach Hause gehen. \n$@c{smile_wave_wink}Vielleicht können wir morgen noch einen Kampf haben, der alten Zeiten willen?" -} \ No newline at end of file + "ending_female": "@c{shock}Du bist zurück?@d{32} Bedeutet das…@d{96} du hast gewonnen?!\n$@c{smile_ehalf}Ich hätte wissen sollen, dass du es in dir hast.\n$@c{smile_eclosed}Natürlich… ich hatte immer dieses Gefühl.\n$@c{smile}Es ist jetzt vorbei, richtig? Du hast die Schleife beendet.\n$@c{smile_ehalf}Du hast auch deinen Traum erfüllt, nicht wahr?\n$Du hast nicht einmal verloren.\n$Ich werde die Einzige sein, die sich daran erinnert, was du getan hast.\n$@c{angry_mopen}Ich werde versuchen, es nicht zu vergessen!\n$@c{smile_wave_wink}Nur ein Scherz!@d{64} @c{smile}Ich würde es nie vergessen.@d{32}\n$Deine Legende wird in unseren Herzen weiterleben.\n$@c{smile_wave}Wie auch immer,@d{64} es wird spät…@d{96} denke ich?\nEs ist schwer zu sagen an diesem Ort.\n$Lass uns nach Hause gehen. \n$@c{smile_wave_wink}Vielleicht können wir morgen noch einen Kampf haben, der alten Zeiten willen?", + "ending_endless": "Glückwunsch! Du hast das aktuelle Ende erreicht!\nWir arbeiten an mehr Spielinhalten.", + "ending_name": "Entwickler" +} diff --git a/src/locales/de/dialogue-female.json b/src/locales/de/dialogue.json similarity index 93% rename from src/locales/de/dialogue-female.json rename to src/locales/de/dialogue.json index e71e03453a7..e5bcb81ce52 100644 --- a/src/locales/de/dialogue-female.json +++ b/src/locales/de/dialogue.json @@ -355,6 +355,30 @@ "1": "Ich werde für das nächste Rennen tunen." } }, + "firebreather": { + "encounter": { + "1": "Meine Flammen werden dich verschlingen!", + "2": "Meine Seele hat Feuer gefangen. Ich werde dir zeigen, wie heiß sie brennt!", + "3": "Komm näher und sieh dir meine Flammen an!" + }, + "victory": { + "1": "Verbrannt bis zur Asche...", + "2": "Yow! Das ist heiß!", + "3": "Auuu! Ich habe mir die Nasenspitze verbrannt!" + } + }, + "sailor": { + "encounter": { + "1": "Matrose, du gehst über Bord, wenn du verlierst!", + "2": "Komm schon! Mein Stolz als Seemann steht auf dem Spiel!", + "3": "Ahoj! Bist du seekrank?" + }, + "victory": { + "1": "Argh! Von einem Kind besiegt!", + "2": "Dein Geist hat mich versenkt!", + "3": "Ich glaube, ich bin der der seekrank ist..." + } + }, "archer": { "encounter": { "1": "Bevor du weitergehst, lass uns sehen, wie du dich gegen uns, Team Rocket, schlägst!", @@ -417,7 +441,7 @@ }, "courtney": { "encounter": { - "1": "Das Ding... Das Ding, das du hältst... Das ist es, was...\n$Das ist es, wonach wir von Team Magma suchen...", + "1": "Stellt euch...Mir NICHT...IN DEN WEEEG...!!", "2": "... Nun dann... Auslöschen...", "3": "...?! Du... Hm... ♪ Das trifft sich ausgezeichnet... ♪\n$Dann hole ich mir eben zuerst deine Pokémon... Her damit..." }, @@ -446,7 +470,7 @@ "3": "Was machst du hier? Bist du uns gefolgt?" }, "victory": { - "1": "Na gut, bis der Boss Zeit für dich hat, werde ich dein Gegner sein!", + "1": "Bwaarharharharhar!! Ich hab zwar verloren, aber das hat Spaß gemacht!", "2": "Ich kann es fühlen! Ich kann es spüren, das ist klar! Die Stärke, die von dir ausgeht!\n$Mehr! Ich will noch mehr! Aber es sieht so aus, als hätten wir keine Zeit mehr...", "3": "Das war Spaß! Ich wusste, dass du mir eine gute Zeit bieten würdest!\n$Ich freue mich darauf, dich eines Tages wieder zu treffen!" } @@ -535,30 +559,6 @@ "3": "Wunderbar! Bemerkenswert! Deine Fähigkeiten und dein Mut sind lobenswert." } }, - "firebreather": { - "encounter": { - "1": "Meine Flammen werden dich verschlingen!", - "2": "Meine Seele hat Feuer gefangen. Ich werde dir zeigen, wie heiß sie brennt!", - "3": "Komm näher und sieh dir meine Flammen an!" - }, - "victory": { - "1": "Verbrannt bis zur Asche...", - "2": "Yow! Das ist heiß!", - "3": "Auuu! Ich habe mir die Nasenspitze verbrannt!" - } - }, - "sailor": { - "encounter": { - "1": "Matrose, du gehst über Bord, wenn du verlierst!", - "2": "Komm schon! Mein Stolz als Seemann steht auf dem Spiel!", - "3": "Ahoj! Bist du seekrank?" - }, - "victory": { - "1": "Argh! Von einem Kind besiegt!", - "2": "Dein Geist hat mich versenkt!", - "3": "Ich glaube, ich bin der der seekrank ist..." - } - }, "rocket_grunt": { "encounter": { "1": "Jetzt gibt es Ärger!…\n$und es kommt noch härter!\n$Wir wollen über die Erde regieren…\n$und naja du kennst den Rest…!", @@ -655,6 +655,86 @@ "5": "Du hast mich besiegt, aber Team Flare wird immer in Glanz und Stil erstrahlen." } }, + "aether_grunt": { + "encounter": { + "1": "Ich werde dich mit allem, was ich habe, bekämpfen. Ich werde dich auslöschen!", + "2": "Mir ist egal, ob du ein simpler Trainer bist oder nicht.\n$Ich werde dich hochkant rauswerfen, wenn du uns bedrohst!", + "3": "Mir wurde gesagt, Trainer abzuweisen, egal wer sie sind!", + "4": "Ich zeige dir die Macht des Æther-Paradies", + "5": "Jetzt da du die Wahre Natur des Æther-Paradies kennst, müssen wir dich leider beseitigen!" + }, + "victory": { + "1": "Hmph! Du scheinst ziemlich geschickt zu sein.", + "2": "Was hat das zu bedeuten? Was hat das zu bedeuten!", + "3": "Hey, du bist so stark, dass ich dich nicht abweisen kann!", + "4": "Hmm... Es scheint, als hätte ich verloren.", + "5": "Ich hätte das Blitzdings benutzen sollen..." + } + }, + "faba": { + "encounter": { + "1": "Ich bin Regionalleiter Fabian und ich werde dir zeigen, wie hart die Welt sein kann!", + "2": "Die letzte Verteidigungslinie des Æther-Paradieses kämpft gegen einen simplen Trainer?", + "3": "Ich Fabian, bin der Regionalleiter der Æther Foundation.\n$Der einzige auf der Welt, ich bin unersetzlich." + }, + "victory": { + "1": "Aiyee!", + "2": "W-w-wie kann das sein?! Wie konnte dieser Trainer...", + "3": "Das ist der Grund... warum ich andere Menschen nicht ausstehen kann." + } + }, + "skull_grunt": { + "encounter": { + "1": "Wir sind nicht böse, wir sind einfach nur nicht nett!", + "2": "Willst du Stress, oder was? Das ist unsere Art, Hallo zu sagen! Tschüss, du Punk!", + "3": "Wir sind nur ein paar Typen und Mädels mit großem Interesse an den Pokémon anderer Leute!", + "4": "Wieso machst du einen auf hart, wenn wir schon hart wie Knochen sind, Homie?", + "5": "Yo, platz hier nich’ rein, ♪ wie’n wildes Kleinstein! ♪ Wenn du meinst, dass Team Skull ♪\n$an nix denkt als Krawall, ♪ hast du leider ’nen Knall, ♪ denn das is’ nich’ der Fall! ♪\n$Wir woll’n hier nur gammeln ♪ und gechillt Staub ansammeln! ♪" + }, + "victory": { + "1": "Wie jetzt? Schon vorbei?", + "2": "Woah, lass uns lieber die Kurve kratzen, yo! Kein Bock, hier meinen Schädel zu riskieren...", + "3": "Wir brauchen deine schwachen Pokémon eh nicht!", + "4": "Was? Deine Stärke spür ich bis in die Knochen...", + "5": "Mein Homie und ich sind also weniger wert als Pokémon? Willste uns dissen, oder was?" + } + }, + "plumeria": { + "encounter": { + "1": "..Hmph. Du siehst nicht so aus, als wärst du etwas Besonderes.", + "2": "Die blöden Rüpel brauchen viel zu lange, um mit euch gewöhnlichen Trainern fertig zu werden...", + "3": "Lege dich mit irgendjemandem in Team Skull an, und ich zeige dir, wie ernst ich werden kann." + }, + "victory": { + "1": "Du bist ziemlich stark. Das muss ich zugeben.", + "2": "Jetzt versteh ich, warum meine Rüpel so viel Zeit damit verschwenden...", + "3": "Ich denke, ich muss diese Niederlage einfach hinnehmen." + } + }, + "macro_grunt": { + "encounter": { + "1": "Achtung hier ist Endstation für dich!", + "2": "Du bist ein Trainer, oder? Wir von MC Wertpapiere wissen so etwas.\n$Ich fürchte, das gibt dir trotzdem nicht das Recht, sich in unsere Arbeit einzumischen.", + "3": "Ich bin von MC Versicherungen! Hast du eine Lebensversicherung?" + }, + "victory": { + "1": "Ich habe keine andere Wahl, als respektvoll zurückzutreten.", + "2": "Mein Erspartes aufzugeben bringt mich in die roten Zahlen...", + "3": "Okay zurück an die Arbeit. Versicherungen verkauft sich nicht von alleine." + } + }, + "oleana": { + "encounter": { + "1": "Ich werde keine Störung von Präsident Roses Plänen zulassen!", + "2": "Du hast es also durch die Mitarbeiter der Tochterunternehmen geschafft,\n$die ich beauftragt habe, um dich aufzuhalten. Ich hätte nichts anderes erwartet.", + "3": "Für den Präsidenten! Ich werde nicht verlieren! \n$Mach dich bereit mit Macro Cosmos Airlines nach Hause zu fliegen!" + }, + "victory": { + "1": "Ich habe es nicht geschafft... Olivia... du bist wirklich eine hoffnungslose Frau.", + "2": "Arghhh! Das ist unentschuldbar... Was habe ich mir dabei gedacht...\n$Jeder Trainer, der es so weit geschafft hat, muss ein harter Brocken sein...", + "3": "Ich bin eine müde Olivia... Ob es Macro Cosmos Betten gibt?" + } + }, "rocket_boss_giovanni_1": { "encounter": { "1": "Ich bin beeindruckt, du hast es bis hierher geschafft!\n$Ich bin Giovanni, der Anführer von Team Rocket!\n$Wir regieren den Untergrund von Kanto!\n$Und wir lassen sicherlich nicht zu, dass ein Kind uns aufhält!" @@ -787,6 +867,72 @@ "1": "Narren ohne Vision werden weiterhin diese wunderschöne Welt verunreinigen." } }, + "aether_boss_lusamine_1": { + "encounter": { + "1": "Du wirst mein süßes Biest erschrecken! Wie kannst du nur? Ultra-Bestien sind so niedlich!\n$Es sieht so aus, als müsste ich dich zuerst zum Schweigen bringen." + }, + "victory": { + "1": "Wie kann eine Person nur so grausam sein?!" + }, + "defeat": { + "1": "Und jetzt, mein süßes Biest, komm zu Mama!" + } + }, + "aether_boss_lusamine_2": { + "encounter": { + "1": "Wieso musst du mich weiterhin belästigen?! Ich habe die Nase voll von dir.\n$Du machst mich krank! Genug mit diesem nutzlosen Gerede... \n$Mit der Kraft von Anego, von uns als UB-01 Schmarotzer klassifiziert,\n$werde ich dir zeigen, wie falsch du warst, hierher zu kommen!" + }, + "victory": { + "1": "Aaauuuggghhhhhhhhh!!!" + }, + "defeat": { + "1": "Alles, was ich will, ist mein kostbares Biest! Der Rest von euch ist mir egal!" + } + }, + "skull_boss_guzma_1": { + "encounter": { + "1": "Kein Erbarmen! Keine Gnade! Ich bin dein schlimmster Alptraum! \n$Oh yeah, ich bin der große, böse Bromley!" + }, + "victory": { + "1": "Irgendwann mach ich dich platt! Ich hab noch ein Ass im Ärmel. Du wirst schon sehen." + }, + "defeat": { + "1": "Du hast den langen Weg hierher DAFÜR aufgenommen? Pah!" + } + }, + "skull_boss_guzma_2": { + "encounter": { + "1": "Mir ist egal, wer du bist. Ich mach dich platt!! Das schreibt mir mein Ego vor. Ich bin Bromley!" + }, + "victory": { + "1": "Bromley!!! Was ist falsch mit dir?!" + }, + "defeat": { + "1": "Ihr seid wirklich selten dämlich." + } + }, + "macro_boss_rose_1": { + "encounter": { + "1": "Mein Name ist Rose. Ich bin der Präsident der Galar Pokémon-Liga und Geschäftsführer von Macro Cosmos\n$Ich habe eine Aufgabe, eine Berufung! Ich muss die Galar-Region mit unbegrenzter Energie versorgen,\n$damit sie sich bis in alle Ewigkeit in Frieden fortentwickeln kann!" + }, + "victory": { + "1": "Du versteht es einfach nicht...So können wir die Geschichte nicht verändern!" + }, + "defeat": { + "1": "Ohne deine Einmischung kann ich jetzt endlich weiterarbeiten!" + } + }, + "macro_boss_rose_2": { + "encounter": { + "1": "Ich bin fest entschlossen, das Energieproblem in der Galar-Region\n$und natürlich auf der ganzen Welt zu lösen.\n$Meine Erfahrungen und Erfolge, die Macro Cosmos zu einem Erfolg gemacht haben,\n$sind der Beweis, dass meine Methoden funktionieren.\n$Ich habe nicht vor, meine Meinung zu ändern, selbst wenn ich verliere." + }, + "victory": { + "1": "Ich hatte vergessen, wie großartig Pokémon-Kämpfe sind! Es ist so lange her, dass ich gekämpft habe...\n$Das war wirklich befriedigend, ich akzeptiere die Niederlage für diesen Kampf." + }, + "defeat": { + "1": "Ich nehme an, es muss den Anschein haben, dass ich etwas Schreckliches tue.\n$Ich erwarte nicht, dass du es verstehst. Aber ich muss der Galar-Region grenzenlose Energie\n$bereitstellen, um ewigen Wohlstand zu gewährleisten." + } + }, "brock": { "encounter": { "1": "Meine Expertise in Bezug auf Gesteins-Pokémon wird dich besiegen! Komm schon!", @@ -2455,7 +2601,7 @@ "1": "@c{smile}Hey, du auch hier?\n@c{smile_eclosed}Immernoch ungeschlagen, hmm…?\n$@c{serious_mopen_fists}Ich weiß es sieht so aus, als wäre ich dir hierher gefolgt, aber das ist so nicht ganz richtig.\n$@c{serious_smile_fists}Ehrlicherweise kann ich es, seit du mich damals besiegt hast, garnicht erwarten erneut gegen dich zu kämpfen.\n$Ich habe selbst hart traniert. Ich werde dir diesesmal also ein würdigerer Gegner sein!.\n$@c{serious_mopen_fists}Halt dich nicht zurück, genauso wie beim letzten Mal!\nLos gehts!" }, "victory": { - "1": "@c{neutral_eclosed}Oh. Ich war also zu sehr von mir überzeugt.\n$@c{smile}Das ist Ok. Ich hatte mir schon gedacht, dass sowas passiert.\n\n$@c{serious_mopen_fists}Es bedeutet einfach, dass ich mich beim nächsten Mal mehr anstrengen muss!\n\n$@c{smile}Nicht, dass du wirklich Hilfe benötigen würdest, aber ich habe hier noch eins von diesen Dingern herumliegen.\n$Du kannst es haben.\n\n$@c{serious_smile_fists}Erwarte aber nicht, dass ich dir noch mehr gebe!\nIch kann meinen Rivalen doch keine Vorteile verschaffen.\n$@c{smile}Egal, pass auf dich auf und genieße das Event!" + "1": "@c{neutral_eclosed}Oh. Ich war also zu sehr von mir überzeugt.\n$@c{smile}Das ist Ok. Ich hatte mir schon gedacht, dass sowas passiert.\n\n$@c{serious_mopen_fists}Es bedeutet einfach, dass ich mich beim nächsten Mal mehr anstrengen muss!\n\n$@c{smile}Nicht, dass du wirklich Hilfe benötigen würdest, aber ich habe hier noch eins von diesen Dingern herumliegen.\n$Du kannst es haben.\n\n$@c{serious_smile_fists}Erwarte aber nicht, dass ich dir noch mehr gebe!\nIch kann meinen Rivalen doch keine Vorteile verschaffen.\n$@c{smile}Egal, pass auf dich auf!" } }, "rival_2_female": { @@ -2463,7 +2609,7 @@ "1": "@c{smile_wave}Oh, wie schön dich hier zu trefen. Sieht so aus als wärst du noch ungeschlagen. @c{angry_mopen}Hmm… Nicht schlecht!\n$@c{angry_mopen}Ich weiß was du denkst, und nein, ich habe dich nicht verfolgt. @c{smile_eclosed}Ich bin einfach in der Gegend gewesen.\n$@c{smile_ehalf}Ich freu mich für dich, aber ich muss dich wissen lassen, dass es auch Ok ist ab und zu mal zu verlieren.\n$@c{smile}Wir lernen oft mehr aus unseren Fehlern, als aus unseren Erfolgen.\n$@c{angry_mopen}Auf jeden Fall habe ich für unseren Rückkampf hart traniert. Also zeig mir was du drauf hast!" }, "victory": { - "1": "@c{neutral}Ich… sollte dieses Mal doch nicht verlieren…\n$@c{smile}Na gut. Das bedeutet ich muss noch härter tranieren!\n$@c{smile_wave}Ich habe noch eins von diesen Dingern!\n@c{smile_wave_wink}Kein Grund mir zu danken~.\n$@c{angry_mopen}Das ist aber das Letzte! Du bekommst ab jett keine Geschenke mehr von mir!\n$@c{smile_wave}Bleib stark und genieße das Event!" + "1": "@c{neutral}Ich… sollte dieses Mal doch nicht verlieren…\n$@c{smile}Na gut. Das bedeutet ich muss noch härter tranieren!\n$@c{smile_wave}Ich habe noch eins von diesen Dingern!\n@c{smile_wave_wink}Kein Grund mir zu danken~.\n$@c{angry_mopen}Das ist aber das Letzte! Du bekommst ab jett keine Geschenke mehr von mir!\n$@c{smile_wave}Bleib stark!" }, "defeat": { "1": "Es ist Ok manchmal zu verlieren…" @@ -2542,4 +2688,4 @@ "1": "@c{smile_ehalf}Ich… Ich denke ich habe meine Aufgabe erfüllt.\n$@c{smile_eclosed}Versprich mir… Nachdem du die Welt geheilt hast… Komm bitte sicher nach Hause. \n$@c{smile_ehalf}…Danke." } } -} \ No newline at end of file +} diff --git a/src/locales/de/move.json b/src/locales/de/move.json index 3cf7c747826..3c81ccfd7df 100644 --- a/src/locales/de/move.json +++ b/src/locales/de/move.json @@ -2913,7 +2913,7 @@ }, "zippyZap": { "name": "Britzelturbo", - "effect": "Ein stürmischer Blitz-Angriff mit hoher Erstschlag- und Volltrefferquote." + "effect": "Ein stürmischer Blitz-Angriff mit garantierter Erstschlag- und Volltrefferquote.\n" }, "splishySplash": { "name": "Plätschersurfer", @@ -3807,4 +3807,4 @@ "name": "Giftkettung", "effect": "Der Anwender umwickelt das Ziel mit einer Kette aus Toxinen, die in dessen Körper eindringen und ihm schaden. Das Ziel wird eventuell schwer vergiftet." } -} \ No newline at end of file +} diff --git a/src/locales/de/pokemon-form.json b/src/locales/de/pokemon-form.json index de2e80154fe..d621e3165fa 100644 --- a/src/locales/de/pokemon-form.json +++ b/src/locales/de/pokemon-form.json @@ -64,6 +64,7 @@ "landorusIncarnate": "Inkarnationsform", "keldeoOrdinary": "Standardform", "meloettaAria": "Gesangsform", + "meloettaPirouette": "Tanzform", "froakieBattleBond": "Ash-Form", "scatterbugMeadow": "Blumenmeermuster", "scatterbugIcySnow": "Frostmuster", diff --git a/src/locales/de/pokemon-summary.json b/src/locales/de/pokemon-summary.json index deb4a69f248..1790c6878b9 100644 --- a/src/locales/de/pokemon-summary.json +++ b/src/locales/de/pokemon-summary.json @@ -13,5 +13,32 @@ "metFragment": { "normal": "Herkunft: {{biome}}\nMit Lv. {{level}} erhalten.", "apparently": "Herkunft: {{biome}}\nOffenbar mit Lv. {{level}} erhalten." + }, + "natureFragment": { + "Hardy": "{{nature}}", + "Lonely": "{{nature}}", + "Brave": "{{nature}}", + "Adamant": "{{nature}}", + "Naughty": "{{nature}}", + "Bold": "{{nature}}", + "Docile": "{{nature}}", + "Relaxed": "{{nature}}", + "Impish": "{{nature}}", + "Lax": "{{nature}}", + "Timid": "{{nature}}", + "Hasty": "{{nature}}", + "Serious": "{{nature}}", + "Jolly": "{{nature}}", + "Naive": "{{nature}}", + "Modest": "{{nature}}", + "Mild": "{{nature}}", + "Quiet": "{{nature}}", + "Bashful": "{{nature}}", + "Rash": "{{nature}}", + "Calm": "{{nature}}", + "Gentle": "{{nature}}", + "Sassy": "{{nature}}", + "Careful": "{{nature}}", + "Quirky": "{{nature}}" } -} \ No newline at end of file +} diff --git a/src/locales/de/run-history.json b/src/locales/de/run-history.json index 43342c61908..0a36afe9adc 100644 --- a/src/locales/de/run-history.json +++ b/src/locales/de/run-history.json @@ -1,15 +1,15 @@ { "victory": "Sieg!", - "defeatedWildM": "Besiegt durch ", - "defeatedTrainerM": "Besiegt durch ", - "defeatedTrainerDoubleM": "Besiegt durch Doppelkampf", - "defeatedRivalM": "Besiegt durch Rivalin", - "defeatedM": "Besiegt", - "defeatedWildF": "Besiegt durch ", - "defeatedTrainerF": "Besiegt durch ", - "defeatedTrainerDoubleF": "Besiegt durch Doppelkampf", - "defeatedRivalF": "Besiegt durch Rivale", - "defeatedF": "Besiegt", + "defeatedWild": "Besiegt durch ", + "defeatedTrainer": "Besiegt durch ", + "defeatedTrainerDouble": "Besiegt durch Doppelkampf", + "defeatedRival": "Besiegt durch Rivalin", + "defeated": "Besiegt", + "defeatedWild_female": "Besiegt durch ", + "defeatedTrainer_female": "Besiegt durch ", + "defeatedTrainerDouble_female": "Besiegt durch Doppelkampf", + "defeatedRival_female": "Besiegt durch Rivale", + "defeated_female": "Besiegt", "luck": "Glück", "score": "Punkte", "mode": "Modus", @@ -25,13 +25,14 @@ "challengeMonoGen9": "Gen IX", "playerItems": "Spielergegenstände", "personalBest": "Persönlicher Bestwert!", - "SPDshortened": "Geschw.", + "SPDshortened": "Init.", "runInfo": "Durchlauf Informationen", "money": "Geld", "runLength": "Durchlauf Dauer", "viewHeldItems": "Getragene Items", - "hallofFameTextM": "Willkommen in der Ruhmeshalle", - "hallofFameTextF": "Willkommen in der Ruhmeshalle", + "hallofFameText": "Willkommen in der Ruhmeshalle!", + "hallofFameText_female": "Willkommen in der Ruhmeshalle", "viewHallOfFame": "Ruhmeshalle ansehen!", "viewEndingSplash": "Endgrafik anzeigen!" -} \ No newline at end of file +} + diff --git a/src/locales/de/settings.json b/src/locales/de/settings.json index b2a2b3d743c..d72a026cf5a 100644 --- a/src/locales/de/settings.json +++ b/src/locales/de/settings.json @@ -63,6 +63,7 @@ "bgmVolume": "Hintergrundmusik", "fieldVolume": "Rufe & Attacken", "seVolume": "Spezialeffekte", + "uiVolume": "Benutzeroberfläche", "musicPreference": "Musik Präferenz", "mixed": "Gemischt", "gamepadPleasePlug": "Bitte einen Controller anschließen oder eine Taste drücken.", @@ -97,5 +98,10 @@ "gamepadSupport": "Controllerunterstützung", "showBgmBar": "Musiknamen anzeigen", "moveTouchControls": "Bewegung Touch Steuerung", - "shopOverlayOpacity": "Shop Overlay Deckkraft" + "shopOverlayOpacity": "Shop Overlay Deckkraft", + "shopCursorTarget": "Shop-Cursor Ziel", + "items": "Items", + "reroll": "Neu rollen", + "shop": "Shop", + "checkTeam": "Team überprüfen" } diff --git a/src/locales/de/trainer-classes.json b/src/locales/de/trainer-classes.json index 96382dcc3db..45826fcd310 100644 --- a/src/locales/de/trainer-classes.json +++ b/src/locales/de/trainer-classes.json @@ -117,5 +117,14 @@ "plasma_grunts": "Rüpel von Team Plasma", "flare_grunt": "Rüpel von Team Flare", "flare_grunt_female": "Rüpel von Team Flare", - "flare_grunts": "Rüpel von Team Flare" -} \ No newline at end of file + "flare_grunts": "Rüpel von Team Flare", + "aether_grunt": "Æther Foundation Personal", + "aether_grunt_female": "Æther Foundation Personal", + "aether_grunts": "Æther Foundation Personal", + "skull_grunt": "Rüpel von Team Skull", + "skull_grunt_female": "Rüpel von Team Skull", + "skull_grunts": "Rüpel von Team Skull", + "macro_grunt": "Angestellter von Macro Cosmos", + "macro_grunt_female": "Angestellte von Macro Cosmos", + "macro_grunts": "Angestellte von Macro Cosmos" +} diff --git a/src/locales/de/trainer-names.json b/src/locales/de/trainer-names.json index 013613fd399..ffbb772234c 100644 --- a/src/locales/de/trainer-names.json +++ b/src/locales/de/trainer-names.json @@ -139,12 +139,18 @@ "rood": "Rubius", "xerosic": "Xeros", "bryony": "Begonia", + "faba": "Fabian", + "plumeria": "Fran", + "oleana": "Olivia", "maxie": "Marc", "archie": "Adrian", "cyrus": "Zyrus", "ghetsis": "G-Cis", "lysandre": "Flordelis", + "lusamine": "Samantha", + "guzma": "Bromley", + "rose": "Rose", "blue_red_double": "Blau & Rot", "red_blue_double": "Rot & Blau", @@ -156,4 +162,4 @@ "iris_alder_double": "Lilia & Lauro", "piers_marnie_double": "Nezz & Mary", "marnie_piers_double": "Mary & Nezz" -} \ No newline at end of file +} diff --git a/src/locales/de/trainer-titles.json b/src/locales/de/trainer-titles.json index 25618c1b8f6..21a4b2fa7b6 100644 --- a/src/locales/de/trainer-titles.json +++ b/src/locales/de/trainer-titles.json @@ -16,6 +16,9 @@ "galactic_boss": "Galaktik-Boss", "plasma_boss": "Weiser von Team Plasma", "flare_boss": "Flare-Boss", + "aether_boss": "Æther-Präsidentin", + "skull_boss": "Skull-Boss", + "macro_boss": "Geschäftsführer von Macro Cosmos", "rocket_admin": "Team Rocket Vorstand", "rocket_admin_female": "Team Rocket Vorstand", "magma_admin": "Team Magma Vorstand", @@ -27,5 +30,9 @@ "plasma_sage": "Weiser von Team Plasma", "plasma_admin": "Team Plasma Vorstand", "flare_admin": "Team Flare Vorstand", - "flare_admin_female": "Team Flare Vorstand" -} \ No newline at end of file + "flare_admin_female": "Team Flare Vorstand", + "aether_admin": "Æther-Regionalleiter", + "skull_admin": "Team Skull Vorstand", + "macro_admin": "Vizepräsidentin von Macro Cosmos" + +} diff --git a/src/locales/en/achv-female.json b/src/locales/en/achv-female.json index ec695c3ed2a..edcd8c53fb7 100644 --- a/src/locales/en/achv-female.json +++ b/src/locales/en/achv-female.json @@ -260,5 +260,9 @@ "FRESH_START": { "name": "First Try!", "description": "Complete the Fresh Start challenge." + }, + "INVERSE_BATTLE": { + "name": "Mirror rorriM", + "description": "Complete the Inverse Battle challenge.\n.egnellahc elttaB esrevnI eht etelpmoC" } } \ No newline at end of file diff --git a/src/locales/en/achv-male.json b/src/locales/en/achv.json similarity index 83% rename from src/locales/en/achv-male.json rename to src/locales/en/achv.json index ec695c3ed2a..0ed746c77b3 100644 --- a/src/locales/en/achv-male.json +++ b/src/locales/en/achv.json @@ -9,16 +9,20 @@ "description": "Accumulate a total of ₽{{moneyAmount}}" }, "10K_MONEY": { - "name": "Money Haver" + "name": "Money Haver", + "name_female": null }, "100K_MONEY": { - "name": "Rich" + "name": "Rich", + "name_female": null }, "1M_MONEY": { - "name": "Millionaire" + "name": "Millionaire", + "name_female": null }, "10M_MONEY": { - "name": "One Percenter" + "name": "One Percenter", + "name_female": null }, "DamageAchv": { "description": "Inflict {{damageAmount}} damage in one hit" @@ -27,28 +31,35 @@ "name": "Hard Hitter" }, "1000_DMG": { - "name": "Harder Hitter" + "name": "Harder Hitter", + "name_female": null }, "2500_DMG": { - "name": "That's a Lotta Damage!" + "name": "That's a Lotta Damage!", + "name_female": null }, "10000_DMG": { - "name": "One Punch Man" + "name": "One Punch Man", + "name_female": "One Punch Woman" }, "HealAchv": { "description": "Heal {{healAmount}} {{HP}} at once with a move, ability, or held item" }, "250_HEAL": { - "name": "Novice Healer" + "name": "Novice Healer", + "name_female": null }, "1000_HEAL": { - "name": "Big Healer" + "name": "Big Healer", + "name_female": null }, "2500_HEAL": { - "name": "Cleric" + "name": "Cleric", + "name_female": null }, "10000_HEAL": { - "name": "Recovery Master" + "name": "Recovery Master", + "name_female": null }, "LevelAchv": { "description": "Level up a Pokémon to Lv{{level}}" @@ -57,7 +68,8 @@ "name": "But Wait, There's More!" }, "LV_250": { - "name": "Elite" + "name": "Elite", + "name_female": null }, "LV_1000": { "name": "To Go Even Further Beyond" @@ -66,19 +78,24 @@ "description": "Accumulate a total of {{ribbonAmount}} Ribbons" }, "10_RIBBONS": { - "name": "Pokémon League Champion" + "name": "Pokémon League Champion", + "name_female": null }, "25_RIBBONS": { - "name": "Great League Champion" + "name": "Great League Champion", + "name_female": null }, "50_RIBBONS": { - "name": "Ultra League Champion" + "name": "Ultra League Champion", + "name_female": null }, "75_RIBBONS": { - "name": "Rogue League Champion" + "name": "Rogue League Champion", + "name_female": null }, "100_RIBBONS": { - "name": "Master League Champion" + "name": "Master League Champion", + "name_female": null }, "TRANSFER_MAX_BATTLE_STAT": { "name": "Teamwork", @@ -130,6 +147,7 @@ }, "SHINY_PARTY": { "name": "That's Dedication", + "name_female": null, "description": "Have a full party of shiny Pokémon" }, "HATCH_MYTHICAL": { @@ -158,6 +176,7 @@ }, "CLASSIC_VICTORY": { "name": "Undefeated", + "name_female": null, "description": "Beat the game in classic mode" }, "UNEVOLVED_CLASSIC_VICTORY": { @@ -260,5 +279,9 @@ "FRESH_START": { "name": "First Try!", "description": "Complete the Fresh Start challenge." + }, + "INVERSE_BATTLE": { + "name": "Mirror rorriM", + "description": "Complete the Inverse Battle challenge.\n.egnellahc elttaB esrevnI eht etelpmoC" } } \ No newline at end of file diff --git a/src/locales/en/battle.json b/src/locales/en/battle.json index e5ca8f77bb1..662678e7673 100644 --- a/src/locales/en/battle.json +++ b/src/locales/en/battle.json @@ -38,7 +38,7 @@ "learnMoveNotLearned": "{{pokemonName}} did not learn the\nmove {{moveName}}.", "learnMoveForgetQuestion": "Which move should be forgotten?", "learnMoveForgetSuccess": "{{pokemonName}} forgot how to\nuse {{moveName}}.", - "countdownPoof": "@d{32}1, @d{15}2, and@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Poof!", + "countdownPoof": "@d{32}1, @d{15}2, and@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}Poof!", "learnMoveAnd": "And…", "levelCapUp": "The level cap\nhas increased to {{levelCap}}!", "moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.", diff --git a/src/locales/en/bgm-name.json b/src/locales/en/bgm-name.json index d35b9f2b917..8838942c8a6 100644 --- a/src/locales/en/bgm-name.json +++ b/src/locales/en/bgm-name.json @@ -80,11 +80,21 @@ "battle_galactic_grunt": "BDSP Team Galactic Battle", "battle_plasma_grunt": "BW Team Plasma Battle", "battle_flare_grunt": "XY Team Flare Battle", + "battle_aether_grunt": "SM Aether Foundation Battle", + "battle_skull_grunt": "SM Team Skull Battle", + "battle_macro_grunt": "SWSH Trainer Battle", + "battle_galactic_admin": "BDSP Team Galactic Admin Battle", + "battle_skull_admin": "SM Team Skull Admin Battle", + "battle_oleana": "SWSH Oleana Battle", "battle_rocket_boss": "USUM Giovanni Battle", "battle_aqua_magma_boss": "ORAS Archie & Maxie Battle", "battle_galactic_boss": "BDSP Cyrus Battle", "battle_plasma_boss": "B2W2 Ghetsis Battle", "battle_flare_boss": "XY Lysandre Battle", + "battle_aether_boss": "SM Lusamine Battle", + "battle_skull_boss": "SM Guzma Battle", + "battle_macro_boss": "SWSH Rose Battle", + "abyss": "PMD EoS Dark Crater", "badlands": "PMD EoS Barren Valley", "beach": "PMD EoS Drenched Bluff", @@ -137,4 +147,4 @@ "heal": "BW Pokémon Heal", "menu": "PMD EoS Welcome to the World of Pokémon!", "title": "PMD EoS Top Menu Theme" -} \ No newline at end of file +} diff --git a/src/locales/en/challenges.json b/src/locales/en/challenges.json index c89fa7a21bf..f189266cea2 100644 --- a/src/locales/en/challenges.json +++ b/src/locales/en/challenges.json @@ -25,5 +25,12 @@ "desc": "You can only use the original starters, and only as if you had just started PokéRogue.", "value.0": "Off", "value.1": "On" + }, + "inverseBattle": { + "name": "Inverse Battle", + "shortName": "Inverse", + "desc": "Type matchups are reversed and no type is immune to any other type.\nDisables other challenges' achievements.", + "value.0": "Off", + "value.1": "On" } } \ No newline at end of file diff --git a/src/locales/en/config.ts b/src/locales/en/config.ts index f1827b5152d..024f7f10108 100644 --- a/src/locales/en/config.ts +++ b/src/locales/en/config.ts @@ -4,8 +4,7 @@ import ability from "./ability.json"; import abilityTriggers from "./ability-trigger.json"; import arenaFlyout from "./arena-flyout.json"; import arenaTag from "./arena-tag.json"; -import achvMale from "./achv-male.json"; -import achvFemale from "./achv-female.json"; +import achv from "./achv.json"; import battle from "./battle.json"; import battleScene from "./battle-scene.json"; import battleInfo from "./battle-info.json"; @@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,16 +71,11 @@ export const enConfig = { challenges, commandUiHandler, common, - PGMachv: achvMale, - PGFachv: achvFemale, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + achv, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/en/dialogue-double-battle-male.json b/src/locales/en/dialogue-double-battle-male.json deleted file mode 100644 index 8e8e1d813fb..00000000000 --- a/src/locales/en/dialogue-double-battle-male.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "blue_red_double": { - "encounter": { - "1": "Blue: Hey Red, let's show them what we're made of!\n$Red: ...\n$Blue: This is Pallet Town Power!" - }, - "victory": { - "1": "Blue: That was a great battle!\n$Red: ..." - } - }, - "red_blue_double": { - "encounter": { - "1": "Red: ...!\n$Blue: He never talks much.\n$Blue: But dont let that fool you! He is a champ after all!" - }, - "victory": { - "1": "Red: ...!\n$Blue: Next time we will beat you!" - } - }, - "tate_liza_double": { - "encounter": { - "1": "Tate: Are you surprised?\n$Liza: We are two gym leaders at once!\n$Tate: We are twins!\n$Liza: We dont need to talk to understand each other!\n$Tate: Twice the power...\n$Liza: Can you handle it?" - }, - "victory": { - "1": "Tate: What? Our combination was perfect!\n$Liza: Looks like we need to train more..." - } - }, - "liza_tate_double": { - "encounter": { - "1": "Liza: Hihihi... Are you surprised?\n$Tate: Yes, we are really two gym leaders at once!\n$Liza: This is my twin brother Tate!\n$Tate: And this is my twin sister Liza!\n$Liza: Don't you think we are a perfect combination?" - }, - "victory": { - "1": "Liza: Are we...\n$Tate: ...not as strong as we thought?" - } - }, - "wallace_steven_double": { - "encounter": { - "1": "Steven: Wallace, let's show them the power of the champions!\n$Wallace: We will show you the power of Hoenn!\n$Steven: Let's go!" - }, - "victory": { - "1": "Steven: That was a great battle!\n$Wallace: We will win next time!" - } - }, - "steven_wallace_double": { - "encounter": { - "1": "Steven: Do you have any rare Pokémon?\n$Wallace: Steven... We are here for a battle, not to show off our Pokémon.\n$Steven: Oh... I see... Let's go then!" - }, - "victory": { - "1": "Steven: Now that we are done with the battle, let's show off our Pokémon!\n$Wallace: Steven..." - } - }, - "alder_iris_double": { - "encounter": { - "1": "Alder: We are the strongest trainers in Unova!\n$Iris: Fights against strong trainers are the best!" - }, - "victory": { - "1": "Alder: Wow! You are super strong!\n$Iris: We will win next time!" - } - }, - "iris_alder_double": { - "encounter": { - "1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?" - }, - "victory": { - "1": "Iris: A loss like this is not easy to take...\n$Alder: But we will only get stronger with every loss!" - } - }, - "piers_marnie_double": { - "encounter": { - "1": "Marnie: Brother, let's show them the power of Spikemuth!\n$Piers: We bring darkness!" - }, - "victory": { - "1": "Marnie: You brought light to our darkness!\n$Piers: Its too bright..." - } - }, - "marnie_piers_double": { - "encounter": { - "1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing..." - }, - "victory": { - "1": "Piers: Now that was a great concert!\n$Marnie: Brother..." - } - } -} \ No newline at end of file diff --git a/src/locales/en/dialogue-double-battle-female.json b/src/locales/en/dialogue-double-battle.json similarity index 95% rename from src/locales/en/dialogue-double-battle-female.json rename to src/locales/en/dialogue-double-battle.json index 8e8e1d813fb..9484aa2edcc 100644 --- a/src/locales/en/dialogue-double-battle-female.json +++ b/src/locales/en/dialogue-double-battle.json @@ -57,7 +57,8 @@ }, "iris_alder_double": { "encounter": { - "1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?" + "1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?", + "1_female": null }, "victory": { "1": "Iris: A loss like this is not easy to take...\n$Alder: But we will only get stronger with every loss!" @@ -73,7 +74,8 @@ }, "marnie_piers_double": { "encounter": { - "1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing..." + "1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing...", + "1_female": null }, "victory": { "1": "Piers: Now that was a great concert!\n$Marnie: Brother..." diff --git a/src/locales/en/dialogue-female.json b/src/locales/en/dialogue-female.json deleted file mode 100644 index 6be1c7586b6..00000000000 --- a/src/locales/en/dialogue-female.json +++ /dev/null @@ -1,2545 +0,0 @@ -{ - "youngster": { - "encounter": { - "1": "Hey, wanna battle?", - "2": "Are you a new trainer too?", - "3": "Hey, I haven't seen you before. Let's battle!", - "4": "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!", - "5": "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!", - "6": "All right! Let's go!", - "7": "All right! Here I come! I'll show you my power!", - "8": "Haw haw haw... I'll show you how hawesome my Pokémon are!", - "9": "No need to waste time saying hello. Bring it on whenever you're ready!", - "10": "Don't let your guard down, or you may be crying when a kid beats you.", - "11": "I've raised my Pokémon with great care. You're not allowed to hurt them!", - "12": "Glad you made it! It won't be an easy job from here.", - "13": "The battles continue forever! Welcome to the world with no end!" - }, - "victory": { - "1": "Wow! You're strong!", - "2": "I didn't stand a chance, huh?", - "3": "I'll find you again when I'm older and beat you!", - "4": "Ugh. I don't have any more Pokémon.", - "5": "No way… NO WAY! How could I lose again…", - "6": "No! I lost!", - "7": "Whoa! You are incredible! I'm amazed and surprised!", - "8": "Could it be… How… My Pokémon and I are the strongest, though…", - "9": "I won't lose next time! Let's battle again sometime!", - "10": "Sheesh! Can't you see that I'm just a kid! It wasn't fair of you to go all out like that!", - "11": "Your Pokémon are more amazing! Trade with me!", - "12": "I got a little carried away earlier, but what job was I talking about?", - "13": "Ahaha! There it is! That's right! You're already right at home in this world!" - } - }, - "lass": { - "encounter": { - "1": "Let's have a battle, shall we?", - "2": "You look like a new trainer. Let's have a battle!", - "3": "I don't recognize you. How about a battle?", - "4": "Let's have a fun Pokémon battle!", - "5": "I'll show you the ropes of how to really use Pokémon!", - "6": "A serious battle starts from a serious beginning! Are you sure you're ready?", - "7": "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", - "8": "You'd better go easy on me, OK? Though I'll be seriously fighting!", - "9": "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." - }, - "victory": { - "1": "That was impressive! I've got a lot to learn.", - "2": "I didn't think you'd beat me that bad…", - "3": "I hope we get to have a rematch some day.", - "4": "That was pretty amazingly fun! You've totally exhausted me…", - "5": "You actually taught me a lesson! You're pretty amazing!", - "6": "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", - "7": "I don't need memories like this. Deleting memory…", - "8": "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", - "9": "I'm actually getting tired of battling… There's gotta be something new to do…" - } - }, - "breeder": { - "encounter": { - "1": "Obedient Pokémon, selfish Pokémon… Pokémon have unique characteristics.", - "2": "Even though my upbringing and behavior are poor, I've raised my Pokémon well.", - "3": "Hmm, do you discipline your Pokémon? Pampering them too much is no good." - }, - "victory": { - "1": "It is important to nurture and train each Pokémon's characteristics.", - "2": "Unlike my diabolical self, these are some good Pokémon.", - "3": "Too much praise can spoil both Pokémon and people." - }, - "defeat": { - "1": "You should not get angry at your Pokémon, even if you lose a battle.", - "2": "Right? Pretty good Pokémon, huh? I'm suited to raising things.", - "3": "No matter how much you love your Pokémon, you still have to discipline them when they misbehave." - } - }, - "breeder_female": { - "encounter": { - "1": "Pokémon never betray you. They return all the love you give them.", - "2": "Shall I give you a tip for training good Pokémon?", - "3": "I have raised these very special Pokémon using a special method." - }, - "victory": { - "1": "Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?", - "2": "How could that happen to my Pokémon… What are you feeding your Pokémon?", - "3": "If I lose, that tells you I was just killing time. It doesn't damage my ego at all." - }, - "defeat": { - "1": "This proves my Pokémon have accepted my love.", - "2": "The real trick behind training good Pokémon is catching good Pokémon.", - "3": "Pokémon will be strong or weak depending on how you raise them." - } - }, - "fisherman": { - "encounter": { - "1": "Aack! You made me lose a bite!\nWhat are you going to do about it?", - "2": "Go away! You're scaring the Pokémon!", - "3": "Let's see if you can reel in a victory!" - }, - "victory": { - "1": "Just forget about it.", - "2": "Next time, I'll be reelin' in the triumph!", - "3": "Guess I underestimated the currents this time." - } - }, - "fisherman_female": { - "encounter": { - "1": "Woah! I've hooked a big one!", - "2": "Line's in, ready to reel in success!", - "3": "Ready to make waves!" - }, - "victory": { - "1": "I'll be back with a stronger hook.", - "2": "I'll reel in victory next time.", - "3": "I'm just sharpening my hooks for the comeback!" - } - }, - "swimmer": { - "encounter": { - "1": "Time to dive in!", - "2": "Let's ride the waves of victory!", - "3": "Ready to make a splash!" - }, - "victory": { - "1": "Drenched in defeat!", - "2": "A wave of defeat!", - "3": "Back to shore, I guess." - } - }, - "backpacker": { - "encounter": { - "1": "Pack up, game on!", - "2": "Let's see if you can keep pace!", - "3": "Gear up, challenger!", - "4": "I've spent 20 years trying to find myself… But where am I?" - }, - "victory": { - "1": "Tripped up this time!", - "2": "Oh, I think I'm lost.", - "3": "Dead end!", - "4": "Wait up a second! Hey! Don't you know who I am?" - } - }, - "ace_trainer": { - "encounter": { - "1": "You seem quite confident.", - "2": "Your Pokémon… Show them to me…", - "3": "Because I'm an Ace Trainer, people think I'm strong.", - "4": "Are you aware of what it takes to be an Ace Trainer?" - }, - "victory": { - "1": "Yes… You have good Pokémon…", - "2": "What?! But I'm a battling genius!", - "3": "Of course, you are the main character!", - "4": "OK! OK! You could be an Ace Trainer!" - }, - "defeat": { - "1": "I am devoting my body and soul to Pokémon battles!", - "2": "All within my expectations… Nothing to be surprised about…", - "3": "I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.", - "4": "Of course I'm strong and don't lose. It's important that I win gracefully." - } - }, - "parasol_lady": { - "encounter": { - "1": "Time to grace the battlefield with elegance and poise!" - }, - "victory": { - "1": "My elegance remains unbroken!" - } - }, - "twins": { - "encounter": { - "1": "Get ready, because when we team up, it's double the trouble!", - "2": "Two hearts, one strategy – let's see if you can keep up with our twin power!", - "3": "Hope you're ready for double trouble, because we're about to bring the heat!" - }, - "victory": { - "1": "We may have lost this round, but our bond remains unbreakable!", - "2": "Our twin spirit won't be dimmed for long.", - "3": "We'll come back stronger as a dynamic duo!" - }, - "defeat": { - "1": "Twin power reigns supreme!", - "2": "Two hearts, one triumph!", - "3": "Double the smiles, double the victory dance!" - } - }, - "cyclist": { - "encounter": { - "1": "Get ready to eat my dust!", - "2": "Gear up, challenger! I'm about to leave you in the dust!", - "3": "Pedal to the metal, let's see if you can keep pace!" - }, - "victory": { - "1": "Spokes may be still, but determination pedals on.", - "2": "Outpaced!", - "3": "The road to victory has many twists and turns yet to explore." - } - }, - "black_belt": { - "encounter": { - "1": "I praise your courage in challenging me! For I am the one with the strongest kick!", - "2": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" - }, - "victory": { - "1": "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", - "2": "Hmmm… If I was going to lose anyway, I was hoping to get totally messed up in the process." - } - }, - "battle_girl": { - "encounter": { - "1": "You don't have to try to impress me. You can lose against me." - }, - "victory": { - "1": "It's hard to say good-bye, but we are running out of time…" - } - }, - "hiker": { - "encounter": { - "1": "My middle-age spread has given me as much gravitas as the mountains I hike!", - "2": "I inherited this big-boned body from my parents… I'm like a living mountain range…" - }, - "victory": { - "1": "At least I cannot lose when it comes to BMI!", - "2": "It's not enough… It's never enough. My bad cholesterol isn't high enough…" - } - }, - "ranger": { - "encounter": { - "1": "When I am surrounded by nature, most other things cease to matter.", - "2": "When I'm living without nature in my life, sometimes I'll suddenly feel an anxiety attack coming on." - }, - "victory": { - "1": "It doesn't matter to the vastness of nature whether I win or lose…", - "2": "Something like this is pretty trivial compared to the stifling feelings of city life." - }, - "defeat": { - "1": "I won the battle. But victory is nothing compared to the vastness of nature…", - "2": "I'm sure how you feel is not so bad if you compare it to my anxiety attacks…" - } - }, - "scientist": { - "encounter": { - "1": "My research will lead this world to peace and joy." - }, - "victory": { - "1": "I am a genius… I am not supposed to lose against someone like you…" - } - }, - "school_kid": { - "encounter": { - "1": "…Heehee. I'm confident in my calculations and analysis.", - "2": "I'm gaining as much experience as I can because I want to be a Gym Leader someday." - }, - "victory": { - "1": "Ohhhh… Calculation and analysis are perhaps no match for chance…", - "2": "Even difficult, trying experiences have their purpose, I suppose." - } - }, - "artist": { - "encounter": { - "1": "I used to be popular, but now I am all washed up." - }, - "victory": { - "1": "As times change, values also change. I realized that too late." - } - }, - "guitarist": { - "encounter": { - "1": "Get ready to feel the rhythm of defeat as I strum my way to victory!" - }, - "victory": { - "1": "Silenced for now, but my melody of resilience will play on." - } - }, - "worker": { - "encounter": { - "1": "It bothers me that people always misunderstand me. I'm a lot more pure than everyone thinks." - }, - "victory": { - "1": "I really don't want my skin to burn, so I want to stay in the shade while I work." - } - }, - "worker_female": { - "encounter": { - "1": "It bothers me that people always misunderstand me.\n$I'm a lot more pure than everyone thinks." - }, - "victory": { - "1": "I really don't want my skin to burn, so I want to stay in the shade while I work." - }, - "defeat": { - "1": "My body and mind aren't necessarily always in sync." - } - }, - "worker_double": { - "encounter": { - "1": "I'll show you we can break you. We've been training in the field!" - }, - "victory": { - "1": "How strange… How could this be… I shouldn't have been outmuscled." - } - }, - "hex_maniac": { - "encounter": { - "1": "I normally only ever listen to classical music, but if I lose, I think I shall try a bit of new age!", - "2": "I grow stronger with each tear I cry." - }, - "victory": { - "1": "Is this the dawning of the age of Aquarius?", - "2": "Now I can get even stronger. I grow with every grudge." - }, - "defeat": { - "1": "New age simply refers to twentieth century classical composers, right?", - "2": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." - } - }, - "psychic": { - "encounter": { - "1": "Hi! Focus!" - }, - "victory": { - "1": "Eeeeek!" - } - }, - "officer": { - "encounter": { - "1": "Brace yourself, because justice is about to be served!", - "2": "Ready to uphold the law and serve justice on the battlefield!" - }, - "victory": { - "1": "The weight of justice feels heavier than ever…", - "2": "The shadows of defeat linger in the precinct." - } - }, - "beauty": { - "encounter": { - "1": "My last ever battle… That's the way I'd like us to view this match…" - }, - "victory": { - "1": "It's been fun… Let's have another last battle again someday…" - } - }, - "baker": { - "encounter": { - "1": "Hope you're ready to taste defeat!" - }, - "victory": { - "1": "I'll bake a comeback." - } - }, - "biker": { - "encounter": { - "1": "Time to rev up and leave you in the dust!" - }, - "victory": { - "1": "I'll tune up for the next race." - } - }, - "firebreather": { - "encounter": { - "1": "My flames shall devour you!", - "2": "My soul is on fire. I'll show you how hot it burns!", - "3": "Step right up and take a look!" - }, - "victory": { - "1": "I burned down to ashes...", - "2": "Yow! That's hot!", - "3": "Ow! I scorched the tip of my nose!" - } - }, - "sailor": { - "encounter": { - "1": "Matey, you're walking the plank if you lose!", - "2": "Come on then! My sailor's pride is at stake!", - "3": "Ahoy there! Are you seasick?" - }, - "victory": { - "1": "Argh! Beaten by a kid!", - "2": "Your spirit sank me!", - "3": "I think it's me that's seasick..." - } - }, - "archer": { - "encounter": { - "1": "Before you go any further, let's see how you far against us, Team Rocket!", - "2": "I have received reports that your skills are not insignificant. Let's see if they are true.", - "3": "I am Archer, an Admin of Team Rocket. And I do not go easy on enemies of our organization." - }, - "victory": { - "1": "What a blunder!", - "2": "With my current skills, I was not up to the task after all.", - "3": "F-forgive me, Giovanni... For me to be defeated by a mere trainer..." - } - }, - "ariana": { - "encounter": { - "1": "Hold it right there! We can't someone on the loose.\n$It's harmful to Team Rocket's pride, you see.", - "2": "I don't know or care if what I'm doing is right or wrong...\n$I just put my faith in Giovanni and do as I am told", - "3": "Your trip ends here. I'm going to take you down!" - }, - "victory": { - "1": "Tch, you really are strong. It's too bad.\n$If you were to join Team Rocket, you could become an Executive.", - "2": "I... I'm shattered...", - "3": "Aaaieeeee! This can't be happening! I fought hard, but I still lost…" - } - }, - "proton": { - "encounter": { - "1": "What do you want? If you interrupt our work, don't expect any mercy!", - "2": "What do we have here? I am often labeled as the scariest and cruelest guy in Team Rocket…\n$I strongly urge you not to interfere with our business!", - "3": "I am Proton, an Admin of Team Rocket. I am here to put an end to your meddling!" - }, - "victory": { - "1": "The fortress came down!", - "2": "You may have won this time… But all you did was make Team Rocket's wrath grow…", - "3": "I am defeated… But I will not forget this!" - } - }, - "petrel": { - "encounter": { - "1": "Muhahaha, we've been waiting for you. Me? You don't know who I am? It is me, Giovanni.\n$The majestic Giovanni himself! Wahahaha! …Huh? I don't sound anything like Giovanni?\n$I don't even look like Giovanni? How come? I've worked so hard to mimic him!", - "2": "I am Petrel, an Admin of Team Rocket. I will not allow you to interfere with our plans!", - "3": "Rocket Executive Petrel will deal with this intruder!" - }, - "victory": { - "1": "OK, OK. I'll tell you where he is.", - "2": "I… I couldn't do a thing… Giovanni, please forgive me…", - "3": "No, I can't let this affect me. I have to inform the others…" - } - }, - "tabitha": { - "encounter": { - "1": "Hehehe! So you've come all the way here! But you're too late!", - "2": "Hehehe... Got here already, did you? We underestimated you! But this is it! \n$I'm a cut above the Grunts you've seen so far. I'm not stalling for time.\n$I'm going to pulverize you!", - "3": "I'm going to give you a little taste of pain! Resign yourself to it!" - }, - "victory": { - "1": "Hehehe! You might have beaten me, but you don't stand a chance against the Boss!\n$If you get lost now, you won't have to face a sound whipping!", - "2": "Hehehe... So, I lost, too...", - "3": "Ahya! How could this be? For an Admin like me to lose to some random trainer..." - } - }, - "courtney": { - "encounter": { - "1": "The thing...The thing that you hold...That is what... That's what we of Team Magma seek...", - "2": "... Well then...Deleting...", - "3": "...Ha. ...Analyzing... ...Hah♪" - }, - "victory": { - "1": "... ...Change...the world.", - "2": "As anticipated. Unanticipated. You. Target lock...completed.\n$Commencing...experiment. You. Forever. Aha... ♪", - "3": "...Again? That's unanticipated. ...I knew it. You...are interesting! ...Haha. ♪" - } - }, - "shelly": { - "encounter": { - "1": "Ahahahaha! You're going to meddle in Team Aqua's affairs?\n$You're either absolutely fearless, simply ignorant, or both!\n$You're so cute, you're disgusting! I'll put you down", - "2": "What's this? Who's this spoiled brat?", - "3": "Cool your jets. Be patient. I'll crush you shortly." - }, - "victory": { - "1": "Ahahahaha! We got meddled with unexpectedly! We're out of options.\n$We'll have to pull out. But this isn't the last you'll see of Team Aqua!\n$We have other plans! Don't you forget it!", - "2": "Ahhh?! Did I go too easy on you?!", - "3": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie." - } - }, - "matt": { - "encounter": { - "1": "Hoohahaha! What, you got a screw loose or something? Look at you, little Makuhita person!", - "2": "Oho! You! You're that funny kid!", - "3": "What are you doing here? Did you follow us?" - }, - "victory": { - "1": "All right then, until the Boss has time for you, I'll be your opponent!", - "2": "I can feel it! I can feel it, all right! The strength coming offa you!\n$More! I still want more! But looks like we're outta time...", - "3": "That was fun! I knew you'd show me a good time! I look forward to facing you again someday!" - } - }, - "mars": { - "encounter": { - "1": "I'm Mars, one of Team Galactic's top Commanders.", - "2": "Team Galactic's vision for the future is unwavering. Opposition will be crushed without mercy!", - "3": "Feeling nervous? You should be!" - }, - "victory": { - "1": "This can't be happening! How did I lose?!", - "2": "You have some skill, I'll give you that.", - "3": "Defeated... This was a costly mistake." - } - }, - "jupiter": { - "encounter": { - "1": "Jupiter, Commander of Team Galactic, at your service.", - "2": "Resistance is futile. Team Galactic will prevail!", - "3": "You're trembling... scared already?" - }, - "victory": { - "1": "No way... I lost?!", - "2": "Impressive, you've got guts!", - "3": "Losing like this... How embarrassing." - } - }, - "saturn": { - "encounter": { - "1": "I am Saturn, Commander of Team Galactic.", - "2": "Our mission is absolute. Any hindrance will be obliterated!", - "3": "Is that fear I see in your eyes?" - }, - "victory": { - "1": "Impossible... Defeated by you?!", - "2": "You have proven yourself a worthy adversary.", - "3": "Bestowed in defeat... This is unacceptable." - } - }, - "zinzolin": { - "encounter": { - "1": "You could become a threat to Team Plasma, so we will eliminate you here and now!", - "2": "Oh, for crying out loud... I didn't expect to have to battle in this freezing cold!", - "3": "You're an impressive Trainer to have made it this far. But it ends here." - }, - "victory": { - "1": "Ghetsis... I have failed you...", - "2": "It's bitter cold. I'm shivering. I'm suffering. Yet, I still stand victorious.", - "3": "Hmph. You're a smarter Trainer than I expected, but not smart enough." - } - }, - "rood": { - "encounter": { - "1": "You are a threat to Team Plasma. We cannot let you walk away from here and now!", - "2": "Oh, this icy wind... I never thought I'd have to fight here!", - "3": "You are a remarkable Trainer to have made it this far. But this is where it ends." - }, - "victory": { - "1": "Ghetsis... I have failed my mission...", - "2": "The cold is piercing. I'm shivering. I'm suffering. Yet, I have triumphed.", - "3": "Hm. You are a talented Trainer, but unfortunately not talented enough." - } - }, - "xerosic": { - "encounter": { - "1": "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!", - "2": "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.", - "3": "I've been waiting for you! I need to do a little research on you! Come, let us begin!" - }, - "victory": { - "1": "Ah, you're quite strong. Oh yes—very strong, indeed.", - "2": "Ding-ding-ding! You did it! To the victor go the spoils!", - "3": "Wonderful! Amazing! You have tremendous skill and bravery!" - } - }, - "bryony": { - "encounter": { - "1": "I am Bryony, and it would be my pleasure to battle you. Show me what you've got.", - "2": "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.", - "3": "I've anticipated your arrival. It's time for a little test. Shall we begin?" - }, - "victory": { - "1": "You're quite strong. Oh yes—very strong, indeed.", - "2": "Ding-ding-ding! You've done well. Victory is yours.", - "3": "Wonderful! Remarkable! Your skill and bravery are commendable." - } - }, - "rocket_grunt": { - "encounter": { - "1": "Prepare for trouble!", - "2": "We're pulling a big job here! Get lost, kid!", - "3": "Hand over your Pokémon, or face the wrath of Team Rocket!", - "4": "You're about to experience the true terror of Team Rocket!", - "5": "Hey, kid! Me am a Team Rocket member kind of guy!" - }, - "victory": { - "1": "Team Rocket blasting off again!", - "2": "Oh no! I dropped the Lift Key!", - "3": "I blew it!", - "4": "My associates won't stand for this!", - "5": "You say what? Team Rocket bye-bye a go-go? Broken it is says you?" - } - }, - "magma_grunt": { - "encounter": { - "1": "If you get in the way of Team Magma, don’t expect any mercy!", - "2": "You'd better not interfere with our plans! We're making the world a better place!", - "3": "You're in the way! Team Magma has no time for kids like you!", - "4": "I hope you brought marshmallows because things are about to heat up!", - "5": "We're going to use the power of a volcano! It's gonna be... explosive! Get it? Heh heh!" - }, - "victory": { - "1": "Huh? I lost?!", - "2": "I can't believe I lost! I even skipped lunch for this", - "3": "No way! You're just a kid!", - "4": "Urrrgh... I should've ducked into our hideout right away...", - "5": "You beat me... Do you think the boss will dock my pay for this?" - } - }, - "aqua_grunt": { - "encounter": { - "1": "No one who crosses Team Aqua gets any mercy, not even kids!", - "2": "Grrr... You've got some nerve meddling with Team Aqua!", - "3": "You're about to get soaked! And not just from my water Pokémon!", - "4": "We, Team Aqua, exist for the good of all!", - "5": "Prepare to be washed away by the tides of my... uh, Pokémon! Yeah, my Pokémon!" - }, - "victory": { - "1": "You're kidding me!", - "2": "Arrgh, I didn't count on being meddled with by some meddling kid!", - "3": "I lost?! Guess I'll have to swim back to the hideout now...", - "4": "Oh, man, what a disaster... The boss is going to be furious...", - "5": "You beat me... Do you think the boss will make me walk the plank for this?" - } - }, - "galactic_grunt": { - "encounter": { - "1": "Don't mess with Team Galactic!", - "2": "Witness the power of our technology and the future we envision!", - "3": "In the name of Team Galactic, I'll eliminate anyone who stands in our way!", - "4": "Get ready to lose!", - "5": "Hope you're ready for a cosmic beatdown!" - }, - "victory": { - "1": "Shut down...", - "2": "This setback means nothing in the grand scheme.", - "3": "Our plans are bigger than this defeat.", - "4": "How?!", - "5": "Note to self: practice Pokémon battling, ASAP." - } - }, - "plasma_grunt": { - "encounter": { - "1": "We won't tolerate people who have different ideas!", - "2": "If I win against you, release your Pokémon!", - "3": "If you get in the way of Team Plasma, I'll take care of you!", - "4": "Team Plasma will liberate Pokémon from selfish humans like you!", - "5": "Our hairstyles are out of this world... but our battling skills? You'll find out soon enough." - }, - "victory": { - "1": "Plasmaaaaaaaaa!", - "2": "How could I lose...", - "3": "...What a weak Pokémon, I'll just have to go steal some better ones!", - "4": "Great plans are always interrupted.", - "5": "This is bad... Badbadbadbadbadbadbad! Bad for Team Plasma! Or Plasbad, for short!" - } - }, - "flare_grunt": { - "encounter": { - "1": "Your Pokémon are no match for the elegance of Team Flare.", - "2": "Hope you brought your sunglasses, because things are about to get bright!", - "3": "Team Flare will cleanse the world of imperfection!", - "4": "Prepare to face the brilliance of Team Flare!", - "5": "Fashion is most important to us!" - }, - "victory": { - "1": "The future doesn't look bright for me.", - "2": "Perhaps there's more to battling than I thought. Back to the drawing board.", - "3": "Gahh?! I lost?!", - "4": "Even in defeat, Team Flare's elegance shines through.", - "5": "You may have beaten me, but when I lose, I go out in style!" - } - }, - "rocket_boss_giovanni_1": { - "encounter": { - "1": "So! I must say, I am impressed you got here!" - }, - "victory": { - "1": "WHAT! This cannot be!" - }, - "defeat": { - "1": "Mark my words. Not being able to measure your own strength shows that you are still a child." - } - }, - "rocket_boss_giovanni_2": { - "encounter": { - "1": "My old associates need me... Are you going to get in my way?" - }, - "victory": { - "1": "How is this possible...? The precious dream of Team Rocket has become little more than an illusion..." - }, - "defeat": { - "1": "Team Rocket will be reborn again, and I will rule the world!" - } - }, - "magma_boss_maxie_1": { - "encounter": { - "1": "I will bury you by my own hand. I hope you appreciate this honor!" - }, - "victory": { - "1": "Ugh! You are... quite capable...\nI fell behind, but only by an inch..." - }, - "defeat": { - "1": "Team Magma will prevail!" - } - }, - "magma_boss_maxie_2": { - "encounter": { - "1": "You are the final obstacle remaining between me and my goals.\n$Brace yourself for my ultimate attack! Fuhahaha!" - }, - "victory": { - "1": "This... This is not.. Ngh..." - }, - "defeat": { - "1": "And now... I will transform this planet to a land ideal for humanity." - } - }, - "aqua_boss_archie_1": { - "encounter": { - "1": "I'm the leader of Team Aqua, so I'm afraid it's the rope's end for you." - }, - "victory": { - "1": "Let's meet again somewhere. I'll be sure to remember that face." - }, - "defeat": { - "1": "Brilliant! My team won't hold back now!" - } - }, - "aqua_boss_archie_2": { - "encounter": { - "1": "I've been waiting so long for this day to come.\nThis is the true power of my team!" - }, - "victory": { - "1": "Like I figured..." - }, - "defeat": { - "1": "I'll return everything in this world to its original, pure state!!" - } - }, - "galactic_boss_cyrus_1": { - "encounter": { - "1": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!" - }, - "victory": { - "1": "Interesting. And quite curious." - }, - "defeat": { - "1": "I will create my new world..." - } - }, - "galactic_boss_cyrus_2": { - "encounter": { - "1": "So we meet again. It seems our fates have become intertwined.\n$But here and now, I will finally break that bond!" - }, - "victory": { - "1": "How? How? HOW?!" - }, - "defeat": { - "1": "Farewell." - } - }, - "plasma_boss_ghetsis_1": { - "encounter": { - "1": "I won't allow anyone to stop me! No matter who does what!" - }, - "victory": { - "1": "How can this be? I'm the creator of Team Plasma! I'm perfect!" - }, - "defeat": { - "1": "I am the perfect ruler of a perfect new world! Mwa ha ha!" - } - }, - "plasma_boss_ghetsis_2": { - "encounter": { - "1": "Come now! I want to see your face at the moment you lose all hope!" - }, - "victory": { - "1": "My calculations... No! My careful schemes! The world should be mine!" - }, - "defeat": { - "1": "Kyurem! Use Absofusion!" - } - }, - "flare_boss_lysandre_1": { - "encounter": { - "1": "Do you want to stop me? Show me in battle." - }, - "victory": { - "1": "You are here to stop me. But I ask you to wait. " - }, - "defeat": { - "1": "Pokemon...Shall no longer exist." - } - }, - "flare_boss_lysandre_2": { - "encounter": { - "1": "The future you want, or the future I want... Let us see which one is more deserving, shall we?" - }, - "victory": { - "1": "Whaugh!" - }, - "defeat": { - "1": "Fools with no vision will continue to befoul this beautiful world." - } - }, - "brock": { - "encounter": { - "1": "My expertise on Rock-type Pokémon will take you down! Come on!", - "2": "My rock-hard willpower will overwhelm you!", - "3": "Allow me to show you the true strength of my Pokémon!" - }, - "victory": { - "1": "Your Pokémon's strength have overcome my rock-hard defenses!", - "2": "The world is huge! I'm glad to have had a chance to battle you.", - "3": "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…" - }, - "defeat": { - "1": "The best offense is a good defense!\nThat's my way of doing things!", - "2": "Come study rocks with me next time to better learn how to fight them!", - "3": "Hah, all my traveling around the regions is paying off!" - } - }, - "misty": { - "encounter": { - "1": "My policy is an all out offensive with Water-type Pokémon!", - "2": "Hiya, I'll show you the strength of my aquatic Pokémon!", - "3": "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?" - }, - "victory": { - "1": "You really are strong… I'll admit that you are skilled…", - "2": "Grrr… You know you just got lucky, right?!", - "3": "Wow, you're too much! I can't believe you beat me!" - }, - "defeat": { - "1": "Was the mighty Misty too much for you?", - "2": "I hope you saw my Pokémon's elegant swimming techniques!", - "3": "Your Pokémon were no match for my pride and joys!" - } - }, - "lt_surge": { - "encounter": { - "1": "My Electric Pokémon saved me during the war! I'll show you how!", - "2": "Ten-hut! I'll shock you into surrender!", - "3": "I'll zap you just like I do to all my enemies in battle!" - }, - "victory": { - "1": "Whoa! Your team's the real deal, kid!", - "2": "Aaargh, you're strong! Even my electric tricks lost against you.", - "3": "That was an absolutely shocking loss!" - }, - "defeat": { - "1": "Oh yeah! When it comes to Electric-type Pokémon, I'm number one in the world!", - "2": "Hahaha! That was an electrifying battle, kid!", - "3": "A Pokémon battle is war, and I have showed you first-hand combat!" - } - }, - "erika": { - "encounter": { - "1": "Ah, the weather is lovely here…\nOh, a battle? Very well then.", - "2": "My Pokémon battling skills rival that of my flower arranging skills.", - "3": "Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…", - "4": "Seeing flowers in a garden is so soothing." - }, - "victory": { - "1": "Oh! I concede defeat.", - "2": "That match was most delightful.", - "3": "Ah, it appears it is my loss…", - "4": "Oh, my goodness." - }, - "defeat": { - "1": "I was afraid I would doze off…", - "2": "Oh my, it seems my Grass Pokémon overwhelmed you.", - "3": "That battle was such a soothing experience.", - "4": "Oh… Is that all?" - } - }, - "janine": { - "encounter": { - "1": "I am mastering the art of poisonous attacks.\nI shall spar with you today!", - "2": "Father trusts that I can hold my own.\nI will prove him right!", - "3": "My ninja techniques are only second to my Father's!\nCan you keep up?" - }, - "victory": { - "1": "Even now, I still need training… I understand.", - "2": "Your battle technique has outmatched mine.", - "3": "I'm going to really apply myself and improve my skills." - }, - "defeat": { - "1": "Fufufu… the poison has sapped all your strength to battle.", - "2": "Ha! You didn't stand a chance against my superior ninja skills!", - "3": "Father's faith in me has proven to not be misplaced." - } - }, - "sabrina": { - "encounter": { - "1": "Through my psychic ability, I had a vision of your arrival!", - "2": "I dislike fighting, but if you wish, I will show you my powers!", - "3": "I can sense great ambition in you. I shall see if it not unfounded." - }, - "victory": { - "1": "Your power… It far exceeds what I foresaw…", - "2": "I failed to accurately predict your power.", - "3": "Even with my immense psychic powers, I cannot sense another as strong as you." - }, - "defeat": { - "1": "This victory… It is exactly as I foresaw in my visions!", - "2": "Perhaps it was another I sensed a great desire in…", - "3": "Hone your abilities before recklessly charging into battle.\nYou never know what the future may hold if you do…" - } - }, - "blaine": { - "encounter": { - "1": "Hah! Hope you brought a Burn Heal!", - "2": "My fiery Pokémon will incinerate all challengers!", - "3": "Get ready to play with fire!" - }, - "victory": { - "1": "I have burned down to nothing! Not even ashes remain!", - "2": "Didn't I stoke the flames high enough?", - "3": "I'm all burned out… But this makes my motivation to improve burn even hotter!" - }, - "defeat": { - "1": "My raging inferno cannot be quelled!", - "2": "My Pokémon have been powered up with the heat from this victory!", - "3": "Hah! My passion burns brighter than yours!" - } - }, - "giovanni": { - "encounter": { - "1": "I, the leader of Team Rocket, will make you feel a world of pain!", - "2": "My training here will be vital before I am to face my old associates again.", - "3": "I do not think you are prepared for the level of failure you are about to experience!" - }, - "victory": { - "1": "WHAT! Me, lose?! There is nothing I wish to say to you!", - "2": "Hmph… You could never understand what I hope to achieve.", - "3": "This defeat is merely delaying the inevitable.\nI will rise Team Rocket from the ashes in due time." - }, - "defeat": { - "1": "Not being able to measure your own strength shows that you are still but a child.", - "2": "Do not try to interfere with me again.", - "3": "I hope you understand how foolish challenging me was." - } - }, - "roxanne": { - "encounter": { - "1": "Would you kindly demonstrate how you battle?", - "2": "You can learn many things by battling many trainers.", - "3": "Oh, you caught me strategizing.\nWould you like to battle?" - }, - "victory": { - "1": "Oh, I appear to have lost.\nI understand.", - "2": "It seems that I still have so much more to learn when it comes to battle.", - "3": "I'll take what I learned here today to heart." - }, - "defeat": { - "1": "I have learned many things from our battle.\nI hope you have too.", - "2": "I look forward to battling you again.\nI hope you'll use what you've learned here.", - "3": "I won due to everything I have learned." - } - }, - "brawly": { - "encounter": { - "1": "Oh man, a challenger!\nLet's see what you can do!", - "2": "You seem like a big splash.\nLet's battle!", - "3": "Time to create a storm!\nLet's go!" - }, - "victory": { - "1": "Oh woah, you've washed me out!", - "2": "You surfed my wave and crashed me down!", - "3": "I feel like I'm lost in Granite Cave!" - }, - "defeat": { - "1": "Haha, I surfed the big wave!\nChallenge me again sometime.", - "2": "Surf with me again some time!", - "3": "Just like the tides come in and out, I hope you return to challenge me again." - } - }, - "wattson": { - "encounter": { - "1": "Time to get shocked!\nWahahahaha!", - "2": "I'll make sparks fly!\nWahahahaha!", - "3": "I hope you brought Paralyz Heal!\nWahahahaha!" - }, - "victory": { - "1": "Seems like I'm out of charge!\nWahahahaha!", - "2": "You've completely grounded me!\nWahahahaha!", - "3": "Thanks for the thrill!\nWahahahaha!" - }, - "defeat": { - "1": "Recharge your batteries and challenge me again sometime!\nWahahahaha!", - "2": "I hope you found our battle electrifying!\nWahahahaha!", - "3": "Aren't you shocked I won?\nWahahahaha!" - } - }, - "flannery": { - "encounter": { - "1": "Nice to meet you! Wait, no…\nI will crush you!", - "2": "I've only been a leader for a little while, but I'll smoke you!", - "3": "It's time to demonstrate the moves my grandfather has taught me! Let's battle!" - }, - "victory": { - "1": "You remind me of my grandfather…\nNo wonder I lost.", - "2": "Am I trying too hard?\nI should relax, can't get too heated.", - "3": "Losing isn't going to smother me out.\nTime to reignite training!" - }, - "defeat": { - "1": "I hope I've made my grandfather proud…\nLet's battle again some time.", - "2": "I…I can't believe I won!\nDoing things my way worked!", - "3": "Let's exchange burning hot moves again soon!" - } - }, - "norman": { - "encounter": { - "1": "I'm surprised you managed to get here.\nLet's battle.", - "2": "I'll do everything in my power as a Gym Leader to win.\nLet's go!", - "3": "You better give this your all.\nIt's time to battle!" - }, - "victory": { - "1": "I lost to you…?\nRules are rules, though.", - "2": "Was moving from Olivine a mistake…?", - "3": "I can't believe it.\nThat was a great match." - }, - "defeat": { - "1": "We both tried our best.\nI hope we can battle again soon.", - "2": "You should try challenging my kid instead.\nYou might learn something!", - "3": "Thank you for the excellent battle.\nBetter luck next time." - } - }, - "winona": { - "encounter": { - "1": "I've been soaring the skies looking for prey…\nAnd you're my target!", - "2": "No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!", - "3": "I hope you aren't scared of heights.\nLet's ascend!" - }, - "victory": { - "1": "You're the first Trainer I've seen with more grace than I.\nExcellently played.", - "2": "Oh, my Flying Pokémon have plummeted!\nVery well.", - "3": "Though I may have fallen, my Pokémon will continue to fly!" - }, - "defeat": { - "1": "My Flying Pokémon and I will forever dance elegantly!", - "2": "I hope you enjoyed our show.\nOur graceful dance is finished.", - "3": "Won't you come see our elegant choreography again?" - } - }, - "tate": { - "encounter": { - "1": "Hehehe…\nWere you surprised to see me without my sister?", - "2": "I can see what you're thinking…\nYou want to battle!", - "3": "How can you defeat someone…\nWho knows your every move?" - }, - "victory": { - "1": "It can't be helped…\nI miss Liza…", - "2": "Your bond with your Pokémon was stronger than mine.", - "3": "If I were with Liza, we would have won.\nWe can finish each other's thoughts!" - }, - "defeat": { - "1": "My Pokémon and I are superior!", - "2": "If you can't even defeat me, you'll never be able to defeat Liza either.", - "3": "It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon." - } - }, - "liza": { - "encounter": { - "1": "Fufufu…\nWere you surprised to see me without my brother?", - "2": "I can determine what you desire…\nYou want to battle, don't you?", - "3": "How can you defeat someone…\nWho's one with their Pokémon?" - }, - "victory": { - "1": "It can't be helped…\nI miss Tate…", - "2": "Your bond with your Pokémon…\nIt's stronger than mine.", - "3": "If I were with Tate, we would have won.\nWe can finish each other's sentences!" - }, - "defeat": { - "1": "My Pokémon and I are victorious.", - "2": "If you can't even defeat me, you'll never be able to defeat Tate either.", - "3": "It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon." - } - }, - "juan": { - "encounter": { - "1": "Now's not the time to act coy.\nLet's battle!", - "2": "Ahahaha, You'll be witness to my artistry with Water Pokémon!", - "3": "A typhoon approaches!\nWill you be able to test me?", - "4": "Please, you shall bear witness to our artistry.\nA grand illusion of water sculpted by my Pokémon and myself!" - }, - "victory": { - "1": "You may be a genius who can take on Wallace!", - "2": "I focused on elegance while you trained.\nIt's only natural that you defeated me.", - "3": "Ahahaha!\nVery well, You have won this time.", - "4": "From you, I sense the brilliant shine of skill that will overcome all." - }, - "defeat": { - "1": "My Pokémon and I have sculpted an illusion of Water and come out victorious.", - "2": "Ahahaha, I have won, and you have lost.", - "3": "Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!", - "4": "I'm the winner! Which is to say, you lost." - } - }, - "crasher_wake": { - "encounter": { - "1": "Crash! Crash! Watch out!\nCrasher Wake…is…heeere!", - "2": "Crash! Crash! Crasher Wake!", - "3": "I'm the tidal wave of power to wash you away!" - }, - "victory": { - "1": "That puts a grin on my face!\nGuhahaha! That was a blast!", - "2": "Hunwah! It's gone and ended!\nHow will I say this…\nI want more! I wanted to battle a lot more!", - "3": "WHAAAAT!?" - }, - "defeat": { - "1": "Yeeeeah! That's right!", - "2": "I won, but I want more! I wanted to battle a lot more!", - "3": "So long!" - } - }, - "falkner": { - "encounter": { - "1": "I'll show you the real power of the magnificent bird Pokémon!", - "2": "Winds, stay with me!", - "3": "Dad! I hope you're watching me battle from above!" - }, - "victory": { - "1": "I understand… I'll bow out gracefully.", - "2": "A defeat is a defeat. You are strong indeed.", - "3": "…Shoot! Yeah, I lost." - }, - "defeat": { - "1": "Dad! I won with your cherished bird Pokémon…", - "2": "Bird Pokémon are the best after all!", - "3": "Feels like I'm catching up to my dad!" - } - }, - "nessa": { - "encounter": { - "1": "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", - "2": "I'm not here to chat. I'm here to win!", - "3": "This is a little gift from my Pokémon… I hope you can take it!" - }, - "victory": { - "1": "You and your Pokémon are just too much…", - "2": "How…? How can this be?!", - "3": "I was totally washed away!" - }, - "defeat": { - "1": "The raging wave crashes again!", - "2": "Time to ride the wave of victory!", - "3": "Ehehe!" - } - }, - "melony": { - "encounter": { - "1": "I'm not going to hold back!", - "2": "All righty, I suppose we should get started.", - "3": "I'll freeze you solid!" - }, - "victory": { - "1": "You… You're pretty good, huh?", - "2": "If you find Gordie around, be sure to give him a right trashing, would you?", - "3": "I think you took breaking the ice a little too literally…" - }, - "defeat": { - "1": "Now do you see how severe battles can be?", - "2": "Hee! Looks like I went and won again!", - "3": "Are you holding back?" - } - }, - "marlon": { - "encounter": { - "1": "You look strong! Shoots! Let's start!", - "2": "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", - "3": "Oh ho, so I'm facing you! That's off the wall." - }, - "victory": { - "1": "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", - "2": "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", - "3": "You're strong as a gnarly wave!" - }, - "defeat": { - "1": "You're tough, but it's not enough to sway the sea, 'K!", - "2": "Hee! Looks like I went and won again!", - "3": "Sweet, sweet victory!" - } - }, - "shauntal": { - "encounter": { - "1": "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", - "2": "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", - "3": "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" - }, - "victory": { - "1": "Wow. I'm dumbstruck!", - "2": "S-sorry! First, I must apologize to my Pokémon…\n\nI'm really sorry you had a bad experience because of me!", - "3": "Even in light of that, I'm still one of the Elite Four!" - }, - "defeat": { - "1": "Eheh.", - "2": "That gave me excellent material for my next novel!", - "3": "And so, another tale ends…" - } - }, - "marshal": { - "encounter": { - "1": "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", - "2": "Victory, decisive victory, is my intention! Challenger, here I come!", - "3": "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" - }, - "victory": { - "1": "Whew! Well done!", - "2": "As your battles continue, aim for even greater heights!", - "3": "The strength shown by you and your Pokémon has deeply impressed me…" - }, - "defeat": { - "1": "Hmm.", - "2": "That was good battle.", - "3": "Haaah! Haaah! Haiyaaaah!" - } - }, - "cheren": { - "encounter": { - "1": "You remind me of an old friend. That makes me excited about this Pokémon battle!", - "2": "Pokémon battles have no meaning if you don't think why you battle.\n$Or better said, it makes battling together with Pokémon meaningless.", - "3": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." - }, - "victory": { - "1": "Thank you! I saw what was missing in me.", - "2": "Thank you! I feel like I saw a little of the way toward my ideals.", - "3": "Hmm… This is problematic." - }, - "defeat": { - "1": "As a Gym Leader, I aim to be a wall for you to overcome.", - "2": "All right!", - "3": "I made it where I am because Pokémon were by my side.\nPerhaps we need to think about why Pokémon help us not in terms of Pokémon and Trainers but as a relationship between living beings." - } - }, - "chili": { - "encounter": { - "1": "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", - "2": "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", - "3": "I'm going to show you what me and my blazing Fire types can do!" - }, - "victory": { - "1": "You got me. I am… burned… out…", - "2": "Whoa ho! You're on fire!", - "3": "Augh! You got me!" - }, - "defeat": { - "1": "I'm on fire! Play with me, and you'll get burned!", - "2": "When you play with fire, you get burned!", - "3": "I mean, c'mon, your opponent was me! You didn't have a chance!" - } - }, - "cilan": { - "encounter": { - "1": "Nothing personal... No hard feelings... Me and my Grass-type Pokémon will...\n$Um... We're gonna battle come what may.", - "2": "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", - "3": "OK… So, um, I'm Cilan, I like Grass-type Pokémon." - }, - "victory": { - "1": "Er… Is it over now?", - "2": "…What a surprise. You are very strong, aren't you? \n$I guess my brothers wouldn't have been able to defeat you either…", - "3": "…Huh. Looks like my timing was, um, off?" - }, - "defeat": { - "1": "Huh? Did I win?", - "2": "I guess… \n$I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.", - "3": "It…it was quite a thrilling experience…" - } - }, - "roark": { - "encounter": { - "1": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", - "2": "Here goes! These are my rocking Pokémon, my pride and joy!", - "3": "Rock-type Pokémon are simply the best!", - "4": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" - }, - "victory": { - "1": "W-what? That can't be! My buffed-up Pokémon!", - "2": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", - "3": "With skill like yours, it's natural for you to win.", - "4": "Wh-what?! It can't be! Even that wasn't enough?", - "5": "I blew it." - }, - "defeat": { - "1": "See? I'm proud of my rocking battle style!", - "2": "Thanks! The battle gave me confidence that I may be able to beat my dad!", - "3": "I feel like I just smashed through a really stubborn boulder!" - } - }, - "morty": { - "encounter": { - "1": "With a little more, I could see a future in which I meet the legendary Pokémon.\n$You're going to help me reach that level!", - "2": "It's said that a rainbow-hued Pokémon will come down to appear before a truly powerful Trainer. \n$I believed that tale, so I have secretly trained here all my life. As a result, I can now see what others cannot. \n$I see a shadow of the person who will make the Pokémon appear. \n$I believe that person is me! You're going to help me reach that level!", - "3": "Whether you choose to believe or not, mystic power does exist.", - "4": "You can bear witness to the fruits of my training.", - "5": "You must make your soul one with that of Pokémon. Can you do this?", - "6": "Say, do you want to be part of my training?" - }, - "victory": { - "1": "I'm not good enough yet…", - "2": "I see… Your journey has taken you to far-away places and you have witnessed much more than I.\n$I envy you for that…", - "3": "How is this possible…", - "4": "I don't think our potentials are so different.\n$But you seem to have something more than that… So be it.", - "5": "Guess I need more training.", - "6": "That's a shame." - }, - "defeat": { - "1": "I moved… one step ahead again.", - "2": "Fufufu…", - "3": "Wh-what?! It can't be! Even that wasn't enough?", - "4": "I feel like I just smashed through a really stubborn boulder!", - "5": "Ahahahah!", - "6": "I knew I would win!" - } - }, - "crispin": { - "encounter": { - "1": "I wanna win, so that's exactly what I'll do!", - "2": "I battle because I wanna battle! And you know what? That's how it should be!" - }, - "victory": { - "1": "I wanted to win…but I lost!", - "2": "I lost…'cause I couldn't win!" - }, - "defeat": { - "1": "Hey, wait a sec. Did I just win? I think I just won! Talk about satisfying!", - "2": "Wooo! That was amazing!" - } - }, - "amarys": { - "encounter": { - "1": "I want to be the one to help a certain person. That being the case, I cannot afford to lose.\n$… Our battle starts now." - }, - "victory": { - "1": "I am… not enough, I see." - }, - "defeat": { - "1": "Victory belongs to me. Well fought." - } - }, - "lacey": { - "encounter": { - "1": "I'll be facing you with my usual party as a member of the Elite Four." - }, - "victory": { - "1": "That was a great battle!" - }, - "defeat": { - "1": "Let's give your Pokémon a nice round of applause for their efforts!" - } - }, - "drayton": { - "encounter": { - "1": "Man, I love chairs. Don't you love chairs? What lifesavers. \n$I don't get why everyone doesn't just sit all the time. Standing up's tiring work!" - }, - "victory": { - "1": "Guess I should've expected that!" - }, - "defeat": { - "1": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?" - } - }, - "ramos": { - "encounter": { - "1": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?" - }, - "victory": { - "1": "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout." - }, - "defeat": { - "1": "Hohoho… Indeed. Frail little blades o' grass'll break through even concrete." - } - }, - "viola": { - "encounter": { - "1": "Whether it's the tears of frustration that follow a loss or the blossoming of joy that comes with victory…\n$They're both great subjects for my camera! Fantastic! This'll be just fantastic! \n$Now come at me!", - "2": "My lens is always focused on victory--I won't let anything ruin this shot!" - }, - "victory": { - "1": "You and your Pokémon have shown me a whole new depth of field! Fantastic! Just fantastic!", - "2": "The world you see through a lens, and the world you see with a Pokémon by your side…\n$The same world can look entirely different depending on your view." - }, - "defeat": { - "1": "The photo from the moment of my victory will be a real winner, all right!", - "2": "Yes! I took some great photos!" - } - }, - "candice": { - "encounter": { - "1": "You want to challenge Candice? Sure thing! I was waiting for someone tough! \n$But I should tell you, I'm tough because I know how to focus.", - "2": "Pokémon, fashion, romance… It's all about focus! \n$I'll show you just what I mean. Get ready to lose!" - }, - "victory": { - "1": "I must say, I'm warmed up to you! I might even admire you a little.", - "2": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. " - }, - "defeat": { - "1": "I sensed your will to win, but I don't lose!", - "2": "See? Candice's focus! My Pokémon's focus is great, too!" - } - }, - "gardenia": { - "encounter": { - "1": "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!" - }, - "victory": { - "1": "Amazing! You're very good, aren't you?" - }, - "defeat": { - "1": "Yes! My Pokémon and I are perfectly good!" - } - }, - "aaron": { - "encounter": { - "1": "Ok! Let me take you on!" - }, - "victory": { - "1": "Battling is a deep and complex affair…" - }, - "defeat": { - "1": "Victory over an Elite Four member doesn't come easily." - } - }, - "cress": { - "encounter": { - "1": "That is correct! It shall be I and my esteemed Water types that you must face in battle!" - }, - "victory": { - "1": "Lose? Me? I don't believe this." - }, - "defeat": { - "1": "This is the appropriate result when I'm your opponent." - } - }, - "allister": { - "encounter": { - "1": "'M Allister.\nH-here… I go…" - }, - "victory": { - "1": "I nearly lost my mask from the shock… That was…\n$Wow. I can see your skill for what it is." - }, - "defeat": { - "1": "Th-that was ace!" - } - }, - "clay": { - "encounter": { - "1": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!" - }, - "victory": { - "1": "Man oh man… It feels good to go all out and still be defeated!" - }, - "defeat": { - "1": "What's important is how ya react to losin'. \n$That's why folks who use losin' as fuel to get better are tough." - } - }, - "kofu": { - "encounter": { - "1": "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!" - }, - "victory": { - "1": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!" - }, - "defeat": { - "1": "You come back to see me again now, ya hear?" - } - }, - "tulip": { - "encounter": { - "1": "Allow me to put my skills to use to make your cute little Pokémon even more beautiful!" - }, - "victory": { - "1": "Your strength has a magic to it that cannot be washed away." - }, - "defeat": { - "1": "You know, in my line of work, people who lack talent in one area or the other often fade away quickly—never to be heard of again." - } - }, - "sidney": { - "encounter": { - "1": "I like that look you're giving me. I guess you'll give me a good match.\n$That's good! Looking real good! All right!\n$You and me, let's enjoy a battle that can only be staged here!" - }, - "victory": { - "1": "Well, how do you like that? I lost! Eh, it was fun, so it doesn't matter." - }, - "defeat": { - "1": "No hard feelings, alright?" - } - }, - "phoebe": { - "encounter": { - "1": "While I trained, I gained the ability to commune with Ghost-type Pokémon. \n$Yes, the bond I developed with Pokémon is extremely tight. \n$So, come on, just try and see if you can even inflict damage on my Pokémon!" - }, - "victory": { - "1": "Oh, darn. I've gone and lost." - }, - "defeat": { - "1": "I look forward to battling you again sometime!" - } - }, - "glacia": { - "encounter": { - "1": "All I have seen are challenges by weak Trainers and their Pokémon. \n$What about you? It would please me to no end if I could go all out against you!" - }, - "victory": { - "1": "You and your Pokémon… How hot your spirits burn!\n$The all-consuming heat overwhelms. \n$It's no surprise that my icy skills failed to harm you." - }, - "defeat": { - "1": "A fiercely passionate battle, indeed." - } - }, - "drake": { - "encounter": { - "1": "For us to battle with Pokémon as partners, do you know what it takes? Do you know what is needed? \n$If you don't, then you will never prevail over me!" - }, - "victory": { - "1": "Superb, it should be said." - }, - "defeat": { - "1": "I gave my all for that battle!" - } - }, - "wallace": { - "encounter": { - "1": "There's something about you… A difference in your demeanor. \n$I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. \n$And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!" - }, - "victory": { - "1": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy." - }, - "defeat": { - "1": "A grand illusion!" - } - }, - "lorelei": { - "encounter": { - "1": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?" - }, - "victory": { - "1": "How dare you!" - }, - "defeat": { - "1": "There's nothing you can do once you're frozen." - } - }, - "will": { - "encounter": { - "1": "I have trained all around the world, making my psychic Pokémon powerful.\n$I can only keep getting better! Losing is not an option!" - }, - "victory": { - "1": "I… I can't… believe it…" - }, - "defeat": { - "1": "That was close. I wonder what it is that you lack." - } - }, - "malva": { - "encounter": { - "1": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!" - }, - "victory": { - "1": "What news… So a new challenger has defeated Malva!" - }, - "defeat": { - "1": "I am delighted! Yes, delighted that I could squash you beneath my heel." - } - }, - "hala": { - "encounter": { - "1": "Old Hala is here to make you holler!" - }, - "victory": { - "1": "I could feel the power you gained on your journey." - }, - "defeat": { - "1": "Haha! What a delightful battle!" - } - }, - "molayne": { - "encounter": { - "1": "I gave the captain position to my cousin Sophocles, but I'm confident in my ability. \n$My strength is like that of a supernova!" - }, - "victory": { - "1": "I certainly found an interesting Trainer to face!" - }, - "defeat": { - "1": "Ahaha. What an interesting battle." - } - }, - "rika": { - "encounter": { - "1": "I'd say I'll go easy on you, but… I'd be lying! Think fast!" - }, - "victory": { - "1": "Not bad, kiddo." - }, - "defeat": { - "1": "Nahahaha! You really are something else, kiddo!" - } - }, - "bruno": { - "encounter": { - "1": "We will grind you down with our superior power! Hoo hah!" - }, - "victory": { - "1": "Why? How could I lose?" - }, - "defeat": { - "1": "You can challenge me all you like, but the results will never change!" - } - }, - "bugsy": { - "encounter": { - "1": "I'm Bugsy! I never lose when it comes to bug Pokémon!" - }, - "victory": { - "1": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win." - }, - "defeat": { - "1": "Thanks! Thanks to our battle, I was also able to make progress in my research!" - } - }, - "koga": { - "encounter": { - "1": "Fwahahahaha! Pokémon are not merely about brute force--you shall see soon enough!" - }, - "victory": { - "1": "Ah! You've proven your worth!" - }, - "defeat": { - "1": "Have you learned to fear the techniques of the ninja?" - } - }, - "bertha": { - "encounter": { - "1": "Well, would you show this old lady how much you've learned?" - }, - "victory": { - "1": "Well! Dear child, I must say, that was most impressive. \n$Your Pokémon believed in you and did their best to earn you the win. \n$Even though I've lost, I find myself with this silly grin!" - }, - "defeat": { - "1": "Hahahahah! Looks like this old lady won!" - } - }, - "lenora": { - "encounter": { - "1": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!" - }, - "victory": { - "1": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!" - }, - "defeat": { - "1": "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!" - } - }, - "siebold": { - "encounter": { - "1": "As long as I am alive, I shall strive onward to seek the ultimate cuisine... and the strongest opponents in battle!" - }, - "victory": { - "1": "I shall store my memory of you and your Pokémon forever away within my heart." - }, - "defeat": { - "1": "Our Pokémon battle was like food for my soul. It shall keep me going. \n$That is how I will pay my respects to you for giving your all in battle!" - } - }, - "roxie": { - "encounter": { - "1": "Get ready! I'm gonna knock some sense outta ya!" - }, - "victory": { - "1": "Wild! Your reason's already more toxic than mine!" - }, - "defeat": { - "1": "Hey, c'mon! Get serious! You gotta put more out there!" - } - }, - "olivia": { - "encounter": { - "1": "No introduction needed here. Time to battle me, Olivia!" - }, - "victory": { - "1": "Really lovely… Both you and your Pokémon…" - }, - "defeat": { - "1": "Mmm-hmm." - } - }, - "poppy": { - "encounter": { - "1": "Oooh! Do you wanna have a Pokémon battle with me?" - }, - "victory": { - "1": "Uagh?! Mmmuuuggghhh…" - }, - "defeat": { - "1": "Yaaay! I did it! I de-feet-ed you! You can come for… For… An avenge match? \n$Come for an avenge match anytime you want!" - } - }, - "agatha": { - "encounter": { - "1": "Pokémon are for battling! I'll show you how a real Trainer battles!" - }, - "victory": { - "1": "Oh my! You're something special, child!" - }, - "defeat": { - "1": "Bahaha. That's how a proper battle's done!" - } - }, - "flint": { - "encounter": { - "1": "Hope you're warmed up, cause here comes the Big Bang!" - }, - "victory": { - "1": "Incredible! Your moves are so hot, they make mine look lukewarm!" - }, - "defeat": { - "1": "Huh? Is that it? I think you need a bit more passion." - } - }, - "grimsley": { - "encounter": { - "1": "The winner takes everything, and there's nothing left for the loser." - }, - "victory": { - "1": "When one loses, they lose everything… The next thing I'll look for will be victory, too!" - }, - "defeat": { - "1": "If somebody wins, the person who fought against that person will lose." - } - }, - "caitlin": { - "encounter": { - "1": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!" - }, - "victory": { - "1": "My Pokémon and I learned so much! I offer you my thanks." - }, - "defeat": { - "1": "I aspire to claim victory with elegance and grace." - } - }, - "diantha": { - "encounter": { - "1": "Battling against you and your Pokémon, all of you brimming with hope for the future… \n$Honestly, it just fills me up with energy I need to keep facing each new day! It does!" - }, - "victory": { - "1": "Witnessing the noble spirits of you and your Pokémon in battle has really touched my heart…" - }, - "defeat": { - "1": "Oh, fantastic! What did you think? My team was pretty cool, right?" - } - }, - "wikstrom": { - "encounter": { - "1": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!" - }, - "victory": { - "1": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!" - }, - "defeat": { - "1": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!" - } - }, - "acerola": { - "encounter": { - "1": "Battling is just plain fun! Come on, I can take you!" - }, - "victory": { - "1": "I'm… I'm speechless! How did you do it?!" - }, - "defeat": { - "1": "Ehaha! What an amazing victory!" - } - }, - "larry_elite": { - "encounter": { - "1": "Hello there… It's me, Larry.\n$I serve as a member of the Elite Four too, yes… Unfortunately for me." - }, - "victory": { - "1": "Well, that took the wind from under our wings…" - }, - "defeat": { - "1": "It's time for a meeting with the boss." - } - }, - "lance": { - "encounter": { - "1": "I've been waiting for you. Allow me to test your skill.", - "2": "I thought that you would be able to get this far. Let's get this started." - }, - "victory": { - "1": "You got me. You are magnificent!", - "2": "I never expected another trainer to beat me… I'm surprised." - }, - "defeat": { - "1": "That was close. Want to try again?", - "2": "It's not that you are weak. Don't let it bother you." - } - }, - "karen": { - "encounter": { - "1": "I am Karen. Would you care for a showdown with my Dark-type Pokémon?", - "2": "I am unlike those you've already met.", - "3": "You've assembled a charming team. Our battle should be a good one." - }, - "victory": { - "1": "No! I can't win. How did you become so strong?", - "2": "I will not stray from my chosen path.", - "3": "The Champion is looking forward to meeting you." - }, - "defeat": { - "1": "That's about what I expected.", - "2": "Well, that was relatively entertaining.", - "3": "Come visit me anytime." - } - }, - "milo": { - "encounter": { - "1": "Sure seems like you understand Pokémon real well. \n$This is gonna be a doozy of a battle! \n$I'll have to Dynamax my Pokémon if I want to win!" - }, - "victory": { - "1": "The power of Grass has wilted… What an incredible Challenger!" - }, - "defeat": { - "1": "This'll really leave you in shock and awe." - } - }, - "lucian": { - "encounter": { - "1": "Just a moment, please. The book I'm reading has nearly reached its thrilling climax… \n$The hero has obtained a mystic sword and is about to face their final trial… Ah, never mind. \n$Since you've made it this far, I'll put that aside and battle you. \n$Let me see if you'll achieve as much glory as the hero of my book!" - }, - "victory": { - "1": "I see… It appears you've put me in checkmate." - }, - "defeat": { - "1": "I have a reputation to uphold." - } - }, - "drasna": { - "encounter": { - "1": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!" - }, - "victory": { - "1": "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!" - }, - "defeat": { - "1": "How can this be?" - } - }, - "kahili": { - "encounter": { - "1": "So, here you are… Why don't we see who the winds favor today, you… Or me?" - }, - "victory": { - "1": "It's frustrating to me as a member of the Elite Four, but it seems your strength is the real deal." - }, - "defeat": { - "1": "That was an ace!" - } - }, - "hassel": { - "encounter": { - "1": "Prepare to learn firsthand how the fiery breath of ferocious battle feels!" - }, - "victory": { - "1": "Fortune smiled on me this time, but… \n$Judging from how the match went, who knows if I will be so lucky next time." - }, - "defeat": { - "1": "That was an ace!" - } - }, - "blue": { - "encounter": { - "1": "You must be pretty good to get this far." - }, - "victory": { - "1": "I've only lost to him and now to you… Him? Hee, hee…" - }, - "defeat": { - "1": "See? My power is what got me here." - } - }, - "piers": { - "encounter": { - "1": "Get ready for a mosh pit with me and my party! Spikemuth, it's time to rock!" - }, - "victory": { - "1": "Me an' my team gave it our best. Let's meet up again for a battle some time…" - }, - "defeat": { - "1": "My throat's ragged from shoutin'… But 'at was an excitin' battle!" - } - }, - "red": { - "encounter": { - "1": "…!" - }, - "victory": { - "1": "…?" - }, - "defeat": { - "1": "…!" - } - }, - "jasmine": { - "encounter": { - "1": "Oh… Your Pokémon are impressive. I think I will enjoy this." - }, - "victory": { - "1": "You are truly strong. I'll have to try much harder, too." - }, - "defeat": { - "1": "I never expected to win." - } - }, - "lance_champion": { - "encounter": { - "1": "I am still the Champion. I won't hold anything back." - }, - "victory": { - "1": "This is the emergence of a new Champion." - }, - "defeat": { - "1": "I successfully defended my Championship." - } - }, - "steven": { - "encounter": { - "1": "Tell me… What have you seen on your journey with your Pokémon? \n$What have you felt, meeting so many other Trainers out there? \n$Traveling this rich land… Has it awoken something inside you? \n$I want you to come at me with all that you've learned. \n$My Pokémon and I will respond in turn with all that we know!" - }, - "victory": { - "1": "So I, the Champion, fall in defeat…" - }, - "defeat": { - "1": "That was time well spent! Thank you!" - } - }, - "cynthia": { - "encounter": { - "1": "I, Cynthia, accept your challenge! There won't be any letup from me!" - }, - "victory": { - "1": "No matter how fun the battle is, it will always end sometime…" - }, - "defeat": { - "1": "Even if you lose, never lose your love of Pokémon." - } - }, - "iris": { - "encounter": { - "1": "Know what? I really look forward to having serious battles with strong Trainers! \n$I mean, come on! The Trainers who make it here are Trainers who desire victory with every fiber of their being! \n$And they are battling alongside Pokémon that have been through countless difficult battles! \n$If I battle with people like that, not only will I get stronger, my Pokémon will, too! \n$And we'll get to know each other even better! OK! Brace yourself! \n$I'm Iris, the Pokémon League Champion, and I'm going to defeat you!" - }, - "victory": { - "1": "Aghhhh… I did my best, but we lost…" - }, - "defeat": { - "1": "Yay! We won!" - } - }, - "hau": { - "encounter": { - "1": "I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region.\n$Let's test it out!" - }, - "victory": { - "1": "That was awesome! I think I kinda understand your vibe a little better now!" - }, - "defeat": { - "1": "Ma-an, that was some kinda battle!" - } - }, - "geeta": { - "encounter": { - "1": "I decided to throw my hat in the ring once more. \n$Come now… Show me the fruits of your training." - }, - "victory": { - "1": "I eagerly await news of all your achievements!" - }, - "defeat": { - "1": "What's the matter? This isn't all, is it?" - } - }, - "nemona": { - "encounter": { - "1": "Yesss! I'm so psyched! Time for us to let loose!" - }, - "victory": { - "1": "Well, that stinks, but I still had fun! I'll getcha next time!" - }, - "defeat": { - "1": "Well, that was a great battle! Fruitful for sure." - } - }, - "leon": { - "encounter": { - "1": "We're gonna have an absolutely champion time!" - }, - "victory": { - "1": "My time as Champion is over… \n$But what a champion time it's been! \n$Thank you for the greatest battle I've ever had!" - }, - "defeat": { - "1": "An absolute champion time, that was!" - } - }, - "whitney": { - "encounter": { - "1": "Hey! Don't you think Pokémon are, like, super cute?" - }, - "victory": { - "1": "Waaah! Waaah! You're so mean!" - }, - "defeat": { - "1": "And that's that!" - } - }, - "chuck": { - "encounter": { - "1": "Hah! You want to challenge me? Are you brave or just ignorant?" - }, - "victory": { - "1": "You're strong! Would you please make me your apprentice?" - }, - "defeat": { - "1": "There. Do you realize how much more powerful I am than you?" - } - }, - "katy": { - "encounter": { - "1": "Don't let your guard down unless you would like to find yourself knocked off your feet!" - }, - "victory": { - "1": "All of my sweet little Pokémon dropped like flies!" - }, - "defeat": { - "1": "Eat up, my cute little Vivillon!" - } - }, - "pryce": { - "encounter": { - "1": "Youth alone does not ensure victory! Experience is what counts." - }, - "victory": { - "1": "Outstanding! That was perfect. Try not to forget what you feel now." - }, - "defeat": { - "1": "Just as I envisioned." - } - }, - "clair": { - "encounter": { - "1": "Do you know who I am? And you still dare to challenge me?" - }, - "victory": { - "1": "I wonder how far you can get with your skill level. This should be fascinating." - }, - "defeat": { - "1": "That's that." - } - }, - "maylene": { - "encounter": { - "1": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!" - }, - "victory": { - "1": "I admit defeat…" - }, - "defeat": { - "1": "That was awesome." - } - }, - "fantina": { - "encounter": { - "1": "You shall challenge me, yes? But I shall win. \n$That is what the Gym Leader of Hearthome does, non?" - }, - "victory": { - "1": "You are so fantastically strong. I know why I have lost." - }, - "defeat": { - "1": "I am so, so, very happy!" - } - }, - "byron": { - "encounter": { - "1": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!" - }, - "victory": { - "1": "Hmm! My sturdy Pokémon--defeated!" - }, - "defeat": { - "1": "Gwahahaha! How were my sturdy Pokémon?!" - } - }, - "olympia": { - "encounter": { - "1": "An ancient custom deciding one's destiny. The battle begins!" - }, - "victory": { - "1": "Create your own path. Let nothing get in your way. Your fate, your future." - }, - "defeat": { - "1": "Our path is clear now." - } - }, - "volkner": { - "encounter": { - "1": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!" - }, - "victory": { - "1": "You've got me beat…\n$Your desire and the noble way your Pokémon battled for you… \n$I even felt thrilled during our match. That was a very good battle." - }, - "defeat": { - "1": "It was not shocking at all… \n$That is not what I wanted!" - } - }, - "burgh": { - "encounter": { - "1": "M'hm… If I win this battle, I feel like I can draw a picture unlike any before it. \n$OK! I can hear my battle muse loud and clear. Let's get straight to it!", - "2": "Of course, I'm really proud of all of my Pokémon! \n$Well now… Let's get right to it!" - }, - "victory": { - "1": "Is it over? Has my muse abandoned me?", - "2": "Hmm… It's over! You're incredible!" - }, - "defeat": { - "1": "Wow… It's beautiful somehow, isn't it…", - "2": "Sometimes I hear people say something was an ugly win. \n$I think if you're trying your best, any win is beautiful." - } - }, - "elesa": { - "encounter": { - "1": "C'est fini! When I'm certain of that, I feel an electric jolt run through my body! \n$I want to feel the sensation, so now my beloved Pokémon are going to make your head spin!" - }, - "victory": { - "1": "I meant to make your head spin, but you shocked me instead." - }, - "defeat": { - "1": "That was unsatisfying somehow… Will you give it your all next time?" - } - }, - "skyla": { - "encounter": { - "1": "It's finally time for a showdown! That means the Pokémon battle that decides who's at the top, right? \n$I love being on the summit! 'Cause you can see forever and ever from high places! \n$So, how about you and I have some fun?" - }, - "victory": { - "1": "Being your opponent in battle is a new source of strength to me. Thank you!" - }, - "defeat": { - "1": "Win or lose, you always gain something from a battle, right?" - } - }, - "brycen": { - "encounter": { - "1": "There is also strength in being with other people and Pokémon. \n$Receiving their support makes you stronger. I'll show you this power!" - }, - "victory": { - "1": "The wonderful combination of you and your Pokémon! What a beautiful friendship!" - }, - "defeat": { - "1": "Extreme conditions really test you and train you!" - } - }, - "drayden": { - "encounter": { - "1": "What I want to find is a young Trainer who can show me a bright future. \n$Let's battle with everything we have: your skill, my experience, and the love we've raised our Pokémon with!" - }, - "victory": { - "1": "This intense feeling that floods me after a defeat… I don't know how to describe it." - }, - "defeat": { - "1": "Harrumph! I know your ability is greater than that!" - } - }, - "grant": { - "encounter": { - "1": "There is only one thing I wish for. \n$That by surpassing one another, we find a way to even greater heights." - }, - "victory": { - "1": "You are a wall that I am unable to surmount!" - }, - "defeat": { - "1": "Do not give up. \n$That is all there really is to it. \n$The most important lessons in life are simple." - } - }, - "korrina": { - "encounter": { - "1": "Time for Lady Korrina's big appearance!" - }, - "victory": { - "1": "It's your very being that allows your Pokémon to evolve!" - }, - "defeat": { - "1": "What an explosive battle!" - } - }, - "clemont": { - "encounter": { - "1": "Oh! I'm glad that we got to meet!" - }, - "victory": { - "1": "Your passion for battle inspires me!" - }, - "defeat": { - "1": "Looks like my Trainer-Grow-Stronger Machine, Mach 2 is really working!" - } - }, - "valerie": { - "encounter": { - "1": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong." - }, - "victory": { - "1": "I hope that you will find things worth smiling about tomorrow…" - }, - "defeat": { - "1": "Oh goodness, what a pity…" - } - }, - "wulfric": { - "encounter": { - "1": "You know what? We all talk big about what you learn from battling and bonds and all that…\n$But really, I just do it 'cause it's fun. \n$Who cares about the grandstanding? Let's get to battling!" - }, - "victory": { - "1": "Outstanding! I'm tough as an iceberg, but you smashed me through and through!" - }, - "defeat": { - "1": "Tussle with me and this is what happens!" - } - }, - "kabu": { - "encounter": { - "1": "Every Trainer and Pokémon trains hard in pursuit of victory. \n$But that means your opponent is also working hard to win. \n$In the end, the match is decided by which side is able to unleash their true potential." - }, - "victory": { - "1": "I'm glad I could battle you today!" - }, - "defeat": { - "1": "That's a great way for me to feel my own growth!" - } - }, - "bea": { - "encounter": { - "1": "Do you have an unshakable spirit that won't be moved, no matter how you are attacked? \n$I think I'll just test that out, shall I?" - }, - "victory": { - "1": "I felt the fighting spirit of your Pokémon as you led them in battle." - }, - "defeat": { - "1": "That was the best sort of match anyone could ever hope for." - } - }, - "opal": { - "encounter": { - "1": "Let me have a look at how you and your partner Pokémon behave!" - }, - "victory": { - "1": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon." - }, - "defeat": { - "1": "Too bad for you, I guess." - } - }, - "bede": { - "encounter": { - "1": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am." - }, - "victory": { - "1": "I see… Well, that's fine. I wasn't really trying all that hard anyway." - }, - "defeat": { - "1": "Not a bad job, I suppose." - } - }, - "gordie": { - "encounter": { - "1": "So, let's get this over with." - }, - "victory": { - "1": "I just want to climb into a hole… Well, I guess it'd be more like falling from here." - }, - "defeat": { - "1": "Battle like you always do, victory will follow!" - } - }, - "marnie": { - "encounter": { - "1": "The truth is, when all's said and done… I really just wanna become Champion for myself! \n$So don't take it personal when I kick your butt!" - }, - "victory": { - "1": "OK, so I lost… But I got to see a lot of the good points of you and your Pokémon!" - }, - "defeat": { - "1": "Hope you enjoyed our battle tactics." - } - }, - "raihan": { - "encounter": { - "1": "I'm going to defeat the Champion, win the whole tournament, and prove to the world just how strong the great Raihan really is!" - }, - "victory": { - "1": "I look this good even when I lose. \n$It's a real curse. \n$Guess it's time for another selfie!" - }, - "defeat": { - "1": "Let's take a selfie to remember this." - } - }, - "brassius": { - "encounter": { - "1": "I assume you are ready? Let our collaborative work of art begin!" - }, - "victory": { - "1": "Ahhh…vant-garde!" - }, - "defeat": { - "1": "I will begin on a new piece at once!" - } - }, - "iono": { - "encounter": { - "1": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!" - }, - "victory": { - "1": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" - }, - "defeat": { - "1": "Your eyeballs are MINE!" - } - }, - "larry": { - "encounter": { - "1": "When all's said and done, simplicity is strongest." - }, - "victory": { - "1": "A serving of defeat, huh?" - }, - "defeat": { - "1": "I'll call it a day." - } - }, - "ryme": { - "encounter": { - "1": "Come on, baby! Rattle me down to the bone!" - }, - "victory": { - "1": "You're cool, my friend—you move my SOUL!" - }, - "defeat": { - "1": "Later, baby!" - } - }, - "grusha": { - "encounter": { - "1": "All I need to do is make sure the power of my Pokémon chills you to the bone!" - }, - "victory": { - "1": "Your burning passion… I kinda like it, to be honest." - }, - "defeat": { - "1": "Things didn't heat up for you." - } - }, - "marnie_elite": { - "encounter": { - "1": "You've made it this far, huh? Let's see if you can handle my Pokémon!", - "2": "I'll give it my best shot, but don't think I'll go easy on you!" - }, - "victory": { - "1": "I can't believe I lost... But you deserved that win. Well done!", - "2": "Looks like I've still got a lot to learn. Great battle, though!" - }, - "defeat": { - "1": "You put up a good fight, but I've got the edge! Better luck next time!", - "2": "Seems like my training's paid off. Thanks for the battle!" - } - }, - "nessa_elite": { - "encounter": { - "1": "The tides are turning in my favor. Ready to get swept away?", - "2": "Let's make some waves with this battle! I hope you're prepared!" - }, - "victory": { - "1": "You navigated those waters perfectly... Well done!", - "2": "Looks like my currents were no match for you. Great job!" - }, - "defeat": { - "1": "Water always finds a way. That was a refreshing battle!", - "2": "You fought well, but the ocean's power is unstoppable!" - } - }, - "bea_elite": { - "encounter": { - "1": "Prepare yourself! My fighting spirit burns bright!", - "2": "Let's see if you can keep up with my relentless pace!" - }, - "victory": { - "1": "Your strength... It's impressive. You truly deserve this win.", - "2": "I've never felt this intensity before. Amazing job!" - }, - "defeat": { - "1": "Another victory for my intense training regimen! Well done!", - "2": "You've got strength, but I trained harder. Great battle!" - } - }, - "allister_elite": { - "encounter": { - "1": "Shadows fall... Are you ready to face your fears?", - "2": "Let's see if you can handle the darkness that I command." - }, - "victory": { - "1": "You've dispelled the shadows... For now. Well done.", - "2": "Your light pierced through my darkness. Great job." - }, - "defeat": { - "1": "The shadows have spoken... Your strength isn't enough.", - "2": "Darkness triumphs... Maybe next time you'll see the light." - } - }, - "raihan_elite": { - "encounter": { - "1": "Storm's brewing! Let's see if you can weather this fight!", - "2": "Get ready to face the eye of the storm!" - }, - "victory": { - "1": "You've bested the storm... Incredible job!", - "2": "You rode the winds perfectly... Great battle!" - }, - "defeat": { - "1": "Another storm weathered, another victory claimed! Well fought!", - "2": "You got caught in my storm! Better luck next time!" - } - }, - "alder": { - "encounter": { - "1": "Prepare yourself for a match against the strongest Trainer in Unova!" - }, - "victory": { - "1": "Well done! You certainly are an unmatched talent." - }, - "defeat": { - "1": "A fresh wind blows through my heart...\n$What an extraordinary effort!" - } - }, - "kieran": { - "encounter": { - "1": "Through hard work, I become stronger and stronger!\n$I don't lose." - }, - "victory": { - "1": "I don't believe it...\n$What a fun and heart-pounding battle!" - }, - "defeat": { - "1": "Wowzers, what a battle!\n$Time for you to train even harder." - } - }, - "rival": { - "encounter": { - "1": "@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye…$@c{smile_eclosed}So you're really pursuing your dream after all? I almost can't believe it.$@c{serious_smile_fists}Since we're here, how about a battle?After all, I want to make sure you're ready.$@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!" - }, - "victory": { - "1": "@c{shock}Wow… You cleaned me out.Are you actually a beginner?$@c{smile}Maybe it was a bit of luck but…Who knows you might just be able to go all the way.$By the way, the professor asked me to give you these items. They look pretty cool.$@c{serious_smile_fists}Good luck out there!" - } - }, - "rival_female": { - "encounter": { - "1": "@c{smile_wave}There you are! I've been looking everywhere for you!\n@c{angry_mopen}Did you forget to say goodbye to your best friend?\n$@c{smile_ehalf}You're going after your dream, huh?\nThat day is really today isn't it…\n$@c{smile}Anyway, I'll forgive you for forgetting me, but on one condition. @c{smile_wave_wink}You have to battle me!\n$@c{angry_mopen}Give it your all! Wouldn't want your adventure to be over before it started, right?" - }, - "victory": { - "1": "@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you?\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there.\n$@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful!\n$@c{smile_wave}Do your best like always! I believe in you!\n" - } - }, - "rival_2": { - "encounter": { - "1": "@c{smile}Hey, you're here too?\n@c{smile_eclosed}Still a perfect record, huh…?\n$@c{serious_mopen_fists}I know it kind of looks like I followed you here, but that's mostly not true.\n$@c{serious_smile_fists}Honestly though, I've been itching for a rematch since you beat me back at home.\n$I've been doing a lot of my own training so I'll definitely put up a fight this time.\n$@c{serious_mopen_fists}Don't hold back, just like before!\nLet's go!" - }, - "victory": { - "1": "@c{neutral_eclosed}Oh. I guess I was overconfident.\n$@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n\n$@c{smile}Oh, not that you really need the help, but I had an extra one of each of these lying around and figured you might want them.\n\n$@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all." - } - }, - "rival_2_female": { - "encounter": { - "1": "@c{smile_wave}Oh, fancy meeting you here. Looks like you're still undefeated. @c{angry_mopen}Huh… Not bad!\n$@c{angry_mopen}I know what you're thinking, and no, I wasn't creeping on you. @c{smile_eclosed}I just happened to be in the area.\n$@c{smile_ehalf}I'm happy for you but I just want to let you know that it's OK to lose sometimes.\n$@c{smile}We learn from our mistakes, often more than we would if we kept succeeding.\n$@c{angry_mopen}In any case, I've been training hard for our rematch, so you'd better give it your all!" - }, - "victory": { - "1": "@c{neutral}I… wasn't supposed to lose that time…\n$@c{smile}Aw well. That just means I'll have to train even harder for next time!\n$@c{smile_wave}I also got you another two of these!\n@c{smile_wave_wink}No need to thank me~.\n$@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this!" - }, - "defeat": { - "1": "It's OK to lose sometimes…" - } - }, - "rival_3": { - "encounter": { - "1": "@c{smile}Hey, look who it is! It's been a while.\n@c{neutral}You're… still undefeated? Huh.\n$@c{neutral_eclosed}Things have been kind of… strange.\nIt's not the same back home without you.\n$@c{serious}I know it's selfish, but I need to get this off my chest.\n@c{neutral_eclosed}I think you're in over your head here.\n$@c{serious}Never losing once is just unrealistic.\nWe need to lose sometimes in order to grow.\n$@c{neutral_eclosed}You've had a great run but there's still so much ahead, and it only gets harder. @c{neutral}Are you prepared for that?\n$@c{serious_mopen_fists}If so, prove it to me." - }, - "victory": { - "1": "@c{angry_mhalf}This is ridiculous… I've hardly stopped training…\nHow are we still so far apart?" - } - }, - "rival_3_female": { - "encounter": { - "1": "@c{smile_wave}Long time no see! Still haven't lost, huh.\n@c{angry}You're starting to get on my nerves. @c{smile_wave_wink}Just kidding!\n$@c{smile_ehalf}But really, don't you miss home by now? Or… me?\nI… I mean, we've really missed you.\n$@c{smile_eclosed}I support you in your dream and everything, but the reality is you're going to lose sooner or later.\n$@c{smile}And when you do, I'll be there for you like always.\n@c{angry_mopen}Now, let me show you how strong I've become!" - }, - "victory": { - "1": "@c{shock}After all that… it wasn't enough…?\nYou'll never come back at this rate…" - }, - "defeat": { - "1": "You gave it your best, now let's go home." - } - }, - "rival_4": { - "encounter": { - "1": "@c{neutral}Hey.\n$I won't mince words or pleasantries with you.\n@c{neutral_eclosed}I'm here to win, plain and simple.\n$@c{serious_mhalf_fists}I've learned to maximize my potential by putting all my time into training.\n$@c{smile}You get a lot of extra time when you cut out the unnecessary sleep and social interaction.\n$@c{serious_mopen_fists}None of that matters anymore, not until I win.\n$@c{neutral_eclosed}I've even reached the point where I don't lose anymore.\n@c{smile_eclosed}I suppose your philosophy wasn't so wrong after all.\n$@c{angry_mhalf}Losing is for the weak, and I'm not weak anymore.\n$@c{serious_mopen_fists}Prepare yourself." - }, - "victory": { - "1": "@c{neutral}What…@d{64} What are you?" - } - }, - "rival_4_female": { - "encounter": { - "1": "@c{neutral}It's me! You didn't forget about me again… did you?\n$@c{smile}You should be proud of how far you made it. Congrats!\nBut it looks like it's the end of your journey.\n$@c{smile_eclosed}You've awoken something in me I never knew was there.\nIt seems like all I do now is train.\n$@c{smile_ehalf}I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time.\n$@c{neutral}In fact, I… hardly recognize myself.\n$And now, I've finally reached peak performance.\nI don't think anyone could beat me now.\n$And you know what? It's all because of you.\n@c{smile_ehalf}I don't know whether to thank you or hate you.\n$@c{angry_mopen}Prepare yourself." - }, - "victory": { - "1": "@c{neutral}What…@d{64} What are you?" - }, - "defeat": { - "1": "$@c{smile}You should be proud of how far you made it." - } - }, - "rival_5": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - } - }, - "rival_5_female": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - }, - "defeat": { - "1": "$@c{smile_ehalf}…" - } - }, - "rival_6": { - "encounter": { - "1": "@c{smile_eclosed}We meet again.\n$@c{neutral}I've had some time to reflect on all this.\nThere's a reason this all seems so strange.\n$@c{neutral_eclosed}Your dream, my drive to beat you…\nIt's all a part of something greater.\n$@c{serious}This isn't about me, or about you… This is about the world, @c{serious_mhalf_fists}and it's my purpose to push you to your limits.\n$@c{neutral_eclosed}Whether I've fulfilled that purpose I can't say, but I've done everything in my power.\n$@c{neutral}This place we ended up in is terrifying… Yet somehow I feel unphased, like I've been here before.\n$@c{serious_mhalf_fists}You feel the same, don't you?\n$@c{serious}…and it's like something here is speaking to me.\nThis is all the world's known for a long time now.\n$Those times we cherished together that seem so recent are nothing but a distant memory.\n$@c{neutral_eclosed}Who can say whether they were ever even real in the first place.\n$@c{serious_mopen_fists}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this.\n$@c{serious_smile_fists}I hardly know what any of this means, I just know that it's true.\n$@c{serious_mopen_fists}If you can't defeat me here and now, you won't stand a chance." - }, - "victory": { - "1": "@c{smile_eclosed}It looks like my work is done here.\n$I want you to promise me one thing.\n@c{smile}After you heal the world, please come home." - } - }, - "rival_6_female": { - "encounter": { - "1": "@c{smile_ehalf}So it's just us again.\n$@c{smile_eclosed}You know, I keep going around and around in my head…\n$@c{smile_ehalf}There's something to all this, why everything seems so strange now…\n$@c{smile}You have your dream, and I have this ambition in me…\n$I just can't help but feel there's a greater purpose to all this, to what we're doing, you and I.\n$@c{smile_eclosed}I think I'm supposed to push you… to your limits.\n$@c{smile_ehalf}I'm not sure if I've been doing a good job at that, but I've tried my best up to now.\n$It's something about this strange and dreadful place… Everything seems so clear…\n$This… is all the world's known for a long time now.\n$@c{smile_eclosed}It's like I can barely remember the memories we cherished together.\n$@c{smile_ehalf}Were they even real? They seem so far away now…\n$@c{angry_mopen}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this.\n$@c{smile_ehalf}I… don't know what all this means… but I feel it's true.\n$@c{neutral}If you can't defeat me here and now, you won't stand a chance." - }, - "victory": { - "1": "@c{smile_ehalf}I… I think I fulfilled my purpose…\n$@c{smile_eclosed}Promise me… After you heal the world… Please… come home safe.\n$@c{smile_ehalf}…Thank you." - } - } -} \ No newline at end of file diff --git a/src/locales/en/dialogue-final-boss-female.json b/src/locales/en/dialogue-final-boss-female.json deleted file mode 100644 index 2e03b6e15e3..00000000000 --- a/src/locales/en/dialogue-final-boss-female.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.", - "firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.", - "secondStageWin": "…Magnificent." -} \ No newline at end of file diff --git a/src/locales/en/dialogue-final-boss-male.json b/src/locales/en/dialogue-final-boss.json similarity index 81% rename from src/locales/en/dialogue-final-boss-male.json rename to src/locales/en/dialogue-final-boss.json index 2e03b6e15e3..3abe4cd8831 100644 --- a/src/locales/en/dialogue-final-boss-male.json +++ b/src/locales/en/dialogue-final-boss.json @@ -1,5 +1,10 @@ { "encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.", + "encounter_female": null, "firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.", - "secondStageWin": "…Magnificent." + "secondStageWin": "…Magnificent.", + "key_ordinal_one": "st", + "key_ordinal_two": "nd", + "key_ordinal_few": "rd", + "key_ordinal_other": "th" } \ No newline at end of file diff --git a/src/locales/en/dialogue-misc-male.json b/src/locales/en/dialogue-misc-male.json deleted file mode 100644 index f5c63a85410..00000000000 --- a/src/locales/en/dialogue-misc-male.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "ending": "@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now.\n$@c{smile}It's over.@d{64} You ended the loop.\n$@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it?\n$@c{serious_smile_fists}Your legend will always live on in our hearts.\n$@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home.\n$@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.", - "ending_female": "@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you.\n$@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop.\n$@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget!\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts.\n$@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place.\n$Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?", - "ending_endless": "Congratulations on reaching the current end!\nMore content is coming soon.", - "ending_name": "Devs" -} \ No newline at end of file diff --git a/src/locales/en/dialogue-misc-female.json b/src/locales/en/dialogue-misc.json similarity index 100% rename from src/locales/en/dialogue-misc-female.json rename to src/locales/en/dialogue-misc.json diff --git a/src/locales/en/dialogue-male.json b/src/locales/en/dialogue.json similarity index 88% rename from src/locales/en/dialogue-male.json rename to src/locales/en/dialogue.json index bf0612539d3..e96a42daf1d 100644 --- a/src/locales/en/dialogue-male.json +++ b/src/locales/en/dialogue.json @@ -3,24 +3,31 @@ "encounter": { "1": "Hey, wanna battle?", "2": "Are you a new trainer too?", + "2_female": null, "3": "Hey, I haven't seen you before. Let's battle!", "4": "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!", + "4_female": null, "5": "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!", "6": "All right! Let's go!", "7": "All right! Here I come! I'll show you my power!", "8": "Haw haw haw... I'll show you how hawesome my Pokémon are!", "9": "No need to waste time saying hello. Bring it on whenever you're ready!", + "9_female": null, "10": "Don't let your guard down, or you may be crying when a kid beats you.", "11": "I've raised my Pokémon with great care. You're not allowed to hurt them!", "12": "Glad you made it! It won't be an easy job from here.", - "13": "The battles continue forever! Welcome to the world with no end!" + "12_female": null, + "13": "The battles continue forever! Welcome to the world with no end!", + "13_female": null }, "victory": { "1": "Wow! You're strong!", + "1_female": null, "2": "I didn't stand a chance, huh?", "3": "I'll find you again when I'm older and beat you!", "4": "Ugh. I don't have any more Pokémon.", "5": "No way… NO WAY! How could I lose again…", + "5_female": null, "6": "No! I lost!", "7": "Whoa! You are incredible! I'm amazed and surprised!", "8": "Could it be… How… My Pokémon and I are the strongest, though…", @@ -35,10 +42,12 @@ "encounter": { "1": "Let's have a battle, shall we?", "2": "You look like a new trainer. Let's have a battle!", + "2_female": null, "3": "I don't recognize you. How about a battle?", "4": "Let's have a fun Pokémon battle!", "5": "I'll show you the ropes of how to really use Pokémon!", "6": "A serious battle starts from a serious beginning! Are you sure you're ready?", + "6_female": null, "7": "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", "8": "You'd better go easy on me, OK? Though I'll be seriously fighting!", "9": "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." @@ -46,12 +55,15 @@ "victory": { "1": "That was impressive! I've got a lot to learn.", "2": "I didn't think you'd beat me that bad…", + "2_female": null, "3": "I hope we get to have a rematch some day.", "4": "That was pretty amazingly fun! You've totally exhausted me…", "5": "You actually taught me a lesson! You're pretty amazing!", "6": "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", + "6_female": null, "7": "I don't need memories like this. Deleting memory…", "8": "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", + "8_female": null, "9": "I'm actually getting tired of battling… There's gotta be something new to do…" } }, @@ -142,6 +154,7 @@ "ace_trainer": { "encounter": { "1": "You seem quite confident.", + "1_female": null, "2": "Your Pokémon… Show them to me…", "3": "Because I'm an Ace Trainer, people think I'm strong.", "4": "Are you aware of what it takes to be an Ace Trainer?" @@ -150,7 +163,9 @@ "1": "Yes… You have good Pokémon…", "2": "What?! But I'm a battling genius!", "3": "Of course, you are the main character!", - "4": "OK! OK! You could be an Ace Trainer!" + "3_female": null, + "4": "OK! OK! You could be an Ace Trainer!", + "4_female": null }, "defeat": { "1": "I am devoting my body and soul to Pokémon battles!", @@ -171,7 +186,8 @@ "encounter": { "1": "Get ready, because when we team up, it's double the trouble!", "2": "Two hearts, one strategy – let's see if you can keep up with our twin power!", - "3": "Hope you're ready for double trouble, because we're about to bring the heat!" + "3": "Hope you're ready for double trouble, because we're about to bring the heat!", + "3_female": null }, "victory": { "1": "We may have lost this round, but our bond remains unbreakable!", @@ -199,7 +215,8 @@ "black_belt": { "encounter": { "1": "I praise your courage in challenging me! For I am the one with the strongest kick!", - "2": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" + "2": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?", + "2_female": null }, "victory": { "1": "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", @@ -310,7 +327,8 @@ }, "defeat": { "1": "New age simply refers to twentieth century classical composers, right?", - "2": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." + "2": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself.", + "2_female": null } }, "psychic": { @@ -341,7 +359,8 @@ }, "baker": { "encounter": { - "1": "Hope you're ready to taste defeat!" + "1": "Hope you're ready to taste defeat!", + "1_female": null }, "victory": { "1": "I'll bake a comeback." @@ -371,7 +390,8 @@ "encounter": { "1": "Matey, you're walking the plank if you lose!", "2": "Come on then! My sailor's pride is at stake!", - "3": "Ahoy there! Are you seasick?" + "3": "Ahoy there! Are you seasick?", + "3_female": null }, "victory": { "1": "Argh! Beaten by a kid!", @@ -381,7 +401,7 @@ }, "archer": { "encounter": { - "1": "Before you go any further, let's see how you far against us, Team Rocket!", + "1": "Before you go any further, let's see how you fare against us, Team Rocket!", "2": "I have received reports that your skills are not insignificant. Let's see if they are true.", "3": "I am Archer, an Admin of Team Rocket. And I do not go easy on enemies of our organization." }, @@ -399,6 +419,7 @@ }, "victory": { "1": "Tch, you really are strong. It's too bad.\n$If you were to join Team Rocket, you could become an Executive.", + "1_female": null, "2": "I... I'm shattered...", "3": "Aaaieeeee! This can't be happening! I fought hard, but I still lost…" } @@ -434,52 +455,57 @@ "3": "I'm going to give you a little taste of pain! Resign yourself to it!" }, "victory": { - "1": "Hehehe! You might have beaten me, but you don't stand a chance against the Boss!\n$If you get lost now, you won't have to face a sound whipping!", + "1": "Hehehe! You might have beaten me, but you don't stand a chance against the boss!\n$If you get lost now, you won't have to face a sound whipping!", "2": "Hehehe... So, I lost, too...", - "3": "Ahya! How could this be? For an Admin like me to lose to some random trainer..." + "3": "Ahya! How could this be? For an Admin like me to lose to some random trainer...", + "3_female": null } }, "courtney": { "encounter": { - "1": "The thing...The thing that you hold...That is what... That's what we of Team Magma seek...", - "2": "... Well then...Deleting...", - "3": "...Ha. ...Analyzing... ...Hah♪" + "1": "Don't. Get. In. My. Way.", + "2": "You... ...I want to...analyze. Ahahaha", + "3": "... Well then...Deleting..." }, "victory": { - "1": "... ...Change...the world.", + "1": "Hah hah... Uhn...hah hah...", "2": "As anticipated. Unanticipated. You. Target lock...completed.\n$Commencing...experiment. You. Forever. Aha... ♪", - "3": "...Again? That's unanticipated. ...I knew it. You...are interesting! ...Haha. ♪" + "3": "That's unanticipated. ...I knew it. You...are interesting! ...Haha. ♪" } }, "shelly": { "encounter": { "1": "Ahahahaha! You're going to meddle in Team Aqua's affairs?\n$You're either absolutely fearless, simply ignorant, or both!\n$You're so cute, you're disgusting! I'll put you down", "2": "What's this? Who's this spoiled brat?", - "3": "Cool your jets. Be patient. I'll crush you shortly." + "3": "Cool your jets. Be patient. I'll crush you shortly.", + "3_female": null }, "victory": { "1": "Ahahahaha! We got meddled with unexpectedly! We're out of options.\n$We'll have to pull out. But this isn't the last you'll see of Team Aqua!\n$We have other plans! Don't you forget it!", "2": "Ahhh?! Did I go too easy on you?!", - "3": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie." + "3": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie.", + "3_female": null } }, "matt": { "encounter": { - "1": "Hoohahaha! What, you got a screw loose or something? Look at you, little Makuhita person!", - "2": "Oho! You! You're that funny kid!", - "3": "What are you doing here? Did you follow us?" + "1": "All right then, until the boss has time for you, I'll be your opponent!", + "2": "Hooah! Full on! I'm burning up! Well! Welll! Wellllll! Let's battle it out until we've got nothing left!", + "3": "Hoo hah! I'm gonna smash you up!" }, "victory": { - "1": "All right then, until the Boss has time for you, I'll be your opponent!", + "1": "Muwuhahaha! That battle was fun even though I lost!", "2": "I can feel it! I can feel it, all right! The strength coming offa you!\n$More! I still want more! But looks like we're outta time...", - "3": "That was fun! I knew you'd show me a good time! I look forward to facing you again someday!" + "3": "Oho! That's a loss I can be proud of!", + "3_female": null } }, "mars": { "encounter": { "1": "I'm Mars, one of Team Galactic's top Commanders.", "2": "Team Galactic's vision for the future is unwavering. Opposition will be crushed without mercy!", - "3": "Feeling nervous? You should be!" + "3": "Feeling nervous? You should be!", + "3_female": null }, "victory": { "1": "This can't be happening! How did I lose?!", @@ -514,36 +540,44 @@ "zinzolin": { "encounter": { "1": "You could become a threat to Team Plasma, so we will eliminate you here and now!", - "2": "Oh, for crying out loud... I didn't expect to have to battle in this freezing cold!", - "3": "You're an impressive Trainer to have made it this far. But it ends here." + "1_female": null, + "2": "You don't have the sense to know when to quit, it seems. It's an act of mercy on my part to bring an end to this now!", + "3": "You're an impressive Trainer to have made it this far. But it ends here.", + "3_female": null }, "victory": { "1": "Ghetsis... I have failed you...", - "2": "It's bitter cold. I'm shivering. I'm suffering. Yet, I still stand victorious.", - "3": "Hmph. You're a smarter Trainer than I expected, but not smart enough." + "2": "It's bitter cold. I'm shivering. I'm suffering. Yet, we will stand victorious.", + "3": "Hmph. You're a smarter Trainer than I expected, but not smart enough.", + "3_female": null } }, "rood": { "encounter": { "1": "You are a threat to Team Plasma. We cannot let you walk away from here and now!", - "2": "Oh, this icy wind... I never thought I'd have to fight here!", - "3": "You are a remarkable Trainer to have made it this far. But this is where it ends." + "1_female": null, + "2": "It seems you don't know when to give up. I'll make sure no one interferes with our plans!", + "3": "You are a remarkable Trainer to have made it this far. But this is where it ends.", + "3_female": null }, "victory": { "1": "Ghetsis... I have failed my mission...", - "2": "The cold is piercing. I'm shivering. I'm suffering. Yet, I have triumphed.", + "2": "The cold is piercing. I'm shivering. I'm suffering. Yet, we will stand triumphant.", "3": "Hm. You are a talented Trainer, but unfortunately not talented enough." } }, "xerosic": { "encounter": { "1": "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!", + "1_female": null, "2": "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.", + "2_female": null, "3": "I've been waiting for you! I need to do a little research on you! Come, let us begin!" }, "victory": { "1": "Ah, you're quite strong. Oh yes—very strong, indeed.", "2": "Ding-ding-ding! You did it! To the victor go the spoils!", + "2_female": null, "3": "Wonderful! Amazing! You have tremendous skill and bravery!" } }, @@ -551,6 +585,7 @@ "encounter": { "1": "I am Bryony, and it would be my pleasure to battle you. Show me what you've got.", "2": "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.", + "2_female": null, "3": "I've anticipated your arrival. It's time for a little test. Shall we begin?" }, "victory": { @@ -563,9 +598,11 @@ "encounter": { "1": "Prepare for trouble!", "2": "We're pulling a big job here! Get lost, kid!", + "2_female": null, "3": "Hand over your Pokémon, or face the wrath of Team Rocket!", "4": "You're about to experience the true terror of Team Rocket!", - "5": "Hey, kid! Me am a Team Rocket member kind of guy!" + "5": "Hey, kid! Me am a Team Rocket member kind of guy!", + "5_female": null }, "victory": { "1": "Team Rocket blasting off again!", @@ -587,6 +624,7 @@ "1": "Huh? I lost?!", "2": "I can't believe I lost! I even skipped lunch for this", "3": "No way! You're just a kid!", + "3_female": null, "4": "Urrrgh... I should've ducked into our hideout right away...", "5": "You beat me... Do you think the boss will dock my pay for this?" } @@ -613,7 +651,8 @@ "2": "Witness the power of our technology and the future we envision!", "3": "In the name of Team Galactic, I'll eliminate anyone who stands in our way!", "4": "Get ready to lose!", - "5": "Hope you're ready for a cosmic beatdown!" + "5": "Hope you're ready for a cosmic beatdown!", + "5_female": null }, "victory": { "1": "Shut down...", @@ -643,6 +682,7 @@ "encounter": { "1": "Your Pokémon are no match for the elegance of Team Flare.", "2": "Hope you brought your sunglasses, because things are about to get bright!", + "2_female": null, "3": "Team Flare will cleanse the world of imperfection!", "4": "Prepare to face the brilliance of Team Flare!", "5": "Fashion is most important to us!" @@ -655,6 +695,86 @@ "5": "You may have beaten me, but when I lose, I go out in style!" } }, + "aether_grunt": { + "encounter": { + "1": "I'll fight you with all I have to wipe you out!", + "2": "I don't care if you're a kid or what. I'll send you flying if you threaten us!", + "3": "I was told to turn away Trainers, whomever they might be!", + "4": "I'll show you the power of Aether Paradise!", + "5": "Now that you've learned of the darkness at the heart of Aether Paradise, we'll need you to conveniently disappear!" + }, + "victory": { + "1": "Hmph! You seem to have a lot of skill.", + "2": "What does this mean? What does this mean!", + "3": "Hey! You're so strong that there's no way I can turn you away!", + "4": "Hmm... It seems as though I may have lost.", + "5": "Here's an impression for you: Aiyee!" + } + }, + "faba": { + "encounter": { + "1": "I, Branch Chief Faba, shall show you the harshness of the real world!", + "2": "The man who is called Aether Paradise's last line of defense is to battle a mere child?", + "3": "I, Faba, am the Aether Branch Chief. The only one in the world, I'm irreplaceable." + }, + "victory": { + "1": "Aiyee!", + "2": "H-h-how can this be?! How could this child...", + "3": "This is why... This is why I can't bring myself to like children." + } + }, + "skull_grunt": { + "encounter": { + "1": "We're not bad-we're just hard!", + "2": "You want some? That's how we say hello! Nice knowing you, punks!", + "3": "We're just a bunch of guys and gals with a great interest in other people's Pokémon!", + "4": "Why you trying to act hard when we're already hard as bones out here, homie?", + "5": "Team Skull represent! We can't pay the rent! Had a lot of fun, but our youth was misspent!" + }, + "victory": { + "1": "Huh? Is it over already?", + "2": "Time for us to break out, yo! Gotta tell y'all peace out, yo!", + "3": "We don't need your wack Pokémon anyway!", + "4": "Wha-?! This kid's way too strong-no bones about it!", + "5": "So, what? I'm lower than a Pokémon?! I already got self-esteem issues, man." + } + }, + "plumeria": { + "encounter": { + "1": " ...Hmph. You don't look like anything special to me.", + "2": "It takes these dumb Grunts way too long to deal with you kids..", + "3": "Mess with anyone in Team Skull, and I'll show you how serious I can get." + }, + "victory": { + "1": "Hmmph! You're pretty strong. I'll give you that.", + "2": "Hmmph. Guess you are pretty tough. Now I understand why my Grunts waste so much time battling kids.", + "3": "Hmmph! I guess I just have to hold that loss." + } + }, + "macro_grunt": { + "encounter": { + "1": "It looks like this is the end of the line for you!", + "2": "You are a trainer aren't you? I'm afraid that doesn't give you the right to interfere in our work.", + "3": "I'm from Macro Cosmos Insurance! Do you have a life insurance policy?" + }, + "victory": { + "1": "I have little choice but to respectfully retreat.", + "2": "Having to give up my pocket money... Losing means I'm back in the red...", + "3": "Nobody can beat Macro Cosmos when it comes to our dedication to our work!" + } + }, + "oleana": { + "encounter": { + "1": "I won't let anyone interfere with Mr. Rose's plan!", + "2": "So, you got through all of the special staff that I had ordered to stop you. I would expect nothing less.", + "3": "For the chairman! I won't lose!" + }, + "victory": { + "1": "*sigh* I wasn't able to win... Oleana...you really are a hopeless woman.", + "2": "Arghhh! This is inexcusable... What was I thinking... Any trainer who's made it this far would be no pushover..", + "3": "*sigh* I am one tired Oleana..." + } + }, "rocket_boss_giovanni_1": { "encounter": { "1": "So! I must say, I am impressed you got here!" @@ -663,7 +783,8 @@ "1": "WHAT! This cannot be!" }, "defeat": { - "1": "Mark my words. Not being able to measure your own strength shows that you are still a child." + "1": "Mark my words. Not being able to measure your own strength shows that you are still a child.", + "1_female": null } }, "rocket_boss_giovanni_2": { @@ -723,7 +844,8 @@ }, "galactic_boss_cyrus_1": { "encounter": { - "1": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!" + "1": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!", + "1_female": null }, "victory": { "1": "Interesting. And quite curious." @@ -787,6 +909,72 @@ "1": "Fools with no vision will continue to befoul this beautiful world." } }, + "aether_boss_lusamine_1": { + "encounter": { + "1": "You're going to startle my sweet beast! It looks like I'll need to silence you first." + }, + "victory": { + "1": "How... how can you be so awful!" + }, + "defeat": { + "1": "Hmph..." + } + }, + "aether_boss_lusamine_2": { + "encounter": { + "1": "Why must you continue to pester me?! I am sick of you. Sick through and through!\n$Enough with this useless talk.. with Nihilego's power I will show you how wrong you were to come here!" + }, + "victory": { + "1": "Aaauuuggghhhhhhhhh!!!" + }, + "defeat": { + "1": "All that I want is my precious beast! I don't care about any of the rest of you!" + } + }, + "skull_boss_guzma_1": { + "encounter": { + "1": "The hated boss who beats you down and beats you down and never lets up...\n$Yeah. Big bad Guzma is here!" + }, + "victory": { + "1": "Tch. I'm gonna beat you down one of these days!" + }, + "defeat": { + "1": "And you came all the way out here just for that, huh?" + } + }, + "skull_boss_guzma_2": { + "encounter": { + "1": "Doesn't matter who I'm up against, I'm gonna beat them down!\n$That's what big bad Guzma is all about!" + }, + "victory": { + "1": "Guzma!!! What is wrong with you?!" + }, + "defeat": { + "1": "Y'all are stupid!" + } + }, + "macro_boss_rose_1": { + "encounter": { + "1": "I must provide limitless energy to ensure everlasting prosperity for everyone...\n$It is my purpose, my duty, my destiny!" + }, + "victory": { + "1": "You still don't understand, trainer...\n$We... No, I am going to change the course of history!" + }, + "defeat": { + "1": "You still don't understand a thing!" + } + }, + "macro_boss_rose_2": { + "encounter": { + "1": "I'm committed to solving the energy problem in the Galar region—and, of course, around the world.\n$My experience and accomplishments that made Macro Cosmos a success are proof my methods work.\n$I don't intend to change my mind, even if I lose." + }, + "victory": { + "1": "I'd forgotten how great Pokémon battles are! It's been so long since I battled...\n$That sure was satisfying, I accept defeat for this battle." + }, + "defeat": { + "1": "I suppose it must seem that I am doing something terrible. I don't expect you to understand.\n$But I must provide the Galar region with limitless energy to ensure everlasting prosperity." + } + }, "brock": { "encounter": { "1": "My expertise on Rock-type Pokémon will take you down! Come on!", @@ -807,6 +995,7 @@ "misty": { "encounter": { "1": "My policy is an all out offensive with Water-type Pokémon!", + "1_female": null, "2": "Hiya, I'll show you the strength of my aquatic Pokémon!", "3": "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?" }, @@ -824,12 +1013,14 @@ "lt_surge": { "encounter": { "1": "My Electric Pokémon saved me during the war! I'll show you how!", + "1_female": null, "2": "Ten-hut! I'll shock you into surrender!", "3": "I'll zap you just like I do to all my enemies in battle!" }, "victory": { "1": "Whoa! Your team's the real deal, kid!", "2": "Aaargh, you're strong! Even my electric tricks lost against you.", + "2_female": null, "3": "That was an absolutely shocking loss!" }, "defeat": { @@ -854,6 +1045,7 @@ "defeat": { "1": "I was afraid I would doze off…", "2": "Oh my, it seems my Grass Pokémon overwhelmed you.", + "2_female": null, "3": "That battle was such a soothing experience.", "4": "Oh… Is that all?" } @@ -913,7 +1105,8 @@ "encounter": { "1": "I, the leader of Team Rocket, will make you feel a world of pain!", "2": "My training here will be vital before I am to face my old associates again.", - "3": "I do not think you are prepared for the level of failure you are about to experience!" + "3": "I do not think you are prepared for the level of failure you are about to experience!", + "3_female": null }, "victory": { "1": "WHAT! Me, lose?! There is nothing I wish to say to you!", @@ -946,6 +1139,7 @@ "brawly": { "encounter": { "1": "Oh man, a challenger!\nLet's see what you can do!", + "1_female": null, "2": "You seem like a big splash.\nLet's battle!", "3": "Time to create a storm!\nLet's go!" }, @@ -973,6 +1167,7 @@ }, "defeat": { "1": "Recharge your batteries and challenge me again sometime!\nWahahahaha!", + "1_female": null, "2": "I hope you found our battle electrifying!\nWahahahaha!", "3": "Aren't you shocked I won?\nWahahahaha!" } @@ -1019,6 +1214,7 @@ }, "victory": { "1": "You're the first Trainer I've seen with more grace than I.\nExcellently played.", + "1_female": null, "2": "Oh, my Flying Pokémon have plummeted!\nVery well.", "3": "Though I may have fallen, my Pokémon will continue to fly!" }, @@ -1031,6 +1227,7 @@ "tate": { "encounter": { "1": "Hehehe…\nWere you surprised to see me without my sister?", + "1_female": null, "2": "I can see what you're thinking…\nYou want to battle!", "3": "How can you defeat someone…\nWho knows your every move?" }, @@ -1048,6 +1245,7 @@ "liza": { "encounter": { "1": "Fufufu…\nWere you surprised to see me without my brother?", + "1_female": null, "2": "I can determine what you desire…\nYou want to battle, don't you?", "3": "How can you defeat someone…\nWho's one with their Pokémon?" }, @@ -1119,8 +1317,10 @@ "nessa": { "encounter": { "1": "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", + "1_female": null, "2": "I'm not here to chat. I'm here to win!", - "3": "This is a little gift from my Pokémon… I hope you can take it!" + "3": "This is a little gift from my Pokémon… I hope you can take it!", + "3_female": null }, "victory": { "1": "You and your Pokémon are just too much…", @@ -1141,6 +1341,7 @@ }, "victory": { "1": "You… You're pretty good, huh?", + "1_female": null, "2": "If you find Gordie around, be sure to give him a right trashing, would you?", "3": "I think you took breaking the ice a little too literally…" }, @@ -1154,10 +1355,12 @@ "encounter": { "1": "You look strong! Shoots! Let's start!", "2": "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", + "2_female": null, "3": "Oh ho, so I'm facing you! That's off the wall." }, "victory": { "1": "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", + "1_female": null, "2": "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", "3": "You're strong as a gnarly wave!" }, @@ -1170,6 +1373,7 @@ "shauntal": { "encounter": { "1": "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", + "1_female": null, "2": "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", "3": "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" }, @@ -1187,6 +1391,7 @@ "marshal": { "encounter": { "1": "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", + "1_female": null, "2": "Victory, decisive victory, is my intention! Challenger, here I come!", "3": "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" }, @@ -1205,7 +1410,8 @@ "encounter": { "1": "You remind me of an old friend. That makes me excited about this Pokémon battle!", "2": "Pokémon battles have no meaning if you don't think why you battle.\n$Or better said, it makes battling together with Pokémon meaningless.", - "3": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." + "3": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you.", + "3_female": null }, "victory": { "1": "Thank you! I saw what was missing in me.", @@ -1221,47 +1427,65 @@ "chili": { "encounter": { "1": "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", + "1_female": null, "2": "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", - "3": "I'm going to show you what me and my blazing Fire types can do!" + "2_female": null, + "3": "I'm going to show you what me and my blazing Fire types can do!", + "3_female": null }, "victory": { "1": "You got me. I am… burned… out…", + "1_female": null, "2": "Whoa ho! You're on fire!", + "2_female": null, "3": "Augh! You got me!" }, "defeat": { "1": "I'm on fire! Play with me, and you'll get burned!", + "1_female": null, "2": "When you play with fire, you get burned!", - "3": "I mean, c'mon, your opponent was me! You didn't have a chance!" + "3": "I mean, c'mon, your opponent was me! You didn't have a chance!", + "3_female": null } }, "cilan": { "encounter": { "1": "Nothing personal... No hard feelings... Me and my Grass-type Pokémon will...\n$Um... We're gonna battle come what may.", + "1_female": null, "2": "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", - "3": "OK… So, um, I'm Cilan, I like Grass-type Pokémon." + "2_female": null, + "3": "OK… So, um, I'm Cilan, I like Grass-type Pokémon.", + "3_female": null }, "victory": { "1": "Er… Is it over now?", + "1_female": null, "2": "…What a surprise. You are very strong, aren't you? \n$I guess my brothers wouldn't have been able to defeat you either…", + "2_female": null, "3": "…Huh. Looks like my timing was, um, off?" }, "defeat": { "1": "Huh? Did I win?", + "1_female": null, "2": "I guess… \n$I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.", - "3": "It…it was quite a thrilling experience…" + "2_female": null, + "3": "It…it was quite a thrilling experience…", + "3_female": null } }, "roark": { "encounter": { "1": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", + "1_female": null, "2": "Here goes! These are my rocking Pokémon, my pride and joy!", "3": "Rock-type Pokémon are simply the best!", - "4": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" + "4": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", + "4_female": null }, "victory": { "1": "W-what? That can't be! My buffed-up Pokémon!", "2": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", + "2_female": null, "3": "With skill like yours, it's natural for you to win.", "4": "Wh-what?! It can't be! Even that wasn't enough?", "5": "I blew it." @@ -1284,6 +1508,7 @@ "victory": { "1": "I'm not good enough yet…", "2": "I see… Your journey has taken you to far-away places and you have witnessed much more than I.\n$I envy you for that…", + "2_female": null, "3": "How is this possible…", "4": "I don't think our potentials are so different.\n$But you seem to have something more than that… So be it.", "5": "Guess I need more training.", @@ -1342,12 +1567,14 @@ "1": "Guess I should've expected that!" }, "defeat": { - "1": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?" + "1": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?", + "1_female": null } }, "ramos": { "encounter": { - "1": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?" + "1": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?", + "1_female": null }, "victory": { "1": "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout." @@ -1377,7 +1604,8 @@ }, "victory": { "1": "I must say, I'm warmed up to you! I might even admire you a little.", - "2": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. " + "2": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. ", + "2_female": null }, "defeat": { "1": "I sensed your will to win, but I don't lose!", @@ -1389,7 +1617,8 @@ "1": "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!" }, "victory": { - "1": "Amazing! You're very good, aren't you?" + "1": "Amazing! You're very good, aren't you?", + "1_female": null }, "defeat": { "1": "Yes! My Pokémon and I are perfectly good!" @@ -1430,7 +1659,8 @@ }, "clay": { "encounter": { - "1": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!" + "1": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!", + "1_female": null }, "victory": { "1": "Man oh man… It feels good to go all out and still be defeated!" @@ -1444,7 +1674,8 @@ "1": "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!" }, "victory": { - "1": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!" + "1": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!", + "1_female": null }, "defeat": { "1": "You come back to see me again now, ya hear?" @@ -1510,7 +1741,8 @@ "1": "There's something about you… A difference in your demeanor. \n$I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. \n$And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!" }, "victory": { - "1": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy." + "1": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy.", + "1_female": null }, "defeat": { "1": "A grand illusion!" @@ -1518,13 +1750,15 @@ }, "lorelei": { "encounter": { - "1": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?" + "1": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?", + "1_female": null }, "victory": { "1": "How dare you!" }, "defeat": { - "1": "There's nothing you can do once you're frozen." + "1": "There's nothing you can do once you're frozen.", + "1_female": null } }, "will": { @@ -1540,10 +1774,12 @@ }, "malva": { "encounter": { - "1": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!" + "1": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!", + "1_female": null }, "victory": { - "1": "What news… So a new challenger has defeated Malva!" + "1": "What news… So a new challenger has defeated Malva!", + "1_female": null }, "defeat": { "1": "I am delighted! Yes, delighted that I could squash you beneath my heel." @@ -1565,7 +1801,8 @@ "1": "I gave the captain position to my cousin Sophocles, but I'm confident in my ability. \n$My strength is like that of a supernova!" }, "victory": { - "1": "I certainly found an interesting Trainer to face!" + "1": "I certainly found an interesting Trainer to face!", + "1_female": null }, "defeat": { "1": "Ahaha. What an interesting battle." @@ -1576,10 +1813,12 @@ "1": "I'd say I'll go easy on you, but… I'd be lying! Think fast!" }, "victory": { - "1": "Not bad, kiddo." + "1": "Not bad, kiddo.", + "1_female": null }, "defeat": { - "1": "Nahahaha! You really are something else, kiddo!" + "1": "Nahahaha! You really are something else, kiddo!", + "1_female": null } }, "bruno": { @@ -1598,7 +1837,8 @@ "1": "I'm Bugsy! I never lose when it comes to bug Pokémon!" }, "victory": { - "1": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win." + "1": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win.", + "1_female": null }, "defeat": { "1": "Thanks! Thanks to our battle, I was also able to make progress in my research!" @@ -1628,10 +1868,12 @@ }, "lenora": { "encounter": { - "1": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!" + "1": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!", + "1_female": null }, "victory": { - "1": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!" + "1": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!", + "1_female": null }, "defeat": { "1": "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!" @@ -1656,7 +1898,8 @@ "1": "Wild! Your reason's already more toxic than mine!" }, "defeat": { - "1": "Hey, c'mon! Get serious! You gotta put more out there!" + "1": "Hey, c'mon! Get serious! You gotta put more out there!", + "1_female": null } }, "olivia": { @@ -1694,7 +1937,8 @@ }, "flint": { "encounter": { - "1": "Hope you're warmed up, cause here comes the Big Bang!" + "1": "Hope you're warmed up, cause here comes the Big Bang!", + "1_female": null }, "victory": { "1": "Incredible! Your moves are so hot, they make mine look lukewarm!" @@ -1716,7 +1960,8 @@ }, "caitlin": { "encounter": { - "1": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!" + "1": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!", + "1_female": null }, "victory": { "1": "My Pokémon and I learned so much! I offer you my thanks." @@ -1738,13 +1983,16 @@ }, "wikstrom": { "encounter": { - "1": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!" + "1": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!", + "1_female": null }, "victory": { - "1": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!" + "1": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!", + "1_female": null }, "defeat": { - "1": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!" + "1": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!", + "1_female": null } }, "acerola": { @@ -1776,11 +2024,14 @@ }, "victory": { "1": "You got me. You are magnificent!", - "2": "I never expected another trainer to beat me… I'm surprised." + "1_female": null, + "2": "I never expected another trainer to beat me… I'm surprised.", + "2_female": null }, "defeat": { "1": "That was close. Want to try again?", - "2": "It's not that you are weak. Don't let it bother you." + "2": "It's not that you are weak. Don't let it bother you.", + "2_female": null } }, "karen": { @@ -1805,7 +2056,8 @@ "1": "Sure seems like you understand Pokémon real well. \n$This is gonna be a doozy of a battle! \n$I'll have to Dynamax my Pokémon if I want to win!" }, "victory": { - "1": "The power of Grass has wilted… What an incredible Challenger!" + "1": "The power of Grass has wilted… What an incredible Challenger!", + "1_female": null }, "defeat": { "1": "This'll really leave you in shock and awe." @@ -1824,7 +2076,8 @@ }, "drasna": { "encounter": { - "1": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!" + "1": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!", + "1_female": null }, "victory": { "1": "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!" @@ -1857,7 +2110,8 @@ }, "blue": { "encounter": { - "1": "You must be pretty good to get this far." + "1": "You must be pretty good to get this far.", + "1_female": null }, "victory": { "1": "I've only lost to him and now to you… Him? Hee, hee…" @@ -1904,7 +2158,8 @@ "1": "I am still the Champion. I won't hold anything back." }, "victory": { - "1": "This is the emergence of a new Champion." + "1": "This is the emergence of a new Champion.", + "1_female": null }, "defeat": { "1": "I successfully defended my Championship." @@ -1992,7 +2247,8 @@ "1": "Hey! Don't you think Pokémon are, like, super cute?" }, "victory": { - "1": "Waaah! Waaah! You're so mean!" + "1": "Waaah! Waaah! You're so mean!", + "1_female": null }, "defeat": { "1": "And that's that!" @@ -2000,7 +2256,8 @@ }, "chuck": { "encounter": { - "1": "Hah! You want to challenge me? Are you brave or just ignorant?" + "1": "Hah! You want to challenge me? Are you brave or just ignorant?", + "1_female": null }, "victory": { "1": "You're strong! Would you please make me your apprentice?" @@ -2011,7 +2268,8 @@ }, "katy": { "encounter": { - "1": "Don't let your guard down unless you would like to find yourself knocked off your feet!" + "1": "Don't let your guard down unless you would like to find yourself knocked off your feet!", + "1_female": null }, "victory": { "1": "All of my sweet little Pokémon dropped like flies!" @@ -2044,7 +2302,8 @@ }, "maylene": { "encounter": { - "1": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!" + "1": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!", + "1_female": null }, "victory": { "1": "I admit defeat…" @@ -2066,7 +2325,8 @@ }, "byron": { "encounter": { - "1": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!" + "1": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!", + "1_female": null }, "victory": { "1": "Hmm! My sturdy Pokémon--defeated!" @@ -2088,7 +2348,8 @@ }, "volkner": { "encounter": { - "1": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!" + "1": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!", + "1_female": null }, "victory": { "1": "You've got me beat…\n$Your desire and the noble way your Pokémon battled for you… \n$I even felt thrilled during our match. That was a very good battle." @@ -2190,7 +2451,8 @@ }, "valerie": { "encounter": { - "1": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong." + "1": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.", + "1_female": null }, "victory": { "1": "I hope that you will find things worth smiling about tomorrow…" @@ -2237,7 +2499,8 @@ "1": "Let me have a look at how you and your partner Pokémon behave!" }, "victory": { - "1": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon." + "1": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon.", + "1_female": null }, "defeat": { "1": "Too bad for you, I guess." @@ -2245,7 +2508,8 @@ }, "bede": { "encounter": { - "1": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am." + "1": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am.", + "1_female": null }, "victory": { "1": "I see… Well, that's fine. I wasn't really trying all that hard anyway." @@ -2289,7 +2553,8 @@ }, "brassius": { "encounter": { - "1": "I assume you are ready? Let our collaborative work of art begin!" + "1": "I assume you are ready? Let our collaborative work of art begin!", + "1_female": null }, "victory": { "1": "Ahhh…vant-garde!" @@ -2300,10 +2565,12 @@ }, "iono": { "encounter": { - "1": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!" + "1": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!", + "1_female": null }, "victory": { - "1": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" + "1": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!", + "1_female": null }, "defeat": { "1": "Your eyeballs are MINE!" @@ -2325,7 +2592,8 @@ "1": "Come on, baby! Rattle me down to the bone!" }, "victory": { - "1": "You're cool, my friend—you move my SOUL!" + "1": "You're cool, my friend—you move my SOUL!", + "1_female": null }, "defeat": { "1": "Later, baby!" @@ -2359,7 +2627,9 @@ "nessa_elite": { "encounter": { "1": "The tides are turning in my favor. Ready to get swept away?", - "2": "Let's make some waves with this battle! I hope you're prepared!" + "1_female": null, + "2": "Let's make some waves with this battle! I hope you're prepared!", + "2_female": null }, "victory": { "1": "You navigated those waters perfectly... Well done!", @@ -2387,6 +2657,7 @@ "allister_elite": { "encounter": { "1": "Shadows fall... Are you ready to face your fears?", + "1_female": null, "2": "Let's see if you can handle the darkness that I command." }, "victory": { @@ -2409,7 +2680,8 @@ }, "defeat": { "1": "Another storm weathered, another victory claimed! Well fought!", - "2": "You got caught in my storm! Better luck next time!" + "2": "You got caught in my storm! Better luck next time!", + "2_female": null } }, "alder": { @@ -2436,10 +2708,10 @@ }, "rival": { "encounter": { - "1": "@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye…$@c{smile_eclosed}So you're really pursuing your dream after all? I almost can't believe it.$@c{serious_smile_fists}Since we're here, how about a battle?After all, I want to make sure you're ready.$@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!" + "1": "@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye…$@c{smile_eclosed}So you're really pursuing your dream after all? I almost can't believe it.$@c{serious_smile_fists}Since we're here, how about a battle?\nAfter all, I want to make sure you're ready.$@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!" }, "victory": { - "1": "@c{shock}Wow… You cleaned me out.Are you actually a beginner?$@c{smile}Maybe it was a bit of luck but…Who knows you might just be able to go all the way.$By the way, the professor asked me to give you these items. They look pretty cool.$@c{serious_smile_fists}Good luck out there!" + "1": "@c{shock}Wow… You cleaned me out.\nAre you actually a beginner?$@c{smile}Maybe it was a bit of luck but…Who knows you might just be able to go all the way.$By the way, the professor asked me to give you these items. They look pretty cool.$@c{serious_smile_fists}Good luck out there!" } }, "rival_female": { @@ -2542,4 +2814,4 @@ "1": "@c{smile_ehalf}I… I think I fulfilled my purpose…\n$@c{smile_eclosed}Promise me… After you heal the world… Please… come home safe.\n$@c{smile_ehalf}…Thank you." } } -} \ No newline at end of file +} diff --git a/src/locales/en/menu-ui-handler.json b/src/locales/en/menu-ui-handler.json index 8230a675b39..fccf9cd3002 100644 --- a/src/locales/en/menu-ui-handler.json +++ b/src/locales/en/menu-ui-handler.json @@ -14,8 +14,8 @@ "importSlotSelect": "Select a slot to import to.", "exportSession": "Export Session", "exportSlotSelect": "Select a slot to export from.", - "importRunHistory":"Import Run History", - "exportRunHistory":"Export Run History", + "importRunHistory": "Import Run History", + "exportRunHistory": "Export Run History", "importData": "Import Data", "exportData": "Export Data", "consentPreferences": "Consent Preferences", diff --git a/src/locales/en/pokemon-form.json b/src/locales/en/pokemon-form.json index 1b2992cd6b3..ea7e0f60c90 100644 --- a/src/locales/en/pokemon-form.json +++ b/src/locales/en/pokemon-form.json @@ -64,6 +64,7 @@ "landorusIncarnate": "Incarnate", "keldeoOrdinary": "Ordinary", "meloettaAria": "Aria", + "meloettaPirouette": "Pirouette", "froakieBattleBond": "Battle Bond", "scatterbugMeadow": "Meadow", "scatterbugIcySnow": "Icy Snow", diff --git a/src/locales/en/pokemon-summary.json b/src/locales/en/pokemon-summary.json index 8d266999084..80e0cdab010 100644 --- a/src/locales/en/pokemon-summary.json +++ b/src/locales/en/pokemon-summary.json @@ -13,5 +13,32 @@ "metFragment": { "normal": "met at Lv{{level}},\n{{biome}}.", "apparently": "apparently met at Lv{{level}},\n{{biome}}." + }, + "natureFragment": { + "Hardy": "{{nature}}", + "Lonely": "{{nature}}", + "Brave": "{{nature}}", + "Adamant": "{{nature}}", + "Naughty": "{{nature}}", + "Bold": "{{nature}}", + "Docile": "{{nature}}", + "Relaxed": "{{nature}}", + "Impish": "{{nature}}", + "Lax": "{{nature}}", + "Timid": "{{nature}}", + "Hasty": "{{nature}}", + "Serious": "{{nature}}", + "Jolly": "{{nature}}", + "Naive": "{{nature}}", + "Modest": "{{nature}}", + "Mild": "{{nature}}", + "Quiet": "{{nature}}", + "Bashful": "{{nature}}", + "Rash": "{{nature}}", + "Calm": "{{nature}}", + "Gentle": "{{nature}}", + "Sassy": "{{nature}}", + "Careful": "{{nature}}", + "Quirky": "{{nature}}" } } \ No newline at end of file diff --git a/src/locales/en/run-history.json b/src/locales/en/run-history.json index 0099a4a3ff4..53596bdf629 100644 --- a/src/locales/en/run-history.json +++ b/src/locales/en/run-history.json @@ -1,15 +1,15 @@ { "victory": "Victory!", - "defeatedWildM": "Defeated by ", - "defeatedTrainerM": "Defeated by ", - "defeatedTrainerDoubleM": "Defeated by Duo", - "defeatedRivalM": "Defeated by Rival", - "defeatedM": "Defeated", - "defeatedWildF": "Defeated by ", - "defeatedTrainerF": "Defeated by ", - "defeatedTrainerDoubleF": "Defeated by Duo", - "defeatedRivalF": "Defeated by Rival", - "defeatedF": "Defeated", + "defeatedWild": "Defeated by ", + "defeatedTrainer": "Defeated by ", + "defeatedTrainerDouble": "Defeated by Duo", + "defeatedRival": "Defeated by Rival", + "defeated": "Defeated", + "defeatedWild_female": "Defeated by ", + "defeatedTrainer_female": "Defeated by ", + "defeatedTrainerDouble_female": "Defeated by Duo", + "defeatedRival_female": "Defeated by Rival", + "defeated_female": "Defeated", "luck": "Luck", "score": "Score", "mode": "Mode", @@ -30,8 +30,8 @@ "money": "Money", "runLength": "Run Length", "viewHeldItems": "Held Items", - "hallofFameTextM": "Welcome to the Hall of Fame!", - "hallofFameTextF": "Welcome to the Hall of Fame!", + "hallofFameText": "Welcome to the Hall of Fame!", + "hallofFameText_female": "Welcome to the Hall of Fame!", "viewHallOfFame": "View Hall of Fame!", "viewEndingSplash": "View ending art!" } diff --git a/src/locales/en/settings.json b/src/locales/en/settings.json index 947dfe98bb4..6528f0368fe 100644 --- a/src/locales/en/settings.json +++ b/src/locales/en/settings.json @@ -63,6 +63,7 @@ "bgmVolume": "BGM Volume", "fieldVolume": "Field Volume", "seVolume": "SE Volume", + "uiVolume": "UI Volume", "musicPreference": "Music Preference", "mixed": "Mixed", "gamepadPleasePlug": "Please Plug in a Gamepad or Press a Button", diff --git a/src/locales/en/trainer-classes.json b/src/locales/en/trainer-classes.json index 1b827281a6a..9e30915dee6 100644 --- a/src/locales/en/trainer-classes.json +++ b/src/locales/en/trainer-classes.json @@ -117,5 +117,14 @@ "plasma_grunts": "Plasma Grunts", "flare_grunt": "Flare Grunt", "flare_grunt_female": "Flare Grunt", - "flare_grunts": "Flare Grunts" -} \ No newline at end of file + "flare_grunts": "Flare Grunts", + "aether_grunt": "Aether Foundation Employee", + "aether_grunt_female": "Aether Foundation Employee", + "aether_grunts": "Aether Foundation Employees", + "skull_grunt": "Team Skull Grunt", + "skull_grunt_female": "Team Skull Grunt", + "skull_grunts": "Team Skull Grunts", + "macro_grunt": "Macro Cosmos Trainer", + "macro_grunt_female": "Macro Cosmos Trainer", + "macro_grunts": "Macro Cosmos Trainers" +} diff --git a/src/locales/en/trainer-names.json b/src/locales/en/trainer-names.json index 1d4cddf3411..50a2ce18f34 100644 --- a/src/locales/en/trainer-names.json +++ b/src/locales/en/trainer-names.json @@ -138,11 +138,19 @@ "rood": "Rood", "xerosic": "Xerosic", "bryony": "Bryony", + "faba": "Faba", + "plumeria": "Plumeria", + "oleana": "Oleana", + "maxie": "Maxie", "archie": "Archie", "cyrus": "Cyrus", "ghetsis": "Ghetsis", "lysandre": "Lysandre", + "lusamine": "Lusamine", + "guzma": "Guzma", + "rose": "Rose", + "blue_red_double": "Blue & Red", "red_blue_double": "Red & Blue", "tate_liza_double": "Tate & Liza", @@ -153,4 +161,4 @@ "iris_alder_double": "Iris & Alder", "marnie_piers_double": "Marnie & Piers", "piers_marnie_double": "Piers & Marnie" -} \ No newline at end of file +} diff --git a/src/locales/en/trainer-titles.json b/src/locales/en/trainer-titles.json index 888b3780b8d..b9c919022be 100644 --- a/src/locales/en/trainer-titles.json +++ b/src/locales/en/trainer-titles.json @@ -16,6 +16,10 @@ "galactic_boss": "Team Galactic Boss", "plasma_boss": "Team Plasma Boss", "flare_boss": "Team Flare Boss", + "aether_boss": "Aether President", + "skull_boss": "Team Skull Boss", + "macro_boss": "Macro Cosmos President", + "rocket_admin": "Team Rocket Admin", "rocket_admin_female": "Team Rocket Admin", "magma_admin": "Team Magma Admin", @@ -27,5 +31,8 @@ "plasma_sage": "Team Plasma Sage", "plasma_admin": "Team Plasma Admin", "flare_admin": "Team Flare Admin", - "flare_admin_female": "Team Flare Admin" -} \ No newline at end of file + "flare_admin_female": "Team Flare Admin", + "aether_admin": "Aether Foundation Admin", + "skull_admin": "Team Skull Admin", + "macro_admin": "Macro Cosmos" +} diff --git a/src/locales/es/ability-trigger.json b/src/locales/es/ability-trigger.json index f49b0a784db..8bbcc80662c 100644 --- a/src/locales/es/ability-trigger.json +++ b/src/locales/es/ability-trigger.json @@ -1,11 +1,62 @@ { "blockRecoilDamage": "¡{{abilityName}} de {{pokemonName}}\nlo protegió del daño de retroceso!", "badDreams": "¡{{pokemonName}} está atormentado!", + "costar": "¡{{pokemonName}} copió los cambios de características de {{allyName}}!", "iceFaceAvoidedDamage": "¡{{pokemonNameWithAffix}} evitó\ndaño con {{abilityName}}!", + "perishBody": "¡{{abilityName}} de {{pokemonName}} debilitará a ambos Pokémon en 3 turnos!", + "poisonHeal": "¡{{pokemonNameWithAffix}} restauró algunos de sus PS gracias a {{abilityName}}!", "trace": "¡{{pokemonName}} ha copiado la habilidad {{abilityName}} \nde {{targetName}}!", "windPowerCharged": "¡{{pokemonName}} se ha cargado de electricidad gracias a {{moveName}}!", "quickDraw": "¡{{pokemonName}} ataca primero gracias a la habilidad Mano Rápida!", "disguiseAvoidedDamage": "¡El disfraz de {{pokemonNameWithAffix}} se ha roto!", - "preventBerryUse": "{{pokemonNameWithAffix}} está muy nervioso y no puede comer bayas!", - "weatherEffectDisappeared": "El tiempo atmosférico ya no ejerce ninguna influencia." -} \ No newline at end of file + "blockItemTheft": "¡{{pokemonNameWithAffix}} evitó el robo gracias a {{abilityName}}!", + "typeImmunityHeal": "¡{{pokemonNameWithAffix}} restauró algunos de sus PS gracias a {{abilityName}}!", + "nonSuperEffectiveImmunity": "¡{{pokemonNameWithAffix}} evitó el daño gracias a {{abilityName}}!", + "moveImmunity": "¡No afecta a {{pokemonNameWithAffix}}!", + "reverseDrain": "¡{{pokemonNameWithAffix}} absorbió lodo líquido!", + "postDefendTypeChange": "¡{{abilityName}} de {{pokemonNameWithAffix}} cambió a tipo {{typeName}}!", + "postDefendContactDamage": "¡{{abilityName}} de {{pokemonNameWithAffix}} ha herido a su atacante!", + "postDefendAbilitySwap": "¡{{pokemonNameWithAffix}} intercambió su habilidad con su objetivo!", + "postDefendAbilityGive": "¡{{pokemonNameWithAffix}} cambió la habilidad del objetivo por {{abilityName}}!", + "postDefendMoveDisable": "¡{{moveName}} de {{pokemonNameWithAffix}} ha sido anulado!", + "pokemonTypeChange": "¡{{pokemonNameWithAffix}} ha cambiado a tipo {{moveType}}!", + "postAttackStealHeldItem": "¡{{pokemonNameWithAffix}} robó {{stolenItemType}} de {{defenderName}}!", + "postDefendStealHeldItem": "¡{{pokemonNameWithAffix}} robó {{stolenItemType}} de {{attackerName}}!", + "copyFaintedAllyAbility": "¡{{abilityName}} de {{pokemonNameWithAffix}} fue copiada!", + "intimidateImmunity": "¡{{abilityName}} de {{pokemonNameWithAffix}} evita que sea intimidado!", + "postSummonAllyHeal": "¡{{pokemonNameWithAffix}} se ha bebido el té que ha preparado {{pokemonName}}!", + "postSummonClearAllyStats": "¡Los cambios de características de {{pokemonNameWithAffix}} fueron eliminados!", + "postSummonTransform": "¡{{pokemonNameWithAffix}} se transformó en {{targetName}}!", + "protectStat": "¡{{abilityName}} de {{pokemonNameWithAffix}} evita que baje su {{statName}}!", + "statusEffectImmunityWithName": "¡{{abilityName}} de {{pokemonNameWithAffix}} evita {{statusEffectName}}!", + "statusEffectImmunity": "¡{{abilityName}} de {{pokemonNameWithAffix}} evita los problemas de estado!", + "battlerTagImmunity": "¡{{abilityName}} de {{pokemonNameWithAffix}} previene {{battlerTagName}}!", + "forewarn": "¡{{pokemonNameWithAffix}} ha detectado el movimiento {{moveName}}!", + "frisk": "¡{{pokemonNameWithAffix}} ha cacheado {{opponentAbilityName}} de {{opponentName}}!", + "postWeatherLapseHeal": "¡{{pokemonNameWithAffix}} restauró algunos de sus PS gracias a {{abilityName}}!", + "postWeatherLapseDamage": "¡{{pokemonNameWithAffix}} se hizo daño por su {{abilityName}}!", + "postTurnLootCreateEatenBerry": "¡{{pokemonNameWithAffix}} recogió una {{berryName}}!", + "postTurnHeal": "¡{{pokemonNameWithAffix}} restauró algunos de sus PS gracias a {{abilityName}}!", + "fetchBall": "¡{{pokemonNameWithAffix}} encontró {{pokeballName}}!", + "healFromBerryUse": "¡{{pokemonNameWithAffix}} se curó gracias a {{abilityName}}!", + "arenaTrap": "¡{{pokemonNameWithAffix}} impide el cambio con {{abilityName}}!", + "postBattleLoot": "¡{{pokemonNameWithAffix}} recogió {{itemName}}!", + "postFaintContactDamage": "¡{{abilityName}} de {{pokemonNameWithAffix}} hizo daño a su atacante!", + "postFaintHpDamage": "¡{{abilityName}} de {{pokemonNameWithAffix}} hizo daño a su atacante!", + "postSummonPressure": "¡{{pokemonNameWithAffix}} ejerce Presión!", + "weatherEffectDisappeared": "El tiempo atmosférico ya no ejerce ninguna influencia.", + "postSummonMoldBreaker": "¡{{pokemonNameWithAffix}} rompió el molde!", + "postSummonAnticipation": "¡{{pokemonNameWithAffix}} se anticipó!", + "postSummonTurboblaze": "¡{{pokemonNameWithAffix}} irradia un aura llameante!", + "postSummonTeravolt": "¡{{pokemonNameWithAffix}} irradia un aura chisporroteante!", + "postSummonDarkAura": "¡{{pokemonNameWithAffix}} irradia un aura oscura!", + "postSummonFairyAura": "¡{{pokemonNameWithAffix}} irradia un aura feérica!", + "postSummonNeutralizingGas": "¡El Gas Reactivo de {{pokemonNameWithAffix}} se propaga por toda la zona!", + "postSummonAsOneGlastrier": "¡{{pokemonNameWithAffix}} tiene dos Habilidades!", + "postSummonAsOneSpectrier": "¡{{pokemonNameWithAffix}} tiene dos Habilidades!", + "postSummonVesselOfRuin": "¡{{pokemonNameWithAffix}} ha mermado {{statName}} de los demás Pokémon con Caldero Debacle!", + "postSummonSwordOfRuin": "¡{{pokemonNameWithAffix}} ha mermado {{statName}} de los demás Pokémon con Espada Debacle!", + "postSummonTabletsOfRuin": "¡{{pokemonNameWithAffix}} ha mermado {{statName}} de los demás Pokémon con Tablilla Debacle!", + "postSummonBeadsOfRuin": "¡{{pokemonNameWithAffix}} ha mermado {{statName}} de los demás Pokémon con Abalorio Debacle!", + "preventBerryUse": "{{pokemonNameWithAffix}} está muy nervioso y no puede comer bayas!" +} diff --git a/src/locales/es/achv-female.json b/src/locales/es/achv-female.json deleted file mode 100644 index f14e0f9a4be..00000000000 --- a/src/locales/es/achv-female.json +++ /dev/null @@ -1,163 +0,0 @@ -{ - "Achievements": { - "name": "Logros" - }, - "Locked": { - "name": "Bloqueado" - }, - "MoneyAchv": { - "description": "Acumula un total de ₽{{moneyAmount}}." - }, - "10K_MONEY": { - "name": "Ahorradora" - }, - "100K_MONEY": { - "name": "Rica" - }, - "1M_MONEY": { - "name": "Millonaria" - }, - "10M_MONEY": { - "name": "Elusión Fiscal" - }, - "DamageAchv": { - "description": "Inflige {{damageAmount}} daño en un solo golpe." - }, - "250_DMG": { - "name": "Golpe Maestro" - }, - "1000_DMG": { - "name": "Golpe Devastador" - }, - "2500_DMG": { - "name": "¡Eso es un montón de daño!" - }, - "10000_DMG": { - "name": "One Punch Man" - }, - "HealAchv": { - "description": "Cura {{healAmount}} {{HP}} de una, con un movimiento, habilidad o objeto equipado." - }, - "250_HEAL": { - "name": "Sanadora Novata" - }, - "1000_HEAL": { - "name": "Gran Sanadora" - }, - "2500_HEAL": { - "name": "Clériga" - }, - "10000_HEAL": { - "name": "Centro Pokémon" - }, - "LevelAchv": { - "description": "Sube a un Pokémon al nivel {{level}}." - }, - "LV_100": { - "name": "¡Pero espera, aún hay mas!" - }, - "LV_250": { - "name": "Élite" - }, - "LV_1000": { - "name": "Supera tus límites" - }, - "RibbonAchv": { - "description": "Acumula un total de {{ribbonAmount}} Cintas." - }, - "10_RIBBONS": { - "name": "Campeona Liga Pokémon" - }, - "25_RIBBONS": { - "name": "Campeona Liga Super" - }, - "50_RIBBONS": { - "name": "Campeona Liga Ultra" - }, - "75_RIBBONS": { - "name": "Campeona Liga Rogue" - }, - "100_RIBBONS": { - "name": "Campeona Liga Master" - }, - "TRANSFER_MAX_BATTLE_STAT": { - "name": "Trabajo en Equipo", - "description": "Haz relevo a otro miembro del equipo con al menos una estadística al máximo." - }, - "MAX_FRIENDSHIP": { - "name": "Amistad Total", - "description": "Alcanza con un Pokémon la amistad al máximo." - }, - "MEGA_EVOLVE": { - "name": "Megamorfosis", - "description": "Megaevoluciona a un Pokémon." - }, - "GIGANTAMAX": { - "name": "Criatura Colosal", - "description": "Haz Gigantamax a un Pokémon." - }, - "TERASTALLIZE": { - "name": "Entusiasta del STAB", - "description": "Teracristaliza a un Pokémon." - }, - "STELLAR_TERASTALLIZE": { - "name": "El Tipo Oculto", - "description": "Teracristaliza a un Pokémon al tipo Astral." - }, - "SPLICE": { - "name": "Infinite Fusion", - "description": "Fusiona dos Pokémon con la Punta ADN." - }, - "MINI_BLACK_HOLE": { - "name": "Devorador de Objetos", - "description": "Adquiere un Mini Agujero Negro." - }, - "CATCH_MYTHICAL": { - "name": "Singular", - "description": "Captura a un Pokémon Singular." - }, - "CATCH_SUB_LEGENDARY": { - "name": "(Sub)Legendario", - "description": "Captura a un Pokémon Sublegendario." - }, - "CATCH_LEGENDARY": { - "name": "Legendario", - "description": "Captura a un Pokémon Legendario." - }, - "SEE_SHINY": { - "name": "Shiny", - "description": "Encuentra a un Pokémon Shiny salvaje." - }, - "SHINY_PARTY": { - "name": "Eso es dedicación", - "description": "Tener un equipo completo de Pokémon shiny." - }, - "HATCH_MYTHICAL": { - "name": "Huevo Singular", - "description": "Hacer eclosionar un Pokémon Singular de un huevo." - }, - "HATCH_SUB_LEGENDARY": { - "name": "Huevo Sublegendario", - "description": "Hacer eclosionar un Pokémon Sublegendario de un huevo." - }, - "HATCH_LEGENDARY": { - "name": "Huevo Legendario", - "description": "Hacer eclosionar un Pokémon Legendario de un huevo." - }, - "HATCH_SHINY": { - "name": "Huevo Shiny", - "description": "Hacer eclosionar un Pokémon Shiny de un huevo." - }, - "HIDDEN_ABILITY": { - "name": "Potencial Oculto", - "description": "Captura un Pokémon con una habilidad oculta." - }, - "PERFECT_IVS": { - "name": "Certificado de Autenticidad", - "description": "Consigue IVs perfectos en un Pokémon." - }, - "CLASSIC_VICTORY": { - "name": "Imbatible", - "description": "Completa el juego en modo clásico." - } -} \ No newline at end of file diff --git a/src/locales/es/achv-male.json b/src/locales/es/achv.json similarity index 80% rename from src/locales/es/achv-male.json rename to src/locales/es/achv.json index 7faaa387e89..c94b8858233 100644 --- a/src/locales/es/achv-male.json +++ b/src/locales/es/achv.json @@ -9,13 +9,16 @@ "description": "Acumula un total de ₽{{moneyAmount}}." }, "10K_MONEY": { - "name": "Ahorrador" + "name": "Ahorrador", + "name_female": "Ahorradora" }, "100K_MONEY": { - "name": "Rico" + "name": "Rico", + "name_female": "Rica" }, "1M_MONEY": { - "name": "Millonario" + "name": "Millonario", + "name_female": "Millonaria" }, "10M_MONEY": { "name": "Elusión Fiscal" @@ -39,13 +42,16 @@ "description": "Cura {{healAmount}} {{HP}} de una, con un movimiento, habilidad o objeto equipado." }, "250_HEAL": { - "name": "Sanador Novato" + "name": "Sanador Novato", + "name_female": "Sanadora Novata" }, "1000_HEAL": { - "name": "Gran Sanador" + "name": "Gran Sanador", + "name_female": "Gran Sanadora" }, "2500_HEAL": { - "name": "Clérigo" + "name": "Clérigo", + "name_female": "Clériga" }, "10000_HEAL": { "name": "Centro Pokémon" @@ -66,19 +72,24 @@ "description": "Acumula un total de {{ribbonAmount}} Cintas." }, "10_RIBBONS": { - "name": "Campeón Liga Pokémon" + "name": "Campeón Liga Pokémon", + "name_female": "Campeona Liga Pokémon" }, "25_RIBBONS": { - "name": "Campeón Liga Super" + "name": "Campeón Liga Super", + "name_female": "Campeona Liga Super" }, "50_RIBBONS": { - "name": "Campeón Liga Ultra" + "name": "Campeón Liga Ultra", + "name_female": "Campeona Liga Ultra" }, "75_RIBBONS": { - "name": "Campeón Liga Rogue" + "name": "Campeón Liga Rogue", + "name_female": "Campeona Liga Rogue" }, "100_RIBBONS": { - "name": "Campeón Liga Master" + "name": "Campeón Liga Master", + "name_female": "Campeona Liga Master" }, "TRANSFER_MAX_BATTLE_STAT": { "name": "Trabajo en Equipo", @@ -159,5 +170,9 @@ "CLASSIC_VICTORY": { "name": "Imbatible", "description": "Completa el juego en modo clásico." + }, + "INVERSE_BATTLE": { + "name": "Espejo ojepsE", + "description": "Completa el reto de Combate Inverso.\n.osrevnI etabmoC ed oter le atelpmoC" } } \ No newline at end of file diff --git a/src/locales/es/battle.json b/src/locales/es/battle.json index 648f738b179..8573f74a94e 100644 --- a/src/locales/es/battle.json +++ b/src/locales/es/battle.json @@ -36,7 +36,7 @@ "learnMoveNotLearned": "{{pokemonName}} no ha aprendido {{moveName}}.", "learnMoveForgetQuestion": "¿Qué movimiento quieres que olvide?", "learnMoveForgetSuccess": "{{pokemonName}} ha olvidado cómo utilizar {{moveName}}.", - "countdownPoof": "@d{32}1, @d{15}2, @d{15}y@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}¡Puf!", + "countdownPoof": "@d{32}1, @d{15}2, @d{15}y@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}¡Puf!", "learnMoveAnd": "Y…", "levelCapUp": "¡Se ha incrementado el\nnivel máximo a {{levelCap}}!", "moveNotImplemented": "{{moveName}} aún no está implementado y no se puede seleccionar.", diff --git a/src/locales/es/bgm-name.json b/src/locales/es/bgm-name.json index 9aa09da3704..be617b79567 100644 --- a/src/locales/es/bgm-name.json +++ b/src/locales/es/bgm-name.json @@ -78,11 +78,18 @@ "battle_galactic_grunt": "BDSP Team Galactic Battle", "battle_plasma_grunt": "BW - ¡Vs Equipo Plasma!", "battle_flare_grunt": "XY Team Flare Battle", + "battle_aether_grunt": "SM Aether Foundation Battle", + "battle_skull_grunt": "SM Team Skull Battle", + "battle_macro_grunt": "SWSH Trainer Battle", + "battle_galactic_admin": "BDSP Team Galactic Admin Battle", + "battle_skull_admin": "SM Team Skull Admin Battle", + "battle_oleana": "SWSH Oleana Battle", "battle_rocket_boss": "USUM Giovanni Battle", "battle_aqua_magma_boss": "ORAS Archie & Maxie Battle", "battle_galactic_boss": "BDSP Cyrus Battle", "battle_plasma_boss": "B2W2 Ghetsis Battle", "battle_flare_boss": "XY Lysandre Battle", + "abyss": "PMD EoS - Cráter Oscuro", "badlands": "PMD EoS - Valle Desolado", "beach": "PMD EoS - Risco Calado", @@ -135,4 +142,4 @@ "heal": "BW - Cura Pokémon", "menu": "PMD EoS - ¡Bienvenidos al mundo de los Pokémon!", "title": "PMD EoS - Tema del menú principal" -} \ No newline at end of file +} diff --git a/src/locales/es/challenges.json b/src/locales/es/challenges.json index a855f3dbc2b..6a7db8c10c3 100644 --- a/src/locales/es/challenges.json +++ b/src/locales/es/challenges.json @@ -18,5 +18,12 @@ "name": "Monotipo", "desc": "Solo puedes usar Pokémon with the {{type}} type.", "desc_default": "Solo puedes usar Pokémon del tipo elegido." + }, + "inverseBattle": { + "name": "Combate Inverso", + "shortName": "Inverso", + "desc": "La efectividad de los tipos es invertida. No hay inmunidades entre tipos.\nEste reto deshabilita logros de otros retos.", + "value.0": "Desactivado", + "value.1": "Activado" } } \ No newline at end of file diff --git a/src/locales/es/config.ts b/src/locales/es/config.ts index a34a05cecf0..8f75c08f3f6 100644 --- a/src/locales/es/config.ts +++ b/src/locales/es/config.ts @@ -4,8 +4,7 @@ import ability from "./ability.json"; import abilityTriggers from "./ability-trigger.json"; import arenaFlyout from "./arena-flyout.json"; import arenaTag from "./arena-tag.json"; -import achvMale from "./achv-male.json"; -import achvFemale from "./achv-female.json"; +import achv from "./achv.json"; import battle from "./battle.json"; import battleScene from "./battle-scene.json"; import battleInfo from "./battle-info.json"; @@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,16 +71,11 @@ export const esConfig = { challenges, commandUiHandler, common, - PGMachv: achvMale, - PGFachv: achvFemale, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + achv, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/ca_ES/dialogue-final-boss-female.json b/src/locales/es/dialogue-double-battle.json similarity index 100% rename from src/locales/ca_ES/dialogue-final-boss-female.json rename to src/locales/es/dialogue-double-battle.json diff --git a/src/locales/ca_ES/dialogue-final-boss-male.json b/src/locales/es/dialogue-final-boss.json similarity index 100% rename from src/locales/ca_ES/dialogue-final-boss-male.json rename to src/locales/es/dialogue-final-boss.json diff --git a/src/locales/es/dialogue-misc-female.json b/src/locales/es/dialogue-misc-female.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/es/dialogue-misc-female.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/es/dialogue-misc-male.json b/src/locales/es/dialogue-misc-male.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/es/dialogue-misc-male.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/ca_ES/dialogue-male.json b/src/locales/es/dialogue-misc.json similarity index 100% rename from src/locales/ca_ES/dialogue-male.json rename to src/locales/es/dialogue-misc.json diff --git a/src/locales/es/dialogue.json b/src/locales/es/dialogue.json new file mode 100644 index 00000000000..cbd7dbf39ad --- /dev/null +++ b/src/locales/es/dialogue.json @@ -0,0 +1,52 @@ +{ + "aether_grunt": { + "encounter": { + "1": "¡Lucharé con toda mi fuerza para detenerte!", + "2": "Me da igual que seas un crío. Eres una amenaza y debes irte.", + "3": "Me dijeron que mandara a todos los entrenadores por donde venían, ¡sin excepciones!", + "4": "¡Te mostraré el poder del Paraíso Æther!", + "5": "Ahora que conoces la oscuridad en lo profundo del Paraíso Æther, es hora de que vayas desapareciendo..." + }, + "victory": { + "1": "¡Vaya! Demuestras habilidad.", + "2": "¿Qué quiere decir esto? ¿Eh?", + "3": "¡Vaya! Con esa fuerza, ¡no creo que pueda detenerte!", + "4": "Vaya... parece que puede que haya perdido.", + "5": "¡Mira, te hago una mueca!: ¡Aiyee!" + } + }, + "faba": { + "encounter": { + "1": "¡Yo, Subdirector Fabio, te mostraré la cruda realidad del mundo!", + "2": "¿Yo, la última línea de defensa de Æther, battallando a un mero crío?", + "3": "Yo, Fabio, soy el Subdirector de la Fundación Æther. Soy el único en el mundo, soy irremplazable." + }, + "victory": { + "1": "¡Aaaah!", + "2": "¿C-c-cómo puede ser? Eres tan solo un niño...", + "3": "Este... este es el motivo por el que odio a los niños." + } + }, + "aether_boss_lusamine_1": { + "encounter": { + "1": "¡Vas a asustar a mi pobre criatura! Parece que tendré que silenciarte cuanto antes." + }, + "victory": { + "1": "¿Cómo?¿Cómo puedes ser tan terrible?" + }, + "defeat": { + "1": "Buff." + } + }, + "aether_boss_lusamine_2": { + "encounter": { + "1": "¡¿Por qué me sigues molestando?! Estoy cansada de ti. ¡Hasta las narices!\n$Se acabó esta charla innecesaria. Este es el poder de Nihilego, ¡te demostraré cuánto te equivocas al venir aquí!" + }, + "victory": { + "1": "¡¡¡Aaauuuggghhhhhhhhh!!!" + }, + "defeat": { + "1": "¡Todo lo que quiero es a esta preciosa criatura! ¡Los demás no me importáis!" + } + } +} diff --git a/src/locales/es/pokemon-form.json b/src/locales/es/pokemon-form.json index 91c49e30ca7..c46521d78da 100644 --- a/src/locales/es/pokemon-form.json +++ b/src/locales/es/pokemon-form.json @@ -56,7 +56,8 @@ "deerlingSummer": "Verano", "deerlingAutumn": "Otoño", "deerlingWinter": "Invierno", - "meloettaAria": "Aria", + "meloettaAria": "Lírica", + "meloettaPirouette": "Danza", "froakieBattleBond": "Fuerte Afecto", "scatterbugMeadow": "Floral", "scatterbugIcySnow": "Polar", diff --git a/src/locales/es/run-history.json b/src/locales/es/run-history.json index d5c52e10fd9..99b30586621 100644 --- a/src/locales/es/run-history.json +++ b/src/locales/es/run-history.json @@ -1,15 +1,15 @@ { "victory": "¡Victoria!", - "defeatedWildM": "Derrotado por ", - "defeatedTrainerM": "Derrotado por ", - "defeatedTrainerDoubleM": "Derrotado por un dúo", - "defeatedRivalM": "Derrotado por el rival", - "defeatedM": "Derrotado", - "defeatedWildF": "Derrotada por ", - "defeatedTrainerF": "Derrotada por ", - "defeatedTrainerDoubleF": "Derrotada por un dúo", - "defeatedRivalF": "Derrotada por el rival", - "defeatedF": "Derrotada", + "defeatedWild": "Derrotado por ", + "defeatedTrainer": "Derrotado por ", + "defeatedTrainerDouble": "Derrotado por un dúo", + "defeatedRival": "Derrotado por el rival", + "defeated": "Derrotado", + "defeatedWild_female": "Derrotada por ", + "defeatedTrainer_female": "Derrotada por ", + "defeatedTrainerDouble_female": "Derrotada por un dúo", + "defeatedRival_female": "Derrotada por el rival", + "defeated_female": "Derrotada", "luck": "Suerte", "score": "Puntuación", "mode": "Modo", @@ -30,8 +30,8 @@ "money": "Dinero", "runLength": "Duración de partida", "viewHeldItems": "Objetos equipados", - "hallofFameTextM": "¡Bienvenido al Hall de la Fama!", - "hallofFameTextF": "¡Bienvenida al Hall de la Fama!", + "hallofFameText": "¡Bienvenido al Hall de la Fama!", + "hallofFameText_female": "¡Bienvenida al Hall de la Fama!", "viewHallOfFame": "¡Ver Hall de la Fama!", "viewEndingSplash": "¡Ver la imagen final!" } \ No newline at end of file diff --git a/src/locales/es/settings.json b/src/locales/es/settings.json index 2351abf04ae..9c16fbb0fd6 100644 --- a/src/locales/es/settings.json +++ b/src/locales/es/settings.json @@ -2,6 +2,106 @@ "boy": "Chico", "girl": "Chica", "general": "General", + "display": "Pantalla", "audio": "Audio", - "shopOverlayOpacity": "Opacidad de la fase de compra" + "gamepad": "Mando", + "keyboard": "Teclado", + "gameSpeed": "Veloc. del juego", + "hpBarSpeed": "Veloc. barra PS", + "expGainsSpeed": "Veloc. de EXP", + "expPartyDisplay": "Mostrar EXP del Equipo", + "skipSeenDialogues": "Saltar diálogos leídos", + "battleStyle": "Estilo de lucha", + "enableRetries": "Activar reintento", + "hideIvs": "Ocultar escáner de IVs", + "tutorials": "Tutoriales", + "touchControls": "Control táctil", + "vibrations": "Vibración", + "normal": "Normal", + "fast": "+1", + "faster": "+2", + "skip": "Saltar", + "levelUpNotifications": "Aumentos de nivel", + "on": "Sí", + "off": "No", + "switch": "Cambiar", + "set": "Mantener", + "auto": "Auto.", + "disabled": "Desact.", + "language": "Idioma", + "change": "Cambiar", + "uiTheme": "Color UI", + "default": "Predet.", + "legacy": "Clásico", + "windowType": "Ventana", + "moneyFormat": "Formato dinero", + "damageNumbers": "Cifras de daño", + "simple": "Simple", + "fancy": "Elegante", + "abbreviated": "Abreviado", + "moveAnimations": "Animación de movs.", + "showStatsOnLevelUp": "Estadísticas al aum. nivel", + "candyUpgradeNotification": "Aviso de caramelos", + "passivesOnly": "Solo pasivas", + "candyUpgradeDisplay": "Muestra de caramelos", + "icon": "Icono", + "animation": "Animación", + "moveInfo": "Info. de movimientos", + "showMovesetFlyout": "Descripción de movimientos", + "showArenaFlyout": "Descripción de escenarios", + "showTimeOfDayWidget": "Mostrar hora del día", + "timeOfDayAnimation": "Animación hora del día", + "bounce": "Rebote", + "timeOfDay_back": "Vuelta", + "spriteSet": "Set de sprites", + "consistent": "Consistente", + "mixedAnimated": "Mixto", + "fusionPaletteSwaps": "Colores de fusión", + "playerGender": "Género del jugador", + "typeHints": "Pistas de tipos", + "masterVolume": "Volumen total", + "bgmVolume": "Volumen música", + "fieldVolume": "Volumen escenario", + "seVolume": "Volumen efectos", + "uiVolume": "Volumen sistema", + "musicPreference": "Preferencia musical", + "mixed": "Mixta", + "gamepadPleasePlug": "Conecta un mando o pulsa un botón", + "delete": "Eliminar", + "keyboardPleasePress": "Pulsa una tecla de tu teclado", + "reset": "Restablecer", + "requireReload": "Requiere reinicio", + "action": "Acción", + "back": "Atrás", + "pressToBind": "Pulsa para vincular", + "pressButton": "Pulsa un botón...", + "buttonUp": "Arriba", + "buttonDown": "Abajo", + "buttonLeft": "Izquierda", + "buttonRight": "Derecha", + "buttonAction": "Acción", + "buttonMenu": "Menú", + "buttonSubmit": "Confirmar", + "buttonCancel": "Cancelar", + "buttonStats": "Estadísticas", + "buttonCycleForm": "Cambiar forma", + "buttonCycleShiny": "Cambiar shiny", + "buttonCycleGender": "Cambiar género", + "buttonCycleAbility": "Cambiar habilidad", + "buttonCycleNature": "Cambiar naturaleza", + "buttonCycleVariant": "Cambiar variante", + "buttonSpeedUp": "Acelerar", + "buttonSlowDown": "Ralentizar", + "alt": " (Alt.)", + "mute": "Silenciar", + "controller": "Mando", + "gamepadSupport": "Soporte de mando", + "showBgmBar": "Mostrar título de canción", + "moveTouchControls": "Controles táctiles", + "shopOverlayOpacity": "Opacidad de la fase de compra", + "shopCursorTarget": "Cursor de la tienda", + "items": "Objetos", + "reroll": "Actualizar", + "shop": "Tienda", + "checkTeam": "Ver equipo" } diff --git a/src/locales/es/trainer-classes.json b/src/locales/es/trainer-classes.json index ac36d0c2b83..0677193e4f8 100644 --- a/src/locales/es/trainer-classes.json +++ b/src/locales/es/trainer-classes.json @@ -95,5 +95,8 @@ "worker": "Operario", "worker_female": "Operaria", "workers": "Operarios", - "youngster": "Joven" -} \ No newline at end of file + "youngster": "Joven", + "aether_grunt": "Empleado de la Fundación Æther", + "aether_grunt_female": "Empleada de la Fundación Æther", + "aether_grunts": "Empleados de la Fundación Æther" +} diff --git a/src/locales/es/trainer-names.json b/src/locales/es/trainer-names.json index 515a62d252a..c6758366db7 100644 --- a/src/locales/es/trainer-names.json +++ b/src/locales/es/trainer-names.json @@ -138,11 +138,15 @@ "rood": "Rood", "xerosic": "Xerosic", "bryony": "Bryony", + "faba": "Fabio", + "maxie": "Maxie", "archie": "Archie", "cyrus": "Cyrus", "ghetsis": "Ghetsis", "lysandre": "Lysandre", + "lusamine": "Samina", + "blue_red_double": "Azul y Rojo", "red_blue_double": "Rojo y Azul", "tate_liza_double": "Vito y Leti", @@ -153,4 +157,4 @@ "iris_alder_double": "Iris y Mirto", "marnie_piers_double": "Roxy y Nerio", "piers_marnie_double": "Nerio y Roxy" -} \ No newline at end of file +} diff --git a/src/locales/es/trainer-titles.json b/src/locales/es/trainer-titles.json index d352e404500..5bee9fc8c51 100644 --- a/src/locales/es/trainer-titles.json +++ b/src/locales/es/trainer-titles.json @@ -16,6 +16,8 @@ "galactic_boss": "Team Galactic Boss", "plasma_boss": "Team Plasma Boss", "flare_boss": "Team Flare Boss", + "aether_boss": "Presidente Æther", + "rocket_admin": "Team Rocket Admin", "rocket_admin_female": "Team Rocket Admin", "magma_admin": "Team Magma Admin", @@ -27,5 +29,6 @@ "plasma_sage": "Team Plasma Sage", "plasma_admin": "Team Plasma Admin", "flare_admin": "Team Flare Admin", - "flare_admin_female": "Team Flare Admin" -} \ No newline at end of file + "flare_admin_female": "Team Flare Admin", + "aether_admin": "Director de la Fundación Æther" +} diff --git a/src/locales/fr/achv-female.json b/src/locales/fr/achv-female.json deleted file mode 100644 index 68e114965cd..00000000000 --- a/src/locales/fr/achv-female.json +++ /dev/null @@ -1,264 +0,0 @@ -{ - "10K_MONEY": { - "name": "Épargnante" - }, - "1M_MONEY": { - "name": "Banquière" - }, - "10M_MONEY": { - "name": "Évadée fiscale" - }, - "1000_DMG": { - "name": "Boxeuse" - }, - "2500_DMG": { - "name": "Distributrice de pains" - }, - "10000_DMG": { - "name": "One Punch Woman" - }, - "250_HEAL": { - "name": "Infirmière" - }, - "10_RIBBONS": { - "name": "Maitresse de la Ligue" - }, - "25_RIBBONS": { - "name": "Super Maitresse de la Ligue" - }, - "50_RIBBONS": { - "name": "Hyper Maitresse de la Ligue" - }, - "75_RIBBONS": { - "name": "Rogue Maitresse de la Ligue" - }, - "100_RIBBONS": { - "name": "Master Maitresse de la Ligue" - }, - "SHINY_PARTY": { - "name": "Shasseuse", - "description": "Avoir une équipe exclusivement composée de Pokémon chromatiques" - }, - "CLASSIC_VICTORY": { - "name": "Invaincue", - "description": "Terminer le jeu en mode classique" - }, - "Achievements": { - "name": "Succès" - }, - "Locked": { - "name": "Verrouillé" - }, - "MoneyAchv": { - "description": "Récolter un total de {{moneyAmount}} ₽." - }, - "100K_MONEY": { - "name": "Je possède des thunes" - }, - "DamageAchv": { - "description": "Infliger {{damageAmount}} de dégâts en un coup." - }, - "250_DMG": { - "name": "Caïd" - }, - "HealAchv": { - "description": "Soigner {{healAmount}} {{HP}} en une fois avec une capacité,\nun talent ou un objet tenu." - }, - "1000_HEAL": { - "name": "Médecin" - }, - "2500_HEAL": { - "name": "Clerc" - }, - "10000_HEAL": { - "name": "Centre Pokémon" - }, - "LevelAchv": { - "description": "Monter un Pokémon au N.{{level}}." - }, - "LV_100": { - "name": "Et c’est pas fini !" - }, - "LV_250": { - "name": "Élite" - }, - "LV_1000": { - "name": "Vers l’infini et au-delà" - }, - "RibbonAchv": { - "description": "Accumuler un total de {{ribbonAmount}} Rubans." - }, - "TRANSFER_MAX_BATTLE_STAT": { - "name": "Travail d’équipe", - "description": "Utiliser Relais avec au moins une statistique montée à fond." - }, - "MAX_FRIENDSHIP": { - "name": "Copinage", - "description": "Atteindre le niveau de bonheur maximal avec un Pokémon." - }, - "MEGA_EVOLVE": { - "name": "Mégamorph", - "description": "Méga-évoluer un Pokémon." - }, - "GIGANTAMAX": { - "name": "Kaijū", - "description": "Gigamaxer un Pokémon." - }, - "TERASTALLIZE": { - "name": "J’aime les STAB", - "description": "Téracristalliser un Pokémon." - }, - "STELLAR_TERASTALLIZE": { - "name": "Le type enfoui", - "description": "Téracristalliser un Pokémon en type Stellaire." - }, - "SPLICE": { - "name": "Infinite Fusion", - "description": "Fusionner deux Pokémon avec le Pointeau ADN." - }, - "MINI_BLACK_HOLE": { - "name": "Item-stellar", - "description": "Obtenir un Mini Trou Noir." - }, - "CATCH_MYTHICAL": { - "name": "Fabuleux", - "description": "Capturer un Pokémon fabuleux." - }, - "CATCH_SUB_LEGENDARY": { - "name": "(Semi-)Légendaire", - "description": "Capturer un Pokémon semi-légendaire." - }, - "CATCH_LEGENDARY": { - "name": "Légendaire", - "description": "Capturer un Pokémon légendaire." - }, - "SEE_SHINY": { - "name": "Chromatique", - "description": "Trouver un Pokémon sauvage chromatique." - }, - "HATCH_MYTHICAL": { - "name": "Œuf fabuleux", - "description": "Obtenir un Pokémon fabuleux dans un Œuf." - }, - "HATCH_SUB_LEGENDARY": { - "name": "Œuf semi-légendaire", - "description": "Obtenir un Pokémon semi-légendaire dans un Œuf." - }, - "HATCH_LEGENDARY": { - "name": "Œuf légendaire", - "description": "Obtenir un Pokémon légendaire dans un Œuf." - }, - "HATCH_SHINY": { - "name": "Œuf chromatique", - "description": "Obtenir un Pokémon chromatique dans un Œuf." - }, - "HIDDEN_ABILITY": { - "name": "Potentiel enfoui", - "description": "Capturer un Pokémon possédant un talent caché." - }, - "PERFECT_IVS": { - "name": "Certificat d’authenticité", - "description": "Avoir des IV parfaits sur un Pokémon." - }, - "UNEVOLVED_CLASSIC_VICTORY": { - "name": "Le stagiaire de 3e", - "description": "Terminer le mode Classique avec au moins un Pokémon non-évolué dans l’équipe." - }, - "MONO_GEN_ONE": { - "name": "Le rival originel", - "description": "Terminer un challenge avec uniquement des Pokémon\nde 1re génération." - }, - "MONO_GEN_TWO": { - "name": "Entre tradition et modernité", - "description": "Terminer un challenge avec uniquement des Pokémon\nde 2e génération." - }, - "MONO_GEN_THREE": { - "name": "Too much water ?", - "description": "Terminer un challenge avec uniquement des Pokémon\nde 3e génération." - }, - "MONO_GEN_FOUR": { - "name": "Réellement la plus difficile ?", - "description": "Terminer un challenge avec uniquement des Pokémon\nde 4e génération." - }, - "MONO_GEN_FIVE": { - "name": "Recast complet", - "description": "Terminer un challenge avec uniquement des Pokémon\nde 5e génération." - }, - "MONO_GEN_SIX": { - "name": "Aristocrate", - "description": "Terminer un challenge avec uniquement des Pokémon\nde 6e génération." - }, - "MONO_GEN_SEVEN": { - "name": "Seulement techniquement", - "description": "Terminer un challenge avec uniquement des Pokémon\nde 7e génération." - }, - "MONO_GEN_EIGHT": { - "name": "L’heure de gloire", - "description": "Terminer un challenge avec uniquement des Pokémon\nde 8e génération." - }, - "MONO_GEN_NINE": { - "name": "Ça va, c’était EZ", - "description": "Terminer un challenge avec uniquement des Pokémon\nde 9e génération." - }, - "MonoType": { - "description": "Terminer un challenge en monotype {{type}}." - }, - "MONO_NORMAL": { - "name": "Extraordinairement banal" - }, - "MONO_FIGHTING": { - "name": "Je connais le kung-fu" - }, - "MONO_FLYING": { - "name": "Angry Birds" - }, - "MONO_POISON": { - "name": "Touche moi je t’empoisonne !" - }, - "MONO_GROUND": { - "name": "Prévisions : Séisme" - }, - "MONO_ROCK": { - "name": "Comme un roc" - }, - "MONO_BUG": { - "name": "Une chenille !" - }, - "MONO_GHOST": { - "name": "SOS Fantômes" - }, - "MONO_STEEL": { - "name": "De type Acier !" - }, - "MONO_FIRE": { - "name": "Allumer le feu" - }, - "MONO_WATER": { - "name": "Vacances en Bretagne" - }, - "MONO_GRASS": { - "name": "Ne pas toucher !" - }, - "MONO_ELECTRIC": { - "name": "À la masse" - }, - "MONO_PSYCHIC": { - "name": "Grocervo" - }, - "MONO_ICE": { - "name": "Froid comme la glace" - }, - "MONO_DRAGON": { - "name": "Légendes du club, ou presque" - }, - "MONO_DARK": { - "name": "Ça va lui passer" - }, - "MONO_FAIRY": { - "name": "Hey ! Listen !" - }, - "FRESH_START": { - "name": "Du premier coup !", - "description": "Terminer un challenge « Nouveau départ »." - } -} diff --git a/src/locales/fr/achv-male.json b/src/locales/fr/achv.json similarity index 85% rename from src/locales/fr/achv-male.json rename to src/locales/fr/achv.json index 077d37b4500..60655ae22cf 100644 --- a/src/locales/fr/achv-male.json +++ b/src/locales/fr/achv.json @@ -9,16 +9,19 @@ "description": "Récolter un total de {{moneyAmount}} ₽." }, "10K_MONEY": { - "name": "Épargnant" + "name": "Épargnant", + "name_female": "Épargnante" }, "100K_MONEY": { "name": "Je possède des thunes" }, "1M_MONEY": { - "name": "Banquier" + "name": "Banquier", + "name_female": "Banquière" }, "10M_MONEY": { - "name": "Évadé fiscal" + "name": "Évadé fiscal", + "name_female": "Évadée fiscale" }, "DamageAchv": { "description": "Infliger {{damageAmount}} de dégâts en un coup." @@ -27,19 +30,23 @@ "name": "Caïd" }, "1000_DMG": { - "name": "Boxeur" + "name": "Boxeur", + "name_female": "Boxeuse" }, "2500_DMG": { - "name": "Distributeur de pains" + "name": "Distributeur de pains", + "name_female": "Distributrice de pains" }, "10000_DMG": { - "name": "One Punch Man" + "name": "One Punch Man", + "name_female": "One Punch Woman" }, "HealAchv": { "description": "Soigner {{healAmount}} {{HP}} en une fois avec une capacité,\nun talent ou un objet tenu." }, "250_HEAL": { - "name": "Infirmier" + "name": "Infirmier", + "name_female": "Infirmière" }, "1000_HEAL": { "name": "Médecin" @@ -66,19 +73,24 @@ "description": "Accumuler un total de {{ribbonAmount}} Rubans." }, "10_RIBBONS": { - "name": "Maitre de la Ligue" + "name": "Maitre de la Ligue", + "name_female": "Maitresse de la Ligue" }, "25_RIBBONS": { - "name": "Super Maitre de la Ligue" + "name": "Super Maitre de la Ligue", + "name_female": "Super Maitresse de la Ligue" }, "50_RIBBONS": { - "name": "Hyper Maitre de la Ligue" + "name": "Hyper Maitre de la Ligue", + "name_female": "Hyper Maitresse de la Ligue" }, "75_RIBBONS": { - "name": "Rogue Maitre de la Ligue" + "name": "Rogue Maitre de la Ligue", + "name_female": "Rogue Maitresse de la Ligue" }, "100_RIBBONS": { - "name": "Master Maitre de la Ligue" + "name": "Master Maitre de la Ligue", + "name_female": "Master Maitresse de la Ligue" }, "TRANSFER_MAX_BATTLE_STAT": { "name": "Travail d’équipe", @@ -130,6 +142,7 @@ }, "SHINY_PARTY": { "name": "Shasseur", + "name_female": "Shasseuse", "description": "Avoir une équipe exclusivement composée de Pokémon chromatiques." }, "HATCH_MYTHICAL": { @@ -158,6 +171,7 @@ }, "CLASSIC_VICTORY": { "name": "Invaincu", + "name_female": "Invaincue", "description": "Terminer le jeu en mode Classique." }, "UNEVOLVED_CLASSIC_VICTORY": { @@ -260,5 +274,9 @@ "FRESH_START": { "name": "Du premier coup !", "description": "Terminer un challenge « Nouveau départ »." + }, + "INVERSE_BATTLE": { + "name": "La teuté à verlan", + "description": "Terminer un challenge en Combat Inversé.\nMineter un lenjcha en Ba-con Versin." } } diff --git a/src/locales/fr/battle.json b/src/locales/fr/battle.json index bc8c02c07d8..1c108c89ded 100644 --- a/src/locales/fr/battle.json +++ b/src/locales/fr/battle.json @@ -38,7 +38,7 @@ "learnMoveNotLearned": "{{pokemonName}} n’a pas appris\n{{moveName}}.", "learnMoveForgetQuestion": "Quelle capacité doit être oubliée ?", "learnMoveForgetSuccess": "{{pokemonName}} oublie comment\nutiliser {{moveName}}.", - "countdownPoof": "@d{32}1, @d{15}2, @d{15}et@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Tadaaa !", + "countdownPoof": "@d{32}1, @d{15}2, @d{15}et@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}Tadaaa !", "learnMoveAnd": "Et…", "levelCapUp": "La limite de niveau\na été augmentée à {{levelCap}} !", "moveNotImplemented": "{{moveName}} n’est pas encore implémenté et ne peut pas être sélectionné.", diff --git a/src/locales/fr/bgm-name.json b/src/locales/fr/bgm-name.json index f97523e109b..ecf0075e79d 100644 --- a/src/locales/fr/bgm-name.json +++ b/src/locales/fr/bgm-name.json @@ -45,6 +45,7 @@ "battle_legendary_lake_trio": "ROSA - Vs. Gardiens des Lacs", "battle_legendary_sinnoh": "ROSA - Vs. Légendaire de Sinnoh", "battle_legendary_dia_pal": "ROSA - Vs. Dialga/Palkia", + "battle_legendary_origin_forme": "LPA - Vs. Dialga/Palkia Originel", "battle_legendary_giratina": "ROSA - Vs. Giratina", "battle_legendary_arceus": "HGSS - Vs. Arceus", "battle_legendary_unova": "NB - Vs. Légendaire d’Unys", @@ -59,6 +60,7 @@ "battle_legendary_zac_zam": "ÉB - Vs. Zacian/Zamazenta", "battle_legendary_glas_spec": "ÉB - Vs. Blizzeval/Spectreval", "battle_legendary_calyrex": "ÉB - Vs. Sylveroy", + "battle_legendary_riders": "ÉB - Vs. Sylveroy Cavalier du Froid/d’Effroi", "battle_legendary_birds_galar": "ÉB - Vs. Oiseaux Légendaires de Galar", "battle_legendary_ruinous": "ÉV - Vs. Trésors du fléau", "battle_legendary_kor_mir": "ÉV - Profondeurs de la Zone Zéro (Combat)", @@ -78,11 +80,21 @@ "battle_galactic_grunt": "DÉPS Vs. Team Galaxie", "battle_plasma_grunt": "NB - Vs. Team Plasma", "battle_flare_grunt": "XY - Vs. Team Flare", + "battle_aether_grunt": "SL - Vs. Fondation Æther", + "battle_skull_grunt": "SL - Vs. Team Skull", + "battle_macro_grunt": "ÉB - Vs. Macro Cosmos", + "battle_galactic_admin": "DÉPS - Vs. Admin Team Galaxie", + "battle_skull_admin": "SL - Vs. Admin Team Skull", + "battle_oleana": "ÉB - Vs. Liv", "battle_rocket_boss": "USUL - Vs. Giovanni", "battle_aqua_magma_boss": "ROSA - Vs. Arthur/Max", "battle_galactic_boss": "DÉPS - Vs. Hélio", "battle_plasma_boss": "N2B2 - Vs. Ghetis", "battle_flare_boss": "XY - Vs. Lysandre", + "battle_aether_boss": "SL - Vs. Elsa-Mina", + "battle_skull_boss": "SL - Vs. Guzma", + "battle_macro_boss": "ÉB - Vs. Shehroz", + "abyss": "PDM EdC - Cratère Obscur", "badlands": "PDM EdC - Vallée Stérile", "beach": "PDM EdC - Falaise Trempée", diff --git a/src/locales/fr/challenges.json b/src/locales/fr/challenges.json index 50a8e34f298..a83ec2e0be4 100644 --- a/src/locales/fr/challenges.json +++ b/src/locales/fr/challenges.json @@ -25,5 +25,12 @@ "desc": "Vous ne pouvez choisir que les starters de base du jeu, comme si vous le recommenciez.", "value.0": "Non", "value.1": "Oui" + }, + "inverseBattle": { + "name": "Combat Inversé", + "shortName": "Inversé", + "desc": "Les affinités de la table des types sont inversées et plus aucun type n’a d’immunité.\nDésactive les succès des autres challenges.", + "value.0": "Non", + "value.1": "Oui" } } \ No newline at end of file diff --git a/src/locales/fr/config.ts b/src/locales/fr/config.ts index 37ec76f3a20..f79374cd3b9 100644 --- a/src/locales/fr/config.ts +++ b/src/locales/fr/config.ts @@ -4,8 +4,7 @@ import ability from "./ability.json"; import abilityTriggers from "./ability-trigger.json"; import arenaFlyout from "./arena-flyout.json"; import arenaTag from "./arena-tag.json"; -import achvMale from "./achv-male.json"; -import achvFemale from "./achv-female.json"; +import achv from "./achv.json"; import battle from "./battle.json"; import battleScene from "./battle-scene.json"; import battleInfo from "./battle-info.json"; @@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,16 +71,11 @@ export const frConfig = { challenges, commandUiHandler, common, - PGMachv: achvMale, - PGFachv: achvFemale, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + achv, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/fr/dialogue-double-battle-male.json b/src/locales/fr/dialogue-double-battle-male.json deleted file mode 100644 index 188b27ca143..00000000000 --- a/src/locales/fr/dialogue-double-battle-male.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "blue_red_double": { - "encounter": { - "1": "Blue : Hé Red, montrons-lui de quel bois on se chauffe !\n$Red : …\n$Blue : Voilà la puissance du Bourg Palette !" - }, - "victory": { - "1": "Blue : C’était un magnifique combat !\n$Red : …" - } - }, - "red_blue_double": { - "encounter": { - "1": "Red : … !\n$Blue : Il est pas très loquace.\n$Blue : Mais ne te laisse pas avoir, ça reste un Maitre Pokémon !" - }, - "victory": { - "1": "Red : … !\n$Blue : La prochaine fois, on va te battre !" - } - }, - "tate_liza_double": { - "encounter": { - "1": "Lévy : Héhéhé… Tu en fais une drôle de tête.\n$Tatia : Tu ne t’attendais pas à rencontrer deux Champions, n’est-ce pas ?\n$Lévy : Nous sommes des jumeaux !\n$Tatia : Nous n’avons pas besoin de parler entre nous !\n$Lévy : Tu crois pouvoir briser…\n$Tatia : … Notre duo parfait ?" - }, - "victory": { - "1": "Lévy : Quoi ? Notre combinaison était parfaite !\n$Tatia : Nous avons encore besoin d’entrainement…" - } - }, - "liza_tate_double": { - "encounter": { - "1": "Tatia : Hihih… Si tu voyais ta tête !\n$Lévy : Oui, nous sommes deux Champions en un !\n$Tatia : Voici mon frère, Lévy…\n$Lévy : … Et ma sœur, Tatia !\n$Tatia : Tu ne penses pas que notre combinaison est parfaite ?" - }, - "victory": { - "1": "Tatia : Quoi ? Notre combinaison…\n$Lévy : … a échoué !" - } - }, - "wallace_steven_double": { - "encounter": { - "1": "Pierre R. : Marc, montrons-lui la puissance des Maitres !\n$Marc : Tu vas gouter au pouvoir de Hoenn !\n$Pierre R. : C’est parti !" - }, - "victory": { - "1": "Pierre R. : C’était un beau combat !\n$Marc : Ce sera notre tour la prochaine fois !" - } - }, - "steven_wallace_double": { - "encounter": { - "1": "Pierre R. : Excuse-moi, aurais-tu des Pokémon rares ?\n$Marc : Pierre… Nous sommes là pour nous battre, pas pour frimer avec nos Pokémon.\n$Pierre R. : Oh… Je vois… Commençons alors !" - }, - "victory": { - "1": "Pierre R. : Bien, maintenant que ce combat est clos, montrons-nous nos Pokémon !\n$Marc : Pierre…" - } - }, - "alder_iris_double": { - "encounter": { - "1": "Goyah : Nous sommes l’élite des Dresseurs d’Unys !\n$Iris : Rien de mieux que des combats contre des prodiges !" - }, - "victory": { - "1": "Goyah : INCROYABLE ! T’es trop doué !\n$Iris : On gagnera la prochaine fois !" - } - }, - "iris_alder_double": { - "encounter": { - "1": "Iris : Bienvenue, Dresseur ! Je suis LA Maitresse d’Unys !\n$Goyah : Iris, concentre-toi s’il te plait…" - }, - "victory": { - "1": "Iris : On a tout donné et pourtant…\n$Goyah : Cette défaite ne pourra que nous être bénéfique !" - } - }, - "piers_marnie_double": { - "encounter": { - "1": "Rosemary : Frérot, montrons-lui la puissance de Smashings !\n$Peterson : Nous sommes les ténèbres !" - }, - "victory": { - "1": "Rosemary : T’as amené la lumière dans les ténèbres !\n$Peterson : P’têtre un peu trop…" - } - }, - "marnie_piers_double": { - "encounter": { - "1": "Peterson : Chauds pour un concert ?\n$Rosemary : Frérot… Il est pas là pour chanter, mais se battre…" - }, - "victory": { - "1": "Peterson : Ça c’est du rock !\n$Rosemary : Frérot…" - } - } -} diff --git a/src/locales/fr/dialogue-double-battle-female.json b/src/locales/fr/dialogue-double-battle.json similarity index 94% rename from src/locales/fr/dialogue-double-battle-female.json rename to src/locales/fr/dialogue-double-battle.json index 55bb5da9800..d35e9d87ced 100644 --- a/src/locales/fr/dialogue-double-battle-female.json +++ b/src/locales/fr/dialogue-double-battle.json @@ -73,7 +73,8 @@ }, "marnie_piers_double": { "encounter": { - "1": "Peterson : Chauds pour un concert ?\n$Rosemary : Frérot… Elle est pas là pour chanter, mais se battre…" + "1": "Peterson : Chauds pour un concert ?\n$Rosemary : Frérot… Il est pas là pour chanter, mais se battre…", + "1_female": "Peterson : Chauds pour un concert ?\n$Rosemary : Frérot… Elle est pas là pour chanter, mais se battre…" }, "victory": { "1": "Peterson : Ça c’est du rock !\n$Rosemary : Frérot…" diff --git a/src/locales/fr/dialogue-female.json b/src/locales/fr/dialogue-female.json deleted file mode 100644 index 82e3a4efd46..00000000000 --- a/src/locales/fr/dialogue-female.json +++ /dev/null @@ -1,577 +0,0 @@ -{ - "youngster": { - "encounter": { - "1": "Hé ! Combat ?", - "2": "Toi aussi tu débutes ?", - "3": "Hé, j’me souviens pas de ta tête. Combat !", - "4": "J’ai perdu, alors j’essaye de capturer d’autres Pokémon.\nHé, t’as l’air faible toi ! Allez, combat !", - "5": "On s’connait ? J’ai comme un doute. Dans tous les cas, sympa de te rencontrer !", - "6": "Allez, c’est parti !", - "7": "Attention, me voilà !\nTu vas voir comment j’suis fort !", - "8": "Coucou… Tu veux voir mes bô Pokémon ?", - "9": "Trève de mondanités. Ramène-toi quand tu le sens !", - "10": "Baisse pas ta garde si tu veux pas pleurer d’avoir perdu face à un gamin.", - "11": "J’ai tout donné pour élever mes Pokémon. Attention à toi si tu leur fait du mal !", - "12": "Incroyable que t’y sois parvenue ! Mais la suite va pas être une partie de plaisir.", - "13": "Les combats sont éternels ! Bienvenue dans un monde sans fin !" - }, - "victory": { - "1": "Hé, mais t’es trop forte !", - "2": "En vrai j’avais aucune chance hein ?", - "3": "J’te retrouverai un jour, et là j’te battrai !", - "4": "Arg… J’ai plus aucun Pokémon.", - "5": "Non… IMPOSSIBLE ! Pourquoi j’ai encore perdu…", - "6": "Non ! J’ai perdu !", - "7": "Waah ! T’es trop incroyable ! J’suis bouche bée !", - "8": "Pourquoi… Comment… Pourtant on est les plus forts, mes Pokémon et moi…", - "9": "J’perdrai pas la prochaine fois ! Remettons ça un jour !", - "10": "Weeeesh ! Tu vois que j’suis qu’un gamin ? C’est pas juste de me bully comme ça !", - "11": "Tes Pokémon sont trop incroyables !\n… P’tit échange ?", - "12": "Je me suis fait un peu aider plus tôt, mais de quel taf je parlais ?", - "13": "Ahaha ! Et voilà, ça y est !\nT’es déjà comme chez toi dans ce monde !" - } - }, - "lass": { - "encounter": { - "1": "Affrontons-nous, d’accord ?", - "2": "T’as l’air d’une nouvelle Dresseuse. Battons nous !", - "3": "Je te connais pas. Ça te dis de te battre ?", - "4": "Prenons du bon temps avec ce combat Pokémon !", - "5": "Je vais t’apprendre à te battre avec tes Pokémon !", - "6": "Un combat doit toujours être pris au sérieux.\nT’es prête à te battre ?", - "7": "Tu seras pas jeune éternellement. T’as qu’une chance pendant un combat. Bientôt, tu seras plus qu’un souvenir.", - "8": "Tu ferais mieux d’y aller doucement avec moi. Mais je vais me battre sérieusement !", - "9": "Je m’ennuie à l’école. Y’a rien à y faire. *Baille*\nJe me bats juste pour passer le temps." - }, - "victory": { - "1": "Wah, c’était impressionnant ! J’ai encore beaucoup à apprendre.", - "2": "Je pensais pas que je perdrais comme ça…", - "3": "J’espère que j’aurai ma revanche un jour.", - "4": "C’était super amusant ! Mais ce combat m’a épuisée…", - "5": "Tu m’as appris une belle leçon ! T’es vraiment incroyable !", - "6": "Vraiment ? J’ai perdu… ? C’est des choses qui arrivent, ça me déprime mais t’es vraiment très cool.", - "7": "J’ai pas besoin de ce genre de souvenirs.\n*Suppression de mémoire en cours…*", - "8": "Hé ! Je t’avais dit d’y aller doucement avec moi ! Mais t’es vraiment si cool quand tu te bats sérieusement…", - "9": "J’en ai marre des combats Pokémon…\nJe vais chercher d’autres trucs à faire…" - } - }, - "breeder": { - "encounter": { - "1": "Qu’ils soient obéissants ou égoïstes… Les Pokémon ont des caractéristiques uniques.", - "2": "Même si mes choix et ma personnalité ne sont pas fous, je pense quand même bien avoir élevé mes Pokémon.", - "3": "Hum, t’es pas trop laxiste avec tes Pokémon ?\nTrop les chouchouter n’est pas bon." - }, - "victory": { - "1": "Il est primordial de nourir et développer toutes les caractéristiques de chaque Pokémon.", - "2": "Contrairement à moi, ces Pokémon ont un bon fond.", - "3": "Trop d’éloges peut ruiner les Pokémon et les gens." - }, - "defeat": { - "1": "Tu ne devrais pas t’énerver sur tes Pokémon, même après une défaite.", - "2": "Alors ? Pas mal mes Pokémon, hein ? Je suis fait pour ça.", - "3": "Peu importe à quel point t’aimes tes Pokémon, il faut toujours de la discipline s’ils se comportent mal." - } - }, - "breeder_female": { - "encounter": { - "1": "Les Pokémon ne trahissent jamais. Ils te rendront toujours l’amour que tu leur donne.", - "2": "Puis-je te donner une astuce pour mieux élever tes Pokémon ?", - "3": "J’ai élevé mes Pokémon en utilisant une méthode très spéciale." - }, - "victory": { - "1": "Arg… C’était pas supposé se passer comme ça. Leur ai-je administré la mauvaise préparation ?", - "2": "Comment ça a pu arriver…\nAvec quoi nourris-tu tes Pokémon ?", - "3": "Si je perds, c’est juste pour te dire que je tuais le temps. Mon ego n’est absolument pas touché…" - }, - "defeat": { - "1": "C’est la preuve que mes Pokémon reconnaissent tout mon amour.", - "2": "Le seul secret derrière des Pokémon bien entrainés, c’est surtout d’en capturer des bons.", - "3": "La force des Pokémon dépend de ta capacité à savoir les élever correctement." - } - }, - "fisherman": { - "encounter": { - "1": "Aaah non ! J’avais une touche !\nTu comptes faire quoi pour arranger ça ?", - "2": "Bouge de là ! Tu fais peur aux Pokémon !", - "3": "Voyons si t’arrives à ferrer une victoire !" - }, - "victory": { - "1": "Vas-y là, oublie.", - "2": "La prochaine fois, je vais me repêcher !", - "3": "Je présume que j’ai sous-estimé les courants…" - } - }, - "fisherman_female": { - "encounter": { - "1": "Oh la belle prise !", - "2": "Ma ligne est en place, prête à ferrer le succès !", - "3": "Prête à faire des vagues !" - }, - "victory": { - "1": "Je suppose que je vais avoir besoin d’un plus gros hameçon.", - "2": "La ligne s’est brisée, j’ai pas pu la ferrer…", - "3": "Attends que j’aiguise mes hameçons pour la revanche !" - } - }, - "swimmer": { - "encounter": { - "1": "C’est l’heure de plonger dans le vif !", - "2": "C’est le moment de surfer sur les vagues de la victoire !", - "3": "Je vais t’éclabousser de mon talent !" - }, - "victory": { - "1": "Tu m’as complètement séché", - "2": "Il semblerait que ce soit celles de la défaite…", - "3": "Retour sur la terre ferme je suppose" - } - }, - "backpacker": { - "encounter": { - "1": "Fais ton sac, on y va !", - "2": "Voyons si t’arrives à garder le rythme !", - "3": "Accélère le pas, camarade !", - "4": "J’ai passé 20 ans à la recherche de moi-même…\nMais où suis-je ?" - }, - "victory": { - "1": "J’ai trébuché !", - "2": "Ah, je crois que je me suis paumé.", - "3": "Ah, une impasse !", - "4": "Hé ! Attends une seconde…\nTu saurais pas qui je suis ?" - } - }, - "ace_trainer": { - "encounter": { - "1": "T’as l’air plutôt confiante.", - "2": "Tes Pokémon… Montre-les-moi…", - "3": "Les gens pensent que je suis fort par que je suis un Topdresseur.", - "4": "T’es au courant de ce que ça signifie d’être un Topdresseur ?" - }, - "victory": { - "1": "Très bien… T’as de bons Pokémon…", - "2": "Quoi ?! Mais c’est moi le génie des combats !", - "3": "Évidemment que t’es le personnage principal !", - "4": "OK ! OK ! Tu pourrais être une Topdresseuse !" - }, - "defeat": { - "1": "Je me dévoue corps et âme aux combats Pokémon !", - "2": "Comme prévu… Vraiment aucune surprise…", - "3": "Et moi qui pensais qu’en grandissant, j’allais rester frêle et fragile, à me briser à la moindre étreinte.", - "4": "Évidemment que je suis fort et encore moins un perdant. C’est important de gagner avec grâce." - } - }, - "parasol_lady": { - "encounter": { - "1": "Honorons ce terrain de combat avec élégance et équilibre !" - }, - "victory": { - "2": "Mon élégance demeure inébranlable !" - } - }, - "rocket_grunt": { - "encounter": { - "1": "Nous sommes de retour !", - "2": "Ça bosse dur, ici ! Alors du balai !", - "3": "File-nous tes Pokémon ou tu vas gouter à la colère de la Team Rocket !", - "4": "Sois témoin de ce qu’est une vraie terreur de la Team Rocket!", - "5": "Hé gamine ! Moi être guy member of la Team Rocket !" - }, - "victory": { - "1": "Une fois de plus la Team Rocket s’envole vers d’autres cieux !", - "2": "Mince! J’ai laissé tomber\nla Clé Ascenseur !", - "3": "J’ai tout foiré !", - "4": "Mes compagnons vont me venger !", - "5": "Toi dire quoi ? Forget que tu m’as vu !\nYou n’as rien seen !" - } - }, - "magma_grunt": { - "encounter": { - "1": "N’espère pas recevoir de la pitié si tu te mets sur le chemin de la Team Magma !", - "2": "Ne te mêle pas de nos affaires ! On va rendre ce monde meilleur !", - "3": "Hors de mon chemin ! La Team Magma n’a pas de temps pour les gamins !", - "4": "J’espère que t’as quelques marshmallows, car ça va chauffer !", - "5": "On va utiliser le puissance d’un volcan ! Ça va être… explosif ! Tu l’as… ? Héhé !" - }, - "victory": { - "1": "Je…?\nJ’ai perdu ?!", - "2": "Je peux pas croire que j’ai pas pris mon déjeuner juste pour ça…", - "3": "Impossible ! T’es qu’une gosse !", - "4": "Aahhh…\nJ’aurais dû directement rentrer à la planque…", - "5": "Tu m’as démoli… Tu crois que le boss va suspendre mon salaire ?" - } - }, - "aqua_grunt": { - "encounter": { - "1": "Aucune pitié si tu te mets sur le chemin de la Team Aqua, même pour un gamin !", - "2": "Grrr…\nTu as eu le culot de t’opposer à la Team Aqua !", - "3": "Je vais te liquéfier !\nEt ce sera pas qu’à cause des mes Pokémon Eau !", - "4": "Nous, la Team Aqua, existons pour le bien commun !", - "5": "Prépare-toi à te faire emporter par le courant de…\nEuh… Mes Pokémon ! Oui, mes Pokémon !" - }, - "victory": { - "1": "Comment ça ?", - "2": "Ah, j’avais pas prévu d’être gêné par un mouflet qui se mêle de tout !", - "3": "J’ai perdu ?! Super, j’ai plus qu’à nager jusqu’à la planque maintenant…", - "4": "Oh non quelle angoisse…\nLe boss va me démonter…", - "5": "Je suis battu… Tu penses que le boss va me faire subir le supplice de la planche ?…" - } - }, - "galactic_grunt": { - "encounter": { - "1": "Ne te mets pas en travers de la Team Galaxie !", - "2": "Sois témoin de la puissance de notre technologie et du futur qui se profile !", - "3": "Au nom de la Team Galaxie, j’éliminerai quiconque se mettera sur notre route !", - "4": "Prépare ta défaite !", - "5": "J’espère que t’es prête à te prendre une raclée de l’espace !" - }, - "victory": { - "1": "Désactivation…", - "2": "Cet échec n’est qu’une poussière face à nos ambitions débordantes.", - "3": "Notre projet est bien plus important que cette défaite.", - "4": "Comment ?!", - "5": "Note à moi-même :\nM’entrainer aux combats Pokémon. Ça urge…" - } - }, - "plasma_grunt": { - "encounter": { - "1": "Pas de quatiers à ceux qui ne suivent pas notre idéal !", - "2": "Si je gagne, tu relâches tous tes Pokémon !", - "3": "Si tu te mets en travers de la Team Plasma, je m’occuperai de toi personnellement !", - "4": "La Team Plasma va libérer les Pokémon de tous les humains égoïstes dans ton genre !", - "5": "Nos coupes sont lunaires… Mais en combat ?\nTu vas vite le découvrir." - }, - "victory": { - "1": "Plasmaaaaaaaaa !", - "2": "Comment ai-je pu perdre…", - "3": "… Ce Pokémon est nul, j’vais aller en voler de meilleurs !", - "4": "Les plans ambitieux connaissent toujours leurs lots d’interruptions.", - "5": "C’est mauvais… MAUVAIS MAUVAIS MAUVAIS MAUVAIS !\nVa falloir battre en retraite, c’est la méga cata !" - } - }, - "flare_grunt": { - "encounter": { - "1": "Tes Pokémon ne sont pas dignes de l’élégance de la Team Flare.", - "2": "T’as des lunettes de soleil j’espère ?\nCar prépare-toi à être éblouie !", - "3": "La Team Flare va purifier ce monde de toute imperfection !", - "4": "Prépare-toi à découvrir l’indiscutable sens du style de la Team Flare !", - "5": "La mode, c’est important !" - }, - "victory": { - "1": "Mon futur n’a pas l’air si radieux.", - "2": "Les combats semblent être plus complexes que je le pensais.\nRetour aux planches à dessin.", - "3": "Ehhhh ?! J’ai perdu ?!", - "4": "Même dans la défaite, l’élégance de la Team Flare continue de rayonner sur ce monde.", - "5": "J’appelle pas ça perdre, j’appelle ça échouer avec panache !" - } - }, - "rocket_boss_giovanni_1": { - "encounter": { - "1": "Bien. Je dois admettre que je suis impressionné de te voir ici !" - }, - "victory": { - "1": "QUOI ? IMPOSSIBLE !" - }, - "defeat": { - "1": "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu n’es encore qu’une gamine." - } - }, - "rocket_boss_giovanni_2": { - "encounter": { - "1": "Mes anciens collaborateurs m’attendent.\nComptes-tu m’en empêcher ?" - }, - "victory": { - "1": "Comment c’est possible… ? Le grand dessein de la Team Rocket n’est plus qu’une illusion…" - }, - "defeat": { - "1": "La Team Rocket renaitra, et je dominerai le monde !" - } - }, - "magma_boss_maxie_1": { - "encounter": { - "1": "Je vais t’enterrer de mes propres mains.\nJ’espère que t’apprécieras cet honneur !" - }, - "victory": { - "1": "Gnn… ! Tu… T’as du répondant…\nCe sentiment d’être à la traine, de si peu…" - }, - "defeat": { - "1": "La Team Magma vaincra !" - } - }, - "magma_boss_maxie_2": { - "encounter": { - "1": "T’es le dernier rempart entravant mes objectifs.\nPrépare-toi à mon ultime riposte ! Hahahaha !" - }, - "victory": { - "1": "Ce… Ce n’est pas… Gnn…" - }, - "defeat": { - "1": "L’heure est venue…\nJe vais transformer cette planète en paradis pour l’humanité." - } - }, - "aqua_boss_archie_1": { - "encounter": { - "1": "Je suis le Leader de la Team Aqua.\nJ’ai bien peur que pour toi, ce soit fin de parcours." - }, - "victory": { - "1": "Retrouvons-nous.\nJe me souviendrai de ton visage." - }, - "defeat": { - "1": "Magnifique !\nPlus rien ne peut nous retenir !" - } - }, - "aqua_boss_archie_2": { - "encounter": { - "1": "J’ai attendu ce moment depuis si longtemps.\nVoici la vraie puissance de la Team Aqua !" - }, - "victory": { - "1": "Comme si j’y avait cru…" - }, - "defeat": { - "1": "Je rendrai à ce monde sa pureté originelle !" - } - }, - "galactic_boss_cyrus_1": { - "encounter": { - "1": "Tu t’es sentie obligée de venir ici dans un acte vide de sens. Je vais te le faire regretter." - }, - "victory": { - "1": "Intéressant. Et plutôt curieux." - }, - "defeat": { - "1": "Je le créerai, mon nouveau monde…" - } - }, - "galactic_boss_cyrus_2": { - "encounter": { - "1": "Nous y revoilà. Il semblerait que nos destinées soient entremêlées. Il est l’heure d’y mettre un terme." - }, - "victory": { - "1": "Comment. Comment ?\nCOMMENT ?!" - }, - "defeat": { - "1": "Adieu." - } - }, - "plasma_boss_ghetsis_1": { - "encounter": { - "1": "Je n’accepterai pas qu’on me barre la route !\nPeu importe qui fait quoi !" - }, - "victory": { - "1": "Comment ? Je suis le leader de la Team Plasma !\nJe suis parfait !" - }, - "defeat": { - "1": "Je suis le parfait monarque d’un monde parfait !\nHahaha !" - } - }, - "plasma_boss_ghetsis_2": { - "encounter": { - "1": "Viens ! Je veux voir ton visage à l’instant même où l’espoir quittera ton corps !" - }, - "victory": { - "1": "Mes calculs… Non ! Mes plans étaient parfaits !\nCe monde devrait être mien !" - }, - "defeat": { - "1": "Kyurem ! Fusiorption !!!" - } - }, - "flare_boss_lysandre_1": { - "encounter": { - "1": "Comptes-tu m’arrêter ? Prouve-le." - }, - "victory": { - "1": "T’es venu m’arrêter. Mais je te demande d’attendre." - }, - "defeat": { - "1": "Les Pokémon… Ne devraient plus exister." - } - }, - "brock": { - "encounter": { - "1": "Mon expertise des types Roche va te mettre au sol ! En garde !", - "2": "Tu veux toujours te battre avec moi ? Même en sachant que tu vas perdre ?", - "3": "Laisse-moi de montrer la véritable force de mes Pokémon Roche !" - }, - "victory": { - "1": "J’étais trop sûr de moi, c’est pour ça que j’ai perdu.", - "2": "Ce monde est vaste ! Je suis honoré d’avoir pu t’affronter.", - "3": "Peut-être bien que je n’aurais pas dû abandonner ma vocation d’Éleveur…" - }, - "defeat": { - "1": "La défense est la meilleure des attaques !\nTelle est ma méthode !", - "2": "Viens étudier des roches avec moi la prochaine fois si tu veux apprendre à mieux les aborder !", - "3": "Tout ce temps à voyager autour du monde paie enfin !" - } - }, - "misty": { - "encounter": { - "1": "Ma tactique ? Attaquer avec des Pokémon Eau !", - "2": "Je vais te prouver le tsunami que sont mes Pokémon aquatiques !", - "3": "Mon rêve, c’était de voyager et de défier des Dresseurs super forts. Seras-tu à la hauteur ?" - }, - "victory": { - "1": "OK. T’es pas naze… Je le reconnais…", - "2": "Pfff… T’as juste eu de la chance hein ?!", - "3": "Ouah ! T’es super balèze !" - }, - "defeat": { - "1": "Qu’en dis-tu? C’est ça, la puissance des Pokémon Eau !", - "2": "J’espère que t’as pris note des élégantes techniques de nage de mes Pokémon !", - "3": "Tes Pokémon ne jouent visiblement pas dans le même bassin…" - } - }, - "lt_surge": { - "encounter": { - "1": "T’as pas froid aux yeux, soldat ! Les combats Pokémon, c’est la guerre !", - "2": "Tu as du guts pour venir me fight ici ! Je vais te shock !", - "3": "Compte tes dents, tu vas morfler !\nMes Pokémon Électrik vont t’atomiser !" - }, - "victory": { - "1": "Whoo ! T’iras loin toi.", - "2": "Oh noes ! Mes tricks électriques sont à plat…\nYou are very fortiche!", - "3": "Tu es very costaud ! Je vais training very dur mes Pokémon, moi too, et on sera Number One !" - }, - "defeat": { - "1": "Oh yeah !\nMes Pokémon Électrik sont les best du monde !", - "2": "Oh yeah, baby ! I am trop fort !", - "3": "Une combat Pokémon, c’est comme une guerre et t’as eu droit à une bataille de premier ordre !" - } - }, - "erika": { - "encounter": { - "1": "Il fait beau, aujourd’hui, n’est-ce pas… ?\nQuoi un combat… ? Très bien…", - "2": "L’arrangement floral est ma spécialité, et mes Pokémon sont de type Plante. Quoi ? Tu veux te battre ?", - "3": "Il fait beau… Le soleil brille… Les plantes bourgeonnent… Je m’ennuie…", - "4": "Voir un tel jardin rempli de fleurs est si apaisant…" - }, - "victory": { - "1": "Bien joué, c’est mértié.", - "2": "Dommage, on s’amusait si bien…", - "3": "Oh non, le combat est terminé…", - "4": "Aaah, ça fait du bien !\nMerci, j’en avais besoin." - }, - "defeat": { - "1": "J’ai failli m’endormir…", - "2": "Oh non… Mes Pokémon Plante ont l’air de t’avoir bien endormie…", - "3": "Ce combat était si apaisant…", - "4": "Oh non… C’est tout ?" - } - }, - "flare_boss_lysandre_2": { - "encounter": { - "1": "Ton futur ou le mien…\nVoyons lequel mérite plus d’aboutir." - }, - "victory": { - "1": "Ohhhh… !" - }, - "defeat": { - "1": "Les ignorants sans aucune vision n’auront donc de cesse de souiller ce monde." - } - }, - "rival": { - "encounter": { - "1": "@c{smile}Ah, te voilà ! Je t’ai cherchée partout ! Je savais que t’étais pressée de partir, mais je m’attendais quand même à un au revoir…\n$@c{smile_eclosed}T’as finalement décidé de réaliser ton rêve ?\nJ’ai peine à y croire.\n$@c{serious_smile_fists}Vu que t’es là, ça te dis un petit combat ?\nJe voudrais quand même m’assurer que t’es prête.\n$@c{serious_mopen_fists}Surtout ne te retiens pas et donne-moi tout ce que t’as !" - }, - "victory": { - "1": "@c{shock}Wah… Tu m’as vraiment lavé.\nT’es vraiment une débutante ?\n$@c{smile}T’as peut-être eu de la chance, mais…\nPeut-être que t’arriveras jusqu’au bout du chemin.\n$D’ailleurs, le prof m’a demandé de te filer ces objets.\nIls ont l’air sympas.\n$@c{serious_smile_fists}Bonne chance à toi !" - } - }, - "rival_female": { - "encounter": { - "1": "@c{smile_wave}Ah, je te cherchais ! Je t’ai cherchée partout !\n@c{angry_mopen}On oublie de dire au revoir à sa meilleure amie ?\n$@c{smile_ehalf}T’as décidé de réaliser ton rêve, hein ?\nCe jour est donc vraiment arrivé…\n$@c{smile}Je veux bien te pardonner de m’avoir oubliée,\nà une conditon. @c{smile_wave_wink}Que tu m’affronte !\n$@c{angry_mopen}Donne tout ! Ce serait dommage que ton aventure finisse avant d’avoir commencé, hein ?" - }, - "victory": { - "1": "@c{shock}Tu viens de commencer et t’es déjà si forte ?!@d{96}\n@c{angry}T’as triché non ? Avoue !\n$@c{smile_wave_wink}J’déconne !@d{64} @c{smile_eclosed}J’ai perdu dans les règles…\nJ’ai le sentiment que tu vas très bien t’en sortir.\n$@c{smile}D’ailleurs, le prof veut que je te donne ces quelques objets. Ils te seront utiles, pour sûr !\n$@c{smile_wave}Fais de ton mieux, comme toujours !\nJe crois fort en toi !" - } - }, - "rival_2": { - "encounter": { - "1": "@c{smile}Hé, toi aussi t’es là ?\n@c{smile_eclosed}Toujours invaincue, hein… ?\n$@c{serious_mopen_fists}Je sais que j’ai l’air de t’avoir suivie ici, mais c’est pas complètement vrai.\n$@c{serious_smile_fists}Pour être honnête, ça me démangeait d’avoir une revanche depuis que tu m’as battu.\n$Je me suis beaucoup entrainé, alors sois sure que je vais pas retenir mes coups cette fois.\n$@c{serious_mopen_fists}Et comme la dernière fois, ne te retiens pas !\nC’est parti !" - }, - "victory": { - "1": "@c{neutral_eclosed}Oh. Je crois que j’ai trop pris la confiance.\n$@c{smile}Pas grave, c’est OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus m’entrainer !\n\n$@c{smile}Ah, et pas que t’aies réellement besoin d’aide, mais j’ai ça en trop sur moi qui pourrait t’intéresser.\n\n$@c{serious_smile_fists}Mais n’espère plus en avoir d’autres !\nJe peux pas passer mon temps à aider mon adversaire.\n$@c{smile}Bref, prends soin de toi et profite bien de l’évènement !" - } - }, - "rival_2_female": { - "encounter": { - "1": "@c{smile_wave}Hé, sympa de te croiser ici. T’as toujours l’air invaincue. @c{angry_mopen}Eh… Pas mal !\n$@c{angry_mopen}Je sais à quoi tu penses et non, je t’espionne pas.\n@c{smile_eclosed}C’est juste que j’étais aussi dans le coin.\n$@c{smile_ehalf}Heureuse pour toi, mais je veux juste te rappeler que c’est pas grave de perdre parfois.\n$@c{smile}On apprend de nos erreurs, souvent plus que si on ne connaissait que le succès.\n$@c{angry_mopen}Dans tous les cas je me suis bien entrainée pour cette revanche, t’as intérêt à tout donner !" - }, - "victory": { - "1": "@c{neutral}Je… J’étais pas encore supposée perdre…\n$@c{smile}Bon. Ça veut juste dire que je vais devoir encore plus m’entrainer !\n$@c{smile_wave}J’ai aussi ça en rab pour toi !\n@c{smile_wave_wink}Inutile de me remercier ~.\n$@c{angry_mopen}C’était le dernier, terminé les cadeaux après celui-là !\n$@c{smile_wave}Allez, tiens le coup et profite bien de l’évènement !" - }, - "defeat": { - "1": "Je suppose que c’est parfois normal de perdre…" - } - }, - "rival_3": { - "encounter": { - "1": "@c{smile}Hé, mais qui voilà ! Ça fait un bail.\n@c{neutral}T’es… toujours invaincue ? Incroyable.\n$@c{neutral_eclosed}Tout est devenu un peu… étrange.\nC’est plus pareil sans toi au village.\n$@c{serious}Je sais que c’est égoïste, mais j’ai besoin d’expier ça.\n@c{neutral_eclosed}Je crois que tout ça te dépasse.\n$@c{serious}Ne jamais perdre, c’est juste irréaliste.\nGrandir, c’est parfois aussi savoir perdre.\n$@c{neutral_eclosed}T’as un beau parcours, mais il y a encore tellement à venir et ça va pas s’arranger. @c{neutral}T’es prête pour ça ?\n$@c{serious_mopen_fists}Si tu l’es, alors prouve-le." - }, - "victory": { - "1": "@c{angry_mhalf}C’est lunaire… J’ai presque fait que m’entrainer…\nAlors pourquoi il y a encore un tel écart entre nous ?" - } - }, - "rival_3_female": { - "encounter": { - "1": "@c{smile_wave}Ça fait une éternité ! Toujours debout hein ?\n@c{angry}Tu commences à me pousser à bout là. @c{smile_wave_wink}T’inquiètes j’déconne !\n$@c{smile_ehalf}Mais en vrai, ta maison te manque pas ? Ou… Moi ?\nJ… Je veux dire… Tu me manques vraiment beaucoup.\n$@c{smile_eclosed}Je te soutiendrai toujours dans tes ambitions, mais la vérité est que tu finiras par perdre un jour ou l’autre.\n$@c{smile}Quand ça arrivera, je serai là pour toi, comme toujours.\n@c{angry_mopen}Maintenant, montre-moi à quel point t’es devenue forte !" - }, - "victory": { - "1": "@c{shock}Après tout ça… Ça te suffit toujours pas… ?\nTu reviendras jamais à ce rythme…" - }, - "defeat": { - "1": "T’as fait de ton mieux.\nAllez, rentrons à la maison." - } - }, - "rival_4": { - "encounter": { - "1": "@c{neutral}Hé.\n$Je vais pas y aller par quatre chemins avec toi.\n@c{neutral_eclosed}Je suis là pour gagner. Simple, basique.\n$@c{serious_mhalf_fists}J’ai appris à maximiser tout mon potentiel en m’entrainant d’arrachepied.\n$@c{smile}C’est fou tout le temps que tu peux te dégager si tu dors pas en sacrifiant ta vie sociale.\n$@c{serious_mopen_fists}Plus rien n’a d’importance désormais, pas tant que j’aurai pas gagné.\n$@c{neutral_eclosed}J’ai atteint un stade où je ne peux plus perdre.\n@c{smile_eclosed}Je présume que ta philosophie était pas si fausse finalement.\n$@c{angry_mhalf}La défaite, c’est pour les faibles, et je ne suis plus un faible.\n$@c{serious_mopen_fists}Tiens-toi prête." - }, - "victory": { - "1": "@c{neutral}Que…@d{64} Qui es-tu ?" - } - }, - "rival_4_female": { - "encounter": { - "1": "@c{neutral}C’est moi ! Tu m’as pas encore oubliée… n’est-ce pas ?\n$@c{smile}Tu devrais être fière d’être arrivée aussi loin. GG !\nMais c’est certainement pas la fin de ton aventure.\n$@c{smile_eclosed}T’as éveillé en moi quelque chose que j’ignorais.\nTout mon temps passe dans l’entrainement.\n$@c{smile_ehalf}Je dors et je mange à peine, je m’entraine juste tous les jours, et deviens de plus en plus forte.\n$@c{neutral}En vrai, Je… J’ai de la peine à me reconnaitre.\n$Mais maintenant, je suis au top de mes capacités.\nJe doute que tu sois de nouveau capable de me battre.\n$Et tu sais quoi ? Tout ça, c’est de ta faute.\n@c{smile_ehalf}Et j’ignore si je dois te remercier ou te haïr.\n$@c{angry_mopen}Tiens-toi prête." - }, - "victory": { - "1": "@c{neutral}Que…@d{64} Qui es-tu ?" - }, - "defeat": { - "1": "$@c{smile}Tu devrais être fière d’être arrivé jusque là." - } - }, - "rival_5": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - } - }, - "rival_5_female": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - }, - "defeat": { - "1": "$@c{smile_ehalf}…" - } - }, - "rival_6": { - "encounter": { - "1": "@c{smile_eclosed}Nous y revoilà.\n$@c{neutral}J’ai eu du temps pour réfléchir à tout ça.\nIl y a une raison à pourquoi tout semble étrange.\n$@c{neutral_eclosed}Ton rêve, ma volonté de te battre…\nFont partie de quelque chose de plus grand.\n$@c{serious}C’est même pas à propos de moi, ni de toi… Mais du monde, @c{serious_mhalf_fists}et te repousser dans tes limites est ma mission.\n$@c{neutral_eclosed}J’ignore si je serai capable de l’accomplir, mais je ferai tout ce qui est en mon pouvoir.\n$@c{neutral}Cet endroit est terrifiant… Et pourtant il m’a l’air familier, comme si j’y avais déjà mis les pieds.\n$@c{serious_mhalf_fists}Tu ressens la même chose, pas vrai ?\n$@c{serious}… et c’est comme si quelque chose ici me parlait.\n$Comme si c’était tout ce que ce monde avait toujours connu.\n$Ces précieux moments ensemble semblent si proches ne sont rien de plus qu’un lointain souvenir.\n$@c{neutral_eclosed}D’ailleurs, qui peut dire aujourd’hui qu’ils ont pu être réels ?\n$@c{serious_mopen_fists}Il faut que tu persévères. Si tu t’arrêtes, ça n’aura jamais de fin et t’es la seule à en être capable.\n$@c{serious_smile_fists}Difficile de comprendre le sens de tout ça, je sais juste que c’est la réalité.\n$@c{serious_mopen_fists}Si tu ne parviens à pas me battre ici et maintenant, tu n’as aucune chance." - }, - "victory": { - "1": "@c{smile_eclosed}J’ai fait ce que j’avais à faire.\n$Promets-moi juste une chose.\n@c{smile}Après avoir réparé ce monde… Rentre à la maison." - } - }, - "rival_6_female": { - "encounter": { - "1": "@c{smile_ehalf}C’est donc encore entre toi et moi.\n$@c{smile_eclosed}Tu sais, j’ai beau retouner ça dans tous les sens…\n$@c{smile_ehalf}Quelque chose peut expliquer tout ça, pourquoi tout semble si étrange…\n$@c{smile}T’as tes rêves, j’ai mes ambitions…\n$J’ai juste le sentiment qu’il y a un grand dessein derrière tout ça, derrière ce qu’on fait toi et moi.\n$@c{smile_eclosed}Je crois que mon but est de… repousser tes limites.\n$@c{smile_ehalf}Je suis pas certaine de bien être douée à cet exercice, mais je fais de mon mieux.\n$Cet endroit épouvantable cache quelque chose d’étrange… Tout semble si limpide…\n$Comme… si c’était tout ce que ce monde avait toujours connu.\n$@c{smile_eclosed}J’ai le sentiment que nos précieux moments ensemble sont devenus si flous.\n$@c{smile_ehalf}Ont-ils au moins été réels ? Tout semble si loin maintenant…\n$@c{angry_mopen}Il faut que tu persévères. Si tu t’arrêtes, ça n’aura jamais de fin et t’es le seul à en être capable.\n$@c{smile_ehalf}Je… j’ignore le sens de tout ça… Mais je sais que c’est la réalité.\n$@c{neutral}Si tu ne parviens pas à me battre ici et maintenant, tu n’as aucune chance." - }, - "victory": { - "1": "@c{smile_ehalf}Je… Je crois que j’ai rempli ma mission…\n$@c{smile_eclosed}Promets-moi… Après avoir réparé ce monde… Reviens à la maison saine et sauve.\n$@c{smile_ehalf}… Merci." - } - } -} diff --git a/src/locales/fr/dialogue-final-boss-female.json b/src/locales/fr/dialogue-final-boss-female.json deleted file mode 100644 index be4ad6d83fe..00000000000 --- a/src/locales/fr/dialogue-final-boss-female.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "encounter": "Une fois de plus, te revoilà.\nSais-tu que ce n’est point là ta première venue ?\n$Tu as été appelée ici parce que t’y es déjà venue.\nUn nombre inimaginable de fois.\n$Mais allons-y, faisons le décompte.\nTu en es très précisément à ton {{cycleCount}}e cycle.\n$Chaque cycle réinitialise ton souvenir du précédent.\nMais étrangement, des bribes subsistent en toi.\n$Jusqu’à maintenant, tu as toujours échoué. Mais je ressens quelque chose de différent cette fois-ci.\n\n$Tu es la seule présence ici, bien que j’ai le sentiment d’en ressentir… une autre.\n$Vas-tu enfin me livrer un affrontement digne de ce nom ?\nCe challenge dont je rêve depuis un millénaire ?\n$Commençons.", - "firstStageWin": "Je vois. Cette présence était bien réelle.\nJe n’ai donc plus besoin de retenir mes coups.\n$Ne me déçoit pas.", - "secondStageWin": "… Magnifique." -} \ No newline at end of file diff --git a/src/locales/fr/dialogue-final-boss-male.json b/src/locales/fr/dialogue-final-boss.json similarity index 55% rename from src/locales/fr/dialogue-final-boss-male.json rename to src/locales/fr/dialogue-final-boss.json index 7c51d1cc3a3..c5a5e3b7d89 100644 --- a/src/locales/fr/dialogue-final-boss-male.json +++ b/src/locales/fr/dialogue-final-boss.json @@ -1,5 +1,6 @@ { "encounter": "Une fois de plus, te revoilà.\nSais-tu que ce n’est point là ta première venue ?\n$Tu as été appelé ici parce que t’y es déjà venu.\nUn nombre inimaginable de fois.\n$Mais allons-y, faisons le décompte.\nTu en es très précisément à ton {{cycleCount}}e cycle.\n$Chaque cycle réinitialise ton souvenir du précédent.\nMais étrangement, des bribes subsistent en toi.\n$Jusqu’à maintenant, tu as toujours échoué. Mais je ressens quelque chose de différent cette fois-ci.\n\n$Tu es la seule présence ici, bien que j’ai le sentiment d’en ressentir… une autre.\n$Vas-tu enfin me livrer un affrontement digne de ce nom ?\nCe challenge dont je rêve depuis un millénaire ?\n$Commençons.", + "encounter_female": "Une fois de plus, te revoilà.\nSais-tu que ce n’est point là ta première venue ?\n$Tu as été appelée ici parce que t’y es déjà venue.\nUn nombre inimaginable de fois.\n$Mais allons-y, faisons le décompte.\nTu en es très précisément à ton {{cycleCount}}e cycle.\n$Chaque cycle réinitialise ton souvenir du précédent.\nMais étrangement, des bribes subsistent en toi.\n$Jusqu’à maintenant, tu as toujours échoué. Mais je ressens quelque chose de différent cette fois-ci.\n\n$Tu es la seule présence ici, bien que j’ai le sentiment d’en ressentir… une autre.\n$Vas-tu enfin me livrer un affrontement digne de ce nom ?\nCe challenge dont je rêve depuis un millénaire ?\n$Commençons.", "firstStageWin": "Je vois. Cette présence était bien réelle.\nJe n’ai donc plus besoin de retenir mes coups.\n$Ne me déçoit pas.", "secondStageWin": "… Magnifique." } \ No newline at end of file diff --git a/src/locales/fr/dialogue-misc-male.json b/src/locales/fr/dialogue-misc-male.json deleted file mode 100644 index d932d283d37..00000000000 --- a/src/locales/fr/dialogue-misc-male.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "ending": "@c{smile}Oh ? T’as gagné ?@d{96} @c{smile_eclosed}J’aurais dû le savoir.\nMais de voilà de retour.\n$@c{smile}C’est terminé.@d{64} T’as brisé ce cycle infernal.\n$@c{serious_smile_fists}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite.\n$@c{neutral}Je suis le seul à me souvenir de ce que t’as fait.@d{96}\nJe pense que ça ira, non ?\n$@c{serious_smile_fists}Ta légende vivra à jamais dans nos cœurs.\n$@c{smile_eclosed}Bref, j’en ai un peu marre de ce endroit, pas toi ? Rentrons à la maison.\n$@c{serious_smile_fists}On se fera un p’tit combat une fois rentrés ?\nSi t’es d’accord.", - "ending_female": "@c{shock}T’es revenu ?@d{32} Ça veut dire…@d{96} que t’as gagné ?!\n@c{smile_ehalf}J’aurais dû le savoir.\n$@c{smile_eclosed}Bien sûr… J’ai toujours eu ce sentiment.\n@c{smile}C’est fini maitenant hein ? T’as brisé ce cycle.\n$@c{smile_ehalf}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite.\n$Je serai la seule à me souvenir de ce que t’as fait.\n@c{angry_mopen}Je tâcherai de ne pas oublier !\n$@c{smile_wave_wink}J’déconne !@d{64} @c{smile}Jamais j’oublierai.@d{32}\nTa légende vivra à jamais dans nos cœurs.\n$@c{smile_wave}Bon,@d{64} il se fait tard…@d{96} je crois ?\nDifficile à dire ici.\n$Rentrons, @c{smile_wave_wink}et demain on se fera un p’tit combat, comme au bon vieux temps ?" -} \ No newline at end of file diff --git a/src/locales/fr/dialogue-misc-female.json b/src/locales/fr/dialogue-misc.json similarity index 100% rename from src/locales/fr/dialogue-misc-female.json rename to src/locales/fr/dialogue-misc.json diff --git a/src/locales/fr/dialogue-male.json b/src/locales/fr/dialogue.json similarity index 95% rename from src/locales/fr/dialogue-male.json rename to src/locales/fr/dialogue.json index 26636a15e4f..c9bb3c417c7 100644 --- a/src/locales/fr/dialogue-male.json +++ b/src/locales/fr/dialogue.json @@ -13,10 +13,12 @@ "10": "Baisse pas ta garde si tu veux pas pleurer d’avoir perdu face à un gamin.", "11": "J’ai tout donné pour élever mes Pokémon. Attention à toi si tu leur fait du mal !", "12": "Incroyable que t’y sois parvenu ! Mais la suite va pas être une partie de plaisir.", + "12_female": "Incroyable que t’y sois parvenue ! Mais la suite va pas être une partie de plaisir.", "13": "Les combats sont éternels ! Bienvenue dans un monde sans fin !" }, "victory": { "1": "Hé, mais t’es trop fort !", + "1_female": "Hé, mais t’es trop forte !", "2": "En vrai j’avais aucune chance hein ?", "3": "J’te retrouverai un jour, et là j’te battrai !", "4": "Arg… J’ai plus aucun Pokémon.", @@ -35,10 +37,12 @@ "encounter": { "1": "Affrontons-nous, d’accord ?", "2": "T’as l’air d’un nouveau Dresseur. Battons nous !", + "2_female": "T’as l’air d’une nouvelle Dresseuse. Battons nous !", "3": "Je te connais pas. Ça te dis de te battre ?", "4": "Prenons du bon temps avec ce combat Pokémon !", "5": "Je vais t’apprendre à te battre avec tes Pokémon !", "6": "Un combat doit toujours être pris au sérieux.\nT’es prêt à te battre ?", + "6_female": "Un combat doit toujours être pris au sérieux.\nT’es prête à te battre ?", "7": "Tu seras pas jeune éternellement. T’as qu’une chance pendant un combat. Bientôt, tu seras plus qu’un souvenir.", "8": "Tu ferais mieux d’y aller doucement avec moi. Mais je vais me battre sérieusement !", "9": "Je m’ennuie à l’école. Y’a rien à y faire. *Baille*\nJe me bats juste pour passer le temps." @@ -46,10 +50,12 @@ "victory": { "1": "Wah, c’était impressionnant ! J’ai encore beaucoup à apprendre.", "2": "Je ne pensais pas que je perdrais comme ça…", + "2_female": "Je pensais pas que je perdrais comme ça…", "3": "J’espère que j’aurai ma revanche un jour.", "4": "C’était super amusant ! Mais ce combat m’a épuisée…", "5": "Tu m’as appris une belle leçon ! T’es vraiment incroyable !", "6": "Vraiment ? J’ai perdu… ? C’est des choses qui arrivent, ça me déprime mais tu es vraiment très cool.", + "6_female": "Vraiment ? J’ai perdu… ? C’est des choses qui arrivent, ça me déprime mais t’es vraiment très cool.", "7": "J’ai pas besoin de ce genre de souvenirs.\n*Suppression de mémoire en cours…*", "8": "Hé ! Je t’avais dit d’y aller doucement avec moi ! Mais t’es vraiment si cool quand tu te bats sérieusement…", "9": "J’en ai marre des combats Pokémon…\nJe vais chercher d’autres trucs à faire…" @@ -142,6 +148,7 @@ "ace_trainer": { "encounter": { "1": "T’as l’air plutôt confiant.", + "1_female": "T’as l’air plutôt confiante.", "2": "Tes Pokémon… Montre-les-moi…", "3": "Les gens pensent que je suis fort par que je suis un Topdresseur.", "4": "T’es au courant de ce que ça signifie d’être un Topdresseur ?" @@ -150,7 +157,8 @@ "1": "Très bien… T’as de bons Pokémon…", "2": "Quoi ?! Mais c’est moi le génie des combats !", "3": "Évidemment que t’es le personnage principal !", - "4": "OK ! OK ! Tu pourrais être un Topdresseur !" + "4": "OK ! OK ! Tu pourrais être un Topdresseur !", + "4_female": "OK ! OK ! Tu pourrais être une Topdresseuse !" }, "defeat": { "1": "Je me dévoue corps et âme aux combats Pokémon !", @@ -164,7 +172,7 @@ "1": "Honorons ce terrain de combat avec élégance et équilibre !" }, "victory": { - "2": "Mon élégance demeure inébranlable !" + "1": "Mon élégance demeure inébranlable !" } }, "rocket_grunt": { @@ -173,7 +181,8 @@ "2": "Ça bosse dur, ici ! Alors du balai !", "3": "File-nous tes Pokémon ou tu vas gouter à la colère de la Team Rocket !", "4": "Sois témoin de ce qu’est une vraie terreur de la Team Rocket!", - "5": "Hé gamin ! Moi être guy member of la Team Rocket !" + "5": "Hé gamin ! Moi être guy member of la Team Rocket !", + "5_female": "Hé gamine ! Moi être guy member of la Team Rocket !" }, "victory": { "1": "Une fois de plus la Team Rocket s’envole vers d’autres cieux !", @@ -195,6 +204,7 @@ "1": "Je…?\nJ’ai perdu ?!", "2": "Je peux pas croire que j’ai pas pris mon déjeuner juste pour ça…", "3": "Impossible ! T’es qu’un gosse !", + "3_female": "Impossible ! T’es qu’une gosse !", "4": "Aahhh…\nJ’aurais dû directement rentrer à la planque…", "5": "Tu m’as démoli… Tu crois que le boss va suspendre mon salaire ?" } @@ -221,7 +231,8 @@ "2": "Sois témoin de la puissance de notre technologie et du futur qui se profile !", "3": "Au nom de la Team Galaxie, j’éliminerai quiconque se mettera sur notre route !", "4": "Prépare ta défaite !", - "5": "J’espère que t’es prêt à te prendre une raclée de l’espace !" + "5": "J’espère que t’es prêt à te prendre une raclée de l’espace !", + "5_female": "J’espère que t’es prête à te prendre une raclée de l’espace !" }, "victory": { "1": "Désactivation…", @@ -251,6 +262,7 @@ "encounter": { "1": "Tes Pokémon ne sont pas dignes de l’élégance de la Team Flare.", "2": "T’as des lunettes de soleil j’espère ?\nCar prépare-toi à être ébloui !", + "2_female": "T’as des lunettes de soleil j’espère ?\nCar prépare-toi à être éblouie !", "3": "La Team Flare va purifier ce monde de toute imperfection !", "4": "Prépare-toi à découvrir l’indiscutable sens du style de la Team Flare !", "5": "La mode, c’est important !" @@ -271,7 +283,8 @@ "1": "QUOI ? IMPOSSIBLE !" }, "defeat": { - "1": "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu n’es encore qu’un gamin." + "1": "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu n’es encore qu’un gamin.", + "1_female": "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu n’es encore qu’une gamine." } }, "rocket_boss_giovanni_2": { @@ -331,7 +344,8 @@ }, "galactic_boss_cyrus_1": { "encounter": { - "1": "Tu t’es senti obligé de venir ici dans un acte vide de sens. Je vais te le faire regretter." + "1": "Tu t’es senti obligé de venir ici dans un acte vide de sens. Je vais te le faire regretter.", + "1_female": "Tu t’es sentie obligée de venir ici dans un acte vide de sens. Je vais te le faire regretter." }, "victory": { "1": "Intéressant. Et plutôt curieux." @@ -462,6 +476,7 @@ "defeat": { "1": "J’ai failli m’endormir…", "2": "Oh non… Mes Pokémon Plante ont l’air de t’avoir bien endormi…", + "2_female": "Oh non… Mes Pokémon Plante ont l’air de t’avoir bien endormie…", "3": "Ce combat était si apaisant…", "4": "Oh non… C’est tout ?" } diff --git a/src/locales/fr/pokemon-form.json b/src/locales/fr/pokemon-form.json index 3a2557fb747..44f2bcecf2c 100644 --- a/src/locales/fr/pokemon-form.json +++ b/src/locales/fr/pokemon-form.json @@ -64,6 +64,7 @@ "landorusIncarnate": "Avatar", "keldeoOrdinary": "Normal", "meloettaAria": "Chant", + "meloettaPirouette": "Danse", "froakieBattleBond": "Synergie", "scatterbugMeadow": "Floraison", "scatterbugIcySnow": "Blizzard", diff --git a/src/locales/fr/run-history.json b/src/locales/fr/run-history.json index 7ee0a879e3e..1def265acf1 100644 --- a/src/locales/fr/run-history.json +++ b/src/locales/fr/run-history.json @@ -1,15 +1,15 @@ { "victory": "Victoire !", - "defeatedWildM": "Battu par ", - "defeatedTrainerM": "Battu par ", - "defeatedTrainerDoubleM": "Battu par Duo", - "defeatedRivalM": "Battu par Rivale", - "defeatedM": "Vaincu", - "defeatedWildF": "Battue par ", - "defeatedTrainerF": "Battue par ", - "defeatedTrainerDoubleF": "Battue par Duo", - "defeatedRivalF": "Battue par Rival", - "defeatedF": "Vaincue", + "defeatedWild": "Battu par ", + "defeatedTrainer": "Battu par ", + "defeatedTrainerDouble": "Battu par Duo", + "defeatedRival": "Battu par Rivale", + "defeated": "Vaincu", + "defeatedWild_female": "Battue par ", + "defeatedTrainer_female": "Battue par ", + "defeatedTrainerDouble_female": "Battue par Duo", + "defeatedRival_female": "Battue par Rival", + "defeated_female": "Vaincue", "luck": "Chance ", "score": "Score", "mode": "Mode ", @@ -30,8 +30,8 @@ "money": "Argent", "runLength": "Durée session ", "viewHeldItems": "Objets tenus", - "hallofFameTextM": "Bienvenue au Panthéon !", - "hallofFameTextF": "Bienvenue au Panthéon !", + "hallofFameText": "Bienvenue au Panthéon !", + "hallofFameText_female": "Bienvenue au Panthéon !", "viewHallOfFame": "Voir le Panthéon", "viewEndingSplash": "Voir l’illustration\nde fin" } \ No newline at end of file diff --git a/src/locales/fr/settings.json b/src/locales/fr/settings.json index 3b0794c502d..181a593cc99 100644 --- a/src/locales/fr/settings.json +++ b/src/locales/fr/settings.json @@ -63,6 +63,7 @@ "bgmVolume": "Vol. musique", "fieldVolume": "Vol. combats", "seVolume": "Vol. effets", + "uiVolume": "Vol. menus", "musicPreference": "Préf. musicale", "mixed": "Mixte", "gamepadPleasePlug": "Veuillez brancher une manette ou appuyer sur un bouton.", diff --git a/src/locales/fr/trainer-classes.json b/src/locales/fr/trainer-classes.json index 55ad0a3db8b..cebdadf09e9 100644 --- a/src/locales/fr/trainer-classes.json +++ b/src/locales/fr/trainer-classes.json @@ -117,5 +117,13 @@ "plasma_grunts": "Sbires de la Team Plasma", "flare_grunt": "Sbire de la Team Flare", "flare_grunt_female": "Sbire de la Team Flare", - "flare_grunts": "Sbires de la Team Flare" + "flare_grunts": "Sbires de la Team Flare", + "aether_grunt": "Employé de la Fondation Æther", + "aether_grunt_female": "Employée de la Fondation Æther", + "aether_grunts": "Employés de la Fondation Æther", + "skull_grunt": "Sbire de la Team Skull", + "skull_grunt_female": "Sbire de la Team Skull", + "macro_grunt": "Employé de Macro Cosmos", + "macro_grunt_female": "Employée de Macro Cosmos", + "macro_grunts": "Employés de Macro Cosmos" } diff --git a/src/locales/fr/trainer-names.json b/src/locales/fr/trainer-names.json index 4444a530df8..5864976cc34 100644 --- a/src/locales/fr/trainer-names.json +++ b/src/locales/fr/trainer-names.json @@ -138,11 +138,19 @@ "rood": "Carmine", "xerosic": "Xanthin", "bryony": "Brasénie", + "faba": "Saubohne", + "plumeria": "Apocyne", + "oleana": "Liv", + "maxie": "Max", "archie": "Arthur", "cyrus": "Hélio", "ghetsis": "Ghetis", "lysandre": "Lysandre", + "lusamine": "Elsa-Mina", + "guzma": "Guzma", + "rose": "Shehroz", + "blue_red_double": "Blue & Red", "red_blue_double": "Red & Blue", "tate_liza_double": "Lévy & Tatia", diff --git a/src/locales/fr/trainer-titles.json b/src/locales/fr/trainer-titles.json index f53c5be7445..6d966bbd9ec 100644 --- a/src/locales/fr/trainer-titles.json +++ b/src/locales/fr/trainer-titles.json @@ -16,6 +16,10 @@ "galactic_boss": "Leader de la Team Galaxie", "plasma_boss": "Leader de la Team Plasma", "flare_boss": "Leader de la Team Flare", + "aether_boss": "Présidente d’Æther", + "skull_boss": "Boss de la Team Skull", + "macro_boss": "Président de Macro Cosmos", + "rocket_admin": "Admin Team Rocket", "rocket_admin_female": "Admin Team Rocket", "magma_admin": "Admin Team Magma", @@ -27,5 +31,8 @@ "plasma_sage": "Sage Plasma", "plasma_admin": "Admin Team Plasma", "flare_admin": "Manager de la Team Flare", - "flare_admin_female": "Manageuse de la Team Flare" -} \ No newline at end of file + "flare_admin_female": "Manageuse de la Team Flare", + "aether_admin": "Directeur d’Æther", + "skull_admin": "Admin Team Skull", + "macro_admin": "Macro Cosmos" +} diff --git a/src/locales/it/achv-male.json b/src/locales/it/achv-male.json deleted file mode 100644 index 98e41005c46..00000000000 --- a/src/locales/it/achv-male.json +++ /dev/null @@ -1,264 +0,0 @@ -{ - "Achievements": { - "name": "Obiettivi" - }, - "Locked": { - "name": "Bloccato" - }, - "MoneyAchv": { - "description": "Accumula {{moneyAmount}} PokéDollari" - }, - "10K_MONEY": { - "name": "Benestante" - }, - "100K_MONEY": { - "name": "Ricco" - }, - "1M_MONEY": { - "name": "Milionario" - }, - "10M_MONEY": { - "name": "La numero uno" - }, - "DamageAchv": { - "description": "Infliggi {{damageAmount}} danni in un colpo" - }, - "250_DMG": { - "name": "Grandi danni!" - }, - "1000_DMG": { - "name": "Incredibili danni" - }, - "2500_DMG": { - "name": "Danni a palate!" - }, - "10000_DMG": { - "name": "One Punch Man" - }, - "HealAchv": { - "description": "Cura {{healAmount}} {{HP}} tramite mossa, abilità, o oggetto" - }, - "250_HEAL": { - "name": "Paramedico" - }, - "1000_HEAL": { - "name": "Dottore" - }, - "2500_HEAL": { - "name": "Chierico" - }, - "10000_HEAL": { - "name": "Mastro Curatore" - }, - "LevelAchv": { - "description": "Porta un pokémon a Lv{{level}}" - }, - "LV_100": { - "name": "E Non Finisce Qui!" - }, - "LV_250": { - "name": "Elite" - }, - "LV_1000": { - "name": "Verso l'Infinito ed Oltre!" - }, - "RibbonAchv": { - "description": "Accumula un Totale di {{ribbonAmount}} Nastri" - }, - "10_RIBBONS": { - "name": "Campione Lega Pokémon" - }, - "25_RIBBONS": { - "name": "Campione Lega Estesa" - }, - "50_RIBBONS": { - "name": "Campione Lega Ultra" - }, - "75_RIBBONS": { - "name": "Campione Lega Rogue" - }, - "100_RIBBONS": { - "name": "Campione Lega Assoluta" - }, - "TRANSFER_MAX_BATTLE_STAT": { - "name": "Lavoro di Squadra", - "description": "Trasferisci almeno sei bonus statistiche tramite staffetta" - }, - "MAX_FRIENDSHIP": { - "name": "Amiconi", - "description": "Raggiungi amicizia massima con un Pokémon" - }, - "MEGA_EVOLVE": { - "name": "Megamorfosi", - "description": "Megaevolvi un Pokémon" - }, - "GIGANTAMAX": { - "name": "Grosso e Cattivo", - "description": "Ottieni una gigamax" - }, - "TERASTALLIZE": { - "name": "STAB Per Tutti", - "description": "Teracristallizza un Pokémon" - }, - "STELLAR_TERASTALLIZE": { - "name": "Tipo Segreto", - "description": "Teracristallizza un Pokémon stellare" - }, - "SPLICE": { - "name": "Fusione Infinita", - "description": "Fondi due Pokémon insieme tramite cuneo DNA" - }, - "MINI_BLACK_HOLE": { - "name": "Universo di Oggetti", - "description": "Ottieni un Mini Buco Nero" - }, - "CATCH_MYTHICAL": { - "name": "Mitico", - "description": "Cattura un Pokémon mitico" - }, - "CATCH_SUB_LEGENDARY": { - "name": "(Semi)Leggendario", - "description": "Cattura un Pokémon semileggendario" - }, - "CATCH_LEGENDARY": { - "name": "Leggendario", - "description": "Cattura un Pokémon leggendario" - }, - "SEE_SHINY": { - "name": "Cromatico", - "description": "Trova un Pokémon shiny in natura" - }, - "SHINY_PARTY": { - "name": "Dedizione Totale", - "description": "Riempi la squadra di Pokémon shiny" - }, - "HATCH_MYTHICAL": { - "name": "Uovo Mitico", - "description": "Schiudi l'uovo di un Pokémon mitico" - }, - "HATCH_SUB_LEGENDARY": { - "name": "Uovo (Semi)Leggendario", - "description": "Schiudi l'uovo di un Pokémon semileggendario" - }, - "HATCH_LEGENDARY": { - "name": "Uovo Leggendario", - "description": "Schiudi l'uovo di un Pokémon leggendario" - }, - "HATCH_SHINY": { - "name": "Uovo Cromatico", - "description": "Schiudi l'uovo di un Pokémon shiny" - }, - "HIDDEN_ABILITY": { - "name": "Potenziale Nascosto", - "description": "Cattura un Pokémon con abilità nascosta" - }, - "PERFECT_IVS": { - "name": "Certificato di Autenticità", - "description": "Ottieni un Pokémon con IV perfetti" - }, - "CLASSIC_VICTORY": { - "name": "Imbattuto", - "description": "Vinci in modalità classica" - }, - "UNEVOLVED_CLASSIC_VICTORY": { - "name": "Alternanza scuola-lavoro", - "description": "Completa la modalità classica con almeno un membro della squadra non evoluto completamente." - }, - "MONO_GEN_ONE": { - "name": "Rivale Originale", - "description": "Completa la modalità sfida di prima generazione." - }, - "MONO_GEN_TWO": { - "name": "Generazione 1.5", - "description": "Completa la modalità sfida di seconda generazione." - }, - "MONO_GEN_THREE": { - "name": "Troppa Acqua?", - "description": "Completa la modalità sfida di terza generazione." - }, - "MONO_GEN_FOUR": { - "name": "È Davvero La Più Forte?", - "description": "Completa la modalità sfida di quarta generazione." - }, - "MONO_GEN_FIVE": { - "name": "Tutti Originali", - "description": "Completa la modalità sfida di quinta generazione." - }, - "MONO_GEN_SIX": { - "name": "Vita e Morte", - "description": "Completa la modalità sfida di sesta generazione." - }, - "MONO_GEN_SEVEN": { - "name": "Troppo amichevoli?", - "description": "Completa la modalità sfida di settima generazione." - }, - "MONO_GEN_EIGHT": { - "name": "It's champion time!", - "description": "Completa la modalità sfida di ottava generazione." - }, - "MONO_GEN_NINE": { - "name": "Paradossalmente sbalorditivi", - "description": "Completa la modalità sfida di nona generazione." - }, - "MonoType": { - "description": "Completa la modalità sfida monotipo {{type}}" - }, - "MONO_NORMAL": { - "name": "Un tipo semplice" - }, - "MONO_FIGHTING": { - "name": "Conosco il Kung-fu" - }, - "MONO_FLYING": { - "name": "È un uccello? È un aereo?" - }, - "MONO_POISON": { - "name": "I migliori di Kanto" - }, - "MONO_GROUND": { - "name": "Con i piedi per terra" - }, - "MONO_ROCK": { - "name": "Forte come una roccia!" - }, - "MONO_BUG": { - "name": "Metodo Guzma" - }, - "MONO_GHOST": { - "name": "Sono fantasmi, caro Watson" - }, - "MONO_STEEL": { - "name": "Pugno di ferro" - }, - "MONO_FIRE": { - "name": "Giocare col fuoco" - }, - "MONO_WATER": { - "name": "Piove sul bagnato" - }, - "MONO_GRASS": { - "name": "L'erba del vicino è sempre più verde" - }, - "MONO_ELECTRIC": { - "name": "Elettrizzante" - }, - "MONO_PSYCHIC": { - "name": "Mentalista" - }, - "MONO_ICE": { - "name": "Rompere il ghiaccio" - }, - "MONO_DRAGON": { - "name": "Sangue di drago" - }, - "MONO_DARK": { - "name": "Solo una fase" - }, - "MONO_FAIRY": { - "name": "Follettini e follettine" - }, - "FRESH_START": { - "name": "Buona la prima!", - "description": "Completa la modalità sfida 'Un nuovo inizio'." - } -} \ No newline at end of file diff --git a/src/locales/it/achv-female.json b/src/locales/it/achv.json similarity index 100% rename from src/locales/it/achv-female.json rename to src/locales/it/achv.json diff --git a/src/locales/it/battle.json b/src/locales/it/battle.json index 3fd255353d3..f0339f761c7 100644 --- a/src/locales/it/battle.json +++ b/src/locales/it/battle.json @@ -38,7 +38,7 @@ "learnMoveNotLearned": "{{pokemonName}} non ha imparato\n{{moveName}}.", "learnMoveForgetQuestion": "Quale mossa deve dimenticare?", "learnMoveForgetSuccess": "{{pokemonName}} ha dimenticato la mossa\n{{moveName}}.", - "countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}ta-daaaa!", + "countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}ta-daaaa!", "learnMoveAnd": "E…", "levelCapUp": "Il livello massimo\nè aumentato a {{levelCap}}!", "moveNotImplemented": "{{moveName}} non è ancora implementata e non può essere selezionata.", diff --git a/src/locales/it/config.ts b/src/locales/it/config.ts index c671851f6a9..a8cd1e4e0bd 100644 --- a/src/locales/it/config.ts +++ b/src/locales/it/config.ts @@ -4,8 +4,7 @@ import ability from "./ability.json"; import abilityTriggers from "./ability-trigger.json"; import arenaFlyout from "./arena-flyout.json"; import arenaTag from "./arena-tag.json"; -import achvMale from "./achv-male.json"; -import achvFemale from "./achv-female.json"; +import achv from "./achv.json"; import battle from "./battle.json"; import battleScene from "./battle-scene.json"; import battleInfo from "./battle-info.json"; @@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,16 +71,11 @@ export const itConfig = { challenges, commandUiHandler, common, - PGMachv: achvMale, - PGFachv: achvFemale, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + achv, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/it/dialogue-double-battle-female.json b/src/locales/it/dialogue-double-battle-female.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/it/dialogue-double-battle-female.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/it/dialogue-double-battle-male.json b/src/locales/it/dialogue-double-battle-male.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/it/dialogue-double-battle-male.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/ca_ES/dialogue-misc-female.json b/src/locales/it/dialogue-double-battle.json similarity index 100% rename from src/locales/ca_ES/dialogue-misc-female.json rename to src/locales/it/dialogue-double-battle.json diff --git a/src/locales/it/dialogue-female.json b/src/locales/it/dialogue-female.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/it/dialogue-female.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/it/dialogue-final-boss-female.json b/src/locales/it/dialogue-final-boss-female.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/it/dialogue-final-boss-female.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/it/dialogue-final-boss-male.json b/src/locales/it/dialogue-final-boss-male.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/it/dialogue-final-boss-male.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/ca_ES/dialogue-misc-male.json b/src/locales/it/dialogue-final-boss.json similarity index 100% rename from src/locales/ca_ES/dialogue-misc-male.json rename to src/locales/it/dialogue-final-boss.json diff --git a/src/locales/it/dialogue-male.json b/src/locales/it/dialogue-male.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/it/dialogue-male.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/it/dialogue-misc-female.json b/src/locales/it/dialogue-misc-female.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/it/dialogue-misc-female.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/it/dialogue-misc-male.json b/src/locales/it/dialogue-misc-male.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/it/dialogue-misc-male.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/es/dialogue-double-battle-female.json b/src/locales/it/dialogue-misc.json similarity index 100% rename from src/locales/es/dialogue-double-battle-female.json rename to src/locales/it/dialogue-misc.json diff --git a/src/locales/es/dialogue-double-battle-male.json b/src/locales/it/dialogue.json similarity index 100% rename from src/locales/es/dialogue-double-battle-male.json rename to src/locales/it/dialogue.json diff --git a/src/locales/it/pokemon-form.json b/src/locales/it/pokemon-form.json index d51c038b83a..505173e4c8a 100644 --- a/src/locales/it/pokemon-form.json +++ b/src/locales/it/pokemon-form.json @@ -64,6 +64,7 @@ "landorusIncarnate": "Incarnazione", "keldeoOrdinary": "Normale", "meloettaAria": "Canto", + "meloettaPirouette": "Danza", "froakieBattleBond": "Morfosintonia", "scatterbugMeadow": "Giardinfiore", "scatterbugIcySnow": "Nevi perenni", diff --git a/src/locales/it/pokemon-info.json b/src/locales/it/pokemon-info.json index 015cbd77ad0..4b655dbe1ce 100644 --- a/src/locales/it/pokemon-info.json +++ b/src/locales/it/pokemon-info.json @@ -13,7 +13,8 @@ "SPD": "Velocità", "SPDshortened": "Vel", "ACC": "Precisione", - "EVA": "Elusione" + "EVA": "Elusione", + "HPStat": "PS" }, "Type": { "UNKNOWN": "Sconosciuto", @@ -37,4 +38,4 @@ "FAIRY": "Folletto", "STELLAR": "Astrale" } -} \ No newline at end of file +} diff --git a/src/locales/it/run-history.json b/src/locales/it/run-history.json index b49b7ddc168..87f5a746303 100644 --- a/src/locales/it/run-history.json +++ b/src/locales/it/run-history.json @@ -1,15 +1,15 @@ { "victory": "Vittoria!", - "defeatedWildM": "Sconfitto da ", - "defeatedTrainerM": "Sconfitto da ", - "defeatedTrainerDoubleM": "Sconfitto dalla coppia ", - "defeatedRivalM": "Sconfitto dalla rivale", - "defeatedM": "Sconfitto", - "defeatedWildF": "Sconfitta da ", - "defeatedTrainerF": "Sconfitta da ", - "defeatedTrainerDoubleF": "Sconfitta dalla coppia ", - "defeatedRivalF": "Sconfitta dal rivale", - "defeatedF": "Sconfitta", + "defeatedWild": "Sconfitto da ", + "defeatedTrainer": "Sconfitto da ", + "defeatedTrainerDouble": "Sconfitto dalla coppia ", + "defeatedRival": "Sconfitto dalla rivale", + "defeated": "Sconfitto", + "defeatedWild_female": "Sconfitta da ", + "defeatedTrainer_female": "Sconfitta da ", + "defeatedTrainerDouble_female": "Sconfitta dalla coppia ", + "defeatedRival_female": "Sconfitta dal rivale", + "defeated_female": "Sconfitta", "luck": "Fortuna", "score": "Punteggio", "mode": "Modalità", @@ -30,8 +30,8 @@ "money": "Patrimonio", "runLength": "Durata Run", "viewHeldItems": "Oggetti equip.", - "hallofFameTextM": "Benvenuto alla Sala d'Onore!", - "hallofFameTextF": "Benvenuto alla Sala d'Onore!", + "hallofFameText": "Benvenuto alla Sala d'Onore!", + "hallofFameText_female": "Benvenuto alla Sala d'Onore!", "viewHallOfFame": "Vai alla Sala d'Onore!", "viewEndingSplash": "Vai all'arte finale!" } \ No newline at end of file diff --git a/src/locales/it/settings.json b/src/locales/it/settings.json index 002ea6ad4db..381503f21bd 100644 --- a/src/locales/it/settings.json +++ b/src/locales/it/settings.json @@ -2,9 +2,9 @@ "boy": "Ragazzo", "girl": "Ragazza", "general": "Generale", + "uiVolume": "Volume UI ", "gamepadSupport": "Supporto Gamepad", "showBgmBar": "Mostra Nomi Musica", - "fieldVolume": "Volume Campo", "moveTouchControls": "Move Touch Controls", "shopOverlayOpacity": "Opacità Finestra Negozio", "shopCursorTarget": "Target Cursore Negozio", diff --git a/src/locales/it/trainer-classes.json b/src/locales/it/trainer-classes.json index 854975859ce..205a7c59d42 100644 --- a/src/locales/it/trainer-classes.json +++ b/src/locales/it/trainer-classes.json @@ -117,5 +117,14 @@ "plasma_grunts": "Seguaci Plasma", "flare_grunt": "Recluta Team Flare", "flare_grunt_female": "Recluta Team Flare", - "flare_grunts": "Reclute Team Flare" -} \ No newline at end of file + "flare_grunts": "Reclute Team Flare", + "aether_grunt": "Dipendente (Fondazione Æther)", + "aether_grunt_female": "Dipendente (Fondazione Æther)", + "aether_grunts": "Dipendenti (Fondazione Æther)", + "skull_grunt": "Recluta Team Skull", + "skull_grunt_female": "Recluta Team Skull", + "skull_grunts": "Reclute Team Skull", + "macro_grunt": "Impiegato Macro Cosmos", + "macro_grunt_female": "Impiegata Macro Cosmos", + "macro_grunts": "Impiegati Macro Cosmos" +} diff --git a/src/locales/it/trainer-names.json b/src/locales/it/trainer-names.json index bd66fbae647..6d1373c0bb3 100644 --- a/src/locales/it/trainer-names.json +++ b/src/locales/it/trainer-names.json @@ -138,11 +138,15 @@ "rood": "Ross", "xerosic": "Xante", "bryony": "Bromelia", + "faba": "Vicio", + "maxie": "Max", "archie": "Ivan", "cyrus": "Cyrus", "ghetsis": "Ghecis", "lysandre": "Elisio", + "lusamine": "Samina", + "guzma": "Guzman", "blue_red_double": "Blu & Rosso", "red_blue_double": "Rosso & Blu", "tate_liza_double": "Tell & Pat", @@ -153,4 +157,4 @@ "iris_alder_double": "Iris & Nardo", "marnie_piers_double": "Mary & Ginepro", "piers_marnie_double": "Ginepro & Mary" -} \ No newline at end of file +} diff --git a/src/locales/it/trainer-titles.json b/src/locales/it/trainer-titles.json index f8132d2b817..eff152795cd 100644 --- a/src/locales/it/trainer-titles.json +++ b/src/locales/it/trainer-titles.json @@ -16,6 +16,10 @@ "galactic_boss": "Capo Galassia", "plasma_boss": "Capo Plasma", "flare_boss": "Capo Flare", + "aether_boss": "Direttrice Æther", + "skull_boss": "Capo Team Skull", + "macro_boss": "Presidente Macro Cosmos", + "rocket_admin": "Tenente Team Rocket", "rocket_admin_female": "Tenente Team Rocket", "magma_admin": "Magmatenente", @@ -27,5 +31,9 @@ "plasma_sage": "Saggio Team Plasma", "plasma_admin": "Tenente Team Plasma", "flare_admin": "Ufficiale Team Flare", - "flare_admin_female": "Ufficiale Team Flare" -} \ No newline at end of file + "flare_admin_female": "Ufficiale Team Flare", + "aether_admin": "Capo Filiale Æther", + "skull_admin": "Ufficiale Team Skull", + "macro_admin": "Vicepresidente Macro Cosmos" +} + diff --git a/src/locales/ja/achv-male.json b/src/locales/ja/achv-male.json deleted file mode 100644 index 0dc5dc8185a..00000000000 --- a/src/locales/ja/achv-male.json +++ /dev/null @@ -1,264 +0,0 @@ -{ - "Achievements": { - "name": "実績" - }, - "Locked": { - "name": "なし" - }, - "MoneyAchv": { - "description": "一回の ランで ₽{{moneyAmount}}を 稼ぐ" - }, - "10K_MONEY": { - "name": "お金を持つ人" - }, - "100K_MONEY": { - "name": "富豪" - }, - "1M_MONEY": { - "name": "百万長者" - }, - "10M_MONEY": { - "name": "超富裕層" - }, - "DamageAchv": { - "description": "一撃で {{damageAmount}}ダメージを 与える" - }, - "250_DMG": { - "name": "力持ち" - }, - "1000_DMG": { - "name": "強者" - }, - "2500_DMG": { - "name": "カカロット" - }, - "10000_DMG": { - "name": "ワンパンマン" - }, - "HealAchv": { - "description": "一つの 技や 特性や 持っているアイテムで {{healAmount}}{{HP}}を 一気に 回復する" - }, - "250_HEAL": { - "name": "回復発見者" - }, - "1000_HEAL": { - "name": "大いなる治療者" - }, - "2500_HEAL": { - "name": "回復達人" - }, - "10000_HEAL": { - "name": "ジョーイさん" - }, - "LevelAchv": { - "description": "一つの ポケモンを Lv{{level}}まで レベルアップする" - }, - "LV_100": { - "name": "まだまだだよ" - }, - "LV_250": { - "name": "天王" - }, - "LV_1000": { - "name": "向こうの向こうを超え" - }, - "RibbonAchv": { - "description": "{{ribbonAmount}}巻の リボンを 積もる" - }, - "10_RIBBONS": { - "name": "ポケモンリーグチャンピオン" - }, - "25_RIBBONS": { - "name": "スーパーリーグチャンピオン" - }, - "50_RIBBONS": { - "name": "ハイパーリーグチャンピオン" - }, - "75_RIBBONS": { - "name": "ローグリーグチャンピオン" - }, - "100_RIBBONS": { - "name": "マスターリーグチャンピオン" - }, - "TRANSFER_MAX_BATTLE_STAT": { - "name": "同力", - "description": "少なくとも 一つの 能力を 最大まで あげて 他の 手持ちポケモンに バトンタッチする" - }, - "MAX_FRIENDSHIP": { - "name": "マブ達", - "description": "一つの 手持ちポケモンの 仲良し度を 最大に 上げる" - }, - "MEGA_EVOLVE": { - "name": "ザ・アブソリュート", - "description": "一つの 手持ちポケモンを メガシンカさせる" - }, - "GIGANTAMAX": { - "name": "太―くて 堪らない", - "description": "一つの 手持ちポケモンを キョダイマックスさせる" - }, - "TERASTALLIZE": { - "name": "一致好き", - "description": "一つの 手持ちポケモンを テラスタルさせる" - }, - "STELLAR_TERASTALLIZE": { - "name": "隠れたタイプ", - "description": "一つの 手持ちポケモンを ステラ・テラスタルさせる" - }, - "SPLICE": { - "name": "インフィニット・フュジョン", - "description": "いでんしのくさびで 二つの ポケモンを 吸収合体させる" - }, - "MINI_BLACK_HOLE": { - "name": "アイテムホーリック", - "description": "ミニブラックホールを 手に入れる" - }, - "CATCH_MYTHICAL": { - "name": "幻", - "description": "幻の ポケモンを 捕まえる" - }, - "CATCH_SUB_LEGENDARY": { - "name": "準・伝説", - "description": "準伝説の ポケモンを 捕まえる" - }, - "CATCH_LEGENDARY": { - "name": "ザ・伝説", - "description": "伝説の ポケモンを 捕まえる" - }, - "SEE_SHINY": { - "name": "色とりどりに光る", - "description": "野生の 色違いポケモンを みつける" - }, - "SHINY_PARTY": { - "name": "きらきら努力家", - "description": "手持ちポケモンは 全員 色違いポケモンに する" - }, - "HATCH_MYTHICAL": { - "name": "幻のタマゴ", - "description": "幻の ポケモンを タマゴから 生まれる" - }, - "HATCH_SUB_LEGENDARY": { - "name": "準伝説のタマゴ", - "description": "準伝説の ポケモンを タマゴから 生まれる" - }, - "HATCH_LEGENDARY": { - "name": "伝説のタマゴ", - "description": "伝説の ポケモンを タマゴから 生まれる" - }, - "HATCH_SHINY": { - "name": "色違いタマゴ", - "description": "色違いポケモンを タマゴから 生まれる" - }, - "HIDDEN_ABILITY": { - "name": "底力", - "description": "隠れ特性がある ポケモンを 捕まえる" - }, - "PERFECT_IVS": { - "name": "個体値の賞状", - "description": "一つの ポケモンの 個体値を すべて 最大に する" - }, - "CLASSIC_VICTORY": { - "name": "無双", - "description": "クラシックモードを クリアする" - }, - "UNEVOLVED_CLASSIC_VICTORY": { - "name": "Bring Your Child To Work Day", - "description": "Beat the game in Classic Mode with at least one unevolved party member." - }, - "MONO_GEN_ONE": { - "name": "原始", - "description": "1世代の 単一世代チャレンジを クリアする" - }, - "MONO_GEN_TWO": { - "name": "懐かしいカンジョウ", - "description": "2世代の 単一世代チャレンジを クリアする" - }, - "MONO_GEN_THREE": { - "name": "水浸し", - "description": "3世代の 単一世代チャレンジを クリアする" - }, - "MONO_GEN_FOUR": { - "name": "神々の地", - "description": "4世代の 単一世代チャレンジを クリアする" - }, - "MONO_GEN_FIVE": { - "name": "ニューヨーカー", - "description": "5世代の 単一世代チャレンジを クリアする" - }, - "MONO_GEN_SIX": { - "name": "サヴァ・サヴァ", - "description": "6世代の 単一世代チャレンジを クリアする" - }, - "MONO_GEN_SEVEN": { - "name": "アローラ・オエ", - "description": "7世代の 単一世代チャレンジを クリアする" - }, - "MONO_GEN_EIGHT": { - "name": "チャンピオン タイムを 楽しめ!", - "description": "8世代の 単一世代チャレンジを クリアする" - }, - "MONO_GEN_NINE": { - "name": "ネモに甘えたでしょう", - "description": "9世代の 単一世代チャレンジを クリアする" - }, - "MonoType": { - "description": "{{type}}タイプの 単一タイプチャレンジを クリアする" - }, - "MONO_NORMAL": { - "name": "凡人" - }, - "MONO_FIGHTING": { - "name": "八千以上だ!!" - }, - "MONO_FLYING": { - "name": "翼をください" - }, - "MONO_POISON": { - "name": "カントーの名物" - }, - "MONO_GROUND": { - "name": "自信でユラユラ" - }, - "MONO_ROCK": { - "name": "タケシの挑戦状" - }, - "MONO_BUG": { - "name": "チョウチョウせん者" - }, - "MONO_GHOST": { - "name": "貞子ちゃん" - }, - "MONO_STEEL": { - "name": "ハガネーター" - }, - "MONO_FIRE": { - "name": "NIGHT OF FIRE" - }, - "MONO_WATER": { - "name": "土砂降リスト" - }, - "MONO_GRASS": { - "name": "www" - }, - "MONO_ELECTRIC": { - "name": "パチピカペコ" - }, - "MONO_PSYCHIC": { - "name": "陽キャ" - }, - "MONO_ICE": { - "name": "ありのまま" - }, - "MONO_DRAGON": { - "name": "龍が如く" - }, - "MONO_DARK": { - "name": "陰キャ" - }, - "MONO_FAIRY": { - "name": "あらハート満タンになった" - }, - "FRESH_START": { - "name": "一発で!", - "description": "出直しチャレンジを クリアする" - } -} \ No newline at end of file diff --git a/src/locales/ja/achv-female.json b/src/locales/ja/achv.json similarity index 100% rename from src/locales/ja/achv-female.json rename to src/locales/ja/achv.json diff --git a/src/locales/ja/battle-info.json b/src/locales/ja/battle-info.json index 9e26dfeeb6e..2959cdda332 100644 --- a/src/locales/ja/battle-info.json +++ b/src/locales/ja/battle-info.json @@ -1 +1,3 @@ -{} \ No newline at end of file +{ + "generation": "{{generation}}世代" +} diff --git a/src/locales/ja/battle.json b/src/locales/ja/battle.json index f75365a648e..f3f1d134d16 100644 --- a/src/locales/ja/battle.json +++ b/src/locales/ja/battle.json @@ -38,7 +38,7 @@ "learnMoveNotLearned": "{{pokemonName}}は {{moveName}}を\n覚えずに 終わった!", "learnMoveForgetQuestion": "どの 技を\n忘れさせたい?", "learnMoveForgetSuccess": "{{pokemonName}}は {{moveName}}の\n使い方を きれいに 忘れた!", - "countdownPoof": "@d{32}1 @d{15}2の @d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}ポカン!", + "countdownPoof": "@d{32}1 @d{15}2の @d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}ポカン!", "learnMoveAnd": "そして…", "levelCapUp": "レベルキャップの\n{{levelCap}}に 上がった!", "moveNotImplemented": "{{moveName}}は まだ 実装されておらず 選択できません。", diff --git a/src/locales/ja/challenges.json b/src/locales/ja/challenges.json index 29f6ca835fe..54225ebf766 100644 --- a/src/locales/ja/challenges.json +++ b/src/locales/ja/challenges.json @@ -22,6 +22,7 @@ }, "freshStart": { "name": "出直し", + "shortName": "出直し", "desc": "ポケローグを 始めた ばかりの ような ままで ゲーム開始の 最初のパートナーしか 使えません", "value.0": "オフ", "value.1": "オン" diff --git a/src/locales/ja/config.ts b/src/locales/ja/config.ts index b459ee12a9a..f8afd6eb167 100644 --- a/src/locales/ja/config.ts +++ b/src/locales/ja/config.ts @@ -4,8 +4,7 @@ import ability from "./ability.json"; import abilityTriggers from "./ability-trigger.json"; import arenaFlyout from "./arena-flyout.json"; import arenaTag from "./arena-tag.json"; -import achvMale from "./achv-male.json"; -import achvFemale from "./achv-female.json"; +import achv from "./achv.json"; import battle from "./battle.json"; import battleScene from "./battle-scene.json"; import battleInfo from "./battle-info.json"; @@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,16 +71,11 @@ export const jaConfig = { challenges, commandUiHandler, common, - PGMachv: achvMale, - PGFachv: achvFemale, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + achv, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/ja/dialogue-double-battle-female.json b/src/locales/ja/dialogue-double-battle-female.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/ja/dialogue-double-battle-female.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/ja/dialogue-double-battle-male.json b/src/locales/ja/dialogue-double-battle-male.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/ja/dialogue-double-battle-male.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/es/dialogue-female.json b/src/locales/ja/dialogue-double-battle.json similarity index 100% rename from src/locales/es/dialogue-female.json rename to src/locales/ja/dialogue-double-battle.json diff --git a/src/locales/ja/dialogue-female.json b/src/locales/ja/dialogue-female.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/ja/dialogue-female.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/ja/dialogue-final-boss-female.json b/src/locales/ja/dialogue-final-boss-female.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/ja/dialogue-final-boss-female.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/ja/dialogue-final-boss-male.json b/src/locales/ja/dialogue-final-boss-male.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/ja/dialogue-final-boss-male.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/es/dialogue-final-boss-female.json b/src/locales/ja/dialogue-final-boss.json similarity index 100% rename from src/locales/es/dialogue-final-boss-female.json rename to src/locales/ja/dialogue-final-boss.json diff --git a/src/locales/ja/dialogue-male.json b/src/locales/ja/dialogue-male.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/ja/dialogue-male.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/ja/dialogue-misc-female.json b/src/locales/ja/dialogue-misc-female.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/ja/dialogue-misc-female.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/ja/dialogue-misc-male.json b/src/locales/ja/dialogue-misc-male.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/ja/dialogue-misc-male.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/es/dialogue-final-boss-male.json b/src/locales/ja/dialogue-misc.json similarity index 100% rename from src/locales/es/dialogue-final-boss-male.json rename to src/locales/ja/dialogue-misc.json diff --git a/src/locales/es/dialogue-male.json b/src/locales/ja/dialogue.json similarity index 100% rename from src/locales/es/dialogue-male.json rename to src/locales/ja/dialogue.json diff --git a/src/locales/ja/game-stats-ui-handler.json b/src/locales/ja/game-stats-ui-handler.json index 9e26dfeeb6e..25bb21f701a 100644 --- a/src/locales/ja/game-stats-ui-handler.json +++ b/src/locales/ja/game-stats-ui-handler.json @@ -1 +1,42 @@ -{} \ No newline at end of file +{ + "stats": "統計", + "playTime": "プレー時間", + "totalBattles": "合計バトル数", + "starters": "スターター数", + "shinyStarters": "色違いスターター数", + "speciesSeen": "合計発見数", + "speciesCaught": "合計捕獲数", + "ribbonsOwned": "リボン数", + "classicRuns": "クラシックラン", + "classicWins": "クラシック勝利", + "dailyRunAttempts": "デイリーラン", + "dailyRunWins": "デイリーラン勝利", + "endlessRuns": "エンドレスラン", + "highestWaveEndless": "エンドレス最高ウェーブ", + "highestMoney": "最大貯金", + "highestDamage": "最大ダメージ", + "highestHPHealed": "最大HP回復", + "pokemonEncountered": "遭遇したポケモン", + "pokemonDefeated": "倒したポケモン", + "pokemonCaught": "捕まえたポケモン", + "eggsHatched": "ふかしたタマゴ", + "subLegendsSeen": "見つけた順伝説", + "subLegendsCaught": "捕まえた順伝説", + "subLegendsHatched": "ふかした順伝説", + "legendsSeen": "見つけた伝説", + "legendsCaught": "捕まえた伝説", + "legendsHatched": "ふかした伝説", + "mythicalsSeen": "見つけた幻ポケモン", + "mythicalsCaught": "捕まえた幻ポケモン", + "mythicalsHatched": "ふかした幻ポケモン", + "shiniesSeen": "見つけた色違い", + "shiniesCaught": "捕まえた色違い", + "shiniesHatched": "ふかした色違い", + "pokemonFused": "合体したポケモン", + "trainersDefeated": "倒したトレーナー", + "eggsPulled": "引いたタマゴ", + "rareEggsPulled": "引いたレアタマゴ", + "epicEggsPulled": "引いた超レアタマゴ", + "legendaryEggsPulled": "引いた伝説タマゴ", + "manaphyEggsPulled": "引いたマナフィタマゴ" +} \ No newline at end of file diff --git a/src/locales/ja/menu-ui-handler.json b/src/locales/ja/menu-ui-handler.json index e9bec2cf0ae..beb014b84a9 100644 --- a/src/locales/ja/menu-ui-handler.json +++ b/src/locales/ja/menu-ui-handler.json @@ -1,19 +1,26 @@ { - "GAME_SETTINGS": "せってい", - "ACHIEVEMENTS": "じっせき", - "STATS": "とうけい", - "RUN_HISTORY":"ラン履歴", + "GAME_SETTINGS": "設定", + "ACHIEVEMENTS": "実績", + "STATS": "統計", "EGG_LIST": "タマゴリスト", "EGG_GACHA": "タマゴガチャ", - "MANAGE_DATA": "データかんり", + "MANAGE_DATA": "データ管理", "COMMUNITY": "コミュニティ", + "SAVE_AND_QUIT": "保存して終了", "LOG_OUT": "ログアウト", "slot": "スロット {{slotNumber}}", "importSession": "セッションのインポート", + "importSlotSelect": "インポート先の スロットを 選んでください", "exportSession": "セッションのエクスポート", - "importRunHistory":"ラン履歴インポート", - "exportRunHistory":"ラン履歴エクスポート", + "exportSlotSelect": "エクスポート元の スロットを 選んでください", "importData": "データのインポート", "exportData": "データのエクスポート", - "cancel": "キャンセル" + "consentPreferences": "同意設定", + "linkDiscord": "Discord連携", + "unlinkDiscord": "Discord連携解除", + "linkGoogle": "Google連携", + "unlinkGoogle": "Google連携解除", + "cancel": "キャンセル", + "losingProgressionWarning": "戦闘開始からの データが 保存されません。\nよろしいですか?", + "noEggs": "現在 タマゴを ふかしていません!" } \ No newline at end of file diff --git a/src/locales/ja/modifier-select-ui-handler.json b/src/locales/ja/modifier-select-ui-handler.json index 9e26dfeeb6e..9370f01491e 100644 --- a/src/locales/ja/modifier-select-ui-handler.json +++ b/src/locales/ja/modifier-select-ui-handler.json @@ -1 +1,12 @@ -{} \ No newline at end of file +{ + "transfer": "アイテム移行", + "reroll": "選択肢変更", + "lockRarities": "レア度の固定", + "checkTeam": "チームを確認", + "transferDesc": "ポケモンの 手持ちアイテムを 移行する", + "rerollDesc": "お金を 使って アイテムの 選択肢を 変更する", + "lockRaritiesDesc": "選択肢を 変更するときの レア度を 固定する\n(選択肢変更金額を影響する)", + "checkTeamDesc": "チームの 状態を 確認する\nフォルムチェンジアイテムを 有効・無効にする", + "rerollCost": "{{formattedMoney}}円", + "itemCost": "{{formattedMoney}}円" +} diff --git a/src/locales/ja/pokemon-form-battle.json b/src/locales/ja/pokemon-form-battle.json index 9e26dfeeb6e..adbc7b4b3da 100644 --- a/src/locales/ja/pokemon-form-battle.json +++ b/src/locales/ja/pokemon-form-battle.json @@ -1 +1,14 @@ -{} \ No newline at end of file +{ + "mega": "メガ{{pokemonName}}", + "mega-x": "メガ{{pokemonName}}X", + "mega-y": "メガ{{pokemonName}}Y", + "primal": "ゲンシ{{pokemonName}}", + "gigantamax": "キョダイ{{pokemonName}}", + "eternamax": "E・{{pokemonName}}", + "megaChange": "{{preName}}は\nメガ{{pokemonName}}に メガシンカした!", + "gigantamaxChange": "{{preName}}は\nキョダイマックスした!", + "eternamaxChange": "{{preName}}は\nムゲンダイマックスした!", + "revertChange": "{{pokemonName}}は\n元の姿に 戻った!", + "formChange": "{{preName}}は\n姿を 変えた!", + "disguiseChange": "ばけのかわが みがわりに なった!" +} diff --git a/src/locales/ja/pokemon-form.json b/src/locales/ja/pokemon-form.json index 9e26dfeeb6e..76124904456 100644 --- a/src/locales/ja/pokemon-form.json +++ b/src/locales/ja/pokemon-form.json @@ -1 +1,170 @@ -{} \ No newline at end of file +{ + "pikachuCosplay": "コスプレ", + "pikachuCoolCosplay": "クールなコスプレ", + "pikachuBeautyCosplay": "きれいなコスプレ", + "pikachuCuteCosplay": "かわいいコスプレ", + "pikachuSmartCosplay": "かしこいコスプレ", + "pikachuToughCosplay": "パワフルなコスプレ", + "pikachuPartner": "パートナー", + "eeveePartner": "パートナー", + "pichuSpiky": "ギザみみ", + "unownA": "A", + "unownB": "B", + "unownC": "C", + "unownD": "D", + "unownE": "E", + "unownF": "F", + "unownG": "G", + "unownH": "H", + "unownI": "I", + "unownJ": "J", + "unownK": "K", + "unownL": "L", + "unownM": "M", + "unownN": "N", + "unownO": "O", + "unownP": "P", + "unownQ": "Q", + "unownR": "R", + "unownS": "S", + "unownT": "T", + "unownU": "U", + "unownV": "V", + "unownW": "W", + "unownX": "X", + "unownY": "Y", + "unownZ": "Z", + "unownExclamation": "!", + "unownQuestion": "?", + "castformSunny": "たいよう", + "castformRainy": "あまみず", + "castformSnowy": "ゆきぐも", + "deoxysNormal": "ノーマル", + "burmyPlant": "くさき", + "burmySandy": "すなち", + "burmyTrash": "ゴミ", + "shellosEast": "ひがし", + "shellosWest": "にし", + "rotomHeat": "ヒート", + "rotomWash": "ウォッシュ", + "rotomFrost": "フロスト", + "rotomFan": "スピン", + "rotomMow": "カット", + "giratinaAltered": "アナザー", + "shayminLand": "ランド", + "basculinRedStriped": "赤筋", + "basculinBlueStriped": "青筋", + "basculinWhiteStriped": "白筋", + "deerlingSpring": "春", + "deerlingSummer": "夏", + "deerlingAutumn": "秋", + "deerlingWinter": "冬", + "tornadusIncarnate": "けしん", + "thundurusIncarnate": "けしん", + "landorusIncarnate": "けしん", + "keldeoOrdinary": "いつも", + "meloettaAria": "ボイス", + "meloettaPirouette": "ステップ", + "froakieBattleBond": "きずなへんげ", + "scatterbugMeadow": "はなぞの", + "scatterbugIcySnow": "ひょうせつ", + "scatterbugPolar": "ゆきぐに", + "scatterbugTundra": "せつげん", + "scatterbugContinental": "たいりく", + "scatterbugGarden": "ていえん", + "scatterbugElegant": "みやび", + "scatterbugModern": "モダン", + "scatterbugMarine": "マリン", + "scatterbugArchipelago": "ぐんとう", + "scatterbugHighPlains": "こうや", + "scatterbugSandstorm": "さじん", + "scatterbugRiver": "たいが", + "scatterbugMonsoon": "スコール", + "scatterbugSavanna": "サバンナ", + "scatterbugSun": "たいよう", + "scatterbugOcean": "オーシャン", + "scatterbugJungle": "ジャングル", + "scatterbugFancy": "ファンシー", + "scatterbugPokeBall": "ボール", + "flabebeRed": "赤", + "flabebeYellow": "黄", + "flabebeOrange": "オレンジ", + "flabebeBlue": "青", + "flabebeWhite": "白", + "furfrouHeart": "ハート", + "furfrouStar": "スター", + "furfrouDiamond": "ダイア", + "furfrouDebutante": "レディ", + "furfrouMatron": "マダム", + "furfrouDandy": "ジェントル", + "furfrouLaReine": "クイーン", + "furfrouKabuki": "カブキ", + "furfrouPharaoh": "キングダム", + "pumpkabooSmall": "ちいさい", + "pumpkabooLarge": "おおきい", + "pumpkabooSuper": "とくだい", + "xerneasNeutral": "リラックス", + "xerneasActive": "アクティブ", + "zygarde50": "50%フォルム", + "zygarde10": "10%フォルム", + "zygarde50Pc": "50%フォルム スワームチェンジ", + "zygarde10Pc": "10%フォルム スワームチェンジ", + "zygardeComplete": "パーフェクトフォルム", + "oricorioBaile": "めらめら", + "oricorioPompom": "ぱちぱち", + "oricorioPau": "ふらふら", + "oricorioSensu": "まいまい", + "rockruffOwnTempo": "マイペース", + "miniorRedMeteor": "赤 りゅうせい", + "miniorOrangeMeteor": "オレンジ りゅうせい", + "miniorYellowMeteor": "黄 りゅうせい", + "miniorGreenMeteor": "緑 りゅうせい", + "miniorBlueMeteor": "水色 りゅうせい", + "miniorIndigoMeteor": "青 りゅうせい", + "miniorVioletMeteor": "紫 りゅうせい", + "miniorRed": "赤", + "miniorOrange": "オレンジ", + "miniorYellow": "黄", + "miniorGreen": "緑", + "miniorBlue": "水色", + "miniorIndigo": "青", + "miniorViolet": "紫", + "mimikyuDisguised": "ばけたすがた", + "mimikyuBusted": "ばれたすがた", + "magearnaOriginal": "500ねんまえ", + "marshadowZenith": "Zパワー", + "sinisteaPhony": "がんさく", + "sinisteaAntique": "しんさく", + "eiscueNoIce": "ナイスなし", + "indeedeeMale": "オス", + "indeedeeFemale": "メス", + "morpekoFullBelly": "まんぷく", + "zacianHeroOfManyBattles": "れきせんのゆうしゃ", + "zamazentaHeroOfManyBattles": "れきせんのゆうしゃ", + "zarudeDada": "とうちゃん", + "enamorusIncarnate": "けしん", + "squawkabillyGreenPlumage": "グリーンフェザー", + "squawkabillyBluePlumage": "ブルーフェザー", + "squawkabillyYellowPlumage": "イエローフェザー", + "squawkabillyWhitePlumage": "ホワイトフェザー", + "tatsugiriCurly": "そったすがた", + "tatsugiriDroopy": "たれたすがた", + "tatsugiriStretchy": "のびたすがた", + "gimmighoulChest": "はこ", + "gimmighoulRoaming": "とほ", + "koraidonApexBuild": "かんぜんけいたい", + "koraidonLimitedBuild":"せいげんけいたい", + "koraidonSprintingBuild":"しっそうけいたい", + "koraidonSwimmingBuild":"ゆうえいけいたい", + "koraidonGlidingBuild":"かっくうけいたい", + "miraidonUltimateMode":"コンプリートモード", + "miraidonLowPowerMode":"リミテッドモード", + "miraidonDriveMode":"ドライブモード", + "miraidonAquaticMode":"フロートモード", + "miraidonGlideMode":"グライドモード", + "poltchageistCounterfeit": "マガイモノ", + "poltchageistArtisan": "タカイモノ", + "paldeaTaurosCombat": "コンバット", + "paldeaTaurosBlaze": "ブレイズ", + "paldeaTaurosAqua": "ウォーター" +} \ No newline at end of file diff --git a/src/locales/ja/run-history.json b/src/locales/ja/run-history.json index 523cdbf8bb5..222f7de728d 100644 --- a/src/locales/ja/run-history.json +++ b/src/locales/ja/run-history.json @@ -5,11 +5,11 @@ "defeatedTrainerDouble": "倒された相手:", "defeatedRival": "倒された相手:", "defeated": "敗北", - "defeatedWildF": "倒された相手:", - "defeatedTrainerF": "倒された相手:", - "defeatedTrainerDoubleF": "倒された相手:", - "defeatedRivalF": "倒された相手:", - "defeatedF": "敗北", + "defeatedWild_female": "倒された相手:", + "defeatedTrainer_female": "倒された相手:", + "defeatedTrainerDouble_female": "倒された相手:", + "defeatedRival_female": "倒された相手:", + "defeated_female": "敗北", "luck": "運", "score": "スコア", "mode": "モード", @@ -30,8 +30,8 @@ "money": "お金", "runLength": "ラン最高ウェーブ", "viewHeldItems": "手持ちアイテム", - "hallofFameTextM": "殿堂へようこそ!", - "hallofFameTextF": "殿堂へようこそ!", + "hallofFameText": "殿堂へようこそ!", + "hallofFameText_female": "殿堂へようこそ!", "viewHallOfFame": "殿堂登録を見る!", "viewEndingSplash": "クリア後のアートを見る!" } \ No newline at end of file diff --git a/src/locales/ko/achv-female.json b/src/locales/ko/achv-female.json deleted file mode 100644 index 73753dd9b5a..00000000000 --- a/src/locales/ko/achv-female.json +++ /dev/null @@ -1,264 +0,0 @@ -{ - "Achievements": { - "name": "업적" - }, - "Locked": { - "name": "미완료" - }, - "MoneyAchv": { - "description": "누적 소지금 ₽{{moneyAmount}} 달성" - }, - "10K_MONEY": { - "name": "돈 좀 있나?" - }, - "100K_MONEY": { - "name": "부자" - }, - "1M_MONEY": { - "name": "백만장자" - }, - "10M_MONEY": { - "name": "상위 1프로" - }, - "DamageAchv": { - "description": "한 번의 공격만으로 {{damageAmount}} 데미지" - }, - "250_DMG": { - "name": "강타자" - }, - "1000_DMG": { - "name": "최강타자" - }, - "2500_DMG": { - "name": "때릴 줄 아시는군요!" - }, - "10000_DMG": { - "name": "원펀맨" - }, - "HealAchv": { - "description": "기술이나 특성, 지닌 도구로 한 번에 {{healAmount}} {{HP}} 회복" - }, - "250_HEAL": { - "name": "견습 힐러" - }, - "1000_HEAL": { - "name": "상급 힐러" - }, - "2500_HEAL": { - "name": "클레릭" - }, - "10000_HEAL": { - "name": "회복 마스터" - }, - "LevelAchv": { - "description": "포켓몬 Lv{{level}} 달성" - }, - "LV_100": { - "name": "잠깐, 여기가 끝이 아니라구!" - }, - "LV_250": { - "name": "엘리트" - }, - "LV_1000": { - "name": "더 먼 곳을 향해" - }, - "RibbonAchv": { - "description": "총 {{ribbonAmount}}개의 리본 획득" - }, - "10_RIBBONS": { - "name": "포켓몬 리그 챔피언" - }, - "25_RIBBONS": { - "name": "슈퍼 리그 챔피언" - }, - "50_RIBBONS": { - "name": "하이퍼 리그 챔피언" - }, - "75_RIBBONS": { - "name": "로그 리그 챔피언" - }, - "100_RIBBONS": { - "name": "마스터 리그 챔피언" - }, - "TRANSFER_MAX_BATTLE_STAT": { - "name": "팀워크", - "description": "한 개 이상의 능력치가 최대 랭크일 때 배턴터치 사용" - }, - "MAX_FRIENDSHIP": { - "name": "친밀 맥스", - "description": "최대 친밀도 달성" - }, - "MEGA_EVOLVE": { - "name": "메가변환", - "description": "포켓몬을 메가진화" - }, - "GIGANTAMAX": { - "name": "엄청난 것", - "description": "포켓몬을 다이맥스" - }, - "TERASTALLIZE": { - "name": "반짝반짝", - "description": "포켓몬을 테라스탈" - }, - "STELLAR_TERASTALLIZE": { - "name": "숨겨진 타입", - "description": "포켓몬을 스텔라 테라스탈" - }, - "SPLICE": { - "name": "끝없는 융합", - "description": "유전자쐐기로 두 포켓몬을 융합" - }, - "MINI_BLACK_HOLE": { - "name": "도구가 가득한 구멍", - "description": "미니 블랙홀 획득" - }, - "CATCH_MYTHICAL": { - "name": "환상", - "description": "환상의 포켓몬 포획" - }, - "CATCH_SUB_LEGENDARY": { - "name": "(준)전설", - "description": "준전설 포켓몬 포획" - }, - "CATCH_LEGENDARY": { - "name": "전설", - "description": "전설의 포켓몬 포획" - }, - "SEE_SHINY": { - "name": "다른 색", - "description": "야생의 색이 다른 포켓몬 발견" - }, - "SHINY_PARTY": { - "name": "찐사랑", - "description": "색이 다른 포켓몬만으로 파티 구성" - }, - "HATCH_MYTHICAL": { - "name": "환상의 알", - "description": "알에서 환상의 포켓몬이 부화" - }, - "HATCH_SUB_LEGENDARY": { - "name": "준전설 알", - "description": "알에서 준전설 포켓몬이 부화" - }, - "HATCH_LEGENDARY": { - "name": "전설의 알", - "description": "알에서 전설의 포켓몬이 부화" - }, - "HATCH_SHINY": { - "name": "빛나는 알", - "description": "알에서 색이 다른 포켓몬이 부화" - }, - "HIDDEN_ABILITY": { - "name": "숨은 잠재력", - "description": "숨겨진 특성을 지닌 포켓몬을 포획" - }, - "PERFECT_IVS": { - "name": "진짜배기 증명서", - "description": "최고의 개체값을 지닌 포켓몬 획득" - }, - "CLASSIC_VICTORY": { - "name": "무패", - "description": "클래식 모드 클리어" - }, - "UNEVOLVED_CLASSIC_VICTORY": { - "name": "우리집 꿈나무", - "description": "최종 진화형이 아닌 포켓몬을 데리고 클래식 모드 클리어." - }, - "MONO_GEN_ONE": { - "name": "근본 라이벌", - "description": "1세대 챌린지 모드 클리어." - }, - "MONO_GEN_TWO": { - "name": "이거 1.5세대죠?", - "description": "2세대 챌린지 모드 클리어." - }, - "MONO_GEN_THREE": { - "name": "Too much water?", - "description": "3세대 챌린지 모드 클리어." - }, - "MONO_GEN_FOUR": { - "name": "난천이 진짜 최강인가요?", - "description": "4세대 챌린지 모드 클리어." - }, - "MONO_GEN_FIVE": { - "name": "100% 오리지널!", - "description": "5세대 챌린지 모드 클리어." - }, - "MONO_GEN_SIX": { - "name": "크루아상 안에 뭐 들었나요?", - "description": "6세대 챌린지 모드 클리어." - }, - "MONO_GEN_SEVEN": { - "name": "기술적으로는…", - "description": "7세대 챌린지 모드 클리어." - }, - "MONO_GEN_EIGHT": { - "name": "챔피언 타임!", - "description": "8세대 챌린지 모드 클리어." - }, - "MONO_GEN_NINE": { - "name": "걔, 봐 준 거야", - "description": "9세대 챌린지 모드 클리어." - }, - "MonoType": { - "description": "{{type}} 타입 챌린지 모드 클리어." - }, - "MONO_NORMAL": { - "name": "심플한 것이 가장 강한 것" - }, - "MONO_FIGHTING": { - "name": "태권도 할 줄 알아요" - }, - "MONO_FLYING": { - "name": "추락하는 것은 날개가 있다" - }, - "MONO_POISON": { - "name": "관동 지방 최애 타입" - }, - "MONO_GROUND": { - "name": "전기 안 통해요" - }, - "MONO_ROCK": { - "name": "웅골참" - }, - "MONO_BUG": { - "name": "독침붕처럼 쏴라" - }, - "MONO_GHOST": { - "name": "누굴 부를 거야?" - }, - "MONO_STEEL": { - "name": "강철 심장" - }, - "MONO_FIRE": { - "name": "불타오르네" - }, - "MONO_WATER": { - "name": "물 들어올 때 노 젓기" - }, - "MONO_GRASS": { - "name": "초록은 동색" - }, - "MONO_ELECTRIC": { - "name": "찌릿찌릿" - }, - "MONO_PSYCHIC": { - "name": "1세대 최강" - }, - "MONO_ICE": { - "name": "얼음땡" - }, - "MONO_DRAGON": { - "name": "용용 죽겠지" - }, - "MONO_DARK": { - "name": "어둠의 다크" - }, - "MONO_FAIRY": { - "name": "설마 자시안으로?" - }, - "FRESH_START": { - "name": "첫트!", - "description": "새 출발 챌린지 모드 클리어." - } -} \ No newline at end of file diff --git a/src/locales/ko/achv-male.json b/src/locales/ko/achv.json similarity index 97% rename from src/locales/ko/achv-male.json rename to src/locales/ko/achv.json index 73753dd9b5a..8546dff949c 100644 --- a/src/locales/ko/achv-male.json +++ b/src/locales/ko/achv.json @@ -260,5 +260,9 @@ "FRESH_START": { "name": "첫트!", "description": "새 출발 챌린지 모드 클리어." + }, + "INVERSE_BATTLE": { + "name": "상성 전문가(였던 것)", + "description": "거꾸로 배틀 챌린지 모드 클리어." } } \ No newline at end of file diff --git a/src/locales/ko/battle.json b/src/locales/ko/battle.json index 954ff84b4c9..001720e4e5c 100644 --- a/src/locales/ko/battle.json +++ b/src/locales/ko/battle.json @@ -38,7 +38,7 @@ "learnMoveNotLearned": "{{pokemonName}}[[는]] {{moveName}}[[를]]\n결국 배우지 않았다!", "learnMoveForgetQuestion": "어느 기술을 잊게 하고싶은가?", "learnMoveForgetSuccess": "{{pokemonName}}[[는]] {{moveName}}[[를]] 깨끗이 잊었다!", - "countdownPoof": "@d{32}1, @d{15}2, @d{15}… @d{15}… @d{30}@s{pb_bounce_1}짠!", + "countdownPoof": "@d{32}1, @d{15}2, @d{15}… @d{15}… @d{30}@s{se/pb_bounce_1}짠!", "learnMoveAnd": "그리고…", "levelCapUp": "레벨의 최대치가\n{{levelCap}}까지 상승했다!", "moveNotImplemented": "{{moveName}}[[는]] 아직 구현되지 않아 사용할 수 없다…", diff --git a/src/locales/ko/bgm-name.json b/src/locales/ko/bgm-name.json index 5c35987b878..5295e2d8708 100644 --- a/src/locales/ko/bgm-name.json +++ b/src/locales/ko/bgm-name.json @@ -45,6 +45,7 @@ "battle_legendary_lake_trio": "ORAS 호수의 수호신 배틀", "battle_legendary_sinnoh": "ORAS 신오 전설 조우 배틀", "battle_legendary_dia_pal": "ORAS 디아루가 & 펄기아 배틀", + "battle_legendary_origin_forme": "LA 오리진 디아루가 & 펄기아 배틀", "battle_legendary_giratina": "ORAS 기라티나 배틀", "battle_legendary_arceus": "HGSS 아르세우스 배틀", "battle_legendary_unova": "BW 하나 전설 조우 배틀", @@ -59,6 +60,7 @@ "battle_legendary_zac_zam": "SWSH 자시안 & 자마젠타 배틀", "battle_legendary_glas_spec": "SWSH 블리자포스 & 레이스포스 배틀", "battle_legendary_calyrex": "SWSH 버드렉스 배틀", + "battle_legendary_riders": "SWSH 백마 & 흑마 버드렉스 배틀", "battle_legendary_birds_galar": "SWSH 가라르 전설의 새 배틀", "battle_legendary_ruinous": "SV 재앙의 보물 배틀", "battle_legendary_kor_mir": "SV 에리어 제로 배틀", @@ -78,11 +80,20 @@ "battle_galactic_grunt": "BDSP 갤럭시단 배틀", "battle_plasma_grunt": "BW 플라스마단 배틀", "battle_flare_grunt": "XY 플레어단 배틀", + "battle_aether_grunt": "SM 에테르재단 배틀", + "battle_skull_grunt": "SM 스컬단 배틀", + "battle_macro_grunt": "SWSH 트레이너 배틀", + "battle_galactic_admin": "BDSP 갤럭시단 간부 배틀", + "battle_skull_admin": "SM 스컬단 간부 배틀", + "battle_oleana": "SWSH 올리브 배틀", "battle_rocket_boss": "USUM 비주기 배틀", "battle_aqua_magma_boss": "ORAS 아강 & 마적 배틀", "battle_galactic_boss": "BDSP 태홍 배틀", "battle_plasma_boss": "B2W2 게치스 배틀", "battle_flare_boss": "XY 플라드리 배틀", + "battle_aether_boss": "SM 루자미네 배틀", + "battle_skull_boss": "SM 구즈마 배틀", + "battle_macro_boss": "SWSH 로즈 배틀", "abyss": "불가사의 던전 하늘의 탐험대 어둠의 화구", "badlands": "불가사의 던전 하늘의 탐험대 불모의 계곡", "beach": "불가사의 던전 하늘의 탐험대 축축한 암반", @@ -135,4 +146,4 @@ "heal": "BW 포켓몬 센터", "menu": "불가사의 던전 하늘의 탐험대 포켓몬 세계에 온 것을 환영한다!", "title": "불가사의 던전 하늘의 탐험대 메뉴 테마" -} \ No newline at end of file +} diff --git a/src/locales/ko/challenges.json b/src/locales/ko/challenges.json index 433b0990e87..7efdfef3570 100644 --- a/src/locales/ko/challenges.json +++ b/src/locales/ko/challenges.json @@ -25,5 +25,12 @@ "desc": "포켓로그를 처음 시작했던 때처럼 강화가 전혀 되지 않은 오리지널 스타팅 포켓몬만 고를 수 있습니다.", "value.0": "해제", "value.1": "설정" + }, + "inverseBattle": { + "name": "거꾸로 배틀", + "shortName": "거꾸로", + "desc": "타입 상성이 반대로 바뀌고 면역 타입은 약점 타입이 됩니다.\n설정 시 다른 챌린지 업적은 달성할 수 없습니다.", + "value.0": "해제", + "value.1": "설정" } } \ No newline at end of file diff --git a/src/locales/ko/config.ts b/src/locales/ko/config.ts index b5b34cea0ae..978cdc83002 100644 --- a/src/locales/ko/config.ts +++ b/src/locales/ko/config.ts @@ -4,8 +4,7 @@ import ability from "./ability.json"; import abilityTriggers from "./ability-trigger.json"; import arenaFlyout from "./arena-flyout.json"; import arenaTag from "./arena-tag.json"; -import achvMale from "./achv-male.json"; -import achvFemale from "./achv-female.json"; +import achv from "./achv.json"; import battle from "./battle.json"; import battleScene from "./battle-scene.json"; import battleInfo from "./battle-info.json"; @@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,16 +71,11 @@ export const koConfig = { challenges, commandUiHandler, common, - PGMachv: achvMale, - PGFachv: achvFemale, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + achv, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/ko/dialogue-double-battle-male.json b/src/locales/ko/dialogue-double-battle-male.json deleted file mode 100644 index 134b8ade71e..00000000000 --- a/src/locales/ko/dialogue-double-battle-male.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "blue_red_double": { - "encounter": { - "1": "그린: 어이 레드! 우리가 누군지 보여주자고!\n$레드: ...\n$그린: 태초마을의 힘을 보여주지!" - }, - "victory": { - "1": "그린: 훌륭한 승부였어!\n$레드: ..." - } - }, - "red_blue_double": { - "encounter": { - "1": "레드: ...!\n$그린: 이 녀석은 여전히 말이 없구나.\n$그린: 그렇지만 방심해선 안 돼! 그래도 챔피언이라고!" - }, - "victory": { - "1": "레드: ...!\n$그린: 다음에는 우리가 이길 테다!" - } - }, - "tate_liza_double": { - "encounter": { - "1": "풍: 에헤헤... 체육관 관장이\n$란: 두 명이나 있어서 놀랐지?\n$풍: 우리는 쌍둥이!\n$란: 굳이 말을 하지 않아도 서로가 무슨 생각을 하고 있는지\n$풍: 자동으로 머릿속에 떠오르니까\n$란: 호흡을 척척 맞출 수가 있지!" - }, - "victory": { - "1": "풍: 우, 우리들의\n$란: 팀워크가...!" - } - }, - "liza_tate_double": { - "encounter": { - "1": "란: 우후후... 체육관 관장이\n$풍: 두 명이나 있어서 놀랐어?\n$란: 우리는 쌍둥이!\n$풍: 완벽한 우리의 콤비네이션을\n$란: 과연 네가 깨뜨릴 수 있을까?" - }, - "victory": { - "1": "란: 우리들이 생각한 만큼\n$풍: 우리가 강하지 않았던 걸까?" - } - }, - "wallace_steven_double": { - "encounter": { - "1": "성호: 윤진! 우리 챔피언의 힘을 보여주자!\n$윤진: 호연의 힘을 보여주마!\n$성호: 간다!" - }, - "victory": { - "1": "성호: 훌륭한 승부였어!\n$윤진: 다음엔 우리가 이길 거다!" - } - }, - "steven_wallace_double": { - "encounter": { - "1": "성호: 너 혹시 희귀한 포켓몬 가지고 있니?\n$윤진: 성호야... 우리는 포켓몬을 자랑하러 온 게 아니라 승부하러 온 거야.\n$성호: 오... 그렇지... 그럼 간다!" - }, - "victory": { - "1": "성호: 이제 승부는 끝났으니 포켓몬을 자랑해 볼까!\n$윤진: 성호야..." - } - }, - "alder_iris_double": { - "encounter": { - "1": "노간주: 우리는 하나 지방 최강의 트레이너들이란다!\n$아이리스: 이렇게 강한 트레이너와 싸울 수 있어서 정말 기뻐~!!" - }, - "victory": { - "1": "노간주: 장하구나! 실로 견줄 자가 천하에 없도다!\n$아이리스: 다음 번엔 우리가 꼭 이길 거야~!" - } - }, - "iris_alder_double": { - "encounter": { - "1": "아이리스: 어서 와, 도전자! 내가 바로 하나 지방 챔피언이야~!\n$노간주: 아이리스야, 너무 흥분한 것 아니냐?" - }, - "victory": { - "1": "아이리스: 후와아아아아... 최선을 다했는데도... 우리가 져버렸네!\n$노간주: 하지만 우리의 패배를 발판 삼아 나아가리라!" - } - }, - "piers_marnie_double": { - "encounter": { - "1": "마리: 오빠, 스파이크마을의 힘을 보여주자!\n$두송: 우리가 어둠을 불러올 것이다!" - }, - "victory": { - "1": "마리: 네가 우리의 어둠에 빛을 불러왔구나!\n$두송: 여긴 너무 밝네..." - } - }, - "marnie_piers_double": { - "encounter": { - "1": "두송: 콘서트 즐길 준비 됐어?\n$마리: 오빠... 얘들은 노래가 아니라 승부를 하러 왔어..." - }, - "victory": { - "1": "두송: 훌륭한 콘서트였다!\n$마리: 오빠..." - } - } -} \ No newline at end of file diff --git a/src/locales/ko/dialogue-double-battle-female.json b/src/locales/ko/dialogue-double-battle.json similarity index 100% rename from src/locales/ko/dialogue-double-battle-female.json rename to src/locales/ko/dialogue-double-battle.json diff --git a/src/locales/ko/dialogue-final-boss-male.json b/src/locales/ko/dialogue-final-boss-male.json deleted file mode 100644 index d9b8dfc4526..00000000000 --- a/src/locales/ko/dialogue-final-boss-male.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "encounter": "드디어 때가 다시 도래했다.\n당도한 연유를 아는가?\n$이미 도달한 적이 있기에 이 자리에 있다.\n셀 수도 없이 많이.\n$아니, 사실 셀 수는 있지.\n정확히 너의 {{cycleCount}}번째다.\n$매 번 태초의 정신으로 되돌아갔을 뿐.\n하지만 어떻게든, 흔적은 남는다.\n$실패만을 반복했을 뿐이지만,\n지금은 네 안에 무언가가 있구나.\n\n$홀로 선 것처럼 보이나, 무언가 이질적인…\n$마침내 그간의 갈망을 해소해주는가?\n수천 년 간 기다려온 도전을?\n$시작하지.", - "firstStageWin": "그렇군. 정말로 있었어.\n이제 주저할 필요는 없다.\n$실망시키지 않도록.", - "secondStageWin": "…고무적이군." -} \ No newline at end of file diff --git a/src/locales/ko/dialogue-final-boss-female.json b/src/locales/ko/dialogue-final-boss.json similarity index 100% rename from src/locales/ko/dialogue-final-boss-female.json rename to src/locales/ko/dialogue-final-boss.json diff --git a/src/locales/ko/dialogue-male.json b/src/locales/ko/dialogue-male.json deleted file mode 100644 index 693b0704512..00000000000 --- a/src/locales/ko/dialogue-male.json +++ /dev/null @@ -1,2545 +0,0 @@ -{ - "youngster": { - "encounter": { - "1": "거기 너! 나와 배틀 어때?", - "2": "넌 새내기 트레이너구나. 맞지?", - "3": "거기 너! 처음보는 얼굴인데? 나랑 배틀하자!", - "4": "방금 배틀에서 져서 새로운 포켓몬을 찾는 중이야.\n잠깐! 넌 약해보이는데? 어서 나와 배틀하자!", - "5": "우리 만난 적이 있었던가? 잘 기억은 안나지만 어쨌든 만나서 반가워!", - "6": "좋아! 시작하자!", - "7": "좋아! 내가 왔다! 내 힘을 보여주지!", - "8": "하하하… 내 포켓몬이 얼마나 멋진지 보여주겠어!", - "9": "인사할 시간도 없어. 준비가 되었다면 이리 와!", - "10": "긴장을 늦추지마. 그렇지 않으면 어린이에게 맞아 울지도 몰라.", - "11": "난 내 포켓몬들을 소중히 키웠어. 내 포켓몬에게 상처를 입히게 놔두지 않겠어!", - "12": "여기까지 잘 왔구나! 하지만 지금부턴 쉽지 않을거야.", - "13": "배틀은 끝나지 않아! 끝없는 배틀의 세계에 온 것을 환영해!" - }, - "victory": { - "1": "우와! 넌 강하구나!", - "2": "하? 난 기회가 없었어.", - "3": "내가 조금 더 큰 다음엔 널 찾아서 때리겠어!", - "4": "으.. 더이상 가지고 있는 포켓몬이 없어.", - "5": "말도 안돼… 안돼! 내가 또 지다니…", - "6": "안돼! 내가 지다니!", - "7": "우와! 정말 깜짝 놀랐어! 넌 정말 강하구나!", - "8": "이럴수가… 내 포켓몬과 난 최강인데… 어떻게…", - "9": "다음엔 지지 않을거야! 다음에 다시 배틀하자!", - "10": "쳇! 내가 어린애인게 보이지 않아?! 그렇게 최선을 다하는건 불공평해!", - "11": "네 포켓몬은 정말 굉장하구나! 나와 교환하자!", - "12": "내가 잠깐 정신이 나갔었나 봐. 내가 무슨 말을 하고 있었지?", - "13": "아하! 거기구나! 좋아! 넌 이미 이 세계에 머무를 곳이 있구나!" - } - }, - "lass": { - "encounter": { - "1": "나랑 배틀하자, 어때?", - "2": "넌 신입 트레이너구나. 나랑 배틀하자!", - "3": "너 거기 있었구나? 나랑 배틀할래?", - "4": "재밌는 포켓몬 배틀하자!", - "5": "내가 포켓몬을 어떻게 다뤄야하는지 보여줄게!", - "6": "진정한 배틀은 진지한 자세부터 시작이야! 준비됐어?", - "7": "젊음이 한순간이듯 배틀에서 네 기회도 단 한번만 주어질거야. 곧 넌 추억속으로 사라질거야.", - "8": "나에겐 살살해도 돼, 알았지? 그래도 난 진지하게 싸울거야!", - "9": "학교는 지겨워. 나는 할 일이 없어. 하암~ 난 그저 시간을 때우기 위해 싸울뿐이야." - }, - "victory": { - "1": "인상적이었어! 난 아직 배울게 많구나.", - "2": "내가 이렇게까지 크게 질 줄은 몰랐어…", - "3": "언젠가 우리가 다시 배틀할 수 있을 날을 기다릴게.", - "4": "놀라울 정도로 엄청 재미있었어! 넌 날 완전히 지치게 만들어버렸네…", - "5": "넌 나에게 진짜 교훈을 주었어! 넌 정말 대단해!", - "6": "세상에, 내가 지다니. 이거 정말 우울하지만… 넌 정말 멋있었어.", - "7": "난 이런 기억따윈 필요없어. 잊어버리겠어…", - "8": "거기 너! 살살하라고 했지! 그래도 넌 진지할때 정말 멋지구나!", - "9": "사실 배틀하는 것이 지루하던 참이야… 뭔가 새로운 것이 없을까?" - } - }, - "breeder": { - "encounter": { - "1": "순종적인 포켓몬, 이기적인 포켓몬… 포켓몬들은 각기 다른 성격을 가지고 있지.", - "2": "내 태도가 그렇게 좋진 않아도, 내 포켓몬들은 잘 키웠어.", - "3": "음, 넌 포켓몬들을 훈육하니? 너무 심하게 하는 것은 좋지 않다고." - }, - "victory": { - "1": "각 포켓몬의 성격을 이해하고 육성하는 건 중요해.", - "2": "사악한 나와는 달리 좋은 포켓몬들도 있지.", - "3": "과도한 칭찬은 사람과 포켓몬 모두에게 독이 될 수 있어." - }, - "defeat": { - "1": "배틀에서 지더라도 포켓몬에게 화를 내면 안돼.", - "2": "어때? 꽤 괜찮은 포켓몬이지? 난 무언가 기르는 게 꽤 잘 맞더라고.", - "3": "네가 포켓몬을 얼마나 사랑하는지와 관계없이, 그들이 잘못을 저지르면 바로잡아야 해." - } - }, - "breeder_female": { - "encounter": { - "1": "포켓몬은 절대 널 배신하지 않아. 네가 주는 사랑을 고스란히 되돌려 준다구.", - "2": "좋은 포켓몬을 키우는 팁을 알려줄까?", - "3": "난 아주 특별한 방법으로 아주 특별한 포켓몬들을 키웠지!" - }, - "victory": { - "1": "이런… 이렇게 될 리가 없는데. 내가 블렌딩을 잘못 썼나?", - "2": "내 포켓몬에게 이런 일이… 넌 네 포켓몬에게 뭘 먹이는 거야?", - "3": "내가 지는 건 그저 내가 시간을 때우고 있었다는 걸 알려주는 거지. 내 자존심엔 전혀 상처가 되지 않는다구." - }, - "defeat": { - "1": "이건 내 포켓몬들이 내 사랑을 받아들였다는 걸 입증하지.", - "2": "좋은 포켓몬을 키우는 진짜 비결은 좋은 포켓몬을 잡는 거야.", - "3": "포켓몬의 강함과 약함은 네가 어떻게 키우느냐에 따라 결정되지." - } - }, - "fisherman": { - "encounter": { - "1": "앗! 너 때문에 한 마리 놓쳤잖아! 어떻게 할 거야?", - "2": "저리 가! 네가 포켓몬들을 놀래키고 있잖아!", - "3": "네가 승리를 낚을 수 있을지 한번 보자고!" - }, - "victory": { - "1": "그냥 잊어버려.", - "2": "다음 번엔 내가 승리의 나팔을 울리고 있을거다!", - "3": "이번엔 내가 물살을 과소평가했나보군." - } - }, - "fisherman_female": { - "encounter": { - "1": "월척이다!", - "2": "낚시대는 던져졌고, 이젠 성공을 끌어올리는 일만 남았다!", - "3": "파도를 일으킬 준비는 끝났어!" - }, - "victory": { - "1": "더 튼튼한 바늘을 가지고 돌아올테다.", - "2": "다음번엔 꼭 성공을 낚을 거야!", - "3": "다시 돌아올 날을 기다리며 바늘을 다듬고 있을게!" - } - }, - "swimmer": { - "encounter": { - "1": "뛰어들 시간이다!", - "2": "승리의 파도 속으로!", - "3": "첨벙댈 준비는 끝났어!" - }, - "victory": { - "1": "패배에 젖어버렸어…", - "2": "패배의 파도였군.", - "3": "해변으로 돌아갈 시간이군." - } - }, - "backpacker": { - "encounter": { - "1": "게임 시작이야! 짐 단단히 싸놓으라구!", - "2": "네가 속도를 유지할 수 있을지 보자!", - "3": "각오 단단히 하라고!", - "4": "20년 동안 나 자신을 찾기 위해 헤매왔어… 근데 내가 어디 있지?" - }, - "victory": { - "1": "이번엔 걸려 넘어져 버렸네!", - "2": "내가 속도를 잃어버렸잖아!", - "3": "막다른 길이야!", - "4": "잠깐! 그래 거기, 혹시 내가 누군지 아나?" - } - }, - "ace_trainer": { - "encounter": { - "1": "너는 꽤 자신만만해 보이는구나.", - "2": "너의 포켓몬들… 나에게 보여줘…", - "3": "내가 엘리트 트레이너라서, 사람들은 내가 강하다고 생각해.", - "4": "엘리트 트레이너가 되려면 무엇이 필요한지 알고 있니?" - }, - "victory": { - "1": "그러네… 넌 좋은 포켓몬을 가졌구나…", - "2": "뭐? 말도 안 돼, 난 배틀 천재라구!", - "3": "그래도 역시, 네가 주인공이구나!", - "4": "좋아! 좋아! 너도 엘리트 트레이너가 될 수 있겠어!" - }, - "defeat": { - "1": "난 내 몸과 마음을 포켓몬 배틀에 바치고 있어!", - "2": "모두 예상된 일이었어… 이건 놀랄 일이 아니야…", - "3": "난 내가 강하게 압박하면 무너질 연약한 사람이라고 생각했어.", - "4": "난 강하고, 지지 않아. 그저 멋지게 이길 수 없었기 때문이야." - } - }, - "parasol_lady": { - "encounter": { - "1": "우아함과 침착함으로 승부하겠습니다!" - }, - "victory": { - "1": "그래도 제 우아함은 무너지지 않아요!" - } - }, - "twins": { - "encounter": { - "1": "각오해, 우리가 한 팀이 되면 두 배로 강해진다구!", - "2": "마음은 두 개지만 우리는 하나 – 네가 쌍둥이의 파워를 따라잡을 수 있는지 보겠어!", - "3": "두 배로 각오하는 게 좋을 거야. 우리가 곧 화나게 할 거거든!" - }, - "victory": { - "1": "비록 우리는 졌지만, 우리의 관계는 깨지지 않아!", - "2": "그래도 우리의 영혼은 오랫동안 흐려지지 않을 거야.", - "3": "더 강력한 듀오로 강해져서 돌아오겠어!" - }, - "defeat": { - "1": "우리 쌍둥이의 파워는 최고야!", - "2": "마음은 두 개지만 승리는 하나!", - "3": "미소도 두 배, 승리의 댄스도 두 배!" - } - }, - "cyclist": { - "encounter": { - "1": "내가 만든 먼지나 마실 준비하시지!", - "2": "준비하라구! 난 널 먼지 속에 놓고 올 거니까!", - "3": "전력을 다해야 할 거야, 네가 날 따라올 수 있는지 지켜보겠어!" - }, - "victory": { - "1": "바퀴가 움직이지 않더라도, 나의 페달은 그렇지 않아.", - "2": "이런, 따라잡혔어!", - "3": "승리로 가는 길에는 아직 만나지 못한 우여곡절이 많이 있구나." - } - }, - "black_belt": { - "encounter": { - "1": "네 용기가 대단하구나! 난 최고의 발차기 실력을 갖추고 있다구!", - "2": "오, 알겠어. 산산조각이 나고 싶구나? 아니면 샌드백이 되고 싶은 거야?" - }, - "victory": { - "1": "이런, 포켓몬이 배틀을 하는 동안 내 발차기는 전혀 도움이 되지 않았어.", - "2": "음… 어차피 내가 질거라면, 완전 엉망진창이 되길 바랬는데…" - } - }, - "battle_girl": { - "encounter": { - "1": "감동을 주려고 노력할 필요는 없어. 네가 질 수도 있으니까." - }, - "victory": { - "1": "작별인사는 어렵지만, 우리에겐 시간이 얼마 안 남았네…" - } - }, - "hiker": { - "encounter": { - "1": "중년으로 접어들면서 등산해왔던 산처럼 진중해졌습니다!", - "2": "살아있는 산같은… 큰 체격을 부모님이 물려주셨죠…" - }, - "victory": { - "1": "적어도 BMI에 대해서는 질 수 없습니다!", - "2": "부족해… 절대로 충분하지 않아. 저의 콜레스테롤이 부족합니다…" - } - }, - "ranger": { - "encounter": { - "1": "자연에 둘러싸여 있으면, 다른 건 중요하지 않게 느껴져.", - "2": "인생에서 자연을 빼고 살면, 가끔 갑자기 마음이 불안해지지." - }, - "victory": { - "1": "광활한 자연 앞에서는 내가 이기든 지든 상관없어…", - "2": "도시 생활의 답답한 느낌에 비하면 이런 것은 아주 사소한 일지." - }, - "defeat": { - "1": "내가 이겼네. 그러나 승리는 광대한 자연에 비하면 아무것도 아니야…", - "2": "내 마음속 불안함과 비교하면, 당신 기분은 그렇게 나쁘지 않을텐데…" - } - }, - "scientist": { - "encounter": { - "1": "제 연구는 이 세상을 평화와 기쁨으로 이끌 겁니다." - }, - "victory": { - "1": "전 천재니까… 당신 같은 사람에게 질 수 없는데…" - } - }, - "school_kid": { - "encounter": { - "1": "…헤헷. 계산과 분석에는 자신 있어.", - "2": "언젠가 체육관 관장이 되고 싶어서, 최대한 많은 경험을 쌓고 있어." - }, - "victory": { - "1": "으아아… 이번에는 아마 계산과 분석이 빗나간 것 같아…", - "2": "내가 보기엔, 어렵고 힘든 경험도 나름의 의미가 있는 것 같아." - } - }, - "artist": { - "encounter": { - "1": "예전엔 인기가 많았지만, 지금은 모두 사라졌다네." - }, - "victory": { - "1": "시대가 변하면, 가치관도 변하지. 난 그걸 너무 늦게 깨달았어." - } - }, - "guitarist": { - "encounter": { - "1": "패배의 리듬을 느낄 준비는 됐겠지? 내가 승리할 거니까!" - }, - "victory": { - "1": "지금은 조용하지만, 회복의 멜로디를 연주할 거야." - } - }, - "worker": { - "encounter": { - "1": "사람들이 저를 오해하는 게 신경 쓰여요. 전 생각보다 훨씬 깨끗하답니다." - }, - "victory": { - "1": "피부가 타는 게 싫어서, 일하는 동안엔 그늘에 머물고 싶어요." - } - }, - "worker_female": { - "encounter": { - "1": "사람들이 나를 오해하는 게 신경 쓰여.\n$나는 생각보다 훨씬 깨끗한데." - }, - "victory": { - "1": "피부가 타는 게 싫어서, 일하는 동안엔 그늘에 머물고 싶어." - }, - "defeat": { - "1": "생각처럼 몸이 잘 안따라주네." - } - }, - "worker_double": { - "encounter": { - "1": "너를 무너뜨릴 수 있다는 것을 보여줄게. 우리는 실전 경험이 있거든!" - }, - "victory": { - "1": "이상하네… 어떻게 이럴 수 있지… 힘으로 압도할 수 없다니." - } - }, - "hex_maniac": { - "encounter": { - "1": "평소에는 클래식 음악만 들었는데, 지면 뉴에이지도 좀 들어볼까!", - "2": "눈물을 흘릴 때마다 더 강해지는 것 같아." - }, - "victory": { - "1": "지금이 물병자리 시대의 시작일까?", - "2": "이제 나는 더 강해지겠지. 모든 원한과 함께 성장하겠어." - }, - "defeat": { - "1": "뉴에이지란 단순히 20세기 클래식 작곡가들을 말하는 거, 맞지?", - "2": "슬픔이나 좌절에 얽매이지 마. 넌 그 원한을 원동력으로 사용할 수 있어." - } - }, - "psychic": { - "encounter": { - "1": "안녕! 집중해!" - }, - "victory": { - "1": "에에에에엣!" - } - }, - "officer": { - "encounter": { - "1": "마음의 준비를 하시죠, 정의가 곧 실행될 거니까요!", - "2": "법을 지키고 정의를 위해 봉사할 준비가 되었습니다!" - }, - "victory": { - "1": "정의의 무게가 그 어느 때보다 무겁게 느껴집니다…", - "2": "패배의 그림자가 관할 경찰서에 남았습니다." - } - }, - "beauty": { - "encounter": { - "1": "나의 마지막 배틀… 이 승부를 그렇게 봐주셨으면 좋겠어요…" - }, - "victory": { - "1": "즐거웠어요… 언젠가 또 다른 마지막 승부를 하죠…" - } - }, - "baker": { - "encounter": { - "1": "패배의 맛을 볼 준비는 됐겠지!" - }, - "victory": { - "1": "실력이든 빵이든, 굽고 나면 단단해지는 법이라네." - } - }, - "biker": { - "encounter": { - "1": "힘차게 먼지 속으로 출발할 시간입니다!" - }, - "victory": { - "1": "다음 경주를 위해 준비해야겠습니다." - } - }, - "firebreather": { - "encounter": { - "1": "내 불꽃이 너를 삼킬 테니까!", - "2": "내 영혼은 불타고 있다. 얼마나 뜨겁게 타는지 보여주지!", - "3": "이리 올라와서 보도록!" - }, - "victory": { - "1": "하얗게 불태웠다………", - "2": "큭! 제법 뜨겁군!", - "3": "으윽! 코끝에 화상을 입었다!" - } - }, - "sailor": { - "encounter": { - "1": "친구여, 진다면 널빤지 행이야!", - "2": "덤벼! 내 선원으로서 자존심이 위태롭군!", - "3": "여어 거기! 뱃멀미 하나?" - }, - "victory": { - "1": "크윽! 꼬맹이한테 지다니!", - "2": "네 영혼이 나를 침몰시켰어!", - "3": "내가 뱃멀미가 나는 것 같군…" - } - }, - "archer": { - "encounter": { - "1": "더 나아가기 전에 우리 로켓단과 맞설 만한지 한 번 봅시다!", - "2": "당신의 실력이 예사롭지 않다는 소식을 들었습니다. 정말인지 한 번 보지요.", - "3": "…저는 로켓단의 간부 아폴로. 우리 조직의 적에게는 봐 주지 않습니다!" - }, - "victory": { - "1": "…이런 실수를 하다니!", - "2": "역시 지금의 저는 무리였군요…", - "3": "비, 비주기님, 용서해주십시오…제가 일개 트레이너한테 당하다니…" - } - }, - "ariana": { - "encounter": { - "1": "거기까지다~!! 너 같은 놈을 언제까지고 설치게 두었다가는 \n$로켓단의 프라이드는 상처 입고 상처 입어서 상처투성이가 돼 버린다고-!", - "2": "내가 하는 일이 옳은지 그른지는 상관 없어…\n$그저 비주기님을 믿고 따르는 것 뿐이니까-!", - "3": "네 여정은 여기서 끝이야. 내가 널 이길 테니까-!" - }, - "victory": { - "1": "어머, 강하군. 안타깝네.\n$네가 로켓단에 있었다면 간부가 될 수 있었을 텐데.", - "2": "사…산산조각났네…", - "3": "으이이이익! 온 힘을 다해서 싸웠는데…이래도 이길 수 없다니!" - } - }, - "proton": { - "encounter": { - "1": "뭐죠? 우리 일에 끼어든다면 자비를 바라지 마십시오!", - "2": "뭐죠? 나는 로켓단에서 제일 냉혹하다고 불리는 남자…\n$우리 일을 방해하도록 그냥 놔두지 않겠습니다!", - "3": "나는 로켓단의 간부 랜스. 당신의 참견도 여기까지입니다!" - }, - "victory": { - "1": "요새가 무너져내렸네요…", - "2": "나한테 이긴 건 결국 로켓단의 분노를 강하게 했을 뿐이예요…", - "3": "나는 졌지만, 결코 이 일을 잊지 않을 겁니다!" - } - }, - "petrel": { - "encounter": { - "1": "후후훗, 잘 왔구나. 오잉? 내가 누군지 알아? 비주기야.\n$비주기님이라고, 우-하하! …엥? 전혀 안 닮았다고?\n$비주기님으로는 안 보인다고? 제길- 열심히 연습했는데!", - "2": "나는 로켓단의 간부 람다. 우리 계획을 방해하는 건 용납할 수 없다!", - "3": "이 로켓단 간부 람다가 네놈 불청객을 처리해 주지!" - }, - "victory": { - "1": "조…좋아. 비주기님이 어디 계신지 알려주지.", - "2": "크으으… 이 내가 당해낼 수 없다니… 비주기님, 용서해주십시오…", - "3": "안돼, 이런다고 나한테 어쩔 수는 없어. 다른 사람들에게 알려야겠어…" - } - }, - "tabitha": { - "encounter": { - "1": "우효효효! 그래 당신 여기까지 왔구나! 그치만 늦었어요!", - "2": "우효효… 벌써 여기까지 왔네요? 우리가 당신을 과소평가했어요. 하지만 이제 시작입니다! \n$이 호걸님은 이제까지 본 조무래기들과는 차원이 다르답니다! 우물쭈물 시간을 끌지 않아요.\n$확실하게 보내주마! 우효효효효효효!!", - "3": "여기서 어른의 무서움을 제대로 알려주지! 받아랏-!" - }, - "victory": { - "1": "우효효! 이 호걸은 이겼을지 몰라도 마적님한테는 안 될 겁니다!\n$차라리 여기서 졌다면 무자비한 채찍질은 피했을텐데 말이죠!", - "2": "우효~! 이야 이건 예상 밖의 전개인데!?", - "3": "우효! 어떻게?! 이 호걸님이 이런 일개 트레이너에게…" - } - }, - "courtney": { - "encounter": { - "1": "…그 …네가 가진 …우리…마그마단이 원하는 것", - "2": "…………그럼 …………삭제하겠습니다", - "3": "……애널라이즈 ……하고 싶어 ……아하하하♪" - }, - "victory": { - "1": "……바꿔줘 ……세계를", - "2": "………예상대로 ………예상외 ………너 …………타깃 록 ………했으니까\n$……엑스페리먼트 ……할 테니까 ………너를………계속………아핫…♪", - "3": "……또 ……예상외 ………… ……역시 ……너…재미있어…! ………아하하…♪" - } - }, - "shelly": { - "encounter": { - "1": "엥? 우리 아쿠아단의 일에 끼어들겠다고?\n$…좋아! 기본적인 예의도 모르는 애송이한테는 제대로 그 버릇을 고쳐줘야지…\n$겁먹고 도망쳐도 용서 따위 없을 줄 알아! 우하하하!", - "2": "아앙? 뭐야? 이 건방진 꼬맹이는…", - "3": "침착해. 조급해 하지 말라고… 금방 박살내 줄 테니까." - }, - "victory": { - "1": "아아아아앙!? 예상치 못하게 방해받았잖아! 어쩔 수 없네.\n$여기선 물러나야겠네. 그렇지만 네가 아쿠아단을 만나는 게 이게 마지막은 아닐 거야.\n$우리는 다른 계획도 있거든! 잊지 마!", - "2": "크윽…!? 너무 봐줬나…!", - "3": "…으윽 …싸우면서 더욱 실력이 좋아졌다고…!?\n$장래가 무서워지는 애송이네… …나와 내 포켓몬들은 더 이상 싸울 힘이 남아 있지 않아.\n$…가 …가서 아강님한테 아주 혼쭐이나 나 버려." - } - }, - "matt": { - "encounter": { - "1": "후하하하하하! 뭐라 떠들고 있는 거야! 너 생긴 게 마크탕이랑 똑같네!", - "2": "음음! 네 녀석은! 재미있는 녀석!", - "3": "뭐야?! 우릴 따라온 거냐!" - }, - "victory": { - "1": "…그래서 말이지, 리더님이 시간이 나실 때까진 내가 상대해 주마!", - "2": "확 확 느껴지는데! 네놈들의 강함이 말이야!\n$제대로 붙었다고 하기엔 조금 모자라지만 이제 타임오버 같네…", - "3": "재밌는데!! 역시 재미있어! 넌! 또 붙게 될 때를 기대하고 있겠어!" - } - }, - "mars": { - "encounter": { - "1": "난 갤럭시단 간부인 마스! 강하고 아름답지!", - "2": "갤럭시단의 미래에 대한 비전은 흔들림 없지. 방해한다면 무자비하게 짓밟아 주마!", - "3": "두렵지 않아? 넌 그래야만 할 걸!" - }, - "victory": { - "1": "갤럭시단의 간부로서… 이런 일은 있을 수 없어!!", - "2": "넌 능력 있구나. 그건 인정하지.", - "3": "아-이런 이런! 졌잖아!" - } - }, - "jupiter": { - "encounter": { - "1": "무슨 볼일이라도? 좋아! 갤럭시단 간부인 나 주피터가 상대해주지.", - "2": "발버둥쳐 봐야 소용 없어. 갤럭시단이 승리할 거니까!", - "3": "너 떨고 있네… 무서운 거지?" - }, - "victory": { - "1": "일개 트레이너에게 지다니 방심이란 무섭구나.", - "2": "다음에는 내가 울려 주고 말겠어!", - "3": "흥! 강하네. 하지만 보스는 당할 수 없어" - } - }, - "saturn": { - "encounter": { - "1": "나는 갤럭시단의 간부 새턴. 모든 것은 모두를 위해 그리고 갤럭시단을 위해!", - "2": "갤럭시단을 방해한다면 일말의 가능성도 모두 제거한다!", - "3": "여기까지 왔으니 갤럭시단 나름의 접대를 해 주지." - }, - "victory": { - "1": "이럴 수가… 너한테 졌다고?!", - "2": "…역시 강해! 갤럭시단에 맞설 만하군.", - "3": "강하다! 하지만 불쌍하군." - } - }, - "zinzolin": { - "encounter": { - "1": "너는 플라스마단에게 있어 불안요소가 될 것이다. 여기서 제거하겠다!", - "2": "이런 이런… 내가 이런 곳에서 싸워야만 하다니!", - "3": "여기까지 오다니 대단한 트레이너군. 그러나 여기가 끝이다." - }, - "victory": { - "1": "게치스님… 제가 실패했습니다…", - "2": "그건 그렇고 힘들구먼. 나는 떨고 있다. 괴롭지만 살아 있다. 그것이야말로 살아 있다는 실감!", - "3": "흐음. 의외로 똑똑한 트레이너군. 하지만 생각만큼은 아니야." - } - }, - "rood": { - "encounter": { - "1": "너는 플라스마단에 위협이 되는구나. 너라는 트레이너가 어떤 인물인지 승부로 알아봐야겠다.", - "2": "오호! 싸늘하구먼… 이런 곳에서 싸울 줄이야!", - "3": "너는 여기까지 온 것으로 보니 뛰어난 트레이너구나. 그렇다만 이젠 끝이다." - }, - "victory": { - "1": "게치스님… 임무를 실패했습니다…", - "2": "나는 떨고 있다. 나는 괴롭지만 이겨냈다.", - "3": "음… 너는 재능이 있는 트레이너구나. 하지만 충분하지는 않다." - } - }, - "xerosic": { - "encounter": { - "1": "오오- 네 소문은 많이 들었다. 자, 이리 와 보거라!", - "2": "너 강하구나. 에너지를 얼마나 갖고 있지?", - "3": "기다리고 있었어! 너를 조사하겠다. 자 시작한다!" - }, - "victory": { - "1": "강하구나, 너는. 응, 정말 강해, 너는.", - "2": "뭣이라! 넌 굉장하군! 너의 포켓몬도 대단하군!", - "3": "굉장하구나 너! 아주 굉장해! 나는 너를 인정하겠다!" - } - }, - "bryony": { - "encounter": { - "1": "나는 바라. 당신과 싸울 수 있어 기쁘군요. 한 번 보여주시죠.", - "2": "인상적이군요… 보기보다 강해요. 에너지가 어디까지 뻗어나가는지 봅시다.", - "3": "도착할 줄 알았습니다. 시작할까요?" - }, - "victory": { - "1": "어라? 이길 확률은 어디까지나 확률. 절대적이진 않네.", - "2": "확률을 무시하는 트레이너, 네 파워의 원천은 뭐지?", - "3": "놀랍군! 칭찬할 만 해." - } - }, - "rocket_grunt": { - "encounter": { - "1": "트러블에 대비하도록!", - "2": "우리는 위업을 이루는 중이라고! 저리 비켜, 꼬마 녀석!", - "3": "포켓몬을 넘기지 않겠다면, 로켓단이 징벌하겠다!", - "4": "로켓단의 진정한 공포를 보여주마!", - "5": "헤이, 키드! 미는 로켓단의 멤버라구요!" - }, - "victory": { - "1": "로켓단은 다시 떠오를 거니까!", - "2": "이런! 엘리베이터 키를 떨어뜨렸어!", - "3": "실패했군!", - "4": "내 동료들이 가만히 있지 않을 거다!", - "5": "유 쎄이 왓? 로켓단이 바이바이? 유한테 브레이킹?" - } - }, - "magma_grunt": { - "encounter": { - "1": " 마그마단을 방해한다면, 자비는 없닷!", - "2": "계획을 방해하지 않는 게 좋을 거다! 우리는 세상을 더 나은 곳으로 만들고 있거든!", - "3": "방해꾼 녀석! 마그단은 너 같은 꼬마들을 상대할 시간이 없어!", - "4": "마시멜로를 갖고 있었으면 좋겠네. 왜냐하면… 곧 뜨거워질 테니까!", - "5": "화산의 힘을 사용할 거야! 그건 정말로… 폭발적일 테니까! 알아들었지? 헤헷!" - }, - "victory": { - "1": "하? 내가 졌어?!", - "2": "내가 지다니! 이것 때문에 점심도 거르고 왔는데.", - "3": "말도 안돼! 넌 아직 어린애잖아!", - "4": "으윽… 당장 은신처로 숨을 걸 그랬나…", - "5": "네가 이겼어… 이것 때문에 보스가, 내 월급 깎으려나?" - } - }, - "aqua_grunt": { - "encounter": { - "1": "아쿠아단을 넘본 사람에게는 자비는 없다, 꼬마도 마찬가지야!", - "2": "쯧… 아쿠아단에 참견하다니 오지랖이 넓군!", - "3": "흠뻑 물을 뒤집어쓰게 될 거다! 내 물 포켓몬의 공격 뿐만이 아니야!", - "4": "우리, 아쿠아단은, 모두를 위해 존재한다!", - "5": "내가 떠밀… 아니, 파도에 떠내려갈 준비나 하라고! 내 포켓몬이 그렇게 만들 테니까 " - }, - "victory": { - "1": "말도 안 돼!", - "2": "크윽, 참견쟁이 꼬마에게 당하다니!", - "3": "내가 졌다고?! 헤엄쳐서 은신처로 돌아가야겠군…", - "4": "이런, 완전 망했군… 보스가 화를 내실텐데…", - "5": "네가 이겼어… 이것 때문에 보스가, 나를 판자 위로 보내는 거 아냐?" - } - }, - "galactic_grunt": { - "encounter": { - "1": "갤럭시단을 방해하지 마!", - "2": "기술의 힘과 우리가 꿈꾸는 미래를 목격하라!", - "3": "갤럭시단으로서, 우리를 방해하는 자는 누구든 제거하겠다!", - "4": "질 준비나 하라고!", - "5": "우주에서 싸울 준비는 됐겠지!" - }, - "victory": { - "1": "사격 중지…… ", - "2": "이런 좌절이라도, 우리의 큰 계획 앞엔 아무 의미도 못 돼.", - "3": "우리의 계획은 이번 패배보다 크거든.", - "4": "어떻게 한 거지?!", - "5": "메모해야겠군. 최대한 포켓몬 배틀을 ASAP으로 연습할 것." - } - }, - "plasma_grunt": { - "encounter": { - "1": "다른 생각을 가진사람들은 용납하지 않겠다!", - "2": "내가 이기면, 네 포켓몬들을 놓아주도록 해!", - "3": "플라즈마단을 방해한다면, 내가 처리해주지!", - "4": "플라즈마단은 너 같은 이기적인 인간에게서 포켓몬을 해방할 것이다!", - "5": "우리 스타일링은 정말 대단하지… 배틀 실력은 어떻냐고? 곧 알게 될거야." - }, - "victory": { - "1": "플라-스마-!", - "2": "내가 지다니…", - "3": "…포켓몬이 너무 약해, 더 좋은 포켓몬을 훔치러 가야겠군!", - "4": "훌륭한 계획은 항상 방해를 받는다니깐.", - "5": "이건 나빠… 나빠나빠나빠나빠나빠! 플라스마단에 나빠! 줄여서, 플라나빠!" - } - }, - "flare_grunt": { - "encounter": { - "1": "네 포켓몬, 플레어단의 우아함에 상대가 되지 않는다고.", - "2": "선글라스를 가져왔길 바랄게. 곧 밝게 빛날 테니까!", - "3": "플레어단이 세상의 불완전함을 정화할 거야!", - "4": "플레어단의 광채를 마주칠 준비는 됐겠지!", - "5": "패션이 우리한텐 가장 중요하다고!" - }, - "victory": { - "1": "미래가 밝아 보이질 않네.", - "2": "생각했던 것보다 전투에는 많은 요소가 있는 것 같군. 다시 계획을 짜야겠어.", - "3": "아앗?! 내가 졌어?!", - "4": "패배 속에서도, 플레어단의 우아함은 빛나고 있다고.", - "5": "네가 이긴 것 같네. 그렇지만 졌어도, 난 우아하게 퇴장할 거니까!" - } - }, - "rocket_boss_giovanni_1": { - "encounter": { - "1": "그래서! 여기까지 오다니, 감탄이 절로 나오는군!" - }, - "victory": { - "1": "하! 이럴 순 없어!" - }, - "defeat": { - "1": "자신의 힘을 측정하지 못하는 걸 보아하니, 아직 별볼일 없는 꼬맹이로군. 내 말을 명심하도록. " - } - }, - "rocket_boss_giovanni_2": { - "encounter": { - "1": "옛 친구들이 나를 필요로 하고 있다…… 그런데도 방해하겠다는 건가?" - }, - "victory": { - "1": "어떻게 이런 일이…?\n로켓단의 소중한 꿈이 환상에 불과해졌군…… " - }, - "defeat": { - "1": "로켓단은 다시 태어난다, 그리고 세상을 지배할 것이다!" - } - }, - "magma_boss_maxie_1": { - "encounter": { - "1": "내 손으로 널 파묻어주지. 영광으로 알도록!" - }, - "victory": { - "1": "윽! 꽤… 제법이군…\n내가 뒤쳐졌지만, 겨우 한 끝이다…" - }, - "defeat": { - "1": "마그마단이 앞선다!" - } - }, - "magma_boss_maxie_2": { - "encounter": { - "1": "나와 내 목표 사이에 남은 마지막 장애물이로군.\n최후의 공격에 대비하도록! 후하하하!" - }, - "victory": { - "1": "이런… 이럴 수는… 없어… " - }, - "defeat": { - "1": "이제부터… 인류의 이상을 위해 대지를 더 늘려가겠다." - } - }, - "aqua_boss_archie_1": { - "encounter": { - "1": "내가 아쿠아단의 리더다, 유감스럽게도 넌 이게 끝이겠군." - }, - "victory": { - "1": "다시 어딘가에서 만나도록하지. 그 얼굴 기억해둘테니까." - }, - "defeat": { - "1": "좋군! 이제 아쿠아단을 막아설 것은 없다!" - } - }, - "aqua_boss_archie_2": { - "encounter": { - "1": "이 날이 오는 것을 너무 오래 기다렸군.\n이것이 우리의 진정한 힘이다!" - }, - "victory": { - "1": "내가 생각했던 것들이…… " - }, - "defeat": { - "1": "이 세상을 원래의 순수한 상태로 되돌리겠다, 그 모든 것을!!" - } - }, - "galactic_boss_cyrus_1": { - "encounter": { - "1": "넌 공허한 감정에 이끌려 이곳에 오게된 것이다.\n마음에 귀를 기울인 것을 후회하게 해주지!" - }, - "victory": { - "1": "흥미롭군. 게다가 꽤 궁금해졌어." - }, - "defeat": { - "1": "새로운 세상을 만들 것이다…" - } - }, - "galactic_boss_cyrus_2": { - "encounter": { - "1": "이런 우리가 다시 만나게 됐군. 우리의 운명이 얽히게 된 것 같군.\n 하지만 지금 여기서, 나는 마침내 그 끈을 끊을 것이다!" - }, - "victory": { - "1": "어떻게? 어째서? 어떻게?!" - }, - "defeat": { - "1": "작별이로군." - } - }, - "plasma_boss_ghetsis_1": { - "encounter": { - "1": "누구도 저를 막을 수 없습니다! 무슨 짓을 하더라도!" - }, - "victory": { - "1": "…어떻게 된 거지? 이 몸은 플라스마단을 만들어낸 완벽한 남자라고! " - }, - "defeat": { - "1": "세계를 바꿀 완전한 지배자가 아니었단 말인가!? …흐하하!" - } - }, - "plasma_boss_ghetsis_2": { - "encounter": { - "1": "오시죠! 당신이 모든 희망을 잃는 순간의 얼굴을 보겠습니다!" - }, - "victory": { - "1": "내 계산이… 틀려! 내 치밀한 계획이 틀리다니! 세상은 내 것이어야 하는데!" - }, - "defeat": { - "1": "큐레무! 합체해라!" - } - }, - "flare_boss_lysandre_1": { - "encounter": { - "1": "나를 막겠다고? 배틀로 증명하도록." - }, - "victory": { - "1": "네가 나를 여기서 막았군. 하지만 잠시 기다리도록. " - }, - "defeat": { - "1": "포켓몬은… 더 이상 존재하지 않는다." - } - }, - "flare_boss_lysandre_2": { - "encounter": { - "1": "너의 미래와 나의 미래… 어느 쪽이 옳은지 서로의 포켓몬에게 묻도록 하지." - }, - "victory": { - "1": "크윽!" - }, - "defeat": { - "1": "우매한 자들이 이 아름다운 세상을 계속 더럽히고 있군." - } - }, - "brock": { - "encounter": { - "1": "내 전문인 바위 타입 포켓몬으로 널 쓰러뜨려줄게! 덤벼!", - "2": "바위같은 의지로 널 압도하겠어!", - "3": "내 포켓몬의 진정한 힘을 보여줄게!" - }, - "victory": { - "1": "네 포켓몬의 힘이 바위같은 내 방어를 이겼어!", - "2": "세상은 넓구나! 너랑 겨뤄볼 수 있어서 즐거웠어.", - "3": "아마도 난 포켓몬 브리더의 꿈을 이루러 가야할지도…" - }, - "defeat": { - "1": "최선의 공격은 적절한 방어지!\n그게 내 방식이야!", - "2": "다음에 나한테 더 배우러와. 바위타입과 어떻게 싸워야하는지 알려주지!", - "3": "아, 여러 지역을 돌아다니며 여행한 보람이 있군!" - } - }, - "misty": { - "encounter": { - "1": "내 방침은 물타입 포켓몬으로 공격하고 공격하고 또 공격하는 거!", - "2": "아하핫, 너한테 내 물타입 포켓몬들의 힘을 보여줄게!", - "3": "내 꿈은 여행을 다니며 강한 트레이너들과 배틀하는 거였어…\n네가 그 충분한 도전자가 될 수 있는지 볼까?" - }, - "victory": { - "1": "너 정말로 강하구나… 그 실력 인정하도록 할게…", - "2": "으으… 너 그냥 운이 좋았던거야, 그치?!", - "3": "우와, 너 대단해! 날 이기다니 믿을 수 없어!" - }, - "defeat": { - "1": "최강인 최이슬! 너한테 좀 심했나?", - "2": "내 포켓몬들의 우아한 수영 테크닉을 봤길 바랄게!", - "3": "내 프라이드와 즐거움엔 네 포켓몬들은 상대가 안 돼. " - } - }, - "lt_surge": { - "encounter": { - "1": "마이 전기 포켓몬은 전쟁에서 미를 구했어요! 하우를 유에게 보여줄게요!", - "2": "헤이! 쇼크로 유를 항복시키겠어요!", - "3": "배틀에서 마이 에너미에게 했던 것처럼 유에게도 펀치를 날리겠어요!" - }, - "victory": { - "1": "와우, 키드! 유어 팀은 진짜 대단하군요!", - "2": "으흐흑, 유는 스트롱하네요! 마이 전기 트릭도 유에겐 로스트입니다.", - "3": "앱솔루트하고 쇼킹한 패배였어요!" - }, - "defeat": { - "1": "오우 예! 전기 타입 포켓몬이라면, 미가 월드에서 넘버 원이에요!", - "2": "하하하! 키드, 이것이 찌릿찌릿 일렉트릭 배틀입니다!", - "3": "포켓몬 배틀은 전쟁, 앤드 나는 유에게 직접 전투를 보여줬습니다!" - } - }, - "erika": { - "encounter": { - "1": "아, 오늘은 날씨가 좋네요…\n음, 배틀일까요? 그럼 더 좋죠.", - "2": "제 포켓몬들의 배틀 실력은 제 꽃꽂이 실력만큼 대단하답니다.", - "3": "아, 제 포켓몬의 달콤한 향기가 저를 다시 잠들게 하지 않았으면 좋겠는데……", - "4": "정원에서 꽃을 보면 마음이 편안해져요.”." - }, - "victory": { - "1": "앗! 제 패배를 인정합니다.", - "2": "방금 경기 정말 달콤했어요.", - "3": "아, 제가 진 것 같네요…", - "4": "앗, 맙소사." - }, - "defeat": { - "1": "저 조금 걱정했어요. 너무 졸려서…", - "2": "어머, 제 풀 포켓몬이 당신을 압도한 것 같네요.", - "3": "이 배틀 정말로 편안한 경험이었네요.", - "4": "어머… 이게 끝인가요?" - } - }, - "janine": { - "encounter": { - "1": "난 독을 사용하는 인술을 갈고 닦고 있어.\n오늘 수련에서는 너랑 대련할거야!", - "2": "아버지는 내가 잘해낼 수 있다고 신뢰하셔.\n 그게 맞는다는 걸 증명할게!", - "3": "내 인술은 아버지한테 뒤처지지 않아! 따라올 수 있겠어? " - }, - "victory": { - "1": "역시 아직도, 난 더 수련이 필요해… 납득했어.", - "2": "네 배틀 기술이 내 인술보다 한 수위야.", - "3": "더 스스로 갈고 닦아서, 내 인술을 향상 시키겠어." - }, - "defeat": { - "1": "후후후… 독이 네 기력을 모두 가져가버렸네.", - "2": "하핫, 너 내 인술에 맞설 기회를 잡지 못했구나!", - "3": "나를 향한 아버지의 신뢰, 틀리지 않았다는 걸 증명해냈어." - } - }, - "sabrina": { - "encounter": { - "1": "내 초능력을 통해서, 너의 도착은 예상하고 있었어!", - "2": "싸우는 건 좋아하지 않지만 네가 원한다면… 나의 힘을 보여줄게!", - "3": "네게서 큰 염원이 느껴져. 그것이 근거 없는 것이 아닌지 지켜보겠어." - }, - "victory": { - "1": "너의 힘은… 내가 예견했던 것보다 훨씬 뛰어나…", - "2": "나는 너의 힘을 정확하게 예측하지 못했어.", - "3": "나 엄청난 초능력을 가지고도, 너처럼 강한 사람을 느끼지 못했네." - }, - "defeat": { - "1": "이 승리는… 내가 환상에서 예견한 그대로네!", - "2": "아마도 그건, 내가 깊이 느꼈던 또 다른 염원이었을거야…", - "3": "무모하게 배틀에 임하기 전에 능력을 갈고닦도록.\n넌 미래가 어떻게 될지 예지할 수 없으니까…" - } - }, - "blaine": { - "encounter": { - "1": "우오오~옷! 화상치료제는 잘 준비했는가!", - "2": "나의 포켓몬은 모든 것을 불꽃으로 태워버리는 강한 녀석들뿐이다!", - "3": "불꽃과 함께할 준비는 됐는가!" - }, - "victory": { - "1": "아무것도 남지 않고 불타버렸다! 재조차 남지 않았어!", - "2": "내가 불을 너무 세게 피우지 않았나?", - "3": "불태웠다… 하지만 이건 불꽃을 향상시키려는 내 동기를 더욱 뜨겁게 만드는군!" - }, - "defeat": { - "1": "나의 타오르는 불길은 진압할 수 없다!", - "2": "내 포켓몬은 이번 승리의 열기로 더욱 강해졌다!", - "3": "하! 내 열정이 네 것보다 더 밝게 타오르고 있군!" - } - }, - "giovanni": { - "encounter": { - "1": "나, 로켓단의 리더가, 고통의 세계를 느끼게 해주마!", - "2": "옛 동료들과 다시 만나기 전, 이곳에서의 훈련은 매우 중요하겠군.", - "3": "너는 곧 경험하게 될 실패에 대한 준비가 되어 있지 않군!" - }, - "victory": { - "1": "하! 내가 졌다고?! 더 이상 할말이 없군!", - "2": "흐음… 넌 내가 이루고자 하는 것을 결코 이해할 수 없을 거다.", - "3": "이 패배는 피할 수 없는 것을 단지 지연시킬 뿐.\n때가 되면 잿더미에서 로켓단을 일으켜 세울 것이다." - }, - "defeat": { - "1": "자신의 힘을 스스로 잴수 없다는 것은 네가 아직 꼬맹이라는 것을 보여준다고 할 수 있지.", - "2": "다시는 나를 방해하지 말도록.", - "3": "나에게 도전하는 것이 얼마나 어리석은 짓인지 이해했으면 좋겠군." - } - }, - "roxanne": { - "encounter": { - "1": "당신이 어떻게 싸우는지 보여주시겠어요?", - "2": "당신은 여러 트레이너와 싸우면서 많은 것을 배울 수 있을거예요.", - "3": "아, 전략짜는 거 들켰네요.\n배틀할까요?" - }, - "victory": { - "1": "아, 제가 진 것 같네요.\n승복하겠습니다.", - "2": "전 아직도 포켓몬 배틀에 대해서 한참 더 배워야할 것 같네요.", - "3": "오늘 여기서 배운 것들을 마음에 담아둬야겠어요." - }, - "defeat": { - "1": "전 방금 승부에서 많은 것을 배웠습니다.\n당신도 그랬길 바래요.", - "2": "다시 붙을 날이 기대되네요.\n당신이 여기서 배운 걸 활용할 수 있길 바랍니다.", - "3": "여태까지 공부해온 것 덕분에 이겼네요." - } - }, - "brawly": { - "encounter": { - "1": "오, 도전자잖아!\n어디 한 번 볼까!", - "2": "넌 큰 파란을 일으킬 것 같군.\n승부다!", - "3": "폭풍을 일으킬 시간이야!\n가자!" - }, - "victory": { - "1": "우와, 너 날 씻겨버렸네!", - "2": "내 파도를 타고, 나까지 밀어내다니!", - "3": "바위 동굴에서 길을 잃은 기분이야!" - }, - "defeat": { - "1": "하핫, 난 큰 파도를 탔다고!\n언제 또 도전해주라.", - "2": "언젠가 또 같이 서핑하자고!", - "3": "파도가 밀려왔다가 밀려나듯, 언젠가 너도 다시 도전하러 와." - } - }, - "wattson": { - "encounter": { - "1": "찌릿찌릿해질 때가 됐군!\n와하하하핫!", - "2": "스파크가 튀도록 해주마!\n와하하하하!", - "3": "와하하하하!\n마비 치료제를 가져왔길 바라네!" - }, - "victory": { - "1": "이 몸 배터리가 다 됐군!\n와하하하하!", - "2": "자네 완전히 날 좌초시켰군!\n와하하하핫!", - "3": "스릴 넘치는 배틀, 고맙네!\n와하하하하하!" - }, - "defeat": { - "1": "자네의 배터리 재충전하게. 그리고 나에게 도전하러 돌아오도록!\n와하하하핫!", - "2": "방금 배틀이 자네에게 짜릿짜릿했길 바란다네!\n와하하하하!", - "3": "자네 혹시 내가 이겨서 충격 받았나?\n와하하하핫!" - } - }, - "flannery": { - "encounter": { - "1": "어서오세요! 잠깐, 아냐…\n너를 무너뜨려줄게!", - "2": "난 체육관 관장이 된지는 얼마 안됐지만, 널 태워버릴거야!", - "3": "할아버지에게 배운 기술을 한 수 보여줄게! 승부다!" - }, - "victory": { - "1": "너 우리 할아버지를 생각나게 하네…\n내가 진 게 놀랍진 않아.", - "2": "나 너무 열심히 하는 건가?\n너무 열 올리면 안되니깐, 진정해야겠어.", - "3": "패배는 날 꺼뜨릴 수 없어.\n트레이닝으로 다시 불을 붙일 때야!" - }, - "defeat": { - "1": "할아버지가 자랑스러워하시길…\n언젠가 다시 배틀하자.", - "2": "내…내가 이기다니!\n내 방식대로 한 게 통했어!", - "3": "조만간 다시 뜨겁게 불타오르는 배틀을 하자!" - } - }, - "norman": { - "encounter": { - "1": "여기까지 오다니 놀랍군.\n한 번 겨뤄볼까.", - "2": "관장으로서 최선을 다해 널 이길 거란다.\n가자!", - "3": "최선을 다하는 게 좋을 거야.\n승부할 시간이다!" - }, - "victory": { - "1": "내가 지다니…?\n규칙은 규칙이니, 흐음.", - "2": "담청시티에서 이사한 게 문제였나…?", - "3": "믿을 수 없구나.\n훌륭한 승부였어." - }, - "defeat": { - "1": "우린 둘 다 최선을 다했지.\n다시 대결할 수 있었으면 좋겠구나.", - "2": "우리 집 꼬마에게 도전해보는 것도 좋겠군.\n아마 뭔가 배울 수 있을거다!", - "3": "방금 전 배틀 완벽했어.\n다음에도 행운이 함께하길." - } - }, - "winona": { - "encounter": { - "1": "저는 먹이를 찾아서 하늘을 날아다녔어요…\n그리고 당신은 제 타겟입니다!", - "2": "배틀이 어떻게 되든, 전 제 비행 포켓몬과 우아하게 승리하겠어요. 승부합시다!", - "3": "당신이 높은 곳을 무서워하지 않기를.\n자, 날아올라요!" - }, - "victory": { - "1": "저보다 우아하게 나서는 트레이너는 처음 봤습니다.\n훌륭하시네요.", - "2": "이런, 제 비행 포켓몬이 추락해버렸네요!\n훌륭한 배틀이었습니다.", - "3": "비록 전 떨어졌지만, 제 포켓몬은 다시 날아갈 겁니다!" - }, - "defeat": { - "1": "제 비행 포켓몬과 영원히 우아하게 춤출게요.", - "2": "우리의 쇼가 즐거웠길 바라요.\n우아한 춤은 끝났습니다.", - "3": "우리의 엘레강스한 안무를 다시 보러오지 않을래요?" - } - }, - "tate": { - "encounter": { - "1": "헤헤헤…\n내가 란과 같이 있지 않아서 놀랐지?", - "2": "네가 무슨 생각을 하는지 알아…\n승부하고 싶은거지!", - "3": "네 움직임을 모두 알고 있는데…\n어떻게 이기려고?" - }, - "victory": { - "1": "어쩔 수 없지…\n란이 보고싶다아…", - "2": "너와 네 포켓몬과의 유대, 나보다 더 견고한걸.", - "3": "란이랑 함께였다면, 우리가 이겼어.\n둘이선 더 잘 할 수 있다구!" - }, - "defeat": { - "1": "내 포켓몬과 나는 우수하다구!", - "2": "날 못 이긴다면, 넌 란한테도 절대로 못 이겨.", - "3": "란과 함께한 엄격한 훈련 덕이야.\n덕분에 포켓몬과 하나가 될 수 있었어." - } - }, - "liza": { - "encounter": { - "1": "후후후…\n내가 풍과 같이 있지 않아서 놀랐지?", - "2": "네가 무얼 바라는지 알아…\n포켓몬 배틀, 맞지?", - "3": "포켓몬과 하나가 된 사람…\n어떻게 이기려고?" - }, - "victory": { - "1": "어쩔 수 없지…\n풍이 보고싶다아…", - "2": "너와 네 포켓몬과의 유대, 나보다 더 견고한걸.", - "3": "풍이랑 함께였다면, 우리가 이겼어.\n둘이선 더 잘 할 수 있다구!" - }, - "defeat": { - "1": "내 포켓몬과 내가 승리한거야.", - "2": "날 못 이긴다면, 넌 풍한테도 절대로 못 이겨.", - "3": "풍과 함께한 엄격한 훈련 덕이야.\n덕분에 포켓몬과 싱크로 될 수 있었어." - } - }, - "juan": { - "encounter": { - "1": "지금은 겸양을 부릴 때가 아니군요.\n승부합시다!", - "2": "아하하하, 물 포켓몬과 함께 아트를 보여드리겠습니다!", - "3": "태풍이 다가오는군요!\n저를 테스트해주시겠습니까?", - "4": "자, 마음껏 봐주십시오.\n저와 포켓몬이 이루어내는 물의 일루전을!" - }, - "victory": { - "1": "당신은 윤진 관장을 뛰어넘을 지니어스군요!", - "2": "당신이 훈련할 때 저는 엘레강스에 집중했습니다.\n당신이 이기는 건 당연하죠.", - "3": "아하하하하!\n잘했습니다, 이번엔 당신이 이겼네요.", - "4": "모든 것을 극복하는 브릴리언트 스킬, 당신에게 느껴지네요." - }, - "defeat": { - "1": "저와 포켓몬이 이루어내는 물의 일루전이 승리했습니다.", - "2": "아하하핫, 저는 이겼고, 당신은 졌습니다.", - "3": "겉옷 빌려드릴까요? 아마도 배틀에 도움이 될겁니다!\n아하하하, 농담입니다!", - "4": "제가 승리자군요! 그리고, 당신은 졌네요." - } - }, - "crasher_wake": { - "encounter": { - "1": "철썩! 철썩! 조심해라!\n맥시멈 가면이…지금…간다!", - "2": "철썩! 철썩! 파도의 맥시멈 가면!", - "3": "밀물같은 힘으로 쓸려나가도록 해보실까!!" - }, - "victory": { - "1": "저절로 웃음이 나오게 되는군!\n크하하핫! 정말 훌륭했다!", - "2": "우왓! 끝나버렸나!\n뭐랄까…\n좀 더 싸우고 싶은 기분이야!", - "3": "이럴수가!?" - }, - "defeat": { - "1": "으하하핫! 보람차군!", - "2": "내가 이겼지만, 아쉽군! 좀 더 배틀하고 싶은데!", - "3": "잘 가게나!" - } - }, - "falkner": { - "encounter": { - "1": "넓은 하늘을 화려하게 나는 새 포켓몬의 진정한 강함을 알게 해주겠다!", - "2": "바람이여, 나에게 오라!", - "3": "아버지, 내 시합을 하늘에서도 봐줘!" - }, - "victory": { - "1": "알았다… 미련없이 땅에 내려가지.", - "2": "패배는 패배니까. 넌 정말 강하군.", - "3": "…큭! 그래, 내가 졌다." - }, - "defeat": { - "1": "아버지! 소중히 여기던 새 포켓몬으로 이겼어…", - "2": "언제나 새 포켓몬이 최강이다!", - "3": "아버지를 따라 잡은 기분이군!" - } - }, - "nessa": { - "encounter": { - "1": "똑똑한 네가 어떤 계획을 세우고 있든지, 나와 내 파트너가 가라앉혀줄 테니까 문제 없어.", - "2": "잡담하려고 나온 게 아니야. 이기려고 나온 거지!", - "3": "이건 내 포켓몬이 주는 작은 선물이야… 네가 잘 받아줘야 해!" - }, - "victory": { - "1": "너와 네 포켓몬 정말로 너무…", - "2": "어째서…? 어떻게 이럴 수 있지?!", - "3": "완전히 씻겨 나갔잖아!" - }, - "defeat": { - "1": "성난 파도가 다시 부딪혀올거니까!", - "2": "승리의 파도를 탈 시간이야!", - "3": "에헤헤!" - } - }, - "melony": { - "encounter": { - "1": "봐주지는 않을 거란다!", - "2": "그럼 이제, 시작해도 될 것 같네.", - "3": "영하의 세계로 안내해주마!" - }, - "victory": { - "1": "너… 꽤 하는구나?", - "2": "만약 주변에서 마쿠와를 찾는다면, 그 때는 따끔한 맛을 보여주도록 하렴, 알았지?", - "3": "아이스 브레이킹을 너무 문자 그대로 받아들인 것 같은데…" - }, - "defeat": { - "1": "이제 전투가 얼마나 치열할 수 있는 지 알겠니?", - "2": "아하하! 내가 또 이긴 것 같네!", - "3": "너 혹시 봐준거니?" - } - }, - "marlon": { - "encounter": { - "1": "너 강해보이네! 받아라! 승부 시작이야!", - "2": "난 넓은 대양처럼 강인하다고. 너 분명히 휩쓸려 갈거야.", - "3": "오, 내가 너를 마주 보고 있군! 둘다 파도에서 떨어지겠어." - }, - "victory": { - "1": "너… 좋은 포켓몬을 키우고 있구나! 꽤 하는군! 끝내주는 트레이너야!", - "2": "강해 보이는 게 아니고 진짜 강하구나! 에-, 나도 휩쓸려버렸어!", - "3": "넌 거친 파도처럼 강인하구나!" - }, - "defeat": { - "1": "넌 강하지만, 바다를 흔들기에는 역부족이네, 그치!", - "2": "아하핫! 내가 또 이긴 것 같네!", - "3": "달콤하네, 승리 역시 달콤하고!" - } - }, - "shauntal": { - "encounter": { - "1": "미안합니다. 도전자이시죠?\n고스트포켓몬 조련사인 사천왕 망초가 상대하겠습니다.", - "2": "겨루었던 트레이너와 포켓몬의 마음이 통하는 모습을 이야기로 만드는 것을 좋아해서요!\n그러니까 당신들에 대한 취재를 허락해 주세요?", - "3": "포켓몬과 함께 일하는 모든 사람들은 각자 이야기를 갖고 있죠.\n어떤 이야기를 들려드릴까요?" - }, - "victory": { - "1": "…우와. 저 아연실색 망연자실이에요!", - "2": "미-미 미안합니다! 먼저 포켓몬에게 사과해야지…\n\n나 때문에 괴로운 기억을 만들게 돼서 정말 미안해!", - "3": "그치만, 전 여전히 사천왕인걸요!" - }, - "defeat": { - "1": "에헤헤.", - "2": "다음 소설의 완벽한 소재를 얻었다!", - "3": "그리고 이렇게, 또 다른 이야기가 끝났습니다…" - } - }, - "marshal": { - "encounter": { - "1": "노간주 스승님이, 잠재력을 보고 네게 관심을 갖고 계시더군.\n그 힘의 한계까지 데려가는 것이 이번 의도다! 그럼 간다!", - "2": "승리, 압도적인 승리, 내가 바라는 것이다! 강인한 도전자여, 간다!", - "3": "깨뜨리는 것은 약한 자신, 관철하는 것은 강한 신념!\n 그리고 바라는 것은 압도적인 승리!" - }, - "victory": { - "1": "후우! 잘 싸웠다!", - "2": "역시 대단하구나! 싸워서 더욱더 높은 곳을 노려라…!", - "3": "너와 네 포켓몬이 보여준 그 힘, 감명 깊군…" - }, - "defeat": { - "1": "흐음.", - "2": "좋은 승부였다.", - "3": "하압! 하압! 히야아아압!!!!" - } - }, - "cheren": { - "encounter": { - "1": "넌 내 오랜 친구가 생각나게 하는군. 그 덕분에 이 배틀이 기대돼!", - "2": "왜 하고 있는지 생각하지 않으면, 포켓몬 배틀은 의미가 없어 . \n$좋게 말하면, 함께 포켓몬과 승부하는 것이 무의미해 지는 것이지.", - "3": "내 이름은 체렌! 체육관 관장이자 선생님을 하고 있지! 널 만나게 되서 기쁘군." - }, - "victory": { - "1": "고마워! 내 안에 무엇이 부족했는지 알게 됐네.", - "2": "고마워! 내가 추구하는 이상에 조금 다가간 것 같아.", - "3": "으음… 이건 문제가 있군." - }, - "defeat": { - "1": "체육관 관장으로서, 나는 넘어야할 벽이 되고자 하고 있거든.", - "2": "좋았어!", - "3": "포켓몬이 곁에 있었기 때문에 여기까지 올 수 있었어.\n생명체와 생명체라는 동등한 관계에서 포켓몬이 우리에게 도움을 주는 이유를 생각해 볼 필요는 있지." - } - }, - "chili": { - "encounter": { - "1": "이얏호-! 형제중 가장 강한 나하고 놀자고!", - "2": "짜잔! 불꽃타입 불꽃의 남자 팟, 바로 너의 상대가 되어주지!", - "3": "나와 내 불타오르는 불꽃타입 포켓몬들이 뭘 할수 있는지 보여주지!" - }, - "victory": { - "1": "졌지만… 모 두 불 태 웠 어!!", - "2": "와우! 불태워졌네!", - "3": "으악! 너가 나를 이겨버렸잖아!" - }, - "defeat": { - "1": "난 지금 불타오르고 있어, 나와 싸우게 된다면 넌 다치게 될거야!", - "2": "불장난하면 밤에 이불에 지도를 그리는 법이지!", - "3": "그러니까, 상대가 나였잖아? 너에게는 처음부터 기회가 없었다고!" - } - }, - "cilan": { - "encounter": { - "1": "개인적으로 받아들이지 마세요… 감정 상하지도 말고요… 저와 제 풀타입 포켓몬들이라면…\n$음… 무슨 일이 있더라도 배틀을 할 겁니다.", - "2": "네. 저로 괜찮다면 진심을 담아서 상대해 드리겠습니다.", - "3": "네… 그, 음, 저는 덴트입니다, 풀타입 포켓몬을 좋아합니다." - }, - "victory": { - "1": "…에- 그게… 끝나버렸나요?", - "2": "…놀랐습니다. 당신 아주 강하군요. \n$팟이나 콘이라도 이길 수 없었을 것 같습니다…", - "3": "…어라, 타이밍이 좀 잘못된것 같네요?" - }, - "defeat": { - "1": "어라? 제가 이긴 건가요?", - "2": "제 생각엔… \n$아무래도 제가 이겼어야만 했을 거라 생각합니다, 팟과 콘이랑 배틀하면서 우리는 모두 더 강해졌기 때문이죠.", - "3": "정말… 아주 짜릿한 경험이었습니다…" - } - }, - "roark": { - "encounter": { - "1": "트레이너로서 너의 실력이 어느 정도인지 그리고 함께 싸울 포켓몬이 얼마나 강한지 확인해보겠어!", - "2": "자 간다! 내 자랑이자 기쁨인 바위타입 포켓몬들이야!", - "3": "바위타입 포켓몬이야말로 최고지!", - "4": "트레이너로서 너의 실력이 어느 정도인지 그리고 함께 싸울 포켓몬이 얼마나 강한지 확인해보겠어!" - }, - "victory": { - "1": "이-이럴수가! 열심히 단련시킨 포켓몬들이!", - "2": "…져버린 건가. 다음엔 지하통로에서 화석캐기 승부를 하고 싶구나.", - "3": "네 실력이라면 승리는 당연한 결과겠지.", - "4": "뭐-뭐야?! 이럴 수가! 이것도 부족했단 말인가?", - "5": "내가 실수했군." - }, - "defeat": { - "1": "봤지? 이게 바로 내가 자랑하는 바위 스타일 전투야!", - "2": "고마워! 이번 승부로 아버지를 이길 수 있겠다는 자신감이 생겼어!", - "3": "정말 단단한 바위를 뚫고 나온 기분인데!" - } - }, - "morty": { - "encounter": { - "1": "조금만 더 노력하면, 내가 전설의 포켓몬을 만나는 미래가 보여.\n$내가 그 수준에 도달할 수 있게 도와줘!", - "2": "커다란 무지개색 포켓몬은 진정한 강함을 가진 트레이너 앞에 나타난다는 이야기가 있어. \n$난 그 이야기를 믿고, 줄곧 이 곳에서 몰래 수행하고 있어. 그 결과로, 다른 사람들은 볼 수 없는 것을 볼 수 있게 됐지. \n$내겐 그 포켓몬을 나타나게 할 사람의 그림자가 보이거든. \n$난 그게 나라고 믿어! 넌 내가 그 수준에 올라갈 수 있도록 도와줘야겠어!", - "3": "네가 믿든 믿지 않든, 불가사의한 힘은 존재해.", - "4": "넌 내 수련의 결실을 보게 될 거야.", - "5": "포켓몬과 너의 영혼을 하나로 만들어야 해. 가능하겠어?", - "6": "저기, 너 내 수행의 일부분이 되고 싶은거지?" - }, - "victory": { - "1": "나는 아직 멀었구나…", - "2": "그래… 여행으로 먼 곳을 돌아다니면서, 나보다 훨씬 많은 것을 봐왔구나.\n$네가 조금 부럽네…", - "3": "이게 어떻게 가능한 거지…", - "4": "우리의 잠재력은 그렇게 다르진 않은 것 같아.\n$그치만 넌 그것과 다른 무언가를 많이 갖고 있는 것 같네… 흐음.", - "5": "수련이 더 필요하겠군.", - "6": "안타깝게 됐네." - }, - "defeat": { - "1": "내가…다시 한 발짝 앞섰어.", - "2": "후후훗…", - "3": "뭐-뭐야?! 이럴 수가! 그것도 부족해?", - "4": "정말 단단한 바위를 뚫고 나온 기분인데!", - "5": "아하하하하!", - "6": "내가 이길 줄 알았어!" - } - }, - "crispin": { - "encounter": { - "1": "이기고 싶으니까 이기고 말겠어!", - "2": "싸우고 싶으면 싸운다! 이거면 충분하지 않아!?" - }, - "victory": { - "1": "이기고 싶었는데…졌잖아!", - "2": "이기지 못해서…지고 말았어!" - }, - "defeat": { - "1": "잠시만. 나 지금 이긴거지? 이긴 거 맞지! 기분 좋은데!", - "2": "우와아! 이거 굉장한데!" - } - }, - "amarys": { - "encounter": { - "1": "네리네는 그 사람을 구원하고 싶습니다. 그렇기에 패배는 용납되지 않습니다.\n$… 승부를 시작합니다." - }, - "victory": { - "1": "네리네는… 안 된다는 건가요." - }, - "defeat": { - "1": "네리네가 승리했습니다. 수고하셨습니다." - } - }, - "lacey": { - "encounter": { - "1": "이번에는 사천왕으로서 승부하는 거니까 평소 사용하는 아이들로 상대해 드릴게요!" - }, - "victory": { - "1": "멋진 포켓몬 배틀이었어요!" - }, - "defeat": { - "1": "당신의 포켓몬의 노력에 박수를 보내주세요!" - } - }, - "drayton": { - "encounter": { - "1": "의자는 좋은 거야. 너도 그렇게 생각해? 정말 고마운 물건이지. \n$왜 다들 앉지 않는 걸까. 서 있는 건 힘들잖아!" - }, - "victory": { - "1": "전보다 더 강해질 줄이야!" - }, - "defeat": { - "1": "헤헤헷! 내 승리야. 분한 건 알겠지만 카지처럼 나가떨어지지마, 응?" - } - }, - "ramos": { - "encounter": { - "1": "그래, 올곧게 자란 초목을 모아서 만든 풀 정글짐은 어땠는가?\n$자네가 느낀 그것이 나의 체육관 관장으로서의 실력이네! 한번 확인해 보겠나?" - }, - "victory": { - "1": "포켓몬은 자네를 믿고, 자네는 그들을 믿는다…가슴이 후련해지는 승부였구먼." - }, - "defeat": { - "1": "호호호…연약해 보이는 풀잎은 콘크리트도 뚫을 수 있다네." - } - }, - "viola": { - "encounter": { - "1": "패배의 분함도 승리의 순간도…\n$둘 다 최고의 피사체야! 정말 멋져 멋져! \n$자, 그럼 덤비렴!", - "2": "나 비올라는 셔트 찬스를 노리는 것처럼--승리를 노릴 거야!" - }, - "victory": { - "1": "너와 네 포켓몬은 최고의 콤비구나! 정말 멋져 멋져!", - "2": "렌즈 너머의 세계와 포켓몬의 마음으로 보는 세계…\n$똑같이 보이는 풍경이지만 다양한 세계가 겹쳐져 있는 거야." - }, - "defeat": { - "1": "내가 승리한 순간을 찍은 사진은 정말 멋져 멋져!", - "2": "좋아! 멋진 사진을 찍었어!" - } - }, - "candice": { - "encounter": { - "1": "나, 무청에게 도전하고 싶은거야? 좋아! 강한 사람을 기다리고 있었으니까!\n$그치만 말해두는데, 집중하는 방법을 아는 나도 강력하거든.", - "2": "포켓몬도 멋도 연애도 정신 집중이 중요하다고!\n$무슨 뜻인지 보여줄테니까 각오해!" - }, - "victory": { - "1": "있지, 나 조금 불타오르게 됐어! 널 조금 존경하게 될지도 몰라.", - "2": "우와! 제법인데! 내가 존경하게 만들다니!\n$네 집중력과 의지, 완전히 나를 압도하는 같아. " - }, - "defeat": { - "1": "이기고자 하는 의지는 전해졌지만, 난 지지 않았어!", - "2": "봤지? 무청의 집중력! 내 포켓몬의 집중력도 대단하다구!" - } - }, - "gardenia": { - "encounter": { - "1": "너에게선 승리의 기운이 느껴져. 어쨌든 재밌을 것 같아. 포켓몬 승부하자!" - }, - "victory": { - "1": "대단해! 너 정말 강하구나!" - }, - "defeat": { - "1": "그렇지! 나와 포켓몬은 완벽해!" - } - }, - "aaron": { - "encounter": { - "1": "좋습니다! 그럼 상대해 드리죠!" - }, - "victory": { - "1": "승부는 딥하고 컴플렉스한 일이네요…" - }, - "defeat": { - "1": "사천왕을 상대로 하는 승리는 쉽게 오지 않는다구요." - } - }, - "cress": { - "encounter": { - "1": "맞습니다! 당신은 저와 제 자랑스러운 물타입 포켓몬들과 상대하게 될것입니다." - }, - "victory": { - "1": "곤란하네… 이 콘이 질 줄이야." - }, - "defeat": { - "1": "제가 당신의 상대였기 때문에 이건 당연한 결과였습니다." - } - }, - "allister": { - "encounter": { - "1": "……어니언이야.\n……가 간다…" - }, - "victory": { - "1": "충격을 받아서… 가면을 떨어뜨릴 뻔 했지만…\n$네가 얼마나 강한지 확실히 봤어." - }, - "defeat": { - "1": "이-이게 내 실력이니까!" - } - }, - "clay": { - "encounter": { - "1": "실망스럽군! 나를 기다리게 하다니, 이 꼬마가. 아무튼 실력을 확인해 볼까!" - }, - "victory": { - "1": "이런 이런… 진심으로 싸워서 진 거라 오히려 시원한 기분이군!" - }, - "defeat": { - "1": "중요한 것은 패배에 어떻게 반응하는 거다. \n$그렇기 때문에 패배를 연료로 삼아 나아가는 사람들은 강인하지." - } - }, - "kofu": { - "encounter": { - "1": "물포켓몬의 풀코스를! 배 터지게 먹여 주도록 하마!" - }, - "victory": { - "1": "우옷! 우오오옷! 이렇게 팔팔한 트레이너가 다 있다니!" - }, - "defeat": { - "1": "젊은 친구! 다음에 또 만나기를 기대하고 있으마!" - } - }, - "tulip": { - "encounter": { - "1": "리파의 기술로 너의 포켓몬들을 지금보다 훨~씬 아름답게 만들어 줄게!" - }, - "victory": { - "1": "너의 강함은 풀 수 없는 매직이구나." - }, - "defeat": { - "1": "…리파의 업계에서는 어중간한 재능을 가진 사람은 대체로 금방 사라져 버려." - } - }, - "sidney": { - "encounter": { - "1": "음, 좋은 표정이야. 꽤나 즐길 수 있겠는데.\n$좋아! 아주 좋아! 좋았어!\n$우리 함께, 포켓몬리그에서만 맛볼 수 있는 배틀을 즐겨보도록 하자!" - }, - "victory": { - "1": "이런, 이런 져버렸군? 뭐, 꽤 즐겼으니 상관없지만." - }, - "defeat": { - "1": "기분 나빠하지 마, 알겠지?" - } - }, - "phoebe": { - "encounter": { - "1": "송화산에서 수행하면서, 고스트 타입 포켓몬과 마음이 통하게 됐어. \n$응, 나와 내 포켓몬의 유대감은 정말 강해! \n$이런 내 포켓몬들에게 과연 데미지를 줄 수 있을지 한번 시험해봐!" - }, - "victory": { - "1": "아- 아, 내가 져버렸다." - }, - "defeat": { - "1": "언젠가 다시 승부할 수 있기를 기대할게!" - } - }, - "glacia": { - "encounter": { - "1": "이곳에 도전하러 오는 건 모두 어설픈 트레이너와 포켓몬뿐…. \n$당신은 어떤가요? 제 진짜 실력을 발휘해도 괜찮을 정도라면 정말 기쁠텐데 말이죠…!" - }, - "victory": { - "1": "당신과… 당신 포켓몬들의 뜨거운 혼!\n$정말로 압도적인 뜨거움이네요. \n$내 얼음 기술로 피해를 주지 못한 것도 놀랍지 않을정도로요!" - }, - "defeat": { - "1": "저런, 정말로 치열한 승부였네요." - } - }, - "drake": { - "encounter": { - "1": "파트너로 포켓몬과 함께하는 승부에 무엇이 필요한지 넌 알고 있는가? \n$그걸 모른다면 넌 이 몸을 이길 수 없다!" - }, - "victory": { - "1": "훌륭하다, 라고 할 만 하군!" - }, - "defeat": { - "1": "난 승부에서 최선을 다했으니까!" - } - }, - "wallace": { - "encounter": { - "1": "뭐랄까, 너의 분위기가 조금 변한 것 같은… \n$그런 느낌이 드는군. 자, 그럼 한번 확인해볼까? 너와 포켓몬의 힘을. \n$그리고 확실하게 보여주도록 하지. 나와 포켓몬에 의한 물의 일루전을!" - }, - "victory": { - "1": "훌륭하군. 넌 정말 굉장한 포켓몬 트레이너다. \n$그런 너와 너의 포켓몬을 만나게 된 걸 기쁘게 생각해. 스스로 그 가치를 증명하다니!" - }, - "defeat": { - "1": "거대한 일루전이로군!" - } - }, - "lorelei": { - "encounter": { - "1": "얼음포켓몬을 내보내면 대적할 사람이 없지! 상대를 얼린다는 건 매우 강력한 공격이야.\n$네 포켓몬이 꽁꽁 얼면 그때부턴 내 손바닥 위거든! 아하하! 준비됐어?" - }, - "victory": { - "1": "어떻게 감히!" - }, - "defeat": { - "1": "얼어붙은 넌 아무것도 할 수 없어." - } - }, - "will": { - "encounter": { - "1": "나는 전세계를 돌아다니며, 강한 에스퍼 포켓몬을 만들도록 수행해왔다.\n$계속 더 정진하겠다! 패배는 선택지에 없어!" - }, - "victory": { - "1": "이… 내가… 믿을수 없어…" - }, - "defeat": { - "1": "근소한 차이였다. 네게 부족한 것이 무엇인지 궁금하군." - } - }, - "malva": { - "encounter": { - "1": "심장이 불에 타버릴 것만 같아요. \n$당신에 대한 증오로 불타고 있거든요, 얄미운 트레이너!" - }, - "victory": { - "1": "도전자가… 사천왕 파키라에게서 멋지게 승리를 쟁취했습니다!" - }, - "defeat": { - "1": "기쁘네요! 당신을 짓밟을 수 있어서 말이죠!" - } - }, - "hala": { - "encounter": { - "1": "그럼…진심을 담아서 진지한 할라로 임하겠다!" - }, - "victory": { - "1": "네가 순례하면서 갖추게 된 강함을 느낄 수 있었다." - }, - "defeat": { - "1": "하하! 경쾌한 승부였구나!" - } - }, - "molayne": { - "encounter": { - "1": "사촌인 마마네에게 캡틴 자리는 줬지만, 아직 실력에는 자신 있어요. \n$제 실력은 초신성처럼 빛나니까요!" - }, - "victory": { - "1": "확실히 겨룰 흥미로운 트레이너를 찾았네요!" - }, - "defeat": { - "1": "아하하. 흥미로운 배틀이었네요." - } - }, - "rika": { - "encounter": { - "1": "실컷 귀여워해 줄 테니까… 한 번 열심히 해 보라고!" - }, - "victory": { - "1": "너, 꽤 하는구나!" - }, - "defeat": { - "1": "아하하! 제법인데! 역시 너는 재밌는 녀석이라니까!" - } - }, - "bruno": { - "encounter": { - "1": "우월한 힘으로 너를 부숴주지! 우! 하~앗!" - }, - "victory": { - "1": "하? 어떻게 내가 진 거지?" - }, - "defeat": { - "1": "얼마든지 내게 도전 할 수 있지만, 결과는 절대 바뀌지 않을 거다!" - } - }, - "bugsy": { - "encounter": { - "1": "내 이름은 호일! 벌레 포켓몬에 대해서라면 누구에게도 지지 않아!" - }, - "victory": { - "1": "우와, 대단해! 넌 포켓몬 전문가구나!\n내 연구는 아직 안 끝났네. 응, 네가 이겼어." - }, - "defeat": { - "1": "고마워! 방금 승부 덕분에, 내 연구도 진전을 이룬 것 같아!" - } - }, - "koga": { - "encounter": { - "1": "후하하하! 포켓몬은 단순히 강한 것만이 아니다--곧 알려주지!" - }, - "victory": { - "1": "하! 스스로 증명해냈군!" - }, - "defeat": { - "1": "인술을 피하는 방법을 배워보겠나?" - } - }, - "bertha": { - "encounter": { - "1": "그럼, 할머니가 네가 얼마나 해낼 수 있는지 보도록 할게?" - }, - "victory": { - "1": "좋아! 꼬마야, 정말로, 인상적이었단다.\n$네 포켓몬은 너를 믿고 승리를 위해 최선을 다했구나.\n$비록 내가 졌지만, 좋아서 바보같이 웃음이 나오는구나!" - }, - "defeat": { - "1": "호호호! 이 할머니가 이겼구나!" - } - }, - "lenora": { - "encounter": { - "1": "자 그럼 도전자여, 애정을 담아 키운 포켓몬으로 어떤 방식으로 싸우는지 연구해 보겠다!" - }, - "victory": { - "1": "너에 대한 내 가설이 맞았네. 재능만 있는 게 아니라… 대단한 녀석이구나! 너 반할것 같잖아!" - }, - "defeat": { - "1": "아 하 하! 패배했다면, 그 이유를 분석하고, 다음 승부에서 그 지식을 활용하도록!" - } - }, - "siebold": { - "encounter": { - "1": "살아가는 동안, 궁극적인 요리와 강력한 상대를 찾기 위해… 열과 성을 다할 것입니다!" - }, - "victory": { - "1": "당신에 대한 기억을 제 가슴 속에 담아두겠습니다." - }, - "defeat": { - "1": "우리의 포켓몬 배틀은 영혼의 양식과 같습니다. 그건 저를 계속 지탱할 거예요. \n$이것이 제가 전투에서 모든 것을 바친 당신에게, 경의를 표하는 방법입니다!" - } - }, - "roxie": { - "encounter": { - "1": "간다! 너의 이성을 싹 날려줄 거야!!" - }, - "victory": { - "1": "굉-장해! 네 이성, 이미 나보다 TOXIC해버렸잖아!" - }, - "defeat": { - "1": "헤이, 잠깐-! 좀 더 진지해져! 넌 더 날아가야한다구!" - } - }, - "olivia": { - "encounter": { - "1": "여기에 소개는 필요 없지. 자, 라이치님과 승부할 시간이다!" - }, - "victory": { - "1": "정말 훌륭하군… 당신과 포켓몬 둘 다…" - }, - "defeat": { - "1": "흐-음." - } - }, - "poppy": { - "encounter": { - "1": "우와~! 뽀삐와 포켓몬 승부가 하고 싶으세요?" - }, - "victory": { - "1": "훌쩍, 으에엥~" - }, - "defeat": { - "1": "만세~! 만세~ 목수, 성공했어요! \n$에헴! 리벤지 매치는 언제든지 받아 줄게요!" - } - }, - "agatha": { - "encounter": { - "1": "포켓몬은 싸우게 하려고 있는 것이야! 진정한 싸움이라는 것을 보여주겠다!" - }, - "victory": { - "1": "이런! 넌 무언가 특별하구나, 꼬마야!" - }, - "defeat": { - "1": "바하하하. 제대로 된 승부는 이렇게 하는거다!" - } - }, - "flint": { - "encounter": { - "1": "뜨겁게 타오를 준비는 됐겠지, 이제 곧 대폭발이 다가올테니까!" - }, - "victory": { - "1": "놀랍군! 네 기술이 너무 뜨거워서, 내가 미적지근해보이잖아!" - }, - "defeat": { - "1": "하? 그게 다야? 좀 더 열정이 필요해보이는걸." - } - }, - "grimsley": { - "encounter": { - "1": "이긴 자가 모든 것을 갖고 패배한 자에겐 아무것도 남지 않는다." - }, - "victory": { - "1": "누군가가 이기면 상대한 누군가가 진다… 난 다음 승리를 목표로 하겠어!" - }, - "defeat": { - "1": "누군가가 이기면, 그 사람과 싸운 사람은 지게 되는 것이지." - } - }, - "caitlin": { - "encounter": { - "1": "피어난 꽃에서 나타난 것은 나. 거기 있는 당신…\n$강함과 상냥함을 함께 갖춘 포켓몬 트레이너인 것 같네. \n$이 카틀레야가 대전 상대로 원하는 건 최고의 강함… \n$너도 그 실력을 마음껏 펼쳐 봐!" - }, - "victory": { - "1": "대전을 통해서 저도 포켓몬도 성장합니다. 감사드립니다." - }, - "defeat": { - "1": "더욱 엘레강트하고 엑셀런트하게 승리를 쟁취하고 싶거든." - } - }, - "diantha": { - "encounter": { - "1": "미래를 향한 희망으로 빛나는 당신과, 당신의 포켓몬을 상대로 승부하는 것…\n$솔직히, 매일매일 새로운 날을 위해 필요한 에너지가 채워지는 것 같아요! 정말로요!" - }, - "victory": { - "1": "고귀한 영혼을 지닌 포켓몬과 트레이너의 모습에 격하게 마음이 흔들려서…" - }, - "defeat": { - "1": "정말, 환상적이야! 어떻게 생각하시나요? 저의 포켓몬들, 꽤 멋있었죠?" - } - }, - "wikstrom": { - "encounter": { - "1": "잘 왔네, 젊은 도전자여! 이 몸은 사천왕 중 한 명인 강철의 남자 간피다! \n$자 그럼 간다, 간다! 간닷!" - }, - "victory": { - "1": "정말 영광이군! 자네의 포켓몬과 서로 신뢰하는 힘, 날 능가하는군!!" - }, - "defeat": { - "1": "이게 무슨 마법이지? 내 마음의 떨림이 멈추질 않는군! \n$가치 있는 상대를 이기는 것은 영혼에 날개를 달아주는 것과 같지--그런 내가 비상하는 것일까!" - } - }, - "acerola": { - "encounter": { - "1": "포켓몬 배틀은 언제나 재미있지! 자, 내가 상대해줄게!" - }, - "victory": { - "1": "아세로라… 입이 딱 벌어졌어! 어떻게 해낸 거야?!" - }, - "defeat": { - "1": "후아~! 놀라운 승리네!" - } - }, - "larry_elite": { - "encounter": { - "1": "…안녕하십니까, 청목입니다.\n$귀찮게도 저는 사천왕도 겸임하고 있습니다." - }, - "victory": { - "1": "날고 있는 새포켓몬도 떨어뜨릴 기세로군요." - }, - "defeat": { - "1": "치프와 만나기로 한 시각이군요." - } - }, - "lance": { - "encounter": { - "1": "널 기다리고 있었다. 그 실력을 시험해보겠어.", - "2": "여기까지 올 수 있을거라고 생각했다. 슬슬 시작해볼까." - }, - "victory": { - "1": "날 따라잡았군. 훌륭해!", - "2": "다른 트레이너가 날 이길 거라곤 생각 못했는데… 놀랍군." - }, - "defeat": { - "1": "근소하군. 다시 해볼까?", - "2": "네가 약해서가 아니다. 신경쓰지 말도록." - } - }, - "karen": { - "encounter": { - "1": "난 카렌! 내 악 타입 포켓몬과의 승부를 원하니?", - "2": "난 네가 이전에 만났던 트레이너들과는 달라.", - "3": "강한 포켓몬, 약한 포켓몬, 그런 건 사람이 멋대로 정하는 것." - }, - "victory": { - "1": "좋아하는 마음이 전해진다면 포켓몬도 답할거야. 그렇게 강해지는 거지", - "2": "난 내가 선택한 길을 걸어갈거야.", - "3": "챔피언이 너를 기다리고 있어." - }, - "defeat": { - "1": "정말 강한 트레이너라면 좋아하는 포켓몬으로 이길 수 있도록 열심히 해야 해.", - "2": "뭐, 비교적 재밌었어.", - "3": "언제라도 다시 찾아와, 상대해줄게." - } - }, - "milo": { - "encounter": { - "1": "그렇다는 건 당신이 포켓몬을 아주 깊게 이해하고 있다는 뜻이겠죠? \n$이거 만만치 않은 승부가 되겠네요! \n$저도 다이맥스를 사용해야겠어요!" - }, - "victory": { - "1": "풀의 힘이 모두 시들어버리다니… 당신은 굉장한 도전자시군요!" - }, - "defeat": { - "1": "충격과 공포를 전해드리겠습니다." - } - }, - "lucian": { - "encounter": { - "1": "잠깐, 기다려주세요. 제가 읽던 책이 거의 클라이맥스에 도달했거든요…\n$주인공이 성스러운 검을 얻었고 마지막 시련을 앞두고 있는데… 아, 신경 쓰지 마세요.\n$여기까지 왔으니, 그건 제쳐두고 당신과 싸워야겠습니다.\n$당신이 과연 주인공이 될 그릇인지 확인해 보도록 하죠!" - }, - "victory": { - "1": "그렇군요… 결국 체크메이트인가요." - }, - "defeat": { - "1": "제 평판을 지켜냈네요." - } - }, - "drasna": { - "encounter": { - "1": "당신 강하시죠? 그것도 상당히 꽤 말이에요…\n$어머 기뻐라! 그런 상대와 놀면 포켓몬들도 쑥쑥 크겠어요!" - }, - "victory": { - "1": "어머머 벌써 끝나버리다니… 미안해요, 괜찮으면 또 오세요!" - }, - "defeat": { - "1": "어머, 웬일이야?" - } - }, - "kahili": { - "encounter": { - "1": "자, 여기에서… 승리의 바람이 부는 쪽은 당신과 저 중에 어느 쪽일까요?" - }, - "victory": { - "1": "사천왕으로서 분하지만 당신들의 강함은 진정한 강함이군요." - }, - "defeat": { - "1": "이것이 에이스니까요!" - } - }, - "hassel": { - "encounter": { - "1": "맹렬하게 몰아치는 승부의 숨결을 직접 가르쳐 드리겠습니다!!" - }, - "victory": { - "1": "이번에는 당신이 승리를 쟁취했군요. \n$하지만, 시합의 흐름을 보니… 다음 승부는 또 어떻게 될지 모르겠네요." - }, - "defeat": { - "1": "저에게 더 배우고 싶은 것이 있으시다면 또 승부하도록 하죠." - } - }, - "blue": { - "encounter": { - "1": "여기까지 왔다니, 실력이 꽤 봐줄만 할 것 같은데." - }, - "victory": { - "1": "그 녀석한테만 지는 줄 알았는데… 누구냐고? 하, 하…" - }, - "defeat": { - "1": "봤지? 여기까지 온 내 실력." - } - }, - "piers": { - "encounter": { - "1": "뜨거운 현장을 즐길 준비는 됐겠지! 스파이크 마을, it's time to rock!" - }, - "victory": { - "1": "나도 내 멤버들도 최선을 다했어. 다음에 또 배틀하자고…" - }, - "defeat": { - "1": "소리를 지르느라 목이 가버렸군… 그렇지만 박진감 넘치는 배틀이었다!" - } - }, - "red": { - "encounter": { - "1": "…!" - }, - "victory": { - "1": "…?" - }, - "defeat": { - "1": "…!" - } - }, - "jasmine": { - "encounter": { - "1": "와… 당신의 포켓몬은 인상적이네요. 재미있을 것 같아요." - }, - "victory": { - "1": "당신은 정말 강하네요. 저도 더 열심히 노력해야겠어요." - }, - "defeat": { - "1": "이길 줄은 몰랐어요." - } - }, - "lance_champion": { - "encounter": { - "1": "여전히 난 챔피언이다. 더이상 주저할 게 없군." - }, - "victory": { - "1": "새로운 챔피언의 등장이군." - }, - "defeat": { - "1": "성공적으로 챔피언 자리를 지켜냈다." - } - }, - "steven": { - "encounter": { - "1": "넌… 포켓몬과 함께 모험을 하면서 무엇을 봤지? \n$많은 트레이너와 만나면서 무엇을 느꼈지? \n$풍요로운 이 지역을 돌아다니면서, 네 안에서 눈뜨기 시작한 무언가… \n$그 모든 것을 나에게 쏟아부었으면 좋겠어. \n$나와 내 포켓몬들도 전력을 다해 상대해줄 테니까!" - }, - "victory": { - "1": "챔피언인 내가 질 줄이야…" - }, - "defeat": { - "1": "덕분에 즐거웠어! 고마워!" - } - }, - "cynthia": { - "encounter": { - "1": "나, 난천은, 네 도전을 받아들일게! 온 힘을 다해 너와 시합하겠어!" - }, - "victory": { - "1": "포켓몬 배틀보다 재밌는 것은 없지만, 언젠간 끝나기 마련이니…" - }, - "defeat": { - "1": "비록 졌어도, 포켓몬에 대한 사랑은 잃지 않도록 해." - } - }, - "iris": { - "encounter": { - "1": "나는 말이지, 강한 트레이너와의 진지한 승부를 즐겨!\n$왜냐면 그렇잖아! 이곳에 오는 건 마음 깊이 승리를 추구하는 트레이너. \n#함께 싸우는 건 수많은 승부를 헤쳐온 포켓몬.\n$그런 상대와 겨룰 수 있다면 나도! 내 포켓몬도!\n$더욱더 강해지고 서로 알 수 있으니까! 으응! 그럼 간다! \n$포켓몬리그 챔피언 아이리스! 당신을 이기겠습니다!!" - }, - "victory": { - "1": "후와아아아… 힘을 모두 발휘했는데도 우리가 졌네." - }, - "defeat": { - "1": "우와! 이겼다!" - } - }, - "hau": { - "encounter": { - "1": "트레이너가 따뜻한 지역 출신인지 추운 지역 출신인지에 따라 배틀 스타일이 달라지는지 궁금해졌어.\n$그럼 테스트 해볼게~!" - }, - "victory": { - "1": "멋진데~! 이제 너의 스타일을 조금 더 잘 알게된 것 같아!" - }, - "defeat": { - "1": "이런, 그건 그냥 승부였는데~!" - } - }, - "geeta": { - "encounter": { - "1": "그 도전장, 한 번 더 승낙하도록 하죠. \n$자… 훈련의 결실을 보여주세요." - }, - "victory": { - "1": "당신이 이룰 업적에 대한 소식들, 기다리고 있겠습니다!" - }, - "defeat": { - "1": "무슨 문제라도 있나요? 이게 전부라니, 그럴리 없잖아요?" - } - }, - "nemona": { - "encounter": { - "1": "만세! 나 너무 기대돼! 이제 전력으로 승부하는거야~!" - }, - "victory": { - "1": "우와, 조금 문제 있지만, 그래도 너무 재밌었어! 다음에는 지지 않을거야!" - }, - "defeat": { - "1": "우와, 너무 멋진 승부였어! 정말로 강하네." - } - }, - "leon": { - "encounter": { - "1": "레츠, 챔피언 타임!!!" - }, - "victory": { - "1": "챔피언 타임은 끝났어… \n$하지만 정말 멋진 시간이었지! \n$최고의 시합을 만들어줘서 고맙다!" - }, - "defeat": { - "1": "최고의 챔피언 타임이었어, 정말로!" - } - }, - "whitney": { - "encounter": { - "1": "있지! 포켓몬들 말이야, 정말 너무 귀엽지?" - }, - "victory": { - "1": "흑! 으아앙! 너무해!" - }, - "defeat": { - "1": "이걸로 끝!" - } - }, - "chuck": { - "encounter": { - "1": "하! 나에게 도전하겠다고? 용감한 거냐, 아니면 그냥 무모한 거냐?" - }, - "victory": { - "1": "자네 강하군! 나를 제자로 삼아주겠나?" - }, - "defeat": { - "1": "자. 내가 자네보다 얼마나 더 강력한지 깨달았겠지?" - } - }, - "katy": { - "encounter": { - "1": "쓰러지고 싶지 않다면 방심하지 말고 열심히 해 봐~" - }, - "victory": { - "1": "내 포켓몬들 모두 지쳐서 헤벌레~ 해졌어~" - }, - "defeat": { - "1": "비비용~ 많~이 먹으렴~" - } - }, - "pryce": { - "encounter": { - "1": "젊음만으로는 승리를 보장할 수 없다! 중요한 것은 경험이다." - }, - "victory": { - "1": "특출하군! 완벽해. 지금 이 느낌을 잊지 말도록." - }, - "defeat": { - "1": "내가 예상했던 그대로군." - } - }, - "clair": { - "encounter": { - "1": "내가 누군지 알지? 그런데도 감히 내게 도전해?" - }, - "victory": { - "1": "네 실력이 어디까지 올라갈 수 있는지 궁금하네. 아주 흥미진진하겠어." - }, - "defeat": { - "1": "끝이다." - } - }, - "maylene": { - "encounter": { - "1": "지금 당신에게 도전하러 왔어요.\n$전력을 다할 테니 각오하세요!" - }, - "victory": { - "1": "나의 패배입니다…" - }, - "defeat": { - "1": "멋진 승부였습니다." - } - }, - "fantina": { - "encounter": { - "1": "당신도 도전해 보세요. 전 당신을 이기겠어요.\n$그것이 체육관 관장!" - }, - "victory": { - "1": "당신 최고로 강해요. 나 진 것 알아요." - }, - "defeat": { - "1": "너무, 너무 행복해요!" - } - }, - "byron": { - "encounter": { - "1": "젊은 트레이너여! 자네는 내 아들 강석처럼 젊군.\n$젊은 트레이너가 많아질수록, 포켓몬의 미래도 밝지!\n$그러니, 젊은이들이 넘어야할 벽으로서 상대해주겠다!" - }, - "victory": { - "1": "흠! 내 견고한 포켓몬이--져버렸군!" - }, - "defeat": { - "1": "으하하핫! 내 견고한 포켓몬은 어땠나?!" - } - }, - "olympia": { - "encounter": { - "1": "이 의식은 앞으로의 길을 정하는 것입니다. 포켓몬 승부를 시작해볼까요!" - }, - "victory": { - "1": "당신이라면 별이라도 움직여서 가야 할 길을 만들어 낼 것 같습니다." - }, - "defeat": { - "1": "우리의 길은 이제 분명해졌습니다." - } - }, - "volkner": { - "encounter": { - "1": "여기까지 왔으니, 넌 꽤 강하겠군…\n$네가 내게 포켓몬 승부의 즐거움을 상기시켜 줄 트레이너이길 바란다!" - }, - "victory": { - "1": "너 나를 이겼군…\n$네 열정과 포켓몬이 그런 너를 위해 싸워준 고귀한 방식…\n$심지어 스릴까지 넘쳤다. 아주 좋은 승부였어." - }, - "defeat": { - "1": "전혀 충격적이지 않았다…\n$이런 건 원하지 않았어!" - } - }, - "burgh": { - "encounter": { - "1": "으-음… 이번 배틀에서 이기면, 예전과는 다른 그림을 그릴 수 있을 것 같아. \n$맞아! 난 승리 뮤즈의 목소리를 선명하게 들을 수 있거든. 그럼 승부다!", - "2": "물론, 난 내 포켓몬을 자랑스럽게 생각하거든! \n$자 그럼… 바로 승부할까!" - }, - "victory": { - "1": "벌써 끝이라고? 뮤즈가 나를 버리고 떠나버렸나?", - "2": "아우… 져버렸네! 너 굉장히 강하잖아!" - }, - "defeat": { - "1": "우와… 왠지 뭔가 아름답네, 그치…", - "2": "가끔 사람들이 못난 승리라고 말하는 걸 듣곤 해. \n$그치만 난 최선을 다했다면, 어떤 승리든 아름답다고 생각하거든." - } - }, - "elesa": { - "encounter": { - "1": "컴플리트…! 확신이 들때면, 내 몸을 통하는 전기가 짜릿짜릿하게 느껴져! \n$그 감각을 느끼고 싶으니까…, 다음은 사랑스러운 포켓몬들로 너를 어질어질하게 할게!" - }, - "victory": { - "1": "어질어질하게 만들 셈이였는데, 너한테는 짜릿짜릿하게 당해버렸네." - }, - "defeat": { - "1": "왠지 부족한 기분이야… 다음에는 최선을 다할 수 있지?" - } - }, - "skyla": { - "encounter": { - "1": "드디어 대결의 시간이야! 누가 정상에 오를지 결정짓는 포켓몬 배틀, 그치? \n$난 정상에 있는 게 좋아! 높은 곳에서는 항상 멀리 볼 수 있으니까! \n$그럼, 다음은 나랑 더욱 즐거운 것을 할까?" - }, - "victory": { - "1": "배틀에서 네 상대가 되는 거, 뭔가 새로운 모티브가 되네. 고마워!" - }, - "defeat": { - "1": "이기든 지든, 항상 무언가를 얻게 돼, 그치?" - } - }, - "brycen": { - "encounter": { - "1": "다른사람이나 포켓몬과 함께 있을 때도 힘이 생긴다. \n$그 도움을 받는 것이 너를 강하게 만들었겠지. 그 힘을 보이거라!" - }, - "victory": { - "1": "너와 포켓몬과! 멋진 콤비네이션! 아름다운 우정!" - }, - "defeat": { - "1": "극한에서 시험받고 단련하도록!" - } - }, - "drayden": { - "encounter": { - "1": "지금 찾는 것은 밝은 미래를 보여줄 젋은 트레이너의 존재. \n$승부에서 모든 걸 보이도록. 네 기술, 내 경험, 그리고 포켓몬을 키워온 사랑도 함께!" - }, - "victory": { - "1": "패배하여 끓어오르는 이 마음… 뭐라고 표현해야 좋을까." - }, - "defeat": { - "1": "실망스럽군! 난 자네의 능력이 그보다 더 크다는 걸 알고있네!" - } - }, - "grant": { - "encounter": { - "1": "제가 바라는 것은 단 하나뿐입니다. \n$서로가 서로를 뛰어넘어, 더 높은 벽에 도달하는 것입니다." - }, - "victory": { - "1": "내 앞에 솟아 있는 높은 벽… 그건 바로 당신입니다." - }, - "defeat": { - "1": "인생에서 중요한 교훈은 간단합니다.\n$포기하지 않는 것.\n$이것이 전부입니다." - } - }, - "korrina": { - "encounter": { - "1": "코르니 납시오!" - }, - "victory": { - "1": "네 존재가 너의 포켓몬을 점점 진화시키고 있어!" - }, - "defeat": { - "1": "정말 멋진 배틀이었어!" - } - }, - "clemont": { - "encounter": { - "1": "아앗! 잘 부탁드립니다!" - }, - "victory": { - "1": "당신들의 승부를 향한 마음에 자극을 받았습니다!" - }, - "defeat": { - "1": "저의 슈퍼트레이닝 발명품이 효과가 있는 것 같군요!" - } - }, - "valerie": { - "encounter": { - "1": "어라,트레이너님… 슝슝 워프해서… 이렇게 만나서 반갑네. \n$그리고 내가 보기엔 당신은 노력했기에, 이 승부에 참가할 수 있게 된 것 같아. \n$찾기 힘든 요정 같은 페어리 타입, 우리 포켓몬들 사뿐하고 화사하지만 강하다구." - }, - "victory": { - "1": "난 당신이 내일을 생각하며 웃을 수 있는 것들을 찾길 바라고 있을게…" - }, - "defeat": { - "1": "앗 이런, 가엾어라…" - } - }, - "wulfric": { - "encounter": { - "1": "그거 알아? 그거… 전투와 유대감을 통해 배운다거나 하는… 거 뭐더라, 음.\n$여튼 말이지, 난 그냥 재밌어서 하는 거야. \n$내 자랑은 별로 듣고 싶지 않으려나? 자, 포켓몬을 꺼내자!" - }, - "victory": { - "1": "그거야, 바로 그거! 멋지다고. 단단한 얼음을 깨부쉈구나!" - }, - "defeat": { - "1": "나와 싸우면 그런 일이 벌어진다니까!" - } - }, - "kabu": { - "encounter": { - "1": "모든 트레이너와 포켓몬은 이기기 위해 훈련을 하고 있다. \n$하지만 싸우는 상대 역시 그만큼 노력하고 있지. \n$ 결국 승부는 실전에서, 얼마만큼 제 실력을 발휘할 수 있느냐에 달렸다." - }, - "victory": { - "1": "오늘 너와 싸울 수 있어서 참 기뻤다!" - }, - "defeat": { - "1": "내 성장을 체감하게 되는군!" - } - }, - "bea": { - "encounter": { - "1": "당신은 과연, 어떤 공격에도 흔들리지 않는 마음을 가졌을까요? \n$제가 시험해보겠습니다, 준비는 되셨습니까?" - }, - "victory": { - "1": "당신이 데리고 있는 포켓몬에게서 무예의 혼을 느꼈습니다." - }, - "defeat": { - "1": "누구나 바랄 법한 최고의 경기였습니다." - } - }, - "opal": { - "encounter": { - "1": "그럼 너의 파트너 포켓몬 다루는 실력을 내게 보여주거라!" - }, - "victory": { - "1": "핑크는 부족하지만, 너희는 좋은 트레이너와 포켓몬이구나." - }, - "defeat": { - "1": "내가 보기엔, 불합격이란다." - } - }, - "bede": { - "encounter": { - "1": "의심할 여지 없이 증명하겠습니다. 당신이 한심한지, 그리고 내가 얼마나 강한지!" - }, - "victory": { - "1": "잘 봤습니다… 뭐, 꽤 괜찮네요. 전 그렇게 열심히 하지도 않았으니까요." - }, - "defeat": { - "1": "이런 결과, 나쁘지 않군요." - } - }, - "gordie": { - "encounter": { - "1": "그럼, 빨리 끝내도록 하죠." - }, - "victory": { - "1": "구멍이 있다면 들어가고 싶군요… 아니지, 여기선 빠지고 싶다고 해야하나?" - }, - "defeat": { - "1": "이런 배틀이라면, 매번 승리가 따라올 것 같네요!" - } - }, - "marnie": { - "encounter": { - "1": "사실은, 말했던 일들이 해결 되고 나면… 결국은 나 자신이 챔피언이 되고싶다는 걸 알았으니까! \n$그러니까 너의 팀을 기분 좋게 잠들게 해주겠어!" - }, - "victory": { - "1": "응, 그래서 내가 졌구나… 그치만 너와 네 포켓몬의 좋은 점을 많이 볼 수 있었어!" - }, - "defeat": { - "1": "우리의 배틀 방식을 즐겼길 바라." - } - }, - "raihan": { - "encounter": { - "1": "챔피언도 쓰러뜨리고, 토너먼트에서도 우승해서, 위대한 나 금랑님이 얼마나 강한지 세계에 증명 해보실까!" - }, - "victory": { - "1": "역시 난 진 다음에도 멋있네! \n$조금 분하지만…. \n$기념으로 셀카라도 찍어둘까…!" - }, - "defeat": { - "1": "자, 이 순간을 기억하기 위한 셀카를 찍자고." - } - }, - "brassius": { - "encounter": { - "1": "준비는 됐겠지!? 그럼, 우리 둘의 예술적인 합작품을 한번 만들어 보도록 할까!" - }, - "victory": { - "1": "아… 아방가르드!!" - }, - "defeat": { - "1": "바로 신작을 만들러 가야 하니 이만 실례하겠다!" - } - }, - "iono": { - "encounter": { - "1": "자~ 오늘의 각오는~ 모야모야~?\n$...\n$그럼, 이제 시작해 볼까! \n$도전자님의 실력은 과연 과연~!?" - }, - "victory": { - "1": "너의 반짝임은 1000만볼트!" - }, - "defeat": { - "1": "당신의 눈길을 일렉트릭네트로 뾰로롱!" - } - }, - "larry": { - "encounter": { - "1": "그렇습니다. 심플한 것이 가장 강한 것입니다!" - }, - "victory": { - "1": "허, 이걸로 한 방 먹은 게 되었군요." - }, - "defeat": { - "1": "오늘은 저는 이만 실례하겠습니다." - } - }, - "ryme": { - "encounter": { - "1": "나의 영혼 흔들어 봐 Come On!" - }, - "victory": { - "1": "너의 Cool한 Youth 나의 Soul이 Move!" - }, - "defeat": { - "1": "Bye Bye Baby~!" - } - }, - "grusha": { - "encounter": { - "1": "내가 너를 철저하게 얼려 버리면 고민할 것도 없겠지!" - }, - "victory": { - "1": "너의 그 열기… 싫지 않아." - }, - "defeat": { - "1": "너에겐 아직 열기가 부족하구나." - } - }, - "marnie_elite": { - "encounter": { - "1": "여기까지 왔구나? 포켓몬 다루는 실력 좀 볼까!", - "2": "최선을 다할 거니까, 쉽게 넘어갈 수 있을 거라고 생각하지 마!" - }, - "victory": { - "1": "내가 지다니 믿을 수 없어… 그렇지만 네가 바란 것도 이런 승리였겠지. 잘했어!", - "2": "난 여전히 배울 게 많은 것 같아. 그래도, 멋진 승부였어!" - }, - "defeat": { - "1": "잘 싸웠지만, 내가 위야! 다음에는 더 잘해봐!", - "2": "트레이닝이 제값을 하는 것 같네. 승부에 응해줘서 고마워!" - } - }, - "nessa_elite": { - "encounter": { - "1": "조류가 오늘은 내 편인 것 같네. 휩쓸릴 준비 됐어?", - "2": "이번 승부로 파도를 일으키는 거야! 준비는 됐겠지!" - }, - "victory": { - "1": "너 그런 바다를 완벽하게 버텨냈네… 잘했어!", - "2": "내 쪽의 해류가 너와 맞지 않았던 거 같네. 잘했어!" - }, - "defeat": { - "1": "물은 항상 자기 길을 찾아 흐르지. 상쾌한 승부였어!", - "2": "잘 싸웠지만, 바다의 힘은 막을 수 없다고!" - } - }, - "bea_elite": { - "encounter": { - "1": "준비는 되셨겠죠! 제 투지가 불타고 있습니다!", - "2": "가차 없는 제 속도를 따라잡으실 수 있는지 지켜보겠습니다!" - }, - "victory": { - "1": "당신의 힘… 인상적이군요. 정말로 이기실 만합니다.", - "2": "이런 강렬함은 처음 느껴봅니다. 대단하군요!" - }, - "defeat": { - "1": "치열했던 훈련으로 또 한번 승리를 거두게 뒀군요! 고생하셨습니다!", - "2": "당신도 힘냈겠지만, 제가 더 열심히 훈련했거든요. 좋은 배틀이었습니다!" - } - }, - "allister_elite": { - "encounter": { - "1": "그림자가 떨어지네… 두려움에 맞설 준비는 됐어?", - "2": "내가 다루는 어둠을 감당할 수 있는지 지켜볼게." - }, - "victory": { - "1": "너 그림자를 쫓아내 버렸구나… 일단은. 잘했어.", - "2": "네 빛이 어둠을 관통해 버렸네. 훌륭해." - }, - "defeat": { - "1": "그림자가 말했어… 네 힘은 아직 부족한 것 같아.", - "2": "어둠의 승리… 다음번에는 빛을 보게 될 거야." - } - }, - "raihan_elite": { - "encounter": { - "1": "폭풍이 몰아치는군! 네가 이 배틀에서도 견뎌낼 수 있는지 지켜보겠어!", - "2": "폭풍의 눈과 마주칠 준비는 됐겠지!" - }, - "victory": { - "1": "폭풍을 이겨내다니… 정말 놀라운걸!", - "2": "너 바람에 완벽하게 올라탔구나… 대단한 승부였어!" - }, - "defeat": { - "1": "폭풍을 견디고, 또 다른 승리도 잡아버렸네! 좋은 승부였어!", - "2": "넌 내 폭풍을 잡아냈잖아! 다음엔 더 잘해봐!" - } - }, - "alder": { - "encounter": { - "1": "하나지방에서 가장 강한 트레이너를 상대할 준비는 됐나?" - }, - "victory": { - "1": "장하구나! 실로 견줄 자가 천하에 없도다!" - }, - "defeat": { - "1": "나의 마음에 상쾌한 바람이 지나갔다...\n$정말 대단한 노력이다!" - } - }, - "kieran": { - "encounter": { - "1": "난 노력을 통해 강해지고 또 강해지지!\n$난 지지 않아." - }, - "victory": { - "1": "믿을 수 없어...\n$정말 재밌고 가슴 뛰는 배틀이었어!" - }, - "defeat": { - "1": "세상에 마상에! 정말 멋진 배틀이었어!\n$네가 더 열심히 훈련할 시간이야." - } - }, - "rival": { - "encounter": { - "1": "@c{smile}오, 찾았다! 떠나려는 건 알고 있었지만\n인사정도는 해줄 줄 알았는데…\n$@c{smile_eclosed}그러니까 정말로 꿈을 좇겠다는 거지?\n듣고도 못 믿었다니까.\n$@c{serious_smile_fists}여기까지 온 김에, 배틀은 어때?\n준비가 됐나 보자구.\n$@c{serious_mopen_fists}망설이지 말고,\n너의 진면목을 보여봐!" - }, - "victory": { - "1": "@c{shock}와… 정말 깔끔하게 당했네.\n초보자 맞아?\n$@c{smile}운이 따른 건지도 모르겠지만…\n그래도 정말 꿈을 이룰 지도.\n$그나저나, 박사님께서 이걸 전해달라고 하시더라.\n좋아 보이던데.\n$@c{serious_smile_fists}아무튼, 힘 내는거야!" - } - }, - "rival_female": { - "encounter": { - "1": "@c{smile_wave}여깄구나! 찾고 있었어!\n@c{angry_mopen}절친한테 작별인사도 안 하는거야?\n$@c{smile_ehalf}꿈을 향해 떠나는거구나. 그렇지?\n이런 날이 오긴 하네…\n$@c{smile}아무튼, 날 까먹고 가버린 건 용서해주겠어.\n@c{smile_wave_wink}배틀을 해준다면 말야!\n$@c{angry_mopen}최선을 다 해 봐.\n모험을 시작과 동시에 끝내고 싶지 않다면!" - }, - "victory": { - "1": "@c{shock}왜 벌써 이렇게 센 건데?!@d{96}\n@c{angry}아니면 뭔가 속임수, 그런 거?\n$@c{smile_wave_wink}농담, 농담!@d{64} @c{smile_eclosed}내가 진 거 맞아…\n너 정말 앞으로도 잘 하겠는데.\n$@c{smile}아 그래, 박사님께서 전해달라던 물건.\n도움이 되면 좋겠어!\n$@c{smile_wave}항상 최선을 다 하라구! 믿고 있을게!" - } - }, - "rival_2": { - "encounter": { - "1": "@c{smile}어라, 너 여깄었구나?\n@c{smile_eclosed}아직도 전승 중이라, 이거지…?\n$@c{serious_mopen_fists}널 쫓아서 온 것 같아 보이겠지만, 오해야.\n$@c{serious_smile_fists}그래도 솔직히 그 때부터 쭉 재대결이 간절했어.\n$그 동안의 훈련도 있겠다 마침 좋은 기회같지?\n$@c{serious_mopen_fists}자, 전처럼!\n배틀이야!" - }, - "victory": { - "1": "@c{neutral_eclosed}이런. 자신감이 과했나봐.\n$@c{smile}그래, 또 지고 말았네.\n@c{serious_mopen_fists}좀 더 열심히 훈련을 해야겠어!\n\n$@c{smile}너한테 도움이 필요할 것 같지는 않지만, 이거.\n남는 게 있어서 말이야.\n$@c{serious_smile_fists}물론 이번이 마지막이야, 알겠지?\n공평하게 하지 않으면 그게 내 핑계거리가 되고 말거야.\n$@c{smile}이제 갈게. 앞으로도 조심하고, 이벤트도 즐겁게 보내!" - } - }, - "rival_2_female": { - "encounter": { - "1": "@c{smile_wave}우연이네, 이런 곳에서 만나고.\n아직 연전연승이구나? @c{angry_mopen}나쁘지 않아!\n$@c{angry_mopen}무슨 생각하고있는지 알겠어, 하지만 아냐.\n@c{smile_eclosed}우연히 근처에 있었을 뿐이라구.\n$@c{smile_ehalf}그래도 마침, 가끔은 지는것도 괜찮다고 알려주고 싶었는데.\n$@c{smile}우린 실수를 통해서도 성장할 수 있잖아.\n때로는 성공을 반복할 때보다도 더 많이 말야.\n$@c{angry_mopen}어쨌든간에, 나도 이런 때를 위해 훈련해왔으니까,\n너도 최선을 다 하는게 좋을 거야!" - }, - "victory": { - "1": "@c{neutral}이… 번에도 져버릴 줄이야…\n$@c{smile}으, 그래. 더 열심히 훈련하면 되겠지!\n$@c{smile_wave}이것도 하나 더 챙겨왔으니 받아!\n@c{smile_wave_wink}감사 인사는 됐다구~.\n$@c{angry_mopen}하지만, 마지막이야!\n또 이렇게 공짜로 나눠주진 않을 테니까!\n$@c{smile_wave}그럼! 이벤트 잘 즐기고!" - }, - "defeat": { - "1": "가끔은 지는 것도 괜찮아…" - } - }, - "rival_3": { - "encounter": { - "1": "@c{smile}이게 누구야! 오랜만이야.\n@c{neutral}역시나… 쭉 이기고 있었구나?\n$@c{neutral_eclosed}상황이 좀… 그렇더라. \n혼자 마을로 돌아가봤자 너 없인 예전같아질 수 없겠지.\n$@c{serious}이기적인 이야기란건 알지만 말해야겠어.\n@c{neutral_eclosed}너 지금 좀 아닌 것 같아.\n$@c{serious}계속 이기기만 하겠다는 건 너무 비현실적이야.\n사람은 원래 꺾여가며 성장하는 거라고.\n$@c{neutral_eclosed}물론 지금까지는 잘 해왔다고 생각하겠지만,\n갈 길이 멀지. @c{neutral}대비는 되어 있어?\n$@c{serious_mopen_fists}그렇다면, 내게 증명해 줘." - }, - "victory": { - "1": "@c{angry_mhalf}말도 안 돼… 한시도 쉬지 않고 훈련했는데…\n어째서 전혀 닿을 수 없는거야?" - } - }, - "rival_3_female": { - "encounter": { - "1": "@c{smile_wave}오랜만이야! 아직도 안 졌구나.\n@c{angry}거슬리게 말야. @c{smile_wave_wink}농담이야!\n$@c{smile_ehalf}하지만 진짜, 고향이 그립진 않아? 집이나… 나는?\n나… 나는, 네가 정말 그리웠어.\n$@c{smile_eclosed}난 너의 꿈과 모든 것을 응원하지만,\n넌 언젠가 패배를 겪게 될 거야.\n$@c{smile}그 땐 언제나처럼 내가 곁에 있어줄게.\n@c{angry_mopen}내가 얼마나 강해졌는지도, 지금 보여 줄 테니까!" - }, - "victory": { - "1": "@c{shock}이렇게까지 했는데도… 모자랐던 거야…?\n이러면 정말로 너는 이제 영영…" - }, - "defeat": { - "1": "최선을 다 했지.\n집에 갈 시간이야." - } - }, - "rival_4": { - "encounter": { - "1": "@c{neutral}안녕.\n$잡담은 넘어가자.\n@c{neutral_eclosed}너에게 이기기 위해 찾아왔어. 간단하지.\n$@c{serious_mhalf_fists}이제 잠재력을 끌어내는 법은 확실히 알겠어.\n$@c{smile}잠이나 사회적인 활동들.\n줄일 수 있는 불필요한 시간이 아주 많더라.\n$@c{serious_mopen_fists}오직 승리 뿐이야.\n이제 아무것도 중요하지 않아.\n$@c{neutral_eclosed}나도 이제 더 이상은 지지 않게 됐어.\n@c{smile_eclosed}네 그 철학이 완전히 틀린 건 아니었나봐.\n$@c{angry_mhalf}패배는 약자에게 주어지는 것이고, 난 더 이상 약하지 않아.\n$@c{serious_mopen_fists}준비해." - }, - "victory": { - "1": "@c{neutral}너…@d{64} 너 대체 뭐야?" - } - }, - "rival_4_female": { - "encounter": { - "1": "@c{neutral}나야! 날 잊어버리고 있던 건… 아니지?\n$@c{smile}네 업적에 자랑스러워 할 때가 됐어. 축하해!\n하지만 네 여행도 여기까지야.\n$@c{smile_eclosed}너는 나도 모르던 내 안의 무언가를 일깨웠어.\n이제 훈련 말고는 아무것도 하지 않아.\n$@c{smile_ehalf}먹지도 자지도 않고, 그저 하루종일.\n더 강해지고 있어.\n$@c{neutral}사실, 나… 이제 내가 뭔지도 잘 모르겠어.\n$그렇지만 기량만은, 정점에 다다랐지.\n아무도 내게 이길 수 없을거야.\n$그거 알아? 이게 전부 네 덕이야.\n@c{smile_ehalf}감사해야할지 증오해야할지 모르겠네.\n$@c{angry_mopen}준비해." - }, - "victory": { - "1": "@c{neutral}너…@d{64} 너 대체 뭐야?" - }, - "defeat": { - "1": "$@c{smile}네가 키운 상대야. 자랑스럽지?" - } - }, - "rival_5": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - } - }, - "rival_5_female": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - }, - "defeat": { - "1": "$@c{smile_ehalf}…" - } - }, - "rival_6": { - "encounter": { - "1": "@c{smile_eclosed}다시 만났구나.\n$@c{neutral}모든 걸 되짚어 봤어.\n이 기이함에도 이유가 있더라.\n$@c{neutral_eclosed}널 이기고자 하는 욕구, 아니면 네 꿈…\n이건 그저 더 큰 무언가의 일부일 뿐이었어.\n$@c{serious}개인의 문제가 아니라 세계 전체가 엮인 일이었고…\n@c{serious_mhalf_fists}난 널 한계까지 밀어붙이기 위한 도구였던 거지.\n$@c{neutral_eclosed}내가 잘 쓰였는진 모르겠지만 어쨌든 최선을 다 했고.\n$@c{neutral}끝끝내 도착한 이곳은 끔찍하지만…\n언젠가 와 본 것 같아.\n$@c{serious_mhalf_fists}너도 그렇게 느끼지?\n$@c{serious}…그리고 무언가가 이야기하고 있어.\n오랫동안 세상에 알려져온 무언가가.\n$우리가 함께했던 소중한 시간들은 이제 그저 아득해.\n$@c{neutral_eclosed}실제로 일어난 일이긴 할까?\n$@c{serious_mopen_fists}너는 계속 나아가야 해. 그렇지 않으면 끝나지 않아.\n오직 너만이 할 수 있어.\n$@c{serious_smile_fists}잘 모르겠지만, 하나만은 확실해.\n$@c{serious_mopen_fists}여기서 날 쓰러뜨리지 못한다면, 너에게 기회는 없을거란걸." - }, - "victory": { - "1": "@c{smile_eclosed}내 역할은 여기까진 것 같아.\n$하나만 약속해 줘.\n@c{smile}세상을 원래대로 되돌리고 나면, 집으로 돌아오는거야." - } - }, - "rival_6_female": { - "encounter": { - "1": "@c{smile_ehalf}또 이렇게 만났네.\n$@c{smile_eclosed}나 머릿속이 빙글빙글 도는 것 같아…\n$@c{smile_ehalf}모든 것이 이상하게 보이는 이유.\n분명 뭔가가 있어…\n$@c{smile}너는 너의 꿈이 있고,\n나는 나의 야망이 있지…\n$이 모든것, 우리가 하고 있는 모든 일들이\n더 큰 무언가를 위한 것임을 느낄 수밖에 없어.\n$@c{smile_eclosed}나는 아마 너를…\n한계까지 몰아붙여야 하는 거야.\n$@c{smile_ehalf}잘 해왔는지는 모르겠는데, 최선은 다 했어.\n$이 이상하고 무서운 곳…\n모든게 선명하게 보이고…\n$이건… 오래전부터 세상에 알려져온 전부.\n$@c{smile_eclosed}우리가 함께해온 추억들이, 이제는 거의 떠오르지 않아.\n$@c{smile_ehalf}실제로 일어났던 일일까? 너무 멀게만 느껴지는데…\n$@c{angry_mopen}계속 나아가야 해. 안 그러면, 영원히 끝나지 않을 거야. \n오직 너만이 할 수 있어.\n$@c{smile_ehalf}난… 이 모든게 무슨 의미가 있는지는 잘 모르겠지만…\n이거 하나는 느끼고 있어.\n$@c{neutral}여기서 날 쓰러뜨리지 못한다면, 너에게 기회는 없을거란걸." - }, - "victory": { - "1": "@c{smile_ehalf}나… 내 소임을 다 한 기분이야…\n$@c{smile_eclosed}약속해 줘… 세상을 원래대로 되돌리고서… \n집으로… 무사히 돌아오는 거야.\n$@c{smile_ehalf}…고마워." - } - } -} \ No newline at end of file diff --git a/src/locales/ko/dialogue-misc-male.json b/src/locales/ko/dialogue-misc-male.json deleted file mode 100644 index 8445c5c4810..00000000000 --- a/src/locales/ko/dialogue-misc-male.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "ending": "@c{smile}오? 이긴거야?@d{96} @c{smile_eclosed}진즉 알았어야 했는데.\n아무튼, 돌아왔구나.\n$@c{smile}다 끝난거야.@d{64} 네가 굴레를 끝장냈어.\n$@c{serious_smile_fists}네 꿈도 이뤄졌고말야.\n진짜로 한 번도 안 졌잖아.\n$@c{neutral}기억하는 건 우리들 뿐일 모양이지만.@d{96}\n그래도, 괜찮지?\n$@c{serious_smile_fists}오늘의 일은\n너와 나의 마음 속에 항상 함께할 거야.\n$@c{smile_eclosed}여기 구경도 충분히 했으니\n이제 집에 가자.\n$@c{serious_smile_fists}되돌아가서, 다시 배틀을 할 수도 있지 않을까?\n네가 원한다면 말야.", - "ending_female": "@c{shock}돌아왔구나?@d{32} 그 말은…@d{96} 이겼어?!\n@c{smile_ehalf}그럴 줄 알았다니까.\n$@c{smile_eclosed}물론… 언제나 느껴왔지.\n@c{smile}끝난 거, 맞지? 이 굴레를 말이야.\n$@c{smile_ehalf}네 꿈도 이뤘고 말이야.\n어떻게 한번도 안 졌대?\n$네가 한 일은 나만 기억하게 될 모양이지만.\n@c{angry_mopen}나, 안 까먹어볼 테니까!\n$@c{smile_wave_wink}농담이야!@d{64} @c{smile}절대 안 잊어버릴 거야.@d{32}\n마음 속엔 쭉 남아있을 수 있게.\n$@c{smile_wave}어쨌든,@d{64} 시간이 좀 늦었어…@d{96}\n이런 곳에서 할 말은 아닌가?\n$집에 가자. @c{smile_wave_wink}아마 내일은,\n추억을 되짚어보기 위한 배틀을 해볼 수 있을 거야.", - "ending_endless": "끝에 도달하신 것을 축하드립니다!\n더 많은 컨텐츠를 기다려주세요.", - "ending_name": "Devs" -} \ No newline at end of file diff --git a/src/locales/ko/dialogue-misc-female.json b/src/locales/ko/dialogue-misc.json similarity index 100% rename from src/locales/ko/dialogue-misc-female.json rename to src/locales/ko/dialogue-misc.json diff --git a/src/locales/ko/dialogue-female.json b/src/locales/ko/dialogue.json similarity index 94% rename from src/locales/ko/dialogue-female.json rename to src/locales/ko/dialogue.json index 693b0704512..13fcd64a8d3 100644 --- a/src/locales/ko/dialogue-female.json +++ b/src/locales/ko/dialogue.json @@ -446,9 +446,9 @@ "3": "……애널라이즈 ……하고 싶어 ……아하하하♪" }, "victory": { - "1": "……바꿔줘 ……세계를", + "1": "……하아하아… ……으 …하아하아…", "2": "………예상대로 ………예상외 ………너 …………타깃 록 ………했으니까\n$……엑스페리먼트 ……할 테니까 ………너를………계속………아핫…♪", - "3": "……또 ……예상외 ………… ……역시 ……너…재미있어…! ………아하하…♪" + "3": "……예상외 ………… ……역시 ……너…재미있어…! ………아하하…♪" } }, "shelly": { @@ -465,14 +465,14 @@ }, "matt": { "encounter": { - "1": "후하하하하하! 뭐라 떠들고 있는 거야! 너 생긴 게 마크탕이랑 똑같네!", - "2": "음음! 네 녀석은! 재미있는 녀석!", - "3": "뭐야?! 우릴 따라온 거냐!" + "1": "…그래서 말이지, 리더님이 시간이 나실 때까진 내가 상대해 주마!", + "2": "후우하앗!! 맥시멈!! 끓어어!! 오르기 시작했다아아앗!!!!! 그래! 그래! 그래애앳!!! 힘이 다할 때까지 해보자아아!!!", + "3": "UPAAAAA!!! 짓뭉개주마아아아아!!" }, "victory": { - "1": "…그래서 말이지, 리더님이 시간이 나실 때까진 내가 상대해 주마!", + "1": "흐~하하하핫!!! 졌지만 즐거운 승부였다!", "2": "확 확 느껴지는데! 네놈들의 강함이 말이야!\n$제대로 붙었다고 하기엔 조금 모자라지만 이제 타임오버 같네…", - "3": "재밌는데!! 역시 재미있어! 넌! 또 붙게 될 때를 기대하고 있겠어!" + "3": "오우오웃! 흥분되는 패배로다!" } }, "mars": { @@ -655,6 +655,86 @@ "5": "네가 이긴 것 같네. 그렇지만 졌어도, 난 우아하게 퇴장할 거니까!" } }, + "aether_grunt": { + "encounter": { + "1": "죽을 각오로 퇴치하겠습니다!", + "2": "소중한 연구라고! 애라도 가만두지 않겠어!", + "3": "어떤 트레이너든 물리치라고 들었다고!", + "4": "에테르파라다이스의 파워를 보여드리겠습니다!", + "5": "에테르파라다이스 중심의 어둠을 알아내다니. 이제 사라져 주셔야겠습니다!" + }, + "victory": { + "1": "흥! 실력이 대단하시군요.", + "2": "이게 뭐하는 상황이지? 무슨 결과냐고!", + "3": "이런! 넌 너무 강해서 물리칠 방법도 없다고!", + "4": "으음… 제가 진 것처럼 보이네요.", + "5": "이 느낌을 한마디로 하면. 게에이~힝!!" + } + }, + "faba": { + "encounter": { + "1": "나, 에테르재단의 자우보! 꼬맹이 녀석에게 현실을 보여주겠어요!", + "2": "에테르파라다이스 마지막 보루라고 불리는, 이 자우보에게 애를 상대하라고요?", + "3": "에테르재단의 지부장이라면 세계에 단 한 명… 이 자우보뿐입니다." + }, + "victory": { + "1": "게에이~힝!!", + "2": "뭐 뭐뭐뭐 뭐가 어떻게 된 거죠? 내가 애를 상대로…", + "3": "이래서 애는… 좋아할 수가 없어요." + } + }, + "skull_grunt": { + "encounter": { + "1": "나쁜 짓 안해-그냥 사는 게 힘들 뿐스컬!", + "2": "껌 하나 드실? 이게 우리가 인사하는 방식YO! 만나서 반갑스컬!", + "3": "우린 그냥 다른 사람의 포켓몬에 관심이 많을 뿐임다!", + "4": "어이 어이! 잘난 체하는 녀석한테 무시당하고 있잖스컬!!", + "5": "우리는 리프리젠트 땡땡이 스컬-! 집세는 못 내겠지만-! 정말 즐거웠지만, 청춘을 날려YO!" + }, + "victory": { + "1": "엥? 벌써 끝났슴까?", + "2": "미는 엑시트! 유는 피쓰풀!", + "3": "꼬마 녀석의 이상한 포켓몬엔 관심 없어!", + "4": "뭐야-?! 너무 강해서 뼈도 못 추리겠어!", + "5": "우리가 포켓몬보다 아래야!? 소중히 대해주면 안 돼? 으응!?" + } + }, + "plumeria": { + "encounter": { + "1": "…아무것도 느껴지지 않는 평~범한 애로 보이는데!", + "2": "워낙 애들 상대로 우물쭈물 하길래 오래 걸릴 줄 알았지…", + "3": "누구라도 스컬단 또 방해하면, 정말로 혼내줄 테니까!" + }, + "victory": { + "1": "흥! 대단하군.", + "2": "흐음, 너 참 대단하군. 애들을 상대로 질질 끈 이유가 이해될 정도로 강해.", + "3": "흠. 이 손실은 그냥 안고 가야겠어." + } + }, + "macro_grunt": { + "encounter": { + "1": "당신은 여기서 끝날 것 같네요!", + "2": "당신은 트레이너 맞죠? 하지만 우리를 방해하는 건 용납 못 합니다!", + "3": "매크로코스모스 생명입니다! 가입하신 실비보험은 있으신가요?" + }, + "victory": { + "1": "순순히 물러나는 것 말고는 선택지가 없군요.", + "2": "용돈을 뺏기다니… 패배는 적자로 이어지는구나…", + "3": "매크로코스모스 생명에 관한 일이라면 누구에게도 지지 않을 텐데…" + } + }, + "oleana": { + "encounter": { + "1": "로즈님을 방해하는 것은 절대로 용서할 수 없으니까요!", + "2": "저의 지시를 따르는 특별한 스태프들을 아무렇지도 않게 쓰러뜨리다니. …더 기대되는 것도 없네요.", + "3": "로즈님을 위해서라면! 질 수 없습니다!" + }, + "victory": { + "1": "아아… 이기지 못하다니… 올리브… 넌 정말 구제 불능이구나.", + "2": "하아아…! 이런 실수를 하다니… 승리를 거듭한 트레이너의 실력을 너무 얕잡아봤던 모양이네요.", + "3": "아아… 이 올리브님 조금 지쳤어…" + } + }, "rocket_boss_giovanni_1": { "encounter": { "1": "그래서! 여기까지 오다니, 감탄이 절로 나오는군!" @@ -787,6 +867,72 @@ "1": "우매한 자들이 이 아름다운 세상을 계속 더럽히고 있군." } }, + "aether_boss_lusamine_1": { + "encounter": { + "1": "비스트가 놀라잖아! …우선은 너를 조용히 시켜야겠어." + }, + "victory": { + "1": "……너무해!" + }, + "defeat": { + "1": "흐음…" + } + }, + "aether_boss_lusamine_2": { + "encounter": { + "1": "그렇게 말했는데도! …왜 이리 끈질긴 거야! 정말 진절머리가 나.\n$더 말해봐야 소용 없겠지… 텅비드의 힘으로 네가 여기까지 온 걸 후회하게 해줄게!" + }, + "victory": { + "1": "………아아아웃!!" + }, + "defeat": { + "1": "나는 비스트만 있으면 돼! 너희가 어떻게 되든 상관없어!" + } + }, + "skull_boss_guzma_1": { + "encounter": { + "1": "박살 내고 박살 내도 절대 봐주지 않아…\n$모두가 싫어하는 구즈마가 여기 있다!" + }, + "victory": { + "1": "쯧. 너는 내가 박살 내주겠어!" + }, + "defeat": { + "1": "겨우 그걸 위해서 일부러 온 거야?" + } + }, + "skull_boss_guzma_2": { + "encounter": { + "1": "누구든지 박살 낸다!\n$그것이 구즈마님의 아이덴티티!!" + }, + "victory": { + "1": "구즈마!!! 뭐 하고 있는 거야?!" + }, + "defeat": { + "1": "너희들 바보군!" + } + }, + "macro_boss_rose_1": { + "encounter": { + "1": "내게는 모든 사람이 영원히 마음을 놓고 발전할 수 있도록…\n$무한한 에너지를 가져다 줘야 한다는 신념과 사명이 있단다!" + }, + "victory": { + "1": "아직 무르군… 트레이너.\n$역사는 바뀔 것이네! 이 나의 손에 의해서 말이지" + }, + "defeat": { + "1": "자네는 여전히 깨닫지 못했군!" + } + }, + "macro_boss_rose_2": { + "encounter": { + "1": "나는 가라르를 포함한— 전 세계의 에너지 문제를 해결하기 위해 최선을 다하고 있어.\n$매크로코스모스를 성공으로 이끈 경험과 성과는 내 방식이 효율적이라는 증거란다.\n$생각을 바꿀 마음은 없어. 내가 지더라도." + }, + "victory": { + "1": "포켓몬 승부는 좋군! 오랜만에 싸워보니 만족스러워…\n$제법 괜찮군. 패배를 인정하지." + }, + "defeat": { + "1": "너희가 보기에는 내가 끔찍한 짓을 벌이고 있는 것처럼 보이겠지? 조금도 이해가 가지 않을 거야.\n$하지만 난 가라르지방의 영원한 번영을 위해서 무한한 에너지를 가져다줘야 해." + } + }, "brock": { "encounter": { "1": "내 전문인 바위 타입 포켓몬으로 널 쓰러뜨려줄게! 덤벼!", @@ -2542,4 +2688,4 @@ "1": "@c{smile_ehalf}나… 내 소임을 다 한 기분이야…\n$@c{smile_eclosed}약속해 줘… 세상을 원래대로 되돌리고서… \n집으로… 무사히 돌아오는 거야.\n$@c{smile_ehalf}…고마워." } } -} \ No newline at end of file +} diff --git a/src/locales/ko/menu.json b/src/locales/ko/menu.json index 4369e8baaae..7976e0bedcf 100644 --- a/src/locales/ko/menu.json +++ b/src/locales/ko/menu.json @@ -41,6 +41,7 @@ "score": "점수", "wave": "웨이브", "loading": "로딩 중…", + "loadingAsset": "리소스 로드 중: {{assetName}}", "playersOnline": "플레이어 온라인", "yes": "예", "no": "아니오", @@ -51,4 +52,4 @@ "rename": "닉네임 바꾸기", "nickname": "닉네임", "errorServerDown": "서버 연결 중 문제가 발생했습니다.\n\n이 창을 종료하지 않고 두면,\n게임은 자동으로 재접속됩니다." -} \ No newline at end of file +} diff --git a/src/locales/ko/pokemon-form.json b/src/locales/ko/pokemon-form.json index aad63a4df3a..885f9a9b891 100644 --- a/src/locales/ko/pokemon-form.json +++ b/src/locales/ko/pokemon-form.json @@ -64,6 +64,7 @@ "landorusIncarnate": "화신폼", "keldeoOrdinary": "평상시 모습", "meloettaAria": "보이스폼", + "meloettaPirouette": "스텝폼", "froakieBattleBond": "유대변화", "scatterbugMeadow": "화원의 모양", "scatterbugIcySnow": "빙설의 모양", diff --git a/src/locales/ko/pokemon-info.json b/src/locales/ko/pokemon-info.json index d23f90eab6e..1e26af64d0f 100644 --- a/src/locales/ko/pokemon-info.json +++ b/src/locales/ko/pokemon-info.json @@ -13,7 +13,8 @@ "SPD": "스피드", "SPDshortened": "스피드", "ACC": "명중률", - "EVA": "회피율" + "EVA": "회피율", + "HPStat": "HP" }, "Type": { "UNKNOWN": "Unknown", @@ -37,4 +38,4 @@ "FAIRY": "페어리", "STELLAR": "스텔라" } -} \ No newline at end of file +} diff --git a/src/locales/ko/pokemon-summary.json b/src/locales/ko/pokemon-summary.json index 5742058e45c..d9119623662 100644 --- a/src/locales/ko/pokemon-summary.json +++ b/src/locales/ko/pokemon-summary.json @@ -11,8 +11,8 @@ "cancel": "그만둔다", "memoString": "{{natureFragment}}.\n{{metFragment}}", "metFragment": { - "normal": "{{biome}}에서\nLv{{level}}일 때 만났다.", - "apparently": "{{biome}}에서\nLv{{level}}일 때 만난 것 같다." + "normal": "{{biome}}에서\n레벨 {{level}}일 때 만났다.", + "apparently": "{{biome}}에서\n레벨 {{level}}일 때 만난 것 같다." }, "natureFragment": { "Hardy": "{{nature}}하는 성격", @@ -41,4 +41,4 @@ "Careful": "{{nature}}한 성격", "Quirky": "{{nature}}스러운 성격" } -} \ No newline at end of file +} diff --git a/src/locales/ko/run-history.json b/src/locales/ko/run-history.json index 387ed5fdeb5..dbf50efc632 100644 --- a/src/locales/ko/run-history.json +++ b/src/locales/ko/run-history.json @@ -4,12 +4,12 @@ "defeatedTrainer": "트레이너에게 패배: ", "defeatedTrainerDouble": "더블 배틀에서 패배", "defeatedRival": "라이벌에게 패배", - "defeatedM": "패배", - "defeatedWildF": "야생에서 패배: ", - "defeatedTrainerF": "트레이너에게 패배: ", - "defeatedTrainerDoubleF": "더블 배틀에서 패배", - "defeatedRivalF": "라이벌에게 패배", - "defeatedF": "패배", + "defeated": "패배", + "defeatedWild_female": "야생에서 패배: ", + "defeatedTrainer_female": "트레이너에게 패배: ", + "defeatedTrainerDouble_female": "더블 배틀에서 패배", + "defeatedRival_female": "라이벌에게 패배", + "defeated_female": "패배", "luck": "행운", "score": "점수", "mode": "모드", @@ -30,8 +30,8 @@ "money": "소지금", "runLength": "플레이 타임", "viewHeldItems": "도구", - "hallofFameTextM": "전당 등록을 축하합니다!", - "hallofFameTextF": "전당 등록을 축하합니다!", + "hallofFameText": "전당 등록을 축하합니다!", + "hallofFameText_female": "전당 등록을 축하합니다!", "viewHallOfFame": "전당 보기", "viewEndingSplash": "엔딩 화면 보기" -} \ No newline at end of file +} diff --git a/src/locales/ko/settings.json b/src/locales/ko/settings.json index d867d86a91a..b7fc01cb148 100644 --- a/src/locales/ko/settings.json +++ b/src/locales/ko/settings.json @@ -59,10 +59,11 @@ "fusionPaletteSwaps": "셰이더 적용", "playerGender": "플레이어 성별", "typeHints": "상성 힌트", - "masterVolume": "전체 볼륨", - "bgmVolume": "배경음악 볼륨", + "masterVolume": "마스터 볼륨", + "bgmVolume": "BGM 볼륨", "fieldVolume": "전투효과 볼륨", - "seVolume": "조작 볼륨", + "seVolume": "SE 볼륨", + "uiVolume": "UI 볼륨", "musicPreference": "음악 설정", "mixed": "믹스", "gamepadPleasePlug": "게임패드를 연결하거나 버튼을 입력하세요", diff --git a/src/locales/ko/trainer-classes.json b/src/locales/ko/trainer-classes.json index 555e487b4a3..da6c6f4aceb 100644 --- a/src/locales/ko/trainer-classes.json +++ b/src/locales/ko/trainer-classes.json @@ -117,5 +117,14 @@ "plasma_grunts": "플라스마단 조무래기들", "flare_grunt": "플레어단 조무래기", "flare_grunt_female": "플레어단 조무래기", - "flare_grunts": "플레어단 조무래기들" -} \ No newline at end of file + "flare_grunts": "플레어단 조무래기들", + "aether_grunt": "에테르재단 직원", + "aether_grunt_female": "에테르재단 직원", + "aether_grunts": "에테르재단 직원들", + "skull_grunt": "스컬단 조무래기", + "skull_grunt_female": "스컬단 조무래기", + "skull_grunts": "스컬단 조무래기들", + "macro_grunt": "매크로코스모스 직원", + "macro_grunt_female": "매크로코스모스 직원", + "macro_grunts": "매크로코스모스 직원들" +} diff --git a/src/locales/ko/trainer-names.json b/src/locales/ko/trainer-names.json index bc24d0f3183..f1357a428ba 100644 --- a/src/locales/ko/trainer-names.json +++ b/src/locales/ko/trainer-names.json @@ -138,11 +138,19 @@ "rood": "로트", "xerosic": "크세로시키", "bryony": "바라", + "faba": "자우보", + "plumeria": "플루메리", + "oleana": "올리브", + "maxie": "마적", "archie": "아강", "cyrus": "태홍", "ghetsis": "게치스", "lysandre": "플라드리", + "lusamine": "루자미네", + "guzma": "구즈마", + "rose": "로즈", + "blue_red_double": "그린 & 레드", "red_blue_double": "레드 & 그린", "tate_liza_double": "풍 & 란", @@ -153,4 +161,4 @@ "iris_alder_double": "아이리스 & 노간주", "marnie_piers_double": "마리 & 두송", "piers_marnie_double": "두송 & 마리" -} \ No newline at end of file +} diff --git a/src/locales/ko/trainer-titles.json b/src/locales/ko/trainer-titles.json index 4e627392e0b..7cff2207817 100644 --- a/src/locales/ko/trainer-titles.json +++ b/src/locales/ko/trainer-titles.json @@ -16,6 +16,10 @@ "galactic_boss": "갤럭시단 보스", "plasma_boss": "플라스마단 보스", "flare_boss": "플레어단 보스", + "aether_boss": "에테르재단 대표", + "skull_boss": "스컬단 보스", + "macro_boss": "매크로코스모스 사장", + "rocket_admin": "로켓단 간부", "rocket_admin_female": "로켓단 간부", "magma_admin": "마그마단 간부", @@ -27,5 +31,8 @@ "plasma_sage": "플라스마단 현인", "plasma_admin": "플라스마단 간부", "flare_admin": "플레어단 간부", - "flare_admin_female": "플레어단 간부" -} \ No newline at end of file + "flare_admin_female": "플레어단 간부", + "aether_admin": "에테르재단 지부장", + "skull_admin": "스컬단 간부", + "macro_admin": "매크로코스모스 간부" +} diff --git a/src/locales/pt_BR/ability.json b/src/locales/pt_BR/ability.json index 5b885504bd1..c4180ff01dd 100644 --- a/src/locales/pt_BR/ability.json +++ b/src/locales/pt_BR/ability.json @@ -257,7 +257,7 @@ }, "overgrow": { "name": "Overgrow", - "description": "Fortalece os movimentos do tipo Planta quando o Pokémon está com poucos PS." + "description": "Fortalece os movimentos do tipo Grama quando o Pokémon está com poucos PS." }, "blaze": { "name": "Blaze", @@ -625,7 +625,7 @@ }, "sapSipper": { "name": "Sap Sipper", - "description": "Se for atingido por um movimento do tipo Planta, ao invés de receber dano, aumenta seu Ataque." + "description": "Se for atingido por um movimento do tipo Grama, ao invés de receber dano, aumenta seu Ataque." }, "prankster": { "name": "Prankster", @@ -661,7 +661,7 @@ }, "flowerVeil": { "name": "Flower Veil", - "description": "Pokémon aliados do tipo Planta são protegidos de mudanças de estado e diminuição de seus atributos." + "description": "Pokémon aliados do tipo Grama são protegidos de mudanças de estado e diminuição de seus atributos." }, "cheekPouch": { "name": "Cheek Pouch", @@ -927,6 +927,10 @@ "name": "Prism Armor", "description": "Reduz o dano recebido por movimentos supereficazes." }, + "neuroforce": { + "name": "Neuroforce", + "description": "Fortalece movimentos supereficazes." + }, "intrepidSword": { "name": "Intrepid Sword", "description": "Aumenta o atributo de Ataque ao entrar em batalha." @@ -1055,9 +1059,9 @@ "name": "Grim Neigh", "description": "Quando o Pokémon derrota um alvo, emite um relincho assustador que aumenta seu Ataque Esp." }, - "asOneGlacier": { + "asOneGlastrier": { "name": "As One", - "description": "Essa Habilidade combina os efeitos das Habilidades Enervar de Calyrex e Relincho Branco de Glastrier." + "description": "Esta habilidade combina os efeitos da habilidade Unnerve de Calyrex e da habilidade Chilling Neigh de Glastrier." }, "asOneSpectrier": { "name": "As One", @@ -1235,4 +1239,4 @@ "name": "Poison Puppeteer", "description": "Pokémon envenenados pelos movimentos de Pecharunt também ficarão confusos." } -} \ No newline at end of file +} diff --git a/src/locales/pt_BR/achv-male.json b/src/locales/pt_BR/achv-male.json deleted file mode 100644 index 428dd5c633b..00000000000 --- a/src/locales/pt_BR/achv-male.json +++ /dev/null @@ -1,264 +0,0 @@ -{ - "Achievements": { - "name": "Conquistas" - }, - "Locked": { - "name": "Não conquistado" - }, - "MoneyAchv": { - "description": "Acumule um total de ₽{{moneyAmount}}" - }, - "10K_MONEY": { - "name": "Chuva de Dinheiro" - }, - "100K_MONEY": { - "name": "Tô Rica!" - }, - "1M_MONEY": { - "name": "Quem Quer Ser Um Milionário?" - }, - "10M_MONEY": { - "name": "Tio Patinhas" - }, - "DamageAchv": { - "description": "Inflija {{damageAmount}} de dano em um único golpe" - }, - "250_DMG": { - "name": "Essa Doeu!" - }, - "1000_DMG": { - "name": "Essa Doeu Mais!" - }, - "2500_DMG": { - "name": "Essa Doeu Muito!" - }, - "10000_DMG": { - "name": "Essa Doeu Pra Caramba!" - }, - "HealAchv": { - "description": "Cure {{healAmount}} {{HP}} de uma vez só com um movimento, habilidade ou item segurado" - }, - "250_HEAL": { - "name": "Residente" - }, - "1000_HEAL": { - "name": "Enfermeiro" - }, - "2500_HEAL": { - "name": "Médico" - }, - "10000_HEAL": { - "name": "Médico de Plantão" - }, - "LevelAchv": { - "description": "Aumente o nível de um Pokémon para o Nv{{level}}" - }, - "LV_100": { - "name": "Calma Que Tem Mais!" - }, - "LV_250": { - "name": "Treinador de Elite" - }, - "LV_1000": { - "name": "Ao Infinito e Além!" - }, - "RibbonAchv": { - "description": "Acumule um total de {{ribbonAmount}} Fitas" - }, - "10_RIBBONS": { - "name": "Fita de Bronze" - }, - "25_RIBBONS": { - "name": "Fita de Prata" - }, - "50_RIBBONS": { - "name": "Fita de Ouro" - }, - "75_RIBBONS": { - "name": "Fita de Platina" - }, - "100_RIBBONS": { - "name": "Fita de Diamante" - }, - "TRANSFER_MAX_BATTLE_STAT": { - "name": "Trabalho em Equipe", - "description": "Use Baton Pass com pelo menos um atributo aumentado ao máximo" - }, - "MAX_FRIENDSHIP": { - "name": "Melhores Amigos", - "description": "Alcance a amizade máxima com um Pokémon" - }, - "MEGA_EVOLVE": { - "name": "Megamorfose", - "description": "Megaevolua um Pokémon" - }, - "GIGANTAMAX": { - "name": "Ficou Gigante!", - "description": "Gigantamax um Pokémon" - }, - "TERASTALLIZE": { - "name": "Terastalização", - "description": "Terastalize um Pokémon" - }, - "STELLAR_TERASTALLIZE": { - "name": "Estrela Cadente", - "description": "Terastalize um Pokémon para o tipo Estelar" - }, - "SPLICE": { - "name": "Fusão!", - "description": "Funda dois Pokémon com um Splicer de DNA" - }, - "MINI_BLACK_HOLE": { - "name": "Buraco Sem Fundo", - "description": "Adquira um Mini Buraco Negro" - }, - "CATCH_MYTHICAL": { - "name": "Mítico", - "description": "Capture um Pokémon Mítico" - }, - "CATCH_SUB_LEGENDARY": { - "name": "Quase Lendário", - "description": "Capture um Pokémon Semi-Lendário" - }, - "CATCH_LEGENDARY": { - "name": "Lendário", - "description": "Capture um Pokémon Lendário" - }, - "SEE_SHINY": { - "name": "Ué, Tá Brilhando?", - "description": "Encontre um Pokémon Shiny selvagem" - }, - "SHINY_PARTY": { - "name": "Tá Todo Mundo Brilhando!", - "description": "Tenha uma equipe formada por 6 Pokémon Shiny" - }, - "HATCH_MYTHICAL": { - "name": "Ovo Mítico", - "description": "Choque um Pokémon Mítico" - }, - "HATCH_SUB_LEGENDARY": { - "name": "Ovo Semi-Lendário", - "description": "Choque um Pokémon Semi-Lendário" - }, - "HATCH_LEGENDARY": { - "name": "Ovo Lendário", - "description": "Choque um Pokémon Lendário" - }, - "HATCH_SHINY": { - "name": "Ovo Shiny", - "description": "Choque um Pokémon Shiny" - }, - "HIDDEN_ABILITY": { - "name": "Potencial Oculto", - "description": "Capture um Pokémon com uma Habilidade Oculta" - }, - "PERFECT_IVS": { - "name": "Perfeição Certificada", - "description": "Obtenha IVs perfeitos em um Pokémon" - }, - "CLASSIC_VICTORY": { - "name": "Invencível", - "description": "Vença o jogo no modo clássico" - }, - "UNEVOLVED_CLASSIC_VICTORY": { - "name": "Tire as Crianças da Sala", - "description": "Vença o jogo no Modo Clássico com pelo menos um membro da equipe não evoluído." - }, - "MONO_GEN_ONE": { - "name": "O Início de Tudo", - "description": "Complete o desafio da geração um." - }, - "MONO_GEN_TWO": { - "name": "Geração 1.5", - "description": "Complete o desafio da geração dois." - }, - "MONO_GEN_THREE": { - "name": "Será que tem muita água?", - "description": "Complete o desafio da geração três." - }, - "MONO_GEN_FOUR": { - "name": "Essa foi a mais difícil?", - "description": "Complete o desafio da geração quatro." - }, - "MONO_GEN_FIVE": { - "name": "Nada original", - "description": "Complete o desafio da geração cinco." - }, - "MONO_GEN_SIX": { - "name": "Esse croissant tem recheio?", - "description": "Complete o desafio da geração seis." - }, - "MONO_GEN_SEVEN": { - "name": "Z-Move ou Se vira nos 30?", - "description": "Complete o desafio da geração sete." - }, - "MONO_GEN_EIGHT": { - "name": "Finalmente ele ganhou!", - "description": "Complete o desafio da geração oito." - }, - "MONO_GEN_NINE": { - "name": "Isso aqui tá muito fácil!", - "description": "Complete o desafio da geração nove." - }, - "MonoType": { - "description": "Complete o desafio de monotipo {{type}}." - }, - "MONO_NORMAL": { - "name": "Extra Ordinário" - }, - "MONO_FIGHTING": { - "name": "Briga de Rua" - }, - "MONO_FLYING": { - "name": "Rinha de Pidgeys" - }, - "MONO_POISON": { - "name": "Menina Veneno" - }, - "MONO_GROUND": { - "name": "Comendo Poeira" - }, - "MONO_ROCK": { - "name": "...Tanto Bate Até Que Fura" - }, - "MONO_BUG": { - "name": "Vida de Inseto" - }, - "MONO_GHOST": { - "name": "Fantasminha Camarada" - }, - "MONO_STEEL": { - "name": "Levantando Ferro" - }, - "MONO_FIRE": { - "name": "Tá Pegando Fogo, Bicho!" - }, - "MONO_WATER": { - "name": "Água Mole em Pedra Dura..." - }, - "MONO_GRASS": { - "name": "Jardim Botânico" - }, - "MONO_ELECTRIC": { - "name": "Choque de Realidade" - }, - "MONO_PSYCHIC": { - "name": "Preciso de Terapia" - }, - "MONO_ICE": { - "name": "Era do Gelo" - }, - "MONO_DRAGON": { - "name": "Caverna do Dragão" - }, - "MONO_DARK": { - "name": "É Só Uma Fase" - }, - "MONO_FAIRY": { - "name": "Clube das Winx" - }, - "FRESH_START": { - "name": "De Primeira!", - "description": "Complete o desafio de novo começo." - } -} \ No newline at end of file diff --git a/src/locales/pt_BR/achv-female.json b/src/locales/pt_BR/achv.json similarity index 93% rename from src/locales/pt_BR/achv-female.json rename to src/locales/pt_BR/achv.json index e81cba6f9ca..acdec1ae306 100644 --- a/src/locales/pt_BR/achv-female.json +++ b/src/locales/pt_BR/achv.json @@ -42,13 +42,16 @@ "name": "Residente" }, "1000_HEAL": { - "name": "Enfermeira" + "name": "Enfermeiro", + "name_female": "Enfermeira" }, "2500_HEAL": { - "name": "Médica" + "name": "Médico", + "name_female": "Médica" }, "10000_HEAL": { - "name": "Médica de Plantão" + "name": "Médico de Plantão", + "name_female": "Médica de Plantão" }, "LevelAchv": { "description": "Aumente o nível de um Pokémon para o Nv{{level}}" @@ -57,7 +60,8 @@ "name": "Calma Que Tem Mais!" }, "LV_250": { - "name": "Treinadora de Elite" + "name": "Treinador de Elite", + "name_female": "Treinadora de Elite" }, "LV_1000": { "name": "Ao Infinito e Além!" @@ -260,5 +264,9 @@ "FRESH_START": { "name": "De Primeira!", "description": "Complete o desafio de novo começo." + }, + "INVERSE_BATTLE": { + "name": "A torre da derrotA", + "description": "Complete o desafio da Batalha Inversa.\n.asrevnI ahlataB ad oifased o etelpmoC" } } \ No newline at end of file diff --git a/src/locales/pt_BR/arena-flyout.json b/src/locales/pt_BR/arena-flyout.json index 7ef11bea17f..e221fa6c0a5 100644 --- a/src/locales/pt_BR/arena-flyout.json +++ b/src/locales/pt_BR/arena-flyout.json @@ -15,5 +15,26 @@ "misty": "Terreno Enevoado", "electric": "Terreno Elétrico", "grassy": "Terreno de Planta", - "psychic": "Terreno Psíquico" -} \ No newline at end of file + "psychic": "Terreno Psíquico", + "mudSport": "Mud Sport", + "waterSport": "Water Sport", + "spikes": "Spikes", + "toxicSpikes": "Toxic Spikes", + "mist": "Mist", + "futureSight": "Future Sight", + "doomDesire": "Doom Desire", + "wish": "Wish", + "stealthRock": "Stealth Rock", + "stickyWeb": "Sticky Web", + "trickRoom": "Trick Room", + "gravity": "Gravity", + "reflect": "Reflect", + "lightScreen": "Light Screen", + "auroraVeil": "Aurora Veil", + "quickGuard": "Quick Guard", + "wideGuard": "Wide Guard", + "matBlock": "Mat Block", + "craftyShield": "Crafty Shield", + "tailwind": "Tailwind", + "happyHour": "Happy Hour" +} diff --git a/src/locales/pt_BR/battle.json b/src/locales/pt_BR/battle.json index b48d97ef4e9..e34ce8efdca 100644 --- a/src/locales/pt_BR/battle.json +++ b/src/locales/pt_BR/battle.json @@ -38,7 +38,7 @@ "learnMoveNotLearned": "{{pokemonName}} não aprendeu {{moveName}}.", "learnMoveForgetQuestion": "Qual movimento quer esquecer?", "learnMoveForgetSuccess": "{{pokemonName}} esqueceu como usar {{moveName}}.", - "countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Puf!", + "countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}Puf!", "learnMoveAnd": "E…", "levelCapUp": "O nível máximo aumentou\npara {{levelCap}}!", "moveNotImplemented": "{{moveName}} ainda não foi implementado e não pode ser usado.", diff --git a/src/locales/pt_BR/bgm-name.json b/src/locales/pt_BR/bgm-name.json index bfce77e3a69..86d8ce3e790 100644 --- a/src/locales/pt_BR/bgm-name.json +++ b/src/locales/pt_BR/bgm-name.json @@ -45,6 +45,7 @@ "battle_legendary_lake_trio": "ORAS Batalha do Trio dos Lagos", "battle_legendary_sinnoh": "ORAS Batalha dos Lendários de Sinnoh", "battle_legendary_dia_pal": "ORAS Batalha do Dialga & Palkia", + "battle_legendary_origin_forme": "LA Origin Batalha com Dialga & Palkia", "battle_legendary_giratina": "ORAS Batalha do Giratina", "battle_legendary_arceus": "HGSS Batalha do Arceus", "battle_legendary_unova": "BW Batalha dos Lendários de Unova", @@ -59,6 +60,7 @@ "battle_legendary_zac_zam": "SWSH Batalha do Zacian & Zamazenta", "battle_legendary_glas_spec": "SWSH Batalha do Glastrier & Spectrier", "battle_legendary_calyrex": "SWSH Batalha do Calyrex", + "battle_legendary_riders": "SWSH Batalha com Ice & Shadow Rider Calyrex", "battle_legendary_birds_galar": "SWSH Batalha dos Pássaros Lendários de Galar", "battle_legendary_ruinous": "SV Batalha dos Lendários Ruinosos", "battle_legendary_kor_mir": "SV Batalha das Cavernas da Área Zero", @@ -78,11 +80,21 @@ "battle_galactic_grunt": "BDSP Batalha da Equipe Galáctica", "battle_plasma_grunt": "BW Batalha da Equipe Plasma", "battle_flare_grunt": "XY Batalha da Equipe Flare", + "battle_aether_grunt": "SM Batalha da Fundação Aether", + "battle_skull_grunt": "SM Batalha da Equipe Skull", + "battle_macro_grunt": "SWSH Batalha de Treinador", + "battle_galactic_admin": "BDSP Batalha com Admin da Equipe Galáctica", + "battle_skull_admin": "SM Batalha com Admin da Euipe Skull", + "battle_oleana": "SWSH Batalha da Oleana", "battle_rocket_boss": "USUM Batalha do Giovanni", "battle_aqua_magma_boss": "ORAS Batalha do Maxie & Archie", "battle_galactic_boss": "BDSP Batalha do Cyrus", "battle_plasma_boss": "B2W2 Batalha do Ghetsis", "battle_flare_boss": "XY Batalha do Lysandre", + "battle_aether_boss": "SM Batalha da Lusamine", + "battle_skull_boss": "SM Batalha do Guzma", + "battle_macro_boss": "SWSH Batalha do Rose", + "abyss": "PMD EoS Dark Crater", "badlands": "PMD EoS Barren Valley", "beach": "PMD EoS Drenched Bluff", @@ -135,4 +147,4 @@ "heal": "BW Centro Pokémon", "menu": "PMD EoS Bem-vindo ao Mundo dos Pokémon!", "title": "PMD EoS Menu Principal" -} \ No newline at end of file +} diff --git a/src/locales/pt_BR/challenges.json b/src/locales/pt_BR/challenges.json index 43a40e29b56..6b20a92f4f6 100644 --- a/src/locales/pt_BR/challenges.json +++ b/src/locales/pt_BR/challenges.json @@ -25,5 +25,12 @@ "desc": "Você só pode usar os iniciais originais, como se tivesse acabado de começar o PokéRogue.", "value.0": "Desligado", "value.1": "Ligado" + }, + "inverseBattle": { + "name": "Batalha Inversa", + "shortName": "Inversa", + "desc": "Fraquezas e resistências de tipos são invertidas e nenhum tipo é imune a outro tipo.\nDesativa as conquistas de outros desafios.", + "value.0": "Desligado", + "value.1": "Ligado" } } \ No newline at end of file diff --git a/src/locales/pt_BR/config.ts b/src/locales/pt_BR/config.ts index 9cc8fe313a2..9e8377149c1 100644 --- a/src/locales/pt_BR/config.ts +++ b/src/locales/pt_BR/config.ts @@ -4,8 +4,7 @@ import ability from "./ability.json"; import abilityTriggers from "./ability-trigger.json"; import arenaFlyout from "./arena-flyout.json"; import arenaTag from "./arena-tag.json"; -import achvMale from "./achv-male.json"; -import achvFemale from "./achv-female.json"; +import achv from "./achv.json"; import battle from "./battle.json"; import battleScene from "./battle-scene.json"; import battleInfo from "./battle-info.json"; @@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,16 +71,11 @@ export const ptBrConfig = { challenges, commandUiHandler, common, - PGMachv: achvMale, - PGFachv: achvFemale, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + achv, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/pt_BR/dialogue-double-battle-female.json b/src/locales/pt_BR/dialogue-double-battle-female.json deleted file mode 100644 index d8c28a51796..00000000000 --- a/src/locales/pt_BR/dialogue-double-battle-female.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "blue_red_double": { - "encounter": { - "1": "Blue: Ei Red, vamos mostrar do que somos feitos!\n$Red: ...\n$Blue: Este é o poder da Cidade de Pallet!" - }, - "victory": { - "1": "Blue: Essa foi uma ótima batalha!\n$Red: ..." - } - }, - "red_blue_double": { - "encounter": { - "1": "Red: ...!\n$Blue: Ele nunca fala muito.\n$Blue: Mas não se deixe enganar! Ele é um campeão, afinal!" - }, - "victory": { - "1": "Red: ...!\n$Blue: Da próxima vez, vamos vencer você!" - } - }, - "tate_liza_double": { - "encounter": { - "1": "Tate: Está surpreso?\n$Liza: Somos dois líderes de ginásio ao mesmo tempo!\n$Tate: Somos gêmeos!\n$Liza: Não precisamos falar para nos entender!\n$Tate: Duas vezes o poder...\n$Liza: Você consegue lidar com isso?" - }, - "victory": { - "1": "Tate: O quê? Nossa combinação foi perfeita!\n$Liza: Parece que precisamos treinar mais..." - } - }, - "liza_tate_double": { - "encounter": { - "1": "Liza: Hihihi... Está surpreso?\n$Tate: Sim, somos realmente dois líderes de ginásio ao mesmo tempo!\n$Liza: Este é meu irmão gêmeo Tate!\n$Tate: E esta é minha irmã gêmea Liza!\n$Liza: Não acha que somos uma combinação perfeita?" - }, - "victory": { - "1": "Liza: Nós somos...\n$Tate: ...não tão fortes quanto pensávamos?" - } - }, - "wallace_steven_double": { - "encounter": { - "1": "Steven: Wallace, vamos mostrar a eles o poder dos campeões!\n$Wallace: Vamos mostrar o poder de Hoenn!\n$Steven: Vamos lá!" - }, - "victory": { - "1": "Steven: Essa foi uma ótima batalha!\n$Wallace: Vamos vencer da próxima vez!" - } - }, - "steven_wallace_double": { - "encounter": { - "1": "Steven: Você tem algum Pokémon raro?\n$Wallace: Steven... Estamos aqui para uma batalha, não para mostrar nossos Pokémon.\n$Steven: Ah... Entendi... Vamos lá então!" - }, - "victory": { - "1": "Steven: Agora que terminamos a batalha, vamos mostrar nossos Pokémon!\n$Wallace: Steven..." - } - }, - "alder_iris_double": { - "encounter": { - "1": "Alder: Somos os treinadores mais fortes de Unova!\n$Iris: Lutas contra treinadores fortes são as melhores!" - }, - "victory": { - "1": "Alder: Uau! Você é super forte!\n$Iris: Vamos vencer da próxima vez!" - } - }, - "iris_alder_double": { - "encounter": { - "1": "Iris: Bem-vinda, Desafiante! Eu sou A Campeã de Unova!\n$Alder: Iris, você não está um pouco empolgada demais?" - }, - "victory": { - "1": "Iris: Uma derrota como essa não é fácil de engolir...\n$Alder: Mas só ficaremos mais fortes a cada derrota!" - } - }, - "piers_marnie_double": { - "encounter": { - "1": "Marnie: Irmão, vamos mostrar a eles o poder de Spikemuth!\n$Piers: Nós trazemos a escuridão!" - }, - "victory": { - "1": "Marnie: Você trouxe luz para nossa escuridão!\n$Piers: Está muito claro..." - } - }, - "marnie_piers_double": { - "encounter": { - "1": "Piers: Prontos para um show?\n$Marnie: Irmão... Eles estão aqui para lutar, não para cantar..." - }, - "victory": { - "1": "Piers: Agora esse foi um ótimo show!\n$Marnie: Irmão..." - } - } -} \ No newline at end of file diff --git a/src/locales/pt_BR/dialogue-double-battle-male.json b/src/locales/pt_BR/dialogue-double-battle.json similarity index 93% rename from src/locales/pt_BR/dialogue-double-battle-male.json rename to src/locales/pt_BR/dialogue-double-battle.json index 4c2196de7f6..4d1c7d90c9b 100644 --- a/src/locales/pt_BR/dialogue-double-battle-male.json +++ b/src/locales/pt_BR/dialogue-double-battle.json @@ -57,7 +57,8 @@ }, "iris_alder_double": { "encounter": { - "1": "Iris: Bem-vindo, Desafiante! Eu sou A Campeã de Unova!\n$Alder: Iris, você não está um pouco empolgada demais?" + "1": "Iris: Bem-vindo, Desafiante! Eu sou A Campeã de Unova!\n$Alder: Iris, você não está um pouco empolgada demais?", + "1_female": "Iris: Bem-vinda, Desafiante! Eu sou A Campeã de Unova!\n$Alder: Iris, você não está um pouco empolgada demais?" }, "victory": { "1": "Iris: Uma derrota como essa não é fácil de engolir...\n$Alder: Mas só ficaremos mais fortes a cada derrota!" diff --git a/src/locales/pt_BR/dialogue-female.json b/src/locales/pt_BR/dialogue-female.json deleted file mode 100644 index 7f4dfe8865d..00000000000 --- a/src/locales/pt_BR/dialogue-female.json +++ /dev/null @@ -1,2511 +0,0 @@ -{ - "youngster": { - "encounter": { - "1": "Eai, quer batalhar?", - "2": "Você também é uma treinadora nova?", - "3": "Eai, nunca te vi antes. Vamos batalhar!", - "4": "Acabei de perder, então estou tentando encontrar mais Pokémon.\nEspera! Você parece fraca! Vamos batalhar!", - "5": "A gente já se conheceu antes? Não lembro muito bem. Enfim, prazer te conhecer!", - "6": "Beleza! Vamos nessa!", - "7": "Beleza! Lá vou eu! Vou te mostrar meu poder!", - "8": "Hahaha... Vou te mostrar o quão incríveis são meus Pokémon!", - "9": "Sem perder tempo com cumprimentos. Vamos logo, quando estiver pronta!", - "10": "Não baixe a guarda, ou você pode acabar chorando quando uma criança te vencer.", - "11": "Eu criei meus Pokémon com muito cuidado. Você não tem permissão para machucá-los!", - "12": "Que bom que você chegou! Não vai ser fácil daqui pra frente.", - "13": "As batalhas continuam para sempre! Bem-vinda ao mundo sem fim!" - }, - "victory": { - "1": "Uau! Você é forte!", - "2": "Eu não tive chance, né?", - "3": "Vou te encontrar de novo quando for mais velho e te vencer!", - "4": "Ugh. Não tenho mais Pokémon.", - "5": "Não acredito… NÃO ACREDITO! Como pude de novo…", - "6": "Não! Eu perdi!", - "7": "Uau! Você é incrível! Estou surpreso!", - "8": "Pode ser… Como… Eu e meus Pokémon somos os mais fortes, porém…", - "9": "Não vou perder da próxima vez! Vamos batalhar de novo algum dia!", - "10": "Aff! Não vê que sou apenas uma criança? Não foi justo você ir com tudo!", - "11": "Seus Pokémon são incríveis! Troca comigo!", - "12": "Me empolguei um pouco antes, mas sobre qual trabalho eu estava falando?", - "13": "Ahaha! É isso aí! Você já está em casa nesse mundo!" - } - }, - "lass": { - "encounter": { - "1": "Vamos batalhar, pode ser?", - "2": "Você parece uma treinadora nova. Vamos batalhar!", - "3": "Não te reconheço. Que tal uma batalha?", - "4": "Vamos ter uma batalha Pokémon divertida!", - "5": "Vou te mostrar como realmente usar Pokémon!", - "6": "Uma batalha séria começa com um começo sério! Tem certeza que está pronta?", - "7": "Você só é jovem uma vez. E só tem uma chance em cada batalha. Logo, você será apenas uma memória.", - "8": "Vai com calma comigo, tá? Mas vou lutar sério!", - "9": "A escola é chata. Não tenho nada para fazer. Só estou batalhando para passar o tempo." - }, - "victory": { - "1": "Isso foi impressionante! Tenho muito a aprender.", - "2": "Não pensei que você me venceria tão fácil…", - "3": "Espero que possamos ter uma revanche um dia.", - "4": "Isso foi incrivelmente divertido! Você me esgotou totalmente…", - "5": "Você realmente me ensinou uma lição! Você é incrível!", - "6": "Sério, eu perdi. Isso é, tipo, seriamente deprimente, mas você foi seriamente legal.", - "7": "Não preciso de memórias como essa. Deletando memória…", - "8": "Ei! Eu te disse para pegar leve comigo! Mesmo assim, você é legal quando fica séria.", - "9": "Estou realmente cansando de batalhar… Deve haver algo novo para fazer…" - } - }, - "breeder": { - "encounter": { - "1": "Pokémon obedientes, Pokémon egoístas… Pokémon têm características únicas.", - "2": "Embora minha criação e comportamento sejam ruins, criei meus Pokémon bem.", - "3": "Hmm, você disciplina seus Pokémon? Mimar demais não é bom." - }, - "victory": { - "1": "É importante nutrir e treinar as características de cada Pokémon.", - "2": "Ao contrário do meu lado diabólico, esses são bons Pokémon.", - "3": "Muito elogio pode estragar tanto Pokémon quanto pessoas." - }, - "defeat": { - "1": "Você não deve ficar com raiva dos seus Pokémon, mesmo se perder uma batalha.", - "2": "Certo? Pokémon bons, né? Eu sou adequado para criar coisas.", - "3": "Não importa o quanto você ame seus Pokémon, ainda precisa discipliná-los quando se comportam mal." - } - }, - "breeder_female": { - "encounter": { - "1": "Pokémon nunca te traem. Eles retribuem todo o amor que você dá a eles.", - "2": "Quer uma dica para treinar bons Pokémon?", - "3": "Eu criei esses Pokémon muito especiais usando um método especial." - }, - "victory": { - "1": "Ugh… Não era para ser assim. Será que administrei a mistura errada?", - "2": "Como isso aconteceu com meus Pokémon… O que você está dando de comer aos seus Pokémon?", - "3": "Se eu perder, isso significa que eu estava só matando o tempo. Não machuca meu ego nem um pouco." - }, - "defeat": { - "1": "Isso prova que meus Pokémon aceitaram meu amor.", - "2": "O verdadeiro truque para treinar bons Pokémon é capturar bons Pokémon.", - "3": "Pokémon serão fortes ou fracos dependendo de como você os cria." - } - }, - "fisherman": { - "encounter": { - "1": "Anem! Você me fez perder uma fisgada!\nO que vai fazer sobre isso?", - "2": "Sai daqui! Você está assustando os Pokémon!", - "3": "Vamos ver se você consegue fisgar uma vitória!" - }, - "victory": { - "1": "Esqueça isso.", - "2": "Da próxima vez, eu vou pescar a vitória!", - "3": "Acho que subestimei a força das correntes dessa vez." - } - }, - "fisherman_female": { - "encounter": { - "1": "Uau! Peguei um grande!", - "2": "Linha lançada, pronta para pescar o sucesso!", - "3": "Pronta para fazer ondas!" - }, - "victory": { - "1": "Vou voltar com um anzol mais forte.", - "2": "Vou pescar a vitória na próxima vez.", - "3": "Estou só afiando meus anzóis para a revanche!" - } - }, - "swimmer": { - "encounter": { - "1": "Hora de mergulhar!", - "2": "Vamos surfar nas ondas da vitória!", - "3": "Pronto para fazer um splash!" - }, - "victory": { - "1": "Molhado na derrota!", - "2": "Uma onda de derrota!", - "3": "De volta à praia, eu acho." - } - }, - "backpacker": { - "encounter": { - "1": "Prepare-se, vamos começar!", - "2": "Vamos ver se você consegue acompanhar!", - "3": "Prepare-se, desafiante!", - "4": "Passei 20 anos tentando me encontrar… Mas onde estou?" - }, - "victory": { - "1": "Dessa vez tropecei!", - "2": "Ah, acho que estou perdido.", - "3": "Caminho sem saída!", - "4": "Espere um segundo! Ei! Você não sabe quem eu sou?" - } - }, - "ace_trainer": { - "encounter": { - "1": "Você parece bastante confiante.", - "2": "Seus Pokémon… Mostre-os para mim…", - "3": "Como sou um Treinador Ás, as pessoas acham que sou forte.", - "4": "Você sabe o que é preciso para ser um Treinador Ás?" - }, - "victory": { - "1": "Sim… Você tem bons Pokémon…", - "2": "O quê?! Mas sou um gênio das batalhas!", - "3": "Claro, você é a personagem principal!", - "4": "OK! OK! Você poderia ser uma Treinador Ás!" - }, - "defeat": { - "1": "Estou dedicando corpo e alma às batalhas de Pokémon!", - "2": "Tudo dentro das minhas expectativas… Nada para se surpreender…", - "3": "Eu achava que cresceria para ser uma pessoa frágil que parecia que quebraria se você apertasse muito.", - "4": "Claro que sou forte e não perco. É importante ganhar com graça." - } - }, - "parasol_lady": { - "encounter": { - "1": "Hora de embelezar o campo de batalha com elegância e postura!" - }, - "victory": { - "1": "Minha elegância permanece inabalável!" - } - }, - "twins": { - "encounter": { - "1": "Prepare-se, porque quando nos unimos, é o dobro do problema!", - "2": "Dois corações, uma estratégia – vamos ver se você consegue acompanhar nosso poder de gêmeos!", - "3": "Espero que esteja pronta para o dobro do problema, porque estamos prestes a causar!" - }, - "victory": { - "1": "Podemos ter perdido essa rodada, mas nosso vínculo permanece inquebrável!", - "2": "Nosso espírito de gêmeos não será apagado por muito tempo.", - "3": "Voltaremos mais fortes como uma dupla dinâmica!" - }, - "defeat": { - "1": "O poder dos gêmeos reina supremo!", - "2": "Dois corações, um triunfo!", - "3": "Dobro de sorrisos, dobro da dança da vitória!" - } - }, - "cyclist": { - "encounter": { - "1": "Prepare-se para comer poeira!", - "2": "Prepare-se, desafiante! Estou prestes a te deixar para trás!", - "3": "Pé no pedal, vamos ver se você consegue acompanhar!" - }, - "victory": { - "1": "As rodas podem estar paradas, mas a determinação continua a pedalar.", - "2": "Fui mais rápido!", - "3": "O caminho para a vitória tem muitas curvas e voltas para explorar." - } - }, - "black_belt": { - "encounter": { - "1": "Elogio sua coragem ao me desafiar! Pois eu sou o que tem o chute mais forte!", - "2": "Oh, entendo. Você gostaria de ser cortada em pedaços? Ou prefere o papel de saco de pancadas?" - }, - "victory": { - "1": "Oh. Os Pokémon fizeram a luta. Meu chute forte não ajudou em nada.", - "2": "Hmmm… Se eu ia perder de qualquer maneira, esperava ficar totalmente destruído no processo." - } - }, - "battle_girl": { - "encounter": { - "1": "Você não precisa tentar me impressionar. Você pode perder contra mim." - }, - "victory": { - "1": "É difícil dizer adeus, mas estamos ficando sem tempo…" - } - }, - "hiker": { - "encounter": { - "1": "Minha barriga de meia-idade me deu tanta gravidade quanto as montanhas que eu escalo!", - "2": "Herdei esse corpo ossudo dos meus pais… Sou como uma cadeia de montanhas viva…" - }, - "victory": { - "1": "Pelo menos não posso perder quando se trata de IMC!", - "2": "Não é suficiente… Nunca é suficiente. Meu colesterol ruim não está alto o suficiente…" - } - }, - "ranger": { - "encounter": { - "1": "Quando estou cercado pela natureza, a maioria das outras coisas deixa de importar.", - "2": "Quando estou vivendo sem natureza na minha vida, às vezes sinto uma crise de ansiedade se aproximando." - }, - "victory": { - "1": "Não importa para a vastidão da natureza se eu ganhar ou perder…", - "2": "Algo assim é bastante trivial comparado aos sentimentos sufocantes da vida na cidade." - }, - "defeat": { - "1": "Ganhei a batalha. Mas a vitória não é nada comparada à vastidão da natureza…", - "2": "Tenho certeza de que como você se sente não é tão ruim se comparar aos meus ataques de ansiedade…" - } - }, - "scientist": { - "encounter": { - "1": "Minha pesquisa levará este mundo à paz e alegria." - }, - "victory": { - "1": "Sou um gênio… Não devo perder para alguém como você…" - } - }, - "school_kid": { - "encounter": { - "1": "Heehee. Estou confiante nos meus cálculos e análises.", - "2": "Estou ganhando o máximo de experiência que posso porque quero ser um Líder de Ginásio um dia." - }, - "victory": { - "1": "Aff… Cálculo e análise talvez não sejam páreo para o acaso…", - "2": "Até experiências difíceis e desafiadoras têm seu propósito, eu acho." - } - }, - "artist": { - "encounter": { - "1": "Eu costumava ser popular, mas agora estou acabado." - }, - "victory": { - "1": "À medida que os tempos mudam, os valores também mudam. Percebi isso tarde demais." - } - }, - "guitarist": { - "encounter": { - "1": "Prepare-se para sentir o ritmo da derrota enquanto eu toco minha vitória!" - }, - "victory": { - "1": "Silenciado por agora, mas minha melodia de resiliência continuará a tocar." - } - }, - "worker": { - "encounter": { - "1": "Me incomoda que as pessoas sempre me entendam mal. Sou muito mais puro do que todos pensam." - }, - "victory": { - "1": "Eu realmente não quero que minha pele queime, então quero ficar na sombra enquanto trabalho." - } - }, - "worker_female": { - "encounter": { - "1": "Me incomoda que as pessoas sempre me entendam mal.\n$Sou muito mais pura do que todos pensam." - }, - "victory": { - "1": "Eu realmente não quero que minha pele queime, então quero ficar na sombra enquanto trabalho." - }, - "defeat": { - "1": "Meu corpo e mente nem sempre estão necessariamente em sincronia." - } - }, - "worker_double": { - "encounter": { - "1": "Vou te mostrar que podemos te quebrar. Estamos treinando no campo!" - }, - "victory": { - "1": "Que estranho… Como isso pode ser… Não deveria ter sido superado." - } - }, - "hex_maniac": { - "encounter": { - "1": "Normalmente, só escuto música clássica, mas se eu perder, acho que vou tentar um pouco de new age!", - "2": "Eu fico mais forte a cada lágrima que derramo." - }, - "victory": { - "1": "É o início da era de Aquário?", - "2": "Agora posso ficar ainda mais forte. Cresço com cada rancor." - }, - "defeat": { - "1": "New age se refere simplesmente aos compositores clássicos do século XX, certo?", - "2": "Não fique presa na tristeza ou frustração. Você pode usar seus rancores para se motivar." - } - }, - "psychic": { - "encounter": { - "1": "Oi! Concentre-se!" - }, - "victory": { - "1": "Perdi minha concentração!" - } - }, - "officer": { - "encounter": { - "1": "Prepare-se, porque a justiça está prestes a ser servida!", - "2": "Pronto para defender a lei e servir a justiça no campo de batalha!" - }, - "victory": { - "1": "O peso da justiça parece mais pesado do que nunca…", - "2": "As sombras da derrota pairam no distrito." - } - }, - "beauty": { - "encounter": { - "1": "Minha última batalha… É assim que eu gostaria que víssemos esta partida…" - }, - "victory": { - "1": "Foi divertido… Vamos ter outra última batalha algum dia…" - } - }, - "baker": { - "encounter": { - "1": "Espero que esteja pronta para saborear a derrota!" - }, - "victory": { - "1": "Vou assar uma revanche." - } - }, - "biker": { - "encounter": { - "1": "Hora de acelerar e te deixar na poeira!" - }, - "victory": { - "1": "Vou me ajustar para a próxima corrida." - } - }, - "firebreather": { - "encounter": { - "1": "Minhas chamas irão te consumir!", - "2": "Minha alma está pegando fogo. Irei te mostrar como queima!", - "3": "Cola aqui e dá uma olhada!" - }, - "victory": { - "1": "Fui reduzido a cinzas…", - "2": "Uau! Isso foi quente!", - "3": "Ai! Queimei minha língua!" - } - }, - "sailor": { - "encounter": { - "1": "Mano, você vai andar na prancha se perder!", - "2": "Vem com tudo! Sou um marinheiro com orgulho!", - "3": "Ahoy maruja! Tá enjoada, é?!" - }, - "victory": { - "1": "Argh! Perdi pra uma criança!", - "2": "Sua vontade de ganhar me afogou!", - "3": "Estou achando que quem tá enjoado sou eu..." - } - }, - "archer": { - "encounter": { - "1": "Antes de você ir mais longe, vamos ver como você se sai contra nós, Equipe Rocket!", - "2": "Eu tenho recebido relatórios de que suas habilidades não são insignificantes. Vamos ver se são verdadeiros.", - "3": "Eu sou Archer, um Admin da Equipe Rocket. E não tenho piedade dos inimigos da nossa organização." - }, - "victory": { - "1": "Que vexame!", - "2": "Com minhas habilidades atuais, eu não estava à altura da tarefa, afinal.", - "3": "M-me perdoe, Giovanni... Por ser derrotado por um mero treinador..." - } - }, - "ariana": { - "encounter": { - "1": "Pera aí! Não podemos deixar alguém solto por aí. Isso é prejudicial para o orgulho da Equipe Rocket, entende?", - "2": "Eu não sei ou me importo se o que estou fazendo é certo ou errado... Eu apenas coloco minha fé em Giovanni e faço o que me é dito.", - "3": "Sua viagem termina aqui. Vou te derrubar!" - }, - "victory": { - "1": "Uau, você é forte. Que desperdício. Se você se juntasse à Equipe Rocket, poderia se tornar uma Executiva.", - "2": "Eu... Eu estou arrasada...", - "3": "Aaaieeeee! Isso não pode estar acontecendo! Eu lutei muito, mas ainda perdi…" - } - }, - "proton": { - "encounter": { - "1": "O que você quer? Se você interromper nosso trabalho, não espere misericórdia!", - "2": "O que temos aqui? Costumam me chamar de o cara mais assustador e cruel da Equipe Rocket… Eu recomendo fortemente que você não interfira nos nossos negócios!", - "3": "Eu sou Proton, um Admin da Equipe Rocket. Estou aqui para acabar com a sua intromissão!" - }, - "victory": { - "1": "A fortaleza caiu!", - "2": "Você pode ter vencido desta vez… Mas tudo o que fez foi aumentar a ira da Equipe Rocket…", - "3": "Fui derrotado… Mas não esquecerei disso!" - } - }, - "petrel": { - "encounter": { - "1": "Muhahaha, estávamos esperando por você. Eu? Você não sabe quem eu sou? Sou eu, Giovanni. O majestoso Giovanni em pessoa! Wahahaha! ...Huh? Eu não pareço nada com Giovanni? Eu nem mesmo pareço com Giovanni? Como assim? Trabalhei tanto para imitá-lo!", - "2": "Eu sou Petrel, um Admin da Equipe Rocket. Não permitirei que você interfira em nossos planos!", - "3": "O Executivo da Rocket, Petrel, vai lidar com este intruso!" - }, - "victory": { - "1": "OK, OK. Vou te contar onde ele está.", - "2": "Eu... Eu não consegui fazer nada... Giovanni, por favor, me perdoe...", - "3": "Não, eu não posso deixar isso me afetar. Tenho que informar os outros…" - } - }, - "tabitha": { - "encounter": { - "1": "Hehehe! Então você veio até aqui! Mas você chegou tarde demais!", - "2": "Hehehe... Já chegou aqui, não é? Nós subestimamos você! Mas é isso! Eu sou um passo acima dos Capangas que você viu até agora. Não estou ganhando tempo. Vou te pulverizar!", - "3": "Vou te dar um gostinho da dor! Resigne-se a isso!" - }, - "victory": { - "1": "Hehehe! Você pode ter me derrotado, mas não tem chance contra o Chefe! Se você se perder agora, não terá que enfrentar uma surra sonora!", - "2": "Hehehe... Então, eu também perdi...", - "3": "Ahya! Como isso pode ser? Para um Admin como eu perder para uma treinadora qualquer..." - } - }, - "courtney": { - "encounter": { - "1": "A coisa... A coisa que você segura... É o que... É o que nós da Equipe Magma procuramos...", - "2": "... Bem então... Deletando...", - "3": "...Ha. ...Analisando... ...Hah♪" - }, - "victory": { - "1": "... ...Mudar...o mundo.", - "2": "Como antecipado. Não antecipado. Você. Bloqueio de alvo... concluído. Iniciando... experimento. Você. Para sempre. Aha... ♪", - "3": "... De novo? Isso não foi antecipado. ...Eu sabia. Você... é interessante! ...Haha. ♪" - } - }, - "shelly": { - "encounter": { - "1": "Ahahahaha! Você vai se meter nos assuntos da Equipe Aqua? Você é absolutamente destemida, simplesmente ignorante ou ambos! Você é tão fofa que chega a ser nojenta! Vou te derrubar", - "2": "O que é isso? Quem é essa criança mimada?", - "3": "Relaxe. Seja paciente. Vou te esmagar em breve." - }, - "victory": { - "1": "Ahahahaha! Fomos surpreendidos inesperadamente! Estamos sem opções. Teremos que recuar. Mas esta não é a última vez que você verá a Equipe Aqua! Temos outros planos! Não se esqueça disso!", - "2": "Ahhh?! Fui muito fácil com você?!", - "3": "Uh. Você está me dizendo que melhorou seu jogo ainda mais durante a luta? Você é uma pirralha com um futuro brilhante… Meu Pokémon e eu não temos mais forças para lutar… Vá em frente… Vá e seja destruída por Archie." - } - }, - "matt": { - "encounter": { - "1": "Hoohahaha! O que, você tem um parafuso solto ou algo assim? Olhe para você, pequena pessoa Makuhita!", - "2": "Oho! Você! Você é aquela criança engraçada!", - "3": "O que você está fazendo aqui? Você nos seguiu?" - }, - "victory": { - "1": "Muito bem, até que o Chefe tenha tempo para você, serei seu oponente!", - "2": "Posso sentir! Posso sentir, tudo bem! A força saindo de você! Mais! Eu ainda quero mais! Mas parece que estamos sem tempo...", - "3": "Isso foi divertido! Eu sabia que você me mostraria um bom tempo! Estou ansioso para enfrentá-la novamente algum dia!" - } - }, - "mars": { - "encounter": { - "1": "Sou Mars, uma das principais Comandantes da Equipe Galáctica.", - "2": "A visão da Equipe Galáctica para o futuro é inabalável. A oposição será esmagada sem piedade!", - "3": "Sentindo-se nervosa? Você deveria estar!" - }, - "victory": { - "1": "Isso não pode estar acontecendo! Como eu perdi?!", - "2": "Você tem alguma habilidade, eu admito isso.", - "3": "Derrotada... Este foi um erro caro." - } - }, - "jupiter": { - "encounter": { - "1": "Júpiter, Comandante da Equipe Galáctica, ao seu serviço.", - "2": "A resistência é inútil. A Equipe Galáctica prevalecerá!", - "3": "Você está tremendo... já está com medo?" - }, - "victory": { - "1": "De jeito nenhum... Eu perdi?!", - "2": "Impressionante, você tem coragem!", - "3": "Perder assim... Que embaraço." - } - }, - "saturn": { - "encounter": { - "1": "Eu sou Saturno, Comandante da Equipe Galáctica.", - "2": "Nossa missão é absoluta. Qualquer obstáculo será obliterado!", - "3": "É medo o que vejo em seus olhos?" - }, - "victory": { - "1": "Impossível... Derrotado por você?!", - "2": "Você provou ser um adversário digno.", - "3": "Derrotado... Isso é inaceitável." - } - }, - "zinzolin": { - "encounter": { - "1": "Você poderia se tornar uma ameaça para a Equipe Plasma, então vamos eliminá-la aqui e agora!", - "2": "Oh, pelo amor de Deus... Eu não esperava ter que lutar neste frio congelante!", - "3": "Você é uma treinadora impressionante para ter chegado tão longe. Mas termina aqui." - }, - "victory": { - "1": "Ghetsis... Eu falhei com você...", - "2": "Está amargamente frio. Estou tremendo. Estou sofrendo. Ainda assim, estou vitorioso.", - "3": "Hmph. Você é uma treinadora mais esperta do que eu esperava, mas não esperta o suficiente." - } - }, - "rood": { - "encounter": { - "1": "Você é uma ameaça para a Equipe Plasma. Não podemos deixá-la ir embora daqui e agora!", - "2": "Oh, este vento gelado... Eu nunca pensei que teria que lutar aqui!", - "3": "Você é uma treinadora notável para ter chegado tão longe. Mas é aqui que termina." - }, - "victory": { - "1": "Ghetsis... Eu falhei em minha missão...", - "2": "O frio é penetrante. Estou tremendo. Estou sofrendo. Ainda assim, triunfei.", - "3": "Hm. Você é uma treinadora talentosa, mas infelizmente não talentosa o suficiente." - } - }, - "xerosic": { - "encounter": { - "1": "Ah ha ha! Será um prazer. Vamos lá, pequena treinadora! Vamos ver o que você tem!", - "2": "Hmm... Você é mais poderosa do que parece. Eu me pergunto quanta energia há dentro de você.", - "3": "Eu estava esperando por você! Preciso fazer uma pequena pesquisa sobre você! Vamos começar!" - }, - "victory": { - "1": "Ah, você é bastante forte. Oh sim—muito forte, de fato.", - "2": "Ding-ding-ding! Você conseguiu! À vencedora, os despojos!", - "3": "Maravilhoso! Incrível! Você tem uma tremenda habilidade e coragem!" - } - }, - "bryony": { - "encounter": { - "1": "Eu sou Bryony, e será um prazer lutar com você. Mostre-me o que você tem.", - "2": "Impressionante... Você é mais poderosa do que parece. Vamos ver a verdadeira extensão de sua energia.", - "3": "Eu antecipei sua chegada. É hora de um pequeno teste. Vamos começar?" - }, - "victory": { - "1": "Você é bastante forte. Oh sim—muito forte, de fato.", - "2": "Ding-ding-ding! Você se saiu bem. A vitória é sua.", - "3": "Maravilhoso! Notável! Sua habilidade e coragem são admiráveis." - } - }, - "rocket_grunt": { - "encounter": { - "1": "Se prepara pra encrenca!", - "2": "Estamos realizando um grande trabalho aqui! Cai fora, garota!", - "3": "Entregue seus Pokémon ou enfrente a ira da Equipe Rocket!", - "4": "Você está prestes a experimentar o verdadeiro terror da Equipe Rocket!", - "5": "Ei, garota! Eu sou um tipo de cara da Equipe Rocket!" - }, - "victory": { - "1": "Equipe Rocket decolando de novo!", - "2": "Oh não! Eu deixei a Chave de Elevação cair!", - "3": "Eu estraguei tudo!", - "4": "Meus associados não vão tolerar isso!", - "5": "Você diz o que? Equipe Rocket tchau-tchau a vai-vai? Quebrado é diz você?" - } - }, - "magma_grunt": { - "encounter": { - "1": "Se você se meter com a Equipe Magma, não teremos piedade!", - "2": "É melhor você não interferir em nossos planos! Estamos tornando o mundo um lugar melhor!", - "3": "Você está no caminho! A Equipe Magma não tem tempo para crianças como você!", - "4": "Espero que você tenha trazido marshmallows porque as coisas estão prestes a esquentar!", - "5": "Vamos usar o poder de um vulcão! Vai ser... explosivo! Entendeu? Heh heh!" - }, - "victory": { - "1": "Ahn? Eu perdi?!", - "2": "Não posso acreditar que perdi! Até pulei o almoço por isso.", - "3": "De jeito nenhum! Você é apenas uma criança!", - "4": "Urrrgh... Eu deveria ter me escondido em nosso esconderijo imediatamente...", - "5": "Você me venceu... Você acha que o chefe vai cortar meu salário por isso?" - } - }, - "aqua_grunt": { - "encounter": { - "1": "Não pegamos leve com quem se mete com a Equipe Aqua, nem mesmo crianças!", - "2": "Grrr... Você tem coragem de se intrometer com a Equipe Aqua!", - "3": "Você está prestes a se molhar! E não apenas por causa dos meus Pokémon aquáticos!", - "4": "Nós, da Equipe Aqua, existimos para o bem de todos!", - "5": "Prepare-se para ser levado pelas ondas do meu... uh, Pokémon! Sim, meu Pokémon!" - }, - "victory": { - "1": "Tá de brincadeira!", - "2": "Arrgh, eu não contei que seria atrapalhado por uma criança intrometida!", - "3": "Eu perdi?! Acho que vou ter que nadar de volta para o esconderijo agora...", - "4": "Oh, cara, que desastre... O chefe vai ficar furioso...", - "5": "Você me venceu... Você acha que o chefe vai me fazer andar na prancha por isso?" - } - }, - "galactic_grunt": { - "encounter": { - "1": "Não mexa com a Equipe Galáctica!", - "2": "Presencie o poder da nossa tecnologia e o futuro que vislumbramos!", - "3": "Em nome da Equipe Galáctica, eliminarei qualquer um que ficar em nosso caminho!", - "4": "Prepare-se para perder!", - "5": "Espero que você esteja pronta para uma surra cósmica!" - }, - "victory": { - "1": "Fui amassado...", - "2": "Este contratempo não significa nada no grande esquema.", - "3": "Nossos planos são maiores que esta derrota.", - "4": "Como?!", - "5": "Nota para mim mesmo: praticar batalhas Pokémon, o mais rápido possível." - } - }, - "plasma_grunt": { - "encounter": { - "1": "Não toleramos pessoas que pensam diferente de nós!", - "2": "Se eu ganhar de você, liberte seus Pokémon!", - "3": "Se você atrapalhar a Equipe Plasma, eu cuidarei de você!", - "4": "A Equipe Plasma vai libertar os Pokémon de humanos egoístas como você!", - "5": "Nossos penteados são de outro mundo... mas nossas habilidades de batalha? Você descobrirá em breve." - }, - "victory": { - "1": "Plasmaaaaaaaaa!", - "2": "Como eu pude perder...", - "3": "...Que Pokémon fraco, vou ter que roubar alguns melhores!", - "4": "Grandes planos são sempre interrompidos.", - "5": "Isso é ruim... Ruim ruim ruim ruim ruim ruim ruim! Ruim para a Equipe Plasma! Ou Plasruim, para abreviar!" - } - }, - "flare_grunt": { - "encounter": { - "1": "Seus Pokémon não são páreo para a elegância da Equipe Flare.", - "2": "Espero que você tenha trazido seus óculos de sol, porque as coisas vão ficar brilhantes!", - "3": "A Equipe Flare vai purificar o mundo da imperfeição!", - "4": "Prepare-se para enfrentar o brilho da Equipe Flare!", - "5": "A moda é o mais importante para nós!" - }, - "victory": { - "1": "O futuro não parece brilhante para mim.", - "2": "Talvez haja mais na batalha do que eu pensei. De volta à prancheta.", - "3": "Gahh?! Eu perdi?!", - "4": "Mesmo na derrota, a elegância da Equipe Flare brilha.", - "5": "Você pode ter me vencido, mas quando eu perco, eu saio com estilo!" - } - }, - "rocket_boss_giovanni_1": { - "encounter": { - "1": "Tenho que admitir, estou impressionado que tenha chegado até aqui!" - }, - "victory": { - "1": "QUÊ! Isso não é possível!" - }, - "defeat": { - "1": "Guarde minhas palavras.\nNão ser capaz de medir sua própria força mostra que você ainda é uma criança." - } - }, - "rocket_boss_giovanni_2": { - "encounter": { - "1": "Meus antigos associados precisam de mim... Você vai ficar no meu caminho?" - }, - "victory": { - "1": "Como isso é possível...?\nO precioso sonho da Equipe Rocket se tornou pouco mais que uma ilusão..." - }, - "defeat": { - "1": "A Equipe Rocket renascerá, e eu dominarei o mundo!" - } - }, - "magma_boss_maxie_1": { - "encounter": { - "1": "Eu vou te enterrar com minhas próprias mãos.\nEspero que você aprecie essa honra!" - }, - "victory": { - "1": "Ugh! Você é... bastante capaz...\nEu fiquei para trás, mas apenas por um triz..." - }, - "defeat": { - "1": "A Equipe Magma vai prevalecer!" - } - }, - "magma_boss_maxie_2": { - "encounter": { - "1": "Você é o último obstáculo entre mim e meus objetivos.\nPrepare-se para meu ataque final! Fuhahaha!" - }, - "victory": { - "1": "Isso... Isso não é... Ngh..." - }, - "defeat": { - "1": "E agora... Eu transformarei este planeta em uma terra ideal para a humanidade." - } - }, - "aqua_boss_archie_1": { - "encounter": { - "1": "Eu sou o líder da Equipe Aqua, então temo que esse seja o fim da linha para você." - }, - "victory": { - "1": "Vamos nos encontrar de novo em algum lugar. Eu vou ter certeza de lembrar desse rosto." - }, - "defeat": { - "1": "Brilhante! Nada vai parar minha equipe agora!" - } - }, - "aqua_boss_archie_2": { - "encounter": { - "1": "Estive esperando tanto tempo por este dia.\nEste é o verdadeiro poder da minha equipe!" - }, - "victory": { - "1": "Como eu suspeitava..." - }, - "defeat": { - "1": "Eu vou voltar tudo neste mundo ao seu estado puro e original!!" - } - }, - "galactic_boss_cyrus_1": { - "encounter": { - "1": "Você foi compelida a vir aqui por tal sentimentalismo vazio\nEu farei você se arrepender de ter ouvido seu coração!" - }, - "victory": { - "1": "Interessante. E bastante curioso." - }, - "defeat": { - "1": "Eu criarei meu novo mundo..." - } - }, - "galactic_boss_cyrus_2": { - "encounter": { - "1": "Nos encontramos novamente. Parece que nossos destinos estão entrelaçados.\nMas aqui e agora, eu finalmente quebrarei esse vínculo!" - }, - "victory": { - "1": "Como? Como? COMO?!" - }, - "defeat": { - "1": "Até logo." - } - }, - "plasma_boss_ghetsis_1": { - "encounter": { - "1": "Ninguém pode me deter! Não importa quem seja ou o que faça!" - }, - "victory": { - "1": "Como isso é possível? Eu sou o criador da Equipe Plasma! Eu sou perfeito!" - }, - "defeat": { - "1": "Eu sou o governante perfeito de um novo mundo perfeito! Mwa ha ha!" - } - }, - "plasma_boss_ghetsis_2": { - "encounter": { - "1": "Vamos! Eu quero ver sua cara depois que você perder toda a esperança!" - }, - "victory": { - "1": "Meus cálculos... Não! Meus planos cuidadosos! O mundo deveria ser meu!" - }, - "defeat": { - "1": "Kyurem! Use Absofusion!" - } - }, - "flare_boss_lysandre_1": { - "encounter": { - "1": "Você está aqui para me deter? Mostre-me em batalha." - }, - "victory": { - "1": "Você está aqui para me deter. Mas eu peço que você espere." - }, - "defeat": { - "1": "Pokémon... não devem mais existir." - } - }, - "flare_boss_lysandre_2": { - "encounter": { - "1": "O futuro que você quer, ou o futuro que eu quero... Vamos ver qual é o mais merecedor, não é mesmo?" - }, - "victory": { - "1": "Uau!" - }, - "defeat": { - "1": "Tolos sem visão continuarão a poluir este belo mundo." - } - }, - "brock": { - "encounter": { - "1": "Minha especialidade em Pokémon do tipo Pedra vai te derrubar! Vamos lá!", - "2": "Minha vontade firme como pedra vai te sobrecarregar!", - "3": "Permita-me mostrar a verdadeira força dos meus Pokémon!" - }, - "victory": { - "1": "A força dos seus Pokémon superou minhas defesas de pedra!", - "2": "O mundo é enorme! Estou feliz por ter tido a chance de batalhar com você.", - "3": "Talvez eu deva voltar a perseguir meu sonho de ser Criador de Pokémon…" - }, - "defeat": { - "1": "A melhor defesa é um bom ataque!\nEssa é a minha maneira de fazer as coisas!", - "2": "Venha estudar rochas comigo da próxima vez para aprender melhor a combatê-las!", - "3": "Hah, todas as minhas viagens pelas regiões estão valendo a pena!" - } - }, - "misty": { - "encounter": { - "1": "Minha política é um ataque total com Pokémon do tipo Água!", - "2": "Oi, vou mostrar a força dos meus Pokémon aquáticos!", - "3": "Meu sonho era viajar e batalhar com treinadores poderosos…\nVocê será um desafio suficiente?" - }, - "victory": { - "1": "Você realmente é forte… Vou admitir que você é habilidosa…", - "2": "Hmm… Você sabe que só teve sorte, certo?!", - "3": "Uau, você é demais! Não acredito que me venceu!" - }, - "defeat": { - "1": "A poderosa Misty foi demais para você?", - "2": "Espero que você tenha visto as técnicas de natação elegantes dos meus Pokémon!", - "3": "Seus Pokémon não foram páreo para meus orgulhos e alegrias!" - } - }, - "lt_surge": { - "encounter": { - "1": "Meus Pokémon Elétricos me salvaram durante a guerra! Vou te mostrar como!", - "2": "Em sentido! Vou te chocar até você se render!", - "3": "Vou te eletrizar como faço com todos os meus inimigos na batalha!" - }, - "victory": { - "1": "Whoa! Seu time é de verdade, garota!", - "2": "Uau, você é forte! Até meus truques elétricos perderam para você.", - "3": "Isso foi uma derrota absolutamente chocante!" - }, - "defeat": { - "1": "Oh sim! Quando se trata de Pokémon do tipo Elétrico, sou o número um do mundo!", - "2": "Hahaha! Foi uma batalha eletrizante, garota!", - "3": "Uma batalha de Pokémon é guerra, e eu te mostrei combate em primeira mão!" - } - }, - "erika": { - "encounter": { - "1": "Ah, o tempo está adorável aqui…\nOh, uma batalha? Muito bem então.", - "2": "Minhas habilidades de batalha Pokémon rivalizam com minhas habilidades de arranjo de flores.", - "3": "Oh, espero que o aroma agradável dos meus Pokémon não me faça dormir de novo…", - "4": "Ver flores em um jardim é tão calmante." - }, - "victory": { - "1": "Oh! Eu concedo a derrota.", - "2": "Aquela partida foi muito agradável.", - "3": "Ah, parece que perdi…", - "4": "Oh, meu Deus." - }, - "defeat": { - "1": "Tinha medo de adormecer…", - "2": "Oh, meu Deus, parece que meus Pokémon de Grama te dominaram.", - "3": "Essa batalha foi uma experiência tão calmante.", - "4": "Oh… É só isso?" - } - }, - "janine": { - "encounter": { - "1": "Estou dominando a arte dos ataques venenosos.\nVou lutar com você hoje!", - "2": "Meu pai confia que posso me defender.\nVou provar que ele está certo!", - "3": "Minhas técnicas de ninja só perdem para as do meu pai!\nVocê consegue acompanhar?" - }, - "victory": { - "1": "Ainda preciso de treinamento… Entendi.", - "2": "Sua técnica de batalha superou a minha.", - "3": "Vou me aplicar de verdade e melhorar minhas habilidades." - }, - "defeat": { - "1": "Hehe… o veneno drenou todas as suas forças para lutar.", - "2": "Ha! Você não teve chance contra minhas habilidades superiores de ninja!", - "3": "A fé do meu pai em mim não foi mal colocada." - } - }, - "sabrina": { - "encounter": { - "1": "Através da minha habilidade psíquica, tive uma visão da sua chegada!", - "2": "Não gosto de lutar, mas se você quiser, vou mostrar meus poderes!", - "3": "Posso sentir grande ambição em você. Vou ver se não é infundada." - }, - "victory": { - "1": "Seu poder… Ele supera o que eu previa…", - "2": "Não consegui prever seu poder com precisão.", - "3": "Mesmo com meus imensos poderes psíquicos, não consigo sentir outro tão forte quanto você." - }, - "defeat": { - "1": "Essa vitória… É exatamente como previ nas minhas visões!", - "2": "Talvez fosse outra pessoa que eu sentisse um grande desejo…", - "3": "Aprimore suas habilidades antes de entrar em batalha precipitadamente.\nVocê nunca sabe o que o futuro pode reservar se fizer isso…" - } - }, - "blaine": { - "encounter": { - "1": "Hah! Espero que tenha trazido uma Cura de Queimadura!", - "2": "Meus Pokémon de Fogo vão incinerar todos os desafiantes!", - "3": "Prepare-se para brincar com fogo!" - }, - "victory": { - "1": "Queimei até não restar nada! Nem cinzas sobraram!", - "2": "Não acendi as chamas alto o suficiente?", - "3": "Estou completamente exausto… Mas isso faz minha motivação para melhorar queimar ainda mais!" - }, - "defeat": { - "1": "Meu inferno ardente não pode ser apagado!", - "2": "Meus Pokémon foram fortalecidos com o calor desta vitória!", - "3": "Hah! Minha paixão queima mais do que a sua!" - } - }, - "giovanni": { - "encounter": { - "1": "Eu, o líder da Equipe Rocket, vou te fazer sentir um mundo de dor!", - "2": "Meu treinamento aqui será vital antes de enfrentar meus antigos associados novamente.", - "3": "Não acho que você está preparada para o nível de fracasso que está prestes a experimentar!" - }, - "victory": { - "1": "O QUE! Eu, perder?! Não tenho nada a dizer a você!", - "2": "Hmm… Você nunca entenderia o que quero alcançar.", - "3": "Esta derrota está apenas adiando o inevitável.\nVou ressurgir a Equipe Rocket das cinzas a tempo." - }, - "defeat": { - "1": "Não ser capaz de medir sua própria força mostra que você ainda é apenas uma criança.", - "2": "Não tente interferir comigo novamente.", - "3": "Espero que entenda o quão tolo foi me desafiar." - } - }, - "roxanne": { - "encounter": { - "1": "Você poderia gentilmente demonstrar como batalha?", - "2": "Você pode aprender muitas coisas batalhando com muitos treinadores.", - "3": "Oh, você me pegou estrategizando.\nGostaria de batalhar?" - }, - "victory": { - "1": "Oh, parece que perdi.\nEu entendo.", - "2": "Parece que ainda tenho muito mais a aprender quando se trata de batalhas.", - "3": "Vou levar o que aprendi aqui hoje a sério." - }, - "defeat": { - "1": "Aprendi muitas coisas com nossa batalha.\nEspero que você também tenha aprendido.", - "2": "Espero batalhar com você novamente.\nEspero que use o que aprendeu aqui.", - "3": "Venci devido a tudo o que aprendi." - } - }, - "brawly": { - "encounter": { - "1": "Oh cara, uma desafiante!\nVamos ver o que você pode fazer!", - "2": "Você parece uma grande onda.\nVamos batalhar!", - "3": "Hora de criar uma tempestade!\nVamos!" - }, - "victory": { - "1": "Uau, você me derrotou!", - "2": "Você surfou minha onda e me derrubou!", - "3": "Sinto-me perdido na Caverna Granito!" - }, - "defeat": { - "1": "Haha, eu surfei a grande onda!\nDesafie-me novamente algum dia.", - "2": "Surfe comigo novamente algum dia!", - "3": "Assim como as marés vão e vêm, espero que você volte para me desafiar novamente." - } - }, - "wattson": { - "encounter": { - "1": "Hora de levar um choque!\nWahahahaha!", - "2": "Vou fazer faíscas voarem!\nWahahahaha!", - "3": "Espero que tenha trazido Cura de Paralisia!\nWahahahaha!" - }, - "victory": { - "1": "Parece que estou sem carga!\nWahahahaha!", - "2": "Você me aterrissou completamente!\nWahahahaha!", - "3": "Obrigado pela emoção!\nWahahahaha!" - }, - "defeat": { - "1": "Você está totalmente carregada agora!\nWahahahaha!", - "2": "Espero ver você faíscando em batalhas futuras!\nWahahahaha!", - "3": "Wahahahaha! Que batalha eletrizante!" - } - }, - "flannery": { - "encounter": { - "1": "Meus Pokémon de fogo estão prontos para queimar a concorrência!\nVamos nessa!", - "2": "Prepare-se para sentir o calor da minha determinação!\nNão vou segurar nada!", - "3": "Minhas habilidades vão incinerar você!\nPrepare-se para a batalha mais quente da sua vida!" - }, - "victory": { - "1": "Essa derrota só faz minha determinação queimar mais!", - "2": "Essa perda não apagará minhas chamas!\nEstarei de volta mais forte!", - "3": "Vou usar essa experiência para reacender meu espírito competitivo!" - }, - "defeat": { - "1": "Minhas chamas nunca se apagarão!\nSou muito apaixonada por isso!", - "2": "Você foi incrível!\nVamos fazer isso de novo algum dia!", - "3": "Que batalha ardente!\nMal posso esperar pela próxima!" - } - }, - "norman": { - "encounter": { - "1": "Você está pronto para enfrentar a força pura do meu time?\nVou te mostrar o poder do equilíbrio!", - "2": "Minha experiência em batalha vai fazer você suar!\nPrepare-se!", - "3": "Treinei meu time rigorosamente.\nVamos ver se você consegue igualar!" - }, - "victory": { - "1": "Parece que subestimei você.\nFoi uma batalha dura.", - "2": "Você é forte, mas ainda há muito para aprender.", - "3": "Essa derrota não abalará minha determinação.\nEstarei de volta mais forte!" - }, - "defeat": { - "1": "Você lutou bravamente!\nEspero batalhar com você novamente.", - "2": "Sua força é incrível!\nNão posso esperar pela nossa próxima batalha.", - "3": "Foi uma honra batalhar com você!\nAté a próxima!" - } - }, - "winona": { - "encounter": { - "1": "Tenho sobrevoado os céus em busca de presas...\nE você é meu alvo!", - "2": "Não importa como será nossa batalha, meus Pokémon Voadores e eu triunfaremos com graça. Vamos batalhar!", - "3": "Espero que você não tenha medo de altura.\nVamos subir!" - }, - "victory": { - "1": "Você é a primeira Treinadora que vejo com mais graça do que eu.\nJogou excelentemente.", - "2": "Oh, meus Pokémon Voadores despencaram!\nMuito bem.", - "3": "Embora eu tenha caído, meus Pokémon continuarão a voar!" - }, - "defeat": { - "1": "Meus Pokémon Voadores e eu sempre dançaremos com elegância!", - "2": "Espero que tenha gostado do nosso show.\nNossa dança graciosa terminou.", - "3": "Você não quer ver nossa coreografia elegante novamente?" - } - }, - "tate": { - "encounter": { - "1": "Hehehe... Ficou surpresa de me ver sem minha irmã?", - "2": "Posso ver o que você está pensando...\nVocê quer batalhar!", - "3": "Como você pode derrotar alguém...\nQue sabe todos os seus movimentos?" - }, - "victory": { - "1": "Não pode ser ajudado...\nSinto falta da Liza...", - "2": "Seu vínculo com seus Pokémon era mais forte que o meu.", - "3": "Se eu estivesse com Liza, teríamos vencido.\nConseguimos completar os pensamentos um do outro!" - }, - "defeat": { - "1": "Meus Pokémon e eu somos superiores!", - "2": "Se você não consegue nem me derrotar, nunca será capaz de derrotar Liza também.", - "3": "Tudo graças ao meu treinamento rigoroso com Liza.\nPosso me tornar um com os Pokémon." - } - }, - "liza": { - "encounter": { - "1": "Fufufu... Ficou surpresa de me ver sem meu irmão?", - "2": "Posso determinar o que você deseja...\nVocê quer batalhar, não quer?", - "3": "Como você pode derrotar alguém...\nQue é um com seus Pokémon?" - }, - "victory": { - "1": "Não pode ser ajudado...\nSinto falta do Tate...", - "2": "Seu vínculo com seus Pokémon...\nÉ mais forte que o meu.", - "3": "Se eu estivesse com Tate, teríamos vencido.\nPodemos terminar as frases um do outro!" - }, - "defeat": { - "1": "Meus Pokémon e eu somos vitoriosos.", - "2": "Se você não consegue nem me derrotar, nunca será capaz de derrotar Tate também.", - "3": "Tudo graças ao meu treinamento rigoroso com Tate.\nPosso me sincronizar com meus Pokémon." - } - }, - "juan": { - "encounter": { - "1": "Agora não é hora de agir timidamente.\nVamos batalhar!", - "2": "Ahahaha, você será testemunha da minha arte com Pokémon de Água!", - "3": "Um tufão se aproxima!\nVocê será capaz de me testar?", - "4": "Por favor, você será testemunha da nossa arte.\nUma grande ilusão de água esculpida por meus Pokémon e por mim!" - }, - "victory": { - "1": "Você pode ser um gênio que pode enfrentar Wallace!", - "2": "Eu me concentrei na elegância enquanto você treinava.\nÉ natural que você me derrotasse.", - "3": "Ahahaha!\nMuito bem, você venceu desta vez.", - "4": "De você, sinto o brilho brilhante da habilidade que superará tudo." - }, - "defeat": { - "1": "Meus Pokémon e eu esculpimos uma ilusão de Água e saímos vitoriosos.", - "2": "Ahahaha, eu venci, e você perdeu.", - "3": "Posso emprestar meu traje? Pode te ajudar a batalhar!\nAhahaha, estou brincando!", - "4": "Eu sou o vencedor! O que quer dizer, você perdeu." - } - }, - "crasher_wake": { - "encounter": { - "1": "Crash! Crash! Cuidado!\nDemolidor Wake… está… aqui!", - "2": "Crash! Crash! Demolidor Wake!", - "3": "Sou a onda de poder que vai te lavar!" - }, - "victory": { - "1": "Isso coloca um sorriso no meu rosto!\nGuhahaha! Foi uma explosão!", - "2": "Hunwah! Acabou e terminou!\nComo vou dizer isso...\nQuero mais! Queria batalhar muito mais!", - "3": "O QUÊ?!" - }, - "defeat": { - "1": "Siiiiim! Isso mesmo!", - "2": "Eu venci, mas quero mais! Queria batalhar muito mais!", - "3": "Até logo!" - } - }, - "falkner": { - "encounter": { - "1": "Vou mostrar o verdadeiro poder dos magníficos Pokémon pássaros!", - "2": "Ventos, fiquem comigo!", - "3": "Pai! Espero que esteja vendo minha batalha de cima!" - }, - "victory": { - "1": "Eu entendo... Vou sair graciosamente.", - "2": "Uma derrota é uma derrota. Você é realmente forte.", - "3": "...Droga! Sim, eu perdi." - }, - "defeat": { - "1": "Pai! Venci com seus amados Pokémon pássaros...", - "2": "Pokémon pássaros são os melhores afinal!", - "3": "Sinto que estou alcançando meu pai!" - } - }, - "nessa": { - "encounter": { - "1": "Não importa que tipo de plano sua mente refinada possa estar tramando, meu parceiro e eu vamos afundá-la.", - "2": "Não estou aqui para conversar. Estou aqui para vencer!", - "3": "Este é um pequeno presente dos meus Pokémon... Espero que você possa recebê-la!" - }, - "victory": { - "1": "Você e seus Pokémon são demais...", - "2": "Como...? Como isso pode ser?!", - "3": "Fui totalmente arrastada!" - }, - "defeat": { - "1": "A onda furiosa ataca novamente!", - "2": "Hora de surfar na onda da vitória!", - "3": "Hehe!" - } - }, - "melony": { - "encounter": { - "1": "Não vou me segurar!", - "2": "Tudo bem, acho que devemos começar.", - "3": "Vou congelar você completamente!" - }, - "victory": { - "1": "Você... Você é muito boa, hein?", - "2": "Se você encontrar Gordie por aí, certifique-se de dar uma boa surra nele, ok?", - "3": "Acho que você levou a quebra de gelo um pouco literalmente demais..." - }, - "defeat": { - "1": "Agora você vê como as batalhas podem ser severas?", - "2": "Hee! Parece que ganhei de novo!", - "3": "Você está segurando?" - } - }, - "marlon": { - "encounter": { - "1": "Você parece forte! Vamos começar!", - "2": "Sou forte como a amplitude do oceano. Você vai ser varrida, com certeza.", - "3": "Oh ho, então estou enfrentando você! Isso é fora do comum." - }, - "victory": { - "1": "Você foi incrível! Está criando alguns Pokémon incríveis. Você dominou a coisa de Treinadora!", - "2": "Você não apenas parece forte, você é forte de verdade! Eh, eu também fui varrido!", - "3": "Você é forte como uma onda impressionante!" - }, - "defeat": { - "1": "Você é forte, mas não é o suficiente para mudar o mar, ok!", - "2": "Hee! Parece que ganhei de novo!", - "3": "Doce, doce vitória!" - } - }, - "shauntal": { - "encounter": { - "1": "Com licença. Você é uma desafiante, certo?\nSou a usuária de Pokémon do tipo Fantasma da Elite dos Quatro, Shauntal, e serei sua oponente.", - "2": "Adoro escrever sobre Treinadores que vêm aqui e os Pokémon que treinam.\nPosso usar você e seus Pokémon como tema?", - "3": "Cada pessoa que trabalha com Pokémon tem uma história para contar.\nQue história está prestes a ser contada?" - }, - "victory": { - "1": "Uau. Estou sem palavras!", - "2": "D-desculpe! Primeiro, preciso me desculpar com meus Pokémon...\n\nLamento muito que você tenha tido uma experiência ruim por minha causa!", - "3": "Mesmo com isso, ainda sou uma da Elite dos Quatro!" - }, - "defeat": { - "1": "Hehe.", - "2": "Isso me deu um excelente material para meu próximo romance!", - "3": "E assim, outra história termina..." - } - }, - "marshal": { - "encounter": { - "1": "Meu mentor, Alder, vê seu potencial como Treinadora e está interessado em você.\nMeu objetivo é testá-la—levar você aos limites da sua força. Kiai!", - "2": "Vitória, vitória decisiva, é meu objetivo! Desafiante, aqui vou eu!", - "3": "Em mim mesmo, procuro desenvolver a força de um lutador e eliminar qualquer fraqueza em mim!\nPrevalecendo com a força de minhas convicções!" - }, - "victory": { - "1": "Ufa! Bem feito!", - "2": "À medida que suas batalhas continuarem, mire em alturas ainda maiores!", - "3": "A força demonstrada por você e seus Pokémon me impressionou profundamente..." - }, - "defeat": { - "1": "Hmm.", - "2": "Isso foi uma boa batalha.", - "3": "Haaah! Haaah! Haiyaaaah!" - } - }, - "cheren": { - "encounter": { - "1": "Você me lembra um velho amigo. Isso me deixa animado para essa batalha Pokémon!", - "2": "As batalhas Pokémon não têm sentido se você não pensa por que você batalha.\nOu melhor, isso torna as batalhas junto com Pokémon sem sentido.", - "3": "Meu nome é Cheren! Sou um Líder de Ginásio e professor! Prazer em conhecê-la." - }, - "victory": { - "1": "Obrigado! Vi o que estava faltando em mim.", - "2": "Obrigado! Sinto que vi um pouco do caminho em direção aos meus ideais.", - "3": "Hmm... Isso é problemático." - }, - "defeat": { - "1": "Como Líder de Ginásio, meu objetivo é ser um obstáculo para você superar.", - "2": "Tudo bem!", - "3": "Cheguei onde estou porque os Pokémon estavam ao meu lado.\nTalvez precisemos pensar por que os Pokémon nos ajudam, não em termos de Pokémon e Treinadores, mas como uma relação entre seres vivos." - } - }, - "roark": { - "encounter": { - "1": "Preciso ver seu potencial como Treinadora. E, vou precisar ver a dureza dos Pokémon que batalham com você!", - "2": "Vamos lá! Estes são meus Pokémon de pedra, meu orgulho e alegria!", - "3": "Pokémon do tipo Pedra são simplesmente os melhores!", - "4": "Preciso ver seu potencial como Treinadora. E, vou precisar ver a dureza dos Pokémon que batalham com você!" - }, - "victory": { - "1": "O-o que? Isso não pode ser! Meus Pokémon fortificados!", - "2": "...Perdemos o controle. Da próxima vez, gostaria de desafiá-la a uma corrida de escavação de fósseis no subsolo.", - "3": "Com habilidade como a sua, é natural que você vença.", - "4": "O-o que?! Não pode ser! Nem isso foi suficiente?", - "5": "Eu estraguei tudo." - }, - "defeat": { - "1": "Veja? Estou orgulhoso do meu estilo de batalha rochoso!", - "2": "Obrigado! A batalha me deu confiança de que talvez eu consiga vencer meu pai!", - "3": "Sinto como se tivesse acabado de quebrar uma pedra muito teimosa!" - } - }, - "morty": { - "encounter": { - "1": "Com um pouco mais, eu poderia ver um futuro em que encontro o Pokémon lendário.\nVocê vai me ajudar a alcançar esse nível!", - "2": "Dizem que um Pokémon com cores de arco-íris aparecerá diante de um Treinador verdadeiramente poderoso.\nAcreditei nessa história, então treinei secretamente aqui a vida toda. Como resultado, agora posso ver o que os outros não podem.\nVejo uma sombra da pessoa que fará o Pokémon aparecer.\nAcredito que essa pessoa sou eu! Você vai me ajudar a alcançar esse nível!", - "3": "Quer você escolha acreditar ou não, o poder místico existe.", - "4": "Você pode testemunhar os frutos do meu treinamento.", - "5": "Você deve fazer sua alma se tornar uma com a dos Pokémon. Você pode fazer isso?", - "6": "Diga, você quer fazer parte do meu treinamento?" - }, - "victory": { - "1": "Ainda não sou bom o suficiente...", - "2": "Eu vejo... Sua jornada a levou a lugares distantes e você testemunhou muito mais do que eu.\nEu invejo você por isso...", - "3": "Como isso é possível...", - "4": "Não acho que nossos potenciais sejam tão diferentes.\nMas você parece ter algo mais do que isso... Que seja.", - "5": "Acho que preciso de mais treinamento.", - "6": "Isso é uma pena." - }, - "defeat": { - "1": "Eu me movi... mais um passo adiante.", - "2": "Fufufu...", - "3": "O-o que?! Não pode ser! Nem isso foi suficiente?", - "4": "Sinto como se tivesse acabado de quebrar uma pedra muito teimosa!", - "5": "Ahahahah!", - "6": "Eu sabia que venceria!" - } - }, - "crispin": { - "encounter": { - "1": "Quero vencer, então é exatamente isso que vou fazer!", - "2": "Eu batalho porque quero batalhar! E sabe de uma coisa? É assim que deve ser!" - }, - "victory": { - "1": "Queria vencer... mas perdi!", - "2": "Eu perdi... porque não consegui vencer!" - }, - "defeat": { - "1": "Ei, espere um segundo. Eu acabei de vencer? Acho que acabei de vencer! Que satisfação!", - "2": "Uou! Isso foi incrível!" - } - }, - "amarys": { - "encounter": { - "1": "Quero ser a pessoa a ajudar alguém em particular. Sendo assim, não posso me dar ao luxo de perder.\n... Nossa batalha começa agora." - }, - "victory": { - "1": "Eu sou... não o suficiente, eu vejo." - }, - "defeat": { - "1": "A vitória pertence a mim. Bem lutado." - } - }, - "lacey": { - "encounter": { - "1": "Vou enfrentar você com meu time usual como membro da Elite dos Quatro." - }, - "victory": { - "1": "Foi uma excelente batalha. Estou ansiosa para o próximo desafio." - }, - "defeat": { - "1": "Fufufu... Nada mal.\nDesafiantes que derrotam a Elite dos Quatro são dignos de notar." - } - }, - "drayton": { - "encounter": { - "1": "Cara, eu amo cadeiras. Você não ama cadeiras? Que salva-vidas.\n$Não entendo por que todo mundo não fica sentado o tempo todo. Ficar de pé é cansativo!" - }, - "victory": { - "1": "Acho que deveria ter esperado por isso!" - }, - "defeat": { - "1": "Heh heh! Não ligue para mim, só pegando uma vitória aqui. Entendo se você estiver chateada, mas não vá dar uma de Kieran comigo, OK?" - } - }, - "ramos": { - "encounter": { - "1": "Você gostou do jardim de diversão que fiz com todas essas plantas resistentes minhas?\n$A força delas é um sinal da minha força como jardineiro e Líder de Ginásio! Você tem certeza de que está pronta para enfrentar tudo isso?" - }, - "victory": { - "1": "Você acredita nos seus Pokémon... E eles acreditam em você também... Foi uma boa batalha, broto." - }, - "defeat": { - "1": "Hohoho... De fato. Pequenas lâminas frágeis de grama conseguem quebrar até mesmo concreto." - } - }, - "viola": { - "encounter": { - "1": "Seja as lágrimas de frustração que seguem uma derrota ou o florescer da alegria que vem com a vitória…\n$Ambos são ótimos temas para minha câmera! Fantástico! Isso vai ser simplesmente fantástico!\n$Agora venha para cima de mim!", - "2": "Minha lente está sempre focada na vitória – não vou deixar nada estragar esta foto!" - }, - "victory": { - "1": "Você e seus Pokémon me mostraram uma nova profundidade de campo! Fantástico! Simplesmente fantástico!", - "2": "O mundo que você vê através de uma lente, e o mundo que você vê com um Pokémon ao seu lado…\n$O mesmo mundo pode parecer completamente diferente dependendo do seu ponto de vista." - }, - "defeat": { - "1": "A foto do momento da minha vitória vai ser um verdadeiro sucesso!", - "2": "Sim! Tirei ótimas fotos!" - } - }, - "candice": { - "encounter": { - "1": "Você quer desafiar a Candice? Com certeza! Eu estava esperando por alguém forte!\n$Mas devo te avisar, sou forte porque sei como focar.", - "2": "Pokémon, moda, romance… É tudo uma questão de foco!\n$Vou te mostrar exatamente o que quero dizer. Prepare-se para perder!" - }, - "victory": { - "1": "Devo dizer, estou aquecida para você! Posso até te admirar um pouco.", - "2": "Uau! Você é ótima! Ganhou meu respeito!\n$Acho que seu foco e vontade nos derrubaram totalmente." - }, - "defeat": { - "1": "Eu senti sua vontade de vencer, mas eu não perco!", - "2": "Viu? O foco da Candice! O foco dos meus Pokémon também é ótimo!" - } - }, - "gardenia": { - "encounter": { - "1": "Você tem uma aura vencedora. Então, de qualquer forma, isso vai ser divertido. Vamos ter nossa batalha!" - }, - "victory": { - "1": "Incrível! Você é muito boa, não é?" - }, - "defeat": { - "1": "Sim! Meus Pokémon e eu somos perfeitamente bons!" - } - }, - "aaron": { - "encounter": { - "1": "Ok! Deixe-me enfrentar você!" - }, - "victory": { - "1": "Batalhar é um assunto profundo e complexo..." - }, - "defeat": { - "1": "Vencer um membro da Elite dos Quatro não é fácil." - } - }, - "cress": { - "encounter": { - "1": "Isso mesmo! Serei eu e meus estimados tipos Água que você deve enfrentar na batalha!" - }, - "victory": { - "1": "Perder? Eu? Não acredito nisso." - }, - "defeat": { - "1": "Este é o resultado apropriado quando eu sou seu oponente." - } - }, - "allister": { - "encounter": { - "1": "Sou Allister.\nA-aqui... vou eu..." - }, - "victory": { - "1": "Quase perdi minha máscara de tanto choque... Isso foi…\n$Uau. Posso ver sua habilidade pelo que ela é." - }, - "defeat": { - "1": "I-isso foi incrível!" - } - }, - "clay": { - "encounter": { - "1": "Harrumph! Me deixou esperando, não foi, garota? Tudo bem, hora de ver o que você pode fazer!" - }, - "victory": { - "1": "Cara, como é bom dar tudo de si e ainda assim ser derrotado!" - }, - "defeat": { - "1": "O que importa é como você reage à derrota.\n$É por isso que as pessoas que usam a derrota como combustível para melhorar são duras." - } - }, - "kofu": { - "encounter": { - "1": "Vou te servir um prato completo de Pokémon do tipo Água! Mas não tente comê-los!" - }, - "victory": { - "1": "Vaultin' Veluza! Você é animada, não é! Um pouco ANIMADA DEMAIS, se me permite dizer!" - }, - "defeat": { - "1": "Volte para me ver novamente, ouviu?" - } - }, - "tulip": { - "encounter": { - "1": "Permita-me usar minhas habilidades para deixar seus lindos Pokémon ainda mais bonitos!" - }, - "victory": { - "1": "Sua força tem uma magia que não pode ser apagada." - }, - "defeat": { - "1": "Você sabe, na minha linha de trabalho, pessoas que carecem de talento em uma área ou outra frequentemente desaparecem rapidamente - nunca mais se ouve falar delas." - } - }, - "sidney": { - "encounter": { - "1": "Gostei desse olhar que você me deu. Acho que você vai ser um bom desafio.\n$Isso é ótimo! Parece muito bom! Vamos nessa!\n$Você e eu, vamos curtir uma batalha que só pode acontecer aqui!" - }, - "victory": { - "1": "E aí, gostou? Eu perdi! Mas foi divertido, então não importa." - }, - "defeat": { - "1": "Sem ressentimentos, beleza?" - } - }, - "phoebe": { - "encounter": { - "1": "Enquanto treinava, adquiri a habilidade de me comunicar com Pokémon do tipo Fantasma. \n$Sim, o vínculo que desenvolvi com os Pokémon é extremamente forte. \n$Então, vamos lá, tente ver se você consegue até mesmo causar dano aos meus Pokémon!" - }, - "victory": { - "1": "Ah, droga. Eu perdi." - }, - "defeat": { - "1": "Estou ansiosa para batalhar com você de novo algum dia!" - } - }, - "glacia": { - "encounter": { - "1": "Tudo o que vi foram desafios de Treinadores fracos e seus Pokémon. \n$E você? Ficaria extremamente satisfeita se pudesse dar tudo de mim contra você!" - }, - "victory": { - "1": "Você e seus Pokémon… Como seus espíritos queimam!\n$O calor consumido é esmagador. \n$Não é surpresa que minhas habilidades geladas falharam em te machucar." - }, - "defeat": { - "1": "Uma batalha intensamente apaixonada, sem dúvida." - } - }, - "drake": { - "encounter": { - "1": "Para nós, batalhar com Pokémon como parceiros, você sabe o que é necessário? Você sabe o que precisa? \n$Se não souber, nunca prevalecerá contra mim!" - }, - "victory": { - "1": "Excelente, deve-se dizer." - }, - "defeat": { - "1": "Dei meu máximo nessa batalha!" - } - }, - "wallace": { - "encounter": { - "1": "Há algo em você… Uma diferença na sua postura. \n$Acho que sinto isso em você. Agora, me mostre. Mostre-me o poder que você tem com seus Pokémon. \n$E eu, por minha vez, apresentarei uma performance de ilusões na água com meus Pokémon!" - }, - "victory": { - "1": "Bravo. Agora percebo sua autenticidade e magnificência como Treinadora de Pokémon. \n$Tenho muita alegria em ter conhecido você e seus Pokémon. Você se mostrou digna." - }, - "defeat": { - "1": "Uma grande ilusão!" - } - }, - "lorelei": { - "encounter": { - "1": "Ninguém me supera quando se trata de Pokémon gelados! Movimentos congelantes são poderosos!\n$Seus Pokémon estarão à minha mercê quando estiverem congelados! Hahaha! Está pronta?" - }, - "victory": { - "1": "Como ousa!" - }, - "defeat": { - "1": "Não há nada que você possa fazer quando está congelada." - } - }, - "will": { - "encounter": { - "1": "Treinei por todo o mundo, tornando meus Pokémon psíquicos poderosos.\n$Eu só posso melhorar! Perder não é uma opção!" - }, - "victory": { - "1": "Eu… Eu não… acredito…" - }, - "defeat": { - "1": "Isso foi por pouco. Me pergunto o que está faltando em você." - } - }, - "malva": { - "encounter": { - "1": "Sinto que meu coração pode explodir em chamas. \n$Estou ardendo de ódio por você, pirralha!" - }, - "victory": { - "1": "Que novidade… Uma nova desafiadora derrotou Malva!" - }, - "defeat": { - "1": "Estou encantada! Sim, encantada por poder esmagar você sob meu calcanhar." - } - }, - "hala": { - "encounter": { - "1": "O velho Hala está aqui para fazer você gritar!" - }, - "victory": { - "1": "Pude sentir o poder que você ganhou na sua jornada." - }, - "defeat": { - "1": "Haha! Que batalha deliciosa!" - } - }, - "molayne": { - "encounter": { - "1": "Dei a posição de capitão ao meu primo Sophocles, mas estou confiante na minha habilidade. \n$Minha força é como a de uma supernova!" - }, - "victory": { - "1": "Certamente encontrei uma Treinadora interessante para enfrentar!" - }, - "defeat": { - "1": "Ahaha. Que batalha interessante." - } - }, - "rika": { - "encounter": { - "1": "Eu diria que vou pegar leve com você, mas… estaria mentindo! Pense rápido!" - }, - "victory": { - "1": "Nada mal, garota." - }, - "defeat": { - "1": "Nahahaha! Você realmente é algo mais, garota!" - } - }, - "bruno": { - "encounter": { - "1": "Nós vamos te triturar com nosso poder superior! Hoo hah!" - }, - "victory": { - "1": "Por quê? Como eu poderia perder?" - }, - "defeat": { - "1": "Você pode me desafiar o quanto quiser, mas os resultados nunca vão mudar!" - } - }, - "bugsy": { - "encounter": { - "1": "Sou Bugsy! Eu nunca perco quando se trata de Pokémon do tipo Inseto!" - }, - "victory": { - "1": "Uau, incrível! Você é uma especialista em Pokémon!\nMinha pesquisa ainda não está completa. OK, você venceu." - }, - "defeat": { - "1": "Obrigado! Graças à nossa batalha, eu também pude fazer progressos na minha pesquisa!" - } - }, - "koga": { - "encounter": { - "1": "Fwahahahaha! Pokémon não são apenas sobre força bruta--você verá em breve!" - }, - "victory": { - "1": "Ah! Você provou seu valor!" - }, - "defeat": { - "1": "Você aprendeu a temer as técnicas do ninja?" - } - }, - "bertha": { - "encounter": { - "1": "Bem, você mostraria a esta velha senhora o quanto aprendeu?" - }, - "victory": { - "1": "Bem! Querida criança, devo dizer, isso foi muito impressionante. \n$Seus Pokémon acreditaram em você e fizeram o melhor para te dar a vitória. \n$Mesmo tendo perdido, me encontro com esse sorriso bobo!" - }, - "defeat": { - "1": "Hahahahah! Parece que esta velha senhora ganhou!" - } - }, - "lenora": { - "encounter": { - "1": "Bem, desafiadora, vou pesquisar como você batalha com os Pokémon que criou com tanto carinho!" - }, - "victory": { - "1": "Minha teoria sobre você estava correta. Você é mais do que talentosa… Você é motivada! Eu te saúdo!" - }, - "defeat": { - "1": "Ah ha ha! Se você perder, certifique-se de analisar o porquê e use esse conhecimento na próxima batalha!" - } - }, - "siebold": { - "encounter": { - "1": "Enquanto eu estiver vivo, continuarei em busca da culinária suprema... e dos oponentes mais fortes em batalha!" - }, - "victory": { - "1": "Guardarei minha memória de você e seus Pokémon para sempre em meu coração." - }, - "defeat": { - "1": "Nossa batalha Pokémon foi como alimento para minha alma. Isso vai me manter em frente. \n$É assim que vou prestar meus respeitos a você por dar tudo de si na batalha!" - } - }, - "roxie": { - "encounter": { - "1": "Prepare-se! Vou arrancar algum senso de você!" - }, - "victory": { - "1": "Selvagem! Sua razão já é mais tóxica que a minha!" - }, - "defeat": { - "1": "Ei, vamos lá! Seja séria! Você tem que dar mais de si!" - } - }, - "olivia": { - "encounter": { - "1": "Não precisa de introdução aqui. Hora de batalhar comigo, Olivia!" - }, - "victory": { - "1": "Realmente encantador… Tanto você quanto seus Pokémon…" - }, - "defeat": { - "1": "Mmm-hmm." - } - }, - "poppy": { - "encounter": { - "1": "Oooh! Você quer ter uma batalha Pokémon comigo?" - }, - "victory": { - "1": "Uagh?! Mmmuuuggghhh…" - }, - "defeat": { - "1": "Yaaay! Eu consegui! Eu der-ro-tei você! Você pode vir para… Para… Uma revanche? \n$Venha para uma revanche quando quiser!" - } - }, - "agatha": { - "encounter": { - "1": "Pokémon são para batalhas! Vou te mostrar como um verdadeiro Treinador batalha!" - }, - "victory": { - "1": "Oh meu! Você é algo especial, criança!" - }, - "defeat": { - "1": "Bahaha. É assim que uma batalha adequada é feita!" - } - }, - "flint": { - "encounter": { - "1": "Espero que você esteja aquecida, porque aqui vem o Big Bang!" - }, - "victory": { - "1": "Incrível! Seus movimentos são tão quentes que fazem os meus parecerem mornos!" - }, - "defeat": { - "1": "Huh? Isso é tudo? Acho que você precisa de um pouco mais de paixão." - } - }, - "grimsley": { - "encounter": { - "1": "O vencedor leva tudo, e não sobra nada para o perdedor." - }, - "victory": { - "1": "Quando se perde, perde-se tudo… A próxima coisa que vou procurar será a vitória, também!" - }, - "defeat": { - "1": "Se alguém vence, a pessoa que lutou contra essa pessoa perde." - } - }, - "caitlin": { - "encounter": { - "1": "Sou eu que apareci quando a flor se abriu. Você que estava esperando…\n$Você parece uma Treinadora de Pokémon com força refinada e bondade profunda. \n$O que eu procuro no meu oponente é uma força soberba… \n$Por favor, libere seu poder ao máximo!" - }, - "victory": { - "1": "Meus Pokémon e eu aprendemos muito! Agradeço a você." - }, - "defeat": { - "1": "Aspiro a reivindicar a vitória com elegância e graça." - } - }, - "diantha": { - "encounter": { - "1": "Batalhar contra você e seus Pokémon, todos vocês cheios de esperança para o futuro… \n$Honestamente, isso apenas me enche da energia que preciso para continuar enfrentando cada novo dia! Sim!" - }, - "victory": { - "1": "Testemunhar os espíritos nobres de você e seus Pokémon em batalha realmente tocou meu coração…" - }, - "defeat": { - "1": "Oh, fantástico! O que achou? Minha equipe foi bem legal, né?" - } - }, - "wikstrom": { - "encounter": { - "1": "Bem encontrado, jovem desafiadora! Verdadeiramente sou a lâmina famosa de aço endurecido, Duque Wikstrom! \n$Que a batalha comece! En garde!" - }, - "victory": { - "1": "Gloriosa! A confiança que você compartilha com seu honrado Pokémon supera até mesmo a minha!" - }, - "defeat": { - "1": "Que tipo de magia é essa? Meu coração bate incessantemente no meu peito! \n$Vencer contra uma oponente tão digna dá asas à minha alma--assim eu voo!" - } - }, - "acerola": { - "encounter": { - "1": "Batalhar é simplesmente divertido! Vamos lá, eu posso te derrotar!" - }, - "victory": { - "1": "Eu… Estou sem palavras! Como você conseguiu?!" - }, - "defeat": { - "1": "Ehaha! Que vitória incrível!" - } - }, - "larry_elite": { - "encounter": { - "1": "Olá… Sou eu, Larry.\n$Eu também sou membro da Elite dos Quatro, sim… Infelizmente para mim." - }, - "victory": { - "1": "Bem, isso tirou o vento debaixo das nossas asas…" - }, - "defeat": { - "1": "É hora de uma reunião com o chefe." - } - }, - "lance": { - "encounter": { - "1": "Estive esperando por você. Permita-me testar suas habilidades.", - "2": "Achei que você conseguiria chegar tão longe. Vamos começar." - }, - "victory": { - "1": "Você me pegou. Você é magnífica!", - "2": "Nunca esperei que outra Treinadora me derrotasse… Estou surpreso." - }, - "defeat": { - "1": "Isso foi por pouco. Quer tentar de novo?", - "2": "Não é que você seja fraca. Não se incomode com isso." - } - }, - "karen": { - "encounter": { - "1": "Eu sou Karen. Você gostaria de um duelo com meus Pokémon do tipo Sombrio?", - "2": "Sou diferente daqueles que você já conheceu.", - "3": "Você montou uma equipe charmosa. Nossa batalha deve ser boa." - }, - "victory": { - "1": "Não! Eu não posso vencer. Como você ficou tão forte?", - "2": "Não me desviarei do meu caminho escolhido.", - "3": "O Campeão está ansioso para te conhecer." - }, - "defeat": { - "1": "Isso era o que eu esperava.", - "2": "Bem, isso foi relativamente divertido.", - "3": "Venha me visitar a qualquer momento." - } - }, - "milo": { - "encounter": { - "1": "Parece que você entende bem os Pokémon. \n$Isso vai ser uma batalha e tanto! \n$Vou ter que usar a Dynamax no meu Pokémon se eu quiser vencer!" - }, - "victory": { - "1": "O poder da Grama murchou… Que desafiadora incrível!" - }, - "defeat": { - "1": "Isso realmente vai te deixar em choque e admiração." - } - }, - "lucian": { - "encounter": { - "1": "Só um momento, por favor. O livro que estou lendo está quase no clímax emocionante… \n$O herói obteve uma espada mística e está prestes a enfrentar sua prova final… Ah, tanto faz. \n$Já que você chegou tão longe, vou deixar isso de lado e batalhar com você. \n$Deixe-me ver se você alcançará tanta glória quanto o herói do meu livro!" - }, - "victory": { - "1": "Eu vejo… Parece que você me colocou em xeque-mate." - }, - "defeat": { - "1": "Tenho uma reputação a manter." - } - }, - "drasna": { - "encounter": { - "1": "Você deve ser uma Treinadora forte. Sim, bastante forte…\n$Isso é uma notícia maravilhosa! Enfrentar oponentes como você e sua equipe fará meus Pokémon crescerem como ervas daninhas!" - }, - "victory": { - "1": "Oh, meu Deus. Isso foi uma batalha rápida… Espero que você volte novamente algum dia!" - }, - "defeat": { - "1": "Como isso é possível?" - } - }, - "kahili": { - "encounter": { - "1": "Então, aqui está você… Por que não vemos para quem os ventos favorecem hoje, você… ou eu?" - }, - "victory": { - "1": "É frustrante para mim como membro da Elite dos Quatro, mas parece que sua força é real." - }, - "defeat": { - "1": "Essa foi uma jogada de mestre!" - } - }, - "hassel": { - "encounter": { - "1": "Prepare-se para aprender em primeira mão como é a respiração ardente de uma batalha feroz!" - }, - "victory": { - "1": "A sorte sorriu para mim desta vez, mas… \n$Julgando pelo andamento da luta, quem sabe se serei tão sortudo na próxima vez." - }, - "defeat": { - "1": "Essa foi uma jogada de mestre!" - } - }, - "blue": { - "encounter": { - "1": "Você deve ser muito boa para chegar tão longe." - }, - "victory": { - "1": "Só perdi para ele e agora para você… Ele? Hee, hee…" - }, - "defeat": { - "1": "Viu? Meu poder é o que me trouxe até aqui." - } - }, - "piers": { - "encounter": { - "1": "Prepare-se para uma mosh pit comigo e minha galera! Spikemuth, é hora de roquear!" - }, - "victory": { - "1": "Eu e minha equipe demos o nosso melhor. Vamos nos encontrar novamente para uma batalha algum dia…" - }, - "defeat": { - "1": "Minha garganta está desgastada de tanto gritar… Mas essa foi uma batalha empolgante!" - } - }, - "red": { - "encounter": { - "1": "…!" - }, - "victory": { - "1": "…?" - }, - "defeat": { - "1": "…!" - } - }, - "jasmine": { - "encounter": { - "1": "Oh… Seus Pokémon são impressionantes. Acho que vou gostar disso." - }, - "victory": { - "1": "Você é realmente forte. Vou ter que me esforçar muito mais também." - }, - "defeat": { - "1": "Eu nunca esperei ganhar." - } - }, - "lance_champion": { - "encounter": { - "1": "Ainda sou o Campeão. Não vou segurar nada." - }, - "victory": { - "1": "Esta é a emergência de uma nova Campeã." - }, - "defeat": { - "1": "Defendi com sucesso meu Campeonato." - } - }, - "steven": { - "encounter": { - "1": "Diga-me… O que você viu na sua jornada com seus Pokémon? \n$O que você sentiu, encontrando tantos outros Treinadores por aí? \n$Viajar por esta terra rica… Isso despertou algo dentro de você? \n$Quero que você venha até mim com tudo o que aprendeu. \n$Meus Pokémon e eu responderemos com tudo o que sabemos!" - }, - "victory": { - "1": "Então eu, o Campeão, caio em derrota…" - }, - "defeat": { - "1": "Esse tempo foi bem gasto! Obrigado!" - } - }, - "cynthia": { - "encounter": { - "1": "Eu, Cynthia, aceito seu desafio! Não haverá nenhuma trégua da minha parte!" - }, - "victory": { - "1": "Não importa o quão divertida a batalha seja, ela sempre terminará algum dia…" - }, - "defeat": { - "1": "Mesmo que você perca, nunca perca o amor pelos Pokémon." - } - }, - "iris": { - "encounter": { - "1": "Sabe de uma coisa? Estou realmente ansiosa para ter batalhas sérias com Treinadores fortes! \n$Quero dizer, vamos lá! Os Treinadores que chegam aqui são Treinadores que desejam a vitória com todas as fibras do seu ser! \n$E eles estão batalhando ao lado de Pokémon que passaram por inúmeras batalhas difíceis! \n$Se eu batalhar com pessoas assim, não só eu ficarei mais forte, meus Pokémon também! \n$E nós vamos nos conhecer ainda melhor! OK! Prepare-se! \n$Sou Iris, a Campeã da Liga Pokémon, e vou te derrotar!" - }, - "victory": { - "1": "Aghhhh… Eu dei o meu melhor, mas nós perdemos…" - }, - "defeat": { - "1": "Yay! Nós vencemos!" - } - }, - "hau": { - "encounter": { - "1": "Eu me pergunto se um Treinador batalha de maneira diferente dependendo se ele é de uma região quente ou fria.\n$Vamos testar isso!" - }, - "victory": { - "1": "Isso foi incrível! Acho que entendi um pouco melhor seu estilo agora!" - }, - "defeat": { - "1": "Cara, essa foi uma batalha e tanto!" - } - }, - "geeta": { - "encounter": { - "1": "Decidi entrar na batalha mais uma vez. \n$Venha agora… Mostre-me os frutos do seu treinamento." - }, - "victory": { - "1": "Estou ansiosa para notícias de todas as suas conquistas!" - }, - "defeat": { - "1": "Qual o problema? Isso é tudo?" - } - }, - "nemona": { - "encounter": { - "1": "Yesss! Estou tão empolgada! Hora de soltar tudo!" - }, - "victory": { - "1": "Bem, isso foi ruim, mas ainda me diverti! Eu te pego na próxima!" - }, - "defeat": { - "1": "Bem, essa foi uma ótima batalha! Frutífera, com certeza." - } - }, - "leon": { - "encounter": { - "1": "Vamos ter um tempo absolutamente campeão!" - }, - "victory": { - "1": "Meu tempo como Campeão acabou… \n$Mas que tempo campeão foi! \n$Obrigado pela melhor batalha que já tive!" - }, - "defeat": { - "1": "Um tempo absolutamente campeão, foi!" - } - }, - "whitney": { - "encounter": { - "1": "Eai! Você não acha que os Pokémon são, tipo, super fofos?" - }, - "victory": { - "1": "Waaah! Waaah! Você é tão má!" - }, - "defeat": { - "1": "E é isso!" - } - }, - "chuck": { - "encounter": { - "1": "Hah! Você quer me desafiar? É corajosa ou apenas ignorante?" - }, - "victory": { - "1": "Você é forte! Por favor, me faça seu aprendiz?" - }, - "defeat": { - "1": "Aí está. Você percebe o quanto sou mais poderoso que você?" - } - }, - "katy": { - "encounter": { - "1": "Não baixe a guarda, a menos que queira se ver jogada no chão!" - }, - "victory": { - "1": "Todos os meus adoráveis Pokémon caíram como moscas!" - }, - "defeat": { - "1": "Coma, meu adorável Vivillon!" - } - }, - "pryce": { - "encounter": { - "1": "A juventude sozinha não garante a vitória! Experiência é o que conta." - }, - "victory": { - "1": "Excelente! Isso foi perfeito. Tente não esquecer o que sente agora." - }, - "defeat": { - "1": "Exatamente como eu imaginei." - } - }, - "clair": { - "encounter": { - "1": "Você sabe quem eu sou? E ainda se atreve a me desafiar?" - }, - "victory": { - "1": "Eu me pergunto até onde você pode ir com seu nível de habilidade. Isso deve ser fascinante." - }, - "defeat": { - "1": "E é isso." - } - }, - "maylene": { - "encounter": { - "1": "Vim desafiá-la agora e não vou segurar nada. \n$Por favor, prepare-se para a batalha!" - }, - "victory": { - "1": "Eu admito a derrota…" - }, - "defeat": { - "1": "Isso foi incrível." - } - }, - "fantina": { - "encounter": { - "1": "Você vai me desafiar, não é? Mas eu vou ganhar. \n$É o que a Líder do Ginásio de Hearthome faz, não?" - }, - "victory": { - "1": "Você é tão incrivelmente forte. Sei porque perdi." - }, - "defeat": { - "1": "Estou tão, tão, muito feliz!" - } - }, - "byron": { - "encounter": { - "1": "Treinadora! Você é jovem, assim como meu filho, Roark. \n$Com mais Treinadores jovens assumindo o comando, o futuro dos Pokémon é brilhante! \n$Então, como uma parede para os jovens, aceitarei seu desafio!" - }, - "victory": { - "1": "Hmm! Meus Pokémon robustos--derrotados!" - }, - "defeat": { - "1": "Gwahahaha! Como foram meus Pokémon robustos?!" - } - }, - "olympia": { - "encounter": { - "1": "Um costume antigo decidindo o destino de alguém. A batalha começa!" - }, - "victory": { - "1": "Crie seu próprio caminho. Não deixe nada te atrapalhar. Seu destino, seu futuro." - }, - "defeat": { - "1": "Nosso caminho está claro agora." - } - }, - "volkner": { - "encounter": { - "1": "Já que você chegou tão longe, deve ser bastante forte…\n$Espero que você seja a Treinadora que me faça lembrar como é divertido batalhar!" - }, - "victory": { - "1": "Você me venceu…\n$Seu desejo e a maneira nobre como seus Pokémon batalharam por você… \n$Eu até me senti emocionado durante nossa luta. Foi uma batalha muito boa." - }, - "defeat": { - "1": "Não foi nada chocante…\n$Isso não é o que eu queria!" - } - }, - "burgh": { - "encounter": { - "1": "M'hm… Se eu ganhar esta batalha, sinto que posso desenhar um quadro diferente de qualquer outro. \n$OK! Posso ouvir minha musa da batalha claramente. Vamos direto ao ponto!", - "2": "Claro, estou realmente orgulhoso de todos os meus Pokémon! \n$Bem agora… Vamos direto ao ponto!" - }, - "victory": { - "1": "Acabou? Minha musa me abandonou?", - "2": "Hmm… Acabou! Você é incrível!" - }, - "defeat": { - "1": "Uau… É bonito de alguma forma, não é…", - "2": "Às vezes ouço as pessoas dizerem que foi uma vitória feia. \n$Acho que se você está dando o seu melhor, qualquer vitória é bonita." - } - }, - "elesa": { - "encounter": { - "1": "C'est fini! Quando tenho certeza disso, sinto um choque elétrico percorrer meu corpo! \n$Quero sentir essa sensação, então agora meus amados Pokémon vão fazer sua cabeça girar!" - }, - "victory": { - "1": "Eu queria fazer sua cabeça girar, mas você me surpreendeu." - }, - "defeat": { - "1": "Isso foi insatisfatório de alguma forma… Você dará tudo de si na próxima vez?" - } - }, - "skyla": { - "encounter": { - "1": "Finalmente é hora do confronto! Isso significa a batalha Pokémon que decide quem está no topo, certo? \n$Eu amo estar no topo! Porque você pode ver para sempre e sempre de lugares altos! \n$Então, que tal nós nos divertirmos?" - }, - "victory": { - "1": "Ser seu oponente na batalha é uma nova fonte de força para mim. Obrigada!" - }, - "defeat": { - "1": "Ganhar ou perder, você sempre ganha algo com uma batalha, certo?" - } - }, - "brycen": { - "encounter": { - "1": "Há também força em estar com outras pessoas e Pokémon. \n$Receber o apoio deles te fortalece. Vou te mostrar esse poder!" - }, - "victory": { - "1": "A maravilhosa combinação de você e seus Pokémon! Que amizade linda!" - }, - "defeat": { - "1": "Condições extremas realmente testam e treinam você!" - } - }, - "drayden": { - "encounter": { - "1": "O que eu quero encontrar é um jovem Treinador que possa me mostrar um futuro brilhante. \n$Vamos batalhar com tudo o que temos: sua habilidade, minha experiência e o amor com que criamos nossos Pokémon!" - }, - "victory": { - "1": "Esse sentimento intenso que me invade após uma derrota… Não sei como descrevê-lo." - }, - "defeat": { - "1": "Harrumph! Sei que sua habilidade é maior que isso!" - } - }, - "grant": { - "encounter": { - "1": "Só há uma coisa que desejo. \n$Que, superando um ao outro, encontremos um caminho para alturas ainda maiores." - }, - "victory": { - "1": "Você é uma parede que não consigo superar!" - }, - "defeat": { - "1": "Não desista. \n$Isso é tudo o que realmente importa. \n$As lições mais importantes da vida são simples." - } - }, - "korrina": { - "encounter": { - "1": "Hora da grande aparição de Lady Korrina!" - }, - "victory": { - "1": "É o seu próprio ser que permite que seus Pokémon evoluam!" - }, - "defeat": { - "1": "Que batalha explosiva!" - } - }, - "clemont": { - "encounter": { - "1": "Oh! Estou feliz por termos nos encontrado!" - }, - "victory": { - "1": "Sua paixão pela batalha me inspira!" - }, - "defeat": { - "1": "Parece que minha Máquina Treinadora-Crescer-Forte, Mach 2 está realmente funcionando!" - } - }, - "valerie": { - "encounter": { - "1": "Oh, se não é uma jovem Treinadora… É adorável conhecê-la assim. \n$Então, suponho que você ganhou o direito a uma batalha, como recompensa por seus esforços. \n$Uma elusiva Fada pode parecer frágil como a brisa e delicado como uma flor, mas é forte." - }, - "victory": { - "1": "Espero que você encontre coisas para sorrir amanhã…" - }, - "defeat": { - "1": "Oh meu Deus, que pena…" - } - }, - "wulfric": { - "encounter": { - "1": "Sabe de uma coisa? Todos falamos muito sobre o que você aprende com as batalhas e os laços e tudo mais…\n$Mas realmente, eu só faço isso porque é divertido. \n$Quem se importa com o grandioso? Vamos batalhar!" - }, - "victory": { - "1": "Incrível! Sou duro como um iceberg, mas você me quebrou por completo!" - }, - "defeat": { - "1": "Lute comigo e é isso que acontece!" - } - }, - "kabu": { - "encounter": { - "1": "Todo Treinador e Pokémon treina duro em busca da vitória. \n$Mas isso significa que seu oponente também está se esforçando para vencer. \n$No final, a partida é decidida por qual lado é capaz de liberar seu verdadeiro potencial." - }, - "victory": { - "1": "Estou feliz por poder lutar com você hoje!" - }, - "defeat": { - "1": "É uma ótima maneira de sentir meu próprio crescimento!" - } - }, - "bea": { - "encounter": { - "1": "Você tem um espírito inabalável que não será movido, não importa como você seja atacado? \n$Acho que vou testar isso, certo?" - }, - "victory": { - "1": "Senti o espírito de luta de seus Pokémon enquanto você os liderava na batalha." - }, - "defeat": { - "1": "Essa foi a melhor partida que alguém poderia esperar." - } - }, - "opal": { - "encounter": { - "1": "Deixe-me ver como você e seu Pokémon parceiro se comportam!" - }, - "victory": { - "1": "Seu rosa ainda está faltando, mas você é uma Treinadora excelente com Pokémon excelentes." - }, - "defeat": { - "1": "Muito ruim para você, eu acho." - } - }, - "bede": { - "encounter": { - "1": "Suponho que devo provar além de qualquer dúvida o quão patética você é e quão forte eu sou." - }, - "victory": { - "1": "Eu vejo… Bem, tudo bem. Eu não estava me esforçando muito de qualquer maneira." - }, - "defeat": { - "1": "Bom trabalho, eu suponho." - } - }, - "gordie": { - "encounter": { - "1": "Então, vamos acabar com isso." - }, - "victory": { - "1": "Eu só quero me enterrar em um buraco… Bem, acho que seria mais como cair daqui." - }, - "defeat": { - "1": "Batalhe como sempre faz, a vitória seguirá!" - } - }, - "marnie": { - "encounter": { - "1": "A verdade é que, quando tudo está dito e feito… Eu realmente só quero me tornar Campeã por mim mesma! \n$Então, não leve para o pessoal quando eu chutar seu traseiro!" - }, - "victory": { - "1": "OK, então eu perdi… Mas consegui ver muitos dos pontos bons de você e seus Pokémon!" - }, - "defeat": { - "1": "Espero que você tenha gostado das nossas táticas de batalha." - } - }, - "raihan": { - "encounter": { - "1": "Vou derrotar o Campeão, vencer todo o torneio e provar ao mundo o quão forte o grande Raihan realmente é!" - }, - "victory": { - "1": "Eu pareço bem mesmo quando perco. \n$É uma verdadeira maldição. \n$Acho que é hora de mais uma selfie!" - }, - "defeat": { - "1": "Vamos tirar uma selfie para lembrar disso." - } - }, - "brassius": { - "encounter": { - "1": "Pressuponho que você está pronta? Que nossa obra de arte colaborativa comece!" - }, - "victory": { - "1": "Ahhh…avant-garde!" - }, - "defeat": { - "1": "Começarei uma nova peça imediatamente!" - } - }, - "iono": { - "encounter": { - "1": "Como você está se sentindo sobre esta batalha?\n$...\n$Vamos começar o show! Quão forte é o nossa desafiadora? \n$Eu não sei! Vamos descobrir juntos!" - }, - "victory": { - "1": "Você é tão chamativa e brilhante quanto um Raio do Trovão de 10.000.000 volts, amiga!" - }, - "defeat": { - "1": "Seus olhos são MEUS!" - } - }, - "larry": { - "encounter": { - "1": "Quando tudo está dito e feito, a simplicidade é mais forte." - }, - "victory": { - "1": "Uma porção de derrota, hein?" - }, - "defeat": { - "1": "Vou encerrar o dia." - } - }, - "ryme": { - "encounter": { - "1": "Vamos lá, baby! Me agite até os ossos!" - }, - "victory": { - "1": "Você é legal, minha amiga, você move minha ALMA!" - }, - "defeat": { - "1": "Até mais, baby!" - } - }, - "grusha": { - "encounter": { - "1": "Tudo o que preciso fazer é garantir que o poder do meu Pokémon te arrependa até os ossos!" - }, - "victory": { - "1": "Sua paixão ardente... Eu meio que gosto, para ser honesto." - }, - "defeat": { - "1": "As coisas não esquentaram para você." - } - }, - "marnie_elite": { - "encounter": { - "1": "Você chegou até aqui, hein? Vamos ver se você pode lidar com meus Pokémon!", - "2": "Vou dar o meu melhor, mas não pense que vou pegar leve com você!" - }, - "victory": { - "1": "Não acredito que perdi... Mas você mereceu essa vitória. Bem feito!", - "2": "Parece que ainda tenho muito a aprender. Porém, grande batalha!" - }, - "defeat": { - "1": "Você lutou bem, mas eu tenho a vantagem! Melhor sorte na próxima vez!", - "2": "Parece que meu treinamento valeu a pena. Obrigado pela batalha!" - } - }, - "nessa_elite": { - "encounter": { - "1": "As marés estão mudando a meu favor. Pronta para ser levada pela corrente?", - "2": "Vamos fazer ondas com esta batalha! Espero que esteja preparada!" - }, - "victory": { - "1": "Você navegou nessas águas perfeitamente... Bem feito!", - "2": "Parece que minhas correntes não foram páreo para você. Bom trabalho!" - }, - "defeat": { - "1": "A água sempre encontra um caminho. Essa foi uma batalha refrescante!", - "2": "Você lutou bem, mas o poder do oceano é imparável!" - } - }, - "bea_elite": { - "encounter": { - "1": "Prepare-se! Meu espírito de luta brilha intensamente!", - "2": "Vamos ver se você consegue acompanhar meu ritmo implacável!" - }, - "victory": { - "1": "Sua força... É impressionante. Você realmente merece essa vitória.", - "2": "Nunca senti essa intensidade antes. Trabalho incrível!" - }, - "defeat": { - "1": "Outra vitória para meu rigoroso regime de treinamento! Bem feito!", - "2": "Você tem força, mas eu treinei mais. Grande batalha!" - } - }, - "allister_elite": { - "encounter": { - "1": "As sombras caem... Você está pronta para enfrentar seus medos?", - "2": "Vamos ver se você pode lidar com a escuridão que eu comando." - }, - "victory": { - "1": "Você dissipou as sombras... Por enquanto. Bem feito.", - "2": "Sua luz atravessou minha escuridão. Ótimo trabalho." - }, - "defeat": { - "1": "As sombras falaram... Sua força não é suficiente.", - "2": "A escuridão triunfa... Talvez na próxima vez você veja a luz." - } - }, - "raihan_elite": { - "encounter": { - "1": "Tempestade se formando! Vamos ver se você aguenta essa luta!", - "2": "Prepare-se para enfrentar o olho da tempestade!" - }, - "victory": { - "1": "Você enfrentou a tempestade... Trabalho incrível!", - "2": "Você navegou nos ventos perfeitamente... Grande batalha!" - }, - "defeat": { - "1": "Outra tempestade enfrentada, outra vitória conquistada! Bem lutado!", - "2": "Você foi pega na minha tempestade! Melhor sorte na próxima vez!" - } - }, - "alder": { - "encounter": { - "1": "Se prepare para uma batalha contra o Treinador mais forte de Unova!" - }, - "victory": { - "1": "Muito bem! Você certamente é um talento incomparável." - }, - "defeat": { - "1": "Um vento fresco sopra em meu coração...\n$Que esforço extraordinário!" - } - }, - "kieran": { - "encounter": { - "1": "Através do trabalho duro, eu me torno cada vez mais forte!\n$Eu não perco." - }, - "victory": { - "1": "Eu não acredito...\n$Que batalha divertida e emocionante!" - }, - "defeat": { - "1": "Uau, que batalha!\n$Hora de você treinar ainda mais." - } - }, - "rival": { - "encounter": { - "1": "@c{smile}Eai, estava procurando você! Sabia que você estava ansiosa para começar, mas esperava pelo menos um tchau…\n$@c{smile_eclosed}Então você está realmente perseguindo seu sonho, hein?\n Quase não consigo acreditar.\n$@c{serious_smile_fists}Já que estamos aqui, que tal uma batalha?\nAfinal, quero ter certeza de que você está pronta.\n$@c{serious_mopen_fists}Não se segure, quero que você dê tudo de si!" - }, - "victory": { - "1": "@c{shock}Caramba… Você me limpou.\nVocê é mesmo uma novata?\n$@c{smile}Talvez tenha sido um pouco de sorte, mas…\nQuem sabe você consiga chegar até o fim.\n$Aliás, o professor me pediu para te dar esses itens. Eles parecem bem legais.\n$@c{serious_smile_fists}Boa sorte lá fora!" - } - }, - "rival_female": { - "encounter": { - "1": "@c{smile_wave}Aí está você! Procurei você em todo lugar!\n@c{angry_mopen}Esqueceu de se despedir da sua melhor amiga?\n$@c{smile_ehalf}Você está indo atrás do seu sonho, né?\nEsse dia realmente chegou, não é…\n$@c{smile}Enfim, vou te perdoar por ter me esquecido, mas com uma condição. @c{smile_wave_wink}Você tem que lutar comigo!\n$@c{angry_mopen}Dê o seu melhor! Não quer que sua aventura acabe antes de começar, né?" - }, - "victory": { - "1": "@c{shock}Você acabou de começar e já está tão forte?!@d{96}\n@c{angry}Você trapaceou, não foi?\n$@c{smile_wave_wink}Brincadeirinha!@d{64} @c{smile_eclosed}Eu perdi de forma justa… Tenho a sensação de que você vai se sair muito bem lá fora.\n$@c{smile}Aliás, o professor pediu para eu te dar alguns itens. Espero que sejam úteis!\n$@c{smile_wave}Dê o seu melhor, como sempre! Eu acredito em você!" - } - }, - "rival_2": { - "encounter": { - "1": "@c{smile}Eai, você também está aqui?\n@c{smile_eclosed}Ainda com um recorde perfeito, hein…?\n$@c{serious_mopen_fists}Sei que parece que eu te segui até aqui, mas isso não é totalmente verdade.\n$@c{serious_smile_fists}Sinceramente, tenho estado ansioso por uma revanche desde que você me venceu em casa.\n$Tenho treinado bastante, então vou dar uma luta difícil desta vez.\n$@c{serious_mopen_fists}Não se segure, assim como antes!\nVamos lá!" - }, - "victory": { - "1": "@c{neutral_eclosed}Ah. Acho que fui confiante demais.\n$@c{smile}Tudo bem, no entanto. Eu imaginei que isso poderia acontecer.\n@c{serious_mopen_fists}Isso só significa que preciso me esforçar mais para a próxima vez!\n\n$@c{smile}Ah, não que você precise realmente de ajuda, mas eu tinha um extra desses itens e pensei que você poderia querer.\n$@c{serious_smile_fists}Não espere outro depois deste!\nNão posso continuar dando vantagem ao meu oponente.\n$@c{smile}Enfim, cuide-se, e aproveite o evento!" - } - }, - "rival_2_female": { - "encounter": { - "1": "@c{smile_wave}Oh, que surpresa te encontrar aqui. Parece que você ainda está invicta. @c{angry_mopen}Hum… Nada mal!\n$@c{angry_mopen}Eu sei o que você está pensando, e não, eu não estava te espionando. @c{smile_eclosed}Acontece que eu estava na área.\n$@c{smile_ehalf}Estou feliz por você, mas só quero te avisar que está tudo bem perder às vezes.\n$@c{smile}Aprendemos com nossos erros, muitas vezes mais do que se continuássemos vencendo.\n$@c{angry_mopen}De qualquer forma, tenho treinado duro para nossa revanche, então é melhor você dar o seu melhor!" - }, - "victory": { - "1": "@c{neutral}Eu… não era para eu perder dessa vez…\n$@c{smile}Ah bem. Isso só significa que vou ter que treinar ainda mais para a próxima vez!\n$@c{smile_wave}Também consegui mais dois desses para você!\n@c{smile_wave_wink}Não precisa me agradecer~.\n$@c{angry_mopen}Estes são os últimos, hein! Você não vai ganhar mais nenhum presente de mim depois desse!\n$@c{smile_wave}Continue assim, e aproveite o evento!" - }, - "defeat": { - "1": "Está tudo bem perder às vezes…" - } - }, - "rival_3": { - "encounter": { - "1": "@c{smile}Eai, olha quem é! Faz um tempo.\n@c{neutral}Você… ainda está invicta? Hum.\n$@c{neutral_eclosed}As coisas têm sido meio… estranhas.\nNão é a mesma coisa em casa sem você.\n$@c{serious}Eu sei que é egoísta, mas preciso desabafar.\n@c{neutral_eclosed}Acho que você está se metendo em algo grande demais aqui.\n$@c{serious}Nunca perder é irrealista.\nPrecisamos perder às vezes para crescer.\n$@c{neutral_eclosed}Você teve uma grande jornada, mas ainda há muito pela frente, e só vai ficar mais difícil. @c{neutral}Você está preparada para isso?\n$@c{serious_mopen_fists}Se sim, prove para mim." - }, - "victory": { - "1": "@c{angry_mhalf}Isso é ridículo… Eu mal parei de treinar…\nComo ainda estamos tão distantes?" - } - }, - "rival_3_female": { - "encounter": { - "1": "@c{smile_wave}Quanto tempo! Ainda não perdeu, né.\n@c{angry}Você está começando a me irritar. @c{smile_wave_wink}Brincadeirinha!\n$@c{smile_ehalf}Mas sério, você não sente saudades de casa? Ou… de mim?\nEu… Eu quero dizer, sentimos muito a sua falta.\n$@c{smile_eclosed}Eu apoio o seu sonho e tudo mais, mas a realidade é que você vai perder mais cedo ou mais tarde.\n$@c{smile}E quando isso acontecer, estarei lá para você, como sempre.\n@c{angry_mopen}Agora, deixe-me mostrar o quão forte eu me tornei!" - }, - "victory": { - "1": "@c{shock}Depois de tudo isso… não foi o suficiente…?\nVocê nunca vai voltar a esse ritmo…" - }, - "defeat": { - "1": "Você deu o seu melhor, agora vamos para casa." - } - }, - "rival_4": { - "encounter": { - "1": "@c{neutral}Oi.\n$Não vou enrolar com você.\n@c{neutral_eclosed}Estou aqui para vencer, simples assim.\n$@c{serious_mhalf_fists}Aprendi a maximizar meu potencial dedicando todo o meu tempo ao treino.\n$@c{smile}Você ganha muito tempo extra quando corta o sono e a interação social desnecessários.\n$@c{serious_mopen_fists}Nada disso importa mais, não até eu vencer.\n$@c{neutral_eclosed}Cheguei ao ponto de não perder mais.\n@c{smile_eclosed}Acho que sua filosofia não estava tão errada afinal.\n$@c{angry_mhalf}Perder é para os fracos, e eu não sou mais fraco.\n$@c{serious_mopen_fists}Prepare-se." - }, - "victory": { - "1": "@c{neutral}O que…@d{64} O que é você?" - } - }, - "rival_4_female": { - "encounter": { - "1": "@c{neutral}Sou eu! Você não esqueceu de mim de novo… esqueceu?\n$@c{smile}Você deveria se orgulhar de até onde chegou. Parabéns!\nMas parece que é o fim da sua jornada.\n$@c{smile_eclosed}Você despertou algo em mim que eu nunca soube que existia.\nParece que agora tudo o que faço é treinar.\n$@c{smile_ehalf}Eu mal como ou durmo agora, só treino meus Pokémon o dia todo, ficando mais forte a cada vez.\n$@c{neutral}Na verdade, eu… mal me reconheço.\n$E agora, finalmente atingi o desempenho máximo.\nNão acho que alguém poderia me vencer agora.\n$E sabe de uma coisa? É tudo por sua causa.\n@c{smile_ehalf}Eu não sei se te agradeço ou te odeio.\n$@c{angry_mopen}Prepare-se." - }, - "victory": { - "1": "@c{neutral}O que…@d{64} O que é você?" - }, - "defeat": { - "1": "$@c{smile}Você deveria se orgulhar de até onde chegou." - } - }, - "rival_5": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - } - }, - "rival_5_female": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - }, - "defeat": { - "1": "$@c{smile_ehalf}…" - } - }, - "rival_6": { - "encounter": { - "1": "@c{smile_eclosed}Nos encontramos de novo.\n$@c{neutral}Tive um tempo para refletir sobre tudo isso.\nHá uma razão para tudo isso parecer tão estranho.\n$@c{neutral_eclosed}Seu sonho, minha vontade de te vencer…\nTudo faz parte de algo maior.\n$@c{serious}Isso não é sobre mim, nem sobre você… É sobre o mundo, @c{serious_mhalf_fists}e é meu propósito te levar ao limite.\n$@c{neutral_eclosed}Se cumpri esse propósito, não posso dizer, mas fiz tudo ao meu alcance.\n$@c{neutral}Este lugar em que acabamos é assustador… Mas de alguma forma me sinto indiferente, como se já tivesse estado aqui antes.\n$@c{serious_mhalf_fists}Você sente o mesmo, não sente?\n$@c{serious}…é como se algo aqui estivesse falando comigo.\nIsso é tudo o que o mundo conhece há muito tempo.\n$Aqueles momentos que apreciamos juntos que parecem tão recentes não passam de uma memória distante.\n$@c{neutral_eclosed}Quem pode dizer se eles foram realmente reais em primeiro lugar.\n$@c{serious_mopen_fists}Você precisa continuar empurrando, porque se não o fizer, isso nunca vai acabar. Você é a única que pode fazer isso.\n$@c{serious_smile_fists}Eu mal sei o que tudo isso significa, só sei que é verdade.\n$@c{serious_mopen_fists}Se você não pode me derrotar aqui e agora, você não terá chance." - }, - "victory": { - "1": "@c{smile_eclosed}Parece que meu trabalho aqui está feito.\n$Quero que você me prometa uma coisa.\n@c{smile}Depois que curar o mundo, por favor, volte para casa." - } - }, - "rival_6_female": { - "encounter": { - "1": "@c{smile_ehalf}Então somos só nós de novo.\n$@c{smile_eclosed}Sabe, continuo pensando nisso…\n$@c{smile_ehalf}Há algo nisso tudo, por que tudo parece tão estranho agora…\n$@c{smile}Você tem seu sonho, e eu tenho essa ambição em mim…\n$Não consigo evitar sentir que há um propósito maior em tudo isso, no que estamos fazendo, você e eu.\n$@c{smile_eclosed}Acho que devo te levar ao limite.\n$@c{smile_ehalf}Não tenho certeza se estou fazendo um bom trabalho nisso, mas tentei meu melhor até agora.\n$Há algo neste lugar estranho e terrível… Tudo parece tão claro…\n$Isso… é tudo o que o mundo conhece há muito tempo.\n$@c{smile_eclosed}É como se eu mal pudesse lembrar das memórias que apreciamos juntos.\n$@c{smile_ehalf}Elas foram reais? Elas parecem tão distantes agora…\n$@c{angry_mopen}Você precisa continuar empurrando, porque se não o fizer, isso nunca vai acabar. Você é o único que pode fazer isso.\n$@c{smile_ehalf}Eu… não sei o que tudo isso significa… mas sinto que é verdade.\n$@c{neutral}Se você não pode me derrotar aqui e agora, você não terá chance." - }, - "victory": { - "1": "@c{smile_ehalf}Eu… acho que cumpri meu propósito…\n$@c{smile_eclosed}Prometa-me… Depois que curar o mundo… Por favor… volte para casa.\n$@c{smile_ehalf}…Obrigada." - } - } -} \ No newline at end of file diff --git a/src/locales/pt_BR/dialogue-final-boss-female.json b/src/locales/pt_BR/dialogue-final-boss-female.json deleted file mode 100644 index 7f7c04acaff..00000000000 --- a/src/locales/pt_BR/dialogue-final-boss-female.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "encounter": "Parece que a hora finalmente chegou novamente.\nVocê sabe por que veio aqui, não sabe?\n$Você foi atraída para cá, porque já esteve aqui antes.\nInúmeras vezes.\n$Embora talvez isso possa ser contado.\nPara ser preciso, este é de fato o seu {{cycleCount}}º ciclo.\n$A cada ciclo, sua mente retorna ao seu estado anterior.\nMesmo assim, de alguma forma, vestígios de seus antigos \"eus\" permanecem.\n$Até agora, você ainda não conseguiu, mas sinto uma presença diferente em você desta vez.\n\n$Você é a única aqui, embora pareça haver... outro.\n$Você finalmente vai se mostrar um desafio formidável para mim?\nO desafio que anseio há milênios?\n$Vamos começar.", - "firstStageWin": "Entendo. A presença que senti era realmente real.\nParece que não preciso mais me segurar.\n$Não me decepcione.", - "secondStageWin": "…Magnífico." -} \ No newline at end of file diff --git a/src/locales/pt_BR/dialogue-final-boss-male.json b/src/locales/pt_BR/dialogue-final-boss.json similarity index 55% rename from src/locales/pt_BR/dialogue-final-boss-male.json rename to src/locales/pt_BR/dialogue-final-boss.json index 0a261ba151e..7009f00db5b 100644 --- a/src/locales/pt_BR/dialogue-final-boss-male.json +++ b/src/locales/pt_BR/dialogue-final-boss.json @@ -1,5 +1,6 @@ { "encounter": "Parece que a hora finalmente chegou novamente.\nVocê sabe por que veio aqui, não sabe?\n$Você foi atraído para cá, porque já esteve aqui antes.\nInúmeras vezes.\n$Embora talvez isso possa ser contado.\nPara ser preciso, este é de fato o seu {{cycleCount}}º ciclo.\n$A cada ciclo, sua mente retorna ao seu estado anterior.\nMesmo assim, de alguma forma, vestígios de seus antigos \"eus\" permanecem.\n$Até agora, você ainda não conseguiu, mas sinto uma presença diferente em você desta vez.\n\n$Você é o único aqui, embora pareça haver... outro.\n$Você finalmente vai se mostrar um desafio formidável para mim?\nO desafio que anseio há milênios?\n$Vamos começar.", + "encounter_female": "Parece que a hora finalmente chegou novamente.\nVocê sabe por que veio aqui, não sabe?\n$Você foi atraída para cá, porque já esteve aqui antes.\nInúmeras vezes.\n$Embora talvez isso possa ser contado.\nPara ser preciso, este é de fato o seu {{cycleCount}}º ciclo.\n$A cada ciclo, sua mente retorna ao seu estado anterior.\nMesmo assim, de alguma forma, vestígios de seus antigos \"eus\" permanecem.\n$Até agora, você ainda não conseguiu, mas sinto uma presença diferente em você desta vez.\n\n$Você é a única aqui, embora pareça haver... outro.\n$Você finalmente vai se mostrar um desafio formidável para mim?\nO desafio que anseio há milênios?\n$Vamos começar.", "firstStageWin": "Entendo. A presença que senti era realmente real.\nParece que não preciso mais me segurar.\n$Não me decepcione.", "secondStageWin": "…Magnífico." } \ No newline at end of file diff --git a/src/locales/pt_BR/dialogue-misc-female.json b/src/locales/pt_BR/dialogue-misc-female.json deleted file mode 100644 index 761570a7f80..00000000000 --- a/src/locales/pt_BR/dialogue-misc-female.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "ending": "@c{smile}Oh? Você venceu?@d{96} @c{smile_eclosed}Acho que eu deveria saber.\nMas, você está de volta agora.\n$@c{smile}Acabou.@d{64} Você quebrou o ciclo.\n$@c{serious_smile_fists}Você também realizou seu sonho, não é?\nVocê não perdeu nenhuma vez.\n$@c{neutral}Eu sou o único que vai lembrar o que você fez.@d{96}\nAcho que está tudo bem, não é?\n$@c{serious_smile_fists}Sua lenda sempre viverá em nossos corações.\n$@c{smile_eclosed}Enfim, já tive o suficiente deste lugar, não é? Vamos para casa.\n$@c{serious_smile_fists}Talvez quando voltarmos, possamos ter outra batalha?\nSe você estiver disposta.", - "ending_female": "@c{shock}Você está de volta?@d{32} Isso significa que…@d{96} você venceu?!\n@c{smile_ehalf}Eu deveria saber que você conseguiria.\n$@c{smile_eclosed}Claro… Eu sempre tive essa sensação.\n@c{smile}Acabou agora, certo? Você quebrou o ciclo.\n$@c{smile_ehalf}Você também realizou seu sonho, não foi?\nVocê não perdeu nenhuma vez.\n$Eu serei a única a lembrar o que você fez.\n@c{angry_mopen}Eu tentarei não esquecer!\n$@c{smile_wave_wink}Brincadeirinha!@d{64} @c{smile}Eu nunca esqueceria.@d{32}\nSua lenda viverá em nossos corações.\n$@c{smile_wave}De qualquer forma,@d{64} está ficando tarde…@d{96} Eu acho?\nÉ difícil dizer neste lugar.\n$Vamos para casa. @c{smile_wave_wink}Talvez amanhã possamos ter outra batalha, pelos velhos tempos?", - "ending_endless": "Parabéns por alcançar o final atual!\nMais conteúdo chegará em breve.", - "ending_name": "Desenvolvedores" -} \ No newline at end of file diff --git a/src/locales/pt_BR/dialogue-misc-male.json b/src/locales/pt_BR/dialogue-misc.json similarity index 100% rename from src/locales/pt_BR/dialogue-misc-male.json rename to src/locales/pt_BR/dialogue-misc.json diff --git a/src/locales/pt_BR/dialogue-male.json b/src/locales/pt_BR/dialogue.json similarity index 82% rename from src/locales/pt_BR/dialogue-male.json rename to src/locales/pt_BR/dialogue.json index 0316dda2524..2f39442ee5a 100644 --- a/src/locales/pt_BR/dialogue-male.json +++ b/src/locales/pt_BR/dialogue.json @@ -3,17 +3,21 @@ "encounter": { "1": "Eai, quer batalhar?", "2": "Você também é um treinador novo?", + "2_female": "Você também é uma treinadora nova?", "3": "Eai, nunca te vi antes. Vamos batalhar!", "4": "Acabei de perder, então estou tentando encontrar mais Pokémon.\nEspera! Você parece fraco! Vamos batalhar!", + "4_female": "Acabei de perder, então estou tentando encontrar mais Pokémon.\nEspera! Você parece fraca! Vamos batalhar!", "5": "A gente já se conheceu antes? Não lembro muito bem. Enfim, prazer te conhecer!", "6": "Beleza! Vamos nessa!", "7": "Beleza! Lá vou eu! Vou te mostrar meu poder!", "8": "Hahaha... Vou te mostrar o quão incríveis são meus Pokémon!", "9": "Sem perder tempo com cumprimentos. Vamos logo, quando estiver pronto!", + "9_female": "Sem perder tempo com cumprimentos. Vamos logo, quando estiver pronta!", "10": "Não baixe a guarda, ou você pode acabar chorando quando uma criança te vencer.", "11": "Eu criei meus Pokémon com muito cuidado. Você não tem permissão para machucá-los!", "12": "Que bom que você chegou! Não vai ser fácil daqui pra frente.", - "13": "As batalhas continuam para sempre! Bem-vindo ao mundo sem fim!" + "13": "As batalhas continuam para sempre! Bem-vinda ao mundo sem fim!", + "13_female": "As batalhas continuam para sempre! Bem-vindo ao mundo sem fim!" }, "victory": { "1": "Uau! Você é forte!", @@ -21,6 +25,7 @@ "3": "Vou te encontrar de novo quando for mais velho e te vencer!", "4": "Ugh. Não tenho mais Pokémon.", "5": "Não acredito… NÃO ACREDITO! Como pude perder de novo…", + "5_female": "Não acredito… NÃO ACREDITO! Como pude de novo…", "6": "Não! Eu perdi!", "7": "Uau! Você é incrível! Estou surpreso!", "8": "Pode ser… Como… Eu e meus Pokémon somos os mais fortes, porém…", @@ -35,10 +40,12 @@ "encounter": { "1": "Vamos batalhar, pode ser?", "2": "Você parece um treinador novo. Vamos batalhar!", + "2_female": "Você parece uma treinadora nova. Vamos batalhar!", "3": "Não te reconheço. Que tal uma batalha?", "4": "Vamos ter uma batalha Pokémon divertida!", "5": "Vou te mostrar como realmente usar Pokémon!", "6": "Uma batalha séria começa com um começo sério! Tem certeza que está pronto?", + "6_female": "Uma batalha séria começa com um começo sério! Tem certeza que está pronta?", "7": "Você só é jovem uma vez. E só tem uma chance em cada batalha. Logo, você será apenas uma memória.", "8": "Vai com calma comigo, tá? Mas vou lutar sério!", "9": "A escola é chata. Não tenho nada para fazer. Só estou batalhando para passar o tempo." @@ -52,6 +59,7 @@ "6": "Sério, eu perdi. Isso é, tipo, seriamente deprimente, mas você foi seriamente legal.", "7": "Não preciso de memórias como essa. Deletando memória…", "8": "Ei! Eu te disse para pegar leve comigo! Mesmo assim, você é legal quando fica sério.", + "8_female": "Ei! Eu te disse para pegar leve comigo! Mesmo assim, você é legal quando fica séria.", "9": "Estou realmente cansando de batalhar… Deve haver algo novo para fazer…" } }, @@ -150,7 +158,9 @@ "1": "Sim… Você tem bons Pokémon…", "2": "O quê?! Mas sou um gênio das batalhas!", "3": "Claro, você é o personagem principal!", - "4": "OK! OK! Você poderia ser um Treinador Ás!" + "3_female": "Claro, você é a personagem principal!", + "4": "OK! OK! Você poderia ser um Treinador Ás!", + "4_female": "OK! OK! Você poderia ser uma Treinador Ás!" }, "defeat": { "1": "Estou dedicando corpo e alma às batalhas de Pokémon!", @@ -171,7 +181,8 @@ "encounter": { "1": "Prepare-se, porque quando nos unimos, é o dobro do problema!", "2": "Dois corações, uma estratégia – vamos ver se você consegue acompanhar nosso poder de gêmeos!", - "3": "Espero que esteja pronto para o dobro do problema, porque estamos prestes a causar!" + "3": "Espero que esteja pronto para o dobro do problema, porque estamos prestes a causar!", + "3_female": "Espero que esteja pronta para o dobro do problema, porque estamos prestes a causar!" }, "victory": { "1": "Podemos ter perdido essa rodada, mas nosso vínculo permanece inquebrável!", @@ -199,7 +210,8 @@ "black_belt": { "encounter": { "1": "Elogio sua coragem ao me desafiar! Pois eu sou o que tem o chute mais forte!", - "2": "Oh, entendo. Você gostaria de ser cortado em pedaços? Ou prefere o papel de saco de pancadas?" + "2": "Oh, entendo. Você gostaria de ser cortado em pedaços? Ou prefere o papel de saco de pancadas?", + "2_female": "Oh, entendo. Você gostaria de ser cortada em pedaços? Ou prefere o papel de saco de pancadas?" }, "victory": { "1": "Oh. Os Pokémon fizeram a luta. Meu chute forte não ajudou em nada.", @@ -310,7 +322,8 @@ }, "defeat": { "1": "New age se refere simplesmente aos compositores clássicos do século XX, certo?", - "2": "Não fique preso na tristeza ou frustração. Você pode usar seus rancores para se motivar." + "2": "Não fique preso na tristeza ou frustração. Você pode usar seus rancores para se motivar.", + "2_female": "Não fique presa na tristeza ou frustração. Você pode usar seus rancores para se motivar." } }, "psychic": { @@ -341,7 +354,8 @@ }, "baker": { "encounter": { - "1": "Espero que esteja pronto para saborear a derrota!" + "1": "Espero que esteja pronto para saborear a derrota!", + "1_female": "Espero que esteja pronta para saborear a derrota!" }, "victory": { "1": "Vou assar uma revanche." @@ -371,7 +385,8 @@ "encounter": { "1": "Mano, você vai andar na prancha se perder!", "2": "Vem com tudo! Sou um marinheiro com orgulho!", - "3": "Ahoy marujo! Tá enjoado, é?!" + "3": "Ahoy marujo! Tá enjoado, é?!", + "3_female": "Ahoy maruja! Tá enjoada, é?!" }, "victory": { "1": "Argh! Perdi pra uma criança!", @@ -399,6 +414,7 @@ }, "victory": { "1": "Uau, você é forte. Que desperdício. Se você se juntasse à Equipe Rocket, poderia se tornar um Executivo.", + "1_female": "Uau, você é forte. Que desperdício. Se você se juntasse à Equipe Rocket, poderia se tornar uma Executiva.", "2": "Eu... Eu estou arrasada...", "3": "Aaaieeeee! Isso não pode estar acontecendo! Eu lutei muito, mas ainda perdi…" } @@ -436,7 +452,8 @@ "victory": { "1": "Hehehe! Você pode ter me derrotado, mas não tem chance contra o Chefe! Se você se perder agora, não terá que enfrentar uma surra sonora!", "2": "Hehehe... Então, eu também perdi...", - "3": "Ahya! Como isso pode ser? Para um Admin como eu perder para um treinador qualquer..." + "3": "Ahya! Como isso pode ser? Para um Admin como eu perder para um treinador qualquer...", + "3_female": "Ahya! Como isso pode ser? Para um Admin como eu perder para uma treinadora qualquer..." } }, "courtney": { @@ -454,13 +471,15 @@ "shelly": { "encounter": { "1": "Ahahahaha! Você vai se meter nos assuntos da Equipe Aqua? Você é absolutamente destemido, simplesmente ignorante ou ambos! Você é tão fofo que chega a ser nojento! Vou te derrubar", + "1_female": "Ahahahaha! Você vai se meter nos assuntos da Equipe Aqua? Você é absolutamente destemida, simplesmente ignorante ou ambos! Você é tão fofa que chega a ser nojenta! Vou te derrubar", "2": "O que é isso? Quem é essa criança mimada?", "3": "Relaxe. Seja paciente. Vou te esmagar em breve." }, "victory": { "1": "Ahahahaha! Fomos surpreendidos inesperadamente! Estamos sem opções. Teremos que recuar. Mas esta não é a última vez que você verá a Equipe Aqua! Temos outros planos! Não se esqueça disso!", "2": "Ahhh?! Fui muito fácil com você?!", - "3": "Uh. Você está me dizendo que melhorou seu jogo ainda mais durante a luta? Você é um pirralho com um futuro brilhante… Meu Pokémon e eu não temos mais forças para lutar… Vá em frente… Vá e seja destruído por Archie." + "3": "Uh. Você está me dizendo que melhorou seu jogo ainda mais durante a luta? Você é um pirralho com um futuro brilhante… Meu Pokémon e eu não temos mais forças para lutar… Vá em frente… Vá e seja destruído por Archie.", + "3_female": "Uh. Você está me dizendo que melhorou seu jogo ainda mais durante a luta? Você é uma pirralha com um futuro brilhante… Meu Pokémon e eu não temos mais forças para lutar… Vá em frente… Vá e seja destruída por Archie." } }, "matt": { @@ -472,14 +491,16 @@ "victory": { "1": "Muito bem, até que o Chefe tenha tempo para você, serei seu oponente!", "2": "Posso sentir! Posso sentir, tudo bem! A força saindo de você! Mais! Eu ainda quero mais! Mas parece que estamos sem tempo...", - "3": "Isso foi divertido! Eu sabia que você me mostraria um bom tempo! Estou ansioso para enfrentá-lo novamente algum dia!" + "3": "Isso foi divertido! Eu sabia que você me mostraria um bom tempo! Estou ansioso para enfrentá-lo novamente algum dia!", + "3_female": "Isso foi divertido! Eu sabia que você me mostraria um bom tempo! Estou ansioso para enfrentá-la novamente algum dia!" } }, "mars": { "encounter": { "1": "Sou Mars, uma das principais Comandantes da Equipe Galáctica.", "2": "A visão da Equipe Galáctica para o futuro é inabalável. A oposição será esmagada sem piedade!", - "3": "Sentindo-se nervoso? Você deveria estar!" + "3": "Sentindo-se nervoso? Você deveria estar!", + "3_female": "Sentindo-se nervosa? Você deveria estar!" }, "victory": { "1": "Isso não pode estar acontecendo! Como eu perdi?!", @@ -514,36 +535,45 @@ "zinzolin": { "encounter": { "1": "Você poderia se tornar uma ameaça para a Equipe Plasma, então vamos eliminá-lo aqui e agora!", + "1_female": "Você poderia se tornar uma ameaça para a Equipe Plasma, então vamos eliminá-la aqui e agora!", "2": "Oh, pelo amor de Deus... Eu não esperava ter que lutar neste frio congelante!", - "3": "Você é um treinador impressionante para ter chegado tão longe. Mas termina aqui." + "3": "Você é um treinador impressionante para ter chegado tão longe. Mas termina aqui.", + "3_female": "Você é uma treinadora impressionante para ter chegado tão longe. Mas termina aqui." }, "victory": { "1": "Ghetsis... Eu falhei com você...", "2": "Está amargamente frio. Estou tremendo. Estou sofrendo. Ainda assim, estou vitorioso.", - "3": "Hmph. Você é um treinador mais esperto do que eu esperava, mas não esperto o suficiente." + "3": "Hmph. Você é um treinador mais esperto do que eu esperava, mas não esperto o suficiente.", + "3_female": "Hmph. Você é uma treinadora mais esperta do que eu esperava, mas não esperta o suficiente." } }, "rood": { "encounter": { "1": "Você é uma ameaça para a Equipe Plasma. Não podemos deixá-lo ir embora daqui e agora!", + "1_female": "Você é uma ameaça para a Equipe Plasma. Não podemos deixá-la ir embora daqui e agora!", "2": "Oh, este vento gelado... Eu nunca pensei que teria que lutar aqui!", - "3": "Você é um treinador notável para ter chegado tão longe. Mas é aqui que termina." + "3": "Você é um treinador notável para ter chegado tão longe. Mas é aqui que termina.", + "3_female": "Você é uma treinadora notável para ter chegado tão longe. Mas é aqui que termina." }, "victory": { "1": "Ghetsis... Eu falhei em minha missão...", "2": "O frio é penetrante. Estou tremendo. Estou sofrendo. Ainda assim, triunfei.", - "3": "Hm. Você é um treinador talentoso, mas infelizmente não talentoso o suficiente." + "3": "Hm. Você é um treinador talentoso, mas infelizmente não talentoso o suficiente.", + "3_female": "Hm. Você é uma treinadora talentosa, mas infelizmente não talentosa o suficiente." } }, "xerosic": { "encounter": { "1": "Ah ha ha! Será um prazer. Vamos lá, pequeno treinador! Vamos ver o que você tem!", + "1_female": "Ah ha ha! Será um prazer. Vamos lá, pequena treinadora! Vamos ver o que você tem!", "2": "Hmm... Você é mais poderoso do que parece. Eu me pergunto quanta energia há dentro de você.", + "2_female": "Hmm... Você é mais poderosa do que parece. Eu me pergunto quanta energia há dentro de você.", "3": "Eu estava esperando por você! Preciso fazer uma pequena pesquisa sobre você! Vamos começar!" }, "victory": { "1": "Ah, você é bastante forte. Oh sim—muito forte, de fato.", "2": "Ding-ding-ding! Você conseguiu! Ao vencedor, os despojos!", + "2_female": "Ding-ding-ding! Você conseguiu! À vencedora, os despojos!", "3": "Maravilhoso! Incrível! Você tem uma tremenda habilidade e coragem!" } }, @@ -551,6 +581,7 @@ "encounter": { "1": "Eu sou Bryony, e será um prazer lutar com você. Mostre-me o que você tem.", "2": "Impressionante... Você é mais poderoso do que parece. Vamos ver a verdadeira extensão de sua energia.", + "2_female": "Impressionante... Você é mais poderosa do que parece. Vamos ver a verdadeira extensão de sua energia.", "3": "Eu antecipei sua chegada. É hora de um pequeno teste. Vamos começar?" }, "victory": { @@ -563,9 +594,11 @@ "encounter": { "1": "Se prepara pra encrenca!", "2": "Estamos realizando um grande trabalho aqui! Cai fora, moleque!", + "2_female": "Estamos realizando um grande trabalho aqui! Cai fora, garota!", "3": "Entregue seus Pokémon ou enfrente a ira da Equipe Rocket!", "4": "Você está prestes a experimentar o verdadeiro terror da Equipe Rocket!", - "5": "Ei, moleque! Eu sou um tipo de cara da Equipe Rocket!" + "5": "Ei, moleque! Eu sou um tipo de cara da Equipe Rocket!", + "5_female": "Ei, garota! Eu sou um tipo de cara da Equipe Rocket!" }, "victory": { "1": "Equipe Rocket decolando de novo!", @@ -613,7 +646,8 @@ "2": "Presencie o poder da nossa tecnologia e o futuro que vislumbramos!", "3": "Em nome da Equipe Galáctica, eliminarei qualquer um que ficar em nosso caminho!", "4": "Prepare-se para perder!", - "5": "Espero que você esteja pronto para uma surra cósmica!" + "5": "Espero que você esteja pronto para uma surra cósmica!", + "5_female": "Espero que você esteja pronta para uma surra cósmica!" }, "victory": { "1": "Fui amassado...", @@ -655,6 +689,86 @@ "5": "Você pode ter me vencido, mas quando eu perco, eu saio com estilo!" } }, + "aether_grunt": { + "encounter": { + "1": "Eu vou lutar com tudo o que tenho para te eliminar!", + "2": "Eu não me importo se você é uma criança ou o que. Eu vou te mandar voando se você nos ameaçar!", + "3": "Me mandaram afastar Treinadores, não importa quem sejam!", + "4": "Eu vou te mostrar o poder do Paraíso Aether!", + "5": "Agora que você descobriu a escuridão no coração do Paraíso Aether, precisamos que você desapareça convenientemente!" + }, + "victory": { + "1": "Aff! Você parece ter muita habilidade.", + "2": "O que isso significa? O que isso significa!", + "3": "Ei! Você é tão forte que não há como eu te afastar!", + "4": "Hmm... Parece que eu posso ter perdido.", + "5": "Aqui está uma resposta para você: Aiyee!" + } + }, + "faba": { + "encounter": { + "1": "Eu, o Chefe de Ramo Faba, vou te mostrar a dureza do mundo real!", + "2": "O homem chamado de última linha de defesa do Paraíso Aether vai batalhar com uma mera criança?", + "3": "Eu, Faba, sou o Chefe de Ramo do Paraíso Aether. O único no mundo, eu sou insubstituível." + }, + "victory": { + "1": "Aiyee!", + "2": "C-c-como assim?! Como uma criança...", + "3": "Isso é por que... Isso é por que eu não consigo gostar de crianças." + } + }, + "skull_grunt": { + "encounter": { + "1": "Nós não somos maus, somos apenas durões!", + "2": "Quer um pouco de nós? É assim que dizemos olá! Prazer em conhecê-los, otários!", + "3": "Somos só um bando de caras e minas com um grande interesse nos Pokémon dos outros!", + "4": "Por que você está tentando agir durão quando já somos durões como ossos aqui fora, mano?", + "5": "Equipe Skull na área! Não podemos pagar o aluguel! Nos divertimos muito, mas nossa juventude foi desperdiçada!" + }, + "victory": { + "1": "Ahn? Já acabou?", + "2": "Hora de dar o fora, mano! Vamos ter que dizer tchau, mano!", + "3": "Nem precisamos dos seus Pokémon fracotes mesmo!", + "4": "Que?! Esse muleque é muito forte! Não tem como negar!", + "5": "Então, o que? Eu sou pior que um Pokémon?! Eu já tenho problemas de autoestima, cara." + } + }, + "plumeria": { + "encounter": { + "1": " ...Hmph. Você não parece nada especial para mim.", + "2": "Esses Capangas gastam muito tempo tentando lidar com crianças como você...", + "3": "Mexe com qualquer um da Equipe Skull, e eu vou te mostrar o quão séria eu posso ficar." + }, + "victory": { + "1": "Aff! Você é bem forte. Tenho que admitir.", + "2": "Aff! Você é bem forte. Agora eu entendi por que meus Capangas gastam tanto tempo batalhando com crianças.", + "3": "Aff! Acho que eu só tenho que aceitar essa derrota." + } + }, + "macro_grunt": { + "encounter": { + "1": "Parece que aqui é o fim da linha para você!", + "2": "Você é um treinador, não é? Temo que isso não lhe dê o direito de interferir em nosso trabalho.", + "3": "Sou da Macro Cosmos Seguros! Já tem um seguro de vida?" + }, + "victory": { + "1": "Eu não tenho muita escolha a não ser recuar respeitosamente.", + "2": "Ter que desistir do meu dinheiro... Perder significa que estou de volta no vermelho...", + "3": "Ninguém pode vencer a Macro Cosmos quando se trata de nossa dedicação ao trabalho!" + } + }, + "oleana": { + "encounter": { + "1": "Eu não vou deixar ninguém interferir no plano do Sr. Rose!", + "2": "Então, você passou por todo o pessoal especial que eu ordenei para te parar. Eu não esperaria nada menos.", + "3": "Pelo presidente! Eu não vou perder!" + }, + "victory": { + "1": "*suspiro* Eu não consegui vencer... Oleana... você realmente é uma mulher sem esperança.", + "2": "Aff! Isso é inaceitável... O que eu estava pensando... Qualquer treinador que chega tão longe não seria um fracote...", + "3": "*suspiro* Eu sou uma Oleana cansada..." + } + }, "rocket_boss_giovanni_1": { "encounter": { "1": "Tenho que admitir, estou impressionado que tenha chegado até aqui!" @@ -723,7 +837,8 @@ }, "galactic_boss_cyrus_1": { "encounter": { - "1": "Você foi compelido a vir aqui por tal sentimentalismo vazio\nEu farei você se arrepender de ter ouvido seu coração!" + "1": "Você foi compelido a vir aqui por tal sentimentalismo vazio\nEu farei você se arrepender de ter ouvido seu coração!", + "1_female": "Você foi compelida a vir aqui por tal sentimentalismo vazio\nEu farei você se arrepender de ter ouvido seu coração!" }, "victory": { "1": "Interessante. E bastante curioso." @@ -787,6 +902,72 @@ "1": "Tolos sem visão continuarão a poluir este belo mundo." } }, + "aether_boss_lusamine_1": { + "encounter": { + "1": "Você vai assustar minha fera querida! Parece que eu vou precisar te silenciar primeiro." + }, + "victory": { + "1": "Como... como você pode ser tão terrível!" + }, + "defeat": { + "1": "Aff..." + } + }, + "aether_boss_lusamine_2": { + "encounter": { + "1": "Por que você continua a me incomodar?! Estou cansada de você. Cansada até a alma!\n$Chega de papo furado... Com o poder de Nihilego, vou mostrar o quão errado você estava em vir aqui!" + }, + "victory": { + "1": "Aaauuuggghhhhhhhhh!!!" + }, + "defeat": { + "1": "Tudo o que eu quero é minha fera preciosa! Eu não me importo com nenhum de vocês!" + } + }, + "skull_boss_guzma_1": { + "encounter": { + "1": "O odiado chefe que te bate e te bate e nunca para...\n$É. O grande e mau Guzma está aqui!" + }, + "victory": { + "1": "Tss. Eu vou te bater um dia desses!" + }, + "defeat": { + "1": "E você veio até aqui só pra isso, né?" + } + }, + "skull_boss_guzma_2": { + "encounter": { + "1": "Não importa contra quem eu esteja, eu vou derrotá-los!\n$Isso é o que o grande e mau Guzma é!" + }, + "victory": { + "1": "Guzma!!! O que há de errado com você?!" + }, + "defeat": { + "1": "Vocês são tudo uns idiotas!" + } + }, + "macro_boss_rose_1": { + "encounter": { + "1": "Devo fornecer energia ilimitada para garantir a prosperidade eterna para todos...\n$É meu propósito, meu dever, meu destino!" + }, + "victory": { + "1": "Você ainda não entendeu, treinador...\n$Nós... Não, eu vou mudar o rumo da história!" + }, + "defeat": { + "1": "Você ainda não entende nada!" + } + }, + "macro_boss_rose_2": { + "encounter": { + "1": "Estou comprometido em resolver o problema de energia na região de Galar e, claro, em todo o mundo.\n$Minha experiência e conquistas que fizeram da Macro Cosmos um sucesso são a prova de que meus métodos funcionam.\n$Não pretendo mudar de ideia, mesmo que eu perca." + }, + "victory": { + "1": "Eu esqueci o quão incríveis são as batalhas Pokémon! Faz tanto tempo desde que eu batalhei...\n$Isso foi realmente satisfatório, eu aceito a derrota para esta batalha." + }, + "defeat": { + "1": "Eu suponho que deve parecer que estou fazendo algo terrível. Eu não espero que você entenda.\n$Mas eu devo fornecer à região de Galar energia ilimitada para garantir prosperidade eterna." + } + }, "brock": { "encounter": { "1": "Minha especialidade em Pokémon do tipo Pedra vai te derrubar! Vamos lá!", @@ -812,6 +993,7 @@ }, "victory": { "1": "Você realmente é forte… Vou admitir que você é habilidoso…", + "1_female": "Você realmente é forte… Vou admitir que você é habilidosa…", "2": "Hmm… Você sabe que só teve sorte, certo?!", "3": "Uau, você é demais! Não acredito que me venceu!" }, @@ -829,12 +1011,14 @@ }, "victory": { "1": "Whoa! Seu time é de verdade, garoto!", + "1_female": "Whoa! Seu time é de verdade, garota!", "2": "Uau, você é forte! Até meus truques elétricos perderam para você.", "3": "Isso foi uma derrota absolutamente chocante!" }, "defeat": { "1": "Oh sim! Quando se trata de Pokémon do tipo Elétrico, sou o número um do mundo!", "2": "Hahaha! Foi uma batalha eletrizante, garoto!", + "2_female": "Hahaha! Foi uma batalha eletrizante, garota!", "3": "Uma batalha de Pokémon é guerra, e eu te mostrei combate em primeira mão!" } }, @@ -913,7 +1097,8 @@ "encounter": { "1": "Eu, o líder da Equipe Rocket, vou te fazer sentir um mundo de dor!", "2": "Meu treinamento aqui será vital antes de enfrentar meus antigos associados novamente.", - "3": "Não acho que você está preparado para o nível de fracasso que está prestes a experimentar!" + "3": "Não acho que você está preparado para o nível de fracasso que está prestes a experimentar!", + "3_female": "Não acho que você está preparada para o nível de fracasso que está prestes a experimentar!" }, "victory": { "1": "O QUE! Eu, perder?! Não tenho nada a dizer a você!", @@ -946,6 +1131,7 @@ "brawly": { "encounter": { "1": "Oh cara, um desafiante!\nVamos ver o que você pode fazer!", + "1_female": "Oh cara, uma desafiante!\nVamos ver o que você pode fazer!", "2": "Você parece uma grande onda.\nVamos batalhar!", "3": "Hora de criar uma tempestade!\nVamos!" }, @@ -973,6 +1159,7 @@ }, "defeat": { "1": "Você está totalmente carregado agora!\nWahahahaha!", + "1_female": "Você está totalmente carregada agora!\nWahahahaha!", "2": "Espero ver você faíscando em batalhas futuras!\nWahahahaha!", "3": "Wahahahaha! Que batalha eletrizante!" } @@ -1019,6 +1206,7 @@ }, "victory": { "1": "Você é o primeiro Treinador que vejo com mais graça do que eu.\nJogou excelentemente.", + "1_female": "Você é a primeira Treinadora que vejo com mais graça do que eu.\nJogou excelentemente.", "2": "Oh, meus Pokémon Voadores despencaram!\nMuito bem.", "3": "Embora eu tenha caído, meus Pokémon continuarão a voar!" }, @@ -1031,6 +1219,7 @@ "tate": { "encounter": { "1": "Hehehe... Ficou surpreso de me ver sem minha irmã?", + "1_female": "Hehehe... Ficou surpresa de me ver sem minha irmã?", "2": "Posso ver o que você está pensando...\nVocê quer batalhar!", "3": "Como você pode derrotar alguém...\nQue sabe todos os seus movimentos?" }, @@ -1048,6 +1237,7 @@ "liza": { "encounter": { "1": "Fufufu... Ficou surpreso de me ver sem meu irmão?", + "1_female": "Fufufu... Ficou surpresa de me ver sem meu irmão?", "2": "Posso determinar o que você deseja...\nVocê quer batalhar, não quer?", "3": "Como você pode derrotar alguém...\nQue é um com seus Pokémon?" }, @@ -1119,8 +1309,10 @@ "nessa": { "encounter": { "1": "Não importa que tipo de plano sua mente refinada possa estar tramando, meu parceiro e eu vamos afundá-lo.", + "1_female": "Não importa que tipo de plano sua mente refinada possa estar tramando, meu parceiro e eu vamos afundá-la.", "2": "Não estou aqui para conversar. Estou aqui para vencer!", - "3": "Este é um pequeno presente dos meus Pokémon... Espero que você possa recebê-lo!" + "3": "Este é um pequeno presente dos meus Pokémon... Espero que você possa recebê-lo!", + "3_female": "Este é um pequeno presente dos meus Pokémon... Espero que você possa recebê-la!" }, "victory": { "1": "Você e seus Pokémon são demais...", @@ -1141,6 +1333,7 @@ }, "victory": { "1": "Você... Você é muito bom, hein?", + "1_female": "Você... Você é muito boa, hein?", "2": "Se você encontrar Gordie por aí, certifique-se de dar uma boa surra nele, ok?", "3": "Acho que você levou a quebra de gelo um pouco literalmente demais..." }, @@ -1154,10 +1347,12 @@ "encounter": { "1": "Você parece forte! Vamos começar!", "2": "Sou forte como a amplitude do oceano. Você vai ser varrido, com certeza.", + "2_female": "Sou forte como a amplitude do oceano. Você vai ser varrida, com certeza.", "3": "Oh ho, então estou enfrentando você! Isso é fora do comum." }, "victory": { "1": "Você foi incrível! Está criando alguns Pokémon incríveis. Você dominou a coisa de Treinador!", + "1_female": "Você foi incrível! Está criando alguns Pokémon incríveis. Você dominou a coisa de Treinadora!", "2": "Você não apenas parece forte, você é forte de verdade! Eh, eu também fui varrido!", "3": "Você é forte como uma onda impressionante!" }, @@ -1170,6 +1365,7 @@ "shauntal": { "encounter": { "1": "Com licença. Você é um desafiante, certo?\nSou a usuária de Pokémon do tipo Fantasma da Elite dos Quatro, Shauntal, e serei sua oponente.", + "1_female": "Com licença. Você é uma desafiante, certo?\nSou a usuária de Pokémon do tipo Fantasma da Elite dos Quatro, Shauntal, e serei sua oponente.", "2": "Adoro escrever sobre Treinadores que vêm aqui e os Pokémon que treinam.\nPosso usar você e seus Pokémon como tema?", "3": "Cada pessoa que trabalha com Pokémon tem uma história para contar.\nQue história está prestes a ser contada?" }, @@ -1187,6 +1383,7 @@ "marshal": { "encounter": { "1": "Meu mentor, Alder, vê seu potencial como Treinador e está interessado em você.\nMeu objetivo é testá-lo—levar você aos limites da sua força. Kiai!", + "1_female": "Meu mentor, Alder, vê seu potencial como Treinadora e está interessado em você.\nMeu objetivo é testá-la—levar você aos limites da sua força. Kiai!", "2": "Vitória, vitória decisiva, é meu objetivo! Desafiante, aqui vou eu!", "3": "Em mim mesmo, procuro desenvolver a força de um lutador e eliminar qualquer fraqueza em mim!\nPrevalecendo com a força de minhas convicções!" }, @@ -1205,7 +1402,8 @@ "encounter": { "1": "Você me lembra um velho amigo. Isso me deixa animado para essa batalha Pokémon!", "2": "As batalhas Pokémon não têm sentido se você não pensa por que você batalha.\nOu melhor, isso torna as batalhas junto com Pokémon sem sentido.", - "3": "Meu nome é Cheren! Sou um Líder de Ginásio e professor! Prazer em conhecê-lo." + "3": "Meu nome é Cheren! Sou um Líder de Ginásio e professor! Prazer em conhecê-lo.", + "3_female": "Meu nome é Cheren! Sou um Líder de Ginásio e professor! Prazer em conhecê-la." }, "victory": { "1": "Obrigado! Vi o que estava faltando em mim.", @@ -1221,47 +1419,65 @@ "chili": { "encounter": { "1": "Ihuuu! Hora de brincar com FOGO!! Sou o mais forte dos nossos irmãos!", + "1_female": "Yeeeeeooow! Hora de brincar com FOGO!! Eu sou o mais forte de nós irmãos!", "2": "Ta-da! O incendiário do tipo Fogo Chili—sou eu—será seu oponente!", - "3": "Vou mostrar o que eu e meus tipos de Fogo podemos fazer!" + "2_female": "Tcharan! O escaldante Chili tipo Fogo (sou eu) será seu oponente!", + "3": "Vou mostrar o que eu e meus tipos de Fogo podemos fazer!", + "3_female": "Vou te mostrar o que eu e meus ardentes tipo Fogo podemos fazer!" }, "victory": { "1": "Você me pegou. Estou... queimado...", + "1_female": "Você me pegou. Eu estou… queimado… esgotado…", "2": "Uau! Você está pegando fogo!", + "2_female": "Uau! Você tá pegando fogo!", "3": "Ai! Você me pegou!" }, "defeat": { "1": "Estou pegando fogo! Jogue comigo, e você se queimará!", + "1_female": "Estou pegando fogo! Brinque comigo e você vai se queimar!", "2": "Quando você brinca com fogo, você se queima!", - "3": "Quero dizer, vamos lá, seu oponente era eu! Você não tinha chance!" + "3": "Quero dizer, vamos lá, seu oponente era eu! Você não tinha chance!", + "3_female": "Quero dizer, fala sério, seu oponente era eu! Você não teve chance!" } }, "cilan": { "encounter": { "1": "Nada pessoal... Sem ressentimentos... Eu e meus Pokémon do tipo Grama vamos...\nUm... Vamos batalhar, aconteça o que acontecer.", + "1_female": "Nada pessoal... Sem ressentimentos... Eu e meus Pokémon do tipo Grama vamos...\n$Hum... Nós iremos batalhar, aconteça o que acontecer.", "2": "Então, hum, se você está bem comigo, vou, hum, colocar tudo o que tenho em ser, er, você sabe, seu oponente.", - "3": "OK… Então, hum, eu sou o Cilan, gosto de Pokémon do tipo Grama." + "2_female": "Então, hum, se você estiver bem comigo, eu vou, hum, dar tudo o que tenho para ser, hum, você sabe, seu oponente.", + "3": "OK… Então, hum, eu sou o Cilan, gosto de Pokémon do tipo Grama.", + "3_female": "OK... Então, eu sou Cilan, eu gosto de Pokémon do tipo Grama." }, "victory": { "1": "Er... Acabou agora?", + "1_female": "Er… Já acabou?", "2": "…Que surpresa. Você é muito forte, não é?\nAcho que meus irmãos também não teriam sido capazes de te derrotar...", + "2_female": "…Que surpresa. Você é muito forte, não é? \n$Eu acho que meus irmãos também não conseguiriam derrotar você…", "3": "…Huh. Parece que meu timing estava, hum, errado?" }, "defeat": { "1": "Huh? Ganhei?", + "1_female": "Hein? Eu ganhei?", "2": "Acho...\nSuponho que ganhei, porque competi com meus irmãos Chili e Cress, e todos conseguimos ficar mais fortes.", - "3": "Foi... uma experiência bastante emocionante..." + "2_female": "Eu acho... \n$Eu acho que ganhei, porque eu estava competindo com meus irmãos Chili e Cress, e todos nós conseguimos ficar mais fortes.", + "3": "Foi... uma experiência bastante emocionante...", + "3_female": "Foi… foi uma experiência bastante emocionante…" } }, "roark": { "encounter": { "1": "Preciso ver seu potencial como Treinador. E, vou precisar ver a dureza dos Pokémon que batalham com você!", + "1_female": "Preciso ver seu potencial como Treinadora. E, vou precisar ver a dureza dos Pokémon que batalham com você!", "2": "Vamos lá! Estes são meus Pokémon de pedra, meu orgulho e alegria!", "3": "Pokémon do tipo Pedra são simplesmente os melhores!", - "4": "Preciso ver seu potencial como Treinador. E, vou precisar ver a dureza dos Pokémon que batalham com você!" + "4": "Preciso ver seu potencial como Treinador. E, vou precisar ver a dureza dos Pokémon que batalham com você!", + "4_female": "Preciso ver seu potencial como Treinadora. E, vou precisar ver a dureza dos Pokémon que batalham com você!" }, "victory": { "1": "O-o que? Isso não pode ser! Meus Pokémon fortificados!", "2": "...Perdemos o controle. Da próxima vez, gostaria de desafiá-lo a uma corrida de escavação de fósseis no subsolo.", + "2_female": "...Perdemos o controle. Da próxima vez, gostaria de desafiá-la a uma corrida de escavação de fósseis no subsolo.", "3": "Com habilidade como a sua, é natural que você vença.", "4": "O-o que?! Não pode ser! Nem isso foi suficiente?", "5": "Eu estraguei tudo." @@ -1284,6 +1500,7 @@ "victory": { "1": "Ainda não sou bom o suficiente...", "2": "Eu vejo... Sua jornada o levou a lugares distantes e você testemunhou muito mais do que eu.\nEu invejo você por isso...", + "2_female": "Eu vejo... Sua jornada a levou a lugares distantes e você testemunhou muito mais do que eu.\nEu invejo você por isso...", "3": "Como isso é possível...", "4": "Não acho que nossos potenciais sejam tão diferentes.\nMas você parece ter algo mais do que isso... Que seja.", "5": "Acho que preciso de mais treinamento.", @@ -1342,12 +1559,14 @@ "1": "Acho que deveria ter esperado por isso!" }, "defeat": { - "1": "Heh heh! Não ligue para mim, só pegando uma vitória aqui. Entendo se você estiver chateado, mas não vá dar uma de Kieran comigo, OK?" + "1": "Heh heh! Não ligue para mim, só pegando uma vitória aqui. Entendo se você estiver chateado, mas não vá dar uma de Kieran comigo, OK?", + "1_female": "Heh heh! Não ligue para mim, só pegando uma vitória aqui. Entendo se você estiver chateada, mas não vá dar uma de Kieran comigo, OK?" } }, "ramos": { "encounter": { - "1": "Você gostou do jardim de diversão que fiz com todas essas plantas resistentes minhas?\n$A força delas é um sinal da minha força como jardineiro e Líder de Ginásio! Você tem certeza de que está pronto para enfrentar tudo isso?" + "1": "Você gostou do jardim de diversão que fiz com todas essas plantas resistentes minhas?\n$A força delas é um sinal da minha força como jardineiro e Líder de Ginásio! Você tem certeza de que está pronto para enfrentar tudo isso?", + "1_female": "Você gostou do jardim de diversão que fiz com todas essas plantas resistentes minhas?\n$A força delas é um sinal da minha força como jardineiro e Líder de Ginásio! Você tem certeza de que está pronta para enfrentar tudo isso?" }, "victory": { "1": "Você acredita nos seus Pokémon... E eles acreditam em você também... Foi uma boa batalha, broto." @@ -1377,7 +1596,8 @@ }, "victory": { "1": "Devo dizer, estou aquecida para você! Posso até te admirar um pouco.", - "2": "Uau! Você é ótimo! Ganhou meu respeito!\n$Acho que seu foco e vontade nos derrubaram totalmente." + "2": "Uau! Você é ótimo! Ganhou meu respeito!\n$Acho que seu foco e vontade nos derrubaram totalmente.", + "2_female": "Uau! Você é ótima! Ganhou meu respeito!\n$Acho que seu foco e vontade nos derrubaram totalmente." }, "defeat": { "1": "Eu senti sua vontade de vencer, mas eu não perco!", @@ -1389,7 +1609,8 @@ "1": "Você tem uma aura vencedora. Então, de qualquer forma, isso vai ser divertido. Vamos ter nossa batalha!" }, "victory": { - "1": "Incrível! Você é muito bom, não é?" + "1": "Incrível! Você é muito bom, não é?", + "1_female": "Incrível! Você é muito boa, não é?" }, "defeat": { "1": "Sim! Meus Pokémon e eu somos perfeitamente bons!" @@ -1430,7 +1651,8 @@ }, "clay": { "encounter": { - "1": "Harrumph! Me deixou esperando, não foi, garoto? Tudo bem, hora de ver o que você pode fazer!" + "1": "Harrumph! Me deixou esperando, não foi, garoto? Tudo bem, hora de ver o que você pode fazer!", + "1_female": "Harrumph! Me deixou esperando, não foi, garota? Tudo bem, hora de ver o que você pode fazer!" }, "victory": { "1": "Cara, como é bom dar tudo de si e ainda assim ser derrotado!" @@ -1444,7 +1666,8 @@ "1": "Vou te servir um prato completo de Pokémon do tipo Água! Mas não tente comê-los!" }, "victory": { - "1": "Vaultin' Veluza! Você é animado, não é! Um pouco ANIMADO DEMAIS, se me permite dizer!" + "1": "Vaultin' Veluza! Você é animado, não é! Um pouco ANIMADO DEMAIS, se me permite dizer!", + "1_female": "Vaultin' Veluza! Você é animada, não é! Um pouco ANIMADA DEMAIS, se me permite dizer!" }, "defeat": { "1": "Volte para me ver novamente, ouviu?" @@ -1510,7 +1733,8 @@ "1": "Há algo em você… Uma diferença na sua postura. \n$Acho que sinto isso em você. Agora, me mostre. Mostre-me o poder que você tem com seus Pokémon. \n$E eu, por minha vez, apresentarei uma performance de ilusões na água com meus Pokémon!" }, "victory": { - "1": "Bravo. Agora percebo sua autenticidade e magnificência como Treinador de Pokémon. \n$Tenho muita alegria em ter conhecido você e seus Pokémon. Você se mostrou digno." + "1": "Bravo. Agora percebo sua autenticidade e magnificência como Treinador de Pokémon. \n$Tenho muita alegria em ter conhecido você e seus Pokémon. Você se mostrou digno.", + "1_female": "Bravo. Agora percebo sua autenticidade e magnificência como Treinadora de Pokémon. \n$Tenho muita alegria em ter conhecido você e seus Pokémon. Você se mostrou digna." }, "defeat": { "1": "Uma grande ilusão!" @@ -1518,13 +1742,15 @@ }, "lorelei": { "encounter": { - "1": "Ninguém me supera quando se trata de Pokémon gelados! Movimentos congelantes são poderosos!\n$Seus Pokémon estarão à minha mercê quando estiverem congelados! Hahaha! Está pronto?" + "1": "Ninguém me supera quando se trata de Pokémon gelados! Movimentos congelantes são poderosos!\n$Seus Pokémon estarão à minha mercê quando estiverem congelados! Hahaha! Está pronto?", + "1_female": "Ninguém me supera quando se trata de Pokémon gelados! Movimentos congelantes são poderosos!\n$Seus Pokémon estarão à minha mercê quando estiverem congelados! Hahaha! Está pronta?" }, "victory": { "1": "Como ousa!" }, "defeat": { - "1": "Não há nada que você possa fazer quando está congelado." + "1": "Não há nada que você possa fazer quando está congelado.", + "1_female": "Não há nada que você possa fazer quando está congelada." } }, "will": { @@ -1540,10 +1766,12 @@ }, "malva": { "encounter": { - "1": "Sinto que meu coração pode explodir em chamas. \n$Estou ardendo de ódio por você, pirralho!" + "1": "Sinto que meu coração pode explodir em chamas. \n$Estou ardendo de ódio por você, pirralho!", + "1_female": "Sinto que meu coração pode explodir em chamas. \n$Estou ardendo de ódio por você, pirralha!" }, "victory": { - "1": "Que novidade… Um novo desafiador derrotou Malva!" + "1": "Que novidade… Um novo desafiador derrotou Malva!", + "1_female": "Que novidade… Uma nova desafiadora derrotou Malva!" }, "defeat": { "1": "Estou encantada! Sim, encantada por poder esmagar você sob meu calcanhar." @@ -1565,7 +1793,8 @@ "1": "Dei a posição de capitão ao meu primo Sophocles, mas estou confiante na minha habilidade. \n$Minha força é como a de uma supernova!" }, "victory": { - "1": "Certamente encontrei um Treinador interessante para enfrentar!" + "1": "Certamente encontrei um Treinador interessante para enfrentar!", + "1_female": "Certamente encontrei uma Treinadora interessante para enfrentar!" }, "defeat": { "1": "Ahaha. Que batalha interessante." @@ -1576,10 +1805,12 @@ "1": "Eu diria que vou pegar leve com você, mas… estaria mentindo! Pense rápido!" }, "victory": { - "1": "Nada mal, garoto." + "1": "Nada mal, garoto.", + "1_female": "Nada mal, garota." }, "defeat": { - "1": "Nahahaha! Você realmente é algo mais, garoto!" + "1": "Nahahaha! Você realmente é algo mais, garoto!", + "1_female": "Nahahaha! Você realmente é algo mais, garota!" } }, "bruno": { @@ -1598,7 +1829,8 @@ "1": "Sou Bugsy! Eu nunca perco quando se trata de Pokémon do tipo Inseto!" }, "victory": { - "1": "Uau, incrível! Você é um especialista em Pokémon!\nMinha pesquisa ainda não está completa. OK, você venceu." + "1": "Uau, incrível! Você é um especialista em Pokémon!\nMinha pesquisa ainda não está completa. OK, você venceu.", + "1_female": "Uau, incrível! Você é uma especialista em Pokémon!\nMinha pesquisa ainda não está completa. OK, você venceu." }, "defeat": { "1": "Obrigado! Graças à nossa batalha, eu também pude fazer progressos na minha pesquisa!" @@ -1628,10 +1860,12 @@ }, "lenora": { "encounter": { - "1": "Bem, desafiador, vou pesquisar como você batalha com os Pokémon que criou com tanto carinho!" + "1": "Bem, desafiador, vou pesquisar como você batalha com os Pokémon que criou com tanto carinho!", + "1_female": "Bem, desafiadora, vou pesquisar como você batalha com os Pokémon que criou com tanto carinho!" }, "victory": { - "1": "Minha teoria sobre você estava correta. Você é mais do que talentoso… Você é motivado! Eu te saúdo!" + "1": "Minha teoria sobre você estava correta. Você é mais do que talentoso… Você é motivado! Eu te saúdo!", + "1_female": "Minha teoria sobre você estava correta. Você é mais do que talentosa… Você é motivada! Eu te saúdo!" }, "defeat": { "1": "Ah ha ha! Se você perder, certifique-se de analisar o porquê e use esse conhecimento na próxima batalha!" @@ -1656,7 +1890,8 @@ "1": "Selvagem! Sua razão já é mais tóxica que a minha!" }, "defeat": { - "1": "Ei, vamos lá! Seja sério! Você tem que dar mais de si!" + "1": "Ei, vamos lá! Seja sério! Você tem que dar mais de si!", + "1_female": "Ei, vamos lá! Seja séria! Você tem que dar mais de si!" } }, "olivia": { @@ -1694,7 +1929,8 @@ }, "flint": { "encounter": { - "1": "Espero que você esteja aquecido, porque aqui vem o Big Bang!" + "1": "Espero que você esteja aquecido, porque aqui vem o Big Bang!", + "1_female": "Espero que você esteja aquecida, porque aqui vem o Big Bang!" }, "victory": { "1": "Incrível! Seus movimentos são tão quentes que fazem os meus parecerem mornos!" @@ -1716,7 +1952,8 @@ }, "caitlin": { "encounter": { - "1": "Sou eu que apareci quando a flor se abriu. Você que estava esperando…\n$Você parece um Treinador de Pokémon com força refinada e bondade profunda. \n$O que eu procuro no meu oponente é uma força soberba… \n$Por favor, libere seu poder ao máximo!" + "1": "Sou eu que apareci quando a flor se abriu. Você que estava esperando…\n$Você parece um Treinador de Pokémon com força refinada e bondade profunda. \n$O que eu procuro no meu oponente é uma força soberba… \n$Por favor, libere seu poder ao máximo!", + "1_female": "Sou eu que apareci quando a flor se abriu. Você que estava esperando…\n$Você parece uma Treinadora de Pokémon com força refinada e bondade profunda. \n$O que eu procuro no meu oponente é uma força soberba… \n$Por favor, libere seu poder ao máximo!" }, "victory": { "1": "Meus Pokémon e eu aprendemos muito! Agradeço a você." @@ -1738,13 +1975,16 @@ }, "wikstrom": { "encounter": { - "1": "Bem encontrado, jovem desafiador! Verdadeiramente sou a lâmina famosa de aço endurecido, Duque Wikstrom! \n$Que a batalha comece! En garde!" + "1": "Bem encontrado, jovem desafiador! Verdadeiramente sou a lâmina famosa de aço endurecido, Duque Wikstrom! \n$Que a batalha comece! En garde!", + "1_female": "Bem encontrado, jovem desafiadora! Verdadeiramente sou a lâmina famosa de aço endurecido, Duque Wikstrom! \n$Que a batalha comece! En garde!" }, "victory": { - "1": "Glorioso! A confiança que você compartilha com seu honrado Pokémon supera até mesmo a minha!" + "1": "Glorioso! A confiança que você compartilha com seu honrado Pokémon supera até mesmo a minha!", + "1_female": "Gloriosa! A confiança que você compartilha com seu honrado Pokémon supera até mesmo a minha!" }, "defeat": { - "1": "Que tipo de magia é essa? Meu coração bate incessantemente no meu peito! \n$Vencer contra um oponente tão digno dá asas à minha alma--assim eu voo!" + "1": "Que tipo de magia é essa? Meu coração bate incessantemente no meu peito! \n$Vencer contra um oponente tão digno dá asas à minha alma--assim eu voo!", + "1_female": "Que tipo de magia é essa? Meu coração bate incessantemente no meu peito! \n$Vencer contra uma oponente tão digna dá asas à minha alma--assim eu voo!" } }, "acerola": { @@ -1776,11 +2016,14 @@ }, "victory": { "1": "Você me pegou. Você é magnífico!", - "2": "Nunca esperei que outro Treinador me derrotasse… Estou surpreso." + "1_female": "Você me pegou. Você é magnífica!", + "2": "Nunca esperei que outro Treinador me derrotasse… Estou surpreso.", + "2_female": "Nunca esperei que outra Treinadora me derrotasse… Estou surpreso." }, "defeat": { "1": "Isso foi por pouco. Quer tentar de novo?", - "2": "Não é que você seja fraco. Não se incomode com isso." + "2": "Não é que você seja fraco. Não se incomode com isso.", + "2_female": "Não é que você seja fraca. Não se incomode com isso." } }, "karen": { @@ -1805,7 +2048,8 @@ "1": "Parece que você entende bem os Pokémon. \n$Isso vai ser uma batalha e tanto! \n$Vou ter que usar a Dynamax no meu Pokémon se eu quiser vencer!" }, "victory": { - "1": "O poder da Grama murchou… Que desafiador incrível!" + "1": "O poder da Grama murchou… Que desafiador incrível!", + "1_female": "O poder da Grama murchou… Que desafiadora incrível!" }, "defeat": { "1": "Isso realmente vai te deixar em choque e admiração." @@ -1824,7 +2068,8 @@ }, "drasna": { "encounter": { - "1": "Você deve ser um Treinador forte. Sim, bastante forte…\n$Isso é uma notícia maravilhosa! Enfrentar oponentes como você e sua equipe fará meus Pokémon crescerem como ervas daninhas!" + "1": "Você deve ser um Treinador forte. Sim, bastante forte…\n$Isso é uma notícia maravilhosa! Enfrentar oponentes como você e sua equipe fará meus Pokémon crescerem como ervas daninhas!", + "1_female": "Você deve ser uma Treinadora forte. Sim, bastante forte…\n$Isso é uma notícia maravilhosa! Enfrentar oponentes como você e sua equipe fará meus Pokémon crescerem como ervas daninhas!" }, "victory": { "1": "Oh, meu Deus. Isso foi uma batalha rápida… Espero que você volte novamente algum dia!" @@ -1857,7 +2102,8 @@ }, "blue": { "encounter": { - "1": "Você deve ser muito bom para chegar tão longe." + "1": "Você deve ser muito bom para chegar tão longe.", + "1_female": "Você deve ser muito boa para chegar tão longe." }, "victory": { "1": "Só perdi para ele e agora para você… Ele? Hee, hee…" @@ -1904,7 +2150,8 @@ "1": "Ainda sou o Campeão. Não vou segurar nada." }, "victory": { - "1": "Esta é a emergência de um novo Campeão." + "1": "Esta é a emergência de um novo Campeão.", + "1_female": "Esta é a emergência de uma nova Campeã." }, "defeat": { "1": "Defendi com sucesso meu Campeonato." @@ -1992,7 +2239,8 @@ "1": "Eai! Você não acha que os Pokémon são, tipo, super fofos?" }, "victory": { - "1": "Waaah! Waaah! Você é tão mau!" + "1": "Waaah! Waaah! Você é tão mau!", + "1_female": "Waaah! Waaah! Você é tão má!" }, "defeat": { "1": "E é isso!" @@ -2000,7 +2248,8 @@ }, "chuck": { "encounter": { - "1": "Hah! Você quer me desafiar? É corajoso ou apenas ignorante?" + "1": "Hah! Você quer me desafiar? É corajoso ou apenas ignorante?", + "1_female": "Hah! Você quer me desafiar? É corajosa ou apenas ignorante?" }, "victory": { "1": "Você é forte! Por favor, me faça seu aprendiz?" @@ -2011,7 +2260,8 @@ }, "katy": { "encounter": { - "1": "Não baixe a guarda, a menos que queira se ver jogado no chão!" + "1": "Não baixe a guarda, a menos que queira se ver jogado no chão!", + "1_female": "Não baixe a guarda, a menos que queira se ver jogada no chão!" }, "victory": { "1": "Todos os meus adoráveis Pokémon caíram como moscas!" @@ -2044,7 +2294,8 @@ }, "maylene": { "encounter": { - "1": "Vim desafiá-lo agora e não vou segurar nada. \n$Por favor, prepare-se para a batalha!" + "1": "Vim desafiá-lo agora e não vou segurar nada. \n$Por favor, prepare-se para a batalha!", + "1_female": "Vim desafiá-la agora e não vou segurar nada. \n$Por favor, prepare-se para a batalha!" }, "victory": { "1": "Eu admito a derrota…" @@ -2066,7 +2317,8 @@ }, "byron": { "encounter": { - "1": "Treinador! Você é jovem, assim como meu filho, Roark. \n$Com mais Treinadores jovens assumindo o comando, o futuro dos Pokémon é brilhante! \n$Então, como uma parede para os jovens, aceitarei seu desafio!" + "1": "Treinador! Você é jovem, assim como meu filho, Roark. \n$Com mais Treinadores jovens assumindo o comando, o futuro dos Pokémon é brilhante! \n$Então, como uma parede para os jovens, aceitarei seu desafio!", + "1_female": "Treinadora! Você é jovem, assim como meu filho, Roark. \n$Com mais Treinadores jovens assumindo o comando, o futuro dos Pokémon é brilhante! \n$Então, como uma parede para os jovens, aceitarei seu desafio!" }, "victory": { "1": "Hmm! Meus Pokémon robustos--derrotados!" @@ -2088,7 +2340,8 @@ }, "volkner": { "encounter": { - "1": "Já que você chegou tão longe, deve ser bastante forte…\n$Espero que você seja o Treinador que me faça lembrar como é divertido batalhar!" + "1": "Já que você chegou tão longe, deve ser bastante forte…\n$Espero que você seja o Treinador que me faça lembrar como é divertido batalhar!", + "1_female": "Já que você chegou tão longe, deve ser bastante forte…\n$Espero que você seja a Treinadora que me faça lembrar como é divertido batalhar!" }, "victory": { "1": "Você me venceu…\n$Seu desejo e a maneira nobre como seus Pokémon batalharam por você… \n$Eu até me senti emocionado durante nossa luta. Foi uma batalha muito boa." @@ -2190,7 +2443,8 @@ }, "valerie": { "encounter": { - "1": "Oh, se não é um jovem Treinador… É adorável conhecê-lo assim. \n$Então, suponho que você ganhou o direito a uma batalha, como recompensa por seus esforços. \n$Uma elusiva Fada pode parecer frágil como a brisa e delicado como uma flor, mas é forte." + "1": "Oh, se não é um jovem Treinador… É adorável conhecê-lo assim. \n$Então, suponho que você ganhou o direito a uma batalha, como recompensa por seus esforços. \n$Uma elusiva Fada pode parecer frágil como a brisa e delicado como uma flor, mas é forte.", + "1_female": "Oh, se não é uma jovem Treinadora… É adorável conhecê-la assim. \n$Então, suponho que você ganhou o direito a uma batalha, como recompensa por seus esforços. \n$Uma elusiva Fada pode parecer frágil como a brisa e delicado como uma flor, mas é forte." }, "victory": { "1": "Espero que você encontre coisas para sorrir amanhã…" @@ -2237,7 +2491,8 @@ "1": "Deixe-me ver como você e seu Pokémon parceiro se comportam!" }, "victory": { - "1": "Seu rosa ainda está faltando, mas você é um Treinador excelente com Pokémon excelentes." + "1": "Seu rosa ainda está faltando, mas você é um Treinador excelente com Pokémon excelentes.", + "1_female": "Seu rosa ainda está faltando, mas você é uma Treinadora excelente com Pokémon excelentes." }, "defeat": { "1": "Muito ruim para você, eu acho." @@ -2245,7 +2500,8 @@ }, "bede": { "encounter": { - "1": "Suponho que devo provar além de qualquer dúvida o quão patético você é e quão forte eu sou." + "1": "Suponho que devo provar além de qualquer dúvida o quão patético você é e quão forte eu sou.", + "1_female": "Suponho que devo provar além de qualquer dúvida o quão patética você é e quão forte eu sou." }, "victory": { "1": "Eu vejo… Bem, tudo bem. Eu não estava me esforçando muito de qualquer maneira." @@ -2289,7 +2545,8 @@ }, "brassius": { "encounter": { - "1": "Pressuponho que você está pronto? Que nossa obra de arte colaborativa comece!" + "1": "Pressuponho que você está pronto? Que nossa obra de arte colaborativa comece!", + "1_female": "Pressuponho que você está pronta? Que nossa obra de arte colaborativa comece!" }, "victory": { "1": "Ahhh…avant-garde!" @@ -2300,10 +2557,12 @@ }, "iono": { "encounter": { - "1": "Como você está se sentindo sobre esta batalha?\n$...\n$Vamos começar o show! Quão forte é o nosso desafiador? \n$Eu não sei! Vamos descobrir juntos!" + "1": "Como você está se sentindo sobre esta batalha?\n$...\n$Vamos começar o show! Quão forte é o nosso desafiador? \n$Eu não sei! Vamos descobrir juntos!", + "1_female": "Como você está se sentindo sobre esta batalha?\n$...\n$Vamos começar o show! Quão forte é o nossa desafiadora? \n$Eu não sei! Vamos descobrir juntos!" }, "victory": { - "1": "Você é tão chamativo e brilhante quanto um Raio do Trovão de 10.000.000 volts, amigo!" + "1": "Você é tão chamativo e brilhante quanto um Raio do Trovão de 10.000.000 volts, amigo!", + "1_female": "Você é tão chamativa e brilhante quanto um Raio do Trovão de 10.000.000 volts, amiga!" }, "defeat": { "1": "Seus olhos são MEUS!" @@ -2325,7 +2584,8 @@ "1": "Vamos lá, baby! Me agite até os ossos!" }, "victory": { - "1": "Você é legal, meu amigo, você move minha ALMA!" + "1": "Você é legal, meu amigo, você move minha ALMA!", + "1_female": "Você é legal, minha amiga, você move minha ALMA!" }, "defeat": { "1": "Até mais, baby!" @@ -2359,7 +2619,9 @@ "nessa_elite": { "encounter": { "1": "As marés estão mudando a meu favor. Pronto para ser levado pela corrente?", - "2": "Vamos fazer ondas com esta batalha! Espero que esteja preparado!" + "1_female": "As marés estão mudando a meu favor. Pronta para ser levada pela corrente?", + "2": "Vamos fazer ondas com esta batalha! Espero que esteja preparado!", + "2_female": "Vamos fazer ondas com esta batalha! Espero que esteja preparada!" }, "victory": { "1": "Você navegou nessas águas perfeitamente... Bem feito!", @@ -2387,6 +2649,7 @@ "allister_elite": { "encounter": { "1": "As sombras caem... Você está pronto para enfrentar seus medos?", + "1_female": "As sombras caem... Você está pronta para enfrentar seus medos?", "2": "Vamos ver se você pode lidar com a escuridão que eu comando." }, "victory": { @@ -2409,7 +2672,8 @@ }, "defeat": { "1": "Outra tempestade enfrentada, outra vitória conquistada! Bem lutado!", - "2": "Você foi pego na minha tempestade! Melhor sorte na próxima vez!" + "2": "Você foi pego na minha tempestade! Melhor sorte na próxima vez!", + "2_female": "Você foi pega na minha tempestade! Melhor sorte na próxima vez!" } }, "alder": { @@ -2542,4 +2806,4 @@ "1": "@c{smile_ehalf}Eu… acho que cumpri meu propósito…\n$@c{smile_eclosed}Prometa-me… Depois que curar o mundo… Por favor… volte para casa.\n$@c{smile_ehalf}…Obrigada." } } -} \ No newline at end of file +} diff --git a/src/locales/pt_BR/modifier-type.json b/src/locales/pt_BR/modifier-type.json index 722da8d2dbf..1787360b51e 100644 --- a/src/locales/pt_BR/modifier-type.json +++ b/src/locales/pt_BR/modifier-type.json @@ -505,8 +505,8 @@ "BLASTOISINITE": "Blastoisinita", "BLAZIKENITE": "Blazikenita", "CAMERUPTITE": "Cameruptita", - "CHARIZARDITE X": "Charizardita X", - "CHARIZARDITE Y": "Charizardita Y", + "CHARIZARDITE_X": "Charizardita X", + "CHARIZARDITE_Y": "Charizardita Y", "DIANCITE": "Diancita", "GALLADITE": "Galladita", "GARCHOMPITE": "Garchompita", @@ -525,12 +525,12 @@ "MAWILITE": "Mawilita", "MEDICHAMITE": "Medichamita", "METAGROSSITE": "Metagrossita", - "MEWTWONITE X": "Mewtwonita X", - "MEWTWONITE Y": "Mewtwonita Y", + "MEWTWONITE_X": "Mewtwonita X", + "MEWTWONITE_Y": "Mewtwonita Y", "PIDGEOTITE": "Pidgeotita", "PINSIRITE": "Pinsirita", - "SABLENITE": "Sablenita", "RAYQUAZITE": "Rayquazita", + "SABLENITE": "Sablenita", "SALAMENCITE": "Salamencita", "SCEPTILITE": "Sceptilita", "SCIZORITE": "Scizorita", @@ -606,4 +606,4 @@ "FAIRY_MEMORY": "Memória de Fada", "BLANK_MEMORY": "Memória Vazia" } -} \ No newline at end of file +} diff --git a/src/locales/pt_BR/move.json b/src/locales/pt_BR/move.json index f3ba21a637d..c463665f1ad 100644 --- a/src/locales/pt_BR/move.json +++ b/src/locales/pt_BR/move.json @@ -39,9 +39,9 @@ "name": "Scratch", "effect": "Garras duras, pontiagudas e afiadas rasgam o alvo para causar dano." }, - "viceGrip": { - "name": "Vice Grip", - "effect": "O alvo é agarrado pelos lados e espremido." + "viseGrip": { + "name": "Vise Grip", + "effect": "O alvo é agarrado e espremido de ambos os lados para causar dano." }, "guillotine": { "name": "Guillotine", diff --git a/src/locales/pt_BR/pokemon-form.json b/src/locales/pt_BR/pokemon-form.json index 83169a44414..aa8f32a5d36 100644 --- a/src/locales/pt_BR/pokemon-form.json +++ b/src/locales/pt_BR/pokemon-form.json @@ -64,6 +64,7 @@ "landorusIncarnate": "Materializado", "keldeoOrdinary": "Comum", "meloettaAria": "Ária", + "meloettaPirouette": "Pirueta", "froakieBattleBond": "Vínculo de Batalha", "scatterbugMeadow": "Prado", "scatterbugIcySnow": "Neve Congelada", @@ -151,10 +152,19 @@ "tatsugiriStretchy": "Reto", "gimmighoulChest": "Baú", "gimmighoulRoaming": "Perambulante", - "koraidonGlidingBuild": "Gliding Build", + "koraidonApexBuild": "Forma Plena", + "koraidonLimitedBuild": "Forma Limitada", + "koraidonSprintingBuild": "Forma de Corrida", + "koraidonSwimmingBuild": "Forma de Nado", + "koraidonGlidingBuild": "Forma de Voo", + "miraidonUltimateMode": "Modo Pleno", + "miraidonLowPowerMode": "Modo Limitado", + "miraidonDriveMode": "Modo Terrestre", + "miraidonAquaticMode": "Modo Aquático", + "miraidonGlideMode": "Modo Aéreo", "poltchageistCounterfeit": "Imitação", "poltchageistArtisan": "Artesão", "paldeaTaurosCombat": "Combate", "paldeaTaurosBlaze": "Chamas", "paldeaTaurosAqua": "Aquático" -} \ No newline at end of file +} diff --git a/src/locales/pt_BR/pokemon-info.json b/src/locales/pt_BR/pokemon-info.json index 3d374f62bba..a7a46b7a24e 100644 --- a/src/locales/pt_BR/pokemon-info.json +++ b/src/locales/pt_BR/pokemon-info.json @@ -13,7 +13,8 @@ "SPD": "Veloc.", "SPDshortened": "Veloc.", "ACC": "Precisão", - "EVA": "Evasão" + "EVA": "Evasão", + "HPStat": "PS" }, "Type": { "UNKNOWN": "Desconhecido", @@ -37,4 +38,4 @@ "FAIRY": "Fada", "STELLAR": "Estelar" } -} \ No newline at end of file +} diff --git a/src/locales/pt_BR/pokemon.json b/src/locales/pt_BR/pokemon.json index 9e26dfeeb6e..f780d2accbd 100644 --- a/src/locales/pt_BR/pokemon.json +++ b/src/locales/pt_BR/pokemon.json @@ -1 +1,1084 @@ -{} \ No newline at end of file +{ + "bulbasaur": "Bulbasaur", + "ivysaur": "Ivysaur", + "venusaur": "Venusaur", + "charmander": "Charmander", + "charmeleon": "Charmeleon", + "charizard": "Charizard", + "squirtle": "Squirtle", + "wartortle": "Wartortle", + "blastoise": "Blastoise", + "caterpie": "Caterpie", + "metapod": "Metapod", + "butterfree": "Butterfree", + "weedle": "Weedle", + "kakuna": "Kakuna", + "beedrill": "Beedrill", + "pidgey": "Pidgey", + "pidgeotto": "Pidgeotto", + "pidgeot": "Pidgeot", + "rattata": "Rattata", + "raticate": "Raticate", + "spearow": "Spearow", + "fearow": "Fearow", + "ekans": "Ekans", + "arbok": "Arbok", + "pikachu": "Pikachu", + "raichu": "Raichu", + "sandshrew": "Sandshrew", + "sandslash": "Sandslash", + "nidoran_f": "Nidoran♀", + "nidorina": "Nidorina", + "nidoqueen": "Nidoqueen", + "nidoran_m": "Nidoran♂", + "nidorino": "Nidorino", + "nidoking": "Nidoking", + "clefairy": "Clefairy", + "clefable": "Clefable", + "vulpix": "Vulpix", + "ninetales": "Ninetales", + "jigglypuff": "Jigglypuff", + "wigglytuff": "Wigglytuff", + "zubat": "Zubat", + "golbat": "Golbat", + "oddish": "Oddish", + "gloom": "Gloom", + "vileplume": "Vileplume", + "paras": "Paras", + "parasect": "Parasect", + "venonat": "Venonat", + "venomoth": "Venomoth", + "diglett": "Diglett", + "dugtrio": "Dugtrio", + "meowth": "Meowth", + "persian": "Persian", + "psyduck": "Psyduck", + "golduck": "Golduck", + "mankey": "Mankey", + "primeape": "Primeape", + "growlithe": "Growlithe", + "arcanine": "Arcanine", + "poliwag": "Poliwag", + "poliwhirl": "Poliwhirl", + "poliwrath": "Poliwrath", + "abra": "Abra", + "kadabra": "Kadabra", + "alakazam": "Alakazam", + "machop": "Machop", + "machoke": "Machoke", + "machamp": "Machamp", + "bellsprout": "Bellsprout", + "weepinbell": "Weepinbell", + "victreebel": "Victreebel", + "tentacool": "Tentacool", + "tentacruel": "Tentacruel", + "geodude": "Geodude", + "graveler": "Graveler", + "golem": "Golem", + "ponyta": "Ponyta", + "rapidash": "Rapidash", + "slowpoke": "Slowpoke", + "slowbro": "Slowbro", + "magnemite": "Magnemite", + "magneton": "Magneton", + "farfetchd": "Farfetch'd", + "doduo": "Doduo", + "dodrio": "Dodrio", + "seel": "Seel", + "dewgong": "Dewgong", + "grimer": "Grimer", + "muk": "Muk", + "shellder": "Shellder", + "cloyster": "Cloyster", + "gastly": "Gastly", + "haunter": "Haunter", + "gengar": "Gengar", + "onix": "Onix", + "drowzee": "Drowzee", + "hypno": "Hypno", + "krabby": "Krabby", + "kingler": "Kingler", + "voltorb": "Voltorb", + "electrode": "Electrode", + "exeggcute": "Exeggcute", + "exeggutor": "Exeggutor", + "cubone": "Cubone", + "marowak": "Marowak", + "hitmonlee": "Hitmonlee", + "hitmonchan": "Hitmonchan", + "lickitung": "Lickitung", + "koffing": "Koffing", + "weezing": "Weezing", + "rhyhorn": "Rhyhorn", + "rhydon": "Rhydon", + "chansey": "Chansey", + "tangela": "Tangela", + "kangaskhan": "Kangaskhan", + "horsea": "Horsea", + "seadra": "Seadra", + "goldeen": "Goldeen", + "seaking": "Seaking", + "staryu": "Staryu", + "starmie": "Starmie", + "mr_mime": "Mr. Mime", + "scyther": "Scyther", + "jynx": "Jynx", + "electabuzz": "Electabuzz", + "magmar": "Magmar", + "pinsir": "Pinsir", + "tauros": "Tauros", + "magikarp": "Magikarp", + "gyarados": "Gyarados", + "lapras": "Lapras", + "ditto": "Ditto", + "eevee": "Eevee", + "vaporeon": "Vaporeon", + "jolteon": "Jolteon", + "flareon": "Flareon", + "porygon": "Porygon", + "omanyte": "Omanyte", + "omastar": "Omastar", + "kabuto": "Kabuto", + "kabutops": "Kabutops", + "aerodactyl": "Aerodactyl", + "snorlax": "Snorlax", + "articuno": "Articuno", + "zapdos": "Zapdos", + "moltres": "Moltres", + "dratini": "Dratini", + "dragonair": "Dragonair", + "dragonite": "Dragonite", + "mewtwo": "Mewtwo", + "mew": "Mew", + "chikorita": "Chikorita", + "bayleef": "Bayleef", + "meganium": "Meganium", + "cyndaquil": "Cyndaquil", + "quilava": "Quilava", + "typhlosion": "Typhlosion", + "totodile": "Totodile", + "croconaw": "Croconaw", + "feraligatr": "Feraligatr", + "sentret": "Sentret", + "furret": "Furret", + "hoothoot": "Hoothoot", + "noctowl": "Noctowl", + "ledyba": "Ledyba", + "ledian": "Ledian", + "spinarak": "Spinarak", + "ariados": "Ariados", + "crobat": "Crobat", + "chinchou": "Chinchou", + "lanturn": "Lanturn", + "pichu": "Pichu", + "cleffa": "Cleffa", + "igglybuff": "Igglybuff", + "togepi": "Togepi", + "togetic": "Togetic", + "natu": "Natu", + "xatu": "Xatu", + "mareep": "Mareep", + "flaaffy": "Flaaffy", + "ampharos": "Ampharos", + "bellossom": "Bellossom", + "marill": "Marill", + "azumarill": "Azumarill", + "sudowoodo": "Sudowoodo", + "politoed": "Politoed", + "hoppip": "Hoppip", + "skiploom": "Skiploom", + "jumpluff": "Jumpluff", + "aipom": "Aipom", + "sunkern": "Sunkern", + "sunflora": "Sunflora", + "yanma": "Yanma", + "wooper": "Wooper", + "quagsire": "Quagsire", + "espeon": "Espeon", + "umbreon": "Umbreon", + "murkrow": "Murkrow", + "slowking": "Slowking", + "misdreavus": "Misdreavus", + "unown": "Unown", + "wobbuffet": "Wobbuffet", + "girafarig": "Girafarig", + "pineco": "Pineco", + "forretress": "Forretress", + "dunsparce": "Dunsparce", + "gligar": "Gligar", + "steelix": "Steelix", + "snubbull": "Snubbull", + "granbull": "Granbull", + "qwilfish": "Qwilfish", + "scizor": "Scizor", + "shuckle": "Shuckle", + "heracross": "Heracross", + "sneasel": "Sneasel", + "teddiursa": "Teddiursa", + "ursaring": "Ursaring", + "slugma": "Slugma", + "magcargo": "Magcargo", + "swinub": "Swinub", + "piloswine": "Piloswine", + "corsola": "Corsola", + "remoraid": "Remoraid", + "octillery": "Octillery", + "delibird": "Delibird", + "mantine": "Mantine", + "skarmory": "Skarmory", + "houndour": "Houndour", + "houndoom": "Houndoom", + "kingdra": "Kingdra", + "phanpy": "Phanpy", + "donphan": "Donphan", + "porygon2": "Porygon2", + "stantler": "Stantler", + "smeargle": "Smeargle", + "tyrogue": "Tyrogue", + "hitmontop": "Hitmontop", + "smoochum": "Smoochum", + "elekid": "Elekid", + "magby": "Magby", + "miltank": "Miltank", + "blissey": "Blissey", + "raikou": "Raikou", + "entei": "Entei", + "suicune": "Suicune", + "larvitar": "Larvitar", + "pupitar": "Pupitar", + "tyranitar": "Tyranitar", + "lugia": "Lugia", + "ho_oh": "Ho-Oh", + "celebi": "Celebi", + "treecko": "Treecko", + "grovyle": "Grovyle", + "sceptile": "Sceptile", + "torchic": "Torchic", + "combusken": "Combusken", + "blaziken": "Blaziken", + "mudkip": "Mudkip", + "marshtomp": "Marshtomp", + "swampert": "Swampert", + "poochyena": "Poochyena", + "mightyena": "Mightyena", + "zigzagoon": "Zigzagoon", + "linoone": "Linoone", + "wurmple": "Wurmple", + "silcoon": "Silcoon", + "beautifly": "Beautifly", + "cascoon": "Cascoon", + "dustox": "Dustox", + "lotad": "Lotad", + "lombre": "Lombre", + "ludicolo": "Ludicolo", + "seedot": "Seedot", + "nuzleaf": "Nuzleaf", + "shiftry": "Shiftry", + "taillow": "Taillow", + "swellow": "Swellow", + "wingull": "Wingull", + "pelipper": "Pelipper", + "ralts": "Ralts", + "kirlia": "Kirlia", + "gardevoir": "Gardevoir", + "surskit": "Surskit", + "masquerain": "Masquerain", + "shroomish": "Shroomish", + "breloom": "Breloom", + "slakoth": "Slakoth", + "vigoroth": "Vigoroth", + "slaking": "Slaking", + "nincada": "Nincada", + "ninjask": "Ninjask", + "shedinja": "Shedinja", + "whismur": "Whismur", + "loudred": "Loudred", + "exploud": "Exploud", + "makuhita": "Makuhita", + "hariyama": "Hariyama", + "azurill": "Azurill", + "nosepass": "Nosepass", + "skitty": "Skitty", + "delcatty": "Delcatty", + "sableye": "Sableye", + "mawile": "Mawile", + "aron": "Aron", + "lairon": "Lairon", + "aggron": "Aggron", + "meditite": "Meditite", + "medicham": "Medicham", + "electrike": "Electrike", + "manectric": "Manectric", + "plusle": "Plusle", + "minun": "Minun", + "volbeat": "Volbeat", + "illumise": "Illumise", + "roselia": "Roselia", + "gulpin": "Gulpin", + "swalot": "Swalot", + "carvanha": "Carvanha", + "sharpedo": "Sharpedo", + "wailmer": "Wailmer", + "wailord": "Wailord", + "numel": "Numel", + "camerupt": "Camerupt", + "torkoal": "Torkoal", + "spoink": "Spoink", + "grumpig": "Grumpig", + "spinda": "Spinda", + "trapinch": "Trapinch", + "vibrava": "Vibrava", + "flygon": "Flygon", + "cacnea": "Cacnea", + "cacturne": "Cacturne", + "swablu": "Swablu", + "altaria": "Altaria", + "zangoose": "Zangoose", + "seviper": "Seviper", + "lunatone": "Lunatone", + "solrock": "Solrock", + "barboach": "Barboach", + "whiscash": "Whiscash", + "corphish": "Corphish", + "crawdaunt": "Crawdaunt", + "baltoy": "Baltoy", + "claydol": "Claydol", + "lileep": "Lileep", + "cradily": "Cradily", + "anorith": "Anorith", + "armaldo": "Armaldo", + "feebas": "Feebas", + "milotic": "Milotic", + "castform": "Castform", + "kecleon": "Kecleon", + "shuppet": "Shuppet", + "banette": "Banette", + "duskull": "Duskull", + "dusclops": "Dusclops", + "tropius": "Tropius", + "chimecho": "Chimecho", + "absol": "Absol", + "wynaut": "Wynaut", + "snorunt": "Snorunt", + "glalie": "Glalie", + "spheal": "Spheal", + "sealeo": "Sealeo", + "walrein": "Walrein", + "clamperl": "Clamperl", + "huntail": "Huntail", + "gorebyss": "Gorebyss", + "relicanth": "Relicanth", + "luvdisc": "Luvdisc", + "bagon": "Bagon", + "shelgon": "Shelgon", + "salamence": "Salamence", + "beldum": "Beldum", + "metang": "Metang", + "metagross": "Metagross", + "regirock": "Regirock", + "regice": "Regice", + "registeel": "Registeel", + "latias": "Latias", + "latios": "Latios", + "kyogre": "Kyogre", + "groudon": "Groudon", + "rayquaza": "Rayquaza", + "jirachi": "Jirachi", + "deoxys": "Deoxys", + "turtwig": "Turtwig", + "grotle": "Grotle", + "torterra": "Torterra", + "chimchar": "Chimchar", + "monferno": "Monferno", + "infernape": "Infernape", + "piplup": "Piplup", + "prinplup": "Prinplup", + "empoleon": "Empoleon", + "starly": "Starly", + "staravia": "Staravia", + "staraptor": "Staraptor", + "bidoof": "Bidoof", + "bibarel": "Bibarel", + "kricketot": "Kricketot", + "kricketune": "Kricketune", + "shinx": "Shinx", + "luxio": "Luxio", + "luxray": "Luxray", + "budew": "Budew", + "roserade": "Roserade", + "cranidos": "Cranidos", + "rampardos": "Rampardos", + "shieldon": "Shieldon", + "bastiodon": "Bastiodon", + "burmy": "Burmy", + "wormadam": "Wormadam", + "mothim": "Mothim", + "combee": "Combee", + "vespiquen": "Vespiquen", + "pachirisu": "Pachirisu", + "buizel": "Buizel", + "floatzel": "Floatzel", + "cherubi": "Cherubi", + "cherrim": "Cherrim", + "shellos": "Shellos", + "gastrodon": "Gastrodon", + "ambipom": "Ambipom", + "drifloon": "Drifloon", + "drifblim": "Drifblim", + "buneary": "Buneary", + "lopunny": "Lopunny", + "mismagius": "Mismagius", + "honchkrow": "Honchkrow", + "glameow": "Glameow", + "purugly": "Purugly", + "chingling": "Chingling", + "stunky": "Stunky", + "skuntank": "Skuntank", + "bronzor": "Bronzor", + "bronzong": "Bronzong", + "bonsly": "Bonsly", + "mime_jr": "Mime Jr.", + "happiny": "Happiny", + "chatot": "Chatot", + "spiritomb": "Spiritomb", + "gible": "Gible", + "gabite": "Gabite", + "garchomp": "Garchomp", + "munchlax": "Munchlax", + "riolu": "Riolu", + "lucario": "Lucario", + "hippopotas": "Hippopotas", + "hippowdon": "Hippowdon", + "skorupi": "Skorupi", + "drapion": "Drapion", + "croagunk": "Croagunk", + "toxicroak": "Toxicroak", + "carnivine": "Carnivine", + "finneon": "Finneon", + "lumineon": "Lumineon", + "mantyke": "Mantyke", + "snover": "Snover", + "abomasnow": "Abomasnow", + "weavile": "Weavile", + "magnezone": "Magnezone", + "lickilicky": "Lickilicky", + "rhyperior": "Rhyperior", + "tangrowth": "Tangrowth", + "electivire": "Electivire", + "magmortar": "Magmortar", + "togekiss": "Togekiss", + "yanmega": "Yanmega", + "leafeon": "Leafeon", + "glaceon": "Glaceon", + "gliscor": "Gliscor", + "mamoswine": "Mamoswine", + "porygon_z": "Porygon-Z", + "gallade": "Gallade", + "probopass": "Probopass", + "dusknoir": "Dusknoir", + "froslass": "Froslass", + "rotom": "Rotom", + "uxie": "Uxie", + "mesprit": "Mesprit", + "azelf": "Azelf", + "dialga": "Dialga", + "palkia": "Palkia", + "heatran": "Heatran", + "regigigas": "Regigigas", + "giratina": "Giratina", + "cresselia": "Cresselia", + "phione": "Phione", + "manaphy": "Manaphy", + "darkrai": "Darkrai", + "shaymin": "Shaymin", + "arceus": "Arceus", + "victini": "Victini", + "snivy": "Snivy", + "servine": "Servine", + "serperior": "Serperior", + "tepig": "Tepig", + "pignite": "Pignite", + "emboar": "Emboar", + "oshawott": "Oshawott", + "dewott": "Dewott", + "samurott": "Samurott", + "patrat": "Patrat", + "watchog": "Watchog", + "lillipup": "Lillipup", + "herdier": "Herdier", + "stoutland": "Stoutland", + "purrloin": "Purrloin", + "liepard": "Liepard", + "pansage": "Pansage", + "simisage": "Simisage", + "pansear": "Pansear", + "simisear": "Simisear", + "panpour": "Panpour", + "simipour": "Simipour", + "munna": "Munna", + "musharna": "Musharna", + "pidove": "Pidove", + "tranquill": "Tranquill", + "unfezant": "Unfezant", + "blitzle": "Blitzle", + "zebstrika": "Zebstrika", + "roggenrola": "Roggenrola", + "boldore": "Boldore", + "gigalith": "Gigalith", + "woobat": "Woobat", + "swoobat": "Swoobat", + "drilbur": "Drilbur", + "excadrill": "Excadrill", + "audino": "Audino", + "timburr": "Timburr", + "gurdurr": "Gurdurr", + "conkeldurr": "Conkeldurr", + "tympole": "Tympole", + "palpitoad": "Palpitoad", + "seismitoad": "Seismitoad", + "throh": "Throh", + "sawk": "Sawk", + "sewaddle": "Sewaddle", + "swadloon": "Swadloon", + "leavanny": "Leavanny", + "venipede": "Venipede", + "whirlipede": "Whirlipede", + "scolipede": "Scolipede", + "cottonee": "Cottonee", + "whimsicott": "Whimsicott", + "petilil": "Petilil", + "lilligant": "Lilligant", + "basculin": "Basculin", + "sandile": "Sandile", + "krokorok": "Krokorok", + "krookodile": "Krookodile", + "darumaka": "Darumaka", + "darmanitan": "Darmanitan", + "maractus": "Maractus", + "dwebble": "Dwebble", + "crustle": "Crustle", + "scraggy": "Scraggy", + "scrafty": "Scrafty", + "sigilyph": "Sigilyph", + "yamask": "Yamask", + "cofagrigus": "Cofagrigus", + "tirtouga": "Tirtouga", + "carracosta": "Carracosta", + "archen": "Archen", + "archeops": "Archeops", + "trubbish": "Trubbish", + "garbodor": "Garbodor", + "zorua": "Zorua", + "zoroark": "Zoroark", + "minccino": "Minccino", + "cinccino": "Cinccino", + "gothita": "Gothita", + "gothorita": "Gothorita", + "gothitelle": "Gothitelle", + "solosis": "Solosis", + "duosion": "Duosion", + "reuniclus": "Reuniclus", + "ducklett": "Ducklett", + "swanna": "Swanna", + "vanillite": "Vanillite", + "vanillish": "Vanillish", + "vanilluxe": "Vanilluxe", + "deerling": "Deerling", + "sawsbuck": "Sawsbuck", + "emolga": "Emolga", + "karrablast": "Karrablast", + "escavalier": "Escavalier", + "foongus": "Foongus", + "amoonguss": "Amoonguss", + "frillish": "Frillish", + "jellicent": "Jellicent", + "alomomola": "Alomomola", + "joltik": "Joltik", + "galvantula": "Galvantula", + "ferroseed": "Ferroseed", + "ferrothorn": "Ferrothorn", + "klink": "Klink", + "klang": "Klang", + "klinklang": "Klinklang", + "tynamo": "Tynamo", + "eelektrik": "Eelektrik", + "eelektross": "Eelektross", + "elgyem": "Elgyem", + "beheeyem": "Beheeyem", + "litwick": "Litwick", + "lampent": "Lampent", + "chandelure": "Chandelure", + "axew": "Axew", + "fraxure": "Fraxure", + "haxorus": "Haxorus", + "cubchoo": "Cubchoo", + "beartic": "Beartic", + "cryogonal": "Cryogonal", + "shelmet": "Shelmet", + "accelgor": "Accelgor", + "stunfisk": "Stunfisk", + "mienfoo": "Mienfoo", + "mienshao": "Mienshao", + "druddigon": "Druddigon", + "golett": "Golett", + "golurk": "Golurk", + "pawniard": "Pawniard", + "bisharp": "Bisharp", + "bouffalant": "Bouffalant", + "rufflet": "Rufflet", + "braviary": "Braviary", + "vullaby": "Vullaby", + "mandibuzz": "Mandibuzz", + "heatmor": "Heatmor", + "durant": "Durant", + "deino": "Deino", + "zweilous": "Zweilous", + "hydreigon": "Hydreigon", + "larvesta": "Larvesta", + "volcarona": "Volcarona", + "cobalion": "Cobalion", + "terrakion": "Terrakion", + "virizion": "Virizion", + "tornadus": "Tornadus", + "thundurus": "Thundurus", + "reshiram": "Reshiram", + "zekrom": "Zekrom", + "landorus": "Landorus", + "kyurem": "Kyurem", + "keldeo": "Keldeo", + "meloetta": "Meloetta", + "genesect": "Genesect", + "chespin": "Chespin", + "quilladin": "Quilladin", + "chesnaught": "Chesnaught", + "fennekin": "Fennekin", + "braixen": "Braixen", + "delphox": "Delphox", + "froakie": "Froakie", + "frogadier": "Frogadier", + "greninja": "Greninja", + "bunnelby": "Bunnelby", + "diggersby": "Diggersby", + "fletchling": "Fletchling", + "fletchinder": "Fletchinder", + "talonflame": "Talonflame", + "scatterbug": "Scatterbug", + "spewpa": "Spewpa", + "vivillon": "Vivillon", + "litleo": "Litleo", + "pyroar": "Pyroar", + "flabebe": "Flabébé", + "floette": "Floette", + "florges": "Florges", + "skiddo": "Skiddo", + "gogoat": "Gogoat", + "pancham": "Pancham", + "pangoro": "Pangoro", + "furfrou": "Furfrou", + "espurr": "Espurr", + "meowstic": "Meowstic", + "honedge": "Honedge", + "doublade": "Doublade", + "aegislash": "Aegislash", + "spritzee": "Spritzee", + "aromatisse": "Aromatisse", + "swirlix": "Swirlix", + "slurpuff": "Slurpuff", + "inkay": "Inkay", + "malamar": "Malamar", + "binacle": "Binacle", + "barbaracle": "Barbaracle", + "skrelp": "Skrelp", + "dragalge": "Dragalge", + "clauncher": "Clauncher", + "clawitzer": "Clawitzer", + "helioptile": "Helioptile", + "heliolisk": "Heliolisk", + "tyrunt": "Tyrunt", + "tyrantrum": "Tyrantrum", + "amaura": "Amaura", + "aurorus": "Aurorus", + "sylveon": "Sylveon", + "hawlucha": "Hawlucha", + "dedenne": "Dedenne", + "carbink": "Carbink", + "goomy": "Goomy", + "sliggoo": "Sliggoo", + "goodra": "Goodra", + "klefki": "Klefki", + "phantump": "Phantump", + "trevenant": "Trevenant", + "pumpkaboo": "Pumpkaboo", + "gourgeist": "Gourgeist", + "bergmite": "Bergmite", + "avalugg": "Avalugg", + "noibat": "Noibat", + "noivern": "Noivern", + "xerneas": "Xerneas", + "yveltal": "Yveltal", + "zygarde": "Zygarde", + "diancie": "Diancie", + "hoopa": "Hoopa", + "volcanion": "Volcanion", + "rowlet": "Rowlet", + "dartrix": "Dartrix", + "decidueye": "Decidueye", + "litten": "Litten", + "torracat": "Torracat", + "incineroar": "Incineroar", + "popplio": "Popplio", + "brionne": "Brionne", + "primarina": "Primarina", + "pikipek": "Pikipek", + "trumbeak": "Trumbeak", + "toucannon": "Toucannon", + "yungoos": "Yungoos", + "gumshoos": "Gumshoos", + "grubbin": "Grubbin", + "charjabug": "Charjabug", + "vikavolt": "Vikavolt", + "crabrawler": "Crabrawler", + "crabominable": "Crabominable", + "oricorio": "Oricorio", + "cutiefly": "Cutiefly", + "ribombee": "Ribombee", + "rockruff": "Rockruff", + "lycanroc": "Lycanroc", + "wishiwashi": "Wishiwashi", + "mareanie": "Mareanie", + "toxapex": "Toxapex", + "mudbray": "Mudbray", + "mudsdale": "Mudsdale", + "dewpider": "Dewpider", + "araquanid": "Araquanid", + "fomantis": "Fomantis", + "lurantis": "Lurantis", + "morelull": "Morelull", + "shiinotic": "Shiinotic", + "salandit": "Salandit", + "salazzle": "Salazzle", + "stufful": "Stufful", + "bewear": "Bewear", + "bounsweet": "Bounsweet", + "steenee": "Steenee", + "tsareena": "Tsareena", + "comfey": "Comfey", + "oranguru": "Oranguru", + "passimian": "Passimian", + "wimpod": "Wimpod", + "golisopod": "Golisopod", + "sandygast": "Sandygast", + "palossand": "Palossand", + "pyukumuku": "Pyukumuku", + "type_null": "Tipo Nulo", + "silvally": "Silvally", + "minior": "Minior", + "komala": "Komala", + "turtonator": "Turtonator", + "togedemaru": "Togedemaru", + "mimikyu": "Mimikyu", + "bruxish": "Bruxish", + "drampa": "Drampa", + "dhelmise": "Dhelmise", + "jangmo_o": "Jangmo-o", + "hakamo_o": "Hakamo-o", + "kommo_o": "Kommo-o", + "tapu_koko": "Tapu Koko", + "tapu_lele": "Tapu Lele", + "tapu_bulu": "Tapu Bulu", + "tapu_fini": "Tapu Fini", + "cosmog": "Cosmog", + "cosmoem": "Cosmoem", + "solgaleo": "Solgaleo", + "lunala": "Lunala", + "nihilego": "Nihilego", + "buzzwole": "Buzzwole", + "pheromosa": "Pheromosa", + "xurkitree": "Xurkitree", + "celesteela": "Celesteela", + "kartana": "Kartana", + "guzzlord": "Guzzlord", + "necrozma": "Necrozma", + "magearna": "Magearna", + "marshadow": "Marshadow", + "poipole": "Poipole", + "naganadel": "Naganadel", + "stakataka": "Stakataka", + "blacephalon": "Blacephalon", + "zeraora": "Zeraora", + "meltan": "Meltan", + "melmetal": "Melmetal", + "grookey": "Grookey", + "thwackey": "Thwackey", + "rillaboom": "Rillaboom", + "scorbunny": "Scorbunny", + "raboot": "Raboot", + "cinderace": "Cinderace", + "sobble": "Sobble", + "drizzile": "Drizzile", + "inteleon": "Inteleon", + "skwovet": "Skwovet", + "greedent": "Greedent", + "rookidee": "Rookidee", + "corvisquire": "Corvisquire", + "corviknight": "Corviknight", + "blipbug": "Blipbug", + "dottler": "Dottler", + "orbeetle": "Orbeetle", + "nickit": "Nickit", + "thievul": "Thievul", + "gossifleur": "Gossifleur", + "eldegoss": "Eldegoss", + "wooloo": "Wooloo", + "dubwool": "Dubwool", + "chewtle": "Chewtle", + "drednaw": "Drednaw", + "yamper": "Yamper", + "boltund": "Boltund", + "rolycoly": "Rolycoly", + "carkol": "Carkol", + "coalossal": "Coalossal", + "applin": "Applin", + "flapple": "Flapple", + "appletun": "Appletun", + "silicobra": "Silicobra", + "sandaconda": "Sandaconda", + "cramorant": "Cramorant", + "arrokuda": "Arrokuda", + "barraskewda": "Barraskewda", + "toxel": "Toxel", + "toxtricity": "Toxtricity", + "sizzlipede": "Sizzlipede", + "centiskorch": "Centiskorch", + "clobbopus": "Clobbopus", + "grapploct": "Grapploct", + "sinistea": "Sinistea", + "polteageist": "Polteageist", + "hatenna": "Hatenna", + "hattrem": "Hattrem", + "hatterene": "Hatterene", + "impidimp": "Impidimp", + "morgrem": "Morgrem", + "grimmsnarl": "Grimmsnarl", + "obstagoon": "Obstagoon", + "perrserker": "Perrserker", + "cursola": "Cursola", + "sirfetchd": "Sirfetch'd", + "mr_rime": "Mr. Rime", + "runerigus": "Runerigus", + "milcery": "Milcery", + "alcremie": "Alcremie", + "falinks": "Falinks", + "pincurchin": "Pincurchin", + "snom": "Snom", + "frosmoth": "Frosmoth", + "stonjourner": "Stonjourner", + "eiscue": "Eiscue", + "indeedee": "Indeedee", + "morpeko": "Morpeko", + "cufant": "Cufant", + "copperajah": "Copperajah", + "dracozolt": "Dracozolt", + "arctozolt": "Arctozolt", + "dracovish": "Dracovish", + "arctovish": "Arctovish", + "duraludon": "Duraludon", + "dreepy": "Dreepy", + "drakloak": "Drakloak", + "dragapult": "Dragapult", + "zacian": "Zacian", + "zamazenta": "Zamazenta", + "eternatus": "Eternatus", + "kubfu": "Kubfu", + "urshifu": "Urshifu", + "zarude": "Zarude", + "regieleki": "Regieleki", + "regidrago": "Regidrago", + "glastrier": "Glastrier", + "spectrier": "Spectrier", + "calyrex": "Calyrex", + "wyrdeer": "Wyrdeer", + "kleavor": "Kleavor", + "ursaluna": "Ursaluna", + "basculegion": "Basculegion", + "sneasler": "Sneasler", + "overqwil": "Overqwil", + "enamorus": "Enamorus", + "sprigatito": "Sprigatito", + "floragato": "Floragato", + "meowscarada": "Meowscarada", + "fuecoco": "Fuecoco", + "crocalor": "Crocalor", + "skeledirge": "Skeledirge", + "quaxly": "Quaxly", + "quaxwell": "Quaxwell", + "quaquaval": "Quaquaval", + "lechonk": "Lechonk", + "oinkologne": "Oinkologne", + "tarountula": "Tarountula", + "spidops": "Spidops", + "nymble": "Nymble", + "lokix": "Lokix", + "pawmi": "Pawmi", + "pawmo": "Pawmo", + "pawmot": "Pawmot", + "tandemaus": "Tandemaus", + "maushold": "Maushold", + "fidough": "Fidough", + "dachsbun": "Dachsbun", + "smoliv": "Smoliv", + "dolliv": "Dolliv", + "arboliva": "Arboliva", + "squawkabilly": "Squawkabilly", + "nacli": "Nacli", + "naclstack": "Naclstack", + "garganacl": "Garganacl", + "charcadet": "Charcadet", + "armarouge": "Armarouge", + "ceruledge": "Ceruledge", + "tadbulb": "Tadbulb", + "bellibolt": "Bellibolt", + "wattrel": "Wattrel", + "kilowattrel": "Kilowattrel", + "maschiff": "Maschiff", + "mabosstiff": "Mabosstiff", + "shroodle": "Shroodle", + "grafaiai": "Grafaiai", + "bramblin": "Bramblin", + "brambleghast": "Brambleghast", + "toedscool": "Toedscool", + "toedscruel": "Toedscruel", + "klawf": "Klawf", + "capsakid": "Capsakid", + "scovillain": "Scovillain", + "rellor": "Rellor", + "rabsca": "Rabsca", + "flittle": "Flittle", + "espathra": "Espathra", + "tinkatink": "Tinkatink", + "tinkatuff": "Tinkatuff", + "tinkaton": "Tinkaton", + "wiglett": "Wiglett", + "wugtrio": "Wugtrio", + "bombirdier": "Bombirdier", + "finizen": "Finizen", + "palafin": "Palafin", + "varoom": "Varoom", + "revavroom": "Revavroom", + "cyclizar": "Cyclizar", + "orthworm": "Orthworm", + "glimmet": "Glimmet", + "glimmora": "Glimmora", + "greavard": "Greavard", + "houndstone": "Houndstone", + "flamigo": "Flamigo", + "cetoddle": "Cetoddle", + "cetitan": "Cetitan", + "veluza": "Veluza", + "dondozo": "Dondozo", + "tatsugiri": "Tatsugiri", + "annihilape": "Annihilape", + "clodsire": "Clodsire", + "farigiraf": "Farigiraf", + "dudunsparce": "Dudunsparce", + "kingambit": "Kingambit", + "great_tusk": "Presa Grande", + "scream_tail": "Cauda Brado", + "brute_bonnet": "Capuz Bruto", + "flutter_mane": "Juba Sopro", + "slither_wing": "Asa Rasteira", + "sandy_shocks": "Choque Areia", + "iron_treads": "Trilho Férreo", + "iron_bundle": "Pacote Férreo", + "iron_hands": "Mãos Férreas", + "iron_jugulis": "Jugulares Férreas", + "iron_moth": "Mariposa Férrea", + "iron_thorns": "Espinhos Férreos", + "frigibax": "Frigibax", + "arctibax": "Arctibax", + "baxcalibur": "Baxcalibur", + "gimmighoul": "Gimmighoul", + "gholdengo": "Gholdengo", + "wo_chien": "Wo-Chien", + "chien_pao": "Chien-Pao", + "ting_lu": "Ting-Lu", + "chi_yu": "Chi-Yu", + "roaring_moon": "Lua Estrondo", + "iron_valiant": "Valentia Férrea", + "koraidon": "Koraidon", + "miraidon": "Miraidon", + "walking_wake": "Onda Ando", + "iron_leaves": "Folhas Férreas", + "dipplin": "Dipplin", + "poltchageist": "Poltchageist", + "sinistcha": "Sinistcha", + "okidogi": "Okidogi", + "munkidori": "Munkidori", + "fezandipiti": "Fezandipiti", + "ogerpon": "Ogerpon", + "archaludon": "Archaludon", + "hydrapple": "Hydrapple", + "gouging_fire": "Fogo Corrosão", + "raging_bolt": "Raio Fúria", + "iron_boulder": "Rocha Férrea", + "iron_crown": "Chifres Férreos", + "terapagos": "Terapagos", + "pecharunt": "Pecharunt", + "alola_rattata": "Rattata", + "alola_raticate": "Raticate", + "alola_raichu": "Raichu", + "alola_sandshrew": "Sandshrew", + "alola_sandslash": "Sandslash", + "alola_vulpix": "Vulpix", + "alola_ninetales": "Ninetales", + "alola_diglett": "Diglett", + "alola_dugtrio": "Dugtrio", + "alola_meowth": "Meowth", + "alola_persian": "Persian", + "alola_geodude": "Geodude", + "alola_graveler": "Graveler", + "alola_golem": "Golem", + "alola_grimer": "Grimer", + "alola_muk": "Muk", + "alola_exeggutor": "Exeggutor", + "alola_marowak": "Marowak", + "eternal_floette": "Floette", + "galar_meowth": "Meowth", + "galar_ponyta": "Ponyta", + "galar_rapidash": "Rapidash", + "galar_slowpoke": "Slowpoke", + "galar_slowbro": "Slowbro", + "galar_farfetchd": "Farfetch'd", + "galar_weezing": "Weezing", + "galar_mr_mime": "Mr. Mime", + "galar_articuno": "Articuno", + "galar_zapdos": "Zapdos", + "galar_moltres": "Moltres", + "galar_slowking": "Slowking", + "galar_corsola": "Corsola", + "galar_zigzagoon": "Zigzagoon", + "galar_linoone": "Linoone", + "galar_darumaka": "Darumaka", + "galar_darmanitan": "Darmanitan", + "galar_yamask": "Yamask", + "galar_stunfisk": "Stunfisk", + "hisui_growlithe": "Growlithe", + "hisui_arcanine": "Arcanine", + "hisui_voltorb": "Voltorb", + "hisui_electrode": "Electrode", + "hisui_typhlosion": "Typhlosion", + "hisui_qwilfish": "Qwilfish", + "hisui_sneasel": "Sneasel", + "hisui_samurott": "Samurott", + "hisui_lilligant": "Lilligant", + "hisui_zorua": "Zorua", + "hisui_zoroark": "Zoroark", + "hisui_braviary": "Braviary", + "hisui_sliggoo": "Sliggoo", + "hisui_goodra": "Goodra", + "hisui_avalugg": "Avalugg", + "hisui_decidueye": "Decidueye", + "paldea_tauros": "Tauros", + "paldea_wooper": "Wooper", + "bloodmoon_ursaluna": "Ursaluna" +} \ No newline at end of file diff --git a/src/locales/pt_BR/run-history.json b/src/locales/pt_BR/run-history.json index fe02a3e31cb..74cc2c35d28 100644 --- a/src/locales/pt_BR/run-history.json +++ b/src/locales/pt_BR/run-history.json @@ -1,15 +1,15 @@ { "victory": "Vitória!", - "defeatedWildM": "Derrotado por ", - "defeatedTrainerM": "Derrotado por ", - "defeatedTrainerDoubleM": "Derrotado por Dupla", - "defeatedRivalM": "Derrotado por Rival", - "defeatedM": "Derrotado", - "defeatedWildF": "Derrotada por ", - "defeatedTrainerF": "Derrotada por ", - "defeatedTrainerDoubleF": "Derrotada por Dupla", - "defeatedRivalF": "Derrotada por Rival", - "defeatedF": "Derrotada", + "defeatedWild": "Derrotado por ", + "defeatedTrainer": "Derrotado por ", + "defeatedTrainerDouble": "Derrotado por Dupla", + "defeatedRival": "Derrotado por Rival", + "defeated": "Derrotado", + "defeatedWild_female": "Derrotada por ", + "defeatedTrainer_female": "Derrotada por ", + "defeatedTrainerDouble_female": "Derrotada por Dupla", + "defeatedRival_female": "Derrotada por Rival", + "defeated_female": "Derrotada", "luck": "Sorte", "score": "Pontuação", "mode": "Modo", @@ -30,8 +30,8 @@ "money": "Dinheiro", "runLength": "Duração do Jogo", "viewHeldItems": "Itens Segurados", - "hallofFameTextM": "Bem-vindo ao Hall da Fama!", - "hallofFameTextF": "Bem-vinda ao Hall da Fama!", + "hallofFameText": "Bem-vindo ao Hall da Fama!", + "hallofFameText_female": "Bem-vinda ao Hall da Fama!", "viewHallOfFame": "Veja o Hall da Fama!", "viewEndingSplash": "Veja a arte final!" } \ No newline at end of file diff --git a/src/locales/pt_BR/settings.json b/src/locales/pt_BR/settings.json index e2fd6d5c8d2..58ccb45f86d 100644 --- a/src/locales/pt_BR/settings.json +++ b/src/locales/pt_BR/settings.json @@ -59,11 +59,12 @@ "fusionPaletteSwaps": "Cores da Paleta de Fusão", "playerGender": "Gênero do Jogador", "typeHints": "Dicas de Tipo", - "masterVolume": "Volume Geral", + "masterVolume": "Volume Mestre", "bgmVolume": "Músicas", "fieldVolume": "Ambiente", "seVolume": "Ef. Sonoros", - "musicPreference": "Estilo da Música", + "uiVolume": "Interface", + "musicPreference": "Preferência de Música", "mixed": "Misto", "gamepadPleasePlug": "Conecte um controle ou pressione um botão", "delete": "Deletar", @@ -96,11 +97,11 @@ "controller": "Controle", "gamepadSupport": "Suporte para Controle", "showBgmBar": "Exibir Nomes das Músicas", - "moveTouchControls": "Move Touch Controls", + "moveTouchControls": "Mover Controles de Toque", "shopOverlayOpacity": "Opacidade da Loja", "shopCursorTarget": "Alvo do Cursor da Loja", "items": "Itens", "reroll": "Atualizar", "shop": "Loja", "checkTeam": "Checar Time" -} \ No newline at end of file +} diff --git a/src/locales/pt_BR/trainer-classes.json b/src/locales/pt_BR/trainer-classes.json index 72742dccf82..482265d00c6 100644 --- a/src/locales/pt_BR/trainer-classes.json +++ b/src/locales/pt_BR/trainer-classes.json @@ -4,10 +4,10 @@ "ace_duo": "Dupla Ás", "artist": "Artista", "artist_female": "Artista", - "backpackers": "Mochileiros", "backers": "Torcedores", "backpacker": "Mochileiro", "backpacker_female": "Mochileira", + "backpackers": "Mochileiros", "baker": "Padeira", "battle_girl": "Lutadora", "beauty": "Modelo", @@ -30,8 +30,8 @@ "doctor": "Doutor", "doctor_female": "Doutora", "firebreather": "Cospe-Fogo", - "fishermen": "Pescador", - "fishermen_female": "Pescadora", + "fisherman": "Pescador", + "fisherman_female": "Pescadora", "gentleman": "Cavalheiro", "guitarist": "Guitarrista", "guitarist_female": "Guitarrista", @@ -101,8 +101,8 @@ "workers": "Operários", "youngster": "Jovem", "rocket_grunt": "Capanga da Equipe Rocket", - "rocket_grunt_female": "Capanga da Equipe Rocket", "rocket_grunts": "Capangas da Equipe Rocket", + "rocket_grunt_female": "Capanga da Equipe Rocket", "magma_grunt": "Capanga da Equipe Magma", "magma_grunt_female": "Capanga da Equipe Magma", "magma_grunts": "Capangas da Equipe Magma", @@ -117,5 +117,15 @@ "plasma_grunts": "Capangas da Equipe Plasma", "flare_grunt": "Capanga da Equipe Flare", "flare_grunt_female": "Capanga da Equipe Flare", - "flare_grunts": "Capangas da Equipe Flare" -} \ No newline at end of file + "flare_grunts": "Capangas da Equipe Flare", + "aether_grunt": "Funcionário da Fundação Aether", + "aether_grunt_female": "Funcionária da Fundação Aether", + "aether_grunts": "Funcionários da Fundação Aether", + "skull_grunt": "Capanga da Equipe Skull", + "skull_grunt_female": "Capanga da Equipe Skull", + "skull_grunts": "Capangas da Equipe Skull", + "macro_grunt": "Treinador da Macro Cosmos", + "macro_grunt_female": "Treinadora da Macro Cosmos", + "macro_grunts": "Treinadores da Macro Cosmos" + +} diff --git a/src/locales/pt_BR/trainer-names.json b/src/locales/pt_BR/trainer-names.json index fc4e48de040..5500e2ddb46 100644 --- a/src/locales/pt_BR/trainer-names.json +++ b/src/locales/pt_BR/trainer-names.json @@ -138,11 +138,17 @@ "rood": "Rood", "xerosic": "Xerosic", "bryony": "Bryony", + "faba": "Faba", + "plumeria": "Plumeria", + "oleana": "Oleana", "maxie": "Maxie", "archie": "Archie", "cyrus": "Cyrus", "ghetsis": "Ghetsis", "lysandre": "Lysandre", + "lusamine": "Lusamine", + "guzma": "Guzma", + "rose": "Rose", "blue_red_double": "Blue & Red", "red_blue_double": "Red & Blue", "tate_liza_double": "Tate & Liza", @@ -153,4 +159,4 @@ "iris_alder_double": "Iris & Alder", "marnie_piers_double": "Marnie & Piers", "piers_marnie_double": "Piers & Marnie" -} \ No newline at end of file +} diff --git a/src/locales/pt_BR/trainer-titles.json b/src/locales/pt_BR/trainer-titles.json index b38de9439c9..701c2e143fa 100644 --- a/src/locales/pt_BR/trainer-titles.json +++ b/src/locales/pt_BR/trainer-titles.json @@ -16,6 +16,10 @@ "galactic_boss": "Chefe da Equipe Galáctica", "plasma_boss": "Chefe da Equipe Plasma", "flare_boss": "Chefe da Equipe Flare", + "aether_boss": "Presidente Aether", + "skull_boss": "Chefe da Equipe Skull", + "macro_boss": "Presidente da Macro Cosmos", + "rocket_admin": "Admin da Equipe Rocket", "rocket_admin_female": "Admin da Equipe Rocket", "magma_admin": "Admin da Equipe Magma", @@ -27,5 +31,8 @@ "plasma_sage": "Sábio da Equipe Plasma", "plasma_admin": "Admin da Equipe Plasma", "flare_admin": "Admin da Equipe Flare", - "flare_admin_female": "Admin da Equipe Flare" -} \ No newline at end of file + "flare_admin_female": "Admin da Equipe Flare", + "aether_admin": "Admin da Fundação Aether", + "skull_admin": "Admin da Equipe Skull", + "macro_admin": "Macro Cosmos" +} diff --git a/src/locales/pt_BR/tutorial.json b/src/locales/pt_BR/tutorial.json index 7184f8538f1..e347ca6fbee 100644 --- a/src/locales/pt_BR/tutorial.json +++ b/src/locales/pt_BR/tutorial.json @@ -5,6 +5,6 @@ "starterSelect": "Aqui você pode escolher seus iniciais apertando a tecla Z ou\na Barra de Espaço.\n$Esses serão os primeiro Pokémon da sua equipe.\n$Cada inicial tem seu custo. Sua equipe pode ter até 6\nmembros, desde que a soma dos custos não ultrapasse 10. \n$Você pode escolher o gênero, a habilidade\ne até a forma do seu inicial.\n$Essas opções dependem das variantes dessa\nespécie que você já capturou ou chocou. \n$Os IVs de cada inicial são os melhores de todos os Pokémon\ndaquela espécie que você já capturou ou chocou.\n$Sempre capture vários Pokémon de várias espécies!", "pokerus": "Todo dia, 3 Pokémon iniciais ficam com uma borda roxa.\n$Caso veja um inicial que você possui com uma dessa, tente\nadicioná-lo a sua equipe. Lembre-se de olhar seu sumário!", "statChange": "As mudanças de atributos se mantém após a batalha desde que o Pokémon não seja trocado.\n$Seus Pokémon voltam a suas Poké Bolas antes de batalhas contra treinadores e de entrar em um novo bioma.\n$Para ver as mudanças de atributos dos Pokémon em campo, mantena C ou Shift pressionado durante a batalha.", - "selectItem": "Após cada batalha, você pode escolher entre 3 itens aleatórios.\n$Você pode escolher apenas um deles.\n$Esses itens variam entre consumíveis, itens de segurar e itens passivos permanentes.\n$A maioria dos efeitos de itens não consumíveis podem ser acumulados.\n$Alguns itens só aparecerão se puderem ser usados, como os itens de evolução.\n$Você também pode transferir itens de segurar entre os Pokémon utilizando a opção \"Transfer\".\n$A opção de transferir irá aparecer no canto inferior direito assim que você obter um item de segurar.\n$Você pode comprar itens consumíveis com dinheiro, e sua variedade aumentará conforme você for mais longe.\n$Certifique-se de comprá-los antes de escolher seu item aleatório. Ao escolhê-lo, a próxima batalha começará.", + "selectItem": "Após cada batalha, você pode escolher entre 3 itens aleatórios.\n$Você pode escolher apenas um deles.\n$Esses itens variam entre consumíveis, itens de segurar e itens passivos permanentes.\n$A maioria dos efeitos de itens não consumíveis podem ser acumulados.\n$Alguns itens só aparecerão se puderem ser usados, como os itens de evolução.\n$Você também pode transferir itens de segurar entre os Pokémon utilizando a opção \"Alterar\".\n$A opção de transferir irá aparecer no canto inferior direito assim que você obter um item de segurar.\n$Você pode comprar itens consumíveis com dinheiro, e sua variedade aumentará conforme você for mais longe.\n$Certifique-se de comprá-los antes de escolher seu item aleatório. Ao escolhê-lo, a próxima batalha começará.", "eggGacha": "Aqui você pode trocar seus vouchers\npor ovos de Pokémon.\n$Ovos ficam mais próximos de chocar após cada batalha.\nOvos mais raros demoram mais para chocar.\n$Pokémon chocados não serão adicionados a sua equipe,\nmas sim aos seus iniciais.\n$Pokémon chocados geralmente possuem IVs melhores\nque Pokémon selvagens.\n$Alguns Pokémon só podem ser obtidos através de seus ovos.\n$Temos 3 máquinas, cada uma com seu bônus específico,\nentão escolha a que mais lhe convém!" -} \ No newline at end of file +} diff --git a/src/locales/zh_CN/achv-female.json b/src/locales/zh_CN/achv-female.json deleted file mode 100644 index 103a9bb41b5..00000000000 --- a/src/locales/zh_CN/achv-female.json +++ /dev/null @@ -1,272 +0,0 @@ -{ - "Achievements": { - "name": "成就" - }, - "Locked": { - "name": "未解锁" - }, - - "MoneyAchv": { - "description": "累计获得 ₽{{moneyAmount}}" - }, - "10K_MONEY": { - "name": "小有积蓄" - }, - "100K_MONEY": { - "name": "大户人家" - }, - "1M_MONEY": { - "name": "百万富翁" - }, - "10M_MONEY": { - "name": "暴发户" - }, - - "DamageAchv": { - "description": "在单次攻击中造成 {{damageAmount}} 点伤害" - }, - "250_DMG": { - "name": "重拳出击" - }, - "1000_DMG": { - "name": "神拳猛击" - }, - "2500_DMG": { - "name": "夺少?" - }, - "10000_DMG": { - "name": "一拳超人" - }, - - "HealAchv": { - "description": "通过技能、能力或携带的道具一次性治疗 {{healAmount}} {{HP}}点" - }, - "250_HEAL": { - "name": "新手奶妈" - }, - "1000_HEAL": { - "name": "治疗担当" - }, - "2500_HEAL": { - "name": "牧师" - }, - "10000_HEAL": { - "name": "泉水" - }, - - "LevelAchv": { - "description": "将一只宝可梦提升到 Lv{{level}}" - }, - "LV_100": { - "name": "别急,后面还有" - }, - "LV_250": { - "name": "精英" - }, - "LV_1000": { - "name": "天外有天" - }, - - "RibbonAchv": { - "description": "累计获得 {{ribbonAmount}} 个勋章" - }, - "10_RIBBONS": { - "name": "宝可梦联盟冠军" - }, - "25_RIBBONS": { - "name": "超级球联盟冠军" - }, - "50_RIBBONS": { - "name": "高级球联盟冠军" - }, - "75_RIBBONS": { - "name": "肉鸽球联盟冠军" - }, - "100_RIBBONS": { - "name": "大师球联盟冠军" - }, - - "TRANSFER_MAX_BATTLE_STAT": { - "name": "团队协作", - "description": "在一项属性强化至最大时用接力棒传递给其他宝可梦" - }, - "MAX_FRIENDSHIP": { - "name": "亲密无间", - "description": "使一只宝可梦的亲密度达到最大值" - }, - "MEGA_EVOLVE": { - "name": "大变身", - "description": "超级进化一只宝可梦" - }, - "GIGANTAMAX": { - "name": "这位更是重量级", - "description": "极巨化一只宝可梦" - }, - "TERASTALLIZE": { - "name": "本系爱好者", - "description": "太晶化一只宝可梦" - }, - "STELLAR_TERASTALLIZE": { - "name": "隐藏属性", - "description": "星晶化一只宝可梦" - }, - "SPLICE": { - "name": "无限融合", - "description": "使用基因之楔将两只宝可梦融合在一起" - }, - "MINI_BLACK_HOLE": { - "name": "一大洞的道具", - "description": "获得一个迷你黑洞" - }, - "CATCH_MYTHICAL": { - "name": "神秘礼物", - "description": "捕捉一只幻之宝可梦" - }, - "CATCH_SUB_LEGENDARY": { - "name": "二级传说", - "description": "捕捉一只二级传说宝可梦" - }, - "CATCH_LEGENDARY": { - "name": "传说", - "description": "捕捉一只传说宝可梦" - }, - "SEE_SHINY": { - "name": "闪耀夺目", - "description": "在野外找到一只闪光宝可梦" - }, - "SHINY_PARTY": { - "name": "呕心沥血", - "description": "拥有一支由闪光宝可梦组成的满员队伍" - }, - "HATCH_MYTHICAL": { - "name": "幻兽蛋", - "description": "从蛋中孵化出一只幻之宝可梦" - }, - "HATCH_SUB_LEGENDARY": { - "name": "二级传说蛋", - "description": "从蛋中孵化出一只二级传说宝可梦" - }, - "HATCH_LEGENDARY": { - "name": "传说蛋", - "description": "从蛋中孵化出一只传说宝可梦" - }, - "HATCH_SHINY": { - "name": "金色传说!", - "description": "从蛋中孵化出一只闪光宝可梦" - }, - "HIDDEN_ABILITY": { - "name": "隐藏实力", - "description": "捕捉一只拥有隐藏特性的宝可梦" - }, - "PERFECT_IVS": { - "name": "合格证", - "description": "获得一只拥有完美个体值的宝可梦" - }, - "CLASSIC_VICTORY": { - "name": "战无不胜", - "description": "在经典模式中通关游戏" - }, - "UNEVOLVED_CLASSIC_VICTORY": { - "name": "带孩子来上班", - "description": "通关经典模式时队伍中至少有一名未进化的宝可梦" - }, - - "MONO_GEN_ONE": { - "name": "最初的劲敌", - "description": "完成仅限第一世代的挑战" - }, - "MONO_GEN_TWO": { - "name": "1.5世代", - "description": "完成仅限第二世代的挑战" - }, - "MONO_GEN_THREE": { - "name": "“水太多了”", - "description": "完成仅限第三世代的挑战" - }, - "MONO_GEN_FOUR": { - "name": "她真是最强冠军吗?", - "description": "完成仅限第四世代的挑战" - }, - "MONO_GEN_FIVE": { - "name": "完全原创", - "description": "完成仅限第五世代的挑战" - }, - "MONO_GEN_SIX": { - "name": "女大公", - "description": "完成仅限第六世代的挑战" - }, - "MONO_GEN_SEVEN": { - "name": "首届冠军", - "description": "完成仅限第七世代的挑战" - }, - "MONO_GEN_EIGHT": { - "name": "冠军时刻!", - "description": "完成仅限第八世代的挑战" - }, - "MONO_GEN_NINE": { - "name": "她又放水了", - "description": "完成仅限第九世代的挑战" - }, - - "MonoType": { - "description": "完成 {{type}} 单属性挑战" - }, - "MONO_NORMAL": { - "name": "异乎寻常的寻常" - }, - "MONO_FIGHTING": { - "name": "我有真功夫" - }, - "MONO_FLYING": { - "name": "愤怒的小鸟" - }, - "MONO_POISON": { - "name": "关都地区特色" - }, - "MONO_GROUND": { - "name": "地震预报" - }, - "MONO_ROCK": { - "name": "坚如磐石" - }, - "MONO_BUG": { - "name": "音箱蟀侠" - }, - "MONO_GHOST": { - "name": "捉鬼敢死队" - }, - "MONO_STEEL": { - "name": "铁巨人" - }, - "MONO_FIRE": { - "name": "搓火球解决一切" - }, - "MONO_WATER": { - "name": "当雨来临,倾盆而下" - }, - "MONO_GRASS": { - "name": "别踏这个青" - }, - "MONO_ELECTRIC": { - "name": "瞄准大岩蛇的角!" - }, - "MONO_PSYCHIC": { - "name": "脑洞大开" - }, - "MONO_ICE": { - "name": "如履薄冰" - }, - "MONO_DRAGON": { - "name": "准神俱乐部" - }, - "MONO_DARK": { - "name": "总有叛逆期" - }, - "MONO_FAIRY": { - "name": "林克,醒醒!" - }, - "FRESH_START": { - "name": "初次尝试!", - "description": "完成初次尝试挑战" - } -} diff --git a/src/locales/zh_CN/achv-male.json b/src/locales/zh_CN/achv.json similarity index 97% rename from src/locales/zh_CN/achv-male.json rename to src/locales/zh_CN/achv.json index 103a9bb41b5..8de0c48a2c3 100644 --- a/src/locales/zh_CN/achv-male.json +++ b/src/locales/zh_CN/achv.json @@ -268,5 +268,9 @@ "FRESH_START": { "name": "初次尝试!", "description": "完成初次尝试挑战" + }, + "INVERSE_BATTLE": { + "name": "镜子子镜", + "description": "完成逆转之战挑战\n战挑战之转逆成完" } } diff --git a/src/locales/zh_CN/battle.json b/src/locales/zh_CN/battle.json index f16b6fac77c..84f468a4a4b 100644 --- a/src/locales/zh_CN/battle.json +++ b/src/locales/zh_CN/battle.json @@ -38,7 +38,7 @@ "learnMoveNotLearned": "{{pokemonName}}没有学会{{moveName}}。", "learnMoveForgetQuestion": "要忘记哪个技能?", "learnMoveForgetSuccess": "{{pokemonName}}忘记了\n如何使用{{moveName}}。", - "countdownPoof": "@d{32}1, @d{15}2 @d{15}… @d{15}… @d{15}@s{pb_bounce_1}空!", + "countdownPoof": "@d{32}1, @d{15}2 @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}空!", "learnMoveAnd": "然后……", "levelCapUp": "等级上限提升到{{levelCap}}!", "moveNotImplemented": "{{moveName}}尚未实装,无法选择。", diff --git a/src/locales/zh_CN/bgm-name.json b/src/locales/zh_CN/bgm-name.json index 34ce16db00f..d0508a49661 100644 --- a/src/locales/zh_CN/bgm-name.json +++ b/src/locales/zh_CN/bgm-name.json @@ -78,11 +78,21 @@ "battle_galactic_grunt": "晶灿钻石·明亮珍珠「战斗!银河队」", "battle_plasma_grunt": "黑白「战斗!等离子团」", "battle_flare_grunt": "XY「战斗!闪焰队」", + "battle_aether_grunt": "日月「战斗!以太基金会」", + "battle_skull_grunt": "日月「战斗!骷髅队」", + "battle_macro_grunt": "剑盾「战斗!马洛科蒙集团」", + "battle_galactic_admin": "晶灿钻石·明亮珍珠「战斗!银河队干部」", + "battle_skull_admin": "日月「战斗!骷髅队干部」", + "battle_oleana": "剑盾「战斗!奥利薇」", "battle_rocket_boss": "究极日月「战斗!坂木」", "battle_aqua_magma_boss": "Ω红宝石α蓝宝石「战斗!水梧桐・赤焰松」", "battle_galactic_boss": "晶灿钻石·明亮珍珠「战斗!赤日」", "battle_plasma_boss": "黑2白2「战斗!魁奇思」", "battle_flare_boss": "XY「战斗!弗拉达利」", + "battle_aether_boss": "日月「战斗!露莎米奈」", + "battle_skull_boss": "日月「战斗!古兹马」", + "battle_macro_boss": "剑盾「战斗!洛兹」", + "abyss": "空之探险队「黑暗小丘」", "badlands": "空之探险队「枯竭之谷」", "beach": "空之探险队「潮湿岩地」", @@ -135,4 +145,4 @@ "heal": "黑白「宝可梦回复」", "menu": "空之探险队「欢迎来到宝可梦的世界」", "title": "空之探险队「主题曲」" -} \ No newline at end of file +} diff --git a/src/locales/zh_CN/challenges.json b/src/locales/zh_CN/challenges.json index 0b454d759fb..9351ec96285 100644 --- a/src/locales/zh_CN/challenges.json +++ b/src/locales/zh_CN/challenges.json @@ -25,5 +25,12 @@ "desc": "你只能使用御三家,就像是你第一次玩宝可梦肉鸽一样。", "value.0": "关闭", "value.1": "开启" + }, + "inverseBattle": { + "name": "逆转之战", + "shortName": "逆转之战", + "desc": "属性相克关系被反转,且没有任何属性对其他属性免疫。\n禁用其他挑战的成就。", + "value.0": "关闭", + "value.1": "开启" } } \ No newline at end of file diff --git a/src/locales/zh_CN/config.ts b/src/locales/zh_CN/config.ts index 7c29262ac1a..44a190d8c11 100644 --- a/src/locales/zh_CN/config.ts +++ b/src/locales/zh_CN/config.ts @@ -4,8 +4,7 @@ import ability from "./ability.json"; import abilityTriggers from "./ability-trigger.json"; import arenaFlyout from "./arena-flyout.json"; import arenaTag from "./arena-tag.json"; -import achvMale from "./achv-male.json"; -import achvFemale from "./achv-female.json"; +import achv from "./achv.json"; import battle from "./battle.json"; import battleScene from "./battle-scene.json"; import battleInfo from "./battle-info.json"; @@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,16 +71,11 @@ export const zhCnConfig = { challenges, commandUiHandler, common, - PGMachv: achvMale, - PGFachv: achvFemale, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + achv, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/zh_CN/dialogue-double-battle-male.json b/src/locales/zh_CN/dialogue-double-battle-male.json deleted file mode 100644 index 5ab6bf49890..00000000000 --- a/src/locales/zh_CN/dialogue-double-battle-male.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "blue_red_double": { - "encounter": { - "1": "青绿:嘿,赤红,\n让这家伙看看我们是什么来头!$赤红: ...$青绿: 见识下真新镇的实力!" - }, - "victory": { - "1": "青绿:打得真不错$赤红: ..." - } - }, - "red_blue_double": { - "encounter": { - "1": "赤红: ...!$青绿: 他人狠话不多。$青绿: 但别被他耍了,\n毕竟他可是个冠军!" - }, - "victory": { - "1": "赤红: ...!$青绿: 下次我们一定会赢你!" - } - }, - "tate_liza_double": { - "encounter": { - "1": "小枫:嘿嘿嘿……你惊讶吗?$小南: 这里有两个道馆馆主?$小枫: 我们是双胞胎!$小南: 我们无需交谈,因为……$我们可以通晓彼此的想法$小枫: 我们的组合……$小南: 你能打败吗?" - }, - "victory": { - "1": "小枫:什么?我们的组合……$小南:被瓦解了!" - } - }, - "liza_tate_double": { - "encounter": { - "1": "小南:呵呵呵……你惊讶吧?$小枫:这里有两个道馆馆主?$小南:我们可以通晓……$小枫:彼此的想法……$小南:全在我们脑中!$小枫:我们的组合……$小南:你能打败吗?" - }, - "victory": { - "1": "小枫:你和你的宝可梦……$小南:简直像亲兄弟姐妹!" - } - }, - "wallace_steven_double": { - "encounter": { - "1": "大吾:米可利, 展现冠军的实力吧!$米可利:我们将展示丰缘的实力!$大吾:要上了!" - }, - "victory": { - "1": "大吾:打得真不错!$米可利:我们下次会赢的!" - } - }, - "steven_wallace_double": { - "encounter": { - "1": "大吾:你有什么稀有的宝可梦吗?$米可利:大吾……我们是来对战的,\n不是来炫耀宝可梦的。$大吾:哦……知道了… 那么要上了!" - }, - "victory": { - "1": "大吾:战斗结束了,\n来看看我的稀有宝可梦!$米可利:大吾……" - } - }, - "alder_iris_double": { - "encounter": { - "1": "阿戴克:我们俩是合众最强的训练家!$艾莉丝:与最强来一场最激烈的战斗吧!" - }, - "victory": { - "1": "阿戴克:哇哦!你真是超级厉害!$艾莉丝:我们下次会赢的啦!" - } - }, - "iris_alder_double": { - "encounter": { - "1": "艾莉丝:欢迎!挑战者,\n合众地区最强的冠军大驾光临!$阿戴克:艾莉丝,你是不是有点太兴奋了…" - }, - "victory": { - "1": "艾莉丝:这样的失败可不好受啊…$阿戴克:但是只有失败才能让我们变强!" - } - }, - "piers_marnie_double": { - "encounter": { - "1": "玛俐:哥哥,给他们展现尖钉镇的实力!$聂梓:我们带来黑暗!" - }, - "victory": { - "1": "玛俐:你的强光亮瞎我们的黑暗了啦……$聂梓:实在太亮了…" - } - }, - "marnie_piers_double": { - "encounter": { - "1": "聂梓: 台下准备好了吗!$玛俐: 哥哥,我们是来对战的,\n不是来唱歌的……" - }, - "victory": { - "1": "聂梓:这首歌献给大家!$玛俐:哥哥……" - } - } -} \ No newline at end of file diff --git a/src/locales/zh_CN/dialogue-double-battle-female.json b/src/locales/zh_CN/dialogue-double-battle.json similarity index 100% rename from src/locales/zh_CN/dialogue-double-battle-female.json rename to src/locales/zh_CN/dialogue-double-battle.json diff --git a/src/locales/zh_CN/dialogue-final-boss-male.json b/src/locales/zh_CN/dialogue-final-boss-male.json deleted file mode 100644 index edbc302dcd4..00000000000 --- a/src/locales/zh_CN/dialogue-final-boss-male.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "encounter": "看来终于又到了那个时候。\n你知道自己为何会来到这里,不是吗?\n$你被吸引到这里,因为你以前就来过这里。\n无数次。\n$尽管,或许可以数一数。\n准确地说,这实际上是你的第{{cycleCount}}次循环。\n$每一次循环,你的思想都会恢复到之前的状态。\n即便如此,不知何故,你之前自我的残留仍然存在。\n$直到现在,你仍未成功,\n但我感觉这次你身上有一种异样的气息。\n$你是这里唯一的人,尽管感觉上还有……另一个人。\n$你最终会成为对我来的一个硬茬吗?\n我渴望了数千年的挑战?\n$我们,开始。", - "firstStageWin": "我明白了。我所感觉到的气息确实是真实的。\n看来我不再需要保留实力了。\n$别让我失望。", - "secondStageWin": "…漂亮。" -} \ No newline at end of file diff --git a/src/locales/zh_CN/dialogue-final-boss-female.json b/src/locales/zh_CN/dialogue-final-boss.json similarity index 100% rename from src/locales/zh_CN/dialogue-final-boss-female.json rename to src/locales/zh_CN/dialogue-final-boss.json diff --git a/src/locales/zh_CN/dialogue-male.json b/src/locales/zh_CN/dialogue-male.json deleted file mode 100644 index 09090f36d94..00000000000 --- a/src/locales/zh_CN/dialogue-male.json +++ /dev/null @@ -1,2545 +0,0 @@ -{ - "youngster": { - "encounter": { - "1": "嘿,想来对战吗?", - "2": "你也是新人训练师吗?", - "3": "嘿,我之前没见过你。我们来对战吧!", - "4": "我刚输了,所以我正在寻找更多的宝可梦。$等等!你看起来很弱!\n来吧,我们对战吧!", - "5": "我们见过面吗?我记不太清了。$嗯,不管怎样,很高兴见到你!", - "6": "好的!我们上吧!", - "7": "好的!我来啦!我会向你展示我的实力!", - "8": "嚯嚯嚯...我会向你展示我的宝可梦有多厉害!", - "9": "不要浪费时间打招呼。你准备好了就放马过来!", - "10": "别掉以轻心,$否则你可能会被小朋友打到哭鼻子哦。", - "11": "我精心培养了我的宝可梦。不许你伤害它们!", - "12": "恭喜你成功了!从这以后可不轻松哦。", - "13": "战斗永无止境!欢迎来到没有尽头的世界!" - }, - "victory": { - "1": "哇!你很强!", - "2": "我根本没机会赢,对吧?", - "3": "我会等长大了再来打败你!", - "4": "呃。我没有更多宝可梦了。", - "5": "不可能…不可能!我怎么可能又输了…", - "6": "不!我输了!", - "7": "哇!你真是太不可思议了!我既惊讶又钦佩!", - "8": "这怎么…怎么可能…$明明我和我的宝可梦是最强大的…", - "9": "下次我不会输了!我们找时间再对战吧!", - "10": "天哪!你看不出我还只是个小孩子吗!$你那样全力以赴太赖了!", - "11": "你的宝可梦更棒啊!和我交换吧!", - "12": "我之前有点上头,我说了什么来着?", - "13": "啊哈哈!就是这样!$对!你已经熟悉这个世界了!" - } - }, - "lass": { - "encounter": { - "1": "我们来对战吧,好吗?", - "2": "你看起来像是个新人训练师。我们来战斗吧!", - "3": "我不认识你。来对战怎么样?", - "4": "让我们来进行一场有趣的宝可梦对战吧!", - "5": "我会向你展示如何真正使用宝可梦!", - "6": "一场认真的对战从始于认真的开场白!$你确定你准备好了吗?", - "7": "花无重开日,人无再少年。$你在对战中只有一次机会。$很快,你就只能活在回忆中了。", - "8": "你最好对我手下留情,好吗?$当然我会认真对战的!", - "9": "学校很无聊,我无事可做。$*哈欠*…我只是来对战打发时间。" - }, - "victory": { - "1": "那真是令人印象深刻!我还有很多要学习。", - "2": "我没想到你会这么轻易地打败我…", - "3": "我希望有一天,我们能再进行一场对战。", - "4": "那真是场非常有趣的对战!$你让我精疲力尽了…", - "5": "你给我上了一课!你真是太棒了!", - "6": "说真的,我输了。$这,怎么说,真的好难过,但你也真的很厉害。", - "7": "我不需要像这样的记忆。删除记忆中…", - "8": "嘿!我告诉过你要对我手下留情!$不过,当你认真的时候,你真的很酷。", - "9": "实际上,我开始厌倦对战了…$一定有新的事情可以做…" - } - }, - "breeder": { - "encounter": { - "1": "听话的宝可梦,自私的宝可梦…$宝可梦有独特的性格呢。", - "2": "尽管我出生贫寒,但我的宝可梦培养的很好。", - "3": "嗯,你有没有管教你的宝可梦?$过度溺爱是不好的。" - }, - "victory": { - "1": "对每个宝可梦因材施教是很重要的。", - "2": "不像一无是处的我…这些宝可梦都很优秀。", - "3": "过度的赞美会宠坏宝可梦和人。" - }, - "defeat": { - "1": "即使输了,也不应该对你的宝可梦发火。", - "2": "相当好的宝可梦,对吧?我很会养东西。", - "3": "无论你多么爱你的宝可梦,$你仍要在它没做好时管教它们。" - } - }, - "breeder_female": { - "encounter": { - "1": "宝可梦永远不会背叛你。$它们会回报你对它们的爱。", - "2": "要我教教你训练优秀宝可梦的技巧吗?", - "3": "特别的宝可梦有特别的培育技巧。" - }, - "victory": { - "1": "呃…事情不应该是这样的。$我是不是用错了能量方块?", - "2": "这怎么会发生在我的宝可梦身上…$你给你的宝可梦喂了什么?", - "3": "如果我输了,我告诉你我只是在消磨时间。$你根本不会伤害到我的自尊心。" - }, - "defeat": { - "1": "这证明了我的宝可梦已经接受了我的爱。", - "2": "训出好宝可梦的真正技巧是捉到好的宝可梦。", - "3": "宝可梦的强弱取决于你的饲养方式。" - } - }, - "fisherman": { - "encounter": { - "1": "啊!你让我错过了一次咬钩!$你打算怎么办?", - "2": "走开!你吓跑了宝可梦!", - "3": "让我看看你能否赢得胜利!" - }, - "victory": { - "1": "算了吧。", - "2": "下一次,我将卷土重来,凯旋而归!", - "3": "我想这次我低估了海流。" - } - }, - "fisherman_female": { - "encounter": { - "1": "哇!我钓到了一条大鱼!", - "2": "线已收好,准备提竿!", - "3": "准备制造波浪!" - }, - "victory": { - "1": "我会带着更强大的鱼钩回来。", - "2": "下次我会赢得胜利。", - "3": "我只是在为回归磨利我的鱼钩!" - } - }, - "swimmer": { - "encounter": { - "1": "是时候潜水了!", - "2": "让我们一起乘风破浪,赢得胜利!", - "3": "该一鸣惊人了!" - }, - "victory": { - "1": "沉浸在失败中!", - "2": "失败的波浪!", - "3": "后浪死在沙滩上,我猜。" - } - }, - "backpacker": { - "encounter": { - "1": "收拾行李,开始游戏!", - "2": "让我看看你是否能跟上!", - "3": "全副武装,挑战者!", - "4": "我花了20年时间试图找到自己……但我在哪里?" - }, - "victory": { - "1": "这次绊倒了!", - "2": "哦,我觉得我迷路了。", - "3": "死路!", - "4": "等一下!嘿!你不知道我是谁吗?" - } - }, - "ace_trainer": { - "encounter": { - "1": "你看起来挺自信的。", - "2": "你的宝可梦…… 让我看看……", - "3": "因为我是王牌训练师,人们认为我很强。", - "4": "你知道成为王牌训练师需要什么吗?" - }, - "victory": { - "1": "是的…… 你的宝可梦很棒……", - "2": "什么?!我是战斗天才啊!", - "3": "理所应当,你才是主角!", - "4": "好好好!你可以成为王牌训练师!" - }, - "defeat": { - "1": "我将把我的身体和灵魂全都奉献给宝可梦对战!", - "2": "一切都在我的预料之中… \n没有什么好惊讶的…", - "3": "我觉得我长大后有点玻璃心,$你太压力我我会跨的……", - "4": "我当然很强大,不会输。$而且重要的是我要优雅地赢。" - } - }, - "parasol_lady": { - "encounter": { - "1": "是时候用优雅和从容来为战斗添彩了!" - }, - "victory": { - "1": "我的优雅依然完好无损!" - } - }, - "twins": { - "encounter": { - "1": "准备好咯,因为我们联手,\n麻烦双倍!", - "2": "两颗心,一条绳$让我们看看你能否跟上我们双胞胎的力量!", - "3": "希望你准备好了面对双倍的麻烦,$因为我们即将燃起来啦!" - }, - "victory": { - "1": "虽然我们在这一轮输了,$但我们的羁绊依然坚不可摧!", - "2": "我们的双胞胎精神,才不会就此熄灭。", - "3": "我们会作为充满活力的二人组,$卷土重来,变得更强!" - }, - "defeat": { - "1": "双胞胎的力量至高无上!", - "2": "两颗心,一起赢!", - "3": "笑容成双,共舞成双!" - } - }, - "cyclist": { - "encounter": { - "1": "准备好在我后面吃土吧!", - "2": "挑战者,准备好!我要把你打的落花流水!", - "3": "全速前进,让我看看你能不能跟的上!" - }, - "victory": { - "1": "轮子可能不转了,但我的决心没有停下。", - "2": "被超越了!", - "3": "通往胜利的道路还有许多曲折等待探索。" - } - }, - "black_belt": { - "encounter": { - "1": "我赞扬你挑战我的勇气!$因为我是踢力最强的人!", - "2": "哦,我明白了。你想被切成碎片吗?$或者你更喜欢当个沙袋?" - }, - "victory": { - "1": "哦。是宝可梦在战斗。$我强大的踢击一点忙都没帮上。", - "2": "嗯…如果我无论如何都会输,我希望能被彻底打败。" - } - }, - "battle_girl": { - "encounter": { - "1": "你不必试图勾引我。你可以输给我。" - }, - "victory": { - "1": "很难说再见,但我们快没时间了……" - } - }, - "hiker": { - "encounter": { - "1": "人到中年后,我的身体和我爬过的山一样强壮!", - "2": "我从父母那里遗传了这副魁梧的身材…$就像一座活生生的山脉…" - }, - "victory": { - "1": "至少在BMI方面我不能输!", - "2": "这还不够……永远不够。$我的坏胆固醇还不够高……" - } - }, - "ranger": { - "encounter": { - "1": "当我身处大自然中,其他事情都不重要了。", - "2": "如果我生活中没有大自然,有时就会突然感到焦虑。" - }, - "victory": { - "1": "无论我是赢是输,\n对广阔的大自然来说并不重要……", - "2": "与城市生活的窒息感相比,\n这种事情微不足道。" - }, - "defeat": { - "1": "我赢了。但与浩瀚的大自然相比,\n胜利算不了什么…", - "2": "与我的焦虑症相比,我觉得你也不会怎样…" - } - }, - "scientist": { - "encounter": { - "1": "我的研究将引导这个世界走向和平与欢乐。" - }, - "victory": { - "1": "我是个天才…我不应该输给你这样的人…" - } - }, - "school_kid": { - "encounter": { - "1": "……嘿嘿。我对计算和分析很有信心。", - "2": "我正在尽可能地积累经验,$因为我希望有一天能成为道馆馆主。" - }, - "victory": { - "1": "哦…计算和分析也许和个例不太匹配呀…", - "2": "我想,即使是艰难困苦的经历,也有存在的意义。" - } - }, - "artist": { - "encounter": { - "1": "我以前很受欢迎,但现在已经彻底过气了。" - }, - "victory": { - "1": "随着时代的变迁,价值观也在变化。$我意识到这一点已经太晚了。" - } - }, - "guitarist": { - "encounter": { - "1": "当我弹奏着走向胜利的旋律时,$准备好感受失败的节奏吧!" - }, - "victory": { - "1": "暂时沉默了,但我不屈的旋律将继续演奏。" - } - }, - "worker": { - "encounter": { - "1": "人们总误解我,这让我很烦。$我比大家想象的要干净得多。" - }, - "victory": { - "1": "我真的不想晒伤皮肤,所以我想在阴凉处工作。" - } - }, - "worker_female": { - "encounter": { - "1": "人们总是误解我,这让我很烦。 $我比大家想象的要干净得多。" - }, - "victory": { - "1": "我真的不想晒伤皮肤,\n所以我想在阴凉处工作。" - }, - "defeat": { - "1": "我的身体和心灵并不总同步。" - } - }, - "worker_double": { - "encounter": { - "1": "你会知道我们怎么击败你的。我们在工地训练过!" - }, - "victory": { - "1": "真奇怪…怎么会这样…我不应该被打败的。" - } - }, - "hex_maniac": { - "encounter": { - "1": "我通常只听古典音乐,但如果我输了,$我想我应该试试新时代的音乐!", - "2": "我的每一滴眼泪都让我变得更加坚强。" - }, - "victory": { - "1": "乐坛新时代的曙光就此出现了吗?", - "2": "现在我变得更强了。我随着他人怨恨而成长。" - }, - "defeat": { - "1": "“新时代”指的是二十世纪的古典作曲家,对吧?", - "2": "不要纠结于悲伤或沮丧。$你可以用悲愤来激励自己。" - } - }, - "psychic": { - "encounter": { - "1": "嘿!集中!" - }, - "victory": { - "1": "呃呃呃!" - } - }, - "officer": { - "encounter": { - "1": "准备好,因为正义即将得到伸张!", - "2": "准备好维护法律,在战场上伸张正义!" - }, - "victory": { - "1": "正义的分量比以往还要沉重……", - "2": "失败的阴影,在警局中徘徊。" - } - }, - "beauty": { - "encounter": { - "1": "我最后的战斗…我就是这么看待这场对战的…" - }, - "victory": { - "1": "很有趣…有时间再来一场最后的战斗…" - } - }, - "baker": { - "encounter": { - "1": "希望你准备好品尝失败的滋味!" - }, - "victory": { - "1": "我会卷土重来的。" - } - }, - "biker": { - "encounter": { - "1": "是时候加速,把你甩在后面了!" - }, - "victory": { - "1": "我会为下一场比赛调整状态。" - } - }, - "firebreather": { - "encounter": { - "1": "我的火焰会吞噬你!", - "2": "我的灵魂在燃烧,我要让你看看它有多滚烫!", - "3": "快来看看吧!" - }, - "victory": { - "1": "我燃成灰了…", - "2": "哟! 好烫!", - "3": "嗷! 我的鼻尖烧焦了!" - } - }, - "sailor": { - "encounter": { - "1": "伙计,如果你输了,你就得挨板子!", - "2": "来吧!这关系到我作为水手的尊严!", - "3": "你好啊!你晕船么?" - }, - "victory": { - "1": "啊,被孩子打败了。", - "2": "你的精神让我沉沦!", - "3": "好像是我晕船了…" - } - }, - "archer": { - "encounter": { - "1": "在你继续前进之前,\n让我看看你要如何和对付火箭队。", - "2": "我收到报告说你的实力与众不同,\n就让我来看看这是否属实吧。", - "3": "我是阿波罗,火箭对的干部。\n我不会对组织的敌人手软。" - }, - "victory": { - "1": "大失误……", - "2": "以我现在的实力,无法胜任我的任务……", - "3": "原……谅我,坂木。\n我竟被一名训练师打败了。." - } - }, - "ariana": { - "encounter": { - "1": "站住!我们可不能放过你!\n$这会损伤火箭对的名誉,明白吗?", - "2": "我不知道也不想知道我的所作所为正确与否…\n$我只要遵从坂木老大的指令就可以了!", - "3": "你的旅途到此为止了,我会把你狠狠扳倒!" - }, - "victory": { - "1": "切,你好强,可恶。\n$如果你加入火箭队,肯定能成为干部。", - "2": "好……好崩溃……", - "3": "嗯啊啊!这不可能!我使出全力还是输了!" - } - }, - "proton": { - "encounter": { - "1": "你想干什么?如果你要妨碍我们的事业,我可不会手下留情。", - "2": "你在这干什么?别人总说我是火箭队里最残忍和恐怖的人…\n$我强烈推荐你别来碍我们的事!", - "3": "我是兰斯,火箭队的干部。就让来扫除你对我们的阻挠。" - }, - "victory": { - "1": "我的防线崩溃了……", - "2": "你虽然这次赢了,但是这只是让火箭队的怒火继续燃烧!", - "3": "我输了…但是我不会忘记的。" - } - }, - "petrel": { - "encounter": { - "1": "哇哈哈哈,我们一直在等你。我?你不知道我是谁?是我,坂木啊。\n$伟大的坂木大人本人!哇哈哈哈!…啊?我听起来不像坂木吗?\n$我连看起来都不像?怎么会呢,我可认真的变装了!", - "2": "我是拉姆达,火箭队的干部。我不会允许你干涉我们的计划!", - "3": "火箭队干部拉姆达来会会这个入侵者!" - }, - "victory": { - "1": "好好好,我会说他在哪的", - "2": "我……我什么也做不了……坂木,请原谅我……", - "3": "不,我不能慌了神,必须通知其他人…" - } - }, - "tabitha": { - "encounter": { - "1": "呵呵呵!原来你都一路来到这里了!但你来晚了!", - "2": "呵呵呵……你终于来了?我们小瞧你了,没不过事! \n$我比你见过的所有队员都要厉害,我可不会拖延时间。\n$我会把你碾碎!", - "3": "我要让你尝尝痛苦的滋味!认命吧!" - }, - "victory": { - "1": "呵呵呵!虽然你打败了我,但你根本没机会打败老大!\n$如果你现在输了,你就不用面对那样严厉的鞭笞了!", - "2": "呵呵呵……所以,我也输了……", - "3": "啊哈!怎么会这样?像我这样的干部\n竟然输给了一个随处可见的训练师……" - } - }, - "courtney": { - "encounter": { - "1": "那个东西……你所拥有的那个东西……\n那就是……那就是我们熔岩队所寻找的东西……", - "2": "……那么……删除记忆……", - "3": "……哈……分析中……啊哈♪" - }, - "victory": { - "1": "……改变……世界。", - "2": "如预期。出乎意料。目标锁定…锁定你……完成。\n$开始……实验。材料是你…永远…啊哈……♪", - "3": "……又来了?出乎意料……我就知道。你……很有趣!……啊哈哈!♪" - } - }, - "shelly": { - "encounter": { - "1": "啊哈哈哈哈!你要插手海洋队的事?\n$你要么是绝对无畏,要么就是无知,或者两者兼有!\n$你太可爱了,太恶心了!我要把你打倒!", - "2": "怎么回事?这个小鬼头是谁?", - "3": "冷静点,耐心点。我很快就会把你击溃。" - }, - "victory": { - "1": "啊哈哈哈哈!我们意外地被人干扰了!我们别无选择。\n$不得不撤退了,但这会不是你最后一次面对海洋队!\n$我们还有其他计划!别忘了!", - "2": "啊?!我是不是对你太温柔了?!", - "3": "呃…难道在对战中你也一刻不停地在变强吗?\n$你真是个前途光明的小鬼……\n我和我的宝可梦已经没有任何力量去战斗了……\n$继续吧……准备去被水梧桐摧毁吧。" - } - }, - "matt": { - "encounter": { - "1": "嚯!哈哈哈!怎么,你是不是脑子不正常了?\n看看你,像个幕下力士!", - "2": "“哦吼!你!你真是个有趣的孩子!", - "3": "你在这里干什么?你跟踪我们了吗?" - }, - "victory": { - "1": "好吧,在老大有时间对付你之前,我来成为你的对手!", - "2": "我能感觉到!我感觉到了,没错!你身上散发出的力量!\n$更多!还想要更多!但看起来我们没时间了……", - "3": "真有趣!我就知道你会让我尽兴的!\n我期待有一天再次面对你!" - } - }, - "mars": { - "encounter": { - "1": "我是伙星,银河队的顶级干部之一。", - "2": "银河队对未来的愿景坚定不移。\n反对者将被无情地粉碎!", - "3": "“紧张吗?你是该感到紧张了!" - }, - "victory": { - "1": "这不可能!我怎么会输?!", - "2": "你很有本事,我承认。", - "3": "输了……犯了一个代价高昂的大错。" - } - }, - "jupiter": { - "encounter": { - "1": "岁星,银河队干部,为您效劳。", - "2": "抵抗是徒劳的。银河队必将获胜!", - "3": "你在发抖啊……已经害怕了吗?" - }, - "victory": { - "1": "不会吧……我输了?!", - "2": "厉害,你胆子真大!", - "3": "输成这样……真丢人。" - } - }, - "saturn": { - "encounter": { - "1": "我是镇星,银河队的干部。", - "2": "我们的使命是绝对的,任何阻碍都将被消灭!", - "3": "我从你的眼中看到的是恐惧吗?" - }, - "victory": { - "1": "不可能……被你打败了?!", - "2": "你证明了自己是一个值得尊敬的对手。", - "3": "失败的苦涩……难以接受……。" - } - }, - "zinzolin": { - "encounter": { - "1": "你可能会对等离子队构成威胁,所以我们现在就消灭你!", - "2": "哦,天哪……我没想到要在这么冷的天气里战斗!", - "3": "能走到今天这一步,你真是个了不起的训练师。\n但一切到此结束。" - }, - "victory": { - "1": "魁奇思大人……我让你失望了……", - "2": "好冷,我不仅发抖,还要遭罪。", - "3": "哼。你比我想象的要聪明,但还不够。" - } - }, - "rood": { - "encounter": { - "1": "你对等离子队是个威胁。我们现在不能让你离开这里!", - "2": "哦,这寒风……我从没想过我必须在这里战斗!", - "3": "能走到今天这一步,你是一位了不起的训练师,但这就是你的结局了。" - }, - "victory": { - "1": "魁奇思大人……我的任务失败了", - "2": "寒风刺骨。我瑟瑟发抖。我痛苦不堪。", - "3": "嗯,你是很有才。但是要打败等离子队还不够……!" - } - }, - "xerosic": { - "encounter": { - "1": "啊哈哈!我很乐意。\n来吧,小训练师!让我们看看你有什么本事!", - "2": "嗯……你比看上去更强大。\n我想知道你体内有多少能量。", - "3": "我一直在等你!我需要对你做一点研究!\n来吧,我们开始吧!" - }, - "victory": { - "1": "啊,你好强大啊……嗯……确实非常强大。", - "2": "叮叮叮!你成功了!\n战利品归胜利者!", - "3": "太棒了!太神奇了!\n你的技巧和勇气都无与伦比!" - } - }, - "bryony": { - "encounter": { - "1": "我是芭菈,能与你一战是我的荣幸。\n让我看看你的实力。", - "2": "令人印象深刻……你比你看上去的还要强大。\n让我们看看你真正的实力。", - "3": "我预料到了你的到来。\n是时候进行一个小实验了,我们开始吧?" - }, - "victory": { - "1": "你很强大。哦,嗯嗯!确实非常强大", - "2": "叮叮叮!你做得很好。胜利属于你。", - "3": "太棒了!了不起!你的技巧和勇气值得称赞。" - } - }, - "rocket_grunt": { - "encounter": { - "1": "你要有麻烦了!", - "2": "我们要干大事了!\n闪一边去,小子!", - "3": "把你的宝可梦交过来,\n不然就尝尝火箭队的厉害!", - "4": "你准备好感受火箭队真正的恐怖了吗!", - "5": "喂,小子!俺可是火箭队滴!" - }, - "victory": { - "1": "好讨厌的感觉啊!", - "2": "哎呀!不小心丢掉电梯钥匙啦!", - "3": "我搞砸了。", - "4": "我的伙计们不会放过你……!", - "5": "你说啥?俺们火箭队要玩完了?" - } - }, - "magma_grunt": { - "encounter": { - "1": "如果你挡在熔岩队路上,那就别指望我们手下留情!", - "2": "你最好别妨碍我们的计划!\n我们会让世界变得更美好!", - "3": "少碍事!熔岩队没时间理你这样的小孩!", - "4": "你有棉花糖没?我来给你好好烤烤!", - "5": "我们会利用火山的力量!\n它马上要…爆发了!懂吗?嘿嘿嘿……" - }, - "victory": { - "1": "哈?我输了?!", - "2": "我怎么会输!我为了训练饭都不吃了!", - "3": "不会吧,不就是一个小孩!", - "4": "呃啊…我得赶快逃回基地…", - "5": "你打败我了…你觉得老大会扣我工资吗?" - } - }, - "aqua_grunt": { - "encounter": { - "1": "即使是小孩,如果要和海洋队作对,也别指望我们手下留情!", - "2": "嚯…你好大的胆子,敢惹我们海洋队!", - "3": "不仅是我的水系宝可梦,整片大海即将淹没你!", - "4": "我们海洋队,是为了大义!", - "5": "准备好被我的…呃…我宝可梦的海流冲走吧!" - }, - "victory": { - "1": "你在开玩笑吧?", - "2": "害,没想到这种小屁孩也要管我的闲事!", - "3": "我输了?看来我得自己游回基地了。", - "4": "不是吧,怎么会,老大要生气了……", - "5": "你打败了我…老大不会要让我上跳板吧……" - } - }, - "galactic_grunt": { - "encounter": { - "1": "别惹银河队!", - "2": "见识下我们的科技,和我们所设想的未来!", - "3": "以银河队之名,我会扫清一切挡路的人!", - "4": "准备输的一败涂地吧!", - "5": "希望你做好被宇宙力量碾压的准备。" - }, - "victory": { - "1": "停机了…", - "2": "从长远来看,这次的挫折不用在意。", - "3": "小失败不会影响我们的宏图伟业!", - "4": "咋回事!?", - "5": "个人记录:提升对战水平,优先级,高……" - } - }, - "plasma_grunt": { - "encounter": { - "1": "异端不共戴天!", - "2": "要是我赢了你!就把你的宝可梦放生!", - "3": "要是敢和等离子队作对,我来好好关照你!", - "4": "等离子队会从你们这种自私的人手里解放宝可梦!", - "5": "我们的发型帅的一批,而我们的战斗水平呢,\n马上让你见识一下。" - }, - "victory": { - "1": "等离子子子子子子!", - "2": "我怎么会输……", - "3": "…没用的家伙!我得去偷个厉害点的宝可梦!", - "4": "伟大的事业总会被人阻挠…", - "5": "烂完了…烂烂烂烂烂!等离子队烂了!\n说短点就是,等烂子队!" - } - }, - "flare_grunt": { - "encounter": { - "1": "你的宝可梦无法与闪焰队的优雅相提并论", - "2": "带个墨镜吧,别被我闪瞎狗眼了!", - "3": "闪焰队将净化这个不完美的世界!", - "4": "准备面对闪焰队的美!", - "5": "时尚对我们来说最重要!" - }, - "victory": { - "1": "我的未来看起来并不明亮…", - "2": "这战斗比我想的更难搞,我得重头训练了。", - "3": "啊啊?我输了?!", - "4": "就算是在失败当中,闪焰队依旧优雅动人!", - "5": "你虽然打败了我,但是我输的也这么潇洒!" - } - }, - "rocket_boss_giovanni_1": { - "encounter": { - "1": "我不得不说,能来到这里,你的确很不简单!" - }, - "victory": { - "1": "什么!这不可能!" - }, - "defeat": { - "1": "记住我的话。无法衡量自己的力量,说明你还是个孩子。" - } - }, - "rocket_boss_giovanni_2": { - "encounter": { - "1": "我的老伙计还需要我…你要挡我的路吗?" - }, - "victory": { - "1": "这怎么可能…?\n火箭队的梦想…就这么成为泡影了…" - }, - "defeat": { - "1": "火箭队会重生,而我会统治世界!" - } - }, - "magma_boss_maxie_1": { - "encounter": { - "1": "我会亲手埋葬你,希望你能喜欢!" - }, - "victory": { - "1": "啊!你…很厉害…我落后了…一点…" - }, - "defeat": { - "1": "熔岩队必胜!" - } - }, - "magma_boss_maxie_2": { - "encounter": { - "1": "你是我实现目标最后的障碍。\n准备好迎接我最强的一击吧!哈哈哈哈!" - }, - "victory": { - "1": "这…这不…呃" - }, - "defeat": { - "1": "现在…我要把这个星球变成人类的理想国度!" - } - }, - "aqua_boss_archie_1": { - "encounter": { - "1": "我是海洋队的老大,所以,你的路大概走到头了。" - }, - "victory": { - "1": "下次再见吧。我会记住你的脸的。" - }, - "defeat": { - "1": "天才!我的队伍不会再退缩了!" - } - }, - "aqua_boss_archie_2": { - "encounter": { - "1": "我等这一天很久了。\n这就是我的真实力量!" - }, - "victory": { - "1": "果然很强……啊!" - }, - "defeat": { - "1": "我会让这世界上的一切回归到最初的纯净状态!!" - } - }, - "galactic_boss_cyrus_1": { - "encounter": { - "1": "但在这之前,让我见识见识你那敢向银河队叫板的实力吧。" - }, - "victory": { - "1": "有意思,简直太有意思了。" - }, - "defeat": { - "1": "我要创造我的新世界…" - } - }, - "galactic_boss_cyrus_2": { - "encounter": { - "1": "是啊,我和你还真是有缘呢。\n不过,这段孽缘…就让我在此斩断吧!" - }, - "victory": { - "1": "怎么可能!怎么可能!怎么可能!" - }, - "defeat": { - "1": "永别了。" - } - }, - "plasma_boss_ghetsis_1": { - "encounter": { - "1": "无论是谁做了什么!都无法阻止我!" - }, - "victory": { - "1": "怎么回事?我可是建立了等离子队的完美的人啊!\n是要改变世界的完美的统治者!" - }, - "defeat": { - "1": "我是坐拥世界的完美统治者!哇哈哈哈!" - } - }, - "plasma_boss_ghetsis_2": { - "encounter": { - "1": "来吧!让我看看你彻底绝望时的那张脸!" - }, - "victory": { - "1": "不!我的伟大目标!我要完全支配世界啊!" - }, - "defeat": { - "1": "酋雷姆!融合吧!" - } - }, - "flare_boss_lysandre_1": { - "encounter": { - "1": "你想要阻止我?在对战中展示给我看吧!" - }, - "victory": { - "1": "看来你的确是想要阻止我。但是,先等一下。" - }, - "defeat": { - "1": "宝可梦…不该存在。" - } - }, - "flare_boss_lysandre_2": { - "encounter": { - "1": "你我的未来…究竟哪个才正确,\n就让我们来问问各自的宝可梦吧!" - }, - "victory": { - "1": "哇啊啊啊!" - }, - "defeat": { - "1": "没有远见的蠢货会继续玷污这个美丽的世界。" - } - }, - "brock": { - "encounter": { - "1": "我对岩石属性宝可梦的专精会击败你!来吧!", - "2": "我磐石般的意志将压倒你!", - "3": "让我展示给你看看,我宝可梦真正的力量!" - }, - "victory": { - "1": "你宝可梦的力量战胜了我坚如磐石的防御!", - "2": "世界很大!很高兴有机会和你战斗。", - "3": "也许我应该回去追寻我成为宝可梦饲养员的梦想……" - }, - "defeat": { - "1": "最好的进攻就是坚固的防守!$那是我做事的方式!", - "2": "下次来和我一起研究岩石属性,$更好地了解如何与它们对战!", - "3": "哈哈,我在各地的旅行有所回报了!" - } - }, - "misty": { - "encounter": { - "1": "我的战策就是使用水属性宝可梦全面进攻!", - "2": "嗨,我会让你见识我的水属性宝可梦的力量!", - "3": "我的梦想是踏上旅程,与强大的训练师战斗……$你能满足我吗?" - }, - "victory": { - "1": "你真的很强……我承认,你有技术的……", - "2": "哼……你知道你只是运气好,对吧?!", - "3": "哇,你太过分了!不敢相信你打败我了!" - }, - "defeat": { - "1": "强大的小霞对你来说,太过分了吗?", - "2": "我希望你看到了我宝可梦优雅的游泳技巧!", - "3": "你的宝可梦无法匹敌我的心腹和骄傲!" - } - }, - "lt_surge": { - "encounter": { - "1": "我的电属性宝可梦在战争中救了我!$我来给你展示一下!", - "2": "立正!我要电到你投降!", - "3": "我会像对待敌军一样,狠狠电你!" - }, - "victory": { - "1": "哇!你的队伍有真家伙,小子!", - "2": "啊啊,你很强!连我的电击技巧都输给了你。", - "3": "这失败真是把我给电麻了!" - }, - "defeat": { - "1": "哦耶!我的电属性宝可梦是世界第一!", - "2": "哈哈哈!真是一场电动人心的战斗,小子!", - "3": "宝可梦对战等于战争,$我向你展示了军队中的格斗技巧!" - } - }, - "erika": { - "encounter": { - "1": "啊,这里天气真好…$哦,对战?那好吧。", - "2": "我在宝可梦对战上的造诣,$可以与我的插花技巧相媲美。", - "3": "哦,希望我宝可梦的宜人香气\n不会再让我睡着…", - "4": "看看花园里的花朵,如此令人心旷神怡。" - }, - "victory": { - "1": "哦!我认输啦~", - "2": "这场比赛非常愉快。", - "3": "啊,看来我输了…", - "4": "哦,我的天哪。" - }, - "defeat": { - "1": "我怕我会打瞌睡…", - "2": "哦,我天。看来我的草属性宝可梦击败了你。", - "3": "那场战斗是如此令人心旷神怡。", - "4": "哦…这就完啦?" - } - }, - "janine": { - "encounter": { - "1": "我正在掌握毒属性攻击的艺术。$今天我来和你过过招!", - "2": "父亲相信我能独当一面。$我来证明他说的对!", - "3": "我的忍术,仅次于我的父亲!$你能跟的上吗?" - }, - "victory": { - "1": "就算现在,我仍然需要继续训练…我明白了。", - "2": "你的战斗技巧,超过了我。", - "3": "我要好好努力提高我的技术。" - }, - "defeat": { - "1": "呵呵…毒液耗尽了你所有的力量。", - "2": "哈!你根本无法抵挡我卓越的忍技!", - "3": "我没有辜负父亲对我的信任。" - } - }, - "sabrina": { - "encounter": { - "1": "我的超能力预见了你的到来!", - "2": "我不喜欢战斗,但如果你想,$我会展示我的实力!", - "3": "我能感觉到你的雄心壮志。$我倒要看看你是不是虚有其表。" - }, - "victory": { - "1": "你的力量……远远超出了我的预知……", - "2": "我没有准确预测到你的实力。", - "3": "即使我强大的超能力也无法感知到你这样强大的人。" - }, - "defeat": { - "1": "这场胜利……和我看到的未来一样啊!", - "2": "也许我预感到有强大实力的人,是另一个……", - "3": "在你奋不顾身投入战斗之前,\n磨练你的能力。$如果你这样做,你才未来可期……" - } - }, - "blaine": { - "encounter": { - "1": "哈!希望你带了烧伤治疗药!", - "2": "我火热的宝可梦将所有挑战者都焚烧殆尽!", - "3": "准备好玩火吧!" - }, - "victory": { - "1": "我已经焚烧殆尽了!甚至连灰烬都没有留下!", - "2": "我没有把火焰煽得足够高吗?", - "3": "我燃尽了……但这让我进步的动力燃烧得更旺了!" - }, - "defeat": { - "1": "我的熊熊烈火无法被扑灭!", - "2": "我的宝可梦因这次胜利而变得更加强大!", - "3": "哈!我的激情燃得比你的更热烈!" - } - }, - "giovanni": { - "encounter": { - "1": "我,火箭队的领袖,\n会让你的世界感受到痛苦!", - "2": "我在这里的训练在我再次面对老朋友之前至关重要。", - "3": "我认为你还没有准备好迎接你即将经历的失败!" - }, - "victory": { - "1": "什么!我输了?! 我没什么可和你说的!", - "2": "哼……你永远无法理解我希望实现的目标。", - "3": "这次失败只是暂时的。$我将找准时机,让火箭队浴火重生。" - }, - "defeat": { - "1": "不知自己几斤几两,\n说明你仍然只是一个孩子。", - "2": "不要再试图干涉我。", - "3": "我希望你明白挑战我是多么愚蠢。" - } - }, - "roxanne": { - "encounter": { - "1": "您能否展示一下您是如何战斗的么?", - "2": "你可以和更多训练师战斗来学到很多东西。", - "3": "哦,被你抓到我正在用功了~$你想战斗吗?" - }, - "victory": { - "1": "哦,看来我输了。$我明白了。", - "2": "看来我在战斗方面还有更多东西要学。", - "3": "我会把今天在这里学到的东西铭记于心。" - }, - "defeat": { - "1": "从我们的对战中,我学到了很多。$希望你也是。", - "2": "我期待再次与你战斗。$希望你能运用在此学到的东西。", - "3": "我凭借我所学到的一切赢得了胜利。" - } - }, - "brawly": { - "encounter": { - "1": "哦,伙计,挑战者!$让我看看你的能耐!", - "2": "你看起来很厉害嘛。$来对战吧!", - "3": "是时候掀起风暴了!$我们上吧!" - }, - "victory": { - "1": "哦哇,你把我冲走了!", - "2": "你驾驭了我的海浪,把我打败了!", - "3": "我觉得我就像是在武斗洞窟里迷路了!" - }, - "defeat": { - "1": "哈哈,我驾驭了大浪!$有时间再挑战我吧。", - "2": "再和我一起冲浪吧!", - "3": "就像潮水的涨落,\n我希望你也能再来挑战我。" - } - }, - "wattson": { - "encounter": { - "1": "是时候被电击了!$哈哈哈!", - "2": "我要让火星子飞蹦!$哈哈哈!", - "3": "我希望你带了麻痹药!$哇哈哈哈!" - }, - "victory": { - "1": "看来我的电量用完了!$哇哈哈哈!", - "2": "你完全接地了是吧!$哇哈哈哈!", - "3": "谢谢你给我电了一下!$哇哈哈哈!" - }, - "defeat": { - "1": "电充充满,有时间再挑战我吧!$哇哈哈哈!", - "2": "我希望你觉得我们的战斗激情似电!$哇哈哈哈!", - "3": "你没想到我赢了吧?$哇哈哈哈!" - } - }, - "flannery": { - "encounter": { - "1": "很高兴见到你!等等,不对……$我要粉碎你!", - "2": "我才当道馆主没多久,\n但我会让你灰飞烟灭!", - "3": "是时候展示爷爷教给我的招式了!来对战吧!" - }, - "victory": { - "1": "你让我想起了我的爷爷……$难怪我输了。", - "2": "我是不是太努力了?$我应该放松,不能太上头了。", - "3": "失败才不会呛到我。$是时候重新点燃训练了!" - }, - "defeat": { - "1": "我希望我让祖父感到骄傲了……$有时间我们再战斗吧。", - "2": "我……我简直不敢相信我赢了!$按照自己的方式做事奏效了!", - "3": "早点用炽热的招式再来交手吧!" - } - }, - "norman": { - "encounter": { - "1": "我没想到你能一路来到这里。$我们来对战吧。", - "2": "作为道馆主,我会尽一切努力赢得胜利。$我们开始吧!", - "3": "你最好全力以赴。$对战的时候到了!" - }, - "victory": { - "1": "我输给了你……?$但规则就是规则。", - "2": "难道我不该从城都搬家吗……?", - "3": "我不敢相信。$这是一场好对战。" - }, - "defeat": { - "1": "我们都尽力了。$希望我们不久之后能再对战。", - "2": "你应该尝试挑战我的孩子。$可能会有一些收获!", - "3": "谢谢你精彩的战斗。$下次好运。" - } - }, - "winona": { - "encounter": { - "1": "我一直在天空中翱翔寻找猎物…$而你就是我的目标!", - "2": "不管战况如何,我都会和我的飞行宝可梦$以优雅的姿态获胜。来战斗吧!", - "3": "我希望你不怕高。$我们一起升上高空吧!" - }, - "victory": { - "1": "你是我见过的第一位比我更有风度的训练师。$打的非常出色。", - "2": "哦,我的飞行系宝可梦都已经坠落了!$好吧。", - "3": "尽管我倒下了,我的宝可梦将继续翱翔!" - }, - "defeat": { - "1": "我与我的飞行系宝可梦,\n将永远优雅地起舞!", - "2": "我希望你喜欢我们的演出。$我们优雅的舞蹈已经落幕。", - "3": "你愿意再来观看我们优雅的编舞吗?" - } - }, - "tate": { - "encounter": { - "1": "嘿嘿嘿…$看到我没和妹妹在一起,很惊讶么?", - "2": "我可以读懂你在想什么…$你想要战斗!", - "3": "你如何击败一个…$读懂你一举一动的人?" - }, - "victory": { - "1": "赢不了啊…$我想小南了…", - "2": "你和宝可梦之间的联系比我们更强。", - "3": "如果我和小南联手,我们会赢的。$我们可以了解彼此的想法!" - }, - "defeat": { - "1": "我和我的宝可梦无与伦比!", - "2": "如果你连我都打不过,\n你肯定也打不过小南。", - "3": "这多亏了我和小南的严格训练。$我可以与宝可梦一心同体。" - } - }, - "liza": { - "encounter": { - "1": "呵呵呵…$看到我没和哥哥一起,很惊讶吗?", - "2": "我可以读懂你渴望什么…$你想战斗,不是吗?", - "3": "你如何击败一个…$与宝可梦们一心同体的人?" - }, - "victory": { - "1": "赢不了啊…$我想小枫了…", - "2": "你和宝可梦之间的联系…$比我强。", - "3": "如果我和小枫在一起,我们会赢的。$我们甚至可以接上彼此的话!" - }, - "defeat": { - "1": "我和我的宝可梦势不可挡。", - "2": "如果你连我都打不过,\n你肯定也打不过小枫。", - "3": "这多亏了我和小枫的严格训练。$我可以与我的宝可梦一心同体。" - } - }, - "juan": { - "encounter": { - "1": "别害羞啊。$我们来战斗吧!", - "2": "啊哈哈哈,敬请期待\n我和水属性宝可梦的盛大演出!", - "3": "我就是正在逼近的风暴!$你能经受住考验吗?", - "4": "请你见证我们的表演。$由我和宝可梦共同创造的宏伟水之幻境!" - }, - "victory": { - "1": "你可能是一个能挑战米可利的天才!", - "2": "我专注于优雅,而你刻苦锻炼。$你能击败我是很正常的。", - "3": "啊哈哈哈!$好吧,这次你赢了。", - "4": "从你身上,我感受到了技巧的光辉,\n它将战胜一切。" - }, - "defeat": { - "1": "宝可梦和我创造的水之幻境,让我取得了胜利。", - "2": "啊哈哈哈,我赢了,你输了。", - "3": "要我把我的服装借给你吗?\n可能能帮到你对战啊!$啊哈哈哈,我开玩笑的!", - "4": "我是赢家!也就是说,你输了。" - } - }, - "crasher_wake": { - "encounter": { - "1": "极限! 极限! 看好了!$极限假面…就此…登场!", - "2": "极限! 极限! 极限假面!", - "3": "我是滔滔巨浪,将你冲走!" - }, - "victory": { - "1": "我真是笑得合不拢嘴啊!$哈哈哈!那真是太有趣了!", - "2": "呼哇!结束收尾了!$我该怎么说呢……$我还想再对战!我还想再继续战斗!", - "3": "啊啊啊啊啊!?" - }, - "defeat": { - "1": "耶!就是这样!", - "2": "我赢了,但我还想要更多!\n我还想再更多地战斗!", - "3": "再见!" - } - }, - "falkner": { - "encounter": { - "1": "我将向你展示华丽的飞行宝可梦真正的力量!", - "2": "风啊,伴我同行!", - "3": "爸爸!我希望你能在空中注视着我的战斗!" - }, - "victory": { - "1": "明白了……我会礼貌地退场。", - "2": "输了就是输了。你确实很强大。", - "3": "…行吧! 嗯, 我输了。" - }, - "defeat": { - "1": "爸爸!我用你珍爱的飞行宝可梦赢了……", - "2": "飞行系宝可梦才是最强的!", - "3": "感觉我正在追赶上我的父亲!" - } - }, - "nessa": { - "encounter": { - "1": "无论你的小脑瓜子在搞什么阴谋诡计,$我和我的搭档都会确保它石沉大海。", - "2": "我来这里可不是为了闲聊,\n而是为了赢!", - "3": "这是我的宝可梦给你的一点小礼物……\n我希望你能接受!" - }, - "victory": { - "1": "你和你的宝可梦太过分了……", - "2": "怎么……?这怎么可能?!", - "3": "我完全被冲走了!" - }, - "defeat": { - "1": "汹涌的海浪再次袭来!", - "2": "是时候乘风破浪,取得胜利了!", - "3": "诶嘿嘿!" - } - }, - "melony": { - "encounter": { - "1": "我不会手下留情!", - "2": "好吧,我想我们应该开始了。", - "3": "我会把你冻得结结实实的!" - }, - "victory": { - "1": "你……你可厉害了,是不是?", - "2": "如果你找到玛瓜,一定要好好教训他,好吗?", - "3": "你的破冰方式有点过于直接了呢……" - }, - "defeat": { - "1": "现在你知道战斗有多残酷了吧?", - "2": "嘿!看来我又赢了!", - "3": "你是在保留实力吗?" - } - }, - "marlon": { - "encounter": { - "1": "你看起来很强!来吧!让我们开始吧!", - "2": "我的强大像大海一样无边无际。$你会被我冲走,绝对的。", - "3": "哦豁,由我来面对你!这可不得了咯!" - }, - "victory": { - "1": "你太厉害了!\n你培养了一些非常强大的宝可梦啊,$你已经掌握了训练师的精髓!", - "2": "你不仅仅是看起来,\n你是真的强,真的!$呃,我也被冲走了!", - "3": "你像凶猛的波浪一样强壮!" - }, - "defeat": { - "1": "你很强,但这还不足以动摇大海,懂?", - "2": "嘻!看来我又赢了!", - "3": "甜蜜的胜利!" - } - }, - "shauntal": { - "encounter": { - "1": "打扰了。你是挑战者,对吗?$我是四天王的幽灵系宝可梦使用者,$婉龙,我将是你的对手。", - "2": "我非常喜欢描写来到这里的训练师,\n以及他们训练的宝可梦。$我可以用你和你的宝可梦作为主题吗?", - "3": "每个与宝可梦相处的人都有故事要讲。$接下来要讲的故事是怎样的呢?" - }, - "victory": { - "1": "哇。我惊呆了!", - "2": "对…对不起!我必须先向我的宝可梦道歉……$都是因为我让你们有了不好的经历,真的很抱歉!", - "3": "你要知道,我仍然是四天王之一!" - }, - "defeat": { - "1": "额呵呵。", - "2": "给了我下一部小说的绝佳素材!", - "3": "就这样,又一篇故事来到尾声……" - } - }, - "marshal": { - "encounter": { - "1": "我的师傅,阿戴克,\n看到了你作为训练师的潜力,$对你很有兴趣。$我要来考验你——挖掘你力量的极限。\n丹田发力!", - "2": "胜利,决定性的胜利,\n正是我所求!挑战者,我来了!", - "3": "在我的心中,我寻求着成为战士的力量,\n克服自身的所有弱点!$以我的信念,取胜!" - }, - "victory": { - "1": "呼!干得好!", - "2": "不要停止战斗,追求更高的目标!", - "3": "你和你宝可梦展现的力量\n给我留下了深刻的印象……" - }, - "defeat": { - "1": "嗯…", - "2": "这真是场好战斗。", - "3": "哈啊!哈啊!嗨呀啊!" - } - }, - "cheren": { - "encounter": { - "1": "你让我想起了一位老朋友。$这让我对这场宝可梦战斗感到兴奋!", - "2": "不考虑清楚这一点,\n宝可梦对战就没有了意义。$这就是失去了和宝可梦一同战斗的意义。", - "3": "我的名字是黑连!我是道馆馆主,\n也是老师!$很高兴认识你。" - }, - "victory": { - "1": "谢谢……我又能发现自己的不足了。", - "2": "谢谢…接近理想的道路…我好像隐约看到了。", - "3": "嗯……这值得思考。" - }, - "defeat": { - "1": "作为道馆馆主,我要成为你要跨越的壁垒!", - "2": "好吧!", - "3": "正因为有宝可梦,我们才能走到这里。$为什么宝可梦会帮助我们,\n这个恐怕不仅是宝可梦与训练家…$而是生命与生命之间的问题。" - } - }, - "chili": { - "encounter": { - "1": "咿呀!是时候玩火了!!我是三兄弟中最强的!", - "2": "嗒哒!如火似焰的伯特——就是我\n——你接下来的对手!", - "3": "我将向你展示,\n我和我炽热的火系宝可梦的能耐!" - }, - "victory": { - "1": "被你干掉了。我……燃尽了……", - "2": "哇吼!你燃起来了!", - "3": "啊!被你干碎了!" - }, - "defeat": { - "1": "我燃起来啦!和我玩儿,你就会被烫伤!", - "2": "你要是玩儿火,就会被烫伤!", - "3": "我说,拜托,\n你的对手是我,没机会赢的!" - } - }, - "cilan": { - "encounter": { - "1": "无关个人情感…也不会有艰难的感受…$我和我的草属性宝可梦会…$呃…不管什么样的对手我们都会应战的。", - "2": "所以,呃,如果你愿意的话,我会,\n呃,尽我所能做好,呃,你知道的,你的对手。", - "3": "好吧……所以,我是天桐,\n我喜欢草属性宝可梦。" - }, - "victory": { - "1": "呃……已经结束了吗?", - "2": "…真是太意外了。你真…强。$看起来就算是伯特或寇恩都赢不了你…", - "3": "…嗯。看起来我来的…不是时候?" - }, - "defeat": { - "1": "哈?我赢了?", - "2": "我想…$我想我赢了,因为我一直在和我的兄弟伯特和寇恩竞争,\n我们都变得更强了。", - "3": "…这…这是一次非常吓人的经历呢…" - } - }, - "roark": { - "encounter": { - "1": "我需要看看你作为训练师的潜力。$还有,我要看看与你并肩作战的宝可梦的坚韧!", - "2": "来吧!这些是我的岩石系宝可梦,我的骄傲!", - "3": "岩石属性宝可梦就是最强的!", - "4": "我要看看你作为训练师的潜力。$还要看看与你并肩作战的宝可梦的坚韧!" - }, - "victory": { - "1": "什么?不可能!我强化的宝可梦们!", - "2": "……我大脑过载了。$下次邀请你参加地下的化石挖掘比赛。", - "3": "有你这种技术,赢得胜利是很正常的。", - "4": "什么?!连这也不够?", - "5": "我搞砸了。" - }, - "defeat": { - "1": "看?我为我的摇滚战斗风格感到骄傲!", - "2": "谢谢!这场战斗给了我自信,$我感觉能够打败我父亲了!", - "3": "我感觉就像我砸穿了一块顽石!" - } - }, - "morty": { - "encounter": { - "1": "只要我再多努力一点,我就能看到我遇到传说中的宝可梦的未来!$你会帮助我达到那个水平!", - "2": "据说,彩虹色的宝可梦会\n出现在真正强大的训练师面前。 $我一直相信着这个美丽的传说,\n所以,从出生开始,\n就在这里进行着秘密的修行。$因为这样,其他人看不到的东西\n我也能够看得到…$我看到的,是那个将传说中的宝可梦\n召唤到这片大地上的人的影子。$我一直相信,那就是我自己!\n希望你也能助我一臂之力!", - "3": "无论你相信还是不相信,神秘的力量确实存在。", - "4": "你可以见证我训练的成果。", - "5": "你必须让你与宝可梦的灵魂合二为一。你能做到吗?", - "6": "嘿,你想成为我训练的一部分吗?" - }, - "victory": { - "1": "我还不够好……", - "2": "我明白了…你的旅程…去了遥远的地方,你见过的比我多得多。$我羡慕你…", - "3": "这怎么可能……", - "4": "我认为我们的潜力没什么不同。$但是,我觉得你并不简单,似乎还有什么……", - "5": "我想我需要更多的训练。", - "6": "那太遗憾了" - }, - "defeat": { - "1": "我又向前迈进了一步。", - "2": "呵呵呵……", - "3": "什…么?!那还不够?", - "4": "我感觉就像我砸穿了一块顽石!", - "5": "哈哈哈啊!", - "6": "我知道我会赢!" - } - }, - "crispin": { - "encounter": { - "1": "我想赢,所以接下来我正要赢!", - "2": "我想对战就对战!懂吗!就应该这样!" - }, - "victory": { - "1": "我想赢……但我还是输了!", - "2": "我输了……因为我赢不了!" - }, - "defeat": { - "1": "嘿,等一下。我是不是赢了?$我觉得我赢了!太满足了!", - "2": "哇哦!那太棒了!" - } - }, - "amarys": { - "encounter": { - "1": "我想帮助某个人。因此,我不能输。$…我们的战斗现在开始。" - }, - "victory": { - "1": "我还不够,我明白了。" - }, - "defeat": { - "1": "胜利属于我。打得好。" - } - }, - "lacey": { - "encounter": { - "1": "我将用我平时的队伍\n作为四天王的一员面对你。" - }, - "victory": { - "1": "打得真好呀~" - }, - "defeat": { - "1": "让我们为你宝可梦的努力给予热烈的掌声!" - } - }, - "drayton": { - "encounter": { - "1": "哥们,我喜欢椅子。\n你喜欢椅子吗?简直是救星。$我不明白为什么大家不一直坐着。\n站着多累人!" - }, - "victory": { - "1": "我早该想到的!" - }, - "defeat": { - "1": "嘿嘿嘿!别介意我,\n我只是在这里小赢一下。$如果你不开心,我懂,\n但别因为我对乌栗发火,OK?" - } - }, - "ramos": { - "encounter": { - "1": "我用那些强壮的植物\n盖出来的游乐场精彩吗?$它们的力量象征着我这个园丁兼道馆馆主的实力,\n你真的确定能够与之抗衡吗?" - }, - "victory": { - "1": "你信任你的宝可梦,\n它们也信任你…不错的战斗,小豆芽。" - }, - "defeat": { - "1": "呵呵呵…确实,\n脆弱的小草甚至能穿透混凝土。" - } - }, - "viola": { - "encounter": { - "1": "败阵时的后悔,胜利的瞬间…$都是最棒的影象!很好呀,很好呀!$那么来吧!", - "2": "我的镜头总会聚焦在胜利上,\n我不会让任何事情破坏这个画面!" - }, - "victory": { - "1": "你和你的宝可梦向我展示了一个全新的镜头机位!\n很好呀,很好呀!", - "2": "你通过镜头看到的世界,\n和你与宝可梦并肩作战时看到的世界…$视角不同,即使是同一个世界看起来也完全不同。" - }, - "defeat": { - "1": "我胜利那一刻的照片,\n将是一个真正的赢家,对吧!", - "2": "是的!我拍了些很棒的照片!" - } - }, - "candice": { - "encounter": { - "1": "向小菘我挑战吗?好啊!\n我就是在等待强者$但是我也气势高昂,很强哦?", - "2": "宝可梦也好,时尚也好,恋爱也好,\n无论做什么都气势高昂!$就说到这儿吧,让你见识一下我的气势,\n要做好觉悟哦!" - }, - "victory": { - "1": "好厉害!我有点尊敬你了。", - "2": "好厉害!我有点尊敬你了!$嗯,感觉是被你的气势给压倒了。" - }, - "defeat": { - "1": "你的气势我看到了,但我还是不会输的!", - "2": "怎么样?小菘我的气势!\n宝可梦们的气势满满哦!" - } - }, - "gardenia": { - "encounter": { - "1": "你身上有一种胜利的气息。\n那么不管怎样,$这应该会是场有趣的战斗。\n让我们对战吧!" - }, - "victory": { - "1": "太棒了!你可擅长对战了,不是吗?" - }, - "defeat": { - "1": "太好了!我的宝可梦和我都很棒!" - } - }, - "aaron": { - "encounter": { - "1": "好的!让我来接受你的挑战!" - }, - "victory": { - "1": "战斗是一件深刻而复杂的事情……" - }, - "defeat": { - "1": "战胜一位四天王并不容易。" - } - }, - "cress": { - "encounter": { - "1": "没!错!你必须面对\n与我和我高贵的水属性的战斗!" - }, - "victory": { - "1": "输了?我?我不敢相信。" - }, - "defeat": { - "1": "当你的对手是我时,这是必然的结果。" - } - }, - "allister": { - "encounter": { - "1": "我是欧尼奥。$我…我来了……" - }, - "victory": { - "1": "我差点被吓得丢了面具…那真是…$哇。我可以看清你真正的实力。" - }, - "defeat": { - "1": "这真是太棒了!" - } - }, - "clay": { - "encounter": { - "1": "咳咳! 让我好等,不是吗,孩子?$好吧,是时候看看你能做到什么了!" - }, - "victory": { - "1": "真是的……我先说好,\n我可没有手下留情。" - }, - "defeat": { - "1": "最重要的是输掉的时候该怎么办。$只要你能在失败中找到教训,\n就能够不断地成长!" - } - }, - "kofu": { - "encounter": { - "1": "我会给你上一整道水系宝可梦大餐!\n但别真吃了它们!" - }, - "victory": { - "1": "吃了吗!你真是活力又新鲜啊,\n不是吗!$就是有点太鲜活了!" - }, - "defeat": { - "1": "你要再来找我,听见了吗?" - } - }, - "tulip": { - "encounter": { - "1": "请让我运用我的化妆技巧,$让你可爱的小宝可梦变得更美丽!" - }, - "victory": { - "1": "你妆点的力量宛如魔法加固,\n完全冲洗不掉啊。" - }, - "defeat": { - "1": "你知道吗,在我这行,\n那些没天赋的人往往会很快消失,$再也不会被提起。" - } - }, - "sidney": { - "encounter": { - "1": "你给我的印象不错,\n我猜这会是一场精彩的对战。$很棒!看起来真的很棒!$你和我,让我们享受一场\n只能在这里上演的战斗吧!" - }, - "victory": { - "1": "嗯,你觉得怎样?我输了!\n嗯,不过这很有趣,所以无所谓啊。" - }, - "defeat": { - "1": "别介意,OK?" - } - }, - "phoebe": { - "encounter": { - "1": "过去我在修行时得到了\n能与幽灵宝可梦亲密交流的能力。$没错,我和宝可梦之间\n有著强烈的羁绊。$那么,来试试看你有没有能力\n伤到我的宝可梦吧!" - }, - "victory": { - "1": "哦,天呀。我输了。" - }, - "defeat": { - "1": "我期待着下次再和你战斗!" - } - }, - "glacia": { - "encounter": { - "1": "我在这儿见到的尽是些\n弱不禁风的训练家和宝可梦。$你又如何呢?如果你能让我不得不用\n上全力的话就再好不过了!" - }, - "victory": { - "1": "你和你的宝可梦…\n你们的灵魂燃烧得多么热烈啊!$这股激烈的热能仿佛能征服一切。\n$难怪我的冰属性技巧也奈何不了你了。" - }, - "defeat": { - "1": "一场充满激情的战斗,确实。" - } - }, - "drake": { - "encounter": { - "1": "对于我们这些将宝可梦视为\n同伴一同战斗的训练家来说,$你知道怎样才能赢得胜利吗?\n你知道获得胜利的条件吗?$如果你不知道,\n那么你永远也无法战胜我!" - }, - "victory": { - "1": "干得漂亮,就是这样。" - }, - "defeat": { - "1": "我在这场战斗中全力以赴了!" - } - }, - "wallace": { - "encounter": { - "1": "你的气质变了,\n我能感觉到这一点。$现在,把你和你的宝可梦\n的力量展现给我看吧。$作为回礼,就由我和我的宝可梦\n演出一场水之幻影吧!" - }, - "victory": { - "1": "精彩。此刻,我能从你身上感觉到\n身为宝可梦训练家的可靠与高贵。$我真荣幸能遇到你和你的宝可梦。" - }, - "defeat": { - "1": "伟大的幻影!" - } - }, - "lorelei": { - "encounter": { - "1": "只要能让我用冰属性宝可梦,\n就绝对没人能赢得过我!\n能冻住对方可是很厉害的哦!$因为如果被冻住,你的宝可梦就无法动弹了!\n啊哈哈!你做好觉悟了吧!" - }, - "victory": { - "1": "你怎么敢!" - }, - "defeat": { - "1": "一旦你被冻结,你就什么都做不了。" - } - }, - "will": { - "encounter": { - "1": "我曾经环游世界,\n日以继夜地做着超能力宝可梦的修行之旅。$我会不断变强!没理由会在这里输掉!" - }, - "victory": { - "1": "……不会吧……" - }, - "defeat": { - "1": "就差一点。\n我想知道你缺少了什么。" - } - }, - "malva": { - "encounter": { - "1": "我的内心可是一直燃烧着呢。$燃烧着对你的怒火!" - }, - "victory": { - "1": "挑战者出色地击败了四天王之一,帕琦拉。" - }, - "defeat": { - "1": "真开心啊,能将你彻底粉碎!" - } - }, - "hala": { - "encounter": { - "1": "老哈拉让你放开嗓子!" - }, - "victory": { - "1": "我能感受到你在旅途中获得的力量。" - }, - "defeat": { - "1": "啊哈哈。多么有趣的战斗。" - } - }, - "rika": { - "encounter": { - "1": "我要对你手下留情,但……骗你的啦!$好好动脑!" - }, - "victory": { - "1": "不错,小子。" - }, - "defeat": { - "1": "啊哈哈哈哈!你真的很特别,小子!" - } - }, - "molayne": { - "encounter": { - "1": "我将队长的位置让给了我的表弟马玛内,\n但我对自己的能力很有信心。 $我的力量就像超新星一样!" - }, - "victory": { - "1": "我发现了一个有趣的训练师对手!" - }, - "defeat": { - "1": "啊哈哈。多么有趣的战斗。" - } - }, - "bruno": { - "encounter": { - "1": "我们将用势不可挡的力量磨灭你!呼哈!" - }, - "victory": { - "1": "为什么?我怎么会输?" - }, - "defeat": { - "1": "你可以随意挑战我,\n但结果永远不会改变!" - } - }, - "bugsy": { - "encounter": { - "1": "我是阿笔!\n对虫系宝可梦的熟悉不会输给任何人的!" - }, - "victory": { - "1": "哇,太棒了!\n你是个宝可梦专家!$我的研究还没有完成。\n好吧,你赢了。" - }, - "defeat": { - "1": "谢谢!多亏了我们的战斗,\n我的研究也取得了进展!" - } - }, - "koga": { - "encounter": { - "1": "哇哈哈哈哈!$宝可梦不仅仅是关于蛮力,拭目以待吧!" - }, - "victory": { - "1": "啊!你证明了自己!" - }, - "defeat": { - "1": "懂不懂要对忍者的技巧心神畏惧?" - } - }, - "bertha": { - "encounter": { - "1": "啊,让老婆婆看看你学到了什么?" - }, - "victory": { - "1": "好吧,亲爱的孩子,\n不得不说,那令人印象深刻。$你的宝可梦相信你并尽最大努力为你赢得胜利。$尽管我输了,\n我也止不住笑呢!" - }, - "defeat": { - "1": "哈哈哈!看来老婆婆我赢了!" - } - }, - "lenora": { - "encounter": { - "1": "那么,挑战者,让我来研究$你与你精心养育的宝可梦要如何战斗!" - }, - "victory": { - "1": "我关于你的理论是正确的。$你不仅仅是有天赋……你很努力!\n我向你致敬!" - }, - "defeat": { - "1": "啊哈哈!如果你输了,\n一定要分析原因,$并在下一场战斗中运用那些知识!" - } - }, - "siebold": { - "encounter": { - "1": "只要我活着,我将不断努力寻求终极美食…$以及和最强的对手战斗!" - }, - "victory": { - "1": "您的事迹,我志米铭记在心。" - }, - "defeat": { - "1": "我们的宝可梦战斗就像我灵魂的养料。\n它将让我继续前进。$这就是我将向你表示敬意的方式,\n感谢你在战斗中全力以赴!" - } - }, - "roxie": { - "encounter": { - "1": "准备好了吗!我要给你上一课!" - }, - "victory": { - "1": "够野的!你的想法比我的还要毒!" - }, - "defeat": { - "1": "嘿,拜托!认真点!\n你要加把劲啊!" - } - }, - "olivia": { - "encounter": { - "1": "没什么开场白。\n是时候和我丽姿,战斗了!" - }, - "victory": { - "1": "真的很可爱……你和你的宝可梦……" - }, - "defeat": { - "1": "嗯哼。" - } - }, - "poppy": { - "encounter": { - "1": "哦!你想和我进行宝可梦对战么?" - }, - "victory": { - "1": "呜哇?!嘛……" - }, - "defeat": { - "1": "耶!我做到了!我击~败~了~你!\n你可以来…打…复仇之战?$只要你想,随时来打复仇之战吧!" - } - }, - "agatha": { - "encounter": { - "1": "宝可梦是为战斗而生的! \n让我来告诉你什么是真正的战斗吧!" - }, - "victory": { - "1": "呵呵!你可真是了不起!" - }, - "defeat": { - "1": "额哈哈哈,真正的战斗就是该这样。" - } - }, - "flint": { - "encounter": { - "1": "希望你已经热身完毕,\n因为这里即将大爆炸!" - }, - "victory": { - "1": "不可思议!$你的动作如此火热,让我看起来温吞吞的!" - }, - "defeat": { - "1": "嗯?就这吗?\n我觉得你得再激情点。" - } - }, - "grimsley": { - "encounter": { - "1": "一无所有,\n或者,赢下所有!" - }, - "victory": { - "1": "一旦失败,\n就意味着失去一切……$下一次我要追寻胜利!" - }, - "defeat": { - "1": "如果有人赢了,\n和他对战的人就会输。" - } - }, - "caitlin": { - "encounter": { - "1": "当花儿绽开时、我便出现。\n成为你在等待的人…$你似乎同时具备实力和善意$我所寻找的是拥有卓越力量的对手…$请用出你的全力吧!" - }, - "victory": { - "1": "我和我的宝可梦学到了很多!非常感谢。" - }, - "defeat": { - "1": "我渴望以优雅的姿态取得胜利。" - } - }, - "diantha": { - "encounter": { - "1": "与你的宝可梦对战\n让你充满了未来的希望…$说真的,这让我更有活力地面对新的一天,确实如此!" - }, - "victory": { - "1": "拥有高尚灵魂的训练家和宝可梦的身姿,\n让我的心激烈地震颤…" - }, - "defeat": { - "1": "哦,太棒了!你觉得怎么样?\n我的队伍很酷吧~对吧?" - } - }, - "wikstrom": { - "encounter": { - "1": "年轻的挑战者,幸会!\n我乃是著名的钢铁之刃,公爵雁铠! $让我们开始战斗吧!预备!" - }, - "victory": { - "1": "辉煌!你与你尊贵的\n宝可梦之间的信任居然胜过了我!" - }, - "defeat": { - "1": "哦哦哦!这是怎么回事,\n我的心止不住地在震颤! $与如此有价值的对手的胜利\n让我的灵魂飞翔——我心翱翔!" - } - }, - "acerola": { - "encounter": { - "1": "对战只是找个乐子!来吧,我来会会你!" - }, - "victory": { - "1": "我……我说不出话!你是怎么做到的?!" - }, - "defeat": { - "1": "哈哈!真是吓人倒怪的胜利呀!" - } - }, - "larry_elite": { - "encounter": { - "1": "……你好,我是青木。$麻烦的是我还要兼任四天王。" - }, - "victory": { - "1": "好吧,我们翅膀下的疾风止于你这了啊…" - }, - "defeat": { - "1": "是时候和老板开会了。" - } - }, - "lance": { - "encounter": { - "1": "我一直在等你。让我来试试你有几斤几两。", - "2": "我知道你能走这么远。让我们开始吧。" - }, - "victory": { - "1": "被你拿下了啊。你太出色了!", - "2": "我从没想到会有另一个训练师打败我……$我很惊讶。" - }, - "defeat": { - "1": "就差一点。想再试一次吗?", - "2": "我没觉得你弱,别因此困扰。" - } - }, - "karen": { - "encounter": { - "1": "我是梨花,你想和我的恶属性宝可梦$来一场对决吗?", - "2": "我和你见过的那些人不一样。", - "3": "你组建了一支迷人的队伍。$我们的战斗应该会是场精彩的比赛。" - }, - "victory": { - "1": "不!我赢不了。你是怎么做到变得这么强的?", - "2": "我不会偏离我所选择的道路。", - "3": "冠军正期待与你见面。" - }, - "defeat": { - "1": "意料之中。", - "2": "嗯,还算有点意思。", - "3": "随时欢迎你来找我。" - } - }, - "milo": { - "encounter": { - "1": "看起来你显然很了解宝可梦。$这会是一场激烈的战斗!$如果我想赢,我得让我的宝可梦极巨化!" - }, - "victory": { - "1": "草的力量凋谢了…多么不可思议的挑战者!" - }, - "defeat": { - "1": "这必将让你大吃一惊。" - } - }, - "lucian": { - "encounter": { - "1": "请稍等,我正在读的书\n正要进入最精彩的部分…$英雄获得了一把神秘之剑,\n即将面临最后的考验…啊,算了。$既然你能走到这一步,\n我就不说这些了,和你战斗吧。$让我看看你是否\n能像我书中的主角一样荣耀!" - }, - "victory": { - "1": "我明白了…看来你把我逼入了绝境。" - }, - "defeat": { - "1": "我得维护我的名誉。" - } - }, - "drasna": { - "encounter": { - "1": "你很厉害吧,\n而且相当相当地厉害呢。$我很高兴,能和这样的对手交手,\n就能更好地培养宝可梦们了。" - }, - "victory": { - "1": "哎呀,就这么结束了,\n不好意思,可以的话欢迎再来。" - }, - "defeat": { - "1": "怎么会这样?" - } - }, - "kahili": { - "encounter": { - "1": "那么,既然来了……\n要不来看看今天的风更青睐谁?$是你……还是我?" - }, - "victory": { - "1": "让我这个四天王都感到沮丧,$看来你的力量货真价实。" - }, - "defeat": { - "1": "那真是一记好球!" - } - }, - "hassel": { - "encounter": { - "1": "让你亲身感受一下什么叫做猛烈的对战气息吧!" - }, - "victory": { - "1": "这次幸运之神对你微笑了,但是……$谁知道你下次还会不会这么幸运。" - }, - "defeat": { - "1": "那挺厉害的吧!" - } - }, - "blue": { - "encounter": { - "1": "能走到这里,你一定非常优秀。" - }, - "victory": { - "1": "我只输给过他,现在又是你……?$你问他是谁?哈哈哈……" - }, - "defeat": { - "1": "看吧?我的实力就是我来到这里的原因。" - } - }, - "piers": { - "encounter": { - "1": "准备好和我的队伍来个大狂欢吧!$尖钉镇,是时候嗨起来了!" - }, - "victory": { - "1": "我和我的队伍已经尽力了。$找个时间再来对战吧……" - }, - "defeat": { - "1": "我的喉咙因为呼喊而变得沙哑……$但这是一场激动人心的战斗!" - } - }, - "red": { - "encounter": { - "1": "…!" - }, - "victory": { - "1": "…?" - }, - "defeat": { - "1": "…!" - } - }, - "jasmine": { - "encounter": { - "1": "哦……你的宝可梦给人印象深刻。$我想我会享受这场战斗的。" - }, - "victory": { - "1": "你真的很强。我也得加把劲了。" - }, - "defeat": { - "1": "我从没想到会赢。" - } - }, - "lance_champion": { - "encounter": { - "1": "我依旧是冠军,所以我不会留情的。" - }, - "victory": { - "1": "这就是新冠军的崛起。" - }, - "defeat": { - "1": "我成功捍卫了冠军的头衔。" - } - }, - "steven": { - "encounter": { - "1": "告诉我…你在和宝可梦的旅途过程中看到了什么?$邂逅了那么多的训练师,\n你都会有什么样的感受呢?$在这丰饶的大地上旅行…\n有没有唤醒你内在的某种东西?$你不如就用一场对战来告诉我你心中的答案吧。$我也会和我的宝可梦用这种方式\n将我们所知道的告诉你的!" - }, - "victory": { - "1": "没想到连我这个联盟冠军\n都败在你的手上了呢…" - }, - "defeat": { - "1": "正如我所期待的。谢谢!" - } - }, - "cynthia": { - "encounter": { - "1": "我,竹兰,接受你的挑战!\n我是不会手软的!" - }, - "victory": { - "1": "无论对战多么有趣,\n它总会有结束的时候……" - }, - "defeat": { - "1": "即使你输了,\n也永远不要失去你对宝可梦的热爱。" - } - }, - "iris": { - "encounter": { - "1": "你知道吗?\n我真的很期待和强大的训练师进行认真的战斗!$我的意思是,来吧!\n到达这里的是那些渴望胜利的训练师,$他们与经历过无数艰难\n战斗的宝可梦一起战斗!$如果我和那样的人战斗,\n不仅我会变得更强,我的宝可梦也会!$我们也会更好地了解彼此!\n好!做好准备吧!$我是艾莉丝,宝可梦联盟冠军,\n我,将打败你!" - }, - "victory": { - "1": "啊……我尽力了,但我们输了……" - }, - "defeat": { - "1": "耶!我们赢了!" - } - }, - "hau": { - "encounter": { - "1": "我想知道,训练师是否会根据他们是\n来自温暖地区还是寒冷地区而以不同的方式战斗。$让我们来测试一下!" - }, - "victory": { - "1": "那太棒了!我觉得我现在有点了解你的感觉了!" - }, - "defeat": { - "1": "老铁,这才叫战斗!" - } - }, - "geeta": { - "encounter": { - "1": "我决定再试一次。$来吧…让我看看你的训练成果。" - }, - "victory": { - "1": "我期待着你的成就!" - }, - "defeat": { - "1": "怎么,这就结束了?" - } - }, - "nemona": { - "encounter": { - "1": "耶!我太兴奋了!让我们稍微放轻松!" - }, - "victory": { - "1": "好吧,太糟了,但我还是玩得很开心!$下次我一定会赢你!" - }, - "defeat": { - "1": "好吧,那是一场很棒的战斗!$肯定是会有收获的啦。" - } - }, - "leon": { - "encounter": { - "1": "来享受一段冠军时刻吧!" - }, - "victory": { - "1": "我的冠军生涯结束了……$但这是多么美好的冠军时刻啊!$谢谢你给了我最精彩的一战!" - }, - "defeat": { - "1": "名副其实的冠军时刻!" - } - }, - "whitney": { - "encounter": { - "1": "嘿!你不认为宝可梦超级可爱吗?" - }, - "victory": { - "1": "哇啊!哇啊!你太坏了!" - }, - "defeat": { - "1": "就是这样!" - } - }, - "chuck": { - "encounter": { - "1": "哈!你想挑战我?你是勇敢还是无知?" - }, - "victory": { - "1": "你很强!能不能收我为徒?" - }, - "defeat": { - "1": "搞定。你明白我比你强得多了吗?" - } - }, - "katy": { - "encounter": { - "1": "不要放松警惕,除非你想被虫丝绊倒哦!" - }, - "victory": { - "1": "我可爱的宝可梦们都像苍蝇一样坠落了!" - }, - "defeat": { - "1": "开饭啦,我可爱的彩粉蝶!" - } - }, - "pryce": { - "encounter": { - "1": "年轻不代表能获得胜利!经验才是关键。" - }, - "victory": { - "1": "无与伦比!赢得完美,试着不要忘记你现在的感受。" - }, - "defeat": { - "1": "正如我所料。" - } - }, - "clair": { - "encounter": { - "1": "你知道我是谁吗?知道还敢挑战我?" - }, - "victory": { - "1": "我想知道以你现在的水平能走多远,有趣。" - }, - "defeat": { - "1": "就是这样。" - } - }, - "maylene": { - "encounter": { - "1": "我现在要挑战你,我不会保留任何实力。$请准备好战斗!" - }, - "victory": { - "1": "是我输了…" - }, - "defeat": { - "1": "太棒了。" - } - }, - "fantina": { - "encounter": { - "1": "你来挑战吧。我会胜利。$这就是家缘市的道馆馆主。" - }, - "victory": { - "1": "你是最强的,我认输了。" - }, - "defeat": { - "1": "我非常,非常高兴!" - } - }, - "byron": { - "encounter": { - "1": "和我儿子瓢太一样的年轻人啊!$我相信培养年轻人\n关系到宝可梦光明的未来!$为此就让我来成为\n年轻人必须跨越的堡垒吧!" - }, - "victory": { - "1": "唔!我千锤百炼的宝可梦!" - }, - "defeat": { - "1": "哈哈哈哈!怎么样!我千锤百炼的宝可梦!" - } - }, - "olympia": { - "encounter": { - "1": "战斗是决定命运的古老传统。让我们开始吧!" - }, - "victory": { - "1": "创造你自己的道路。$不要让任何东西阻挡你的路、你的命运、你的未来。" - }, - "defeat": { - "1": "我们的道路现在已经清晰了。" - } - }, - "volkner": { - "encounter": { - "1": "能留到最后的训练家想必肯定是很强的…$希望你会是能让我回忆起\n宝可梦对战乐趣的训练家!" - }, - "victory": { - "1": "我输了…$你的心意,宝可梦的不顾一切。$战斗的时候就让我热血沸腾。" - }, - "defeat": { - "1": "完全没感觉…$和我希望的完全不一样!" - } - }, - "burgh": { - "encounter": { - "1": "唔…我有预感,\n只要赢了这场战斗就能画出更好的画来…$嗯!战斗充满了幻象!那么,马上开始吧。", - "2": "当然,我对我所有的宝可梦都相当骄傲! $现在…让我们马上开始吧!" - }, - "victory": { - "1": "结束了吗?我的女神抛弃我了吗?", - "2": "啊唔,输了……你还真是很强啊。" - }, - "defeat": { - "1": "唔啊……好……好美啊!", - "2": "偶尔也有一些不是很好看的胜利,$但只要努力了,\n不管怎么样的战斗,都是很美丽的。" - } - }, - "elesa": { - "encounter": { - "1": "最后一击!\n在确信这一点的时候全身会流淌过电流!$为追求这个快感,\n我要用可爱的宝可梦们让你头晕眼花。" - }, - "victory": { - "1": "本想让你头晕的,\n结果我倒反被你电到了。" - }, - "defeat": { - "1": "感觉还不够啊……下次能使出全力来吗?" - } - }, - "skyla": { - "encounter": { - "1": "终于到决战了!\n这是决定顶点的宝可梦对战吧?$我最喜欢顶点了!\n在高的地方能看到很远很远!$好了!就让我和你好好地玩一场吧!" - }, - "victory": { - "1": "和你的战斗让我更强了……谢谢。" - }, - "defeat": { - "1": "不管是赢了还是输了,战斗都能得到一些东西。" - } - }, - "brycen": { - "encounter": { - "1": "有其他的人和宝可梦在一起,$这份支持会让自己更强…\n让我来给你展示一下这样的强大吧!" - }, - "victory": { - "1": "你和你的宝可梦!配合得天衣无缝!\n华丽的友情!" - }, - "defeat": { - "1": "尝试极限!锻炼!" - } - }, - "drayden": { - "encounter": { - "1": "现在我寻求的是\n能让我看到光明未来的年轻训练家。$你有多少实力,就让我用我的经验,\n我对宝可梦倾注的爱来验证吧!" - }, - "victory": { - "1": "失败后涌现的这灼热的意志…\n该怎么说呢…" - }, - "defeat": { - "1": "啊啊啊!你的实力就这种程度吗!" - } - }, - "grant": { - "encounter": { - "1": "我只期待一件事。. $通过超越彼此,\n我们找到通往更高境界的道路。" - }, - "victory": { - "1": "你是一堵我无法逾越的墙!" - }, - "defeat": { - "1": "不要放弃。\n这就是人生的真谛。$大道至简。" - } - }, - "korrina": { - "encounter": { - "1": "小女子科尔尼来大显身手啦!" - }, - "victory": { - "1": "正因为有你,\n才能让你的宝可梦进化!" - }, - "defeat": { - "1": "好劲爆的战斗呀!" - } - }, - "clemont": { - "encounter": { - "1": "哦!我很高兴我们能见面!" - }, - "victory": { - "1": "你对战斗的热情激励了我!" - }, - "defeat": { - "1": "看来我的训练师成长强化机-马克2号,\n真的起作用了!" - } - }, - "valerie": { - "encounter": { - "1": "哦,这不是一个年轻的训练师吗……\n能这样遇见你真是太好了。 $我想你已经获得了这场战斗的资格,\n作为对你努力的奖励。 $难以捉摸的妖精可能看起来像微风一样脆弱,\n像花朵一样精致,但很坚强。" - }, - "victory": { - "1": "我希望明天你也能找到一些值得会心微笑的事物……" - }, - "defeat": { - "1": "哦,天哪,这太遗憾了……" - } - }, - "wulfric": { - "encounter": { - "1": "你知道吗?\n我们都说战斗能学到东西,羁绊之类的,$但实际上,我这么做只是因为有趣。 $谁在乎那些华而不实的东西?\n我们来战斗吧!" - }, - "victory": { - "1": "杰出!我像冰山一样坚硬,但你彻底击溃了我!" - }, - "defeat": { - "1": "和我干的结果就是这样!" - } - }, - "kabu": { - "encounter": { - "1": "每个训练师和宝可梦都在努力追求胜利。$但这意味着你的对手也在努力赢得胜利。$最终,比赛是由哪一方\n能够发挥出他们真正的潜力来决定的。" - }, - "victory": { - "1": "我很高兴今天能和你战斗!" - }, - "defeat": { - "1": "这是我感觉自己的成长的好方式!" - } - }, - "bea": { - "encounter": { - "1": "你有没有一种不可动摇的精神,\n受到什么攻击都安如磐石? $就让我来试试吧?" - }, - "victory": { - "1": "我感受到了你的宝可梦\n在战斗中被你指挥时的战斗之魂。" - }, - "defeat": { - "1": "每个人都希望能有一场这样的好比赛。" - } - }, - "opal": { - "encounter": { - "1": "让我看看你和你的宝可梦的表现如何!" - }, - "victory": { - "1": "你不够粉嫩呀,\n但你是一个优秀的训练师,$还拥有着优秀的宝可梦。" - }, - "defeat": { - "1": "对你来说太惨了,我觉得。" - } - }, - "bede": { - "encounter": { - "1": "就让我来证明你有多可怜,我有多强大。" - }, - "victory": { - "1": "我懂了……好吧。其实我还没拿出全力呢。" - }, - "defeat": { - "1": "我觉得我打的不错。" - } - }, - "gordie": { - "encounter": { - "1": "好了,我们来做个了结吧!" - }, - "victory": { - "1": "我只想要挖一个洞爬进去……$好吧,现在更像是掉了进去。" - }, - "defeat": { - "1": "像往常一样战斗,胜利就会随之而来!" - } - }, - "marnie": { - "encounter": { - "1": "事实上,言而总之… \n人家自己也想当冠军呀! $所以别认为我在针对你!" - }, - "victory": { - "1": "好吧,我还是输了……\n但是我看到了很多你和你宝可梦的优点哦" - }, - "defeat": { - "1": "希望你喜欢我们的战斗策略。" - } - }, - "raihan": { - "encounter": { - "1": "我打算击败冠军,赢得锦标赛,\n并向世界证明奇巴纳大人有多强!" - }, - "victory": { - "1": "就算输了我也好帅。$真是罪孽深重啊。$看来得再来张自拍了!" - }, - "defeat": { - "1": "为了纪念此刻,来张自拍吧!" - } - }, - "brassius": { - "encounter": { - "1": "你应该准备好了吧,\n一起完成这美丽的艺术作品吧!" - }, - "victory": { - "1": "啊……前卫!" - }, - "defeat": { - "1": "我将立即开始新的创作!" - } - }, - "iono": { - "encounter": { - "1": "谁在奇述!是我奇树!\n做好准备了吗!$...$直播开始!\n今天的小挑战者有多强?$奇树不知道哦~\n让我们一起来看看吧!" - }, - "victory": { - "1": "你的闪耀如1000万伏特!朋友!" - }, - "defeat": { - "1": "奇树奇树捕获你的眼球!" - } - }, - "larry": { - "encounter": { - "1": "归根结底,普普通通就是最强。" - }, - "victory": { - "1": "哼,给我上了一道“战败”。" - }, - "defeat": { - "1": "下班打卡,走了" - } - }, - "ryme": { - "encounter": { - "1": "宝贝, 一起! \n摇滚摇到骨子里!" - }, - "victory": { - "1": "你好酷!我佩服!\n我的灵魂为你哭!" - }, - "defeat": { - "1": "再会, 宝贝!" - } - }, - "grusha": { - "encounter": { - "1": "我保证我宝可梦的力量\n会让你感到寒冷彻骨!" - }, - "victory": { - "1": "你燃烧的热情……老实说,我有点喜欢。" - }, - "defeat": { - "1": "你没有升温。" - } - }, - "marnie_elite": { - "encounter": { - "1": "你已经走到这一步了?$哼~ 看看你能不能对付我的宝可梦!", - "2": "我将全力以赴, 别觉得我会手下留情哦~" - }, - "victory": { - "1": "不敢相信…我输掉了… $但是你确实赢得好,干得漂亮捏~", - "2": "看来我还要多多学习呀,\n不过你打的很不错哦~" - }, - "defeat": { - "1": "你打得不错,但是我更胜一筹!$祝你下次好运啦~", - "2": "看来我的练习有所回报了。\n感谢一战!" - } - }, - "nessa_elite": { - "encounter": { - "1": "海流正在朝着对我有利的方向转变。$准备好被卷走了吗?", - "2": "让我们在这场战斗中掀起波澜!$我希望你做好准备!" - }, - "victory": { - "1": "你完美地渡过了这片水域......干得好!", - "2": "看来我现在无法与你匹敌。干得好!" - }, - "defeat": { - "1": "水总能找到出路。\n真是爽快的一战!", - "2": "你打得很好,\n但海洋的力量是不可阻挡的!" - } - }, - "bea_elite": { - "encounter": { - "1": "做好准备!我的斗志熊熊燃烧!", - "2": "让我们看看你是否能跟上我永不停歇的节奏!" - }, - "victory": { - "1": "你的实力......令人印象深刻。\n你真的值得这场胜利。", - "2": "我以前从未感受过这种强度。\n太棒了!" - }, - "defeat": { - "1": "我的高强度训练又带来胜利了!\n干得好!", - "2": "你有实力,但我的训练更努力。\n精彩的战斗!" - } - }, - "allister_elite": { - "encounter": { - "1": "黑暗降临...你准备好面对你的恐惧了吗?", - "2": "让我们看看你能否应对我所操控的黑暗。" - }, - "victory": { - "1": "你已经驱散了阴影......\n暂时。干得很好。", - "2": "你的光芒刺穿了我的黑暗。干得好。" - }, - "defeat": { - "1": "黑影在轻语...\n你的力量还不够。", - "2": "黑暗获胜了......\n也许下次你会看到光明。" - } - }, - "raihan_elite": { - "encounter": { - "1": "虽然没法打败丹帝夺冠,\n让我觉得很遗憾……$但是有你这家伙当对手,\b倒是也还不赖啊!", - "2": "准备好面对龙之风暴!" - }, - "victory": { - "1": "你的气势就像暴风一样,\n连我都甘拜下风了!", - "2": "你完美地驾驭了我的风暴……打得好!" - }, - "defeat": { - "1": "又一场龙之风暴袭来,又一场胜利!打得好!", - "2": "你被我的龙之风暴卷入了!祝你下次好运!" - } - }, - "alder": { - "encounter": { - "1": "准备好和合众最强的训练家交手吧!" - }, - "victory": { - "1": "精彩!简直就是天下无双!" - }, - "defeat": { - "1": "战斗结束后,我的心像是吹过了温和的风……\n$真是厉害!" - } - }, - "kieran": { - "encounter": { - "1": "我的努力让我越来越强!\n$所以我不会输。" - }, - "victory": { - "1": "不可能……\n$真是一场有趣又激动人心的战斗啊!" - }, - "defeat": { - "1": "哇塞,好一场战斗!\n$你得多练练了。" - } - }, - "rival": { - "encounter": { - "1": "@c{smile}嘿,我在找你呢!我知道你急着上路,\n但至少说个再见吧…$@c{smile_eclosed}所以你终于要开始追逐梦想了?\n我几乎不敢相信。$@c{serious_smile_fists}来都来了,来一场对战怎么样?\n毕竟,我想看看你是不是准备周全了。$@c{serious_mopen_fists}不要手下留情,我想让你全力以赴!" - }, - "victory": { - "1": "@c{shock}哇…你彻底击败了我。\n你是真初学者吗?$@c{smile}也许是靠点运气,但是…\n谁知道,你可能真的能一路走下去。$顺便说一下,博士让我给你这些东西。它们看起来可牛了。$@c{serious_smile_fists}祝你好运!" - } - }, - "rival_female": { - "encounter": { - "1": "@c{smile_wave}你在这儿啊!我到处找你呢!$@c{angry_mopen}你忘了和你最好的朋友说再见了吗?$@c{smile_ehalf}你要去追逐梦想了,对吧?\n从今天开始,是不是…$@c{smile}不管怎样,忘了我的事就原谅你吧,\n但有个条件。@c{smile_wave_wink}你必须和我对战!$@c{angry_mopen}全力以赴!\n你也不想让你的冒险在开始之前就结束了,对吧?" - }, - "victory": { - "1": "@c{shock}你刚开始就已经这么强了?!@d{96}$@c{angry}你是不是开了?$@c{smile_wave_wink}只是开个玩笑啦!@d{64} @c{smile_eclosed}我输地心服口服了…\n我感觉你出去挺有天赋的。$@c{smile}顺便说一下,博士想让我给你一些东西。\n希望它们能帮上忙!$@c{smile_wave}像往常一样尽力而为!\n我相信你!" - } - }, - "rival_2": { - "encounter": { - "1": "@c{smile}嘿,你也在这里吗?$@c{smile_eclosed}一路过关斩将,是吧?$@c{serious_mopen_fists}我知道看起来好像我尾随着你来到这里,\n怎么可能啦。$@c{serious_smile_fists}说真的,自从你在老家打败我后,\n我就一直很渴望再比一场。$我自己也进行了很多训练,\n所以这次我肯定会好好打一场。$@c{serious_mopen_fists}不要手下留情,就像以前一样!$让我们开始吧!" - }, - "victory": { - "1": "@c{neutral_eclosed}哦。我过于自信了。$@c{smile}不过没关系。我猜到可能会这样。$@c{serious_mopen_fists}这只意味着我下次需要更努力!$$@c{smile}呃,不是特意帮你,我正好有多余的这个,\n我觉得你可能想要。$$@c{serious_smile_fists}不过这次之后别指望再有了!$我不能一直给我的对手优势。$@c{smile}反正,保重!" - } - }, - "rival_2_female": { - "encounter": { - "1": "@c{smile_wave}哦,真巧,在这里遇见你。\n看来你还没输过嘛。@c{angry_mopen}哈……好家伙!$@c{angry_mopen}我知道你在想什么,\n不,我才不会跟踪你什么呢。 @c{smile_eclosed}我只是碰巧在附近。$@c{smile_ehalf}我为你感到高兴,但我只想让你知道\n有时输了是可以接受的。$@c{smile}我们从错误中学到的东西\n往往比我们一直成功时学到的还要多。$@c{angry_mopen}无论如何,我为了我们的复赛已经努力训练了\n所以你最好全力以赴!" - }, - "victory": { - "1": "@c{neutral}我……没打算会输来着……$@c{smile}嗷……好吧。看来我要再更加努力训练了!$@c{smile_wave}我还给你带了个这个$@c{smile_wave_wink}不用谢我哦~.$@c{angry_mopen}不过,这是最后一个啦!\n你可别想再从我这赚小便宜了~$@c{smile_wave}要保重哦!" - }, - "defeat": { - "1": "输了有时候也不要紧的…" - } - }, - "rival_3": { - "encounter": { - "1": "@c{smile}嘿,看看这是谁!好久不见啊。$@c{neutral}你……还是没输过?哈…$@c{neutral_eclosed}这有点……不太对劲。$没有你一起,回家的感觉有很不一样。$@c{serious}虽然我知道这挺别扭的,但我就直说了。$@c{neutral_eclosed}我觉得你有点儿难以理喻。$@c{serious}没有人能够战无不胜。$失败乃成功之母。$@c{neutral_eclosed}你已经赢得了够好的成绩,\n但前面道阻且长,只会愈发艰难。 @c{neutral}你做好准备了没?$@c{serious_mopen_fists}如果做好了,证明给我看吧。" - }, - "victory": { - "1": "@c{angry_mhalf}这太离谱了……我几乎从没停下训练……$我们之间的差距怎么还是这么大?" - } - }, - "rival_3_female": { - "encounter": { - "1": "@c{smile_wave}好久不见!还没输过,对吧。$@c{angry}我觉得你点烦了。@c{smile_wave_wink}开玩笑啦!$@c{smile_ehalf}但说真的,你现在不想家吗?\n不想…我吗?$我……我的意思是,我们真的很想你。$@c{smile_eclosed}我支持你的一切,包括你的梦想。\n但现实就是你早晚会经历失败。$@c{smile}当你失败的时候,我想像往常一样陪在你身边。$@c{angry_mopen}现在,给你看看我变得多强了吧!" - }, - "victory": { - "1": "@c{shock}都这样了……还是不够吗?$这样下去,你就永远不会回来了……" - }, - "defeat": { - "1": "你尽力了,现在让我们回家吧。" - } - }, - "rival_4": { - "encounter": { - "1": "@c{neutral}嘿。$我不会对你说什么拐弯抹角的客套话。$@c{neutral_eclosed}我来,就是为了赢,简单明了。$@c{serious_mhalf_fists}我将所有时间都投入到训练中,\n掌握了如何发挥我的潜力。$@c{smile}当你削减掉不必要的睡眠和社交后,\n你会得到很多额外的时间。$@c{serious_mopen_fists}但在我获胜之前,这些都不重要了。$@c{neutral_eclosed}我甚至已经到达了战无不败的境地。$@c{smile_eclosed}我觉得你的思路倒是也没毛病。$@c{angry_mhalf}失败是属于弱者的,\n我已经不再软弱了。$@c{serious_mopen_fists}准备好吧。" - }, - "victory": { - "1": "@c{neutral}你…@d{64} 你是人吗?" - } - }, - "rival_4_female": { - "encounter": { - "1": "@c{neutral}是我哦!没又把我忘了吧……是吗?$@c{smile}你应该为自己走了这么远感到骄傲。恭喜你!$但看来你的旅程到此为止了。$@c{smile_eclosed}你唤醒了我体内一些我从未有过的东西。\n就像我现在满脑子除了训练还是训练。$@c{smile_ehalf}我几乎已经没空吃饭睡觉了,\n我没日没夜训练我的宝可梦,每次都能变得更强。$@c{neutral}事实上,我……几乎不认识自己了。$现在,我终于达到了巅峰。\n我感觉我已经战无不胜了。$而且你知道吗?这一切都是因为你。$@c{smile_ehalf}我不知道到底是该感谢你还是恨你。$@c{angry_mopen}做好准备…" - }, - "victory": { - "1": "@c{neutral}你…@d{64} 你是人吗?" - }, - "defeat": { - "1": "@c{smile}你应该为自己走了这么远感到骄傲。" - } - }, - "rival_5": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - } - }, - "rival_5_female": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - }, - "defeat": { - "1": "$@c{smile_ehalf}…" - } - }, - "rival_6": { - "encounter": { - "1": "@c{smile_eclosed}又见面了。$@c{neutral}我花了点时间思考反思\n有理由说明为什么这一切都显得如此奇妙。$@c{neutral_eclosed}你所追逐的梦想,我想击败你的决心…$这都是某种庞大使命的一部分。$@c{serious}这不仅仅是关于我和你… 而是关于这个世界, @c{serious_mhalf_fists}我的使命就是将你推向极限。$@c{neutral_eclosed}我是否达成了那个使命,我说不上来,但我已尽我所能。$@c{neutral}我们最终到达的这个地方看起来很可怕\n 然而不知何故,我心中毫无畏惧,好像我早就来过这里。$@c{serious_mhalf_fists}你也有同样的感觉,对吧?$@c{serious}……这里好像有什么东西在呼唤我。\n这是世界早已记录的一切。$那些我们经历过的时光,那些记忆犹新的过去,\n其实只是遥远的回忆。$@c{neutral_eclosed}谁能保证它们是否真的发生过。$@c{serious_mopen_fists}你必须继续前进,不然的话,这一切将永无止境。\n这件事而只有你能办成。$@c{serious_smile_fists}我不清楚这一切意味着什么,但我知道……$@c{serious_mopen_fists}如果现在你不能就此击败我,\n你将毫无机会可言。" - }, - "victory": { - "1": "@c{smile_eclosed}看来我的使命在这里已经完成了。\n我想让你答应我一件事。$@c{smile}在你拯救世界之后,要回家。" - } - }, - "rival_6_female": { - "encounter": { - "1": "@c{smile_ehalf}又只有我们两个人了。$@c{smile_eclosed}你知道吗,我在心里想啊想,\n想了好久……$@c{smile_ehalf}这一切背后是有什么原因吗,\n为什么一切现在看起来都这么奇怪……$@c{smile}你有你的梦想,而我内心有这个抱负……$我不禁感觉这一切背后有一个更庞大的力量,$掌控者我们所做的一切,你和我之间。$@c{smile_eclosed}我想我注定要推动你……到你的极限。$@c{smile_ehalf}我不清楚我是否一直做得很好,\n但到现在为止,我已经尽力了。$这个奇怪而可怕的地方……\n一切看起来都那么清晰……$这是世界早已记录的一切。$@c{smile_eclosed}我好像记不清我们一起度过的日子了。$@c{smile_ehalf}那些回忆到底是真的吗?\n怎么感觉这么久远……$@c{angry_mopen}你得继续前进,不然的话,这一切将永无止境。\n你是唯一能做到这件事的。$@c{smile_ehalf}我……不知道这一切意味着什么……\n但我明白$@c{neutral}如果你现在不能就此击败我,\n你将毫无机会可言。" - }, - "victory": { - "1": "@c{smile_ehalf}我……\n我想我完成了我的使命……$@c{smile_eclosed}答应我……在你拯救世界之后\n……要……平安到家。$@c{smile_ehalf}……谢谢你。" - } - } -} \ No newline at end of file diff --git a/src/locales/zh_CN/dialogue-misc-male.json b/src/locales/zh_CN/dialogue-misc-male.json deleted file mode 100644 index e9ac66b7955..00000000000 --- a/src/locales/zh_CN/dialogue-misc-male.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "ending": "@c{smile}哦?你赢了?@d{96} @c{smile_eclosed}我应该早猜到了\n你回来了。\n$@c{smile}结束了。@d{64} 你终结了这个循环。\n$@c{serious_smile_fists}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$@c{neutral}我是唯一能够记得你所作所为的人@d{96}\n我觉得这应该也还行吧?\n$@c{serious_smile_fists}你的传奇将永远留存于我们心中。\n$@c{smile_eclosed}不管了,我真是受够这个地方了,你也一样吗?我们回家吧。\n$@c{serious_smile_fists}可能等我们回家以后,再打一场?\n要是你想的话", - "ending_female": "@c{shock}你回来了?@d{32} 也就是说…@d{96} 你赢了呀!?\n@c{smile_ehalf}我应该早料到了。\n$@c{smile_eclosed}当然…我一直有这种感觉\n@c{smile}一切都结束了,对么? 你打破了循环。\n$@c{smile_ehalf}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$我是唯一能够记得你所作所为的人\n@c{angry_mopen}我会努力不忘掉哒!\n$@c{smile_wave_wink}开玩笑啦,@d{64} @c{smile}我才不会忘呢。@d{32}\n你的传奇将永远留存于我们心中。\n$@c{smile_wave}不管了,@d{64} 时候不早了@d{96} ,应该吧?\n在这地方还真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我们再来打一场,为了重温回忆嘛~" -} \ No newline at end of file diff --git a/src/locales/zh_CN/dialogue-misc-female.json b/src/locales/zh_CN/dialogue-misc.json similarity index 100% rename from src/locales/zh_CN/dialogue-misc-female.json rename to src/locales/zh_CN/dialogue-misc.json diff --git a/src/locales/zh_CN/dialogue-female.json b/src/locales/zh_CN/dialogue.json similarity index 94% rename from src/locales/zh_CN/dialogue-female.json rename to src/locales/zh_CN/dialogue.json index 09090f36d94..5a4615fac54 100644 --- a/src/locales/zh_CN/dialogue-female.json +++ b/src/locales/zh_CN/dialogue.json @@ -655,6 +655,86 @@ "5": "你虽然打败了我,但是我输的也这么潇洒!" } }, + "aether_grunt": { + "encounter": { + "1": "我会用尽全力消灭你!", + "2": "我才不管你是不是小孩!\n只要和我们作对,我就把你打飞!", + "3": "上头要我拦下所有训练师,无论是谁!", + "4": "给你展现一下以太乐园的力量!", + "5": "既然你已经触达到了以太基金会的黑暗,\n那我要请你就此消失了。" + }, + "victory": { + "1": "哼!看来你有点实力。", + "2": "这什么情况!什么情况!", + "3": "啊!你怎么这么强!我这下可没法阻止你!", + "4": "嗯……看来我输了……", + "5": "我惊掉大牙了……" + } + }, + "faba": { + "encounter": { + "1": "我,分部长扎奥博, \n给你见识下现实世界的残酷吧!", + "2": "堂堂以太乐园的最后防线,\n我扎奥博竟然要跟个毛头小子对战。", + "3": "我,扎奥博,以太基金会分部长。\n世上唯一,无可替代!" + }, + "victory": { + "1": "哎咿呀!", + "2": "怎……怎么可能!这孩子!", + "3": "这就是……这就是为啥我讨厌小孩子!" + } + }, + "skull_grunt": { + "encounter": { + "1": "我们并不坏,YO,我们是硬汉!", + "2": "YO!咋样!我们就这样打招呼!\n混个脸熟呗,崽子!", + "3": "咱们就是一帮对别人的宝可梦\n比较感兴趣的哥们和姐们!", + "4": "别装B了,你有我们拽吗,老弟?", + "5": "骷髅队在此!没钱住房子!\n天天找乐子!青春混到死!" + }, + "victory": { + "1": "哈?这就完了?", + "2": "该逃跑了YO!闪一边去YO!", + "3": "你这种弱鸡宝可梦反正我们也不要!", + "4": "啥!? 这小屁孩也太牛B了!", + "5": "MAN!我能说什么,\n我的人生比宝可梦还烂。" + } + }, + "plumeria": { + "encounter": { + "1": " …哼嗯,你看起来也没啥特别的。", + "2": "这帮呆子对付你也花了太长时间了吧……", + "3": "要是惹了骷髅队的人!我就不和你开玩笑了!" + }, + "victory": { + "1": "哼嗯!你很强,我承认。", + "2": "哼,你是挺强的。现在我知道\n为啥那帮手下要花那么久对付一个小孩了。", + "3": "哼嗯!看来我得承认我输了。" + } + }, + "macro_grunt": { + "encounter": { + "1": "你的对战生涯到此为止了。", + "2": "你是一名训练师吧\n你没有干涉我们工作的权力!", + "3": "我是马洛科蒙集团的,要买马洛科蒙人寿保险吗。" + }, + "victory": { + "1": "除了礼貌地撤退我似乎别无选择…", + "2": "没法留住我的零花钱了,我又要财政赤字了…", + "3": "没人能比马洛科蒙集团的我们工作更卷!" + } + }, + "oleana": { + "encounter": { + "1": "我不会让你方案洛兹先生的计划!", + "2": "看来你打倒了所有我安排的训练师,本身也没对他们有啥期待…", + "3": "为了总裁!我不会输的!" + }, + "victory": { + "1": "*叹气*我赢不了。\n奥利薇,你真是个没用的女人", + "2": "呃啊!不可饶恕...我在想什么。\n走到这里的训练师果然不会轻易屈服!", + "3": "*叹气*奥利薇累累了……" + } + }, "rocket_boss_giovanni_1": { "encounter": { "1": "我不得不说,能来到这里,你的确很不简单!" @@ -787,6 +867,72 @@ "1": "没有远见的蠢货会继续玷污这个美丽的世界。" } }, + "aether_boss_lusamine_1": { + "encounter": { + "1": "你吓到我可爱的异兽了!我要让你先闭嘴!" + }, + "victory": { + "1": "你…你怎么这么不听话!" + }, + "defeat": { + "1": "哼嗯…" + } + }, + "aether_boss_lusamine_2": { + "encounter": { + "1": "为什么你要一直妨碍我!\n我受够你了,完完全全受够了! \n$不用说废话了…有了虚吾伊德的力量。\n我会让你明白,你来这里是有多么错误!" + }, + "victory": { + "1": "呃呃啊啊啊啊呜呜呜啊啊!" + }, + "defeat": { + "1": "我只要和我可爱的异兽在一起就好了!你们怎么样都无所谓了!" + } + }, + "skull_boss_guzma_1": { + "encounter": { + "1": "摧毁,摧毁,\n不管摧毁几次也从不手软\n$惹人厌的古兹马大爷在此。" + }, + "victory": { + "1": "切,我一定要找时间干掉你!" + }, + "defeat": { + "1": "大老远跑来就这,昂?" + } + }, + "skull_boss_guzma_2": { + "encounter": { + "1": "不管谁与我作对,我都会干掉他们!\n$这就是大坏蛋古兹马的全部!" + }, + "victory": { + "1": "古兹马!!你在干什么啊!!!" + }, + "defeat": { + "1": "你们真够蠢的!" + } + }, + "macro_boss_rose_1": { + "encounter": { + "1": "我必须为所有人提供无限的能源,实现繁荣。$这是我的目的,我的责任,我的使命!" + }, + "victory": { + "1": "你还是没有明白,训练师\n$我们…不,我要推动历史的进程啊!" + }, + "defeat": { + "1": "你完全不理解!" + } + }, + "macro_boss_rose_2": { + "encounter": { + "1": "我致力于解决伽勒尔的能源问题\n——当然也是全世界的能源问题。\n$我的经验与成果,造就了马洛科蒙集团,证明了我的正确与成功!\n$就算输了,我也不会改变主意的……" + }, + "victory": { + "1": "我都忘记宝可梦对战的魅力了!我太久没有着手对战了…\n$这的确让人很满足,我接受我的失败!" + }, + "defeat": { + "1": "我承认我做的事情非常渗人,我也不指望你能理解。\n$但我必须为伽勒尔地区提供无限的能源,确保永久的繁荣。" + } + }, "brock": { "encounter": { "1": "我对岩石属性宝可梦的专精会击败你!来吧!", @@ -2542,4 +2688,4 @@ "1": "@c{smile_ehalf}我……\n我想我完成了我的使命……$@c{smile_eclosed}答应我……在你拯救世界之后\n……要……平安到家。$@c{smile_ehalf}……谢谢你。" } } -} \ No newline at end of file +} diff --git a/src/locales/zh_CN/pokemon-form.json b/src/locales/zh_CN/pokemon-form.json index b0f3c05d1d4..09ec54be804 100644 --- a/src/locales/zh_CN/pokemon-form.json +++ b/src/locales/zh_CN/pokemon-form.json @@ -64,6 +64,7 @@ "landorusIncarnate": "化身", "keldeoOrdinary": "通常", "meloettaAria": "歌声", + "meloettaPirouette": "舞步形态", "froakieBattleBond": "牵绊变身", "scatterbugMeadow": "花园花纹", "scatterbugIcySnow": "冰雪花纹", diff --git a/src/locales/zh_CN/run-history.json b/src/locales/zh_CN/run-history.json index 2f5991d2472..08f430364fc 100644 --- a/src/locales/zh_CN/run-history.json +++ b/src/locales/zh_CN/run-history.json @@ -4,12 +4,12 @@ "defeatedTrainer": "被打败", "defeatedTrainerDouble": "被组合打败", "defeatedRival": "被劲敌打败", - "defeatedM": "被打败", - "defeatedWildF": "被打败", - "defeatedTrainerF": "被打败", - "defeatedTrainerDoubleF": "被组合打败", - "defeatedRivalF": "被劲敌打败", - "defeatedF": "被打败", + "defeated": "被打败", + "defeatedWild_female": "被打败", + "defeatedTrainer_female": "被打败", + "defeatedTrainerDouble_female": "被组合打败", + "defeatedRival_female": "被劲敌打败", + "defeated_female": "被打败", "luck": "幸运", "score": "分数", "mode": "模式", @@ -30,8 +30,8 @@ "money": "金钱", "runLength": "游戏时长", "viewHeldItems": "持有道具", - "hallofFameTextM": "欢迎来到名人堂!", - "hallofFameTextF": "欢迎来到名人堂!", + "hallofFameText": "欢迎来到名人堂!", + "hallofFameText_female": "欢迎来到名人堂!", "viewHallOfFame": "浏览名人堂!", "viewEndingSplash": "浏览结算画面" } \ No newline at end of file diff --git a/src/locales/zh_CN/trainer-classes.json b/src/locales/zh_CN/trainer-classes.json index fe5b9f43592..3a50acf5c01 100644 --- a/src/locales/zh_CN/trainer-classes.json +++ b/src/locales/zh_CN/trainer-classes.json @@ -117,5 +117,14 @@ "plasma_grunts": "等离子队手下们", "flare_grunt": "闪焰队手下", "flare_grunt_female": "闪焰队手下", - "flare_grunts": "闪焰队手下们" -} \ No newline at end of file + "flare_grunts": "闪焰队手下们", + "aether_grunt": "以太基金会职员", + "aether_grunt_female": "以太基金会职员", + "aether_grunts": "以太基金会职员", + "skull_grunt": "骷髅队手下", + "skull_grunt_female": "骷髅队手下", + "skull_grunts": "骷髅队手下", + "macro_grunt": "马洛科蒙训练师", + "macro_grunt_female": "马洛科蒙训练师", + "macro_grunts": "马洛科蒙训练师" +} diff --git a/src/locales/zh_CN/trainer-names.json b/src/locales/zh_CN/trainer-names.json index 74d97c22846..9e03a514ff7 100644 --- a/src/locales/zh_CN/trainer-names.json +++ b/src/locales/zh_CN/trainer-names.json @@ -30,6 +30,10 @@ "crasher_wake": "吉宪", "fantina": "梅丽莎", "byron": "东瓜", + "faba": "扎奥博", + "plumeria": "布尔美丽", + "oleana": "奥莉薇", + "candice": "小菘", "volkner": "电次", "cilan": "天桐", @@ -143,6 +147,10 @@ "cyrus": "赤日", "ghetsis": "魁奇思", "lysandre": "弗拉达利", + "lusamine": "露莎米奈", + "guzma": "古兹马", + "rose": "洛兹", + "blue_red_double": "青绿 & 赤红", "red_blue_double": "赤红 & 青绿", "tate_liza_double": "小枫 & 小南", @@ -153,4 +161,4 @@ "iris_alder_double": "艾莉丝 & 阿戴克", "marnie_piers_double": "玛俐 & 聂梓", "piers_marnie_double": "聂梓 & 玛俐" -} \ No newline at end of file +} diff --git a/src/locales/zh_CN/trainer-titles.json b/src/locales/zh_CN/trainer-titles.json index 2961d65683c..07654ec8fc3 100644 --- a/src/locales/zh_CN/trainer-titles.json +++ b/src/locales/zh_CN/trainer-titles.json @@ -16,6 +16,10 @@ "galactic_boss": "银河队老大", "plasma_boss": "等离子队老大", "flare_boss": "闪焰队老大", + "aether_boss": "以太基金会理事长", + "skull_boss": "骷髅队老大", + "macro_boss": "马洛科蒙总裁", + "rocket_admin": "火箭队干部", "rocket_admin_female": "火箭队干部", "magma_admin": "熔岩队干部", @@ -27,5 +31,8 @@ "plasma_sage": "等离子队贤人", "plasma_admin": "等离子队干部", "flare_admin": "闪焰队干部", - "flare_admin_female": "闪焰队干部" -} \ No newline at end of file + "flare_admin_female": "闪焰队干部", + "aether_admin": "以太基金会干部", + "skull_admin": "骷髅队干部", + "macro_admin": "马洛科蒙干部" +} diff --git a/src/locales/zh_TW/achv-male.json b/src/locales/zh_TW/achv-male.json deleted file mode 100644 index dcd6f26ae82..00000000000 --- a/src/locales/zh_TW/achv-male.json +++ /dev/null @@ -1,256 +0,0 @@ -{ - "Achievements": { - "name": "成就" - }, - "Locked": { - "name": "未解鎖" - }, - "MoneyAchv": { - "description": "累計獲得 ₽{{moneyAmount}}" - }, - "10K_MONEY": { - "name": "小有積蓄" - }, - "100K_MONEY": { - "name": "大戶人家" - }, - "1M_MONEY": { - "name": "百萬富翁" - }, - "10M_MONEY": { - "name": "暴發戶" - }, - "DamageAchv": { - "description": "在單次攻擊中造成 {{damageAmount}} 點傷害" - }, - "250_DMG": { - "name": "重拳出擊" - }, - "1000_DMG": { - "name": "神拳猛擊" - }, - "2500_DMG": { - "name": "奪少?" - }, - "10000_DMG": { - "name": "一拳超人" - }, - "HealAchv": { - "description": "通過技能、能力或攜帶的道具一次性治療 {{healAmount}} {{HP}}點" - }, - "250_HEAL": { - "name": "新手奶媽" - }, - "1000_HEAL": { - "name": "治療擔當" - }, - "2500_HEAL": { - "name": "牧師" - }, - "10000_HEAL": { - "name": "泉水" - }, - "LevelAchv": { - "description": "將一隻寶可夢提升到 Lv{{level}}" - }, - "LV_100": { - "name": "别急,後面還有" - }, - "LV_250": { - "name": "精英" - }, - "LV_1000": { - "name": "天外有天" - }, - "RibbonAchv": { - "description": "累計獲得 {{ribbonAmount}} 個勛章" - }, - "10_RIBBONS": { - "name": "寶可夢聯盟冠軍" - }, - "25_RIBBONS": { - "name": "超級球聯盟冠軍" - }, - "50_RIBBONS": { - "name": "高級球聯盟冠軍" - }, - "75_RIBBONS": { - "name": "肉鴿球聯盟冠軍" - }, - "100_RIBBONS": { - "name": "大師球聯盟冠軍" - }, - "TRANSFER_MAX_BATTLE_STAT": { - "name": "團隊協作", - "description": "在一項屬性強化至最大時用接力棒傳遞給其他寶可夢" - }, - "MAX_FRIENDSHIP": { - "name": "親密無間", - "description": "使一隻寶可夢的親密度達到最大值" - }, - "MEGA_EVOLVE": { - "name": "大變身", - "description": "超級進化一隻寶可夢" - }, - "GIGANTAMAX": { - "name": "這位更是重量級", - "description": "極巨化一隻寶可夢" - }, - "TERASTALLIZE": { - "name": "本系愛好者", - "description": "太晶化一隻寶可夢" - }, - "STELLAR_TERASTALLIZE": { - "name": "隱藏屬性", - "description": "星晶化一隻寶可夢" - }, - "SPLICE": { - "name": "無限融合", - "description": "使用基因之楔將兩隻寶可夢融合在一起" - }, - "MINI_BLACK_HOLE": { - "name": "一大洞的道具", - "description": "獲得一個迷你黑洞" - }, - "CATCH_MYTHICAL": { - "name": "神秘禮物", - "description": "捕捉一隻幻之寶可夢" - }, - "CATCH_SUB_LEGENDARY": { - "name": "二級傳說", - "description": "捕捉一隻準傳說寶可夢" - }, - "CATCH_LEGENDARY": { - "name": "傳說", - "description": "捕捉一隻傳說寶可夢" - }, - "SEE_SHINY": { - "name": "閃耀奪目", - "description": "在野外找到一隻閃光寶可夢" - }, - "SHINY_PARTY": { - "name": "嘔心瀝血", - "description": "擁有一支由閃光寶可夢組成的滿員隊伍" - }, - "HATCH_MYTHICAL": { - "name": "幻獸蛋", - "description": "從蛋中孵化出一隻幻之寶可夢" - }, - "HATCH_SUB_LEGENDARY": { - "name": "二級傳說蛋", - "description": "從蛋中孵化出一隻準傳說寶可夢" - }, - "HATCH_LEGENDARY": { - "name": "傳說蛋", - "description": "從蛋中孵化出一隻傳說寶可夢" - }, - "HATCH_SHINY": { - "name": "金色傳說!", - "description": "從蛋中孵化出一隻閃光寶可夢" - }, - "HIDDEN_ABILITY": { - "name": "隱藏實力", - "description": "捕捉一隻擁有隱藏特性的寶可夢" - }, - "PERFECT_IVS": { - "name": "合格證", - "description": "獲得一隻擁有完美個體值的寶可夢" - }, - "CLASSIC_VICTORY": { - "name": "戰無不勝", - "description": "在經典模式中通關遊戲" - }, - "MONO_GEN_ONE": { - "name": "最初的勁敵", - "description": "完成僅限第一世代的挑戰." - }, - "MONO_GEN_TWO": { - "name": "1.5世代", - "description": "完成僅限第二世代的挑戰." - }, - "MONO_GEN_THREE": { - "name": "“水太多了”", - "description": "完成僅限第三世代的挑戰." - }, - "MONO_GEN_FOUR": { - "name": "她真是最強冠軍嗎?", - "description": "完成僅限第四世代的挑戰." - }, - "MONO_GEN_FIVE": { - "name": "完全原創", - "description": "完成僅限第五世代的挑戰." - }, - "MONO_GEN_SIX": { - "name": "女大公", - "description": "完成僅限第六世代的挑戰." - }, - "MONO_GEN_SEVEN": { - "name": "首屆冠軍", - "description": "完成僅限第七世代的挑戰." - }, - "MONO_GEN_EIGHT": { - "name": "冠軍時刻!", - "description": "完成僅限第八世代的挑戰." - }, - "MONO_GEN_NINE": { - "name": "她又放水了", - "description": "完成僅限第九世代的挑戰." - }, - "MonoType": { - "description": "完成 {{type}} 單屬性挑戰." - }, - "MONO_NORMAL": { - "name": "異乎尋常的尋常" - }, - "MONO_FIGHTING": { - "name": "我有真功夫" - }, - "MONO_FLYING": { - "name": "憤怒的小鳥" - }, - "MONO_POISON": { - "name": "關都地區特色" - }, - "MONO_GROUND": { - "name": "地震預報" - }, - "MONO_ROCK": { - "name": "堅如磐石" - }, - "MONO_BUG": { - "name": "音箱蟀俠" - }, - "MONO_GHOST": { - "name": "捉鬼敢死隊" - }, - "MONO_STEEL": { - "name": "鐵巨人" - }, - "MONO_FIRE": { - "name": "搓火球解決一切" - }, - "MONO_WATER": { - "name": "當雨來臨,傾盆而下" - }, - "MONO_GRASS": { - "name": "別踏這個青" - }, - "MONO_ELECTRIC": { - "name": "瞄準大岩蛇的角!" - }, - "MONO_PSYCHIC": { - "name": "腦洞大開" - }, - "MONO_ICE": { - "name": "如履薄冰" - }, - "MONO_DRAGON": { - "name": "準神俱樂部" - }, - "MONO_DARK": { - "name": "總有叛逆期" - }, - "MONO_FAIRY": { - "name": "林克,醒醒!" - } -} \ No newline at end of file diff --git a/src/locales/zh_TW/achv-female.json b/src/locales/zh_TW/achv.json similarity index 97% rename from src/locales/zh_TW/achv-female.json rename to src/locales/zh_TW/achv.json index dcd6f26ae82..6587394cf41 100644 --- a/src/locales/zh_TW/achv-female.json +++ b/src/locales/zh_TW/achv.json @@ -252,5 +252,9 @@ }, "MONO_FAIRY": { "name": "林克,醒醒!" + }, + "INVERSE_BATTLE": { + "name": "鏡子子鏡", + "description": "完成逆轉之戰挑戰\n戰挑戰之轉逆成完" } } \ No newline at end of file diff --git a/src/locales/zh_TW/battle.json b/src/locales/zh_TW/battle.json index ada85d4d9b0..97b85a9cd5a 100644 --- a/src/locales/zh_TW/battle.json +++ b/src/locales/zh_TW/battle.json @@ -34,7 +34,7 @@ "learnMoveNotLearned": "{{pokemonName}} 沒有學會 {{moveName}}.", "learnMoveForgetQuestion": "要忘記哪個技能?", "learnMoveForgetSuccess": "{{pokemonName}} 忘記了 {{moveName}}.", - "countdownPoof": "@d{32}1, @d{15}2, 和@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}噗!", + "countdownPoof": "@d{32}1, @d{15}2, 和@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}噗!", "learnMoveAnd": "然後…", "levelCapUp": "等級上限提升到 {{levelCap}}!", "moveNotImplemented": "{{moveName}} 未實裝,無法選擇。", diff --git a/src/locales/zh_TW/challenges.json b/src/locales/zh_TW/challenges.json index c6c4f90e65e..a1fc6b8f50f 100644 --- a/src/locales/zh_TW/challenges.json +++ b/src/locales/zh_TW/challenges.json @@ -19,5 +19,12 @@ "name": "單屬性", "desc": "你只能使用{{type}}\n屬性的寶可夢", "desc_default": "你只能使用所選\n屬性的寶可夢" + }, + "inverseBattle": { + "name": "逆轉之戰", + "shortName": "逆轉之戰", + "desc": "屬性相克關系被反轉,且沒有任何屬性對其他屬性免疫。\n禁用其他挑戰的成就。", + "value.0": "關閉", + "value.1": "開啓" } } \ No newline at end of file diff --git a/src/locales/zh_TW/config.ts b/src/locales/zh_TW/config.ts index 8d9fb7f4a37..cf505d683a5 100644 --- a/src/locales/zh_TW/config.ts +++ b/src/locales/zh_TW/config.ts @@ -4,8 +4,7 @@ import ability from "./ability.json"; import abilityTriggers from "./ability-trigger.json"; import arenaFlyout from "./arena-flyout.json"; import arenaTag from "./arena-tag.json"; -import achvMale from "./achv-male.json"; -import achvFemale from "./achv-female.json"; +import achv from "./achv.json"; import battle from "./battle.json"; import battleScene from "./battle-scene.json"; import battleInfo from "./battle-info.json"; @@ -16,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,16 +71,11 @@ export const zhTwConfig = { challenges, commandUiHandler, common, - PGMachv: achvMale, - PGFachv: achvFemale, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + achv, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/zh_TW/dialogue-double-battle-male.json b/src/locales/zh_TW/dialogue-double-battle-male.json deleted file mode 100644 index 684beac5eaf..00000000000 --- a/src/locales/zh_TW/dialogue-double-battle-male.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "blue_red_double": { - "encounter": { - "1": "青綠:嘿,赤紅,\n讓這傢伙看看我們是什麼來頭!$赤紅:...$青綠: 見識下真新鎮的實力!" - }, - "victory": { - "1": "青綠:打得真不錯$赤紅: ..." - } - }, - "red_blue_double": { - "encounter": { - "1": "赤紅: ...!$青綠:他人狠話不多。$青綠: 他人狠話不多。$青綠: 但別被他耍了,\n畢竟他可是個冠軍!" - }, - "victory": { - "1": "赤紅: ...!$青綠: 下次我們一定會贏你!" - } - }, - "tate_liza_double": { - "encounter": { - "1": "小楓:嘿嘿嘿……你驚訝嗎?$小南:這裡有兩個道館館主?$小楓: 我們是雙胞胎!$小南:我們無需交談,因為……我們可以通曉彼此的想法$小楓: 我們的組合……$小南: 你能打敗嗎?" - }, - "victory": { - "1": "小楓:什麼?我們的組合……$小南:被瓦解了!" - } - }, - "liza_tate_double": { - "encounter": { - "1": "小南:呵呵呵……你驚訝吧?$小楓:這裡有兩個道館館主?$小南:我們可以通曉……$小楓:彼此的想法……$小南:全在我們腦中!$小楓:我們的組合……$小南:你能打敗嗎?" - }, - "victory": { - "1": "小楓:你和你的寶可夢……$小南:簡直像親兄弟姐妹!" - } - }, - "wallace_steven_double": { - "encounter": { - "1": "大吾:米可利, 展現冠軍的實力吧!$米可利:我們將展示豐緣的實力!$米可利:我們將展示豐緣的實力!$大吾:要上了!" - }, - "victory": { - "1": "大吾:打得真不錯!$米可利:我們下次會贏的!" - } - }, - "steven_wallace_double": { - "encounter": { - "1": "大吾:你有什麼稀有的寶可夢嗎?$米可利:大吾……我們是來對戰的,\n不是來炫耀寶可夢的。$大吾:哦……知道了… 那麼要上了!" - }, - "victory": { - "1": "大吾:戰鬥結束了,\n來看看我的稀有寶可夢!$米可利:大吾……" - } - }, - "alder_iris_double": { - "encounter": { - "1": "阿戴克:我們倆是合眾最強的訓練家!$艾莉絲:與最強來一場最激烈的戰鬥吧!" - }, - "victory": { - "1": "阿戴克:哇哦!你真是超級厲害!$艾莉絲:我們下次會贏的啦!" - } - }, - "iris_alder_double": { - "encounter": { - "1": "艾莉絲:歡迎!挑戰者,\n合眾地區最強的冠軍大駕光臨!$阿戴克:艾莉絲,你是不是有點太興奮了…" - }, - "victory": { - "1": "艾莉絲:這樣的失敗可不好受啊…$阿戴克:但是只有失敗才能讓我們變強!" - } - }, - "piers_marnie_double": { - "encounter": { - "1": "瑪俐:哥哥,給他們展現尖釘鎮的實力!$聶梓:我們帶來黑暗!" - }, - "victory": { - "1": "瑪俐:你的強光亮瞎我們的黑暗了啦……$聶梓:實在太亮了…" - } - }, - "marnie_piers_double": { - "encounter": { - "1": "聶梓: 台下準備好了嗎!$瑪俐: 哥哥,我們是來對戰的,\n不是來唱歌的……" - }, - "victory": { - "1": "聶梓:這首歌獻給大家!$瑪俐:哥哥……" - } - } -} \ No newline at end of file diff --git a/src/locales/zh_TW/dialogue-double-battle-female.json b/src/locales/zh_TW/dialogue-double-battle.json similarity index 100% rename from src/locales/zh_TW/dialogue-double-battle-female.json rename to src/locales/zh_TW/dialogue-double-battle.json diff --git a/src/locales/zh_TW/dialogue-final-boss-male.json b/src/locales/zh_TW/dialogue-final-boss-male.json deleted file mode 100644 index 13bfee9eb96..00000000000 --- a/src/locales/zh_TW/dialogue-final-boss-male.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "encounter": "看來終於又到了那個時候。\n你知道自己為何會來到這裡,不是嗎?\n$你被吸引到這裡,因為你以前就來過這裡。\n無數次。\n$儘管,或許可以數一數。\n準確地說,這實際上是你的第{{cycleCount}}次循環。\n$每一次循環,你的思想都會恢復到之前的狀態。\n即便如此,不知何故,你之前自我的殘留仍然存在。\n$直到現在,你仍未成功,但我感覺這次你身上有一種異樣的氣息。\n$你是這裡唯一的人,儘管感覺上還有……另一個人。\n$你最終會成為對我來的一個硬茬嗎?\n我渴望了數千年的挑戰?\n$我們,開始。", - "firstStageWin": "我明白了。我所感覺到的氣息確實是真實的。\n看來我不再需要保留實力了。\n$別讓我失望。", - "secondStageWin": "…漂亮。" -} \ No newline at end of file diff --git a/src/locales/zh_TW/dialogue-final-boss-female.json b/src/locales/zh_TW/dialogue-final-boss.json similarity index 100% rename from src/locales/zh_TW/dialogue-final-boss-female.json rename to src/locales/zh_TW/dialogue-final-boss.json diff --git a/src/locales/zh_TW/dialogue-male.json b/src/locales/zh_TW/dialogue-male.json deleted file mode 100644 index 4236e239622..00000000000 --- a/src/locales/zh_TW/dialogue-male.json +++ /dev/null @@ -1,2137 +0,0 @@ -{ - "youngster": { - "encounter": { - "1": "嘿,想來對戰嗎?", - "2": "你也是新人訓練師嗎?", - "3": "嘿,我之前沒見過你。我們來對戰吧!", - "4": "我剛輸了,所以我正在尋找更多的寶可夢。$等等!你看起來很弱!\n來吧,我們對戰吧!", - "5": "我們見過面嗎?我記不太清了。$嗯,不管怎樣,很高興見到你!", - "6": "好的!我們上吧!", - "7": "好的!我來啦!我會向你展示我的實力!", - "8": "嚯嚯嚯...我會向你展示我的寶可夢有多厲害!", - "9": "不要浪費時間打招呼。你準備好了就放馬過來!", - "10": "別掉以輕心,$否則你可能會被小朋友打到哭鼻子哦。", - "11": "我精心培養了我的寶可夢。不許你傷害它們!", - "12": "恭喜你成功了!從這以後可不輕鬆哦。", - "13": "戰鬥永無止境!歡迎來到沒有盡頭的世界!" - }, - "victory": { - "1": "哇!你很強!", - "2": "我根本沒機會贏,對吧?", - "3": "我會等長大了再來打敗你!", - "4": "呃。我沒有更多寶可夢了。", - "5": "不可能…不可能!我怎麼可能又輸了…", - "6": "不!我輸了!", - "7": "哇!你真是太不可思議了!我既驚訝又欽佩!", - "8": "這怎麼…怎麼可能…$明明我和我的寶可夢是最強大的…", - "9": "下次我不會輸了!我們找時間再對戰吧!", - "10": "天哪!你看不出我還只是個小孩子嗎!$你那樣全力以赴太賴了!", - "11": "你的寶可夢更棒啊!和我交換吧!", - "12": "我之前有點上頭,我說了什麼來著?", - "13": "啊哈哈!就是這樣!$對!你已經熟悉這個世界了!" - } - }, - "lass": { - "encounter": { - "1": "我們來對戰吧,好嗎?", - "2": "你看起來像是個新人訓練師。我們來戰鬥吧!", - "3": "我不認識你。來對戰怎麼樣?", - "4": "讓我們來進行一場有趣的寶可夢對戰吧!", - "5": "我會向你展示如何真正使用寶可夢!", - "6": "一場認真的對戰從始於認真的開場白!$你確定你準備好了嗎?", - "7": "花無重開日,人無再少年。$你在對戰中只有一次機會。$很快,你就只能活在回憶中了。", - "8": "你最好對我手下留情,好嗎?$當然我會認真對戰的!", - "9": "學校很無聊,我無事可做。$*哈欠*…我只是來對戰打發時間。" - }, - "victory": { - "1": "那真是令人印象深刻!我還有很多要學習。", - "2": "我沒想到你會這麼輕易地打敗我…", - "3": "我希望有一天,我們能再進行一場對戰。", - "4": "那真是場非常有趣的對戰!$你讓我精疲力盡了…", - "5": "你給我上了一課!你真是太棒了!", - "6": "說真的,我輸了。$這,怎麼說,真的好難過,但你也真的很厲害。", - "7": "我不需要像這樣的記憶。刪除記憶中…", - "8": "嘿!我告訴過你要對我手下留情!$不過,當你認真的時候,你真的很酷。", - "9": "實際上,我開始厭倦對戰了…$一定有新的事情可以做…" - } - }, - "breeder": { - "encounter": { - "1": "聽話的寶可夢,自私的寶可夢…$寶可夢有獨特的性格呢。", - "2": "儘管我出生貧寒,但我的寶可夢培養的很好。", - "3": "嗯,你有沒有管教你的寶可夢?$過度溺愛是不好的。" - }, - "victory": { - "1": "對每個寶可夢因材施教是很重要的。", - "2": "不像一無是處的我…這些寶可夢都很優秀。", - "3": "過度的讚美會寵壞寶可夢和人。" - }, - "defeat": { - "1": "即使輸了,也不應該對你的寶可夢發火。", - "2": "相當好的寶可夢,對吧?我很會養東西。", - "3": "無論你多麼愛你的寶可夢,$你仍要在它沒做好時管教它們。" - } - }, - "breeder_female": { - "encounter": { - "1": "寶可夢永遠不會背叛你。$它們會回報你對它們的愛。", - "2": "要我教教你訓練優秀寶可夢的技巧嗎?", - "3": "特別的寶可夢有特別的培育技巧。" - }, - "victory": { - "1": "呃…事情不應該是這樣的。$我是不是用錯了能量方塊?", - "2": "這怎麼會發生在我的寶可夢身上…$你給你的寶可夢餵了什麼?", - "3": "如果我輸了,我告訴你我只是在消磨時間。$你根本不會傷害到我的自尊心。" - }, - "defeat": { - "1": "這證明了我的寶可夢已經接受了我的愛。", - "2": "訓出好寶可夢的真正技巧是捉到好的寶可夢。", - "3": "寶可夢的強弱取決於你的飼養方式。" - } - }, - "fisherman": { - "encounter": { - "1": "啊!你讓我錯過了一次咬鉤!$你打算怎麼辦?", - "2": "走開!你嚇跑了寶可夢!", - "3": "讓我看看你能否贏得勝利!" - }, - "victory": { - "1": "算了吧。", - "2": "下一次,我將捲土重來,凱旋而歸!", - "3": "我想這次我低估了海流。" - } - }, - "fisherman_female": { - "encounter": { - "1": "哇!我釣到了一條大魚!", - "2": "線已收好,準備提竿!", - "3": "準備製造波浪!" - }, - "victory": { - "1": "我會帶著更強大的魚鉤回來。", - "2": "下次我會贏得勝利。", - "3": "我只是在為回歸磨利我的魚鉤!" - } - }, - "swimmer": { - "encounter": { - "1": "是時候潛水了!", - "2": "讓我們一起乘風破浪,贏得勝利!", - "3": "該一鳴驚人了!" - }, - "victory": { - "1": "沉浸在失敗中!", - "2": "失敗的波浪!", - "3": "後浪死在沙灘上,我猜。" - } - }, - "backpacker": { - "encounter": { - "1": "收拾行李,開始遊戲!", - "2": "讓我看看你是否能跟上!", - "3": "全副武裝,挑戰者!", - "4": "我花了20年時間試圖找到自己……但我在哪裡?" - }, - "victory": { - "1": "這次絆倒了!", - "2": "哦,我覺得我迷路了。", - "3": "死路!", - "4": "等一下!嘿!你不知道我是誰嗎?" - } - }, - "ace_trainer": { - "encounter": { - "1": "你看起來挺自信的。", - "2": "你的寶可夢…… 讓我看看……", - "3": "因為我是王牌訓練師,人們認為我很強。", - "4": "你知道成為王牌訓練師需要什麼嗎?" - }, - "victory": { - "1": "是的…… 你的寶可夢很棒……", - "2": "什麼?!我是戰鬥天才啊!", - "3": "理所應當,你才是主角!", - "4": "好好好!你可以成為王牌訓練師!" - }, - "defeat": { - "1": "我將把我的身體和靈魂全都奉獻給寶可夢對戰!", - "2": "一切都在我的預料之中… \n沒有什麼好驚訝的…", - "3": "我覺得我長大後有點玻璃心,$你太壓力我我會垮的……", - "4": "我當然很強大,不會輸。$而且重要的是我要優雅地贏。" - } - }, - "parasol_lady": { - "encounter": { - "1": "是時候用優雅和從容來為戰鬥添彩了!" - }, - "victory": { - "1": "我的優雅依然完好無損!" - } - }, - "twins": { - "encounter": { - "1": "準備好囉,因為我們聯手,\n麻煩雙倍!", - "2": "兩顆心,一條繩$讓我們看看你能否跟上我們雙胞胎的力量!", - "3": "希望你準備好了面對雙倍的麻煩,$因為我們即將燃起來啦!" - }, - "victory": { - "1": "雖然我們在這一輪輸了,$但我們的羈絆依然堅不可摧!", - "2": "我們的雙胞胎精神,才不會就此熄滅。", - "3": "我們會作為充滿活力的二人組,$捲土重來,變得更強!" - }, - "defeat": { - "1": "雙胞胎的力量至高無上!", - "2": "兩顆心,一起贏!", - "3": "笑容成雙,共舞成雙!" - } - }, - "cyclist": { - "encounter": { - "1": "準備好在我後面吃土吧!", - "2": "挑戰者,準備好!我要把你打得落花流水!", - "3": "全速前進,讓我看看你能不能跟得上!" - }, - "victory": { - "1": "輪子可能不轉了,但我的決心沒有停下。", - "2": "被超越了!", - "3": "通往勝利的道路還有許多曲折等待探索。" - } - }, - "black_belt": { - "encounter": { - "1": "我讚揚你挑戰我的勇氣!$因為我是踢力最強的人!", - "2": "哦,我明白了。你想被切成碎片嗎?$或者你更喜歡當個沙袋?" - }, - "victory": { - "1": "哦。是寶可夢在戰鬥。$我強大的踢擊一點忙都沒幫上。", - "2": "嗯…如果我無論如何都會輸,我希望能被徹底打敗。" - } - }, - "battle_girl": { - "encounter": { - "1": "你不必試圖勾引我。你可以輸給我。" - }, - "victory": { - "1": "很難說再見,但我們快沒時間了……" - } - }, - "hiker": { - "encounter": { - "1": "人到中年後,我的身體和我爬過的山一樣強壯!", - "2": "我從父母那裡遺傳了這副魁梧的身材…$就像一座活生生的山脈…" - }, - "victory": { - "1": "至少在BMI方面我不能輸!", - "2": "這還不夠……永遠不夠。$我的壞膽固醇還不夠高……" - } - }, - "ranger": { - "encounter": { - "1": "當我身處大自然中,其他事情都不重要了。", - "2": "如果我生活中沒有大自然,有時就會突然感到焦慮。" - }, - "victory": { - "1": "無論我是贏是輸,\n對廣闊的大自然來說並不重要……", - "2": "與城市生活的窒息感相比,\n這種事情微不足道。" - }, - "defeat": { - "1": "我贏了。但與浩瀚的大自然相比,\n勝利算不了什麼…", - "2": "與我的焦慮症相比,我覺得你也不會怎樣…" - } - }, - "scientist": { - "encounter": { - "1": "我的研究將引導這個世界走向和平與歡樂。" - }, - "victory": { - "1": "我是個天才…我不應該輸給你這樣的人…" - } - }, - "school_kid": { - "encounter": { - "1": "……嘿嘿。我對計算和分析很有信心。", - "2": "我正在盡可能地積累經驗,$因為我希望有一天能成為道館館主。" - }, - "victory": { - "1": "哦…計算和分析也許和個例不太匹配呀…", - "2": "我想,即使是艱難困苦的經歷,也有存在的意義。" - } - }, - "artist": { - "encounter": { - "1": "我以前很受歡迎,但現在已經徹底過氣了。" - }, - "victory": { - "1": "隨著時代的變遷,價值觀也在變化。$我意識到這一點已經太晚了。" - } - }, - "guitarist": { - "encounter": { - "1": "當我彈奏著走向勝利的旋律時,$準備好感受失敗的節奏吧!" - }, - "victory": { - "1": "暫時沉默了,但我不屈的旋律將繼續演奏。" - } - }, - "worker": { - "encounter": { - "1": "人們總誤解我,這讓我很煩。$我比大家想象的要乾淨得多。" - }, - "victory": { - "1": "我真的不想曬傷皮膚,所以我想在陰涼處工作。" - } - }, - "worker_female": { - "encounter": { - "1": "人們總是誤解我,這讓我很煩。 $我比大家想象的要乾淨得多。" - }, - "victory": { - "1": "我真的不想曬傷皮膚,\n所以我想在陰涼處工作。" - }, - "defeat": { - "1": "我的身體和心靈並不總同步。" - } - }, - "worker_double": { - "encounter": { - "1": "你會知道我們怎麼擊敗你的。我們在工地訓練過!" - }, - "victory": { - "1": "真奇怪…怎麼會這樣…我不應該被打敗的。" - } - }, - "hex_maniac": { - "encounter": { - "1": "我通常只聽古典音樂,但如果我輸了,$我想我應該試試新時代的音樂!", - "2": "我的每一滴眼淚都讓我變得更加堅強。" - }, - "victory": { - "1": "樂壇新時代的曙光就此出現了嗎?", - "2": "現在我變得更強了。我隨著他人怨恨而成長。" - }, - "defeat": { - "1": "“新時代”指的是二十世紀的古典作曲家,對吧?", - "2": "不要糾結於悲傷或沮喪。$你可以用悲憤來激勵自己。" - } - }, - "psychic": { - "encounter": { - "1": "嘿!集中!" - }, - "victory": { - "1": "呃呃呃!" - } - }, - "officer": { - "encounter": { - "1": "準備好,因為正義即將得到伸張!", - "2": "準備好維護法律,在戰場上伸張正義!" - }, - "victory": { - "1": "正義的分量比以往還要沉重……", - "2": "失敗的陰影,在警局中徘徊。" - } - }, - "beauty": { - "encounter": { - "1": "我最後的戰鬥…我就是這麼看待這場對戰的…" - }, - "victory": { - "1": "很有趣…有時間再來一場最後的戰鬥…" - } - }, - "baker": { - "encounter": { - "1": "希望你準備好品嚐失敗的滋味!" - }, - "victory": { - "1": "我會捲土重來的。" - } - }, - "biker": { - "encounter": { - "1": "是時候加速,把你甩在後面了!" - }, - "victory": { - "1": "我會為下一場比賽調整狀態。" - } - }, - "firebreather": { - "encounter": { - "1": "我的火焰會吞噬你!", - "2": "我的靈魂在燃燒,我要讓你看看它有多滾燙!", - "3": "快來看看吧!" - }, - "victory": { - "1": "我燃成灰了…", - "2": "哟! 好燙!", - "3": "嗷! 我的鼻尖燒焦了!" - } - }, - "sailor": { - "encounter": { - "1": "夥計,如果你輸了,你就得挨板子!", - "2": "來吧!這關係到我作為水手的尊嚴!", - "3": "你好啊!你暈船麼?" - }, - "victory": { - "1": "啊,被孩子打敗了。", - "2": "你的精神讓我沉淪!", - "3": "好像是我暈船了…" - } - }, - "brock": { - "encounter": { - "1": "我對岩石屬性寶可夢的專精會擊敗你!來吧!", - "2": "我磐石般的意志將壓倒你!", - "3": "讓我展示給你看看,我寶可夢真正的力量!" - }, - "victory": { - "1": "你寶可夢的力量戰勝了我堅如磐石的防禦!", - "2": "世界很大!很高興有機會和你戰鬥。", - "3": "也許我應該回去追尋我成為寶可夢飼養員的夢想……" - }, - "defeat": { - "1": "最好的進攻就是堅固的防守!$那是我做事的方式!", - "2": "下次來和我一起研究岩石屬性,$更好地了解如何與它們對戰!", - "3": "哈哈,我在各地的旅行有所回報了!" - } - }, - "misty": { - "encounter": { - "1": "我的戰策就是使用水屬性寶可夢全面進攻!", - "2": "嗨,我會讓你見識我的水屬性寶可夢的力量!", - "3": "我的夢想是踏上旅程,與強大的訓練師戰鬥……$你能滿足我嗎?" - }, - "victory": { - "1": "你真的很強……我承認,你有技術的……", - "2": "哼……你知道你只是運氣好,對吧?!", - "3": "哇,你太過分了!不敢相信你打敗我了!" - }, - "defeat": { - "1": "強大的小霞對你來說,太過分了嗎?", - "2": "我希望你看到了我寶可夢優雅的游泳技巧!", - "3": "你的寶可夢無法匹敵我的心腹和驕傲!" - } - }, - "lt_surge": { - "encounter": { - "1": "我的電屬性寶可夢在戰爭中救了我!$我來給你展示一下!", - "2": "立正!我要電到你投降!", - "3": "我會像對待敵軍一樣,狠狠電你!" - }, - "victory": { - "1": "哇!你的隊伍有真傢伙,小子!", - "2": "啊啊,你很強!連我的電擊技巧都輸給了你。", - "3": "這失敗真是把我給電麻了!" - }, - "defeat": { - "1": "哦耶!我的電屬性寶可夢是世界第一!", - "2": "哈哈哈!真是一場電動人心的戰鬥,小子!", - "3": "寶可夢對戰等於戰爭,$我向你展示了軍隊中的格鬥技巧!" - } - }, - "erika": { - "encounter": { - "1": "啊,這裡天氣真好…$哦,對戰?那好吧。", - "2": "我在寶可夢對戰上的造詣,$可以與我的插花技巧相媲美。", - "3": "哦,希望我寶可夢的宜人香氣\n不會再讓我睡著…", - "4": "看看花園裡的花朵,如此令人心曠神怡。" - }, - "victory": { - "1": "哦!我認輸啦~", - "2": "這場比賽非常愉快。", - "3": "啊,看來我輸了…", - "4": "哦,我的天哪。" - }, - "defeat": { - "1": "我怕我會打瞌睡…", - "2": "哦,我天。看來我的草屬性寶可夢擊敗了你。", - "3": "那場戰鬥是如此令人心曠神怡。", - "4": "哦…這就完啦?" - } - }, - "janine": { - "encounter": { - "1": "我正在掌握毒屬性攻擊的藝術。$今天我來和你過過招!", - "2": "父親相信我能獨當一面。$我來證明他說的對!", - "3": "我的忍術,僅次於我的父親!$你能跟的上嗎?" - }, - "victory": { - "1": "就算現在,我仍然需要繼續訓練…我明白了。", - "2": "你的戰鬥技巧,超過了我。", - "3": "我要好好努力提高我的技術。" - }, - "defeat": { - "1": "呵呵…毒液耗盡了你所有的力量。", - "2": "哈!你根本無法抵擋我卓越的忍技!", - "3": "我沒有辜負父親對我的信任。" - } - }, - "sabrina": { - "encounter": { - "1": "我的超能力預見了你的到來!", - "2": "我不喜歡戰鬥,但如果你想,$我會展示我的實力!", - "3": "我能感覺到你的雄心壯志。$我倒要看看你是不是虛有其表。" - }, - "victory": { - "1": "你的力量……遠遠超出了我的預知……", - "2": "我沒有準確預測到你的實力。", - "3": "即使我強大的超能力也無法感知到你這樣強大的人。" - }, - "defeat": { - "1": "這場勝利……和我看到的未來一樣啊!", - "2": "也許我預感到有強大實力的人,是另一個……", - "3": "在你奮不顧身投入戰鬥之前,\n磨練你的能力。$如果你這樣做,你才未來可期……" - } - }, - "blaine": { - "encounter": { - "1": "哈!希望你帶了燒傷治療藥!", - "2": "我火熱的寶可夢將所有挑戰者都焚燒殆盡!", - "3": "準備好玩火吧!" - }, - "victory": { - "1": "我已經焚燒殆盡了!甚至連灰燼都沒有留下!", - "2": "我沒有把火焰煽得足夠高嗎?", - "3": "我燃盡了……但這讓我進步的動力燃燒得更旺了!" - }, - "defeat": { - "1": "我的熊熊烈火無法被撲滅!", - "2": "我的寶可夢因這次勝利而變得更加強大!", - "3": "哈!我的激情燃得比你的更熱烈!" - } - }, - "giovanni": { - "encounter": { - "1": "我,火箭隊的領袖,\n會讓你的世界感受到痛苦!", - "2": "我在這裡的訓練在我再次面對老朋友之前至關重要。", - "3": "我認為你還沒有準備好迎接你即將經歷的失敗!" - }, - "victory": { - "1": "什麼!我輸了?! 我沒什麼可和你說的!", - "2": "哼……你永遠無法理解我希望實現的目標。", - "3": "這次失敗只是暫時的。$我將找準時機,讓火箭隊浴火重生。" - }, - "defeat": { - "1": "不知自己幾斤幾兩,\n說明你仍然只是一個孩子。", - "2": "不要再試圖干涉我。", - "3": "我希望你明白挑戰我是多麼愚蠢。" - } - }, - "roxanne": { - "encounter": { - "1": "您能否展示一下您是如何戰鬥的麼?", - "2": "你可以和更多訓練師戰鬥來學到很多東西。", - "3": "哦,被你抓到我正在用功了~$你想戰鬥嗎?" - }, - "victory": { - "1": "哦,看來我輸了。$我明白了。", - "2": "看來我在戰鬥方面還有更多東西要學。", - "3": "我會把今天在這裡學到的東西銘記於心。" - }, - "defeat": { - "1": "從我們的對戰中,我學到了很多。$希望你也是。", - "2": "我期待再次與你戰鬥。$希望你能運用在此學到的東西。", - "3": "我憑借我所學到的一切贏得了勝利。" - } - }, - "brawly": { - "encounter": { - "1": "哦,夥計,挑戰者!$讓我看看你的能耐!", - "2": "你看起來很厲害嘛。$來對戰吧!", - "3": "是時候掀起風暴了!$我們上吧!" - }, - "victory": { - "1": "哦哇,你把我沖走了!", - "2": "你駕馭了我的海浪,把我打敗了!", - "3": "我覺得我就像是在武鬥洞窟裡迷路了!" - }, - "defeat": { - "1": "哈哈,我駕馭了大浪!$有時間再挑戰我吧。", - "2": "再和我一起衝浪吧!", - "3": "就像潮水的漲落,\n我希望你也能再來挑戰我。" - } - }, - "wattson": { - "encounter": { - "1": "是時候被電擊了!$哈哈哈!", - "2": "我要讓火星子飛蹦!$哈哈哈!", - "3": "我希望你帶了麻痺藥!$哇哈哈哈!" - }, - "victory": { - "1": "看來我的電量用完了!$哇哈哈哈!", - "2": "你完全接地了是吧!$哇哈哈哈!", - "3": "謝謝你給我電了一下!$哇哈哈哈!" - }, - "defeat": { - "1": "電充充滿,有時間再挑戰我吧!$哇哈哈哈!", - "2": "我希望你覺得我們的戰鬥激情似電!$哇哈哈哈!", - "3": "你沒想到我贏了吧?$哇哈哈哈!" - } - }, - "flannery": { - "encounter": { - "1": "很高興見到你!等等,不對……$我要粉碎你!", - "2": "我才當道館主沒多久,\n但我會讓你灰飛煙滅!", - "3": "是時候展示爺爺教給我的招式了!來對戰吧!" - }, - "victory": { - "1": "你讓我想起了我的爺爺……$難怪我輸了。", - "2": "我是不是太努力了?$我應該放鬆,不能太上頭了。", - "3": "失敗才不會嗆到我。$是時候重新點燃訓練了!" - }, - "defeat": { - "1": "我希望我讓祖父感到驕傲了……$有時間我們再戰鬥吧。", - "2": "我……我簡直不敢相信我贏了!$按照自己的方式做事奏效了!", - "3": "早點用炙熱的招式再來交手吧!" - } - }, - "norman": { - "encounter": { - "1": "我沒想到你能一路來到這裡。$我們來對戰吧。", - "2": "作為道館主,我會盡一切努力贏得勝利。$我們開始吧!", - "3": "你最好全力以赴。$對戰的時候到了!" - }, - "victory": { - "1": "我輸給了你……?$但規則就是規則。", - "2": "難道我不該從城都搬家嗎……?", - "3": "我不敢相信。$這是一場好對戰。" - }, - "defeat": { - "1": "我們都盡力了。$希望我們不久之後能再對戰。", - "2": "你應該嘗試挑戰我的孩子。$可能會有一些收穫!", - "3": "謝謝你精彩的戰鬥。$下次好運。" - } - }, - "winona": { - "encounter": { - "1": "我一直在天空中翱翔尋找獵物…$而你就是我的目標!", - "2": "不管戰況如何,我都會和我的飛行寶可夢$以優雅的姿態獲勝。來戰鬥吧!", - "3": "我希望你不怕高。$我們一起升上高空吧!" - }, - "victory": { - "1": "你是我見過的第一位比我更有風度的訓練師。$打的非常出色。", - "2": "哦,我的飛行系寶可夢都已經墜落了!$好吧。", - "3": "儘管我倒下了,我的寶可夢將繼續翱翔!" - }, - "defeat": { - "1": "我與我的飛行系寶可夢,\n將永遠優雅地起舞!", - "2": "我希望你喜歡我們的演出。$我們優雅的舞蹈已經落幕。", - "3": "你願意再來觀看我們優雅的編舞嗎?" - } - }, - "tate": { - "encounter": { - "1": "嘿嘿嘿…$看到我沒和妹妹在一起,很驚訝麼?", - "2": "我可以讀懂你在想什麼…$你想要戰鬥!", - "3": "你如何擊敗一個…$讀懂你一舉一動的人?" - }, - "victory": { - "1": "贏不了啊…$我想小南了…", - "2": "你和寶可夢之間的聯繫比我們更強。", - "3": "如果我和小南聯手,我們會贏的。$我們可以了解彼此的想法!" - }, - "defeat": { - "1": "我和我的寶可夢無與倫比!", - "2": "如果你連我都打不過,\n你肯定也打不過小南。", - "3": "這多虧了我和小南的嚴格訓練。$我可以與寶可夢一心同體。" - } - }, - "liza": { - "encounter": { - "1": "呵呵呵…$看到我沒和哥哥一起,很驚訝嗎?", - "2": "我可以讀懂你渴望什麼…$你想戰鬥,不是嗎?", - "3": "你如何擊敗一個…$與寶可夢們一心同體的人?" - }, - "victory": { - "1": "贏不了啊…$我想小楓了…", - "2": "你和寶可夢之間的聯繫…$比我強。", - "3": "如果我和小楓在一起,我們會贏的。$我們甚至可以接上彼此的話!" - }, - "defeat": { - "1": "我和我的寶可夢勢不可擋。", - "2": "如果你連我都打不過,\n你肯定也打不過小楓。", - "3": "這多虧了我和小楓的嚴格訓練。$我可以與我的寶可夢一心同體。" - } - }, - "juan": { - "encounter": { - "1": "別害羞啊。$我們來戰鬥吧!", - "2": "啊哈哈哈,敬請期待\n我和水屬性寶可夢的盛大演出!", - "3": "我就是正在逼近的風暴!$你能經受住考驗嗎?", - "4": "請你見證我們的表演。$由我和寶可夢共同創造的宏偉水之幻境!" - }, - "victory": { - "1": "你可能是一個能挑戰米可利的天才!", - "2": "我專注於優雅,而你刻苦鍛鍊。$你能擊敗我是很正常的。", - "3": "啊哈哈哈!$好吧,這次你贏了。", - "4": "從你身上,我感受到了技巧的光輝,\n它將戰勝一切。" - }, - "defeat": { - "1": "寶可夢和我創造的水之幻境,讓我取得了勝利。", - "2": "啊哈哈哈,我贏了,你輸了。", - "3": "要我把我的服裝借給你嗎?\n可能能幫到你對戰啊!$啊哈哈哈,我開玩笑的!", - "4": "我是贏家!也就是說,你輸了。" - } - }, - "crasher_wake": { - "encounter": { - "1": "極限! 極限! 看好了!$極限假面…就此…登場!", - "2": "極限! 極限! 極限假面!", - "3": "我是滔滔巨浪,將你沖走!" - }, - "victory": { - "1": "我真是笑得合不攏嘴啊!$哈哈哈!那真是太有趣了!", - "2": "呼哇!結束收尾了!$我該怎麼說呢……$我還想再對戰!我還想再繼續戰鬥!", - "3": "啊啊啊啊啊!?" - }, - "defeat": { - "1": "耶!就是這樣!", - "2": "我贏了,但我還想要更多!\n我還想再更多地戰鬥!", - "3": "再見!" - } - }, - "falkner": { - "encounter": { - "1": "我將向你展示華麗的飛行寶可夢真正的力量!", - "2": "風啊,伴我同行!", - "3": "爸爸!我希望你能在空中注視著我的戰鬥!" - }, - "victory": { - "1": "明白了……我會禮貌地退場。", - "2": "輸了就是輸了。你確實很強大。", - "3": "…行吧! 嗯, 我輸了。" - }, - "defeat": { - "1": "爸爸!我用你珍愛的飛行寶可夢贏了……", - "2": "飛行系寶可夢才是最強的!", - "3": "感覺我正在追趕上我的父親!" - } - }, - "nessa": { - "encounter": { - "1": "無論你的小腦瓜子在搞什麼陰謀詭計,$我和我的搭檔都會確保它石沉大海。", - "2": "我來這裡可不是為了閒聊,\n而是為了贏!", - "3": "這是我的寶可夢給你的一點小禮物……\n我希望你能接受!" - }, - "victory": { - "1": "你和你的寶可夢太過分了……", - "2": "怎麼……?這怎麼可能?!", - "3": "我完全被沖走了!" - }, - "defeat": { - "1": "洶湧的海浪再次襲來!", - "2": "是時候乘風破浪,取得勝利了!", - "3": "誒嘿嘿!" - } - }, - "melony": { - "encounter": { - "1": "我不會手下留情!", - "2": "好吧,我想我們應該開始了。", - "3": "我會把你凍得結結實實的!" - }, - "victory": { - "1": "你……你可厲害了,是不是?", - "2": "如果你找到瑪瓜,一定要好好教訓他,好嗎?", - "3": "你的破冰方式有點過於直接了呢……" - }, - "defeat": { - "1": "現在你知道戰鬥有多殘酷了吧?", - "2": "嘿!看來我又贏了!", - "3": "你是在保留實力嗎?" - } - }, - "marlon": { - "encounter": { - "1": "你看起來很強!來吧!讓我們開始吧!", - "2": "我的強大像大海一樣無邊無際。$你會被我沖走,絕對的。", - "3": "哦豁,由我來面對你!這可不得了咯!" - }, - "victory": { - "1": "你太厲害了!\n你培養了一些非常強大的寶可夢啊,$你已經掌握了訓練師的精髓!", - "2": "你不僅僅是看起來,\n你是真的強,真的!$呃,我也被沖走了!", - "3": "你像兇猛的波浪一樣強壯!" - }, - "defeat": { - "1": "你很強,但這還不足以動搖大海,懂?", - "2": "嘻!看來我又贏了!", - "3": "甜蜜的勝利!" - } - }, - "shauntal": { - "encounter": { - "1": "打擾了。你是挑戰者,對嗎?$我是四天王的幽靈系寶可夢使用者,$婉龍,我將是你的對手。", - "2": "我非常喜歡描寫來到這裡的訓練師,\n以及他們訓練的寶可夢。$我可以用你和你的寶可夢作為主題嗎?", - "3": "每個與寶可夢相處的人都有故事要講。$接下來要講的故事是怎樣的呢?" - }, - "victory": { - "1": "哇。我驚呆了!", - "2": "對…對不起!我必須先向我的寶可夢道歉……$都是因為我讓你們有了不好的經歷,真的很抱歉!", - "3": "你要知道,我仍然是四天王之一!" - }, - "defeat": { - "1": "額呵呵。", - "2": "給了我下一部小說的絕佳素材!", - "3": "就這樣,又一篇故事來到尾聲……" - } - }, - "marshal": { - "encounter": { - "1": "我的師傅,阿戴克,\n看到了你作為訓練師的潛力,$對你很有興趣。$我要來考驗你——挖掘你力量的極限。\n丹田發力!", - "2": "勝利,決定性的勝利,\n正是我所求!挑戰者,我來了!", - "3": "在我的心中,我尋求著成為戰士的力量,\n克服自身的所有弱點!$以我的信念,取勝!" - }, - "victory": { - "1": "呼!幹得好!", - "2": "不要停止戰鬥,追求更高的目標!", - "3": "你和你寶可夢展現的力量\n給我留下了深刻的印象……" - }, - "defeat": { - "1": "嗯…", - "2": "這真是場好戰鬥。", - "3": "哈啊!哈啊!嗨呀啊!" - } - }, - "cheren": { - "encounter": { - "1": "你讓我想起了一位老朋友。$這讓我對這場寶可夢戰鬥感到興奮!", - "2": "不考慮清楚這一點,\n寶可夢對戰就沒有了意義。$這就是失去了和寶可夢一同戰鬥的意義。", - "3": "我的名字是黑連!我是道館館主,\n也是老師!$很高興認識你。" - }, - "victory": { - "1": "謝謝……我又能發現自己的不足了。", - "2": "謝謝…接近理想的道路…我好像隱約看到了。", - "3": "嗯……這值得思考。" - }, - "defeat": { - "1": "作為道館館主,我要成為你要跨越的壁壘!", - "2": "好吧!", - "3": "正因為有寶可夢,我們才能走到這裡。$為什麼寶可夢會幫助我們,\n這個恐怕不僅是寶可夢與訓練家…$而是生命與生命之間的問題。" - } - }, - "chili": { - "encounter": { - "1": "咿呀!是時候玩火了!!我是三兄弟中最強的!", - "2": "嗒噠!如火似焰的伯特——就是我\n——你接下來的對手!", - "3": "我將向你展示,\n我和我熾熱的火系寶可夢的能耐!" - }, - "victory": { - "1": "被你幹掉了。我……燃盡了……", - "2": "哇吼!你燃起來了!", - "3": "啊!被你幹碎了!" - }, - "defeat": { - "1": "我燃起來啦!和我玩兒,你就會被燙傷!", - "2": "你要是玩兒火,就會被燙傷!", - "3": "我說,拜託,\n你的對手是我,沒機會贏的!" - } - }, - "cilan": { - "encounter": { - "1": "無關個人情感…也不會有艱難的感受…$我和我的草屬性寶可夢會…$呃…不管什麼樣的對手我們都會應戰的。", - "2": "所以,呃,如果你願意的話,我會,\n呃,盡我所能做好,呃,你知道的,你的對手。", - "3": "好吧……所以,我是天桐,\n我喜歡草屬性寶可夢。" - }, - "victory": { - "1": "呃……已經結束了嗎?", - "2": "…真是太意外了。你真…強。$看起來就算是伯特或寇恩都贏不了你…", - "3": "…嗯。看起來我來的…不是時候?" - }, - "defeat": { - "1": "哈?我贏了?", - "2": "我想…$我想我贏了,因為我一直在和我的兄弟伯特和寇恩競爭,\n我們都變得更強了。", - "3": "…這…這是一次非常嚇人的經歷呢…" - } - }, - "roark": { - "encounter": { - "1": "我需要看看你作為訓練師的潛力。$還有,我要看看與你並肩作戰的寶可夢的堅韌!", - "2": "來吧!這些是我的岩石系寶可夢,我的驕傲!", - "3": "岩石屬性寶可夢就是最強的!", - "4": "我要看看你作為訓練師的潛力。$還要看看與你並肩作戰的寶可夢的堅韌!" - }, - "victory": { - "1": "什麼?不可能!我強化的寶可夢們!", - "2": "……我大腦過載了。$下次邀請你參加地下的化石挖掘比賽。", - "3": "有你這種技術,贏得勝利是很正常的。", - "4": "什麼?!連這也不夠?", - "5": "我搞砸了。" - }, - "defeat": { - "1": "看?我為我的搖滾戰鬥風格感到驕傲!", - "2": "謝謝!這場戰鬥給了我自信,$我感覺能夠打敗我父親了!", - "3": "我感覺就像我砸穿了一塊頑石!" - } - }, - "morty": { - "encounter": { - "1": "只要我再多努力一點,我就能看到我遇到傳說中的寶可夢的未來!$你會幫助我達到那個水平!", - "2": "據說,彩虹色的寶可夢會\n出現在真正強大的訓練師面前。 $我一直相信著這個美麗的傳說,\n所以,從出生開始,\n就在這裡進行著秘密的修行。$因為這樣,其他人看不到的東西\n我也能夠看得到…$我看到的,是那個將傳說中的寶可夢\n召喚到這片大地上的人的影子。$我一直相信,那就是我自己!\n希望你也能助我一臂之力!", - "3": "無論你相信還是不相信,神秘的力量確實存在。", - "4": "你可以見證我訓練的成果。", - "5": "你必須讓你與寶可夢的靈魂合二為一。你能做到嗎?", - "6": "嘿,你想成為我訓練的一部分嗎?" - }, - "victory": { - "1": "我還不夠好……", - "2": "我明白了…你的旅程…去了遙遠的地方,你見過的比我多得多。$我羨慕你…", - "3": "這怎麼可能……", - "4": "我認為我們的潛力沒什麼不同。$但是,我覺得你並不簡單,似乎還有什麼……", - "5": "我想我需要更多的訓練。", - "6": "那太遺憾了" - }, - "defeat": { - "1": "我又向前邁進了一步。", - "2": "呵呵呵……", - "3": "什…麼?!那還不夠?", - "4": "我感覺就像我砸穿了一塊頑石!", - "5": "哈哈哈啊!", - "6": "我知道我會贏!" - } - }, - "crispin": { - "encounter": { - "1": "我想贏,所以接下來我正要贏!", - "2": "我想對戰就對戰!懂嗎!就應該這樣!" - }, - "victory": { - "1": "我想贏……但我還是輸了!", - "2": "我輸了……因為我贏不了!" - }, - "defeat": { - "1": "嘿,等一下。我是不是贏了?$我覺得我贏了!太滿足了!", - "2": "哇哦!那太棒了!" - } - }, - "amarys": { - "encounter": { - "1": "我想幫助某個人。因此,我不能輸。$…我們的戰鬥現在開始。" - }, - "victory": { - "1": "我還不夠,我明白了。" - }, - "defeat": { - "1": "勝利屬於我。打得好。" - } - }, - "lacey": { - "encounter": { - "1": "我將用我平時的隊伍\n作為四天王的一員面對你。" - }, - "victory": { - "1": "打得真好呀~" - }, - "defeat": { - "1": "讓我們為你寶可夢的努力給予熱烈的掌聲!" - } - }, - "drayton": { - "encounter": { - "1": "哥們,我喜歡椅子。\n你喜歡椅子嗎?簡直是救星。$我不明白為什麼大家不一直坐著。\n站著多累人!" - }, - "victory": { - "1": "我早該想到的!" - }, - "defeat": { - "1": "嘿嘿嘿!別介意我,\n我只是在這裡小贏一下。$如果你不開心,我懂,\n但別因為我對烏栗發火,OK?" - } - }, - "ramos": { - "encounter": { - "1": "我用那些強壯的植物\n蓋出來的遊樂場精彩嗎?$它們的力量象徵著我這個園丁兼道館館主的實力,\n你真的確定能夠與之抗衡嗎?" - }, - "victory": { - "1": "你信任你的寶可夢,\n它們也信任你…不錯的戰鬥,小豆芽。" - }, - "defeat": { - "1": "呵呵呵…確實,\n脆弱的小草甚至能穿透混凝土。" - } - }, - "viola": { - "encounter": { - "1": "敗陣時的後悔,勝利的瞬間…$都是最棒的影象!很好呀,很好呀!$那麼來吧!", - "2": "我的鏡頭總會聚焦在勝利上,\n我不會讓任何事情破壞這個畫面!" - }, - "victory": { - "1": "你和你的寶可夢向我展示了一個全新的鏡頭機位!\n很好呀,很好呀!", - "2": "你通過鏡頭看到的世界,\n和你與寶可夢並肩作戰時看到的世界…$視角不同,即使是同一個世界看起來也完全不同。" - }, - "defeat": { - "1": "我勝利那一刻的照片,\n將是一個真正的贏家,對吧!", - "2": "是的!我拍了些很棒的照片!" - } - }, - "candice": { - "encounter": { - "1": "向小菘我挑戰嗎?好啊!\n我就是在等待強者$但是我也氣勢高昂,很強哦?", - "2": "寶可夢也好,時尚也好,戀愛也好,\n無論做什麼都氣勢高昂!$就說到這兒吧,讓你見識一下我的氣勢,\n要做好覺悟哦!" - }, - "victory": { - "1": "好厲害!我有點尊敬你了。", - "2": "好厲害!我有點尊敬你了!$嗯,感覺是被你的氣勢給壓倒了。" - }, - "defeat": { - "1": "你的氣勢我看到了,但我還是不會輸的!", - "2": "怎麼樣?小菘我的氣勢!\n寶可夢們的氣勢滿滿哦!" - } - }, - "gardenia": { - "encounter": { - "1": "你身上有一種勝利的氣息。\n那麼不管怎樣,$這應該會是場有趣的戰鬥。\n讓我們對戰吧!" - }, - "victory": { - "1": "太棒了!你可擅長對戰了,不是嗎?" - }, - "defeat": { - "1": "太好了!我的寶可夢和我都很棒!" - } - }, - "aaron": { - "encounter": { - "1": "好的!讓我來接受你的挑戰!" - }, - "victory": { - "1": "戰鬥是一件深刻而複雜的事情……" - }, - "defeat": { - "1": "戰勝一位四天王並不容易。" - } - }, - "cress": { - "encounter": { - "1": "沒!錯!你必須面對\n與我和我高貴的水屬性的戰鬥!" - }, - "victory": { - "1": "輸了?我?我不敢相信。" - }, - "defeat": { - "1": "當你的對手是我時,這是必然的結果。" - } - }, - "allister": { - "encounter": { - "1": "我是歐尼奧。$我…我來了……" - }, - "victory": { - "1": "我差點被嚇得丟了面具…那真是…$哇。我可以看清你真正的實力。" - }, - "defeat": { - "1": "這真是太棒了!" - } - }, - "clay": { - "encounter": { - "1": "咳咳! 讓我好等,不是嗎,孩子?$好吧,是時候看看你能做到什麼了!" - }, - "victory": { - "1": "真是的……我先說好,\n我可沒有手下留情。" - }, - "defeat": { - "1": "最重要的是輸掉的時候該怎麼辦。$只要你能在失敗中找到教訓,\n就能夠不斷地成長!" - } - }, - "kofu": { - "encounter": { - "1": "我會給你上一整道水系寶可夢大餐!\n但別真吃了它們!" - }, - "victory": { - "1": "吃了嗎!你真是活力又新鮮啊,\n不是嗎!$就是有點太鮮活了!" - }, - "defeat": { - "1": "你要再來找我,聽見了嗎?" - } - }, - "tulip": { - "encounter": { - "1": "請讓我運用我的化妝技巧,$讓你可愛的小寶可夢變得更美麗!" - }, - "victory": { - "1": "你妝點的力量宛如魔法加固,\n完全沖洗不掉啊。" - }, - "defeat": { - "1": "你知道嗎,在我這行,\n那些沒天賦的人往往會很快消失,$再也不會被提起。" - } - }, - "sidney": { - "encounter": { - "1": "你給我的印象不錯,\n我猜這會是一場精彩的對戰。$很棒!看起來真的很棒!$你和我,讓我們享受一場\n只能在這裡上演的戰鬥吧!" - }, - "victory": { - "1": "嗯,你覺得怎樣?我輸了!\n嗯,不過這很有趣,所以無所謂啊。" - }, - "defeat": { - "1": "別介意,OK?" - } - }, - "phoebe": { - "encounter": { - "1": "過去我在修行時得到了\n能與幽靈寶可夢親密交流的能力。$沒錯,我和寶可夢之間\n有著強烈的羈絆。$那麼,來試試看你有沒有能力\n傷到我的寶可夢吧!" - }, - "victory": { - "1": "哦,天呀。我輸了。" - }, - "defeat": { - "1": "我期待著下次再和你戰鬥!" - } - }, - "glacia": { - "encounter": { - "1": "我在這兒見到的盡是些\n弱不禁風的訓練家和寶可夢。$你又如何呢?如果你能讓我不得不用\n上全力的話就再好不過了!" - }, - "victory": { - "1": "你和你的寶可夢…\n你們的靈魂燃燒得多麼熱烈啊!$這股激烈的熱能仿佛能征服一切。\n$難怪我的冰屬性技巧也奈何不了你了。" - }, - "defeat": { - "1": "一場充滿激情的戰鬥,確實。" - } - }, - "drake": { - "encounter": { - "1": "對於我們這些將寶可夢視為\n同伴一同戰鬥的訓練家來說,$你知道怎樣才能贏得勝利嗎?\n你知道獲得勝利的條件嗎?$如果你不知道,\n那麼你永遠也無法戰勝我!" - }, - "victory": { - "1": "幹得漂亮,就是這樣。" - }, - "defeat": { - "1": "我在這場戰鬥中全力以赴了!" - } - }, - "wallace": { - "encounter": { - "1": "你的氣質變了,\n我能感覺到這一點。$現在,把你和你的寶可夢\n的力量展現給我看吧。$作為回禮,就由我和我的寶可夢\n演出一場水之幻影吧!" - }, - "victory": { - "1": "精彩。此刻,我能從你身上感覺到\n身為寶可夢訓練家的可靠與高貴。$我真榮幸能遇到你和你的寶可夢。" - }, - "defeat": { - "1": "偉大的幻影!" - } - }, - "lorelei": { - "encounter": { - "1": "只要能讓我用冰屬性寶可夢,\n就絕對沒人能贏得過我!\n能凍住對方可是很厲害的哦!$因為如果被凍住,你的寶可夢就無法動彈了!\n啊哈哈!你做好覺悟了吧!" - }, - "victory": { - "1": "你怎麼敢!" - }, - "defeat": { - "1": "一旦你被凍結,你就什麼都做不了。" - } - }, - "will": { - "encounter": { - "1": "我曾經環遊世界,\n日以繼夜地做著超能力寶可夢的修行之旅。$我會不斷變強!沒理由會在這裡輸掉!" - }, - "victory": { - "1": "……不會吧……" - }, - "defeat": { - "1": "就差一點。\n我想知道你缺少了什麼。" - } - }, - "malva": { - "encounter": { - "1": "我的內心可是一直燃燒著呢。$燃燒著對你的怒火!" - }, - "victory": { - "1": "挑戰者出色地擊敗了四天王之一,帕琦拉。" - }, - "defeat": { - "1": "真開心啊,能將你徹底粉碎!" - } - }, - "hala": { - "encounter": { - "1": "老哈拉讓你放開嗓子!" - }, - "victory": { - "1": "我能感受到你在旅途中所獲得的力量。" - }, - "defeat": { - "1": "啊哈哈。多麼有趣的戰鬥。" - } - }, - "molayne": { - "encounter": { - "1": "我將隊長的位置讓給了我的表弟馬瑪內,\n但我對自己的能力很有信心。 $我的力量就像超新星一樣!" - }, - "victory": { - "1": "我發現了一個有趣的訓練師對手!" - }, - "defeat": { - "1": "啊哈哈。多麼有趣的戰鬥。" - } - }, - "rika": { - "encounter": { - "1": "我要對你手下留情,但……騙你的啦! $好好動腦!" - }, - "victory": { - "1": "不錯,小子。" - }, - "defeat": { - "1": "啊哈哈哈哈!你真的很特别,小子!" - } - }, - "bruno": { - "encounter": { - "1": "我們將用勢不可擋的力量磨滅你!呼哈!" - }, - "victory": { - "1": "為什麼?我怎麼會輸?" - }, - "defeat": { - "1": "你可以隨意挑戰我,\n但結果永遠不會改變!" - } - }, - "bugsy": { - "encounter": { - "1": "我是阿筆!\n對蟲系寶可夢的熟悉不會輸給任何人的!" - }, - "victory": { - "1": "哇,太棒了!\n你是個寶可夢專家!$我的研究還沒有完成。\n好吧,你贏了。" - }, - "defeat": { - "1": "謝謝!多虧了我們的戰鬥,\n我的研究也取得了進展!" - } - }, - "koga": { - "encounter": { - "1": "哇哈哈哈哈!$寶可夢不僅僅是關於蠻力,拭目以待吧!" - }, - "victory": { - "1": "啊!你證明了自己!" - }, - "defeat": { - "1": "懂不懂要對忍者的技巧心神畏懼?" - } - }, - "bertha": { - "encounter": { - "1": "啊,讓老婆婆看看你學到了什麼?" - }, - "victory": { - "1": "好吧,親愛的孩子,\n不得不說,那令人印象深刻。$你的寶可夢相信你並盡最大努力為你贏得勝利。$儘管我輸了,\n我也止不住笑呢!" - }, - "defeat": { - "1": "哈哈哈!看來老婆婆我贏了!" - } - }, - "lenora": { - "encounter": { - "1": "那麼,挑戰者,讓我來研究$你與你精心養育的寶可夢要如何戰鬥!" - }, - "victory": { - "1": "我關於你的理論是正確的。$你不僅僅是有天賦……你很努力!\n我向你致敬!" - }, - "defeat": { - "1": "啊哈哈!如果你輸了,\n一定要分析原因,$並在下一場戰鬥中運用那些知識!" - } - }, - "siebold": { - "encounter": { - "1": "只要我活著,我將不斷努力尋求終極美食…$以及和最強的對手戰鬥!" - }, - "victory": { - "1": "您的事蹟,我志米銘記在心。" - }, - "defeat": { - "1": "我們的寶可夢戰鬥就像我靈魂的養料。\n它將讓我繼續前進。$這就是我將向你表示敬意的方式,\n感謝你在戰鬥中全力以赴!" - } - }, - "roxie": { - "encounter": { - "1": "準備好了嗎!我要給你上一課!" - }, - "victory": { - "1": "夠野的!你的想法比我的還要毒!" - }, - "defeat": { - "1": "嘿,拜託!認真點!\n你要加把勁啊!" - } - }, - "olivia": { - "encounter": { - "1": "沒什麼開場白。\n是時候和我麗姿,戰鬥了!" - }, - "victory": { - "1": "真的很可愛……你和你的寶可夢……" - }, - "defeat": { - "1": "嗯哼。" - } - }, - "poppy": { - "encounter": { - "1": "哦!你想和我進行寶可夢對戰麼?" - }, - "victory": { - "1": "嗚哇?!嘛……" - }, - "defeat": { - "1": "耶!我做到了!我擊~敗~了~你!\n你可以來…打…復仇之戰?$只要你想,隨時來打復仇之戰吧!" - } - }, - "agatha": { - "encounter": { - "1": "寶可夢是用來戰鬥的!我會讓你看看真正訓練家的戰鬥!" - }, - "victory": { - "1": "哦,我的天!你真是個特別的孩子!" - }, - "defeat": { - "1": "哈哈哈,這才是正確的戰鬥方式!" - } - }, - "flint": { - "encounter": { - "1": "希望你已經熱身完畢,\n因為這裡即將大爆炸!" - }, - "victory": { - "1": "不可思議!$你的動作如此火熱,讓我看起來溫吞吞的!" - }, - "defeat": { - "1": "嗯?就這嗎?\n我覺得你得再激情點。" - } - }, - "grimsley": { - "encounter": { - "1": "一無所有,\n或者,贏下所有!" - }, - "victory": { - "1": "一旦失敗,\n就意味著失去一切……$下一次我要追尋勝利!" - }, - "defeat": { - "1": "如果有人贏了,\n和他對戰的人就會輸。" - } - }, - "caitlin": { - "encounter": { - "1": "當花兒綻開時、我便出現。\n成為你在等待的人…$你似乎同時具備實力和善意$我所尋找的是擁有卓越力量的對手…$請用出你的全力吧!" - }, - "victory": { - "1": "我和我的寶可夢學到了很多!非常感謝。" - }, - "defeat": { - "1": "我渴望以優雅的姿態取得勝利。" - } - }, - "diantha": { - "encounter": { - "1": "與你的寶可夢對戰\n讓你充滿了未來的希望…$說真的,這讓我更有活力地面對新的一天,確實如此!" - }, - "victory": { - "1": "擁有高尚靈魂的訓練家和寶可夢的身姿,\n讓我的心激烈地震顫…" - }, - "defeat": { - "1": "哦,太棒了!你覺得怎麼樣?\n我的隊伍很酷吧~對吧?" - } - }, - "wikstrom": { - "encounter": { - "1": "年輕的挑戰者,幸會!\n我乃是著名的鋼鐵之刃,公爵雁鎧! $讓我們開始戰鬥吧!預備!" - }, - "victory": { - "1": "輝煌!你與你尊貴的\n寶可夢之間的信任居然勝過了我!" - }, - "defeat": { - "1": "哦哦哦!這是怎麼回事,\n我的心止不住地在震顫! $與如此有價值的對手的勝利\n讓我的靈魂飛翔——我心翱翔!" - } - }, - "acerola": { - "encounter": { - "1": "對戰只是找個樂子!來吧,我來會會你!" - }, - "victory": { - "1": "我……我說不出話!你是怎麼做到的?!" - }, - "defeat": { - "1": "哈哈!真是嚇人倒怪的勝利呀!" - } - }, - "larry_elite": { - "encounter": { - "1": "……你好,我是青木。$麻煩的是我還要兼任四天王。" - }, - "victory": { - "1": "好吧,我們翅膀下的疾風止於你這了啊…" - }, - "defeat": { - "1": "是時候和老闆開會了。" - } - }, - "lance": { - "encounter": { - "1": "我一直在等你。讓我來試試你有幾斤幾兩。", - "2": "我知道你能走這麼遠。讓我們開始吧。" - }, - "victory": { - "1": "被你拿下了啊。你太出色了!", - "2": "我從沒想到會有另一個訓練師打敗我……$我很驚訝。" - }, - "defeat": { - "1": "就差一點。想再試一次嗎?", - "2": "我沒覺得你弱,別因此困擾。" - } - }, - "karen": { - "encounter": { - "1": "我是梨花,你想和我的惡屬性寶可夢$來一場對決嗎?", - "2": "我和你見過的那些人不一樣。", - "3": "你組建了一支迷人的隊伍。$我們的戰鬥應該會是場精彩的比賽。" - }, - "victory": { - "1": "不!我贏不了。你是怎麼做到變得這麼強的?", - "2": "我不會偏離我所選擇的道路。", - "3": "冠軍正期待與你見面。" - }, - "defeat": { - "1": "意料之中。", - "2": "嗯,還算有點意思。", - "3": "隨時歡迎你來找我。" - } - }, - "milo": { - "encounter": { - "1": "看起來你顯然很了解寶可夢。$這會是一場激烈的戰鬥!$如果我想贏,我得讓我的寶可夢極巨化!" - }, - "victory": { - "1": "草的力量凋謝了…多麼不可思議的挑戰者!" - }, - "defeat": { - "1": "這必將讓你大吃一驚。" - } - }, - "lucian": { - "encounter": { - "1": "請稍等,我正在讀的書\n正要進入最精彩的部分…$英雄獲得了一把神秘之劍,\n即將面臨最後的考驗…啊,算了。$既然你能走到這一步,\n我就不說這些了,和你戰鬥吧。$讓我看看你是否\n能像我書中的主角一樣榮耀!" - }, - "victory": { - "1": "我明白了…看來你把我逼入了絕境。" - }, - "defeat": { - "1": "我得維護我的名譽。" - } - }, - "drasna": { - "encounter": { - "1": "你很厲害吧,\n而且相當相當地厲害呢。$我很高興,能和這樣的對手交手,\n就能更好地培養寶可夢們了。" - }, - "victory": { - "1": "哎呀,就這麼結束了,\n不好意思,可以的話歡迎再來。" - }, - "defeat": { - "1": "怎麼會這樣?" - } - }, - "kahili": { - "encounter": { - "1": "那麼,既然來了……\n要不來看看今天的風更青睞誰?$是你……還是我?" - }, - "victory": { - "1": "讓我這個四天王都感到沮喪,$看來你的力量貨真價實。" - }, - "defeat": { - "1": "那真是一記好球!" - } - }, - "hassel": { - "encounter": { - "1": "讓你親身感受一下什麼叫做猛烈的對戰氣息吧!" - }, - "victory": { - "1": "這次幸運之神對我微笑了,但是……$誰知道我下次會不會這麼幸運。" - }, - "defeat": { - "1": "那可真厲害!" - } - }, - "blue": { - "encounter": { - "1": "能走到這裡,你一定非常優秀。" - }, - "victory": { - "1": "我只輸給過他,現在又是你……?$你問他是誰?哈哈哈……" - }, - "defeat": { - "1": "看吧?我的實力就是我來到這裡的原因。" - } - }, - "piers": { - "encounter": { - "1": "準備好和我的隊伍來個大狂歡吧!$尖釘鎮,是時候嗨起來了!" - }, - "victory": { - "1": "我和我的隊伍已經盡力了。$找個時間再來對戰吧……" - }, - "defeat": { - "1": "我的喉嚨因為呼喊而變得沙啞……$但這是一場激動人心的戰鬥!" - } - }, - "red": { - "encounter": { - "1": "…!" - }, - "victory": { - "1": "…?" - }, - "defeat": { - "1": "…!" - } - }, - "jasmine": { - "encounter": { - "1": "哦……你的寶可夢給人印象深刻。$我想我會享受這場戰鬥的。" - }, - "victory": { - "1": "你真的很強。我也得加把勁了。" - }, - "defeat": { - "1": "我從沒想到會贏。" - } - }, - "lance_champion": { - "encounter": { - "1": "我依舊是冠軍,所以我不會留情的。" - }, - "victory": { - "1": "這就是新冠軍的崛起。" - }, - "defeat": { - "1": "我成功捍衛了冠軍的頭銜。" - } - }, - "steven": { - "encounter": { - "1": "告訴我…你在和寶可夢的旅途過程中看到了什麼?$邂逅了那麼多的訓練師,\n你都會有什麼樣的感受呢?$在這豐饒的大地上旅行…\n有沒有喚醒你內在的某種東西?$你不如就用一場對戰來告訴我你心中的答案吧。$我也會和我的寶可夢用這種方式\n將我們所知道的告訴你的!" - }, - "victory": { - "1": "沒想到連我這個聯盟冠軍\n都敗在你的手上了呢…" - }, - "defeat": { - "1": "正如我所期待的。謝謝!" - } - }, - "cynthia": { - "encounter": { - "1": "我,竹蘭,接受你的挑戰!\n我是絕不會手軟的!" - }, - "victory": { - "1": "無論對戰多麼有趣,\n它總會有結束的時候……" - }, - "defeat": { - "1": "即使你輸了,\n也永遠不要失去你對寶可夢的熱愛。" - } - }, - "iris": { - "encounter": { - "1": "你知道嗎?\n我真的很期待和強大的訓練師進行認真的戰鬥!$我的意思是,來吧!\n到達這裡的是那些渴望勝利的訓練師,$他們與經歷過無數艱難\n戰鬥的寶可夢一起戰鬥!$如果我和那樣的人戰鬥,\n不僅我會變得更強,我的寶可夢也會!$我們也會更好地了解彼此!\n好!做好準備吧!$我是艾莉絲,寶可夢聯盟冠軍,\n我,將打敗你!" - }, - "victory": { - "1": "啊……我盡力了,但我們輸了……" - }, - "defeat": { - "1": "耶!我們贏了!" - } - }, - "hau": { - "encounter": { - "1": "我想知道,訓練師是否會根據他們是\n來自溫暖地區還是寒冷地區而以不同的方式戰鬥。$讓我們來測試一下!" - }, - "victory": { - "1": "那太棒了!我覺得我現在有點了解你的感覺了!" - }, - "defeat": { - "1": "老鐵,這才叫戰鬥!" - } - }, - "geeta": { - "encounter": { - "1": "我決定再試一次。$來吧…讓我看看你的訓練成果。" - }, - "victory": { - "1": "我期待著你的成就!" - }, - "defeat": { - "1": "怎麼,這就結束了?" - } - }, - "nemona": { - "encounter": { - "1": "耶!我太興奮了!讓我們稍微放輕鬆!" - }, - "victory": { - "1": "好吧,太糟了,但我還是玩得很開心!$下次我一定會贏你!" - }, - "defeat": { - "1": "好吧,那是一場很棒的戰鬥!$肯定是會有收穫的啦。" - } - }, - "leon": { - "encounter": { - "1": "來享受一段冠軍時刻吧!" - }, - "victory": { - "1": "我的冠軍生涯結束了……但這是多麼美好的冠軍時刻啊!但這是多麼美好的冠軍時刻啊!謝謝你給了我最精彩的一戰!" - }, - "defeat": { - "1": "名副其實的冠軍時刻!" - } - }, - "whitney": { - "encounter": { - "1": "嘿!你不認為寶可夢超級可愛嗎?" - }, - "victory": { - "1": "哇啊!哇啊!你太壞了!" - }, - "defeat": { - "1": "就是這樣!" - } - }, - "chuck": { - "encounter": { - "1": "哈!你想挑戰我?你是勇敢還是無知?" - }, - "victory": { - "1": "你很強!能不能收我為徒?" - }, - "defeat": { - "1": "搞定。你明白我比你強得多了嗎?" - } - }, - "katy": { - "encounter": { - "1": "不要放鬆警惕,除非你想被蟲絲絆倒哦!" - }, - "victory": { - "1": "我可愛的寶可夢們都像蒼蠅一樣墜落了!" - }, - "defeat": { - "1": "開飯啦,我可愛的彩粉蝶!" - } - }, - "pryce": { - "encounter": { - "1": "年輕不代表能獲得勝利!經驗才是關鍵。" - }, - "victory": { - "1": "無與倫比!贏得完美,試著不要忘記你現在的感受。" - }, - "defeat": { - "1": "正如我所料。" - } - }, - "clair": { - "encounter": { - "1": "你知道我是誰嗎?知道還敢挑戰我?" - }, - "victory": { - "1": "我想知道以你現在的水平能走多遠,有趣。" - }, - "defeat": { - "1": "就是這樣。" - } - }, - "maylene": { - "encounter": { - "1": "我現在要挑戰你,我不會保留任何實力。$請準備好戰鬥!" - }, - "victory": { - "1": "是我輸了…" - }, - "defeat": { - "1": "太棒了。" - } - }, - "fantina": { - "encounter": { - "1": "你來挑戰吧。我會勝利。$這就是家緣市的道館館主。" - }, - "victory": { - "1": "你是最強的,我認輸了。" - }, - "defeat": { - "1": "我非常,非常高興!" - } - }, - "byron": { - "encounter": { - "1": "和我兒子瓢太一樣的年輕人啊!$我相信培養年輕人\n關係到寶可夢光明的未來!$為此就讓我來成為\n年輕人必須跨越的堡壘吧!" - }, - "victory": { - "1": "唔!我千錘百煉的寶可夢!" - }, - "defeat": { - "1": "哈哈哈哈!怎麼樣!我千錘百煉的寶可夢!" - } - }, - "olympia": { - "encounter": { - "1": "戰鬥是決定命運的古老傳統。讓我們開始吧!" - }, - "victory": { - "1": "創造你自己的道路。$不要讓任何東西阻擋你的路、你的命運、你的未來。" - }, - "defeat": { - "1": "我們的道路現在已經清晰了。" - } - }, - "volkner": { - "encounter": { - "1": "能留到最後的訓練家想必肯定是很強的…$希望你會是能讓我回憶起\n寶可夢對戰樂趣的訓練家!" - }, - "victory": { - "1": "我輸了…$你的心意,寶可夢的不顧一切。$戰鬥的時候就讓我熱血沸騰。" - }, - "defeat": { - "1": "完全沒感覺…$和我希望的完全不一樣!" - } - }, - "burgh": { - "encounter": { - "1": "唔…我有預感,\n只要贏了這場戰鬥就能畫出更好的畫來…$嗯!戰鬥充滿了幻象!那麼,馬上開始吧。", - "2": "當然,我對我所有的寶可夢都相當驕傲! $現在…讓我們馬上開始吧!" - }, - "victory": { - "1": "結束了嗎?我的女神拋棄我了嗎?", - "2": "啊唔,輸了……你還真是很強啊。" - }, - "defeat": { - "1": "唔啊……好……好美啊!", - "2": "偶爾也有一些不是很好看的勝利,$但只要努力了,\n不管怎麼樣的戰鬥,都是很美麗的。" - } - }, - "elesa": { - "encounter": { - "1": "最後一擊!\n在確信這一點的時候全身會流淌過電流!$為追求這個快感,\n我要用可愛的寶可夢們讓你頭暈眼花。" - }, - "victory": { - "1": "本想讓你頭暈的,\n結果我倒反被你電到了。" - }, - "defeat": { - "1": "感覺還不夠啊……下次能使出全力來嗎?" - } - }, - "skyla": { - "encounter": { - "1": "終於到決戰了!\n這是決定頂點的寶可夢對戰吧?$我最喜歡頂點了!\n在高的地方能看到很遠很遠!$好了!就讓我和你好好地玩一場吧!" - }, - "victory": { - "1": "和你的戰鬥讓我更強了……謝謝。" - }, - "defeat": { - "1": "不管是贏了還是輸了,戰鬥都能得到一些東西。" - } - }, - "brycen": { - "encounter": { - "1": "有其他的人和寶可夢在一起,$這份支持會讓自己更強…\n讓我來給你展示一下這樣的強大吧!" - }, - "victory": { - "1": "你和你的寶可夢!配合得天衣無縫!\n華麗的友情!" - }, - "defeat": { - "1": "嘗試極限!鍛鍊!" - } - }, - "drayden": { - "encounter": { - "1": "現在我尋求的是\n能讓我看到光明未來的年輕訓練家。$你有多少實力,就讓我用我的經驗,\n我對寶可夢傾注的愛來驗證吧!" - }, - "victory": { - "1": "失敗後湧現的這灼熱的意志…\n該怎麼說呢…" - }, - "defeat": { - "1": "啊啊啊!你的實力就這種程度嗎!" - } - }, - "grant": { - "encounter": { - "1": "我只期待一件事。. $通過超越彼此,\n我們找到通往更高境界的道路。" - }, - "victory": { - "1": "你是一堵我無法逾越的牆!" - }, - "defeat": { - "1": "不要放棄。\n這就是人生的真諦。$大道至簡。" - } - }, - "korrina": { - "encounter": { - "1": "小女子科爾尼來大顯身手啦!" - }, - "victory": { - "1": "正因為有你,\n才能讓你的寶可夢進化!" - }, - "defeat": { - "1": "好勁爆的戰鬥呀!" - } - }, - "clemont": { - "encounter": { - "1": "哦!我很高興我們能見面!" - }, - "victory": { - "1": "你對戰鬥的熱情激勵了我!" - }, - "defeat": { - "1": "看來我的訓練師成長強化機-馬克2號,\n真的起作用了!" - } - }, - "valerie": { - "encounter": { - "1": "哦,這不是一個年輕的訓練師嗎……\n能這樣遇見你真是太好了。 $我想你已經獲得了這場戰鬥的資格,\n作為對你努力的獎勵。 $難以捉摸的妖精可能看起來像微風一樣脆弱,\n像花朵一樣精緻,但很堅強。" - }, - "victory": { - "1": "我希望明天你也能找到一些值得會心微笑的事物……" - }, - "defeat": { - "1": "哦,天哪,這太遺憾了……" - } - }, - "wulfric": { - "encounter": { - "1": "你知道嗎?\n我們都說戰鬥能學到東西,羈絆之類的,$但實際上,我這麼做只是因為有趣。 $誰在乎那些華而不實的東西?\n我們來戰鬥吧!" - }, - "victory": { - "1": "傑出!我像冰山一樣堅硬,但你徹底擊潰了我!" - }, - "defeat": { - "1": "和我幹的結果就是這樣!" - } - }, - "kabu": { - "encounter": { - "1": "每個訓練師和寶可夢都在努力追求勝利。$但這意味著你的對手也在努力贏得勝利。$最終,比賽是由哪一方\n能夠發揮出他們真正的潛力來決定的。" - }, - "victory": { - "1": "我很高興今天能和你戰鬥!" - }, - "defeat": { - "1": "這是我感覺自己的成長的好方式!" - } - }, - "bea": { - "encounter": { - "1": "你有沒有一種不可動搖的精神,\n受到什麼攻擊都安如磐石? $就讓我來試試吧?" - }, - "victory": { - "1": "我感受到了你的寶可夢\n在戰鬥中被你指揮時的戰鬥之魂。" - }, - "defeat": { - "1": "每個人都希望能有一場這樣的好比賽。" - } - }, - "opal": { - "encounter": { - "1": "讓我看看你和你的寶可夢的表現如何!" - }, - "victory": { - "1": "你不夠粉嫩呀,\n但你是一個優秀的訓練師,$還擁有著優秀的寶可夢。" - }, - "defeat": { - "1": "對你來說太慘了,我覺得。" - } - }, - "bede": { - "encounter": { - "1": "就讓我來證明你有多可憐,我有多強大。" - }, - "victory": { - "1": "我懂了……好吧。其實我還沒拿出全力呢。" - }, - "defeat": { - "1": "我覺得我打得不錯。" - } - }, - "gordie": { - "encounter": { - "1": "好了,我們來做個了結吧!" - }, - "victory": { - "1": "我只想要挖一個洞爬進去……$好吧,現在更像是掉了進去。" - }, - "defeat": { - "1": "像往常一樣戰鬥,勝利就會隨之而來!" - } - }, - "marnie": { - "encounter": { - "1": "事實上,言而總之… \n人家自己也想當冠軍呀! $所以別認為我在針對你!" - }, - "victory": { - "1": "好吧,我還是輸了……\n但是我看到了很多你和你寶可夢的優點哦" - }, - "defeat": { - "1": "希望你喜歡我們的戰鬥策略。" - } - }, - "raihan": { - "encounter": { - "1": "我打算擊敗冠軍,贏得錦標賽,\n並向世界證明奇巴納大人有多強!" - }, - "victory": { - "1": "就算輸了我也好帥。$真是罪孽深重啊。$看來得再來張自拍了!" - }, - "defeat": { - "1": "為了紀念此刻,來張自拍吧!" - } - }, - "brassius": { - "encounter": { - "1": "你應該準備好了吧,\n一起完成這美麗的藝術作品吧!" - }, - "victory": { - "1": "啊……前衛!" - }, - "defeat": { - "1": "我將立即開始新的創作!" - } - }, - "iono": { - "encounter": { - "1": "誰在奇述!是我奇樹!\n做好準備了嗎!$...$直播開始!\n今天的小挑戰者有多強?$奇樹不知道哦~\n讓我們一起來看看吧!" - }, - "victory": { - "1": "你的閃耀如1000萬伏特!朋友!" - }, - "defeat": { - "1": "奇樹奇樹捕獲你的眼球!" - } - }, - "larry": { - "encounter": { - "1": "歸根結底,普普通通就是最強。" - }, - "victory": { - "1": "哼,給我上了一道“戰敗”。" - }, - "defeat": { - "1": "下班打卡,走了" - } - }, - "ryme": { - "encounter": { - "1": "寶貝, 一起! \n搖滾搖到骨子裡!" - }, - "victory": { - "1": "你好酷!我佩服!\n我的靈魂為你哭!" - }, - "defeat": { - "1": "再會, 寶貝!" - } - }, - "grusha": { - "encounter": { - "1": "我保證我寶可夢的力量\n會讓你感到寒冷徹骨!" - }, - "victory": { - "1": "你燃燒的熱情……老實說,我有點喜歡。" - }, - "defeat": { - "1": "你沒有升溫。" - } - }, - "marnie_elite": { - "encounter": { - "1": "你已經走到這一步了?$哼~ 看看你能不能對付我的寶可夢!", - "2": "我將全力以赴, 別覺得我會手下留情哦~" - }, - "victory": { - "1": "不敢相信…我輸掉了… $但是你確實贏得好,幹得漂亮捏~", - "2": "看來我還要多多學習呀,\n不過你打得很不錯哦~" - }, - "defeat": { - "1": "你打得不錯,但是我更勝一籌!$祝你下次好運啦~", - "2": "看來我的練習有所回報了。\n感謝一戰!" - } - }, - "nessa_elite": { - "encounter": { - "1": "海流正在朝著對我有利的方向轉變。$準備好被捲走了嗎?", - "2": "讓我們在這場戰鬥中掀起波瀾!$我希望你做好準備!" - }, - "victory": { - "1": "你完美地渡過了這片水域......幹得好!", - "2": "看來我現在無法與你匹敵。幹得好!" - }, - "defeat": { - "1": "水總能找到出路。\n真是爽快的一戰!", - "2": "你打得很好,\n但海洋的力量是不可阻擋的!" - } - }, - "bea_elite": { - "encounter": { - "1": "做好準備!我的鬥志熊熊燃燒!", - "2": "讓我們看看你是否能跟上我永不停歇的節奏!" - }, - "victory": { - "1": "你的實力......令人印象深刻。\n你真的值得這場勝利。", - "2": "我以前從未感受過這種強度。\n太棒了!" - }, - "defeat": { - "1": "我的高強度訓練又帶來勝利了!\n幹得好!", - "2": "你有實力,但我的訓練更努力。\n精彩的戰鬥!" - } - }, - "allister_elite": { - "encounter": { - "1": "黑暗降臨...你準備好面對你的恐懼了嗎?", - "2": "讓我們看看你能否應對我所操控的黑暗。" - }, - "victory": { - "1": "你已經驅散了陰影......\n暫時。幹得很好。", - "2": "你的光芒刺穿了我的黑暗。幹得好。" - }, - "defeat": { - "1": "黑影在輕語...\n你的力量還不夠。", - "2": "黑暗獲勝了......\n也許下次你會看到光明。" - } - }, - "raihan_elite": { - "encounter": { - "1": "風暴來臨!你能挺過這場戰鬥嗎!", - "2": "準備好面對風暴之眼!" - }, - "victory": { - "1": "你戰勝了風暴...難以置信!", - "2": "你完美地駕馭了風……打得好!" - }, - "defeat": { - "1": "又一場風暴襲來,又一場勝利!打得好!", - "2": "你被我的風暴捲入了!祝你下次好運!" - } - }, - "alder": { - "encounter": { - "1": "準備好和合眾最強的訓練家交手吧!" - }, - "victory": { - "1": "精彩!簡直就是天下無雙!" - }, - "defeat": { - "1": "戰鬥結束後,我的心像是吹過了溫和的風…\n$真是厲害!" - } - }, - "kieran": { - "encounter": { - "1": "我的努力讓我越來越強!\n$所以我不會輸。" - }, - "victory": { - "1": "不可能…\n$真是一場有趣又激動人心的戰鬥啊!" - }, - "defeat": { - "1": "哇塞,好一場戰鬥!\n$你得多練練了。" - } - }, - "rival": { - "encounter": { - "1": "@c{smile}嘿,我在找你呢!我知道你急著上路,\n但至少說個再見吧…$@c{smile_eclosed}所以你終於要開始追逐夢想了?\n我幾乎不敢相信。$@c{serious_smile_fists}來都來了,來一場對戰怎麼樣?\n畢竟,我想看看你是不是準備周全了。$@c{serious_mopen_fists}不要手下留情,我想讓你全力以赴!" - }, - "victory": { - "1": "@c{shock}哇…你徹底擊敗了我。\n你是真初學者嗎?$@c{smile}也許是靠點運氣,但是…\n誰知道,你可能真的能一路走下去。$順便說一下,博士讓我給你這些東西。它們看起來可牛了。$@c{serious_smile_fists}祝你好运!" - } - }, - "rival_female": { - "encounter": { - "1": "@c{smile_wave}你在這兒啊!我到處找你呢!$@c{angry_mopen}你忘了和你最好的朋友說再見了嗎?$@c{smile_ehalf}你要去追逐夢想了,對吧?\n從今天開始,是不是…$@c{smile}不管怎樣,忘了我的事就原諒你吧,\n但有個條件。@c{smile_wave_wink}你必須和我對戰!$@c{angry_mopen}全力以赴!\n你也不想讓你的冒險在開始之前就結束了,對吧?" - }, - "victory": { - "1": "@c{shock}你剛開始就已經這麼強了?!@d{96}$@c{angry}你是不是開了?$@c{smile_wave_wink}只是開個玩笑啦!@d{64} @c{smile_eclosed}我輸地心服口服了…\n我感覺你出去挺有天賦的。$@c{smile}順便說一下,博士想讓我給你一些東西。\n希望它們能幫上忙!$@c{smile_wave}像往常一樣盡力而為!\n我相信你!" - } - }, - "rival_2": { - "encounter": { - "1": "@c{smile}嘿,你也在這裡嗎?$@c{smile_eclosed}一路過關斬將,是吧?$@c{serious_mopen_fists}我知道看起來好像我尾隨著你來到這裡,\n怎麼可能啦。$@c{serious_smile_fists}說真的,自從你在老家打敗我後,\n我就一直很渴望再比一場。$我自己也進行了很多訓練,\n所以這次我肯定會好好打一場。$@c{serious_mopen_fists}不要手下留情,就像以前一樣!$讓我們開始吧!" - }, - "victory": { - "1": "@c{neutral_eclosed}哦。我過於自信了。$@c{smile}不過沒關係。我猜到可能會這樣。$@c{serious_mopen_fists}這只意味著我下次需要更努力!$$@c{smile}呃,不是特意幫你,我正好有多餘的這個,\n我覺得你可能想要。$$@c{serious_smile_fists}不過這次之後別指望再有了!$我不能一直給我的對手優勢。$@c{smile}反正,保重!" - } - }, - "rival_2_female": { - "encounter": { - "1": "@c{smile_wave}哦,真巧,在這裡遇見你。\n看來你還沒輸過嘛。@c{angry_mopen}哈……好傢伙!$@c{angry_mopen}我知道你在想什麼,\n不,我才不會跟蹤你什麼呢。 @c{smile_eclosed}我只是碰巧在附近。$@c{smile_ehalf}我為你感到高興,但我只想讓你知道\n有時輸了是可以接受的。$@c{smile}我們從錯誤中學到的東西\n往往比我們一直成功時學到的還要多。$@c{angry_mopen}無論如何,我為了我們的複賽已經努力訓練了\n所以你最好全力以赴!" - }, - "victory": { - "1": "@c{neutral}我……沒打算會輸來著……$@c{smile}嗷……好吧。看來我要再更加努力訓練了!$@c{smile_wave}我還給你帶了個這個$@c{smile_wave_wink}不用謝我哦~.$@c{angry_mopen}不過,這是最後一個啦!\n 你可別想再從我這賺小便宜了~$@c{smile_wave}要保重哦!" - }, - "defeat": { - "1": "輸了有時候也不要緊的…" - } - }, - "rival_3": { - "encounter": { - "1": "@c{smile}嘿,看看這是誰!好久不見啊。$@c{neutral}你……還是沒輸過?哈…$@c{neutral_eclosed}這有點……不太對勁。$沒有你一起,回家的感覺有很不一樣。$@c{serious}雖然我知道這挺別扭的,但我就直說了。$@c{neutral_eclosed}我覺得你有點兒難以理解。$@c{serious}沒有人能夠戰無不勝。$失敗乃成功之母。$@c{neutral_eclosed}你已經贏得了夠好的成績,\n但前面道阻且長,只會愈發艱難。 @c{neutral}你做好準備了沒?$@c{serious_mopen_fists}如果做好了,證明給我看吧。" - }, - "victory": { - "1": "@c{angry_mhalf}這太離譜了……我幾乎從沒停下訓練……$我們之間的差距怎麼還是這麼大?" - } - }, - "rival_3_female": { - "encounter": { - "1": "@c{smile_wave}好久不見!還沒輸過,對吧。$@c{angry}我覺得你點煩了。@c{smile_wave_wink}開玩笑啦!$@c{smile_ehalf}但說真的,你現在不想家嗎?\n 不想…我嗎?$我……我的意思是,我們真的很想你。$@c{smile_eclosed}我支持你的一切,包括你的夢想。\n但現實就是你早晚會經歷失敗。$@c{smile}當你失敗的時候,我想像往常一樣陪在你身邊。$@c{angry_mopen}現在,給你看看我變得多強了吧!" - }, - "victory": { - "1": "@c{shock}都這樣了……還是不夠嗎?$這樣下去,你就永遠不會回來了……" - }, - "defeat": { - "1": "你盡力了,現在讓我們回家吧。" - } - }, - "rival_4": { - "encounter": { - "1": "@c{neutral}嘿。$我不會對你說什麼拐彎抹角的客套話。$@c{neutral_eclosed}我來,就是為了贏,簡單明了。$@c{serious_mhalf_fists}我將所有時間都投入到訓練中,\n掌握了如何發揮我的潛力。$@c{smile}當你削減掉不必要的睡眠和社交後,\n你會得到很多額外的時間。$@c{serious_mopen_fists}但在我獲勝之前,這些都不重要了。$@c{neutral_eclosed}我甚至已經到達了戰無不敗的境地。$@c{smile_eclosed}我覺得你的思路倒是也沒毛病。$@c{angry_mhalf}失敗是屬於弱者的,\n我已經不再軟弱了。$@c{serious_mopen_fists}準備好吧。" - }, - "victory": { - "1": "@c{neutral}你…@d{64} 你是人嗎?" - } - }, - "rival_4_female": { - "encounter": { - "1": "@c{neutral}是我哦!沒又把我忘了吧……是嗎?$@c{smile}你應該為自己走了這麼遠感到驕傲。恭喜你!$但看來你的旅程到此為止了。$@c{smile_eclosed}你喚醒了我體內一些我從未有過的東西。\n就像我現在滿腦子除了訓練還是訓練。$@c{smile_ehalf}我幾乎已經沒空吃飯睡覺了,\n我沒日沒夜訓練我的寶可夢,每次都能變得更強。$@c{neutral}事實上,我……幾乎不認識自己了。$現在,我終於達到了巔峰。\n我感覺我已經戰無不勝了。$而且你知道嗎?這一切都是因為你。$@c{smile_ehalf}我不知道到底是該感謝你還是恨你。$@c{angry_mopen}做好準備…" - }, - "victory": { - "1": "@c{neutral}你…@d{64} 你是人嗎?" - }, - "defeat": { - "1": "@c{smile}你應該為自己走了這麼遠感到驕傲。" - } - }, - "rival_5": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - } - }, - "rival_5_female": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - }, - "defeat": { - "1": "$@c{smile_ehalf}…" - } - }, - "rival_6": { - "encounter": { - "1": "@c{smile_eclosed}又見面了。$@c{neutral}我花了點時間思考反思\n有理由說明為什麼這一切都顯得如此奇妙。$@c{neutral_eclosed}你所追逐的夢想,我想擊敗你的決心…$這都是某種龐大使命的一部分。$@c{serious}這不僅僅是關於我和你… 而是關於這個世界, @c{serious_mhalf_fists}我的使命就是將你推向極限。$@c{neutral_eclosed}我是否達成了那個使命,我說不上來,但我已盡我所能。$@c{neutral}我們最終到達的這個地方看起來很可怕\n 然而不知何故,我心中毫無畏懼,好像我早就來過這裡。$@c{serious_mhalf_fists}你也有同樣的感覺,對吧?$@c{serious}……這裡好像有什麼東西在呼喚我。\n這是世界早已記錄的一切。$那些我們經歷過的時光,那些記憶猶新的過去,\n其實只是遙遠的回憶。$@c{neutral_eclosed}誰能保證它們是否真的發生過。$@c{serious_mopen_fists}你必須繼續前進,不然的話,這一切將永無止境。\n這件事而只有你能辦成。$@c{serious_smile_fists}我不清楚這一切意味著什麼,但我知道……$@c{serious_mopen_fists}如果現在你不能就此擊敗我,\n你將毫無機會可言。" - }, - "victory": { - "1": "@c{smile_eclosed}看來我的使命在這裡已經完成了。\n我想讓你答應我一件事。$@c{smile}在你拯救世界之後,要回家。" - } - }, - "rival_6_female": { - "encounter": { - "1": "@c{smile_ehalf}又只有我們兩個人了。$@c{smile_eclosed}你知道嗎,我在心裡想啊想,\n想了好久……$@c{smile_ehalf}這一切背後是有什麼原因嗎,\n為什麼一切現在看起來都這麼奇怪……$@c{smile}你有你的夢想,而我內心有這個抱負……$我不禁感覺這一切背後有一個更龐大的力量,$掌控者我們所做的一切,你和我之間。$@c{smile_eclosed}我想我注定要推動你……到你的極限。$@c{smile_ehalf}我不清楚我是否一直做得很好,\n但到現在為止,我已經盡力了。$這個奇怪而可怕的地方……\n一切看起來都那麼清晰……$這是世界早已記錄的一切。$@c{smile_eclosed}我好像記不清我們一起度過的日子了。$@c{smile_ehalf}那些回憶到底是真的嗎?\n怎麼感覺這麼久遠……$@c{angry_mopen}你得繼續前進,不然的話,這一切將永無止境。\n你是唯一能做到這件事的。$@c{smile_ehalf}我……不知道這一切意味著什麼……\n但我明白$@c{neutral}如果你現在不能就此擊敗我,\n你將毫無機會可言。" - }, - "victory": { - "1": "@c{smile_ehalf}我……\n我想我完成了我的使命……$@c{smile_eclosed}答應我……在你拯救世界之後\n……要……平安到家。$@c{smile_ehalf}……謝謝你。" - } - } -} \ No newline at end of file diff --git a/src/locales/zh_TW/dialogue-misc-male.json b/src/locales/zh_TW/dialogue-misc-male.json deleted file mode 100644 index 24e2109e5b3..00000000000 --- a/src/locales/zh_TW/dialogue-misc-male.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "ending": "@c{smile}哦?你贏了?@d{96} @c{smile_eclosed}我應該早猜到了\n你回來了。\n$@c{smile}結束了。@d{64} 你終結了這個循環。\n$@c{serious_smile_fists}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$@c{neutral}我是唯一能夠記得你所作所為的人@d{96}\n我覺得這應該也還行吧?\n$@c{serious_smile_fists}你的傳奇將永遠留存於我們心中。\n$@c{smile_eclosed}不管了,我真是受夠這個地方了,你也一樣嗎?我們回家吧。\n$@c{serious_smile_fists}可能等我們回家以後,再打一場?\n要是你想的話", - "ending_female": "@c{shock}你回來了?@d{32} 也就是說…@d{96} 你贏了呀!?\n@c{smile_ehalf}我應該早料到了。\n$@c{smile_eclosed}當然…我一直有這種感覺\n@c{smile}一切都結束了,對麼? 你打破了循環。\n$@c{smile_ehalf}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$我是唯一能夠記得你所作所為的人\n@c{angry_mopen}我會努力不忘掉哒!\n$@c{smile_wave_wink}開玩笑啦,@d{64} @c{smile}我才不會忘呢。@d{32}\n你的傳奇將永遠留存於我們心中。\n$@c{smile_wave}不管了,@d{64} 時候不早了@d{96} ,應該吧?\n在這地方還真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我們再來打一場,為了重溫回憶嘛~" -} \ No newline at end of file diff --git a/src/locales/zh_TW/dialogue-misc-female.json b/src/locales/zh_TW/dialogue-misc.json similarity index 100% rename from src/locales/zh_TW/dialogue-misc-female.json rename to src/locales/zh_TW/dialogue-misc.json diff --git a/src/locales/zh_TW/dialogue-female.json b/src/locales/zh_TW/dialogue.json similarity index 100% rename from src/locales/zh_TW/dialogue-female.json rename to src/locales/zh_TW/dialogue.json diff --git a/src/locales/zh_TW/pokemon-form.json b/src/locales/zh_TW/pokemon-form.json index 9e26dfeeb6e..b98a1e946b8 100644 --- a/src/locales/zh_TW/pokemon-form.json +++ b/src/locales/zh_TW/pokemon-form.json @@ -1 +1,3 @@ -{} \ No newline at end of file +{ + "meloettaPirouette": "舞步形態" +} \ No newline at end of file diff --git a/src/locales/zh_TW/run-history.json b/src/locales/zh_TW/run-history.json index 2658fe341f4..76cb2592ce2 100644 --- a/src/locales/zh_TW/run-history.json +++ b/src/locales/zh_TW/run-history.json @@ -1,15 +1,15 @@ { "victory": "勝利!", - "defeatedWildM": "被打敗", - "defeatedTrainerM": "被打敗", - "defeatedTrainerDoubleM": "被組合打敗", - "defeatedRivalM": "被勁敵打敗", - "defeatedM": "被打敗", - "defeatedWildF": "被打敗", - "defeatedTrainerF": "被打敗", - "defeatedTrainerDoubleF": "被組合打敗", - "defeatedRivalF": "被勁敵打敗", - "defeatedF": "被打敗", + "defeatedWild": "被打敗", + "defeatedTrainer": "被打敗", + "defeatedTrainerDouble": "被組合打敗", + "defeatedRival": "被勁敵打敗", + "defeated": "被打敗", + "defeatedWild_female": "被打敗", + "defeatedTrainer_female": "被打敗", + "defeatedTrainerDouble_female": "被組合打敗", + "defeatedRival_female": "被勁敵打敗", + "defeated_female": "被打敗", "luck": "幸運", "score": "分數", "mode": "模式", @@ -30,8 +30,8 @@ "money": "金錢", "runLength": "遊戲時長", "viewHeldItems": "持有道具", - "hallofFameTextM": "歡迎來到名人堂!", - "hallofFameTextF": "歡迎來到名人堂!", + "hallofFameText": "歡迎來到名人堂!", + "hallofFameText_female": "歡迎來到名人堂!", "viewHallOfFame": "浏覽名人堂!", "viewEndingSplash": "浏覽結算畫面" } \ No newline at end of file diff --git a/src/modifier/modifier-type.ts b/src/modifier/modifier-type.ts index ec4814a56a6..8c1beb05a91 100644 --- a/src/modifier/modifier-type.ts +++ b/src/modifier/modifier-type.ts @@ -57,7 +57,7 @@ export class ModifierType { this.localeKey = localeKey!; // TODO: is this bang correct? this.iconImage = iconImage!; // TODO: is this bang correct? this.group = group!; // TODO: is this bang correct? - this.soundName = soundName ?? "restore"; + this.soundName = soundName ?? "se/restore"; this.newModifierFunc = newModifierFunc; } @@ -169,7 +169,7 @@ class AddPokeballModifierType extends ModifierType { private count: integer; constructor(iconImage: string, pokeballType: PokeballType, count: integer) { - super("", iconImage, (_type, _args) => new Modifiers.AddPokeballModifier(this, pokeballType, count), "pb", "pb_bounce_1"); + super("", iconImage, (_type, _args) => new Modifiers.AddPokeballModifier(this, pokeballType, count), "pb", "se/pb_bounce_1"); this.pokeballType = pokeballType; this.count = count; } @@ -677,7 +677,7 @@ export class MoneyRewardModifierType extends ModifierType { private moneyMultiplierDescriptorKey: string; constructor(localeKey: string, iconImage: string, moneyMultiplier: number, moneyMultiplierDescriptorKey: string) { - super(localeKey, iconImage, (_type, _args) => new Modifiers.MoneyRewardModifier(this, moneyMultiplier), "money", "buy"); + super(localeKey, iconImage, (_type, _args) => new Modifiers.MoneyRewardModifier(this, moneyMultiplier), "money", "se/buy"); this.moneyMultiplier = moneyMultiplier; this.moneyMultiplierDescriptorKey = moneyMultiplierDescriptorKey; @@ -791,10 +791,10 @@ export class EvolutionItemModifierType extends PokemonModifierType implements Ge super("", EvolutionItem[evolutionItem].toLowerCase(), (_type, args) => new Modifiers.EvolutionItemModifier(this, (args[0] as PlayerPokemon).id), (pokemon: PlayerPokemon) => { if (pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) && pokemonEvolutions[pokemon.species.speciesId].filter(e => e.item === this.evolutionItem - && (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.getFormKey() !== SpeciesFormKey.GIGANTAMAX)) { + && (!e.condition || e.condition.predicate(pokemon)) && (e.preFormKey === null || e.preFormKey === pokemon.getFormKey())).length && (pokemon.getFormKey() !== SpeciesFormKey.GIGANTAMAX)) { return null; } else if (pokemon.isFusion() && pokemon.fusionSpecies && pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId) && pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter(e => e.item === this.evolutionItem - && (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.getFusionFormKey() !== SpeciesFormKey.GIGANTAMAX)) { + && (!e.condition || e.condition.predicate(pokemon)) && (e.preFormKey === null || e.preFormKey === pokemon.getFusionFormKey())).length && (pokemon.getFusionFormKey() !== SpeciesFormKey.GIGANTAMAX)) { return null; } @@ -829,7 +829,7 @@ export class FormChangeItemModifierType extends PokemonModifierType implements G // Make sure the Pokemon has alternate forms if (pokemonFormChanges.hasOwnProperty(pokemon.species.speciesId) // Get all form changes for this species with an item trigger, including any compound triggers - && pokemonFormChanges[pokemon.species.speciesId].filter(fc => fc.trigger.hasTriggerType(SpeciesFormChangeItemTrigger)) + && pokemonFormChanges[pokemon.species.speciesId].filter(fc => fc.trigger.hasTriggerType(SpeciesFormChangeItemTrigger) && (fc.preFormKey === pokemon.getFormKey())) // Returns true if any form changes match this item .map(fc => fc.findTrigger(SpeciesFormChangeItemTrigger) as SpeciesFormChangeItemTrigger) .flat().flatMap(fc => fc.item).includes(this.formChangeItem) @@ -1053,7 +1053,8 @@ class FormChangeItemModifierTypeGenerator extends ModifierTypeGenerator { const formChanges = pokemonFormChanges[p.species.speciesId]; let formChangeItemTriggers = formChanges.filter(fc => ((fc.formKey.indexOf(SpeciesFormKey.MEGA) === -1 && fc.formKey.indexOf(SpeciesFormKey.PRIMAL) === -1) || party[0].scene.getModifiers(Modifiers.MegaEvolutionAccessModifier).length) && ((fc.formKey.indexOf(SpeciesFormKey.GIGANTAMAX) === -1 && fc.formKey.indexOf(SpeciesFormKey.ETERNAMAX) === -1) || party[0].scene.getModifiers(Modifiers.GigantamaxAccessModifier).length) - && (!fc.conditions.length || fc.conditions.filter(cond => cond instanceof SpeciesFormChangeCondition && cond.predicate(p)).length)) + && (!fc.conditions.length || fc.conditions.filter(cond => cond instanceof SpeciesFormChangeCondition && cond.predicate(p)).length) + && (fc.preFormKey === p.getFormKey())) .map(fc => fc.findTrigger(SpeciesFormChangeItemTrigger) as SpeciesFormChangeItemTrigger) .filter(t => t && t.active && !p.scene.findModifier(m => m instanceof Modifiers.PokemonFormChangeItemModifier && m.pokemonId === p.id && m.formChangeItem === t.item)); @@ -1461,7 +1462,7 @@ export const modifierTypes = { VOUCHER_PLUS: () => new AddVoucherModifierType(VoucherType.PLUS, 1), VOUCHER_PREMIUM: () => new AddVoucherModifierType(VoucherType.PREMIUM, 1), - GOLDEN_POKEBALL: () => new ModifierType("modifierType:ModifierType.GOLDEN_POKEBALL", "pb_gold", (type, _args) => new Modifiers.ExtraModifierModifier(type), undefined, "pb_bounce_1"), + GOLDEN_POKEBALL: () => new ModifierType("modifierType:ModifierType.GOLDEN_POKEBALL", "pb_gold", (type, _args) => new Modifiers.ExtraModifierModifier(type), undefined, "se/pb_bounce_1"), ENEMY_DAMAGE_BOOSTER: () => new ModifierType("modifierType:ModifierType.ENEMY_DAMAGE_BOOSTER", "wl_item_drop", (type, _args) => new Modifiers.EnemyDamageBoosterModifier(type, 5)), ENEMY_DAMAGE_REDUCTION: () => new ModifierType("modifierType:ModifierType.ENEMY_DAMAGE_REDUCTION", "wl_guard_spec", (type, _args) => new Modifiers.EnemyDamageReducerModifier(type, 2.5)), diff --git a/src/overrides.ts b/src/overrides.ts index ed1af8ab35e..a7dcd210a22 100644 --- a/src/overrides.ts +++ b/src/overrides.ts @@ -47,14 +47,14 @@ class DefaultOverrides { readonly SEED_OVERRIDE: string = ""; readonly WEATHER_OVERRIDE: WeatherType = WeatherType.NONE; readonly BATTLE_TYPE_OVERRIDE: "double" | "single" | null = null; - readonly STARTING_WAVE_OVERRIDE: integer = 0; + readonly STARTING_WAVE_OVERRIDE: number = 0; readonly STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN; readonly ARENA_TINT_OVERRIDE: TimeOfDay | null = null; /** Multiplies XP gained by this value including 0. Set to null to ignore the override */ readonly XP_MULTIPLIER_OVERRIDE: number | null = null; readonly NEVER_CRIT_OVERRIDE: boolean = false; /** default 1000 */ - readonly STARTING_MONEY_OVERRIDE: integer = 0; + readonly STARTING_MONEY_OVERRIDE: number = 0; /** Sets all shop item prices to 0 */ readonly WAIVE_SHOP_FEES_OVERRIDE: boolean = false; /** Sets reroll price to 0 */ @@ -89,14 +89,14 @@ class DefaultOverrides { readonly STARTER_FORM_OVERRIDES: Partial> = {}; /** default 5 or 20 for Daily */ - readonly STARTING_LEVEL_OVERRIDE: integer = 0; + readonly STARTING_LEVEL_OVERRIDE: number = 0; /** * SPECIES OVERRIDE * will only apply to the first starter in your party or each enemy pokemon * default is 0 to not override * @example SPECIES_OVERRIDE = Species.Bulbasaur; */ - readonly STARTER_SPECIES_OVERRIDE: Species | integer = 0; + readonly STARTER_SPECIES_OVERRIDE: Species | number = 0; readonly ABILITY_OVERRIDE: Abilities = Abilities.NONE; readonly PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE; readonly STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE; @@ -108,7 +108,7 @@ class DefaultOverrides { // -------------------------- // OPPONENT / ENEMY OVERRIDES // -------------------------- - readonly OPP_SPECIES_OVERRIDE: Species | integer = 0; + readonly OPP_SPECIES_OVERRIDE: Species | number = 0; readonly OPP_LEVEL_OVERRIDE: number = 0; readonly OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE; readonly OPP_PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE; @@ -117,7 +117,8 @@ class DefaultOverrides { readonly OPP_MOVESET_OVERRIDE: Array = []; readonly OPP_SHINY_OVERRIDE: boolean = false; readonly OPP_VARIANT_OVERRIDE: Variant = 0; - readonly OPP_IVS_OVERRIDE: integer | integer[] = []; + readonly OPP_IVS_OVERRIDE: number | number[] = []; + readonly OPP_FORM_OVERRIDES: Partial> = {}; // ------------- // EGG OVERRIDES diff --git a/src/phases/encounter-phase.ts b/src/phases/encounter-phase.ts index dfa198c8339..07bfd72a8bf 100644 --- a/src/phases/encounter-phase.ts +++ b/src/phases/encounter-phase.ts @@ -1,23 +1,23 @@ -import BattleScene from "#app/battle-scene.js"; -import { BattleType, BattlerIndex } from "#app/battle.js"; -import { applyAbAttrs, SyncEncounterNatureAbAttr } from "#app/data/ability.js"; -import { getCharVariantFromDialogue } from "#app/data/dialogue.js"; -import { TrainerSlot } from "#app/data/trainer-config.js"; -import { getRandomWeatherType } from "#app/data/weather.js"; -import { BattleSpec } from "#app/enums/battle-spec.js"; -import { PlayerGender } from "#app/enums/player-gender.js"; -import { Species } from "#app/enums/species.js"; -import { EncounterPhaseEvent } from "#app/events/battle-scene.js"; -import Pokemon, { FieldPosition } from "#app/field/pokemon.js"; -import { getPokemonNameWithAffix } from "#app/messages.js"; -import { regenerateModifierPoolThresholds, ModifierPoolType } from "#app/modifier/modifier-type.js"; -import { IvScannerModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier.js"; -import { achvs } from "#app/system/achv.js"; -import { handleTutorial, Tutorial } from "#app/tutorial.js"; -import { Mode } from "#app/ui/ui.js"; +import BattleScene from "#app/battle-scene"; +import { BattleType, BattlerIndex } from "#app/battle"; +import { applyAbAttrs, SyncEncounterNatureAbAttr } from "#app/data/ability"; +import { getCharVariantFromDialogue } from "#app/data/dialogue"; +import { TrainerSlot } from "#app/data/trainer-config"; +import { getRandomWeatherType } from "#app/data/weather"; +import { BattleSpec } from "#app/enums/battle-spec"; +import { PlayerGender } from "#app/enums/player-gender"; +import { Species } from "#app/enums/species"; +import { EncounterPhaseEvent } from "#app/events/battle-scene"; +import Pokemon, { FieldPosition } from "#app/field/pokemon"; +import { getPokemonNameWithAffix } from "#app/messages"; +import { regenerateModifierPoolThresholds, ModifierPoolType } from "#app/modifier/modifier-type"; +import { IvScannerModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier"; +import { achvs } from "#app/system/achv"; +import { handleTutorial, Tutorial } from "#app/tutorial"; +import { Mode } from "#app/ui/ui"; import i18next from "i18next"; import { BattlePhase } from "./battle-phase"; -import * as Utils from "#app/utils.js"; +import * as Utils from "#app/utils"; import { CheckSwitchPhase } from "./check-switch-phase"; import { GameOverPhase } from "./game-over-phase"; import { PostSummonPhase } from "./post-summon-phase"; @@ -358,22 +358,29 @@ export class EncounterPhase extends BattlePhase { case BattleSpec.FINAL_BOSS: const enemy = this.scene.getEnemyPokemon(); this.scene.ui.showText(this.getEncounterMessage(), null, () => { - const count = 5643853 + this.scene.gameData.gameStats.classicSessionsPlayed; - //The two lines below check if English ordinals (1st, 2nd, 3rd, Xth) are used and determine which one to use. - //Otherwise, it defaults to an empty string. - //As of 08-07-24: Spanish and Italian default to the English translations - const ordinalUse = ["en", "es", "it"]; - const currentLanguage = i18next.resolvedLanguage ?? "en"; - const ordinalIndex = (ordinalUse.includes(currentLanguage)) ? ["st", "nd", "rd"][((count + 90) % 100 - 10) % 10 - 1] ?? "th" : ""; - const cycleCount = count.toLocaleString() + ordinalIndex; - const encounterDialogue = i18next.t(`${(this.scene.gameData.gender === PlayerGender.FEMALE) ? "PGF" : "PGM"}battleSpecDialogue:encounter`, {cycleCount: cycleCount}); - this.scene.ui.showDialogue(encounterDialogue, enemy?.species.name, null, () => { + const localizationKey = "battleSpecDialogue:encounter"; + if (this.scene.ui.shouldSkipDialogue(localizationKey)) { + // Logging mirrors logging found in dialogue-ui-handler + console.log(`Dialogue ${localizationKey} skipped`); this.doEncounterCommon(false); - }); + } else { + const count = 5643853 + this.scene.gameData.gameStats.classicSessionsPlayed; + // The line below checks if an English ordinal is necessary or not based on whether an entry for encounterLocalizationKey exists in the language or not. + const ordinalUsed = !i18next.exists(localizationKey, {fallbackLng: []}) || i18next.resolvedLanguage === "en" ? i18next.t("battleSpecDialogue:key", { count: count, ordinal: true }) : ""; + const cycleCount = count.toLocaleString() + ordinalUsed; + const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET; + const genderStr = PlayerGender[genderIndex].toLowerCase(); + const encounterDialogue = i18next.t(localizationKey, { context: genderStr, cycleCount: cycleCount }); + if (!this.scene.gameData.getSeenDialogues()[localizationKey]) { + this.scene.gameData.saveSeenDialogue(localizationKey); + } + this.scene.ui.showDialogue(encounterDialogue, enemy?.species.name, null, () => { + this.doEncounterCommon(false); + }); + } }, 1500, true); return true; } - return false; } } diff --git a/src/phases/enemy-command-phase.ts b/src/phases/enemy-command-phase.ts index 0b62fcbe813..5277b2666c7 100644 --- a/src/phases/enemy-command-phase.ts +++ b/src/phases/enemy-command-phase.ts @@ -47,7 +47,7 @@ export class EnemyCommandPhase extends FieldPhase { const trapTag = enemyPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag; const trapped = new Utils.BooleanHolder(false); - opponents.forEach(playerPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, playerPokemon, trapped, enemyPokemon, [], true)); + opponents.forEach(playerPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, playerPokemon, trapped, enemyPokemon, [""], true)); if (!trapTag && !trapped.value) { const partyMemberScores = trainer.getPartyMemberMatchupScores(enemyPokemon.trainerSlot, true); diff --git a/src/phases/game-over-phase.ts b/src/phases/game-over-phase.ts index a42e8472952..ebe58b20d3e 100644 --- a/src/phases/game-over-phase.ts +++ b/src/phases/game-over-phase.ts @@ -1,19 +1,19 @@ -import { clientSessionId } from "#app/account.js"; -import BattleScene from "#app/battle-scene.js"; -import { BattleType } from "#app/battle.js"; -import { miscDialogue, getCharVariantFromDialogue } from "#app/data/dialogue.js"; -import { pokemonEvolutions } from "#app/data/pokemon-evolutions.js"; -import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species.js"; -import { trainerConfigs } from "#app/data/trainer-config.js"; -import { PlayerGender } from "#app/enums/player-gender.js"; -import { TrainerType } from "#app/enums/trainer-type.js"; -import Pokemon from "#app/field/pokemon.js"; -import { modifierTypes } from "#app/modifier/modifier-type.js"; -import { achvs, ChallengeAchv } from "#app/system/achv.js"; -import { Unlockables } from "#app/system/unlockables.js"; -import { Mode } from "#app/ui/ui.js"; +import { clientSessionId } from "#app/account"; +import BattleScene from "#app/battle-scene"; +import { BattleType } from "#app/battle"; +import { getCharVariantFromDialogue } from "#app/data/dialogue"; +import { pokemonEvolutions } from "#app/data/pokemon-evolutions"; +import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species"; +import { trainerConfigs } from "#app/data/trainer-config"; +import { PlayerGender } from "#app/enums/player-gender"; +import { TrainerType } from "#app/enums/trainer-type"; +import Pokemon from "#app/field/pokemon"; +import { modifierTypes } from "#app/modifier/modifier-type"; +import { achvs, ChallengeAchv } from "#app/system/achv"; +import { Unlockables } from "#app/system/unlockables"; +import { Mode } from "#app/ui/ui"; import i18next from "i18next"; -import * as Utils from "#app/utils.js"; +import * as Utils from "#app/utils"; import { BattlePhase } from "./battle-phase"; import { CheckSwitchPhase } from "./check-switch-phase"; import { EncounterPhase } from "./encounter-phase"; @@ -23,6 +23,12 @@ import { SummonPhase } from "./summon-phase"; import { EndCardPhase } from "./end-card-phase"; import { PostGameOverPhase } from "./post-game-over-phase"; import { UnlockPhase } from "./unlock-phase"; +import { SessionSaveData } from "../system/game-data"; +import TrainerData from "../system/trainer-data"; +import PokemonData from "../system/pokemon-data"; +import PersistentModifierData from "../system/modifier-data"; +import ChallengeData from "../system/challenge-data"; +import ArenaData from "../system/arena-data"; export class GameOverPhase extends BattlePhase { private victory: boolean; @@ -98,13 +104,7 @@ export class GameOverPhase extends BattlePhase { this.scene.gameData.gameStats.dailyRunSessionsWon++; } } - this.scene.gameData.getSession(this.scene.sessionSlotId).then(sessionData => { - if (sessionData) { - this.scene.gameData.saveRunHistory(this.scene, sessionData, this.victory); - } - }).catch(err => { - console.error("Failed to save run to history.", err); - }); + this.scene.gameData.saveRunHistory(this.scene, this.getFinalSessionData(), this.victory); const fadeDuration = this.victory ? 10000 : 5000; this.scene.fadeOutBgm(fadeDuration, true); const activeBattlers = this.scene.getField().filter(p => p?.isActive(true)); @@ -136,12 +136,16 @@ export class GameOverPhase extends BattlePhase { }; if (this.victory && this.scene.gameMode.isClassic) { - const message = miscDialogue.ending[this.scene.gameData.gender === PlayerGender.FEMALE ? 0 : 1]; + const dialogueKey = "miscDialogue:ending"; - if (!this.scene.ui.shouldSkipDialogue(message)) { + if (!this.scene.ui.shouldSkipDialogue(dialogueKey)) { this.scene.ui.fadeIn(500).then(() => { - this.scene.charSprite.showCharacter(`rival_${this.scene.gameData.gender === PlayerGender.FEMALE ? "m" : "f"}`, getCharVariantFromDialogue(miscDialogue.ending[this.scene.gameData.gender === PlayerGender.FEMALE ? 0 : 1])).then(() => { - this.scene.ui.showDialogue(message, this.scene.gameData.gender === PlayerGender.FEMALE ? trainerConfigs[TrainerType.RIVAL].name : trainerConfigs[TrainerType.RIVAL].nameFemale, null, () => { + const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET; + const genderStr = PlayerGender[genderIndex].toLowerCase(); + // Dialogue has to be retrieved so that the rival's expressions can be loaded and shown via getCharVariantFromDialogue + const dialogue = i18next.t(dialogueKey, { context: genderStr }); + this.scene.charSprite.showCharacter(`rival_${this.scene.gameData.gender === PlayerGender.FEMALE ? "m" : "f"}`, getCharVariantFromDialogue(dialogue)).then(() => { + this.scene.ui.showDialogue(dialogueKey, this.scene.gameData.gender === PlayerGender.FEMALE ? trainerConfigs[TrainerType.RIVAL].name : trainerConfigs[TrainerType.RIVAL].nameFemale, null, () => { this.scene.ui.fadeOut(500).then(() => { this.scene.charSprite.hide().then(() => { const endCardPhase = new EndCardPhase(this.scene); @@ -207,4 +211,32 @@ export class GameOverPhase extends BattlePhase { this.firstRibbons.push(getPokemonSpecies(pokemon.species.getRootSpeciesId(forStarter))); } } + + /** + * This function mirrors game-data.ts' getSessionSaveData() to update the session data to reflect any changes that occurred within the last wave + * This means that level ups, item usage, evolutions, etc. will all be accurately reflected. + * @returns {@linkCode SessionSaveData} an updated version of the wave's SessionSaveData that accurately reflects the events of the wave + */ + private getFinalSessionData(): SessionSaveData { + return { + seed: this.scene.seed, + playTime: this.scene.sessionPlayTime, + gameMode: this.scene.gameMode.modeId, + party: this.scene.getParty().map(p => new PokemonData(p)), + enemyParty: this.scene.getEnemyParty().map(p => new PokemonData(p)), + modifiers: this.scene.findModifiers(() => true).map(m => new PersistentModifierData(m, true)), + enemyModifiers: this.scene.findModifiers(() => true, false).map(m => new PersistentModifierData(m, false)), + arena: new ArenaData(this.scene.arena), + pokeballCounts: this.scene.pokeballCounts, + money: this.scene.money, + score: this.scene.score, + waveIndex: this.scene.currentBattle.waveIndex, + battleType: this.scene.currentBattle.battleType, + trainer: this.scene.currentBattle.battleType === BattleType.TRAINER ? new TrainerData(this.scene.currentBattle.trainer) : null, + gameVersion: this.scene.game.config.gameVersion, + timestamp: new Date().getTime(), + challenges: this.scene.gameMode.challenges.map(c => new ChallengeData(c)) + } as SessionSaveData; + } } + diff --git a/src/phases/title-phase.ts b/src/phases/title-phase.ts index 55879e52bdb..5c9f68fef5d 100644 --- a/src/phases/title-phase.ts +++ b/src/phases/title-phase.ts @@ -294,7 +294,7 @@ export class TitlePhase extends Phase { } for (const achv of Object.keys(this.scene.gameData.achvUnlocks)) { - if (vouchers.hasOwnProperty(achv)) { + if (vouchers.hasOwnProperty(achv) && achv !== "CLASSIC_VICTORY") { this.scene.validateVoucher(vouchers[achv]); } } diff --git a/src/system/achv.ts b/src/system/achv.ts index 62772758f61..de2862c2813 100644 --- a/src/system/achv.ts +++ b/src/system/achv.ts @@ -5,9 +5,9 @@ import { pokemonEvolutions } from "#app/data/pokemon-evolutions"; import i18next from "i18next"; import * as Utils from "../utils"; import { PlayerGender } from "#enums/player-gender"; -import { ParseKeys } from "i18next"; -import { Challenge, FreshStartChallenge, SingleGenerationChallenge, SingleTypeChallenge } from "#app/data/challenge.js"; -import { ConditionFn } from "#app/@types/common.js"; +import { Challenge, FreshStartChallenge, InverseBattleChallenge, SingleGenerationChallenge, SingleTypeChallenge } from "#app/data/challenge"; +import { Challenges } from "#app/enums/challenges"; +import { ConditionFn } from "#app/@types/common"; export enum AchvTier { COMMON, @@ -42,13 +42,13 @@ export class Achv { /** * Get the name of the achievement based on the gender of the player - * @param playerGender - the gender of the player + * @param playerGender - the gender of the player (default: {@linkcode PlayerGender.UNSET}) * @returns the name of the achievement localized for the player gender */ - getName(playerGender: PlayerGender): string { - const prefix = playerGender === PlayerGender.FEMALE ?"PGF" : "PGM"; + getName(playerGender: PlayerGender = PlayerGender.UNSET): string { + const genderStr = PlayerGender[playerGender].toLowerCase(); // Localization key is used to get the name of the achievement - return i18next.t(`${prefix}achv:${this.localizationKey}.name` as ParseKeys); + return i18next.t(`achv:${this.localizationKey}.name`, { context: genderStr }); } getDescription(): string { @@ -138,8 +138,8 @@ export class ModifierAchv extends Achv { } export class ChallengeAchv extends Achv { - constructor(localizationKey: string, name: string, description: string, iconImage: string, score: integer, challengeFunc: (challenge: Challenge) => boolean) { - super(localizationKey, name, description, iconImage, score, (_scene: BattleScene, args: any[]) => challengeFunc((args[0] as Challenge))); + constructor(localizationKey: string, name: string, description: string, iconImage: string, score: integer, challengeFunc: (challenge: Challenge, scene: BattleScene) => boolean) { + super(localizationKey, name, description, iconImage, score, (_scene: BattleScene, args: any[]) => challengeFunc(args[0] as Challenge, _scene)); } } @@ -151,116 +151,110 @@ export class ChallengeAchv extends Achv { */ export function getAchievementDescription(localizationKey: string): string { // We need to get the player gender from the game data to add the correct prefix to the achievement name - let playerGender = PlayerGender.MALE; - if (this?.scene) { - playerGender = this.scene.gameData.gender; - } - let genderPrefix = "PGM"; - if (playerGender === PlayerGender.FEMALE) { - genderPrefix = "PGF"; - } + const genderIndex = this?.scene?.gameData?.gender ?? PlayerGender.MALE; //TODO: why is `this` being used here!? We are not inside a scope (copied from original) + const genderStr = PlayerGender[genderIndex].toLowerCase(); switch (localizationKey) { case "10K_MONEY": - return i18next.t(`${genderPrefix}achv:MoneyAchv.description` as ParseKeys, {"moneyAmount": achvs._10K_MONEY.moneyAmount.toLocaleString("en-US")}); + return i18next.t("achv:MoneyAchv.description", {context: genderStr, "moneyAmount": achvs._10K_MONEY.moneyAmount.toLocaleString("en-US")}); case "100K_MONEY": - return i18next.t(`${genderPrefix}achv:MoneyAchv.description` as ParseKeys, {"moneyAmount": achvs._100K_MONEY.moneyAmount.toLocaleString("en-US")}); + return i18next.t("achv:MoneyAchv.description", {context: genderStr, "moneyAmount": achvs._100K_MONEY.moneyAmount.toLocaleString("en-US")}); case "1M_MONEY": - return i18next.t(`${genderPrefix}achv:MoneyAchv.description` as ParseKeys, {"moneyAmount": achvs._1M_MONEY.moneyAmount.toLocaleString("en-US")}); + return i18next.t("achv:MoneyAchv.description", {context: genderStr, "moneyAmount": achvs._1M_MONEY.moneyAmount.toLocaleString("en-US")}); case "10M_MONEY": - return i18next.t(`${genderPrefix}achv:MoneyAchv.description` as ParseKeys, {"moneyAmount": achvs._10M_MONEY.moneyAmount.toLocaleString("en-US")}); + return i18next.t("achv:MoneyAchv.description", {context: genderStr, "moneyAmount": achvs._10M_MONEY.moneyAmount.toLocaleString("en-US")}); case "250_DMG": - return i18next.t(`${genderPrefix}achv:DamageAchv.description` as ParseKeys, {"damageAmount": achvs._250_DMG.damageAmount.toLocaleString("en-US")}); + return i18next.t("achv:DamageAchv.description", {context: genderStr, "damageAmount": achvs._250_DMG.damageAmount.toLocaleString("en-US")}); case "1000_DMG": - return i18next.t(`${genderPrefix}achv:DamageAchv.description` as ParseKeys, {"damageAmount": achvs._1000_DMG.damageAmount.toLocaleString("en-US")}); + return i18next.t("achv:DamageAchv.description", {context: genderStr, "damageAmount": achvs._1000_DMG.damageAmount.toLocaleString("en-US")}); case "2500_DMG": - return i18next.t(`${genderPrefix}achv:DamageAchv.description` as ParseKeys, {"damageAmount": achvs._2500_DMG.damageAmount.toLocaleString("en-US")}); + return i18next.t("achv:DamageAchv.description", {context: genderStr, "damageAmount": achvs._2500_DMG.damageAmount.toLocaleString("en-US")}); case "10000_DMG": - return i18next.t(`${genderPrefix}achv:DamageAchv.description` as ParseKeys, {"damageAmount": achvs._10000_DMG.damageAmount.toLocaleString("en-US")}); + return i18next.t("achv:DamageAchv.description", {context: genderStr, "damageAmount": achvs._10000_DMG.damageAmount.toLocaleString("en-US")}); case "250_HEAL": - return i18next.t(`${genderPrefix}achv:HealAchv.description` as ParseKeys, {"healAmount": achvs._250_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t("pokemonInfo:Stat.HPshortened")}); + return i18next.t("achv:HealAchv.description", {context: genderStr, "healAmount": achvs._250_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t("pokemonInfo:Stat.HPshortened")}); case "1000_HEAL": - return i18next.t(`${genderPrefix}achv:HealAchv.description` as ParseKeys, {"healAmount": achvs._1000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t("pokemonInfo:Stat.HPshortened")}); + return i18next.t("achv:HealAchv.description", {context: genderStr, "healAmount": achvs._1000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t("pokemonInfo:Stat.HPshortened")}); case "2500_HEAL": - return i18next.t(`${genderPrefix}achv:HealAchv.description` as ParseKeys, {"healAmount": achvs._2500_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t("pokemonInfo:Stat.HPshortened")}); + return i18next.t("achv:HealAchv.description", {context: genderStr, "healAmount": achvs._2500_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t("pokemonInfo:Stat.HPshortened")}); case "10000_HEAL": - return i18next.t(`${genderPrefix}achv:HealAchv.description` as ParseKeys, {"healAmount": achvs._10000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t("pokemonInfo:Stat.HPshortened")}); + return i18next.t("achv:HealAchv.description", {context: genderStr, "healAmount": achvs._10000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t("pokemonInfo:Stat.HPshortened")}); case "LV_100": - return i18next.t(`${genderPrefix}achv:LevelAchv.description` as ParseKeys, {"level": achvs.LV_100.level}); + return i18next.t("achv:LevelAchv.description", {context: genderStr, "level": achvs.LV_100.level}); case "LV_250": - return i18next.t(`${genderPrefix}achv:LevelAchv.description` as ParseKeys, {"level": achvs.LV_250.level}); + return i18next.t("achv:LevelAchv.description", {context: genderStr, "level": achvs.LV_250.level}); case "LV_1000": - return i18next.t(`${genderPrefix}achv:LevelAchv.description` as ParseKeys, {"level": achvs.LV_1000.level}); + return i18next.t("achv:LevelAchv.description", {context: genderStr, "level": achvs.LV_1000.level}); case "10_RIBBONS": - return i18next.t(`${genderPrefix}achv:RibbonAchv.description` as ParseKeys, {"ribbonAmount": achvs._10_RIBBONS.ribbonAmount.toLocaleString("en-US")}); + return i18next.t("achv:RibbonAchv.description", {context: genderStr, "ribbonAmount": achvs._10_RIBBONS.ribbonAmount.toLocaleString("en-US")}); case "25_RIBBONS": - return i18next.t(`${genderPrefix}achv:RibbonAchv.description` as ParseKeys, {"ribbonAmount": achvs._25_RIBBONS.ribbonAmount.toLocaleString("en-US")}); + return i18next.t("achv:RibbonAchv.description", {context: genderStr, "ribbonAmount": achvs._25_RIBBONS.ribbonAmount.toLocaleString("en-US")}); case "50_RIBBONS": - return i18next.t(`${genderPrefix}achv:RibbonAchv.description` as ParseKeys, {"ribbonAmount": achvs._50_RIBBONS.ribbonAmount.toLocaleString("en-US")}); + return i18next.t("achv:RibbonAchv.description", {context: genderStr, "ribbonAmount": achvs._50_RIBBONS.ribbonAmount.toLocaleString("en-US")}); case "75_RIBBONS": - return i18next.t(`${genderPrefix}achv:RibbonAchv.description` as ParseKeys, {"ribbonAmount": achvs._75_RIBBONS.ribbonAmount.toLocaleString("en-US")}); + return i18next.t("achv:RibbonAchv.description", {context: genderStr, "ribbonAmount": achvs._75_RIBBONS.ribbonAmount.toLocaleString("en-US")}); case "100_RIBBONS": - return i18next.t(`${genderPrefix}achv:RibbonAchv.description` as ParseKeys, {"ribbonAmount": achvs._100_RIBBONS.ribbonAmount.toLocaleString("en-US")}); + return i18next.t("achv:RibbonAchv.description", {context: genderStr, "ribbonAmount": achvs._100_RIBBONS.ribbonAmount.toLocaleString("en-US")}); case "TRANSFER_MAX_BATTLE_STAT": - return i18next.t(`${genderPrefix}achv:TRANSFER_MAX_BATTLE_STAT.description` as ParseKeys); + return i18next.t("achv:TRANSFER_MAX_BATTLE_STAT.description", { context: genderStr }); case "MAX_FRIENDSHIP": - return i18next.t(`${genderPrefix}achv:MAX_FRIENDSHIP.description` as ParseKeys); + return i18next.t("achv:MAX_FRIENDSHIP.description", { context: genderStr }); case "MEGA_EVOLVE": - return i18next.t(`${genderPrefix}achv:MEGA_EVOLVE.description` as ParseKeys); + return i18next.t("achv:MEGA_EVOLVE.description", { context: genderStr }); case "GIGANTAMAX": - return i18next.t(`${genderPrefix}achv:GIGANTAMAX.description` as ParseKeys); + return i18next.t("achv:GIGANTAMAX.description", { context: genderStr }); case "TERASTALLIZE": - return i18next.t(`${genderPrefix}achv:TERASTALLIZE.description` as ParseKeys); + return i18next.t("achv:TERASTALLIZE.description", { context: genderStr }); case "STELLAR_TERASTALLIZE": - return i18next.t(`${genderPrefix}achv:STELLAR_TERASTALLIZE.description` as ParseKeys); + return i18next.t("achv:STELLAR_TERASTALLIZE.description", { context: genderStr }); case "SPLICE": - return i18next.t(`${genderPrefix}achv:SPLICE.description` as ParseKeys); + return i18next.t("achv:SPLICE.description", { context: genderStr }); case "MINI_BLACK_HOLE": - return i18next.t(`${genderPrefix}achv:MINI_BLACK_HOLE.description` as ParseKeys); + return i18next.t("achv:MINI_BLACK_HOLE.description", { context: genderStr }); case "CATCH_MYTHICAL": - return i18next.t(`${genderPrefix}achv:CATCH_MYTHICAL.description` as ParseKeys); + return i18next.t("achv:CATCH_MYTHICAL.description", { context: genderStr }); case "CATCH_SUB_LEGENDARY": - return i18next.t(`${genderPrefix}achv:CATCH_SUB_LEGENDARY.description` as ParseKeys); + return i18next.t("achv:CATCH_SUB_LEGENDARY.description", { context: genderStr }); case "CATCH_LEGENDARY": - return i18next.t(`${genderPrefix}achv:CATCH_LEGENDARY.description` as ParseKeys); + return i18next.t("achv:CATCH_LEGENDARY.description", { context: genderStr }); case "SEE_SHINY": - return i18next.t(`${genderPrefix}achv:SEE_SHINY.description` as ParseKeys); + return i18next.t("achv:SEE_SHINY.description", { context: genderStr }); case "SHINY_PARTY": - return i18next.t(`${genderPrefix}achv:SHINY_PARTY.description` as ParseKeys); + return i18next.t("achv:SHINY_PARTY.description", { context: genderStr }); case "HATCH_MYTHICAL": - return i18next.t(`${genderPrefix}achv:HATCH_MYTHICAL.description` as ParseKeys); + return i18next.t("achv:HATCH_MYTHICAL.description", { context: genderStr }); case "HATCH_SUB_LEGENDARY": - return i18next.t(`${genderPrefix}achv:HATCH_SUB_LEGENDARY.description` as ParseKeys); + return i18next.t("achv:HATCH_SUB_LEGENDARY.description", { context: genderStr }); case "HATCH_LEGENDARY": - return i18next.t(`${genderPrefix}achv:HATCH_LEGENDARY.description` as ParseKeys); + return i18next.t("achv:HATCH_LEGENDARY.description", { context: genderStr }); case "HATCH_SHINY": - return i18next.t(`${genderPrefix}achv:HATCH_SHINY.description` as ParseKeys); + return i18next.t("achv:HATCH_SHINY.description", { context: genderStr }); case "HIDDEN_ABILITY": - return i18next.t(`${genderPrefix}achv:HIDDEN_ABILITY.description` as ParseKeys); + return i18next.t("achv:HIDDEN_ABILITY.description", { context: genderStr }); case "PERFECT_IVS": - return i18next.t(`${genderPrefix}achv:PERFECT_IVS.description` as ParseKeys); + return i18next.t("achv:PERFECT_IVS.description", { context: genderStr }); case "CLASSIC_VICTORY": - return i18next.t(`${genderPrefix}achv:CLASSIC_VICTORY.description` as ParseKeys); + return i18next.t("achv:CLASSIC_VICTORY.description", { context: genderStr }); case "UNEVOLVED_CLASSIC_VICTORY": - return i18next.t(`${genderPrefix}achv:UNEVOLVED_CLASSIC_VICTORY.description` as ParseKeys); + return i18next.t("achv:UNEVOLVED_CLASSIC_VICTORY.description", { context: genderStr }); case "MONO_GEN_ONE": - return i18next.t(`${genderPrefix}achv:MONO_GEN_ONE.description` as ParseKeys); + return i18next.t("achv:MONO_GEN_ONE.description", { context: genderStr }); case "MONO_GEN_TWO": - return i18next.t(`${genderPrefix}achv:MONO_GEN_TWO.description` as ParseKeys); + return i18next.t("achv:MONO_GEN_TWO.description", { context: genderStr }); case "MONO_GEN_THREE": - return i18next.t(`${genderPrefix}achv:MONO_GEN_THREE.description` as ParseKeys); + return i18next.t("achv:MONO_GEN_THREE.description", { context: genderStr }); case "MONO_GEN_FOUR": - return i18next.t(`${genderPrefix}achv:MONO_GEN_FOUR.description` as ParseKeys); + return i18next.t("achv:MONO_GEN_FOUR.description", { context: genderStr }); case "MONO_GEN_FIVE": - return i18next.t(`${genderPrefix}achv:MONO_GEN_FIVE.description` as ParseKeys); + return i18next.t("achv:MONO_GEN_FIVE.description", { context: genderStr }); case "MONO_GEN_SIX": - return i18next.t(`${genderPrefix}achv:MONO_GEN_SIX.description` as ParseKeys); + return i18next.t("achv:MONO_GEN_SIX.description", { context: genderStr }); case "MONO_GEN_SEVEN": - return i18next.t(`${genderPrefix}achv:MONO_GEN_SEVEN.description` as ParseKeys); + return i18next.t("achv:MONO_GEN_SEVEN.description", { context: genderStr }); case "MONO_GEN_EIGHT": - return i18next.t(`${genderPrefix}achv:MONO_GEN_EIGHT.description` as ParseKeys); + return i18next.t("achv:MONO_GEN_EIGHT.description", { context: genderStr }); case "MONO_GEN_NINE": - return i18next.t(`${genderPrefix}achv:MONO_GEN_NINE.description` as ParseKeys); + return i18next.t("achv:MONO_GEN_NINE.description", { context: genderStr }); case "MONO_NORMAL": case "MONO_FIGHTING": case "MONO_FLYING": @@ -279,9 +273,11 @@ export function getAchievementDescription(localizationKey: string): string { case "MONO_DRAGON": case "MONO_DARK": case "MONO_FAIRY": - return i18next.t(`${genderPrefix}achv:MonoType.description` as ParseKeys, {"type": i18next.t(`pokemonInfo:Type.${localizationKey.slice(5)}`)}); + return i18next.t("achv:MonoType.description", { context: genderStr, "type": i18next.t(`pokemonInfo:Type.${localizationKey.slice(5)}`) }); case "FRESH_START": - return i18next.t(`${genderPrefix}achv:FRESH_START.description` as ParseKeys); + return i18next.t("achv:FRESH_START.description", { context: genderStr }); + case "INVERSE_BATTLE": + return i18next.t("achv:INVERSE_BATTLE.description", { context: genderStr }); default: return ""; } @@ -328,36 +324,37 @@ export const achvs = { HATCH_SHINY: new Achv("HATCH_SHINY", "", "HATCH_SHINY.description", "golden_egg", 100).setSecret(), HIDDEN_ABILITY: new Achv("HIDDEN_ABILITY", "", "HIDDEN_ABILITY.description", "ability_charm", 75), PERFECT_IVS: new Achv("PERFECT_IVS", "", "PERFECT_IVS.description", "blunder_policy", 100), - CLASSIC_VICTORY: new Achv("CLASSIC_VICTORY", "", "CLASSIC_VICTORY.description", "relic_crown", 150), + CLASSIC_VICTORY: new Achv("CLASSIC_VICTORY", "", "CLASSIC_VICTORY.description", "relic_crown", 150, c => c.gameData.gameStats.sessionsWon === 0), UNEVOLVED_CLASSIC_VICTORY: new Achv("UNEVOLVED_CLASSIC_VICTORY", "", "UNEVOLVED_CLASSIC_VICTORY.description", "eviolite", 175, c => c.getParty().some(p => p.getSpeciesForm(true).speciesId in pokemonEvolutions)), - MONO_GEN_ONE_VICTORY: new ChallengeAchv("MONO_GEN_ONE", "", "MONO_GEN_ONE.description", "ribbon_gen1", 100, c => c instanceof SingleGenerationChallenge && c.value === 1), - MONO_GEN_TWO_VICTORY: new ChallengeAchv("MONO_GEN_TWO", "", "MONO_GEN_TWO.description", "ribbon_gen2", 100, c => c instanceof SingleGenerationChallenge && c.value === 2), - MONO_GEN_THREE_VICTORY: new ChallengeAchv("MONO_GEN_THREE", "", "MONO_GEN_THREE.description", "ribbon_gen3", 100, c => c instanceof SingleGenerationChallenge && c.value === 3), - MONO_GEN_FOUR_VICTORY: new ChallengeAchv("MONO_GEN_FOUR", "", "MONO_GEN_FOUR.description", "ribbon_gen4", 100, c => c instanceof SingleGenerationChallenge && c.value === 4), - MONO_GEN_FIVE_VICTORY: new ChallengeAchv("MONO_GEN_FIVE", "", "MONO_GEN_FIVE.description", "ribbon_gen5", 100, c => c instanceof SingleGenerationChallenge && c.value === 5), - MONO_GEN_SIX_VICTORY: new ChallengeAchv("MONO_GEN_SIX", "", "MONO_GEN_SIX.description", "ribbon_gen6", 100, c => c instanceof SingleGenerationChallenge && c.value === 6), - MONO_GEN_SEVEN_VICTORY: new ChallengeAchv("MONO_GEN_SEVEN", "", "MONO_GEN_SEVEN.description", "ribbon_gen7", 100, c => c instanceof SingleGenerationChallenge && c.value === 7), - MONO_GEN_EIGHT_VICTORY: new ChallengeAchv("MONO_GEN_EIGHT", "", "MONO_GEN_EIGHT.description", "ribbon_gen8", 100, c => c instanceof SingleGenerationChallenge && c.value === 8), - MONO_GEN_NINE_VICTORY: new ChallengeAchv("MONO_GEN_NINE", "", "MONO_GEN_NINE.description", "ribbon_gen9", 100, c => c instanceof SingleGenerationChallenge && c.value === 9), - MONO_NORMAL: new ChallengeAchv("MONO_NORMAL", "", "MONO_NORMAL.description", "silk_scarf", 100, c => c instanceof SingleTypeChallenge && c.value === 1), - MONO_FIGHTING: new ChallengeAchv("MONO_FIGHTING", "", "MONO_FIGHTING.description", "black_belt", 100, c => c instanceof SingleTypeChallenge && c.value === 2), - MONO_FLYING: new ChallengeAchv("MONO_FLYING", "", "MONO_FLYING.description", "sharp_beak", 100, c => c instanceof SingleTypeChallenge && c.value === 3), - MONO_POISON: new ChallengeAchv("MONO_POISON", "", "MONO_POISON.description", "poison_barb", 100, c => c instanceof SingleTypeChallenge && c.value === 4), - MONO_GROUND: new ChallengeAchv("MONO_GROUND", "", "MONO_GROUND.description", "soft_sand", 100, c => c instanceof SingleTypeChallenge && c.value === 5), - MONO_ROCK: new ChallengeAchv("MONO_ROCK", "", "MONO_ROCK.description", "hard_stone", 100, c => c instanceof SingleTypeChallenge && c.value === 6), - MONO_BUG: new ChallengeAchv("MONO_BUG", "", "MONO_BUG.description", "silver_powder", 100, c => c instanceof SingleTypeChallenge && c.value === 7), - MONO_GHOST: new ChallengeAchv("MONO_GHOST", "", "MONO_GHOST.description", "spell_tag", 100, c => c instanceof SingleTypeChallenge && c.value === 8), - MONO_STEEL: new ChallengeAchv("MONO_STEEL", "", "MONO_STEEL.description", "metal_coat", 100, c => c instanceof SingleTypeChallenge && c.value === 9), - MONO_FIRE: new ChallengeAchv("MONO_FIRE", "", "MONO_FIRE.description", "charcoal", 100, c => c instanceof SingleTypeChallenge && c.value === 10), - MONO_WATER: new ChallengeAchv("MONO_WATER", "", "MONO_WATER.description", "mystic_water", 100, c => c instanceof SingleTypeChallenge && c.value === 11), - MONO_GRASS: new ChallengeAchv("MONO_GRASS", "", "MONO_GRASS.description", "miracle_seed", 100, c => c instanceof SingleTypeChallenge && c.value === 12), - MONO_ELECTRIC: new ChallengeAchv("MONO_ELECTRIC", "", "MONO_ELECTRIC.description", "magnet", 100, c => c instanceof SingleTypeChallenge && c.value === 13), - MONO_PSYCHIC: new ChallengeAchv("MONO_PSYCHIC", "", "MONO_PSYCHIC.description", "twisted_spoon", 100, c => c instanceof SingleTypeChallenge && c.value === 14), - MONO_ICE: new ChallengeAchv("MONO_ICE", "", "MONO_ICE.description", "never_melt_ice", 100, c => c instanceof SingleTypeChallenge && c.value === 15), - MONO_DRAGON: new ChallengeAchv("MONO_DRAGON", "", "MONO_DRAGON.description", "dragon_fang", 100, c => c instanceof SingleTypeChallenge && c.value === 16), - MONO_DARK: new ChallengeAchv("MONO_DARK", "", "MONO_DARK.description", "black_glasses", 100, c => c instanceof SingleTypeChallenge && c.value === 17), - MONO_FAIRY: new ChallengeAchv("MONO_FAIRY", "", "MONO_FAIRY.description", "fairy_feather", 100, c => c instanceof SingleTypeChallenge && c.value === 18), - FRESH_START: new ChallengeAchv("FRESH_START", "", "FRESH_START.description", "reviver_seed", 100, c => c instanceof FreshStartChallenge && c.value === 1), + MONO_GEN_ONE_VICTORY: new ChallengeAchv("MONO_GEN_ONE", "", "MONO_GEN_ONE.description", "ribbon_gen1", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 1 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GEN_TWO_VICTORY: new ChallengeAchv("MONO_GEN_TWO", "", "MONO_GEN_TWO.description", "ribbon_gen2", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 2 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GEN_THREE_VICTORY: new ChallengeAchv("MONO_GEN_THREE", "", "MONO_GEN_THREE.description", "ribbon_gen3", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 3 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GEN_FOUR_VICTORY: new ChallengeAchv("MONO_GEN_FOUR", "", "MONO_GEN_FOUR.description", "ribbon_gen4", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 4 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GEN_FIVE_VICTORY: new ChallengeAchv("MONO_GEN_FIVE", "", "MONO_GEN_FIVE.description", "ribbon_gen5", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 5 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GEN_SIX_VICTORY: new ChallengeAchv("MONO_GEN_SIX", "", "MONO_GEN_SIX.description", "ribbon_gen6", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 6 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GEN_SEVEN_VICTORY: new ChallengeAchv("MONO_GEN_SEVEN", "", "MONO_GEN_SEVEN.description", "ribbon_gen7", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 7 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GEN_EIGHT_VICTORY: new ChallengeAchv("MONO_GEN_EIGHT", "", "MONO_GEN_EIGHT.description", "ribbon_gen8", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 8 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GEN_NINE_VICTORY: new ChallengeAchv("MONO_GEN_NINE", "", "MONO_GEN_NINE.description", "ribbon_gen9", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 9 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_NORMAL: new ChallengeAchv("MONO_NORMAL", "", "MONO_NORMAL.description", "silk_scarf", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 1 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_FIGHTING: new ChallengeAchv("MONO_FIGHTING", "", "MONO_FIGHTING.description", "black_belt", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 2 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_FLYING: new ChallengeAchv("MONO_FLYING", "", "MONO_FLYING.description", "sharp_beak", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 3 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_POISON: new ChallengeAchv("MONO_POISON", "", "MONO_POISON.description", "poison_barb", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 4 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GROUND: new ChallengeAchv("MONO_GROUND", "", "MONO_GROUND.description", "soft_sand", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 5 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_ROCK: new ChallengeAchv("MONO_ROCK", "", "MONO_ROCK.description", "hard_stone", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 6 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_BUG: new ChallengeAchv("MONO_BUG", "", "MONO_BUG.description", "silver_powder", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 7 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GHOST: new ChallengeAchv("MONO_GHOST", "", "MONO_GHOST.description", "spell_tag", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 8 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_STEEL: new ChallengeAchv("MONO_STEEL", "", "MONO_STEEL.description", "metal_coat", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 9 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_FIRE: new ChallengeAchv("MONO_FIRE", "", "MONO_FIRE.description", "charcoal", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 10 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_WATER: new ChallengeAchv("MONO_WATER", "", "MONO_WATER.description", "mystic_water", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 11 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GRASS: new ChallengeAchv("MONO_GRASS", "", "MONO_GRASS.description", "miracle_seed", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 12 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_ELECTRIC: new ChallengeAchv("MONO_ELECTRIC", "", "MONO_ELECTRIC.description", "magnet", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 13 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_PSYCHIC: new ChallengeAchv("MONO_PSYCHIC", "", "MONO_PSYCHIC.description", "twisted_spoon", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 14 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_ICE: new ChallengeAchv("MONO_ICE", "", "MONO_ICE.description", "never_melt_ice", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 15 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_DRAGON: new ChallengeAchv("MONO_DRAGON", "", "MONO_DRAGON.description", "dragon_fang", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 16 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_DARK: new ChallengeAchv("MONO_DARK", "", "MONO_DARK.description", "black_glasses", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 17 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_FAIRY: new ChallengeAchv("MONO_FAIRY", "", "MONO_FAIRY.description", "fairy_feather", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 18 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + FRESH_START: new ChallengeAchv("FRESH_START", "", "FRESH_START.description", "reviver_seed", 100, (c, scene) => c instanceof FreshStartChallenge && c.value > 0 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + INVERSE_BATTLE: new ChallengeAchv("INVERSE_BATTLE", "", "INVERSE_BATTLE.description", "inverse", 100, c => c instanceof InverseBattleChallenge && c.value > 0), }; export function initAchievements() { diff --git a/src/system/game-data.ts b/src/system/game-data.ts index 90b80c87415..43982b46705 100644 --- a/src/system/game-data.ts +++ b/src/system/game-data.ts @@ -243,6 +243,8 @@ export class StarterPrefs { if (pStr !== StarterPrefers_private_latest) { // something changed, store the update localStorage.setItem(`starterPrefs_${loggedInUser?.username}`, pStr); + // update the latest prefs + StarterPrefers_private_latest = pStr; } } } @@ -468,7 +470,7 @@ export class GameData { const lsItemKey = `runHistoryData_${loggedInUser?.username}`; const lsItem = localStorage.getItem(lsItemKey); if (!lsItem) { - localStorage.setItem(lsItemKey, encrypt("", true)); + localStorage.setItem(lsItemKey, ""); } this.trainerId = systemData.trainerId; @@ -598,7 +600,7 @@ export class GameData { if (lsItem) { const cachedResponse = lsItem; if (cachedResponse) { - const runHistory = JSON.parse(decrypt(cachedResponse, true)); + const runHistory = JSON.parse(decrypt(cachedResponse, bypassLogin)); return runHistory; } return {}; @@ -620,7 +622,7 @@ export class GameData { if (lsItem) { const cachedResponse = lsItem; if (cachedResponse) { - const runHistory : RunHistoryData = JSON.parse(decrypt(cachedResponse, true)); + const runHistory : RunHistoryData = JSON.parse(decrypt(cachedResponse, bypassLogin)); return runHistory; } return {}; @@ -641,13 +643,13 @@ export class GameData { async saveRunHistory(scene: BattleScene, runEntry : SessionSaveData, isVictory: boolean): Promise { const runHistoryData = await this.getRunHistoryData(scene); // runHistoryData should always return run history or {} empty object - const timestamps = Object.keys(runHistoryData); - const timestampsNo = timestamps.map(Number); + let timestamps = Object.keys(runHistoryData).map(Number); // Arbitrary limit of 25 entries per user --> Can increase or decrease while (timestamps.length >= RUN_HISTORY_LIMIT ) { - const oldestTimestamp = Math.min.apply(Math, timestampsNo); + const oldestTimestamp = (Math.min.apply(Math, timestamps)).toString(); delete runHistoryData[oldestTimestamp]; + timestamps = Object.keys(runHistoryData).map(Number); } const timestamp = (runEntry.timestamp).toString(); @@ -656,7 +658,7 @@ export class GameData { isVictory: isVictory, isFavorite: false, }; - localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, encrypt(JSON.stringify(runHistoryData), true)); + localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, encrypt(JSON.stringify(runHistoryData), bypassLogin)); /** * Networking Code DO NOT DELETE * @@ -1372,8 +1374,7 @@ export class GameData { } else { const data = localStorage.getItem(dataKey); if (data) { - handleData(decrypt(data, (dataType !== GameDataType.RUN_HISTORY) ? bypassLogin : true)); - // This conditional is necessary because at the moment, run history is stored locally only so it has to be decoded from Base64 as if it was local + handleData(decrypt(data, bypassLogin)); } resolve(!!data); } @@ -1422,9 +1423,6 @@ export class GameData { const entryKeys = Object.keys(data[key]); valid = ["isFavorite", "isVictory", "entry"].every(v => entryKeys.includes(v)) && entryKeys.length === 3; }); - if (valid) { - localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, dataStr); - } break; case GameDataType.SETTINGS: case GameDataType.TUTORIALS: diff --git a/src/system/settings/settings.ts b/src/system/settings/settings.ts index a7ad3f6697e..7b0fea95a98 100644 --- a/src/system/settings/settings.ts +++ b/src/system/settings/settings.ts @@ -119,6 +119,7 @@ export const SettingKeys = { BGM_Volume: "BGM_VOLUME", Field_Volume: "FIELD_VOLUME", SE_Volume: "SE_VOLUME", + UI_Volume: "UI_SOUND_EFFECTS", Music_Preference: "MUSIC_PREFERENCE", Show_BGM_Bar: "SHOW_BGM_BAR", Move_Touch_Controls: "MOVE_TOUCH_CONTROLS", @@ -556,6 +557,13 @@ export const Setting: Array = [ default: 10, type: SettingType.AUDIO }, + { + key: SettingKeys.UI_Volume, + label: i18next.t("settings:uiVolume"), + options: VOLUME_OPTIONS, + default: 10, + type: SettingType.AUDIO + }, { key: SettingKeys.Music_Preference, label: i18next.t("settings:musicPreference"), @@ -670,6 +678,9 @@ export function setSetting(scene: BattleScene, setting: string, value: integer): scene.seVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0; scene.updateSoundVolume(); break; + case SettingKeys.UI_Volume: + scene.uiVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0; + break; case SettingKeys.Music_Preference: scene.musicPreference = value; break; diff --git a/src/test/battle/battle.test.ts b/src/test/battle/battle.test.ts index c79eee63a7c..be89fdeb2af 100644 --- a/src/test/battle/battle.test.ts +++ b/src/test/battle/battle.test.ts @@ -43,6 +43,7 @@ describe("Test Battle Phase", () => { beforeEach(() => { game = new GameManager(phaserGame); + game.scene.gameData.gender = undefined!; // just for these tests! }); it("test phase interceptor with prompt", async () => { diff --git a/src/test/battle/inverse_battle.test.ts b/src/test/battle/inverse_battle.test.ts new file mode 100644 index 00000000000..be8b04155eb --- /dev/null +++ b/src/test/battle/inverse_battle.test.ts @@ -0,0 +1,203 @@ +import { BattlerIndex } from "#app/battle"; +import { allMoves } from "#app/data/move"; +import { Type } from "#app/data/type"; +import { MoveEndPhase } from "#app/phases/move-end-phase"; +import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { Abilities } from "#enums/abilities"; +import { ArenaTagType } from "#enums/arena-tag-type"; +import { Challenges } from "#enums/challenges"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import { StatusEffect } from "#enums/status-effect"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; + +const TIMEOUT = 20 * 1000; + +describe("Inverse Battle", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + + game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1); + + game.override + .battleType("single") + .starterSpecies(Species.FEEBAS) + .ability(Abilities.BALL_FETCH) + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH); + }); + + it("1. immune types are 2x effective - Thunderbolt against Ground Type", async () => { + game.override.enemySpecies(Species.SANDSHREW); + + await game.challengeMode.startBattle(); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + expect(enemy.getMoveEffectiveness(player, allMoves[Moves.THUNDERBOLT])).toBe(2); + }, TIMEOUT); + + it("2. 2x effective types are 0.5x effective - Thunderbolt against Flying Type", async () => { + game.override.enemySpecies(Species.PIDGEY); + + await game.challengeMode.startBattle(); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + expect(enemy.getMoveEffectiveness(player, allMoves[Moves.THUNDERBOLT])).toBe(0.5); + }, TIMEOUT); + + it("3. 0.5x effective types are 2x effective - Thunderbolt against Electric Type", async () => { + game.override.enemySpecies(Species.CHIKORITA); + + await game.challengeMode.startBattle(); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + expect(enemy.getMoveEffectiveness(player, allMoves[Moves.THUNDERBOLT])).toBe(2); + }, TIMEOUT); + + it("4. Stealth Rock follows the inverse matchups - Stealth Rock against Charizard deals 1/32 of max HP", async () => { + game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, Moves.STEALTH_ROCK, 0); + game.override + .enemySpecies(Species.CHARIZARD) + .enemyLevel(100); + + await game.challengeMode.startBattle(); + + const charizard = game.scene.getEnemyPokemon()!; + + const maxHp = charizard.getMaxHp(); + const damage_prediction = Math.max(Math.round(charizard.getMaxHp() / 32), 1); + console.log("Damage calcuation before round: " + charizard.getMaxHp() / 32); + const currentHp = charizard.hp; + const expectedHP = maxHp - damage_prediction; + + console.log("Charizard's max HP: " + maxHp, "Damage: " + damage_prediction, "Current HP: " + currentHp, "Expected HP: " + expectedHP); + expect(currentHp).toBeGreaterThan(maxHp * 31 / 32 - 1); + }, TIMEOUT); + + it("5. Freeze Dry is 2x effective against Water Type like other Ice type Move - Freeze Dry against Squirtle", async () => { + game.override.enemySpecies(Species.SQUIRTLE); + + await game.challengeMode.startBattle(); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + expect(enemy.getMoveEffectiveness(player, allMoves[Moves.FREEZE_DRY])).toBe(2); + }, TIMEOUT); + + it("6. Water Absorb should heal against water moves - Water Absorb against Water gun", async () => { + game.override + .moveset([Moves.WATER_GUN]) + .enemyAbility(Abilities.WATER_ABSORB); + + await game.challengeMode.startBattle(); + + const enemy = game.scene.getEnemyPokemon()!; + enemy.hp = enemy.getMaxHp() - 1; + game.move.select(Moves.WATER_GUN); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + + await game.phaseInterceptor.to(MoveEndPhase); + + expect(enemy.hp).toBe(enemy.getMaxHp()); + }, TIMEOUT); + + it("7. Fire type does not get burned - Will-O-Wisp against Charmander", async () => { + game.override + .moveset([Moves.WILL_O_WISP]) + .enemySpecies(Species.CHARMANDER); + + await game.challengeMode.startBattle(); + + const enemy = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.WILL_O_WISP); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.move.forceHit(); + + await game.phaseInterceptor.to(MoveEndPhase); + + expect(enemy.status?.effect).not.toBe(StatusEffect.BURN); + }, TIMEOUT); + + it("8. Electric type does not get paralyzed - Nuzzle against Pikachu", async () => { + game.override + .moveset([Moves.NUZZLE]) + .enemySpecies(Species.PIKACHU) + .enemyLevel(50); + + await game.challengeMode.startBattle(); + + const enemy = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.NUZZLE); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + + await game.phaseInterceptor.to(MoveEndPhase); + + expect(enemy.status?.effect).not.toBe(StatusEffect.PARALYSIS); + }, TIMEOUT); + + + it("10. Anticipation should trigger on 2x effective moves - Anticipation against Thunderbolt", async () => { + game.override + .moveset([Moves.THUNDERBOLT]) + .enemySpecies(Species.SANDSHREW) + .enemyAbility(Abilities.ANTICIPATION); + + await game.challengeMode.startBattle(); + + expect(game.scene.getEnemyPokemon()?.summonData.abilitiesApplied[0]).toBe(Abilities.ANTICIPATION); + }, TIMEOUT); + + it("11. Conversion 2 should change the type to the resistive type - Conversion 2 against Dragonite", async () => { + game.override + .moveset([Moves.CONVERSION_2]) + .enemyMoveset([Moves.DRAGON_CLAW, Moves.DRAGON_CLAW, Moves.DRAGON_CLAW, Moves.DRAGON_CLAW]); + + await game.challengeMode.startBattle(); + + const player = game.scene.getPlayerPokemon()!; + + game.move.select(Moves.CONVERSION_2); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + + await game.phaseInterceptor.to(TurnEndPhase); + + expect(player.getTypes()[0]).toBe(Type.DRAGON); + }, TIMEOUT); + + it("12. Flying Press should be 0.25x effective against Grass + Dark Type - Flying Press against Meowscarada", async () => { + game.override + .moveset([Moves.FLYING_PRESS]) + .enemySpecies(Species.MEOWSCARADA); + + await game.challengeMode.startBattle(); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + expect(enemy.getMoveEffectiveness(player, allMoves[Moves.FLYING_PRESS])).toBe(0.25); + }, TIMEOUT); +}); diff --git a/src/test/evolution.test.ts b/src/test/evolution.test.ts index 41088c17bcb..f9123cf6d9a 100644 --- a/src/test/evolution.test.ts +++ b/src/test/evolution.test.ts @@ -1,9 +1,11 @@ import { pokemonEvolutions, SpeciesFormEvolution, SpeciesWildEvolutionDelay } from "#app/data/pokemon-evolutions"; import { Abilities } from "#app/enums/abilities"; +import { Moves } from "#app/enums/moves"; import { Species } from "#app/enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { SPLASH_ONLY } from "./utils/testUtils"; describe("Evolution", () => { let phaserGame: Phaser.Game; @@ -89,4 +91,61 @@ describe("Evolution", () => { expect(speciesFormEvo.wildDelay).toBe(SpeciesWildEvolutionDelay.NONE); }); + + it("should increase both HP and max HP when evolving", async () => { + game.override.moveset([Moves.SURF]) + .enemySpecies(Species.GOLEM) + .enemyMoveset(SPLASH_ONLY) + .startingWave(21) + .startingLevel(16) + .enemyLevel(50); + + await game.startBattle([Species.TOTODILE]); + + const totodile = game.scene.getPlayerPokemon()!; + const hpBefore = totodile.hp; + + expect(totodile.hp).toBe(totodile.getMaxHp()); + + const golem = game.scene.getEnemyPokemon()!; + golem.hp = 1; + + expect(golem.hp).toBe(1); + + game.move.select(Moves.SURF); + await game.phaseInterceptor.to("EndEvolutionPhase"); + + expect(totodile.hp).toBe(totodile.getMaxHp()); + expect(totodile.hp).toBeGreaterThan(hpBefore); + }, TIMEOUT); + + it("should not fully heal HP when evolving", async () => { + game.override.moveset([Moves.SURF]) + .enemySpecies(Species.GOLEM) + .enemyMoveset(SPLASH_ONLY) + .startingWave(21) + .startingLevel(13) + .enemyLevel(30); + + await game.startBattle([Species.CYNDAQUIL]); + + const cyndaquil = game.scene.getPlayerPokemon()!; + cyndaquil.hp = Math.floor(cyndaquil.getMaxHp() / 2); + const hpBefore = cyndaquil.hp; + const maxHpBefore = cyndaquil.getMaxHp(); + + expect(cyndaquil.hp).toBe(Math.floor(cyndaquil.getMaxHp() / 2)); + + const golem = game.scene.getEnemyPokemon()!; + golem.hp = 1; + + expect(golem.hp).toBe(1); + + game.move.select(Moves.SURF); + await game.phaseInterceptor.to("EndEvolutionPhase"); + + expect(cyndaquil.getMaxHp()).toBeGreaterThan(maxHpBefore); + expect(cyndaquil.hp).toBeGreaterThan(hpBefore); + expect(cyndaquil.hp).toBeLessThan(cyndaquil.getMaxHp()); + }, TIMEOUT); }); diff --git a/src/test/moves/belly_drum.test.ts b/src/test/moves/belly_drum.test.ts index 631de952a58..e4956c6e83a 100644 --- a/src/test/moves/belly_drum.test.ts +++ b/src/test/moves/belly_drum.test.ts @@ -6,6 +6,8 @@ import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; +import { SPLASH_ONLY } from "../utils/testUtils"; +import { Abilities } from "#app/enums/abilities"; const TIMEOUT = 20 * 1000; // RATIO : HP Cost of Move @@ -29,12 +31,14 @@ describe("Moves - BELLY DRUM", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.starterSpecies(Species.MAGIKARP); - game.override.enemySpecies(Species.SNORLAX); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.moveset([Moves.BELLY_DRUM]); - game.override.enemyMoveset([Moves.SPLASH]); + game.override + .starterSpecies(Species.MAGIKARP) + .enemySpecies(Species.SNORLAX) + .startingLevel(100) + .enemyLevel(100) + .moveset([Moves.BELLY_DRUM]) + .enemyMoveset(SPLASH_ONLY) + .enemyAbility(Abilities.BALL_FETCH); }); // Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Belly_Drum_(move) diff --git a/src/test/moves/miracle_eye.test.ts b/src/test/moves/miracle_eye.test.ts index f47e4ce0c16..d6b21a5dc2f 100644 --- a/src/test/moves/miracle_eye.test.ts +++ b/src/test/moves/miracle_eye.test.ts @@ -33,18 +33,18 @@ describe("Moves - Miracle Eye", () => { }); it("should allow Psychic moves to hit Dark types", async () => { - await game.startBattle(); + await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.CONFUSION); - await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn(); expect(enemy.hp).toBe(enemy.getMaxHp()); game.move.select(Moves.MIRACLE_EYE); await game.toNextTurn(); game.move.select(Moves.CONFUSION); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to(MoveEffectPhase); expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); diff --git a/src/test/utils/gameManager.ts b/src/test/utils/gameManager.ts index d3c2652fcbe..60d07065090 100644 --- a/src/test/utils/gameManager.ts +++ b/src/test/utils/gameManager.ts @@ -40,6 +40,7 @@ import fs from "fs"; import { vi } from "vitest"; import { ClassicModeHelper } from "./helpers/classicModeHelper"; import { DailyModeHelper } from "./helpers/dailyModeHelper"; +import { ChallengeModeHelper } from "./helpers/challengeModeHelper"; import { MoveHelper } from "./helpers/moveHelper"; import { OverridesHelper } from "./helpers/overridesHelper"; import { SettingsHelper } from "./helpers/settingsHelper"; @@ -57,6 +58,7 @@ export default class GameManager { public readonly move: MoveHelper; public readonly classicMode: ClassicModeHelper; public readonly dailyMode: DailyModeHelper; + public readonly challengeMode: ChallengeModeHelper; public readonly settings: SettingsHelper; /** @@ -77,6 +79,7 @@ export default class GameManager { this.move = new MoveHelper(this); this.classicMode = new ClassicModeHelper(this); this.dailyMode = new DailyModeHelper(this); + this.challengeMode = new ChallengeModeHelper(this); this.settings = new SettingsHelper(this); } @@ -134,7 +137,7 @@ export default class GameManager { this.scene.expParty = ExpNotification.SKIP; this.scene.hpBarSpeed = 3; this.scene.enableTutorials = false; - this.scene.gameData.gender = PlayerGender.MALE; + this.scene.gameData.gender = PlayerGender.MALE; // set initial player gender } diff --git a/src/test/utils/helpers/challengeModeHelper.ts b/src/test/utils/helpers/challengeModeHelper.ts new file mode 100644 index 00000000000..184f11f505c --- /dev/null +++ b/src/test/utils/helpers/challengeModeHelper.ts @@ -0,0 +1,78 @@ +import { BattleStyle } from "#app/enums/battle-style"; +import { Species } from "#app/enums/species"; +import overrides from "#app/overrides"; +import { EncounterPhase } from "#app/phases/encounter-phase"; +import { SelectStarterPhase } from "#app/phases/select-starter-phase"; +import { Mode } from "#app/ui/ui"; +import { generateStarter } from "../gameManagerUtils"; +import { GameManagerHelper } from "./gameManagerHelper"; +import { Challenge } from "#app/data/challenge"; +import { CommandPhase } from "#app/phases/command-phase"; +import { TurnInitPhase } from "#app/phases/turn-init-phase"; +import { Challenges } from "#enums/challenges"; +import { copyChallenge } from "data/challenge"; + +/** + * Helper to handle Challenge mode specifics + */ +export class ChallengeModeHelper extends GameManagerHelper { + + challenges: Challenge[] = []; + + /** + * Adds a challenge to the challenge mode helper. + * @param id - The challenge id. + * @param value - The challenge value. + * @param severity - The challenge severity. + */ + addChallenge(id: Challenges, value: number, severity: number) { + const challenge = copyChallenge({ id, value, severity }); + this.challenges.push(challenge); + } + + /** + * Runs the Challenge game to the summon phase. + * @param gameMode - Optional game mode to set. + * @returns A promise that resolves when the summon phase is reached. + */ + async runToSummon(species?: Species[]) { + await this.game.runToTitle(); + + this.game.onNextPrompt("TitlePhase", Mode.TITLE, () => { + this.game.scene.gameMode.challenges = this.challenges; + const starters = generateStarter(this.game.scene, species); + const selectStarterPhase = new SelectStarterPhase(this.game.scene); + this.game.scene.pushPhase(new EncounterPhase(this.game.scene, false)); + selectStarterPhase.initBattle(starters); + }); + + await this.game.phaseInterceptor.run(EncounterPhase); + if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) { + this.game.removeEnemyHeldItems(); + } + } + + /** + * Transitions to the start of a battle. + * @param species - Optional array of species to start the battle with. + * @returns A promise that resolves when the battle is started. + */ + async startBattle(species?: Species[]) { + await this.runToSummon(species); + + if (this.game.scene.battleStyle === BattleStyle.SWITCH) { + this.game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { + this.game.setMode(Mode.MESSAGE); + this.game.endPhase(); + }, () => this.game.isCurrentPhase(CommandPhase) || this.game.isCurrentPhase(TurnInitPhase)); + + this.game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { + this.game.setMode(Mode.MESSAGE); + this.game.endPhase(); + }, () => this.game.isCurrentPhase(CommandPhase) || this.game.isCurrentPhase(TurnInitPhase)); + } + + await this.game.phaseInterceptor.to(CommandPhase); + console.log("==================[New Turn]=================="); + } +} diff --git a/src/test/utils/helpers/dailyModeHelper.ts b/src/test/utils/helpers/dailyModeHelper.ts index c535533c9e7..e40fada8ac7 100644 --- a/src/test/utils/helpers/dailyModeHelper.ts +++ b/src/test/utils/helpers/dailyModeHelper.ts @@ -1,4 +1,3 @@ - import { BattleStyle } from "#app/enums/battle-style"; import { Button } from "#app/enums/buttons"; import overrides from "#app/overrides"; diff --git a/src/test/utils/helpers/settingsHelper.ts b/src/test/utils/helpers/settingsHelper.ts index dec9e160d51..76ffafdbe10 100644 --- a/src/test/utils/helpers/settingsHelper.ts +++ b/src/test/utils/helpers/settingsHelper.ts @@ -1,3 +1,4 @@ +import { PlayerGender } from "#app/enums/player-gender"; import { GameManagerHelper } from "./gameManagerHelper"; /** @@ -11,5 +12,19 @@ export class SettingsHelper extends GameManagerHelper { */ typeHints(enable: boolean) { this.game.scene.typeHints = enable; + this.log(`Type Hints ${enable? "enabled" : "disabled"}` ); + } + + /** + * Change the player gender + * @param gender the {@linkcode PlayerGender} to set + */ + playerGender(gender: PlayerGender) { + this.game.scene.gameData.gender = gender; + this.log(`Gender set to: ${PlayerGender[gender]} (=${gender})` ); + } + + private log(...params: any[]) { + console.log("Settings:", ...params); } } diff --git a/src/test/utils/mocks/mockTextureManager.ts b/src/test/utils/mocks/mockTextureManager.ts index b26d03441fe..ca8065bef97 100644 --- a/src/test/utils/mocks/mockTextureManager.ts +++ b/src/test/utils/mocks/mockTextureManager.ts @@ -7,6 +7,8 @@ import MockSprite from "#test/utils/mocks/mocksContainer/mockSprite"; import MockText from "#test/utils/mocks/mocksContainer/mockText"; import MockTexture from "#test/utils/mocks/mocksContainer/mockTexture"; import { MockGameObject } from "./mockGameObject"; +import { vi } from "vitest"; +import { MockVideoGameObject } from "./mockVideoGameObject"; /** * Stub class for Phaser.Textures.TextureManager @@ -34,6 +36,7 @@ export default class MockTextureManager { text: this.text.bind(this), bitmapText: this.text.bind(this), displayList: this.displayList, + video: vi.fn(() => new MockVideoGameObject()), }; } diff --git a/src/test/utils/mocks/mockVideoGameObject.ts b/src/test/utils/mocks/mockVideoGameObject.ts new file mode 100644 index 00000000000..96f03542bbc --- /dev/null +++ b/src/test/utils/mocks/mockVideoGameObject.ts @@ -0,0 +1,13 @@ +import { vi } from "vitest"; +import { MockGameObject } from "./mockGameObject"; + +/** Mocks video-related stuff */ +export class MockVideoGameObject implements MockGameObject { + constructor() {} + + public play = vi.fn(); + public stop = vi.fn(() => this); + public setOrigin = vi.fn(); + public setScale = vi.fn(); + public setVisible = vi.fn(); +} diff --git a/src/test/utils/phaseInterceptor.ts b/src/test/utils/phaseInterceptor.ts index ca3d55137fa..de65405abff 100644 --- a/src/test/utils/phaseInterceptor.ts +++ b/src/test/utils/phaseInterceptor.ts @@ -6,7 +6,9 @@ import { CommandPhase } from "#app/phases/command-phase"; import { DamagePhase } from "#app/phases/damage-phase"; import { EggLapsePhase } from "#app/phases/egg-lapse-phase"; import { EncounterPhase } from "#app/phases/encounter-phase"; +import { EndEvolutionPhase } from "#app/phases/end-evolution-phase"; import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; +import { EvolutionPhase } from "#app/phases/evolution-phase"; import { FaintPhase } from "#app/phases/faint-phase"; import { LoginPhase } from "#app/phases/login-phase"; import { MessagePhase } from "#app/phases/message-phase"; @@ -92,6 +94,8 @@ export default class PhaseInterceptor { [SwitchPhase, this.startPhase], [SwitchSummonPhase, this.startPhase], [PartyHealPhase, this.startPhase], + [EvolutionPhase, this.startPhase], + [EndEvolutionPhase, this.startPhase], ]; private endBySetMode = [ diff --git a/src/ui/abstact-option-select-ui-handler.ts b/src/ui/abstact-option-select-ui-handler.ts index 5172075da52..c6abecda4c0 100644 --- a/src/ui/abstact-option-select-ui-handler.ts +++ b/src/ui/abstact-option-select-ui-handler.ts @@ -77,7 +77,21 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler { } protected setupOptions() { - const options = this.config?.options || []; + const configOptions = this.config?.options ?? []; + + let options: OptionSelectItem[]; + + // for performance reasons, this limits how many options we can see at once. Without this, it would try to make text options for every single options + // which makes the performance take a hit. If there's not enough options to do this (set to 10 at the moment) and the ui mode !== Mode.AUTO_COMPLETE, + // this is ignored and the original code is untouched, with the options array being all the options from the config + if (configOptions.length >= 10 && this.scene.ui.getMode() === Mode.AUTO_COMPLETE) { + const optionsScrollTotal = configOptions.length; + const optionStartIndex = this.scrollCursor; + const optionEndIndex = Math.min(optionsScrollTotal, optionStartIndex + (!optionStartIndex || this.scrollCursor + (this.config?.maxOptions! - 1) >= optionsScrollTotal ? this.config?.maxOptions! - 1 : this.config?.maxOptions! - 2)); + options = configOptions.slice(optionStartIndex, optionEndIndex + 2); + } else { + options = configOptions; + } if (this.optionSelectText) { this.optionSelectText.destroy(); @@ -192,6 +206,19 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler { } else { ui.playError(); } + } else if (button === Button.SUBMIT && ui.getMode() === Mode.AUTO_COMPLETE) { + // this is here to differentiate between a Button.SUBMIT vs Button.ACTION within the autocomplete handler + // this is here because Button.ACTION is picked up as z on the keyboard, meaning if you're typing and hit z, it'll select the option you've chosen + success = true; + const option = this.config?.options[this.cursor + (this.scrollCursor - (this.scrollCursor ? 1 : 0))]; + if (option?.handler()) { + if (!option.keepOpen) { + this.clear(); + } + playSound = !option.overrideSound; + } else { + ui.playError(); + } } else { switch (button) { case Button.UP: diff --git a/src/ui/achvs-ui-handler.ts b/src/ui/achvs-ui-handler.ts index a3e698c63ba..eb4316dc24b 100644 --- a/src/ui/achvs-ui-handler.ts +++ b/src/ui/achvs-ui-handler.ts @@ -7,7 +7,6 @@ import MessageUiHandler from "./message-ui-handler"; import { addTextObject, TextStyle } from "./text"; import { Mode } from "./ui"; import { addWindow } from "./ui-theme"; -import { ParseKeys } from "i18next"; import { PlayerGender } from "#enums/player-gender"; enum Page { @@ -83,13 +82,10 @@ export default class AchvsUiHandler extends MessageUiHandler { this.headerActionText.setPositionRelative(this.headerBg, 264, 8); // We need to get the player gender from the game data to add the correct prefix to the achievement name - const playerGender = this.scene.gameData.gender; - let genderPrefix = "PGM"; - if (playerGender === PlayerGender.FEMALE) { - genderPrefix = "PGF"; - } + const genderIndex = this.scene.gameData.gender ?? PlayerGender.MALE; + const genderStr = PlayerGender[genderIndex].toLowerCase(); - this.achvsName = i18next.t(`${genderPrefix}achv:Achievements.name` as ParseKeys); + this.achvsName = i18next.t("achv:Achievements.name", { context: genderStr }); this.vouchersName = i18next.t("voucher:vouchers"); this.iconsBg = addWindow(this.scene, 0, this.headerBg.height, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - this.headerBg.height - 68); @@ -189,13 +185,10 @@ export default class AchvsUiHandler extends MessageUiHandler { protected showAchv(achv: Achv) { // We need to get the player gender from the game data to add the correct prefix to the achievement name - const playerGender = this.scene.gameData.gender; - let genderPrefix = "PGM"; - if (playerGender === PlayerGender.FEMALE) { - genderPrefix = "PGF"; - } + const genderIndex = this.scene.gameData.gender ?? PlayerGender.MALE; + const genderStr = PlayerGender[genderIndex].toLowerCase(); - achv.name = i18next.t(`${genderPrefix}achv:${achv.localizationKey}.name` as ParseKeys); + achv.name = i18next.t(`achv:${achv.localizationKey}.name`, { context: genderStr }); achv.description = getAchievementDescription(achv.localizationKey); const achvUnlocks = this.scene.gameData.achvUnlocks; const unlocked = achvUnlocks.hasOwnProperty(achv.id); @@ -203,7 +196,7 @@ export default class AchvsUiHandler extends MessageUiHandler { this.titleText.setText(unlocked ? achv.name : "???"); this.showText(!hidden ? achv.description : ""); this.scoreText.setText(`${achv.score}pt`); - this.unlockText.setText(unlocked ? new Date(achvUnlocks[achv.id]).toLocaleDateString() : i18next.t(`${genderPrefix}achv:Locked.name` as ParseKeys)); + this.unlockText.setText(unlocked ? new Date(achvUnlocks[achv.id]).toLocaleDateString() : i18next.t("achv:Locked.name")); } protected showVoucher(voucher: Voucher) { diff --git a/src/ui/admin-ui-handler.ts b/src/ui/admin-ui-handler.ts new file mode 100644 index 00000000000..5c91a36ab64 --- /dev/null +++ b/src/ui/admin-ui-handler.ts @@ -0,0 +1,88 @@ +import BattleScene from "#app/battle-scene.js"; +import { ModalConfig } from "./modal-ui-handler"; +import { Mode } from "./ui"; +import * as Utils from "../utils"; +import { FormModalUiHandler } from "./form-modal-ui-handler"; +import { Button } from "#app/enums/buttons.js"; + +export default class AdminUiHandler extends FormModalUiHandler { + + constructor(scene: BattleScene, mode: Mode | null = null) { + super(scene, mode); + } + + setup(): void { + super.setup(); + } + + getModalTitle(config?: ModalConfig): string { + return "Admin panel"; + } + + getFields(config?: ModalConfig): string[] { + return ["Username", "Discord ID"]; + } + + getWidth(config?: ModalConfig): number { + return 160; + } + + getMargin(config?: ModalConfig): [number, number, number, number] { + return [0, 0, 48, 0]; + } + + getButtonLabels(config?: ModalConfig): string[] { + return ["Link account", "Cancel"]; + } + + processInput(button: Button): boolean { + if (button === Button.SUBMIT && this.submitAction) { + this.submitAction(); + return true; + } + + return false; + } + + show(args: any[]): boolean { + if (super.show(args)) { + const config = args[0] as ModalConfig; + const originalSubmitAction = this.submitAction; + this.submitAction = (_) => { + this.submitAction = originalSubmitAction; + this.scene.ui.setMode(Mode.LOADING, { buttonActions: [] }); + const onFail = error => { + this.scene.ui.setMode(Mode.ADMIN, Object.assign(config, { errorMessage: error?.trim() })); + this.scene.ui.playError(); + }; + if (!this.inputs[0].text) { + return onFail("Username is required"); + } + if (!this.inputs[1].text) { + return onFail("Discord Id is required"); + } + Utils.apiPost("admin/account/discord-link", `username=${encodeURIComponent(this.inputs[0].text)}&discordId=${encodeURIComponent(this.inputs[1].text)}`, "application/x-www-form-urlencoded", true) + .then(response => { + if (!response.ok) { + console.error(response); + } + this.inputs[0].setText(""); + this.inputs[1].setText(""); + this.scene.ui.revertMode(); + }) + .catch((err) => { + console.error(err); + this.scene.ui.revertMode(); + }); + return false; + }; + return true; + } + return false; + + } + + clear(): void { + super.clear(); + } +} diff --git a/src/ui/autocomplete-ui-handler.ts b/src/ui/autocomplete-ui-handler.ts new file mode 100644 index 00000000000..480a3cf72d0 --- /dev/null +++ b/src/ui/autocomplete-ui-handler.ts @@ -0,0 +1,45 @@ +import { Button } from "#enums/buttons"; +import BattleScene from "../battle-scene"; +import AbstractOptionSelectUiHandler from "./abstact-option-select-ui-handler"; +import { Mode } from "./ui"; + +export default class AutoCompleteUiHandler extends AbstractOptionSelectUiHandler { + modalContainer: Phaser.GameObjects.Container; + constructor(scene: BattleScene, mode: Mode = Mode.OPTION_SELECT) { + super(scene, mode); + } + + getWindowWidth(): integer { + return 64; + } + + show(args: any[]): boolean { + if (args[0].modalContainer) { + const { modalContainer } = args[0]; + const show = super.show(args); + this.modalContainer = modalContainer; + this.setupOptions(); + + return show; + } + return false; + } + + protected setupOptions() { + super.setupOptions(); + if (this.modalContainer) { + this.optionSelectContainer.setSize(this.optionSelectContainer.height, Math.max(this.optionSelectText.displayWidth + 24, this.getWindowWidth())); + this.optionSelectContainer.setPositionRelative(this.modalContainer, this.optionSelectBg.width, this.optionSelectBg.height + 50); + } + } + + processInput(button: Button): boolean { + // the cancel and action button are here because if you're typing, x and z are used for cancel/action. This means you could be typing something and accidentally cancel/select when you don't mean to + // the submit button is therefore used to select a choice (the enter button), though this does not work on my local dev testing for phones, as for my phone/keyboard combo, the enter and z key are both + // bound to Button.ACTION, which makes this not work on mobile + if (button !== Button.CANCEL && button !== Button.ACTION) { + return super.processInput(button); + } + return false; + } +} diff --git a/src/ui/battle-message-ui-handler.ts b/src/ui/battle-message-ui-handler.ts index 3c4ab03efd9..86f8d9e01a8 100644 --- a/src/ui/battle-message-ui-handler.ts +++ b/src/ui/battle-message-ui-handler.ts @@ -21,6 +21,8 @@ export default class BattleMessageUiHandler extends MessageUiHandler { public movesWindowContainer: Phaser.GameObjects.Container; public nameBoxContainer: Phaser.GameObjects.Container; + public readonly wordWrapWidth: number = 1780; + constructor(scene: BattleScene) { super(scene, Mode.MESSAGE); } @@ -63,7 +65,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler { const message = addTextObject(this.scene, 0, 0, "", TextStyle.MESSAGE, { maxLines: 2, wordWrap: { - width: 1780 + width: this.wordWrapWidth } }); messageContainer.add(message); @@ -129,7 +131,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler { this.commandWindow.setVisible(false); this.movesWindowContainer.setVisible(false); - this.message.setWordWrapWidth(1780); + this.message.setWordWrapWidth(this.wordWrapWidth); return true; } @@ -161,7 +163,9 @@ export default class BattleMessageUiHandler extends MessageUiHandler { } showDialogue(text: string, name?: string, delay?: integer | null, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) { - name && this.showNameText(name); + if (name) { + this.showNameText(name); + } super.showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay); } @@ -252,9 +256,8 @@ export default class BattleMessageUiHandler extends MessageUiHandler { textStyle = TextStyle.SUMMARY_GREEN; } } else { - textStyle = TextStyle.SUMMARY; + textStyle = TextStyle.WINDOW; } - //const textStyle: TextStyle = isBetter ? TextStyle.SUMMARY_GREEN : TextStyle.SUMMARY; const color = getTextColor(textStyle, false, uiTheme); return `[color=${color}][shadow=${getTextColor(textStyle, true, uiTheme)}]${text}[/shadow][/color]`; }; diff --git a/src/ui/egg-gacha-ui-handler.ts b/src/ui/egg-gacha-ui-handler.ts index a4a57e25924..9497dfe58c6 100644 --- a/src/ui/egg-gacha-ui-handler.ts +++ b/src/ui/egg-gacha-ui-handler.ts @@ -359,7 +359,7 @@ export default class EggGachaUiHandler extends MessageUiHandler { this.scene.time.delayedCall(this.getDelayValue(count ? 500 : 1250), () => { this.scene.playSound("se/gacha_dispense"); this.scene.time.delayedCall(this.getDelayValue(750), () => { - this.scene.sound.stopByKey("gacha_running"); + this.scene.sound.stopByKey("se/gacha_running"); this.scene.tweens.add({ targets: egg, duration: this.getDelayValue(350), diff --git a/src/ui/form-modal-ui-handler.ts b/src/ui/form-modal-ui-handler.ts index 4516e39675c..8c4ea5f6768 100644 --- a/src/ui/form-modal-ui-handler.ts +++ b/src/ui/form-modal-ui-handler.ts @@ -6,7 +6,7 @@ import { WindowVariant, addWindow } from "./ui-theme"; import InputText from "phaser3-rex-plugins/plugins/inputtext"; import * as Utils from "../utils"; import i18next from "i18next"; -import {Button} from "#enums/buttons"; +import { Button } from "#enums/buttons"; export interface FormModalConfig extends ModalConfig { errorMessage?: string; @@ -60,7 +60,7 @@ export abstract class FormModalUiHandler extends ModalUiHandler { const inputBg = addWindow(this.scene, 0, 0, 80, 16, false, false, 0, 0, WindowVariant.XTHIN); const isPassword = field.includes(i18next.t("menu:password")) || field.includes(i18next.t("menu:confirmPassword")); - const input = addTextInputObject(this.scene, 4, -2, 440, 116, TextStyle.TOOLTIP_CONTENT, { type: isPassword ? "password" : "text", maxLength: isPassword ? 64 : 16 }); + const input = addTextInputObject(this.scene, 4, -2, 440, 116, TextStyle.TOOLTIP_CONTENT, { type: isPassword ? "password" : "text", maxLength: isPassword ? 64 : 18 }); input.setOrigin(0, 0); inputContainer.add(inputBg); diff --git a/src/ui/menu-ui-handler.ts b/src/ui/menu-ui-handler.ts index 6fdf98d14a3..6349d219827 100644 --- a/src/ui/menu-ui-handler.ts +++ b/src/ui/menu-ui-handler.ts @@ -2,7 +2,7 @@ import BattleScene, { bypassLogin } from "../battle-scene"; import { TextStyle, addTextObject, getTextStyleOptions } from "./text"; import { Mode } from "./ui"; import * as Utils from "../utils"; -import { addWindow } from "./ui-theme"; +import { addWindow, WindowVariant } from "./ui-theme"; import MessageUiHandler from "./message-ui-handler"; import { OptionSelectConfig, OptionSelectItem } from "./abstact-option-select-ui-handler"; import { Tutorial, handleTutorial } from "../tutorial"; @@ -11,6 +11,8 @@ import i18next from "i18next"; import { Button } from "#enums/buttons"; import { GameDataType } from "#enums/game-data-type"; import BgmBar from "#app/ui/bgm-bar"; +import AwaitableUiHandler from "./awaitable-ui-handler"; +import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; enum MenuOptions { GAME_SETTINGS, @@ -31,6 +33,10 @@ const githubUrl = "https://github.com/pagefaultgames/pokerogue"; const redditUrl = "https://www.reddit.com/r/pokerogue"; export default class MenuUiHandler extends MessageUiHandler { + private readonly textPadding = 8; + private readonly defaultMessageBoxWidth = 220; + private readonly defaultWordWrapWidth = 1224; + private menuContainer: Phaser.GameObjects.Container; private menuMessageBoxContainer: Phaser.GameObjects.Container; private menuOverlay: Phaser.GameObjects.Rectangle; @@ -46,17 +52,20 @@ export default class MenuUiHandler extends MessageUiHandler { protected manageDataConfig: OptionSelectConfig; protected communityConfig: OptionSelectConfig; + // Windows for the default message box and the message box for testing dialogue + private menuMessageBox: Phaser.GameObjects.NineSlice; + private dialogueMessageBox: Phaser.GameObjects.NineSlice; + protected scale: number = 0.1666666667; public bgmBar: BgmBar; - constructor(scene: BattleScene, mode: Mode | null = null) { super(scene, mode); this.excludedMenus = () => [ - { condition: [Mode.COMMAND, Mode.TITLE].includes(mode ?? Mode.TITLE), options: [ MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] }, - { condition: bypassLogin, options: [ MenuOptions.LOG_OUT ] } + { condition: [Mode.COMMAND, Mode.TITLE].includes(mode ?? Mode.TITLE), options: [MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] }, + { condition: bypassLogin, options: [MenuOptions.LOG_OUT] } ]; this.menuOptions = Utils.getEnumKeys(MenuOptions) @@ -98,8 +107,8 @@ export default class MenuUiHandler extends MessageUiHandler { render() { const ui = this.getUi(); this.excludedMenus = () => [ - { condition: ![Mode.COMMAND, Mode.TITLE].includes(ui.getModeChain()[0]), options: [ MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] }, - { condition: bypassLogin, options: [ MenuOptions.LOG_OUT ] } + { condition: this.scene.getCurrentPhase() instanceof SelectModifierPhase, options: [MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] }, + { condition: bypassLogin, options: [MenuOptions.LOG_OUT] } ]; this.menuOptions = Utils.getEnumKeys(MenuOptions) @@ -115,12 +124,12 @@ export default class MenuUiHandler extends MessageUiHandler { this.menuBg = addWindow(this.scene, (this.scene.game.canvas.width / 6) - (this.optionSelectText.displayWidth + 25), 0, - this.optionSelectText.displayWidth + 19+24*this.scale, + this.optionSelectText.displayWidth + 19 + 24 * this.scale, (this.scene.game.canvas.height / 6) - 2 ); this.menuBg.setOrigin(0, 0); - this.optionSelectText.setPositionRelative(this.menuBg, 10+24*this.scale, 6); + this.optionSelectText.setPositionRelative(this.menuBg, 10 + 24 * this.scale, 6); this.menuContainer.add(this.menuBg); @@ -131,20 +140,27 @@ export default class MenuUiHandler extends MessageUiHandler { this.menuMessageBoxContainer = this.scene.add.container(0, 130); this.menuMessageBoxContainer.setName("menu-message-box"); this.menuMessageBoxContainer.setVisible(false); - this.menuContainer.add(this.menuMessageBoxContainer); - const menuMessageBox = addWindow(this.scene, 0, -0, 220, 48); - menuMessageBox.setOrigin(0, 0); - this.menuMessageBoxContainer.add(menuMessageBox); + // Window for general messages + this.menuMessageBox = addWindow(this.scene, 0, 0, this.defaultMessageBoxWidth, 48); + this.menuMessageBox.setOrigin(0, 0); + this.menuMessageBoxContainer.add(this.menuMessageBox); - const menuMessageText = addTextObject(this.scene, 8, 8, "", TextStyle.WINDOW, { maxLines: 2 }); + // Full-width window used for testing dialog messages in debug mode + this.dialogueMessageBox = addWindow(this.scene, -this.textPadding, 0, this.scene.game.canvas.width / 6 + this.textPadding * 2, 49, false, false, 0, 0, WindowVariant.THIN); + this.dialogueMessageBox.setOrigin(0, 0); + this.menuMessageBoxContainer.add(this.dialogueMessageBox); + + const menuMessageText = addTextObject(this.scene, this.textPadding, this.textPadding, "", TextStyle.WINDOW, { maxLines: 2 }); menuMessageText.setName("menu-message"); - menuMessageText.setWordWrapWidth(1224); menuMessageText.setOrigin(0, 0); this.menuMessageBoxContainer.add(menuMessageText); this.message = menuMessageText; + // By default we use the general purpose message window + this.setDialogTestMode(false); + this.menuContainer.add(this.menuMessageBoxContainer); const manageDataOptions: any[] = []; // TODO: proper type @@ -155,7 +171,7 @@ export default class MenuUiHandler extends MessageUiHandler { const config: OptionSelectConfig = { options: new Array(5).fill(null).map((_, i) => i).filter(slotFilter).map(i => { return { - label: i18next.t("menuUiHandler:slot", {slotNumber: i+1}), + label: i18next.t("menuUiHandler:slot", { slotNumber: i + 1 }), handler: () => { callback(i); ui.revertMode(); @@ -257,8 +273,55 @@ export default class MenuUiHandler extends MessageUiHandler { return true; }, keepOpen: true - }, - { + }); + if (Utils.isLocal || Utils.isBeta) { // this should make sure we don't have this option in live + manageDataOptions.push({ + label: "Test Dialogue", + handler: () => { + ui.playSelect(); + const prefilledText = ""; + const buttonAction: any = {}; + buttonAction["buttonActions"] = [ + (sanitizedName: string) => { + ui.revertMode(); + ui.playSelect(); + const dialogueTestName = sanitizedName; + const dialogueName = decodeURIComponent(escape(atob(dialogueTestName))); + const handler = ui.getHandler() as AwaitableUiHandler; + handler.tutorialActive = true; + const interpolatorOptions: any = {}; + const splitArr = dialogueName.split(" "); // this splits our inputted text into words to cycle through later + const translatedString = splitArr[0]; // this is our outputted i18 string + const regex = RegExp("\\{\\{(\\w*)\\}\\}", "g"); // this is a regex expression to find all the text between {{ }} in the i18 output + const matches = i18next.t(translatedString).match(regex) ?? []; + if (matches.length > 0) { + for (let match = 0; match < matches.length; match++) { + // we add 1 here because splitArr[0] is our first value for the translatedString, and after that is where the variables are + // the regex here in the replace (/\W/g) is to remove the {{ and }} and just give us all alphanumeric characters + if (typeof splitArr[match + 1] !== "undefined") { + interpolatorOptions[matches[match].replace(/\W/g, "")] = i18next.t(splitArr[match + 1]); + } + } + } + // Switch to the dialog test window + this.setDialogTestMode(true); + ui.showText(String(i18next.t(translatedString, interpolatorOptions)), null, () => this.scene.ui.showText("", 0, () => { + handler.tutorialActive = false; + // Go back to the default message window + this.setDialogTestMode(false); + }), null, true); + }, + () => { + ui.revertMode(); + } + ]; + ui.setMode(Mode.TEST_DIALOGUE, buttonAction, prefilledText); + return true; + }, + keepOpen: true + }); + } + manageDataOptions.push({ label: i18next.t("menuUiHandler:cancel"), handler: () => { this.scene.ui.revertMode(); @@ -306,16 +369,34 @@ export default class MenuUiHandler extends MessageUiHandler { return true; }, keepOpen: true - }, - { - label: i18next.t("menuUiHandler:cancel"), + }]; + if (!bypassLogin && loggedInUser?.hasAdminRole) { + communityOptions.push({ + label: "Admin", handler: () => { - this.scene.ui.revertMode(); + ui.playSelect(); + ui.setOverlayMode(Mode.ADMIN, { + buttonActions: [ + () => { + ui.revertMode(); + }, + () => { + ui.revertMode(); + } + ] + }); return true; - } + }, + keepOpen: true + }); + } + communityOptions.push({ + label: i18next.t("menuUiHandler:cancel"), + handler: () => { + this.scene.ui.revertMode(); + return true; } - ]; - + }); this.communityConfig = { xOffset: 98, options: communityOptions @@ -403,7 +484,7 @@ export default class MenuUiHandler extends MessageUiHandler { break; case MenuOptions.MANAGE_DATA: if (!bypassLogin && !this.manageDataConfig.options.some(o => o.label === i18next.t("menuUiHandler:linkDiscord") || o.label === i18next.t("menuUiHandler:unlinkDiscord"))) { - this.manageDataConfig.options.splice(this.manageDataConfig.options.length-1, 0, + this.manageDataConfig.options.splice(this.manageDataConfig.options.length - 1, 0, { label: loggedInUser?.discordId === "" ? i18next.t("menuUiHandler:linkDiscord") : i18next.t("menuUiHandler:unlinkDiscord"), handler: () => { @@ -529,6 +610,21 @@ export default class MenuUiHandler extends MessageUiHandler { return success || error; } + /** + * Switch the message window style and size when we are replaying dialog for debug purposes + * In "dialog test mode", the window takes the whole width of the screen and the text + * is set up to wrap around the same way as the dialogue during the game + * @param isDialogMode whether to use the dialog test + */ + setDialogTestMode(isDialogMode: boolean) { + this.menuMessageBox.setVisible(!isDialogMode); + this.dialogueMessageBox.setVisible(isDialogMode); + // If we're testing dialog, we use the same word wrapping as the battle message handler + this.message.setWordWrapWidth(isDialogMode ? this.scene.ui.getMessageHandler().wordWrapWidth : this.defaultWordWrapWidth); + this.message.setX(isDialogMode ? this.textPadding + 1 : this.textPadding); + this.message.setY(isDialogMode ? this.textPadding + 0.4 : this.textPadding); + } + showText(text: string, delay?: number, callback?: Function, callbackDelay?: number, prompt?: boolean, promptDelay?: number): void { this.menuMessageBoxContainer.setVisible(!!text); diff --git a/src/ui/message-ui-handler.ts b/src/ui/message-ui-handler.ts index 446445fe86f..a78887e1581 100644 --- a/src/ui/message-ui-handler.ts +++ b/src/ui/message-ui-handler.ts @@ -109,7 +109,7 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler { this.scene.charSprite.setVariant(charVar); } if (charSound) { - this.scene.playSound(`se/${charSound}`); + this.scene.playSound(charSound); } if (callback && !this.textTimer?.repeatCount) { if (callbackDelay && !prompt) { diff --git a/src/ui/modifier-select-ui-handler.ts b/src/ui/modifier-select-ui-handler.ts index 997f8245577..61fa9622dc2 100644 --- a/src/ui/modifier-select-ui-handler.ts +++ b/src/ui/modifier-select-ui-handler.ts @@ -123,6 +123,9 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler { } show(args: any[]): boolean { + + this.scene.disableMenu = false; + if (this.active) { if (args.length >= 3) { this.awaitingActionInput = true; diff --git a/src/ui/party-ui-handler.ts b/src/ui/party-ui-handler.ts index 66c777944d1..e7c4069c16e 100644 --- a/src/ui/party-ui-handler.ts +++ b/src/ui/party-ui-handler.ts @@ -5,7 +5,7 @@ import { Command } from "./command-ui-handler"; import MessageUiHandler from "./message-ui-handler"; import { Mode } from "./ui"; import * as Utils from "../utils"; -import { PokemonBaseStatModifier, PokemonFormChangeItemModifier, PokemonHeldItemModifier, SwitchEffectTransferModifier } from "../modifier/modifier"; +import { PokemonFormChangeItemModifier, PokemonHeldItemModifier, SwitchEffectTransferModifier } from "../modifier/modifier"; import { allMoves, ForceSwitchOutAttr } from "../data/move"; import { getGenderColor, getGenderSymbol } from "../data/gender"; import { StatusEffect } from "../data/status-effect"; @@ -989,14 +989,8 @@ export default class PartyUiHandler extends MessageUiHandler { optionText.setOrigin(0, 0); /** For every item that has stack bigger than 1, display the current quantity selection */ - if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER && this.transferQuantitiesMax[option] > 1) { - const itemModifier = itemModifiers[option]; - - /** Not sure why getMaxHeldItemCount had an error, but it only checks the Pokemon parameter if the modifier is PokemonBaseStatModifier */ - if (itemModifier === undefined || itemModifier instanceof PokemonBaseStatModifier) { - continue; - } - + const itemModifier = itemModifiers[option]; + if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER && this.transferQuantitiesMax[option] > 1 && !this.transferMode && itemModifier !== undefined && itemModifier.type.name === optionName) { let amountText = ` (${this.transferQuantities[option]})`; /** If the amount held is the maximum, display the count in red */ diff --git a/src/ui/run-history-ui-handler.ts b/src/ui/run-history-ui-handler.ts index 253c49cd6ce..8f132a1ab1c 100644 --- a/src/ui/run-history-ui-handler.ts +++ b/src/ui/run-history-ui-handler.ts @@ -278,11 +278,12 @@ class RunEntryContainer extends Phaser.GameObjects.Container { const gameOutcomeLabel = addTextObject(this.scene, 8, 5, `${i18next.t("runHistory:victory")}`, TextStyle.WINDOW); this.add(gameOutcomeLabel); } else { // Run Result: Defeats - const genderLabel = (this.scene.gameData.gender === PlayerGender.FEMALE) ? "F" : "M"; + const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET; + const genderStr = PlayerGender[genderIndex].toLowerCase(); // Defeats from wild Pokemon battles will show the Pokemon responsible by the text of the run result. if (data.battleType === BattleType.WILD) { const enemyContainer = this.scene.add.container(8, 5); - const gameOutcomeLabel = addTextObject(this.scene, 0, 0, `${i18next.t("runHistory:defeatedWild"+genderLabel)}`, TextStyle.WINDOW); + const gameOutcomeLabel = addTextObject(this.scene, 0, 0, `${i18next.t("runHistory:defeatedWild", { context: genderStr })}`, TextStyle.WINDOW); enemyContainer.add(gameOutcomeLabel); data.enemyParty.forEach((enemyData, e) => { const enemyIconContainer = this.scene.add.container(65+(e*25), -8); @@ -307,10 +308,10 @@ class RunEntryContainer extends Phaser.GameObjects.Container { const RIVAL_TRAINER_ID_THRESHOLD = 375; if (data.trainer.trainerType >= RIVAL_TRAINER_ID_THRESHOLD) { const rivalName = (tObj.variant === TrainerVariant.FEMALE) ? "trainerNames:rival_female" : "trainerNames:rival"; - const gameOutcomeLabel = addTextObject(this.scene, 8, 5, `${i18next.t("runHistory:defeatedRival"+genderLabel)} ${i18next.t(rivalName)}`, TextStyle.WINDOW); + const gameOutcomeLabel = addTextObject(this.scene, 8, 5, `${i18next.t("runHistory:defeatedRival", { context: genderStr })} ${i18next.t(rivalName)}`, TextStyle.WINDOW); this.add(gameOutcomeLabel); } else { - const gameOutcomeLabel = addTextObject(this.scene, 8, 5, `${i18next.t("runHistory:defeatedTrainer"+genderLabel)}${tObj.getName(0, true)}`, TextStyle.WINDOW); + const gameOutcomeLabel = addTextObject(this.scene, 8, 5, `${i18next.t("runHistory:defeatedTrainer", { context: genderStr })}${tObj.getName(0, true)}`, TextStyle.WINDOW); this.add(gameOutcomeLabel); } } diff --git a/src/ui/run-info-ui-handler.ts b/src/ui/run-info-ui-handler.ts index 8a4d430a1b6..25210277edc 100644 --- a/src/ui/run-info-ui-handler.ts +++ b/src/ui/run-info-ui-handler.ts @@ -42,7 +42,6 @@ enum RunInfoUiMode { export default class RunInfoUiHandler extends UiHandler { protected runInfo: SessionSaveData; protected isVictory: boolean; - protected isPGF: boolean; protected pageMode: RunInfoUiMode; protected runContainer: Phaser.GameObjects.Container; @@ -94,7 +93,6 @@ export default class RunInfoUiHandler extends UiHandler { // Assigning information necessary for the UI's creation this.runInfo = this.scene.gameData.parseSessionData(JSON.stringify(run.entry)); this.isVictory = run.isVictory; - this.isPGF = this.scene.gameData.gender === PlayerGender.FEMALE; this.pageMode = RunInfoUiMode.MAIN; // Creates Header and adds to this.runContainer @@ -173,8 +171,10 @@ export default class RunInfoUiHandler extends UiHandler { * */ private async parseRunResult() { + const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET; + const genderStr = PlayerGender[genderIndex]; const runResultTextStyle = this.isVictory ? TextStyle.SUMMARY : TextStyle.SUMMARY_RED; - const runResultTitle = this.isVictory ? i18next.t("runHistory:victory") : (this.isPGF ? i18next.t("runHistory:defeatedF") : i18next.t("runHistory:defeatedM")); + const runResultTitle = this.isVictory ? i18next.t("runHistory:victory") : i18next.t("runHistory:defeated", { context: genderStr }); const runResultText = addBBCodeTextObject(this.scene, 6, 5, `${runResultTitle} - ${i18next.t("saveSlotSelectUiHandler:wave")} ${this.runInfo.waveIndex}`, runResultTextStyle, {fontSize : "65px", lineSpacing: 0.1}); if (this.isVictory) { @@ -374,23 +374,14 @@ export default class RunInfoUiHandler extends UiHandler { case GameModes.CHALLENGE: modeText.appendText(`${i18next.t("gameMode:challenge")}`, false); modeText.appendText(`\t\t${i18next.t("runHistory:challengeRules")}: `); - const runChallenges = this.runInfo.challenges; - const rules: string[] = []; - for (let i = 0; i < runChallenges.length; i++) { - if (runChallenges[i].id === Challenges.SINGLE_GENERATION && runChallenges[i].value !== 0) { - rules.push(i18next.t(`runHistory:challengeMonoGen${runChallenges[i].value}`)); - } else if (runChallenges[i].id === Challenges.SINGLE_TYPE && runChallenges[i].value !== 0) { - rules.push(i18next.t(`pokemonInfo:Type.${Type[runChallenges[i].value-1]}` as const)); - } else if (runChallenges[i].id === Challenges.FRESH_START && runChallenges[i].value !== 0) { - rules.push(i18next.t("challenges:freshStart.name")); - } - } + const rules: string[] = this.challengeParser(); if (rules) { for (let i = 0; i < rules.length; i++) { + const newline = i > 0 && i%2 === 0; if (i > 0) { - modeText.appendText(" + ", false); + modeText.appendText(" + ", newline); } - modeText.appendText(rules[i], false); + modeText.appendText(rules[i], newline); } } break; @@ -466,6 +457,34 @@ export default class RunInfoUiHandler extends UiHandler { this.runContainer.add(this.runInfoContainer); } + /** + * This function parses the Challenges section of the Run Entry and returns a list of active challenge. + * @return string[] of active challenge names + */ + private challengeParser(): string[] { + const rules: string[] = []; + for (let i = 0; i < this.runInfo.challenges.length; i++) { + if (this.runInfo.challenges[i].value !== 0) { + switch (this.runInfo.challenges[i].id) { + case Challenges.SINGLE_GENERATION: + rules.push(i18next.t(`runHistory:challengeMonoGen${this.runInfo.challenges[i].value}`)); + break; + case Challenges.SINGLE_TYPE: + rules.push(i18next.t(`pokemonInfo:Type.${Type[this.runInfo.challenges[i].value-1]}` as const)); + break; + case Challenges.FRESH_START: + rules.push(i18next.t("challenges:freshStart.name")); + break; + case Challenges.INVERSE_BATTLE: + // + rules.push(i18next.t("challenges:inverseBattle.shortName").split("").reverse().join("")); + break; + } + } + } + return rules; + } + /** * Parses and displays the run's player party. * Default Information: Icon, Level, Nature, Ability, Passive, Shiny Status, Fusion Status, Stats, and Moves. @@ -684,7 +703,9 @@ export default class RunInfoUiHandler extends UiHandler { */ private createVictorySplash(): void { this.endCardContainer = this.scene.add.container(0, 0); - const endCard = this.scene.add.image(0, 0, `end_${this.isPGF ? "f" : "m"}`); + const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET; + const isFemale = genderIndex === PlayerGender.FEMALE; + const endCard = this.scene.add.image(0, 0, `end_${isFemale ? "f" : "m"}`); endCard.setOrigin(0); endCard.setScale(0.5); const text = addTextObject(this.scene, this.scene.game.canvas.width / 12, (this.scene.game.canvas.height / 6) - 16, i18next.t("battle:congratulations"), TextStyle.SUMMARY, { fontSize: "128px" }); @@ -698,16 +719,19 @@ export default class RunInfoUiHandler extends UiHandler { * This could be adapted into a public-facing method for victory screens. Perhaps. */ private createHallofFame(): void { + const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET; + const isFemale = genderIndex === PlayerGender.FEMALE; + const genderStr = PlayerGender[genderIndex].toLowerCase(); // Issue Note (08-05-2024): It seems as if fused pokemon do not appear with the averaged color b/c pokemonData's loadAsset requires there to be some active battle? // As an alternative, the icons of the second/bottom fused Pokemon have been placed next to their fellow fused Pokemon in Hall of Fame this.hallofFameContainer = this.scene.add.container(0, 0); // Thank you Hayuna for the code - const endCard = this.scene.add.image(0, 0, `end_${this.isPGF ? "f" : "m"}`); + const endCard = this.scene.add.image(0, 0, `end_${isFemale ? "f" : "m"}`); endCard.setOrigin(0); endCard.setPosition(-1, -1); endCard.setScale(0.5); const endCardCoords = endCard.getBottomCenter(); - const overlayColor = this.isPGF ? "red" : "blue"; + const overlayColor = isFemale ? "red" : "blue"; const hallofFameBg = this.scene.add.image(0, 0, "hall_of_fame_"+overlayColor); hallofFameBg.setPosition(159, 89); hallofFameBg.setSize(this.scene.game.canvas.width, this.scene.game.canvas.height+10); @@ -715,7 +739,7 @@ export default class RunInfoUiHandler extends UiHandler { this.hallofFameContainer.add(endCard); this.hallofFameContainer.add(hallofFameBg); - const hallofFameText = addTextObject(this.scene, 0, 0, i18next.t("runHistory:hallofFameText"+(this.isPGF ? "F" : "M")), TextStyle.WINDOW); + const hallofFameText = addTextObject(this.scene, 0, 0, i18next.t("runHistory:hallofFameText", { context: genderStr }), TextStyle.WINDOW); hallofFameText.setPosition(endCardCoords.x-(hallofFameText.displayWidth/2), 164); this.hallofFameContainer.add(hallofFameText); this.runInfo.party.forEach((p, i) => { diff --git a/src/ui/settings/settings-audio-ui-handler.ts b/src/ui/settings/settings-audio-ui-handler.ts index 27ca7e35354..4a895fc3170 100644 --- a/src/ui/settings/settings-audio-ui-handler.ts +++ b/src/ui/settings/settings-audio-ui-handler.ts @@ -15,6 +15,6 @@ export default class SettingsAudioUiHandler extends AbstractSettingsUiHandler { super(scene, SettingType.AUDIO, mode); this.title = "Audio"; this.localStorageKey = "settings"; - this.rowsToDisplay = 5; + this.rowsToDisplay = 6; } } diff --git a/src/ui/starter-select-ui-handler.ts b/src/ui/starter-select-ui-handler.ts index 5c9ce61979f..267a62104e3 100644 --- a/src/ui/starter-select-ui-handler.ts +++ b/src/ui/starter-select-ui-handler.ts @@ -915,7 +915,9 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.allSpecies.forEach((species, s) => { const icon = this.starterContainers[s].icon; const dexEntry = this.scene.gameData.dexData[species.speciesId]; - this.starterPreferences[species.speciesId] = this.starterPreferences[species.speciesId] ?? {}; + + // Initialize the StarterAttributes for this species + this.starterPreferences[species.speciesId] = this.initStarterPrefs(species); if (dexEntry.caughtAttr) { icon.clearTint(); @@ -942,6 +944,93 @@ export default class StarterSelectUiHandler extends MessageUiHandler { return false; } + /** + * Get the starter attributes for the given PokemonSpecies, after sanitizing them. + * If somehow a preference is set for a form, variant, gender, ability or nature + * that wasn't actually unlocked or is invalid it will be cleared here + * + * @param species The species to get Starter Preferences for + * @returns StarterAttributes for the species + */ + initStarterPrefs(species: PokemonSpecies): StarterAttributes { + const starterAttributes = this.starterPreferences[species.speciesId]; + const dexEntry = this.scene.gameData.dexData[species.speciesId]; + const starterData = this.scene.gameData.starterData[species.speciesId]; + + // no preferences or Pokemon wasn't caught, return empty attribute + if (!starterAttributes || !dexEntry.caughtAttr) { + return {}; + } + + const caughtAttr = dexEntry.caughtAttr; + + const hasShiny = caughtAttr & DexAttr.SHINY; + const hasNonShiny = caughtAttr & DexAttr.NON_SHINY; + if (starterAttributes.shiny && !hasShiny) { + // shiny form wasn't unlocked, purging shiny and variant setting + delete starterAttributes.shiny; + delete starterAttributes.variant; + } else if (starterAttributes.shiny === false && !hasNonShiny) { + // non shiny form wasn't unlocked, purging shiny setting + delete starterAttributes.shiny; + } + + if (starterAttributes.variant !== undefined && !isNaN(starterAttributes.variant)) { + const unlockedVariants = [ + hasNonShiny, + hasShiny && caughtAttr & DexAttr.DEFAULT_VARIANT, + hasShiny && caughtAttr & DexAttr.VARIANT_2, + hasShiny && caughtAttr & DexAttr.VARIANT_3 + ]; + if (!unlockedVariants[starterAttributes.variant + 1]) { // add 1 as -1 = non-shiny + // requested variant wasn't unlocked, purging setting + delete starterAttributes.variant; + } + } + + if (starterAttributes.female !== undefined) { + if (!(starterAttributes.female ? caughtAttr & DexAttr.FEMALE : caughtAttr & DexAttr.MALE)) { + // requested gender wasn't unlocked, purging setting + delete starterAttributes.female; + } + } + + if (starterAttributes.ability !== undefined) { + const speciesHasSingleAbility = species.ability2 === species.ability1; + const abilityAttr = starterData.abilityAttr; + const hasAbility1 = abilityAttr & AbilityAttr.ABILITY_1; + const hasAbility2 = abilityAttr & AbilityAttr.ABILITY_2; + const hasHiddenAbility = abilityAttr & AbilityAttr.ABILITY_HIDDEN; + // Due to a past bug it is possible that some Pokemon with a single ability have the ability2 flag + // In this case, we only count ability2 as valid if ability1 was not unlocked, otherwise we ignore it + const unlockedAbilities = [ + hasAbility1, + speciesHasSingleAbility ? hasAbility2 && !hasAbility1 : hasAbility2, + hasHiddenAbility + ]; + if (!unlockedAbilities[starterAttributes.ability]) { + // requested ability wasn't unlocked, purging setting + delete starterAttributes.ability; + } + } + + const selectedForm = starterAttributes.form; + if (selectedForm !== undefined && (!species.forms[selectedForm]?.isStarterSelectable || !(caughtAttr & this.scene.gameData.getFormAttr(selectedForm)))) { + // requested form wasn't unlocked/isn't a starter form, purging setting + delete starterAttributes.form; + } + + if (starterAttributes.nature !== undefined) { + const unlockedNatures = this.scene.gameData.getNaturesForAttr(dexEntry.natureAttr); + if (unlockedNatures.indexOf(starterAttributes.nature as unknown as Nature) < 0) { + // requested nature wasn't unlocked, purging setting + delete starterAttributes.nature; + } + } + + return starterAttributes; + } + /** * Set the selections for all filters to their default starting value */ @@ -1701,7 +1790,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { } }); ui.setMode(Mode.STARTER_SELECT); - this.scene.playSound("buy"); + this.scene.playSound("se/buy"); return true; } @@ -1749,21 +1838,17 @@ export default class StarterSelectUiHandler extends MessageUiHandler { switch (button) { case Button.CYCLE_SHINY: if (this.canCycleShiny) { - const newVariant = props.variant; + const newVariant = starterAttributes.variant ? starterAttributes.variant as Variant : props.variant; starterAttributes.shiny = starterAttributes.shiny ? !starterAttributes.shiny : true; - this.setSpeciesDetails(this.lastSpecies, !props.shiny, undefined, undefined, props.shiny ? 0 : undefined, undefined, undefined); + this.setSpeciesDetails(this.lastSpecies, !props.shiny, undefined, undefined, props.shiny ? 0 : newVariant, undefined, undefined); if (starterAttributes.shiny) { - this.scene.playSound("sparkle"); + this.scene.playSound("se/sparkle"); // Set the variant label to the shiny tint const tint = getVariantTint(newVariant); this.pokemonShinyIcon.setFrame(getVariantIcon(newVariant)); this.pokemonShinyIcon.setTint(tint); this.pokemonShinyIcon.setVisible(true); } else { - // starterAttributes.variant = 0; - if (starterAttributes?.variant) { - delete starterAttributes.variant; - } this.pokemonShinyIcon.setVisible(false); success = true; } @@ -2276,43 +2361,39 @@ export default class StarterSelectUiHandler extends MessageUiHandler { container.cost = this.scene.gameData.getSpeciesStarterValue(container.species.speciesId); // First, ensure you have the caught attributes for the species else default to bigint 0 - const isCaught = this.scene.gameData.dexData[container.species.speciesId]?.caughtAttr || BigInt(0); - - // Define the variables based on whether their respective variants have been caught - const isVariant3Caught = !!(isCaught & DexAttr.VARIANT_3); - const isVariant2Caught = !!(isCaught & DexAttr.VARIANT_2); - const isVariantCaught = !!(isCaught & DexAttr.SHINY); - const isUncaught = !isCaught && !isVariantCaught && !isVariant2Caught && !isVariant3Caught; - const isPassiveUnlocked = this.scene.gameData.starterData[container.species.speciesId].passiveAttr > 0; - const isPassiveUnlockable = this.isPassiveAvailable(container.species.speciesId) && !isPassiveUnlocked; - const isCostReduced = this.scene.gameData.starterData[container.species.speciesId].valueReduction > 0; - const isCostReductionUnlockable = this.isValueReductionAvailable(container.species.speciesId); - const isFavorite = this.starterPreferences[container.species.speciesId]?.favorite ?? false; - - const isWin = this.scene.gameData.starterData[container.species.speciesId].classicWinCount > 0; - const isNotWin = this.scene.gameData.starterData[container.species.speciesId].classicWinCount === 0; - const isUndefined = this.scene.gameData.starterData[container.species.speciesId].classicWinCount === undefined; - const isHA = this.scene.gameData.starterData[container.species.speciesId].abilityAttr & AbilityAttr.ABILITY_HIDDEN; - const isEggPurchasable = this.isSameSpeciesEggAvailable(container.species.speciesId); + const caughtAttr = this.scene.gameData.dexData[container.species.speciesId]?.caughtAttr || BigInt(0); + const starterData = this.scene.gameData.starterData[container.species.speciesId]; + // Gen filter const fitsGen = this.filterBar.getVals(DropDownColumn.GEN).includes(container.species.generation); + // Type filter const fitsType = this.filterBar.getVals(DropDownColumn.TYPES).some(type => container.species.isOfType((type as number) - 1)); + // Caught / Shiny filter + const isNonShinyCaught = !!(caughtAttr & DexAttr.NON_SHINY); + const isShinyCaught = !!(caughtAttr & DexAttr.SHINY); + const isVariant1Caught = isShinyCaught && !!(caughtAttr & DexAttr.DEFAULT_VARIANT); + const isVariant2Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_2); + const isVariant3Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_3); + const isUncaught = !isNonShinyCaught && !isVariant1Caught && !isVariant2Caught && !isVariant3Caught; const fitsCaught = this.filterBar.getVals(DropDownColumn.CAUGHT).some(caught => { if (caught === "SHINY3") { return isVariant3Caught; } else if (caught === "SHINY2") { return isVariant2Caught && !isVariant3Caught; } else if (caught === "SHINY") { - return isVariantCaught && !isVariant2Caught && !isVariant3Caught; + return isVariant1Caught && !isVariant2Caught && !isVariant3Caught; } else if (caught === "NORMAL") { - return isCaught && !isVariantCaught && !isVariant2Caught && !isVariant3Caught; + return isNonShinyCaught && !isVariant1Caught && !isVariant2Caught && !isVariant3Caught; } else if (caught === "UNCAUGHT") { return isUncaught; } }); + // Passive Filter + const isPassiveUnlocked = starterData.passiveAttr > 0; + const isPassiveUnlockable = this.isPassiveAvailable(container.species.speciesId) && !isPassiveUnlocked; const fitsPassive = this.filterBar.getVals(DropDownColumn.UNLOCKS).some(unlocks => { if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.ON) { return isPassiveUnlocked; @@ -2325,6 +2406,9 @@ export default class StarterSelectUiHandler extends MessageUiHandler { } }); + // Cost Reduction Filter + const isCostReduced = starterData.valueReduction > 0; + const isCostReductionUnlockable = this.isValueReductionAvailable(container.species.speciesId); const fitsCostReduction = this.filterBar.getVals(DropDownColumn.UNLOCKS).some(unlocks => { if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.ON) { return isCostReduced; @@ -2337,6 +2421,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler { } }); + // Favorite Filter + const isFavorite = this.starterPreferences[container.species.speciesId]?.favorite ?? false; const fitsFavorite = this.filterBar.getVals(DropDownColumn.MISC).some(misc => { if (misc.val === "FAVORITE" && misc.state === DropDownState.ON) { return isFavorite; @@ -2349,28 +2435,34 @@ export default class StarterSelectUiHandler extends MessageUiHandler { } }); + // Ribbon / Classic Win Filter + const hasWon = starterData.classicWinCount > 0; + const hasNotWon = starterData.classicWinCount === 0; + const isUndefined = starterData.classicWinCount === undefined; const fitsWin = this.filterBar.getVals(DropDownColumn.MISC).some(misc => { - if (container.species.speciesId < 10) { - } if (misc.val === "WIN" && misc.state === DropDownState.ON) { - return isWin; + return hasWon; } else if (misc.val === "WIN" && misc.state === DropDownState.EXCLUDE) { - return isNotWin || isUndefined; + return hasNotWon || isUndefined; } else if (misc.val === "WIN" && misc.state === DropDownState.OFF) { return true; } }); + // HA Filter + const hasHA = starterData.abilityAttr & AbilityAttr.ABILITY_HIDDEN; const fitsHA = this.filterBar.getVals(DropDownColumn.MISC).some(misc => { if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.ON) { - return isHA; + return hasHA; } else if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.EXCLUDE) { - return !isHA; + return !hasHA; } else if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.OFF) { return true; } }); + // Egg Purchasable Filter + const isEggPurchasable = this.isSameSpeciesEggAvailable(container.species.speciesId); const fitsEgg = this.filterBar.getVals(DropDownColumn.MISC).some(misc => { if (misc.val === "EGG" && misc.state === DropDownState.ON) { return isEggPurchasable; @@ -2381,6 +2473,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { } }); + // Pokerus Filter const fitsPokerus = this.filterBar.getVals(DropDownColumn.MISC).some(misc => { if (misc.val === "POKERUS" && misc.state === DropDownState.ON) { return this.pokerusSpecies.includes(container.species); @@ -2579,56 +2672,13 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.natureCursor = species ? this.scene.gameData.getSpeciesDefaultNature(species) : 0; const starterAttributes : StarterAttributes | null = species ? {...this.starterPreferences[species.speciesId]} : null; - // validate starterAttributes - if (starterAttributes) { - // this may cause changes so we created a copy of the attributes before - if (starterAttributes.variant && !isNaN(starterAttributes.variant)) { - if (![ - this.speciesStarterDexEntry!.caughtAttr & DexAttr.NON_SHINY, // TODO: is that bang correct? - this.speciesStarterDexEntry!.caughtAttr & DexAttr.DEFAULT_VARIANT, // TODO: is that bang correct? - this.speciesStarterDexEntry!.caughtAttr & DexAttr.VARIANT_2, // TODO: is that bang correct? - this.speciesStarterDexEntry!.caughtAttr & DexAttr.VARIANT_3 // TODO: is that bang correct? - ][starterAttributes.variant+1]) { // add 1 as -1 = non-shiny - // requested variant wasn't unlocked, purging setting - delete starterAttributes.variant; - } - } - - if (typeof starterAttributes.female !== "boolean" || !(starterAttributes.female ? - this.speciesStarterDexEntry!.caughtAttr & DexAttr.FEMALE : // TODO: is this bang correct? - this.speciesStarterDexEntry!.caughtAttr & DexAttr.MALE // TODO: is this bang correct? - )) { - // requested gender wasn't unlocked, purging setting - delete starterAttributes.female; - } - - const abilityAttr = this.scene.gameData.starterData[species!.speciesId].abilityAttr; // TODO: is this bang correct? - if (![ - abilityAttr & AbilityAttr.ABILITY_1, - species!.ability2 ? (abilityAttr & AbilityAttr.ABILITY_2) : abilityAttr & AbilityAttr.ABILITY_HIDDEN, // TODO: is this bang correct? - species!.ability2 && abilityAttr & AbilityAttr.ABILITY_HIDDEN // TODO: is this bang correct? - ][starterAttributes.ability!]) { // TODO: is this bang correct? - // requested ability wasn't unlocked, purging setting - delete starterAttributes.ability; - } - - if (!(species?.forms[starterAttributes.form!]?.isStarterSelectable && this.speciesStarterDexEntry!.caughtAttr & this.scene.gameData.getFormAttr(starterAttributes.form!))) { // TODO: are those bangs correct? - // requested form wasn't unlocked/isn't a starter form, purging setting - delete starterAttributes.form; - } - - if (this.scene.gameData.getNaturesForAttr(this.speciesStarterDexEntry?.natureAttr).indexOf(starterAttributes.nature as unknown as Nature) < 0) { - // requested nature wasn't unlocked, purging setting - delete starterAttributes.nature; - } - } if (starterAttributes?.nature) { // load default nature from stater save data, if set this.natureCursor = starterAttributes.nature; } if (starterAttributes?.ability && !isNaN(starterAttributes.ability)) { - // load default nature from stater save data, if set + // load default ability from stater save data, if set this.abilityCursor = starterAttributes.ability; } @@ -2675,7 +2725,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.pokemonLuckText.setText(luck.toString()); this.pokemonLuckText.setTint(getVariantTint(Math.min(luck - 1, 2) as Variant)); this.pokemonLuckLabelText.setVisible(this.pokemonLuckText.visible); - this.pokemonShinyIcon.setVisible(this.starterPreferences[species.speciesId]?.shiny ?? false); //Growth translate let growthReadable = Utils.toReadableString(GrowthRate[species.growthRate]); @@ -2699,12 +2748,14 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.pokemonHatchedIcon.setFrame(getEggTierForSpecies(species)); } this.pokemonHatchedCountText.setText(`${this.speciesStarterDexEntry.hatchedCount}`); + const defaultDexAttr = this.getCurrentDexProps(species.speciesId); const defaultProps = this.scene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr); const variant = defaultProps.variant; const tint = getVariantTint(variant); this.pokemonShinyIcon.setFrame(getVariantIcon(variant)); this.pokemonShinyIcon.setTint(tint); + this.pokemonShinyIcon.setVisible(defaultProps.shiny); this.pokemonCaughtHatchedContainer.setVisible(true); if (pokemonPrevolutions.hasOwnProperty(species.speciesId)) { this.pokemonCaughtHatchedContainer.setY(16); @@ -2894,21 +2945,13 @@ export default class StarterSelectUiHandler extends MessageUiHandler { const dexEntry = this.scene.gameData.dexData[species.speciesId]; const abilityAttr = this.scene.gameData.starterData[species.speciesId].abilityAttr; - const isCaught = this.scene.gameData.dexData[species.speciesId]?.caughtAttr || BigInt(0); - const isVariant3Caught = !!(isCaught & DexAttr.VARIANT_3); - const isVariant2Caught = !!(isCaught & DexAttr.VARIANT_2); - const isDefaultVariantCaught = !!(isCaught & DexAttr.DEFAULT_VARIANT); - const isVariantCaught = !!(isCaught & DexAttr.SHINY); - const isMaleCaught = !!(isCaught & DexAttr.MALE); - const isFemaleCaught = !!(isCaught & DexAttr.FEMALE); - - const starterAttributes = this.starterPreferences[species.speciesId]; - - const props = this.scene.gameData.getSpeciesDexAttrProps(species, this.getCurrentDexProps(species.speciesId)); - const defaultAbilityIndex = this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(species); - const defaultNature = this.scene.gameData.getSpeciesDefaultNature(species); + const caughtAttr = this.scene.gameData.dexData[species.speciesId]?.caughtAttr || BigInt(0); if (!dexEntry.caughtAttr) { + const props = this.scene.gameData.getSpeciesDexAttrProps(species, this.getCurrentDexProps(species.speciesId)); + const defaultAbilityIndex = this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(species); + const defaultNature = this.scene.gameData.getSpeciesDefaultNature(species); + if (shiny === undefined || shiny !== props.shiny) { shiny = props.shiny; } @@ -2927,83 +2970,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler { if (natureIndex === undefined || natureIndex !== defaultNature) { natureIndex = defaultNature; } - } else { - // compare current shiny, formIndex, female, variant, abilityIndex, natureIndex with the caught ones - // if the current ones are not caught, we need to find the next caught ones - if (shiny) { - if (!(isVariantCaught || isVariant2Caught || isVariant3Caught)) { - shiny = false; - starterAttributes.shiny = false; - variant = 0; - starterAttributes.variant = 0; - } else { - shiny = true; - starterAttributes.shiny = true; - if (variant === 0 && !isDefaultVariantCaught) { - if (isVariant2Caught) { - variant = 1; - starterAttributes.variant = 1; - } else if (isVariant3Caught) { - variant = 2; - starterAttributes.variant = 2; - } else { - variant = 0; - starterAttributes.variant = 0; - } - } else if (variant === 1 && !isVariant2Caught) { - if (isVariantCaught) { - variant = 0; - starterAttributes.variant = 0; - } else if (isVariant3Caught) { - variant = 2; - starterAttributes.variant = 2; - } else { - variant = 0; - starterAttributes.variant = 0; - } - } else if (variant === 2 && !isVariant3Caught) { - if (isVariantCaught) { - variant = 0; - starterAttributes.variant = 0; - } else if (isVariant2Caught) { - variant = 1; - starterAttributes.variant = 1; - } else { - variant = 0; - starterAttributes.variant = 0; - } - } - } - } - if (female) { - if (!isFemaleCaught) { - female = false; - starterAttributes.female = false; - } - } else { - if (!isMaleCaught) { - female = true; - starterAttributes.female = true; - } - } - - if (species.forms) { - const formCount = species.forms.length; - let newFormIndex = formIndex??0; - if (species.forms[newFormIndex]) { - const isValidForm = species.forms[newFormIndex].isStarterSelectable && dexEntry.caughtAttr & this.scene.gameData.getFormAttr(newFormIndex); - if (!isValidForm) { - do { - newFormIndex = (newFormIndex + 1) % formCount; - if (species.forms[newFormIndex].isStarterSelectable && dexEntry.caughtAttr & this.scene.gameData.getFormAttr(newFormIndex)) { - break; - } - } while (newFormIndex !== props.formIndex); - formIndex = newFormIndex; - starterAttributes.form = formIndex; - } - } - } } this.shinyOverlay.setVisible(shiny ?? false); // TODO: is false the correct default? @@ -3045,8 +3011,19 @@ export default class StarterSelectUiHandler extends MessageUiHandler { currentFilteredContainer.checkIconId(female, formIndex, shiny, variant); } - this.canCycleShiny = isVariantCaught || isVariant2Caught || isVariant3Caught; + const isNonShinyCaught = !!(caughtAttr & DexAttr.NON_SHINY); + const isShinyCaught = !!(caughtAttr & DexAttr.SHINY); + const isVariant1Caught = isShinyCaught && !!(caughtAttr & DexAttr.DEFAULT_VARIANT); + const isVariant2Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_2); + const isVariant3Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_3); + + this.canCycleShiny = isNonShinyCaught && isShinyCaught; + this.canCycleVariant = !!shiny && [ isVariant1Caught, isVariant2Caught, isVariant3Caught].filter(v => v).length > 1; + + const isMaleCaught = !!(caughtAttr & DexAttr.MALE); + const isFemaleCaught = !!(caughtAttr & DexAttr.FEMALE); this.canCycleGender = isMaleCaught && isFemaleCaught; + const hasAbility1 = abilityAttr & AbilityAttr.ABILITY_1; let hasAbility2 = abilityAttr & AbilityAttr.ABILITY_2; const hasHiddenAbility = abilityAttr & AbilityAttr.ABILITY_HIDDEN; @@ -3061,10 +3038,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler { } this.canCycleAbility = [ hasAbility1, hasAbility2, hasHiddenAbility ].filter(a => a).length > 1; + this.canCycleForm = species.forms.filter(f => f.isStarterSelectable || !pokemonFormChanges[species.speciesId]?.find(fc => fc.formKey)) .map((_, f) => dexEntry.caughtAttr & this.scene.gameData.getFormAttr(f)).filter(f => f).length > 1; this.canCycleNature = this.scene.gameData.getNaturesForAttr(dexEntry.natureAttr).length > 1; - this.canCycleVariant = !!shiny && [ dexEntry.caughtAttr & DexAttr.DEFAULT_VARIANT, dexEntry.caughtAttr & DexAttr.VARIANT_2, dexEntry.caughtAttr & DexAttr.VARIANT_3].filter(v => v).length > 1; + } if (dexEntry.caughtAttr && species.malePercent !== null) { @@ -3442,39 +3420,55 @@ export default class StarterSelectUiHandler extends MessageUiHandler { return canStart; } - /* this creates a temporary dex attr props that we use to check whether a pokemon is valid for a challenge. - * when checking for certain challenges (i.e. mono type), we need to check for form changes AND evolutions - * However, since some pokemon can evolve based on their intial gender/form, we need a way to look for that - * This temporary dex attr will therefore ONLY look at gender and form, since there's no cases of shinies/variants - * having different evolutions to their non shiny/variant part, and so those can be ignored - * Since the current form and gender is stored in the starter preferences, this is where we get the values from - */ + /** + * Creates a temporary dex attr props that will be used to check whether a pokemon is valid for a challenge + * and to display the correct shiny, variant, and form based on the StarterPreferences + * + * @param speciesId the id of the species to get props for + * @returns the dex props + */ getCurrentDexProps(speciesId: number): bigint { let props = 0n; + const caughtAttr = this.scene.gameData.dexData[speciesId].caughtAttr; - if (this.starterPreferences[speciesId]?.female) { // this checks the gender of the pokemon + /* this checks the gender of the pokemon; this works by checking a) that the starter preferences for the species exist, and if so, is it female. If so, it'll add DexAttr.FEMALE to our temp props + * It then checks b) if the caughtAttr for the pokemon is female and NOT male - this means that the ONLY gender we've gotten is female, and we need to add DexAttr.FEMALE to our temp props + * If neither of these pass, we add DexAttr.MALE to our temp props + */ + if (this.starterPreferences[speciesId]?.female || ((caughtAttr & DexAttr.FEMALE) > 0n && (caughtAttr & DexAttr.MALE) === 0n)) { props += DexAttr.FEMALE; } else { props += DexAttr.MALE; } - if (this.starterPreferences[speciesId]?.shiny) { + /* This part is very similar to above, but instead of for gender, it checks for shiny within starter preferences. + * If they're not there, it checks the caughtAttr for shiny only (i.e. SHINY === true && NON_SHINY === false) + */ + if (this.starterPreferences[speciesId]?.shiny || ((caughtAttr & DexAttr.SHINY) > 0n && (caughtAttr & DexAttr.NON_SHINY) === 0n)) { props += DexAttr.SHINY; if (this.starterPreferences[speciesId]?.variant) { props += BigInt(Math.pow(2, this.starterPreferences[speciesId]?.variant)) * DexAttr.DEFAULT_VARIANT; } else { - props += DexAttr.DEFAULT_VARIANT; + /* This calculates the correct variant if there's no starter preferences for it. + * This gets the lowest tier variant that you've caught (in line with other mechanics) and adds it to the temp props + */ + if ((caughtAttr & DexAttr.DEFAULT_VARIANT) > 0) { + props += DexAttr.DEFAULT_VARIANT; + } + if ((caughtAttr & DexAttr.VARIANT_2) > 0) { + props += DexAttr.VARIANT_2; + } else if ((caughtAttr & DexAttr.VARIANT_3) > 0) { + props += DexAttr.VARIANT_3; + } } } else { props += DexAttr.NON_SHINY; - if (this.starterPreferences[speciesId]?.variant) { - delete this.starterPreferences[speciesId].variant; - } props += DexAttr.DEFAULT_VARIANT; // we add the default variant here because non shiny versions are listed as default variant } if (this.starterPreferences[speciesId]?.form) { // this checks for the form of the pokemon props += BigInt(Math.pow(2, this.starterPreferences[speciesId]?.form)) * DexAttr.DEFAULT_FORM; } else { - props += DexAttr.DEFAULT_FORM; + // Get the first unlocked form + props += this.scene.gameData.getFormAttr(this.scene.gameData.getFormIndex(caughtAttr)); } return props; diff --git a/src/ui/summary-ui-handler.ts b/src/ui/summary-ui-handler.ts index e5def3a1961..ea7b798f2bf 100644 --- a/src/ui/summary-ui-handler.ts +++ b/src/ui/summary-ui-handler.ts @@ -825,10 +825,7 @@ export default class SummaryUiHandler extends UiHandler { biome: `${getBBCodeFrag(getBiomeName(this.pokemon?.metBiome!), TextStyle.SUMMARY_RED)}${closeFragment}`, // TODO: is this bang correct? level: `${getBBCodeFrag(this.pokemon?.metLevel.toString()!, TextStyle.SUMMARY_RED)}${closeFragment}`, // TODO: is this bang correct? }), - natureFragment: - i18next.exists(`pokemonSummary:natureFragment.${rawNature}`) ? - i18next.t(`pokemonSummary:natureFragment.${rawNature}`, { nature: nature }) : - nature, + natureFragment: i18next.t(`pokemonSummary:natureFragment.${rawNature}`, { nature: nature }) }); const memoText = addBBCodeTextObject(this.scene, 7, 113, String(memoString), TextStyle.WINDOW_ALT); diff --git a/src/ui/test-dialogue-ui-handler.ts b/src/ui/test-dialogue-ui-handler.ts new file mode 100644 index 00000000000..3f353bbc461 --- /dev/null +++ b/src/ui/test-dialogue-ui-handler.ts @@ -0,0 +1,147 @@ +import { FormModalUiHandler } from "./form-modal-ui-handler"; +import { ModalConfig } from "./modal-ui-handler"; +import i18next from "i18next"; +import { PlayerPokemon } from "#app/field/pokemon"; +import { OptionSelectItem } from "./abstact-option-select-ui-handler"; +import { isNullOrUndefined } from "#app/utils"; +import { Mode } from "./ui"; + +export default class TestDialogueUiHandler extends FormModalUiHandler { + + keys: string[]; + + constructor(scene, mode) { + super(scene, mode); + } + + setup() { + super.setup(); + + const flattenKeys = (object, topKey?: string, midleKey?: string[]): Array => { + return Object.keys(object).map((t, i) => { + const value = Object.values(object)[i]; + + if (typeof value === "object" && !isNullOrUndefined(value)) { // we check for not null or undefined here because if the language json file has a null key, the typeof will still be an object, but that object will be null, causing issues + // If the value is an object, execute the same process + // si el valor es un objeto ejecuta el mismo proceso + + return flattenKeys(value, topKey ?? t, topKey ? midleKey ? [...midleKey, t] : [t] : undefined).filter((t) => t.length > 0); + } else if (typeof value === "string" || isNullOrUndefined(value)) { // we check for null or undefined here as per above - the typeof is still an object but the value is null so we need to exit out of this and pass the null key + + // Return in the format expected by i18next + return midleKey ? `${topKey}:${midleKey.map((m) => m).join(".")}.${t}` : `${topKey}:${t}`; + } + }).filter((t) => t); + }; + + const keysInArrays = flattenKeys(i18next.getDataByLanguage(String(i18next.resolvedLanguage))).filter((t) => t.length > 0); // Array of arrays + const keys = keysInArrays.flat(Infinity).map(String); // One array of string + this.keys = keys; + } + + getModalTitle(config?: ModalConfig): string { + return "Test Dialogue"; + } + + getFields(config?: ModalConfig): string[] { + return [ "Dialogue" ]; + } + + getWidth(config?: ModalConfig): number { + return 300; + } + + getMargin(config?: ModalConfig): [number, number, number, number] { + return [ 0, 0, 48, 0 ]; + } + + getButtonLabels(config?: ModalConfig): string[] { + return [ "Check", "Cancel" ]; + } + + getReadableErrorMessage(error: string): string { + const colonIndex = error?.indexOf(":"); + if (colonIndex > 0) { + error = error.slice(0, colonIndex); + } + + return super.getReadableErrorMessage(error); + } + + show(args: any[]): boolean { + const ui = this.getUi(); + const input = this.inputs[0]; + input.setMaxLength(255); + + input.on("keydown", (inputObject, evt: KeyboardEvent) => { + if (["escape", "space"].some((v) => v === evt.key.toLowerCase() || v === evt.code.toLowerCase()) && ui.getMode() === Mode.AUTO_COMPLETE) { + // Delete autocomplete list and recovery focus. + inputObject.on("blur", () => inputObject.node.focus(), { once: true }); + ui.revertMode(); + } + }); + + input.on("textchange", (inputObject, evt: InputEvent) => { + // Delete autocomplete. + if (ui.getMode() === Mode.AUTO_COMPLETE) { + ui.revertMode(); + } + + let options: OptionSelectItem[] = []; + const splitArr = inputObject.text.split(" "); + const filteredKeys = this.keys.filter((command) => command.toLowerCase().includes(splitArr[splitArr.length - 1].toLowerCase())); + if (inputObject.text !== "" && filteredKeys.length > 0) { + // if performance is required, you could reduce the number of total results by changing the slice below to not have all ~8000 inputs going + options = filteredKeys.slice(0).map((value) => { + return { + label: value, + handler: () => { + // this is here to make sure that if you try to backspace then enter, the last known evt.data (backspace) is picked up + // this is because evt.data is null for backspace, so without this, the autocomplete windows just closes + if (!isNullOrUndefined(evt.data) || evt.inputType?.toLowerCase() === "deletecontentbackward") { + const separatedArray = inputObject.text.split(" "); + separatedArray[separatedArray.length - 1] = value; + inputObject.setText(separatedArray.join(" ")); + } + ui.revertMode(); + return true; + } + }; + }); + } + + if (options.length > 0) { + const modalOpts = { + options: options, + maxOptions: 5, + modalContainer: this.modalContainer + }; + ui.setOverlayMode(Mode.AUTO_COMPLETE, modalOpts); + } + + }); + + + if (super.show(args)) { + const config = args[0] as ModalConfig; + this.inputs[0].resize(1150, 116); + this.inputContainers[0].list[0].width = 200; + if (args[1] && typeof (args[1] as PlayerPokemon).getNameToRender === "function") { + this.inputs[0].text = (args[1] as PlayerPokemon).getNameToRender(); + } else { + this.inputs[0].text = args[1]; + } + this.submitAction = (_) => { + if (ui.getMode() === Mode.TEST_DIALOGUE) { + this.sanitizeInputs(); + const sanitizedName = btoa(unescape(encodeURIComponent(this.inputs[0].text))); + config.buttonActions[0](sanitizedName); + return true; + } + return false; + }; + return true; + } + return false; + } +} diff --git a/src/ui/ui.ts b/src/ui/ui.ts index 250a21544dc..7108a8dd480 100644 --- a/src/ui/ui.ts +++ b/src/ui/ui.ts @@ -23,7 +23,7 @@ import OptionSelectUiHandler from "./settings/option-select-ui-handler"; import EggHatchSceneHandler from "./egg-hatch-scene-handler"; import EggListUiHandler from "./egg-list-ui-handler"; import EggGachaUiHandler from "./egg-gacha-ui-handler"; -import {addWindow} from "./ui-theme"; +import { addWindow } from "./ui-theme"; import LoginFormUiHandler from "./login-form-ui-handler"; import RegistrationFormUiHandler from "./registration-form-ui-handler"; import LoadingModalUiHandler from "./loading-modal-ui-handler"; @@ -37,7 +37,7 @@ import UnavailableModalUiHandler from "./unavailable-modal-ui-handler"; import OutdatedModalUiHandler from "./outdated-modal-ui-handler"; import SessionReloadModalUiHandler from "./session-reload-modal-ui-handler"; import { Button } from "#enums/buttons"; -import i18next, { ParseKeys } from "i18next"; +import i18next from "i18next"; import GamepadBindingUiHandler from "./settings/gamepad-binding-ui-handler"; import SettingsKeyboardUiHandler from "#app/ui/settings/settings-keyboard-ui-handler"; import KeyboardBindingUiHandler from "#app/ui/settings/keyboard-binding-ui-handler"; @@ -46,8 +46,11 @@ import SettingsAudioUiHandler from "./settings/settings-audio-ui-handler"; import { PlayerGender } from "#enums/player-gender"; import BgmBar from "#app/ui/bgm-bar"; import RenameFormUiHandler from "./rename-form-ui-handler"; +import AdminUiHandler from "./admin-ui-handler"; import RunHistoryUiHandler from "./run-history-ui-handler"; import RunInfoUiHandler from "./run-info-ui-handler"; +import TestDialogueUiHandler from "#app/ui/test-dialogue-ui-handler"; +import AutoCompleteUiHandler from "./autocomplete-ui-handler"; export enum Mode { MESSAGE, @@ -88,6 +91,9 @@ export enum Mode { RENAME_POKEMON, RUN_HISTORY, RUN_INFO, + TEST_DIALOGUE, + AUTO_COMPLETE, + ADMIN, } const transitionModes = [ @@ -124,7 +130,10 @@ const noTransitionModes = [ Mode.SESSION_RELOAD, Mode.UNAVAILABLE, Mode.OUTDATED, - Mode.RENAME_POKEMON + Mode.RENAME_POKEMON, + Mode.TEST_DIALOGUE, + Mode.AUTO_COMPLETE, + Mode.ADMIN, ]; export default class UI extends Phaser.GameObjects.Container { @@ -188,6 +197,9 @@ export default class UI extends Phaser.GameObjects.Container { new RenameFormUiHandler(scene), new RunHistoryUiHandler(scene), new RunInfoUiHandler(scene), + new TestDialogueUiHandler(scene, Mode.TEST_DIALOGUE), + new AutoCompleteUiHandler(scene), + new AdminUiHandler(scene), ]; } @@ -294,30 +306,28 @@ export default class UI extends Phaser.GameObjects.Container { } } - showDialogue(text: string, name: string | undefined, delay: integer | null = 0, callback: Function, callbackDelay?: integer, promptDelay?: integer): void { - // First get the gender of the player (default male) (also used if UNSET) - let playerGenderPrefix = "PGM"; - if ((this.scene as BattleScene).gameData.gender === PlayerGender.FEMALE) { - playerGenderPrefix = "PGF"; - } - // Add the prefix to the text - const localizationKey: string = playerGenderPrefix + text; - + showDialogue(keyOrText: string, name: string | undefined, delay: integer | null = 0, callback: Function, callbackDelay?: integer, promptDelay?: integer): void { + const battleScene = this.scene as BattleScene; // Get localized dialogue (if available) let hasi18n = false; - if (i18next.exists(localizationKey) ) { - text = i18next.t(localizationKey as ParseKeys); + let text = keyOrText; + const genderIndex = battleScene.gameData.gender ?? PlayerGender.UNSET; + const genderStr = PlayerGender[genderIndex].toLowerCase(); + + if (i18next.exists(keyOrText) ) { + const i18nKey = keyOrText; hasi18n = true; + text = i18next.t(i18nKey, { context: genderStr }); // override text with translation // Skip dialogue if the player has enabled the option and the dialogue has been already seen - if ((this.scene as BattleScene).skipSeenDialogues && (this.scene as BattleScene).gameData.getSeenDialogues()[localizationKey] === true) { - console.log(`Dialogue ${localizationKey} skipped`); + if (battleScene.skipSeenDialogues && battleScene.gameData.getSeenDialogues()[i18nKey] === true) { + console.log(`Dialogue ${i18nKey} skipped`); callback(); return; } } let showMessageAndCallback = () => { - hasi18n && (this.scene as BattleScene).gameData.saveSeenDialogue(localizationKey); + hasi18n && battleScene.gameData.saveSeenDialogue(keyOrText); callback(); }; if (text.indexOf("$") > -1) { @@ -337,16 +347,11 @@ export default class UI extends Phaser.GameObjects.Container { } } - shouldSkipDialogue(text): boolean { - let playerGenderPrefix = "PGM"; - if ((this.scene as BattleScene).gameData.gender === PlayerGender.FEMALE) { - playerGenderPrefix = "PGF"; - } + shouldSkipDialogue(i18nKey: string): boolean { + const battleScene = this.scene as BattleScene; - const key = playerGenderPrefix + text; - - if (i18next.exists(key) ) { - if ((this.scene as BattleScene).skipSeenDialogues && (this.scene as BattleScene).gameData.getSeenDialogues()[key] === true) { + if (i18next.exists(i18nKey) ) { + if (battleScene.skipSeenDialogues && battleScene.gameData.getSeenDialogues()[i18nKey] === true) { return true; } }