Fix speed test comment
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@ -64,7 +64,7 @@ describe("Moves - Quash", () => {
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await game.classicMode.startBattle([ Species.ACCELGOR, Species.RATTATA ]);
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await game.classicMode.startBattle([ Species.ACCELGOR, Species.RATTATA ]);
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// both users are quashed - rattata is slower so rain should be up at end of turn
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// both users are quashed - rattata is slower so sun should be up at end of turn
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game.move.select(Moves.RAIN_DANCE, 0);
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game.move.select(Moves.RAIN_DANCE, 0);
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game.move.select(Moves.SUNNY_DAY, 1);
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game.move.select(Moves.SUNNY_DAY, 1);
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