Fixed tests for realises
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22c73bb200
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28bce5f721
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@ -6675,6 +6675,19 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr {
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return true;
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};
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}
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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// TODO: Make the AI acutally use instruct
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/* Ideally, the AI would score instruct based on the scorings of the on-field pokemons'
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* last used moves at the time of using Instruct (by the time the instructor gets to act)
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* with respect to the user's side.
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* It would then take the greatest of said scores and use it as the score for instruct
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* (since that'd be the mon it would be most utile to use Instruct on).
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* In 99.9% of cases, this would be the pokemon's ally (unless the target had last
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* used a move like decorate on the user or its ally)
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*/
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return 2;
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}
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}
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/**
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@ -29,13 +29,15 @@ describe("Moves - Instruct", () => {
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game.override.enemyAbility(Abilities.COMPOUND_EYES);
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game.override.enemyLevel(100);
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game.override.starterSpecies(Species.AMOONGUSS);
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game.override.passiveAbility(Abilities.COMPOUND_EYES);
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game.override.startingLevel(100);
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game.override.removeEnemyStartingItems = true;
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game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.SUBSTITUTE, Moves.TORMENT ]);
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game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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game.override.disableCrits();
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});
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it("should repeat enemy's attack move when moving last", async () => {
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game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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@ -43,14 +45,13 @@ describe("Moves - Instruct", () => {
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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// player lost 40 hp from 2 attacks;
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// enemy used 2 pp due to spanking us twice
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// player lost 40 hp from 2 attacks
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expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
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const moveUsed = game.scene.getEnemyPokemon()!.moveset.find(m => m?.moveId === Moves.SONIC_BOOM)!;
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expect(moveUsed.ppUsed).toBe(2);
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});
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it("should repeat enemy's move through substitute", async () => {
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game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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@ -63,13 +64,12 @@ describe("Moves - Instruct", () => {
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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// lost 40 hp from 2 attacks & spent 2 pp
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// lost 40 hp from 2 attacks
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expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
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expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!.ppUsed).toBe(2);
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});
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it("should repeat ally's attack on enemy", async () => {
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game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
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@ -79,48 +79,36 @@ describe("Moves - Instruct", () => {
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await game.phaseInterceptor.to("TurnEndPhase", false);
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// used 2 pp and spanked enemy twice
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expect(game.scene.getPlayerField()[1]!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!.ppUsed).toBe(2);
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expect(game.scene.getPlayerField()[1].getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!.ppUsed).toBe(2);
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expect(game.scene.getEnemyPokemon()!.getInverseHp()).toBe(40);
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});
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/*
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TODO: Re-add test case once gigaton hammer successfully gets unjanked
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it("should repeat enemy's Gigaton Hammer", async () => {
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game.override.enemyMoveset([ Moves.GIGATON_HAMMER, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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await game.classicMode.startBattle([ Species.LUCARIO, Species.HISUI_AVALUGG ]);
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game.override.enemyMoveset([ Moves.GIGATON_HAMMER, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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await game.classicMode.startBattle([ Species.LUCARIO, Species.HISUI_AVALUGG ]);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.GIGATON_HAMMER, BattlerIndex.PLAYER_2);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.GIGATON_HAMMER, BattlerIndex.PLAYER_2);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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// used 2 pp and spanked us twice, using 2 pp
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const moveUsed = game.scene.getEnemyPokemon()?.getLastXMoves(-1)!;
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expect(moveUsed[0].targets![0]).toBe(BattlerIndex.PLAYER_2);
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// Gigaton hammer is guaranteed OHKO against avalugg 100% of the time,
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// so the 2nd attack should redirect to pokemon #1
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expect(game.scene.getPlayerParty()[1].isFainted()).toBe(true);
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expect(game.scene.getPlayerField()[0]!.getInverseHp()).toBeGreaterThan(0);
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expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.GIGATON_HAMMER)!.ppUsed).toBe(2);
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});
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it("should repeat ally's friendly fire attack", async () => {
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await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
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game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.VINE_WHIP, BattlerIndex.PLAYER_2);
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await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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// spanked ally twice & used 2 pp
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const playerPokemon = game.scene.getPlayerField()[0]!;
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expect(playerPokemon.getInverseHp()).toBe(40);
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expect(game.scene.getPlayerField()[1]!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!.ppUsed).toBe(2);
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});
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// used 2 pp and spanked us twice, using 2 pp
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const moveUsed = game.scene.getEnemyPokemon()?.getLastXMoves(-1)!;
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expect(moveUsed[0].targets![0]).toBe(BattlerIndex.PLAYER_2);
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// Gigaton hammer is guaranteed OHKO against avalugg 100% of the time,
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// so the 2nd attack should redirect to pokemon #1
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expect(game.scene.getPlayerParty()[1].isFainted()).toBe(true);
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expect(game.scene.getPlayerField()[0].getInverseHp()).toBeGreaterThan(0);
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expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.GIGATON_HAMMER)!.ppUsed).toBe(2);
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});*/
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it("should respect enemy's status condition & give chance to remove condition", async () => {
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game.override.enemyStatusEffect(StatusEffect.FREEZE);
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game.override.statusActivation(true);
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game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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@ -138,62 +126,32 @@ describe("Moves - Instruct", () => {
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// instructed sonic boom still works as pokemon was defrosted before attack
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const moveUsed = game.scene.getEnemyPokemon()!.getLastXMoves(-1);
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expect(moveUsed.find(m => m?.move !== Moves.NONE)?.move).toBe(Moves.SONIC_BOOM);
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const movesetMove = game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!;
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expect(movesetMove.ppUsed).toBe(1);
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});
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it("should ignore enemy's last move if immobilized by status condition", async () => {
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game.override.enemyStatusEffect(StatusEffect.PARALYSIS);
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game.override.statusActivation(true);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// fake move history
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enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
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game.scene.getPlayerField()[1].hp = 1; // ensures purify succeeds
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(Moves.PURIFY, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.PROTECT);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("MovePhase", true);
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let moveUsed = game.scene.getEnemyPokemon()!.getLastXMoves(-1);
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expect(moveUsed[0].move).toBe(Moves.NONE);
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game.override.enemyStatusEffect(StatusEffect.NONE);
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await game.phaseInterceptor.to("TurnEndPhase", true);
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// protect not recorded as last move due to full paralysis
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// instructed sonic boom still works as condition was removed before attack
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moveUsed = game.scene.getEnemyPokemon()!.getLastXMoves();
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expect(moveUsed[0].move).toBe(Moves.SONIC_BOOM);
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const movesetMove = game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!;
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expect(movesetMove.ppUsed).toBe(1);
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});
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it("should not repeat enemy's out of pp move", async () => {
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game.override.enemySpecies(Species.UNOWN);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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const enemyPokemon = game.scene.getEnemyPokemon();
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const moveUsed = enemyPokemon?.moveset.find(m => m?.moveId === Moves.SONIC_BOOM)!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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enemyPokemon.generateAndPopulateMoveset();
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const moveUsed = enemyPokemon?.moveset.find(m => m?.moveId === Moves.HIDDEN_POWER)!;
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moveUsed.ppUsed = moveUsed.getMovePp() - 1; // deduct all but 1 pp
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.HIDDEN_POWER, BattlerIndex.PLAYER);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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// instruct fails as it tries to force the enemy to use an out of pp move
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// instruct "should" fail as it tries to force the enemy to use an out of pp move
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// TODO: Check showdown behavior of instructing out of pp moves
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const playerMove = game.scene.getPlayerPokemon()!.getLastXMoves()!;
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const enemyMove = enemyPokemon?.getLastXMoves(2)!;
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const enemyMove = enemyPokemon.getLastXMoves(2);
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expect(enemyMove[0].result).toBe(MoveResult.SUCCESS);
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expect(playerMove[0].result).toBe(MoveResult.FAIL);
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// move should have used up all its remaining pp
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// TODO: Check showdown behavior of instructing out of pp moves
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expect(moveUsed.ppUsed).toBe(moveUsed.getMovePp());
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});
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it("should fail if no move has yet been used by target", async () => {
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game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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@ -206,6 +164,7 @@ describe("Moves - Instruct", () => {
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});
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it("should try to repeat enemy's disabled move, but fail", async () => {
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game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.DISABLE, Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.AMOONGUSS, Species.DROWZEE ]);
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@ -219,11 +178,12 @@ describe("Moves - Instruct", () => {
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expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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const enemyMove = game.scene.getEnemyPokemon()!.getLastXMoves()[0];
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expect(enemyMove.result).toBe(MoveResult.FAIL);
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expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === enemyMove.move)?.ppUsed).toBe(0);
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expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(0);
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});
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it("should not repeat enemy's move through protect", async () => {
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game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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@ -239,6 +199,7 @@ describe("Moves - Instruct", () => {
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});
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it("should not repeat enemy's charging move", async () => {
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game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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await game.classicMode.startBattle([ Species.DUSKNOIR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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@ -263,6 +224,7 @@ describe("Moves - Instruct", () => {
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});
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it("should not repeat dance move not known by target", async () => {
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game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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game.override.moveset([ Moves.INSTRUCT, Moves.FIERY_DANCE, Moves.SUBSTITUTE, Moves.TORMENT ]);
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game.override.enemyAbility(Abilities.DANCER);
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await game.classicMode.startBattle([ Species.DUSKNOIR, Species.ABOMASNOW ]);
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