[Bug] Fixes Freezy Frost visual bug when attacking ally, and Freezy Frost not applying effects when fainting a target (#3753)

* Resolves bugs with freezy frost vs ally, and freezy frost fainting opp

* Adjusts unit tests, adds one more for doubles

* Refactor apply function to follow the async/await pattern

* Eslint fix attempt

* Update freezy_frost.test.ts

Remove js file extension
This commit is contained in:
schmidtc1 2024-09-11 22:20:24 -04:00 committed by GitHub
parent 6decd918e5
commit 28012b8d85
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
2 changed files with 81 additions and 38 deletions

View File

@ -2786,28 +2786,26 @@ export class ResetStatsAttr extends MoveEffectAttr {
super();
this.targetAllPokemon = targetAllPokemon;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
async apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
const promises: Promise<void>[] = [];
if (this.targetAllPokemon) { // Target all pokemon on the field when Freezy Frost or Haze are used
const activePokemon = user.scene.getField(true);
activePokemon.forEach(p => this.resetStats(p));
activePokemon.forEach(p => promises.push(this.resetStats(p)));
target.scene.queueMessage(i18next.t("moveTriggers:statEliminated"));
} else { // Affects only the single target when Clear Smog is used
this.resetStats(target);
promises.push(this.resetStats(target));
target.scene.queueMessage(i18next.t("moveTriggers:resetStats", {pokemonName: getPokemonNameWithAffix(target)}));
}
await Promise.all(promises);
return true;
}
resetStats(pokemon: Pokemon) {
async resetStats(pokemon: Pokemon): Promise<void> {
for (const s of BATTLE_STATS) {
pokemon.setStatStage(s, 0);
}
pokemon.updateInfo();
return pokemon.updateInfo();
}
}

View File

@ -1,12 +1,12 @@
import { Stat } from "#enums/stat";
import GameManager from "#test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { allMoves } from "#app/data/move";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { CommandPhase } from "#app/phases/command-phase";
describe("Moves - Freezy Frost", () => {
let phaserGame: Phaser.Game;
@ -23,38 +23,83 @@ describe("Moves - Freezy Frost", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override
.battleType("single")
.enemySpecies(Species.RATTATA)
.enemyLevel(100)
.enemyMoveset([ Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL ])
.enemyAbility(Abilities.BALL_FETCH)
.startingLevel(100)
.moveset([ Moves.FREEZY_FROST, Moves.HOWL, Moves.SPLASH ])
.ability(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyLevel(100);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyAbility(Abilities.NONE);
game.override.startingLevel(100);
game.override.moveset([Moves.FREEZY_FROST, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH]);
vi.spyOn(allMoves[Moves.FREEZY_FROST], "accuracy", "get").mockReturnValue(100);
game.override.ability(Abilities.NONE);
vi.spyOn(allMoves[ Moves.FREEZY_FROST ], "accuracy", "get").mockReturnValue(100);
});
it("should clear all stat stage changes", { timeout: 10000 }, async () => {
await game.startBattle([Species.RATTATA]);
it(
"should clear stat changes of user and opponent",
async () => {
await game.classicMode.startBattle([ Species.SHUCKLE ]);
const user = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
expect(user.getStatStage(Stat.ATK)).toBe(0);
expect(enemy.getStatStage(Stat.ATK)).toBe(0);
game.move.select(Moves.HOWL);
await game.toNextTurn();
game.move.select(Moves.SWORDS_DANCE);
await game.phaseInterceptor.to(TurnInitPhase);
game.move.select(Moves.CHARM);
await game.phaseInterceptor.to(TurnInitPhase);
expect(user.getStatStage(Stat.ATK)).toBe(2);
expect(enemy.getStatStage(Stat.ATK)).toBe(-2);
expect(user.getStatStage(Stat.ATK)).toBe(1);
expect(enemy.getStatStage(Stat.ATK)).toBe(1);
game.move.select(Moves.FREEZY_FROST);
await game.phaseInterceptor.to(TurnInitPhase);
await game.toNextTurn();
expect(user.getStatStage(Stat.ATK)).toBe(0);
expect(enemy.getStatStage(Stat.ATK)).toBe(0);
});
it(
"should clear all stat changes even when enemy uses the move",
async () => {
game.override.enemyMoveset([ Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST ]);
await game.classicMode.startBattle([ Species.SHUCKLE ]); // Shuckle for slower Howl on first turn so Freezy Frost doesn't affect it.
const user = game.scene.getPlayerPokemon()!;
game.move.select(Moves.HOWL);
await game.toNextTurn();
const userAtkBefore = user.getStatStage(Stat.ATK);
expect(userAtkBefore).toBe(1);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(user.getStatStage(Stat.ATK)).toBe(0);
});
it(
"should clear all stat changes in double battle",
async () => {
game.override.battleType("double");
await game.classicMode.startBattle([ Species.SHUCKLE, Species.RATTATA ]);
const [ leftPlayer, rightPlayer ] = game.scene.getPlayerField();
const [ leftOpp, rightOpp ] = game.scene.getEnemyField();
game.move.select(Moves.HOWL, 0);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftPlayer.getStatStage(Stat.ATK)).toBe(1);
expect(rightPlayer.getStatStage(Stat.ATK)).toBe(1);
expect(leftOpp.getStatStage(Stat.ATK)).toBe(2); // Both enemies use Howl
expect(rightOpp.getStatStage(Stat.ATK)).toBe(2);
game.move.select(Moves.FREEZY_FROST, 0, leftOpp.getBattlerIndex());
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftPlayer.getStatStage(Stat.ATK)).toBe(0);
expect(rightPlayer.getStatStage(Stat.ATK)).toBe(0);
expect(leftOpp.getStatStage(Stat.ATK)).toBe(0);
expect(rightOpp.getStatStage(Stat.ATK)).toBe(0);
});
});