From 055eec151e0f38d997daf1220f4b011ef10eeb62 Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Thu, 7 Nov 2024 14:39:01 -0500 Subject: [PATCH 01/27] Partially Implement Instruct TODO: - [ ] Still need to make in-game unit tests (i haaaaate making tests) - [ ] subsequent move calls have no messages - [ ] probably other jank i didn't fix yet --- package-lock.json | 481 ++++++++++++++------------------ package.json | 9 +- src/data/move.ts | 45 ++- src/overrides.ts | 7 +- src/phases/move-effect-phase.ts | 2 +- src/test/moves/instruct_test.ts | 46 +++ 6 files changed, 306 insertions(+), 284 deletions(-) create mode 100644 src/test/moves/instruct_test.ts diff --git a/package-lock.json b/package-lock.json index 9e512884922..0633f48ba51 100644 --- a/package-lock.json +++ b/package-lock.json @@ -20,16 +20,17 @@ "phaser3-rex-plugins": "^1.1.84" }, "devDependencies": { - "@eslint/js": "^9.3.0", + "@eslint/js": "^9.14.0", "@hpcc-js/wasm": "^2.18.0", "@stylistic/eslint-plugin-ts": "^2.6.0-beta.0", + 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"version": "8.14.0", + "resolved": "https://registry.npmjs.org/acorn/-/acorn-8.14.0.tgz", + "integrity": "sha512-cl669nCJTZBsL97OF4kUQm5g5hC2uihk0NxY3WENAC0TYdILVkAyHymAntgxGkl7K+t0cXIrH5siy5S4XkFycA==", + "dev": true, + "license": "MIT", + "bin": { + "acorn": "bin/acorn" + }, + "engines": { + "node": ">=0.4.0" + } + }, "node_modules/espree/node_modules/eslint-visitor-keys": { - "version": "4.0.0", - "resolved": "https://registry.npmjs.org/eslint-visitor-keys/-/eslint-visitor-keys-4.0.0.tgz", - "integrity": "sha512-OtIRv/2GyiF6o/d8K7MYKKbXrOUBIK6SfkIRM4Z0dY3w+LiQ0vy3F57m0Z71bjbyeiWFiHJ8brqnmE6H6/jEuw==", + "version": "4.2.0", + "resolved": "https://registry.npmjs.org/eslint-visitor-keys/-/eslint-visitor-keys-4.2.0.tgz", + "integrity": "sha512-UyLnSehNt62FFhSwjZlHmeokpRK59rcz29j+F1/aDgbkbRTk7wIc9XzdoasMUbRNKDM0qQt/+BJ4BrpFeABemw==", "dev": true, "license": "Apache-2.0", "engines": { @@ -3786,27 +3762,6 @@ "url": "https://github.com/sponsors/sindresorhus" } }, - "node_modules/globby": { - "version": "11.1.0", - "resolved": "https://registry.npmjs.org/globby/-/globby-11.1.0.tgz", - "integrity": "sha512-jhIXaOzy1sb8IyocaruWSn1TjmnBVs8Ayhcy83rmxNJ8q2uWKCAj3CnJY+KpGSXCueAPc0i05kVvVKtP1t9S3g==", - "dev": true, - "license": "MIT", - "dependencies": { - "array-union": "^2.1.0", - "dir-glob": "^3.0.1", - "fast-glob": "^3.2.9", - "ignore": "^5.2.0", - "merge2": "^1.4.1", - "slash": "^3.0.0" - }, - "engines": { - "node": ">=10" - }, - "funding": { - "url": "https://github.com/sponsors/sindresorhus" - } - }, "node_modules/globrex": { "version": "0.1.2", "resolved": "https://registry.npmjs.org/globrex/-/globrex-0.1.2.tgz", @@ -4207,16 +4162,6 @@ "node": ">=0.12.0" } }, - "node_modules/is-path-inside": { - "version": "3.0.3", - "resolved": "https://registry.npmjs.org/is-path-inside/-/is-path-inside-3.0.3.tgz", - "integrity": "sha512-Fd4gABb+ycGAmKou8eMftCupSir5lRxqf4aD/vd0cD2qc4HL07OjCeuHMr8Ro4CoMaeCKDB0/ECBOVWjTwUvPQ==", - "dev": true, - "license": "MIT", - "engines": { - "node": ">=8" - } - }, "node_modules/is-potential-custom-element-name": { "version": "1.0.1", "resolved": "https://registry.npmjs.org/is-potential-custom-element-name/-/is-potential-custom-element-name-1.0.1.tgz", @@ -4802,9 +4747,9 @@ } }, "node_modules/micromatch": { - "version": "4.0.7", - "resolved": "https://registry.npmjs.org/micromatch/-/micromatch-4.0.7.tgz", - "integrity": "sha512-LPP/3KorzCwBxfeUuZmaR6bG2kdeHSbe0P2tY3FLRU4vYrjYz5hI4QZwV0njUx3jeuKe67YukQ1LSPZBKDqO/Q==", + "version": "4.0.8", + "resolved": "https://registry.npmjs.org/micromatch/-/micromatch-4.0.8.tgz", + "integrity": "sha512-PXwfBhYu0hBCPw8Dn0E+WDYb7af3dSLVWKi3HGv84IdF4TyFoC0ysxFd0Goxw7nSv4T/PzEJQxsYsEiFCKo2BA==", "dev": true, "license": "MIT", "dependencies": { @@ -5327,16 +5272,6 @@ "dev": true, "license": "MIT" }, - "node_modules/path-type": { - "version": "4.0.0", - "resolved": "https://registry.npmjs.org/path-type/-/path-type-4.0.0.tgz", - "integrity": 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"sha512-vIMpDRJrQd70au2G8w34mPps0ezFSPMEX4pXkTzUkrNbRX+36ais2ksGWN0esZL+ZMaFJEneOBHzCgSqle7DHw==", "dev": true, "license": "MIT", "dependencies": { - "@typescript-eslint/eslint-plugin": "8.0.0-alpha.58", - "@typescript-eslint/parser": "8.0.0-alpha.58", - "@typescript-eslint/utils": "8.0.0-alpha.58" + "@typescript-eslint/eslint-plugin": "8.13.0", + "@typescript-eslint/parser": "8.13.0", + "@typescript-eslint/utils": "8.13.0" }, "engines": { "node": "^18.18.0 || ^20.9.0 || >=21.1.0" diff --git a/package.json b/package.json index f106fb1a773..a2d9b32b0b8 100644 --- a/package.json +++ b/package.json @@ -23,16 +23,17 @@ "postinstall": "npx lefthook install && npx lefthook run post-merge" }, "devDependencies": { - "@eslint/js": "^9.3.0", + "@eslint/js": "^9.14.0", "@hpcc-js/wasm": "^2.18.0", "@stylistic/eslint-plugin-ts": "^2.6.0-beta.0", + "@types/eslint__js": "^8.42.3", "@types/jsdom": "^21.1.7", "@types/node": "^20.12.13", "@typescript-eslint/eslint-plugin": "^8.0.0-alpha.54", "@typescript-eslint/parser": "^8.0.0-alpha.54", "@vitest/coverage-istanbul": "^2.0.4", "dependency-cruiser": "^16.3.10", - "eslint": "^9.7.0", + "eslint": "^9.14.0", "eslint-plugin-import-x": "^4.2.1", "inquirer": "^11.0.2", "jsdom": "^24.0.0", @@ -40,8 +41,8 @@ "msw": "^2.4.9", "phaser3spectorjs": "^0.0.8", "typedoc": "^0.26.4", - "typescript": "^5.5.3", - "typescript-eslint": "^8.0.0-alpha.54", + "typescript": "^5.6.3", + "typescript-eslint": "^8.13.0", "vite": "^5.4.8", "vite-tsconfig-paths": "^4.3.2", "vitest": "^2.0.4", diff --git a/src/data/move.ts b/src/data/move.ts index fb09d822a1d..977046a45b9 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6570,6 +6570,49 @@ export class CopyMoveAttr extends OverrideMoveEffectAttr { } } +/** + * Attribute used for moves that causes the target to repeat their last used move. + * Used for Instruct. +*/ +export class RepeatMoveAttr extends OverrideMoveEffectAttr { + /** + * Forces the target to re-use their last used move again + * + * @param user {@linkcode Pokemon} that used the attack + * @param target {@linkcode Pokemon} targeted by the attack + * @param move {@linkcode Move} being used + * @param args N/A + * @returns {boolean} true if the move succeeds + */ + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + const lastMove = target.getLastXMoves().find(() => true); + const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move); + if (!movesetMove || movesetMove.virtual) { + user.scene.queueMessage(i18next.t("battle:attackFailed")); + return false; + } + + const moveTargets = getMoveTargets(target, lastMove?.move!); + if (!moveTargets.targets.length) { + user.scene.queueMessage(i18next.t("battle:attackFailed")); + return false; + } + + user.scene.queueMessage(i18next.t("moveTriggers:instructingMove", { + userPokemonName: getPokemonNameWithAffix(user), + targetPokemonName: getPokemonNameWithAffix(target) + })); + target.getMoveQueue().push({ move: lastMove?.move!, targets: moveTargets.targets, ignorePP: false }); + target.scene.unshiftPhase(new MovePhase(target.scene, target as PlayerPokemon, moveTargets.targets, movesetMove, false, false)); + + return true; + } + + getCondition(): MoveConditionFunc { + return lastMoveCopiableCondition; // TODO: Make list of un-instructable moves + } +} + /** * Attribute used for moves that reduce PP of the target's last used move. * Used for Spite. @@ -9705,7 +9748,7 @@ export function initMoves() { .attr(StatStageChangeAttr, [ Stat.ATK ], -1), new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7) .ignoresSubstitute() - .unimplemented(), + .attr(RepeatMoveAttr), new AttackMove(Moves.BEAK_BLAST, Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7) .attr(BeakBlastHeaderAttr) .ballBombMove() diff --git a/src/overrides.ts b/src/overrides.ts index d7a8ee18f15..620586f7441 100644 --- a/src/overrides.ts +++ b/src/overrides.ts @@ -31,7 +31,12 @@ import { WeatherType } from "#enums/weather-type"; * } * ``` */ -const overrides = {} satisfies Partial>; +const overrides = { + OPP_MOVESET_OVERRIDE: [ Moves.GRASS_PLEDGE, Moves.WATERFALL, Moves.SKETCH, Moves.WATER_PLEDGE ], + STARTING_LEVEL_OVERRIDE: 100, + PASSIVE_ABILITY_OVERRIDE: Abilities.STALL, + ABILITY_OVERRIDE: Abilities.ICE_SCALES, +} satisfies Partial>; /** * If you need to add Overrides values for local testing do that inside {@linkcode overrides} diff --git a/src/phases/move-effect-phase.ts b/src/phases/move-effect-phase.ts index 48150ffaf05..5215f4987e6 100644 --- a/src/phases/move-effect-phase.ts +++ b/src/phases/move-effect-phase.ts @@ -292,7 +292,7 @@ export class MoveEffectPhase extends PokemonPhase { } /** - * Create a Promise that applys *all* effects from the invoked move's MoveEffectAttrs. + * Create a Promise that applies *all* effects from the invoked move's MoveEffectAttrs. * These are ordered by trigger type (see {@linkcode MoveEffectTrigger}), and each trigger * type requires different conditions to be met with respect to the move's hit result. */ diff --git a/src/test/moves/instruct_test.ts b/src/test/moves/instruct_test.ts new file mode 100644 index 00000000000..e3a29c454e0 --- /dev/null +++ b/src/test/moves/instruct_test.ts @@ -0,0 +1,46 @@ +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import { BattlerIndex } from "#app/battle"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; + +describe("Moves - Instruct", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + game.override.battleType("double"); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + const moveToUse = Moves.INSTRUCT; + game = new GameManager(phaserGame); + game.override.enemySpecies(Species.MAGIKARP); + game.override.enemyLevel(1); + game.override.starterSpecies(Species.AMOONGUSS); + game.override.startingLevel(100); + game.override.moveset([ moveToUse ]); + game.override.enemyMoveset([ Moves.VINE_WHIP ]); + }); + + it("should repeat enemy's attack move when moving last", async () => { + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + const enemyPokemon = game.scene.getEnemyPokemon(); + + game.move.select(Moves.INSTRUCT, 0, 2); + await game.forceEnemyMove(Moves.VINE_WHIP); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + const moveUsed = enemyPokemon?.getMoveset().find(m => m?.moveId === Moves.VINE_WHIP); + expect(moveUsed).toBeCalledTimes(2); + }); +}); From 4ae510f08de856183ac084828737bc9d478fa3d4 Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Thu, 7 Nov 2024 15:38:57 -0500 Subject: [PATCH 02/27] Revert This reverts commit 055eec151e0f38d997daf1220f4b011ef10eeb62. --- package-lock.json | 481 ++++++++++++++++++++++++++-------------------- package.json | 9 +- src/overrides.ts | 7 +- 3 files changed, 282 insertions(+), 215 deletions(-) diff --git a/package-lock.json b/package-lock.json index 0633f48ba51..9e512884922 100644 --- a/package-lock.json +++ b/package-lock.json @@ -20,17 +20,16 @@ "phaser3-rex-plugins": "^1.1.84" }, "devDependencies": { - "@eslint/js": "^9.14.0", + "@eslint/js": "^9.3.0", "@hpcc-js/wasm": "^2.18.0", "@stylistic/eslint-plugin-ts": "^2.6.0-beta.0", - "@types/eslint__js": "^8.42.3", "@types/jsdom": "^21.1.7", "@types/node": "^20.12.13", "@typescript-eslint/eslint-plugin": "^8.0.0-alpha.54", "@typescript-eslint/parser": "^8.0.0-alpha.54", "@vitest/coverage-istanbul": "^2.0.4", "dependency-cruiser": "^16.3.10", - "eslint": "^9.14.0", + "eslint": "^9.7.0", "eslint-plugin-import-x": "^4.2.1", "inquirer": "^11.0.2", "jsdom": "^24.0.0", @@ -38,8 +37,8 @@ "msw": "^2.4.9", "phaser3spectorjs": "^0.0.8", "typedoc": "^0.26.4", - "typescript": "^5.6.3", - "typescript-eslint": "^8.13.0", + "typescript": "^5.5.3", + "typescript-eslint": "^8.0.0-alpha.54", "vite": "^5.4.8", "vite-tsconfig-paths": "^4.3.2", "vitest": "^2.0.4", @@ -929,9 +928,9 @@ } }, "node_modules/@eslint-community/regexpp": { - "version": "4.12.1", - "resolved": "https://registry.npmjs.org/@eslint-community/regexpp/-/regexpp-4.12.1.tgz", - "integrity": "sha512-CCZCDJuduB9OUkFkY2IgppNZMi2lBQgD2qzwXkEia16cge2pijY/aXi96CJMquDMn3nJdlPV1A5KrJEXwfLNzQ==", + "version": "4.11.0", + "resolved": "https://registry.npmjs.org/@eslint-community/regexpp/-/regexpp-4.11.0.tgz", + "integrity": "sha512-G/M/tIiMrTAxEWRfLfQJMmGNX28IxBg4PBz8XqQhqUHLFI6TL2htpIB1iQCj144V5ee/JaKyT9/WZ0MGZWfA7A==", "dev": true, "license": "MIT", "engines": { @@ -939,9 +938,9 @@ } }, "node_modules/@eslint/config-array": { - "version": "0.18.0", - "resolved": "https://registry.npmjs.org/@eslint/config-array/-/config-array-0.18.0.tgz", - "integrity": 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"0.8.0", @@ -5796,6 +5860,16 @@ "dev": true, "license": "MIT" }, + "node_modules/slash": { + "version": "3.0.0", + "resolved": "https://registry.npmjs.org/slash/-/slash-3.0.0.tgz", + "integrity": "sha512-g9Q1haeby36OSStwb4ntCGGGaKsaVSjQ68fBxoQcutl5fS1vuY18H3wSt3jFyFtrkx+Kz0V1G85A4MyAdDMi2Q==", + "dev": true, + "license": "MIT", + "engines": { + "node": ">=8" + } + }, "node_modules/source-map-js": { "version": "1.2.1", "resolved": "https://registry.npmjs.org/source-map-js/-/source-map-js-1.2.1.tgz", @@ -6289,11 +6363,10 @@ } }, "node_modules/typescript": { - "version": "5.6.3", - "resolved": "https://registry.npmjs.org/typescript/-/typescript-5.6.3.tgz", - "integrity": "sha512-hjcS1mhfuyi4WW8IWtjP7brDrG2cuDZukyrYrSauoXGNgx0S7zceP07adYkJycEr56BOUTNPzbInooiN3fn1qw==", + "version": "5.5.4", + "resolved": "https://registry.npmjs.org/typescript/-/typescript-5.5.4.tgz", + "integrity": "sha512-Mtq29sKDAEYP7aljRgtPOpTvOfbwRWlS6dPRzwjdE+C0R4brX/GUyhHSecbHMFLNBLcJIPt9nl9yG5TZ1weH+Q==", "dev": true, - "license": "Apache-2.0", "bin": { "tsc": "bin/tsc", "tsserver": "bin/tsserver" @@ -6303,15 +6376,15 @@ } }, "node_modules/typescript-eslint": { - "version": "8.13.0", - "resolved": "https://registry.npmjs.org/typescript-eslint/-/typescript-eslint-8.13.0.tgz", - "integrity": "sha512-vIMpDRJrQd70au2G8w34mPps0ezFSPMEX4pXkTzUkrNbRX+36ais2ksGWN0esZL+ZMaFJEneOBHzCgSqle7DHw==", + "version": "8.0.0-alpha.58", + "resolved": "https://registry.npmjs.org/typescript-eslint/-/typescript-eslint-8.0.0-alpha.58.tgz", + "integrity": "sha512-0mvrodNhExpkWns+5RaZP8YqsAfPyjmPVVM1p+kaJkvApMH58/VFcQ0iSQuun0bFRNCMvW0ZUdulS9AsHqVXkg==", "dev": true, "license": "MIT", "dependencies": { - "@typescript-eslint/eslint-plugin": "8.13.0", - "@typescript-eslint/parser": "8.13.0", - "@typescript-eslint/utils": "8.13.0" + "@typescript-eslint/eslint-plugin": "8.0.0-alpha.58", + "@typescript-eslint/parser": "8.0.0-alpha.58", + "@typescript-eslint/utils": "8.0.0-alpha.58" }, "engines": { "node": "^18.18.0 || ^20.9.0 || >=21.1.0" diff --git a/package.json b/package.json index a2d9b32b0b8..f106fb1a773 100644 --- a/package.json +++ b/package.json @@ -23,17 +23,16 @@ "postinstall": "npx lefthook install && npx lefthook run post-merge" }, "devDependencies": { - "@eslint/js": "^9.14.0", + "@eslint/js": "^9.3.0", "@hpcc-js/wasm": "^2.18.0", "@stylistic/eslint-plugin-ts": "^2.6.0-beta.0", - "@types/eslint__js": "^8.42.3", "@types/jsdom": "^21.1.7", "@types/node": "^20.12.13", "@typescript-eslint/eslint-plugin": "^8.0.0-alpha.54", "@typescript-eslint/parser": "^8.0.0-alpha.54", "@vitest/coverage-istanbul": "^2.0.4", "dependency-cruiser": "^16.3.10", - "eslint": "^9.14.0", + "eslint": "^9.7.0", "eslint-plugin-import-x": "^4.2.1", "inquirer": "^11.0.2", "jsdom": "^24.0.0", @@ -41,8 +40,8 @@ "msw": "^2.4.9", "phaser3spectorjs": "^0.0.8", "typedoc": "^0.26.4", - "typescript": "^5.6.3", - "typescript-eslint": "^8.13.0", + "typescript": "^5.5.3", + "typescript-eslint": "^8.0.0-alpha.54", "vite": "^5.4.8", "vite-tsconfig-paths": "^4.3.2", "vitest": "^2.0.4", diff --git a/src/overrides.ts b/src/overrides.ts index 620586f7441..d7a8ee18f15 100644 --- a/src/overrides.ts +++ b/src/overrides.ts @@ -31,12 +31,7 @@ import { WeatherType } from "#enums/weather-type"; * } * ``` */ -const overrides = { - OPP_MOVESET_OVERRIDE: [ Moves.GRASS_PLEDGE, Moves.WATERFALL, Moves.SKETCH, Moves.WATER_PLEDGE ], - STARTING_LEVEL_OVERRIDE: 100, - PASSIVE_ABILITY_OVERRIDE: Abilities.STALL, - ABILITY_OVERRIDE: Abilities.ICE_SCALES, -} satisfies Partial>; +const overrides = {} satisfies Partial>; /** * If you need to add Overrides values for local testing do that inside {@linkcode overrides} From f5129af98de1c952381756eaf4d221cbe00a8ece Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Thu, 7 Nov 2024 23:02:32 -0500 Subject: [PATCH 03/27] fix thingy kinda ig --- src/data/move.ts | 47 ++++++++++++++++++++++++++++++++++------------- 1 file changed, 34 insertions(+), 13 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index 41257e74bab..893a6b8333a 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6589,29 +6589,50 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { const lastMove = target.getLastXMoves().find(() => true); const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move); - if (!movesetMove || movesetMove.virtual) { - user.scene.queueMessage(i18next.t("battle:attackFailed")); - return false; - } - - const moveTargets = getMoveTargets(target, lastMove?.move!); - if (!moveTargets.targets.length) { - user.scene.queueMessage(i18next.t("battle:attackFailed")); - return false; - } + const moveTargets = lastMove?.targets; user.scene.queueMessage(i18next.t("moveTriggers:instructingMove", { userPokemonName: getPokemonNameWithAffix(user), targetPokemonName: getPokemonNameWithAffix(target) })); - target.getMoveQueue().push({ move: lastMove?.move!, targets: moveTargets.targets, ignorePP: false }); - target.scene.unshiftPhase(new MovePhase(target.scene, target as PlayerPokemon, moveTargets.targets, movesetMove, false, false)); + target.getMoveQueue().push({ move: lastMove?.move!, targets: moveTargets!, ignorePP: false }); + target.scene.unshiftPhase(new MovePhase(target.scene, target as PlayerPokemon, moveTargets!, movesetMove!, false, false)); return true; } getCondition(): MoveConditionFunc { - return lastMoveCopiableCondition; // TODO: Make list of un-instructable moves + return (user, target, move) => { + const lastMove = target.getLastXMoves().find(() => true); + const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move); + const moveTargets = lastMove?.targets!; + const unrepeatablemoves = [ + Moves.OUTRAGE, + Moves.RAGING_FURY, + Moves.ROLLOUT, + Moves.PETAL_DANCE, + Moves.THRASH, + Moves.ICE_BALL, + Moves.SHELL_TRAP, + Moves.KINGS_SHIELD, + Moves.BEAK_BLAST, + Moves.SKETCH, + Moves.TRANSFORM, + Moves.MIMIC, + Moves.STRUGGLE, + Moves.FOCUS_PUNCH, + // TODO: Add Z-move blockage once zmoves are implemented + // as well as actually blocking move calling moves + ]; + + if (!movesetMove || + !moveTargets.length || + !targetMoveCopiableCondition(user, target, move) || + unrepeatablemoves.includes(lastMove?.move!)) { + return false; + } + return true; + }; } } From edf9b12d4922262962b32a9b184c653c93c0fbe4 Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Fri, 8 Nov 2024 11:35:58 -0500 Subject: [PATCH 04/27] started testing stuff --- src/data/move.ts | 29 ++++--- src/test/moves/instruct.test.ts | 134 ++++++++++++++++++++++++++++++++ src/test/moves/instruct_test.ts | 46 ----------- 3 files changed, 153 insertions(+), 56 deletions(-) create mode 100644 src/test/moves/instruct.test.ts delete mode 100644 src/test/moves/instruct_test.ts diff --git a/src/data/move.ts b/src/data/move.ts index 893a6b8333a..591e704886a 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6573,8 +6573,9 @@ export class CopyMoveAttr extends OverrideMoveEffectAttr { } /** - * Attribute used for moves that causes the target to repeat their last used move. - * Used for Instruct. + * Attribute used for moves that causes the target to repeat their last used move.4 + * + * Used for [Instruct](https://bulbapedia.bulbagarden.net/wiki/After_You_(move)). */ export class RepeatMoveAttr extends OverrideMoveEffectAttr { /** @@ -6587,7 +6588,7 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { * @returns {boolean} true if the move succeeds */ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - const lastMove = target.getLastXMoves().find(() => true); + const lastMove = target.getLastXMoves().find(m => m.move !== Moves.NONE); // get the last move used, excluding status based fails const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move); const moveTargets = lastMove?.targets; @@ -6603,32 +6604,40 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { getCondition(): MoveConditionFunc { return (user, target, move) => { - const lastMove = target.getLastXMoves().find(() => true); + const lastMove = target.getLastXMoves().find(m => m.move !== Moves.NONE); const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move); const moveTargets = lastMove?.targets!; const unrepeatablemoves = [ + // Locking/Continually Executed moves Moves.OUTRAGE, Moves.RAGING_FURY, Moves.ROLLOUT, Moves.PETAL_DANCE, Moves.THRASH, Moves.ICE_BALL, + // Multi-turn Moves + Moves.BIDE, Moves.SHELL_TRAP, - Moves.KINGS_SHIELD, Moves.BEAK_BLAST, + Moves.FOCUS_PUNCH, + // "First Turn Only" moves + Moves.FAKE_OUT, + Moves.FIRST_IMPRESSION, + Moves.MAT_BLOCK, + // Other moves + Moves.KINGS_SHIELD, Moves.SKETCH, Moves.TRANSFORM, Moves.MIMIC, Moves.STRUGGLE, - Moves.FOCUS_PUNCH, // TODO: Add Z-move blockage once zmoves are implemented // as well as actually blocking move calling moves ]; - if (!movesetMove || - !moveTargets.length || - !targetMoveCopiableCondition(user, target, move) || - unrepeatablemoves.includes(lastMove?.move!)) { + if (!targetMoveCopiableCondition(user, target, move) || // called move doesn't exist or is a charging/recharging move + !movesetMove || // called move not in target's moveset (dancer, forgetting the move, etc.) + !moveTargets.length || // called move has no targets + unrepeatablemoves.includes(lastMove?.move!)) { // called move is explicitly in the banlist return false; } return true; diff --git a/src/test/moves/instruct.test.ts b/src/test/moves/instruct.test.ts new file mode 100644 index 00000000000..5839f9abb97 --- /dev/null +++ b/src/test/moves/instruct.test.ts @@ -0,0 +1,134 @@ +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import { BattlerIndex } from "#app/battle"; +import GameManager from "#test/utils/gameManager"; +import { MoveResult } from "#app/field/pokemon"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; + +describe("Moves - Instruct", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override.battleType("double"); + game.override.enemySpecies(Species.MAGIKARP); + game.override.battleType("double"); + game.override.enemyLevel(100); + game.override.starterSpecies(Species.AMOONGUSS); + game.override.startingLevel(100); + game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.SUBSTITUTE, Moves.TORMENT ]); + game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); + }); + + it("should repeat enemy's attack move when moving last", async () => { + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); // lost 2 hp from 2 attacks + }); + it("should repeat enemy's move through substitute", async () => { + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.SUBSTITUTE, BattlerIndex.ATTACKER); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.phaseInterceptor.to("CommandPhase", false); + + // fake move history + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); // lost 40 hp from 2 attacks + }); + it("should try to repeat enemy's disabled move, but fail", async () => { + game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.DISABLE, Moves.SPLASH ]); + await game.classicMode.startBattle([ Species.AMOONGUSS, Species.DROWZEE ]); + game.move.select(Moves.DISABLE, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + expect(game.scene.getEnemyPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // failed due to disable + }); + it("should repeat tormented enemy's move", async () => { + await game.classicMode.startBattle([ Species.AMOONGUSS, Species.MIGHTYENA ]); + const enemyPokemon = game.scene.getEnemyPokemon()!; + // fake move history + enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + game.move.select(Moves.TORMENT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.SONIC_BOOM); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); // should work + }); + it("should not repeat enemy's move thru protect", async () => { + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + const enemyPokemon = game.scene.getEnemyPokemon()!; + // fake move history + enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.PROTECT); + await game.phaseInterceptor.to("TurnEndPhase", false); + + expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // lost no hp as mon protected themself from instruct + }); + it("should not repeat enemy's charging move", async () => { + await game.classicMode.startBattle([ Species.DUSKNOIR ]); + const enemyPokemon = game.scene.getEnemyPokemon()!; + enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.HYPER_BEAM); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // hyper beam charging prevented instruct from working + }); + it("should not repeat move not known by target", async () => { + await game.classicMode.startBattle([ Species.DUSKNOIR ]); + const enemyPokemon = game.scene.getEnemyPokemon()!; + enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.ROLLOUT, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.HYPER_BEAM); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // hyper beam cannot be instructed + }); + it("should repeat ally's attack on enemy", async () => { + await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]); + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2); + game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.VINE_WHIP); + await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + + await game.phaseInterceptor.to("TurnEndPhase", false); + + const moveUsed = game.scene.getPlayerField()[1]!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!; + expect(moveUsed.getMove().pp - moveUsed.getMovePp()).toBe(2); // used 2 pp and spanked enemy twice + }); +}); diff --git a/src/test/moves/instruct_test.ts b/src/test/moves/instruct_test.ts deleted file mode 100644 index e3a29c454e0..00000000000 --- a/src/test/moves/instruct_test.ts +++ /dev/null @@ -1,46 +0,0 @@ -import { Moves } from "#enums/moves"; -import { Species } from "#enums/species"; -import { BattlerIndex } from "#app/battle"; -import GameManager from "#test/utils/gameManager"; -import Phaser from "phaser"; -import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; - -describe("Moves - Instruct", () => { - let phaserGame: Phaser.Game; - let game: GameManager; - - beforeAll(() => { - phaserGame = new Phaser.Game({ - type: Phaser.HEADLESS, - }); - game.override.battleType("double"); - }); - - afterEach(() => { - game.phaseInterceptor.restoreOg(); - }); - - beforeEach(() => { - const moveToUse = Moves.INSTRUCT; - game = new GameManager(phaserGame); - game.override.enemySpecies(Species.MAGIKARP); - game.override.enemyLevel(1); - game.override.starterSpecies(Species.AMOONGUSS); - game.override.startingLevel(100); - game.override.moveset([ moveToUse ]); - game.override.enemyMoveset([ Moves.VINE_WHIP ]); - }); - - it("should repeat enemy's attack move when moving last", async () => { - await game.classicMode.startBattle([ Species.AMOONGUSS ]); - const enemyPokemon = game.scene.getEnemyPokemon(); - - game.move.select(Moves.INSTRUCT, 0, 2); - await game.forceEnemyMove(Moves.VINE_WHIP); - await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); - await game.phaseInterceptor.to("TurnEndPhase", false); - - const moveUsed = enemyPokemon?.getMoveset().find(m => m?.moveId === Moves.VINE_WHIP); - expect(moveUsed).toBeCalledTimes(2); - }); -}); From 7ac9a3f361c712c55b98680bf641519d1554d63d Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Fri, 8 Nov 2024 13:31:20 -0500 Subject: [PATCH 05/27] test updates --- src/data/move.ts | 34 +++++++++- src/test/moves/instruct.test.ts | 117 +++++++++++++++++++++++++------- 2 files changed, 125 insertions(+), 26 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index 591e704886a..7f0d08e7d30 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6607,6 +6607,7 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { const lastMove = target.getLastXMoves().find(m => m.move !== Moves.NONE); const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move); const moveTargets = lastMove?.targets!; + // TODO: Add a way of adding moves to list procedurally const unrepeatablemoves = [ // Locking/Continually Executed moves Moves.OUTRAGE, @@ -6624,6 +6625,34 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { Moves.FAKE_OUT, Moves.FIRST_IMPRESSION, Moves.MAT_BLOCK, + // Moves with a recharge turn + Moves.HYPER_BEAM, + Moves.ETERNABEAM, + Moves.FRENZY_PLANT, + Moves.BLAST_BURN, + Moves.HYDRO_CANNON, + Moves.GIGA_IMPACT, + Moves.PRISMATIC_LASER, + Moves.ROAR_OF_TIME, + Moves.ROCK_WRECKER, + Moves.METEOR_ASSAULT, + // Charging & 2-turn moves + Moves.DIG, + Moves.FLY, + Moves.BOUNCE, + Moves.SHADOW_FORCE, + Moves.PHANTOM_FORCE, + Moves.DIVE, + Moves.ELECTRO_SHOT, + Moves.ICE_BURN, + Moves.GEOMANCY, + Moves.FREEZE_SHOCK, + Moves.SKY_DROP, + Moves.SKY_ATTACK, + Moves.SKULL_BASH, + Moves.SOLAR_BEAM, + Moves.SOLAR_BLADE, + Moves.METEOR_BEAM, // Other moves Moves.KINGS_SHIELD, Moves.SKETCH, @@ -6631,11 +6660,10 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { Moves.MIMIC, Moves.STRUGGLE, // TODO: Add Z-move blockage once zmoves are implemented - // as well as actually blocking move calling moves ]; - if (!targetMoveCopiableCondition(user, target, move) || // called move doesn't exist or is a charging/recharging move - !movesetMove || // called move not in target's moveset (dancer, forgetting the move, etc.) + if (!movesetMove || // called move not in target's moveset (dancer, forgetting the move, etc.) + allMoves[lastMove!.move].isChargingMove() || // called move is a charging/recharging move !moveTargets.length || // called move has no targets unrepeatablemoves.includes(lastMove?.move!)) { // called move is explicitly in the banlist return false; diff --git a/src/test/moves/instruct.test.ts b/src/test/moves/instruct.test.ts index 5839f9abb97..62d2ee5d974 100644 --- a/src/test/moves/instruct.test.ts +++ b/src/test/moves/instruct.test.ts @@ -3,6 +3,7 @@ import { Species } from "#enums/species"; import { BattlerIndex } from "#app/battle"; import GameManager from "#test/utils/gameManager"; import { MoveResult } from "#app/field/pokemon"; +import { Abilities } from "#app/enums/abilities"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; @@ -24,6 +25,7 @@ describe("Moves - Instruct", () => { game = new GameManager(phaserGame); game.override.battleType("double"); game.override.enemySpecies(Species.MAGIKARP); + game.override.enemyAbility(Abilities.COMPOUND_EYES); game.override.battleType("double"); game.override.enemyLevel(100); game.override.starterSpecies(Species.AMOONGUSS); @@ -39,23 +41,58 @@ describe("Moves - Instruct", () => { await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); // lost 2 hp from 2 attacks - }); - it("should repeat enemy's move through substitute", async () => { - await game.classicMode.startBattle([ Species.AMOONGUSS ]); - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.SUBSTITUTE, BattlerIndex.ATTACKER); - await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); - await game.phaseInterceptor.to("CommandPhase", false); + // lost 40 hp from 2 attacks + expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); + const moveUsed = game.scene.getEnemyPokemon()?.moveset.find(m => m?.moveId === Moves.SONIC_BOOM)!; - // fake move history + // used 2 pp due to spanking enemy twice + expect(moveUsed.ppUsed).toBe(2); + + }); + it("should not repeat enemy's out of pp move", async () => { + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + const enemyPokemon = game.scene.getEnemyPokemon(); + const moveUsed = enemyPokemon?.moveset.find(m => m?.moveId === Moves.SONIC_BOOM)!; + moveUsed.ppUsed = moveUsed.getMovePp() - 1; // deduct all but 1 pp game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); // lost 40 hp from 2 attacks + // 2nd move call fails due to out of pp + expect(game.scene.getPlayerPokemon()?.getLastXMoves().at(-1)!.result).toBe(MoveResult.SUCCESS); + expect(enemyPokemon?.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL); + + // move used all its remaining pp + expect(moveUsed.ppUsed).toBe(moveUsed.getMovePp()); + + }); + it("should not repeat enemy's attack move when moving first", async () => { + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + // should fail to execute due to lack of move + expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL); + }); + it("should repeat enemy's move through substitute", async () => { + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.SUBSTITUTE, BattlerIndex.ATTACKER); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + await game.phaseInterceptor.to("CommandPhase", false); + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + // lost 40 hp from 2 attacks + expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); }); it("should try to repeat enemy's disabled move, but fail", async () => { game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.DISABLE, Moves.SPLASH ]); @@ -66,7 +103,9 @@ describe("Moves - Instruct", () => { await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]); await game.phaseInterceptor.to("TurnEndPhase", false); - expect(game.scene.getEnemyPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // failed due to disable + // instruction should succeed but move itself should fail + expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.SUCCESS); + expect(game.scene.getEnemyPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL); }); it("should repeat tormented enemy's move", async () => { await game.classicMode.startBattle([ Species.AMOONGUSS, Species.MIGHTYENA ]); @@ -80,9 +119,11 @@ describe("Moves - Instruct", () => { await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); // should work + // instruct and repeated move should work correctly + expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.SUCCESS); + expect(game.scene.getEnemyPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.SUCCESS); }); - it("should not repeat enemy's move thru protect", async () => { + it("should not repeat enemy's move through protect", async () => { await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemyPokemon = game.scene.getEnemyPokemon()!; // fake move history @@ -92,7 +133,8 @@ describe("Moves - Instruct", () => { await game.forceEnemyMove(Moves.PROTECT); await game.phaseInterceptor.to("TurnEndPhase", false); - expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // lost no hp as mon protected themself from instruct + // lost no hp as mon protected themself from instruct + expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL); }); it("should not repeat enemy's charging move", async () => { await game.classicMode.startBattle([ Species.DUSKNOIR ]); @@ -104,19 +146,32 @@ describe("Moves - Instruct", () => { await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // hyper beam charging prevented instruct from working - }); - it("should not repeat move not known by target", async () => { - await game.classicMode.startBattle([ Species.DUSKNOIR ]); - const enemyPokemon = game.scene.getEnemyPokemon()!; - enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.ROLLOUT, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; + // hyper beam charging prevented instruct from working + expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL); + await game.phaseInterceptor.to("CommandPhase", false); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.HYPER_BEAM); - await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // hyper beam cannot be instructed + // hyper beam charging prevented instruct from working + expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL); + + }); + it("should not repeat dance move not known by target", async () => { + await game.classicMode.startBattle([ Species.DUSKNOIR, Species.ABOMASNOW ]); + game.override.moveset([ Moves.INSTRUCT, Moves.FIERY_DANCE, Moves.SUBSTITUTE, Moves.TORMENT ]); + game.override.enemyAbility(Abilities.DANCER); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.PROTECT, BattlerIndex.ATTACKER); + await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + // Pokemon 2 uses dance; dancer reciprocates + // instruct fails as it cannot copy the dance move + expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL); }); it("should repeat ally's attack on enemy", async () => { await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]); @@ -128,7 +183,23 @@ describe("Moves - Instruct", () => { await game.phaseInterceptor.to("TurnEndPhase", false); + // used 2 pp and spanked enemy twice const moveUsed = game.scene.getPlayerField()[1]!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!; - expect(moveUsed.getMove().pp - moveUsed.getMovePp()).toBe(2); // used 2 pp and spanked enemy twice + expect(moveUsed.ppUsed).toBe(2); + expect(game.scene.getEnemyPokemon()!.getInverseHp()).toBe(40); + + }); + it("should repeat ally's friendly fire attack", async () => { + await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]); + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2); + game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); + await game.forceEnemyMove(Moves.VINE_WHIP, BattlerIndex.PLAYER_2); + await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + + await game.phaseInterceptor.to("TurnEndPhase", false); + + const playerPokemon = game.scene.getPlayerField()[0]!; + expect(playerPokemon.getInverseHp()).toBe(40); // spanked ally twice }); }); From 74fb08a5cfe2548009a323c238384f358508969e Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Sun, 10 Nov 2024 15:05:00 -0500 Subject: [PATCH 06/27] more test fixes --- src/data/move.ts | 13 +- src/test/moves/instruct.test.ts | 251 +++++++++++++++++++++----------- 2 files changed, 171 insertions(+), 93 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index 7f0d08e7d30..86166c1f17f 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6588,7 +6588,8 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { * @returns {boolean} true if the move succeeds */ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - const lastMove = target.getLastXMoves().find(m => m.move !== Moves.NONE); // get the last move used, excluding status based fails + // get the last move used (excluding status based failures) as well as the corresponding moveset slot + const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE); const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move); const moveTargets = lastMove?.targets; @@ -6597,17 +6598,18 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { targetPokemonName: getPokemonNameWithAffix(target) })); target.getMoveQueue().push({ move: lastMove?.move!, targets: moveTargets!, ignorePP: false }); - target.scene.unshiftPhase(new MovePhase(target.scene, target as PlayerPokemon, moveTargets!, movesetMove!, false, false)); + target.scene.unshiftPhase(new MovePhase(target.scene, target, moveTargets!, movesetMove!, false, false)); return true; } getCondition(): MoveConditionFunc { return (user, target, move) => { - const lastMove = target.getLastXMoves().find(m => m.move !== Moves.NONE); + // TODO: Confirm behavior of instructing move known by target but called by another move + const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE); const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move); const moveTargets = lastMove?.targets!; - // TODO: Add a way of adding moves to list procedurally + // TODO: Add a way of adding moves to list procedurally rather than a pre-defined blacklist const unrepeatablemoves = [ // Locking/Continually Executed moves Moves.OUTRAGE, @@ -6659,10 +6661,11 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { Moves.TRANSFORM, Moves.MIMIC, Moves.STRUGGLE, - // TODO: Add Z-move blockage once zmoves are implemented + // TODO: Add Z-move & Max Move blockage if/when they are implemented ]; if (!movesetMove || // called move not in target's moveset (dancer, forgetting the move, etc.) + movesetMove.ppUsed === movesetMove.getMovePp() || // move out of pp allMoves[lastMove!.move].isChargingMove() || // called move is a charging/recharging move !moveTargets.length || // called move has no targets unrepeatablemoves.includes(lastMove?.move!)) { // called move is explicitly in the banlist diff --git a/src/test/moves/instruct.test.ts b/src/test/moves/instruct.test.ts index 62d2ee5d974..7dc67889069 100644 --- a/src/test/moves/instruct.test.ts +++ b/src/test/moves/instruct.test.ts @@ -4,6 +4,7 @@ import { BattlerIndex } from "#app/battle"; import GameManager from "#test/utils/gameManager"; import { MoveResult } from "#app/field/pokemon"; import { Abilities } from "#app/enums/abilities"; +import { StatusEffect } from "#app/enums/status-effect"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; @@ -24,33 +25,154 @@ describe("Moves - Instruct", () => { beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("double"); - game.override.enemySpecies(Species.MAGIKARP); + game.override.enemySpecies(Species.KARTANA); game.override.enemyAbility(Abilities.COMPOUND_EYES); - game.override.battleType("double"); game.override.enemyLevel(100); game.override.starterSpecies(Species.AMOONGUSS); game.override.startingLevel(100); game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.SUBSTITUTE, Moves.TORMENT ]); game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); + game.override.disableCrits(); }); it("should repeat enemy's attack move when moving last", async () => { await game.classicMode.startBattle([ Species.AMOONGUSS ]); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - // lost 40 hp from 2 attacks + // player lost 40 hp from 2 attacks; + // enemy used 2 pp due to spanking us twice expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); - const moveUsed = game.scene.getEnemyPokemon()?.moveset.find(m => m?.moveId === Moves.SONIC_BOOM)!; - - // used 2 pp due to spanking enemy twice + const moveUsed = game.scene.getEnemyPokemon()!.moveset.find(m => m?.moveId === Moves.SONIC_BOOM)!; expect(moveUsed.ppUsed).toBe(2); + }); + + it("should repeat enemy's move through substitute", async () => { + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.SUBSTITUTE, BattlerIndex.ATTACKER); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.toNextTurn(); + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + // lost 40 hp from 2 attacks & spent 2 pp + expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); + expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!.ppUsed).toBe(2); }); + + it("should repeat ally's attack on enemy", async () => { + await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]); + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2); + game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.VINE_WHIP); + await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + // used 2 pp and spanked enemy twice + expect(game.scene.getPlayerField()[1]!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!.ppUsed).toBe(2); + expect(game.scene.getEnemyPokemon()!.getInverseHp()).toBe(40); + }); + + it("should repeat enemy's Gigaton Hammer", async () => { + game.override.enemyMoveset([ Moves.GIGATON_HAMMER, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); + await game.classicMode.startBattle([ Species.LUCARIO, Species.HISUI_AVALUGG ]); + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.GIGATON_HAMMER, BattlerIndex.PLAYER_2); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + // used 2 pp and spanked us twice, using 2 pp + const moveUsed = game.scene.getEnemyPokemon()?.getLastXMoves(-1)!; + expect(moveUsed[0].targets![0]).toBe(BattlerIndex.PLAYER_2); + // Gigaton hammer is guaranteed OHKO against avalugg 100% of the time, + // so the 2nd attack should redirect to pokemon #1 + expect(game.scene.getPlayerParty()[1].isFainted()).toBe(true); + expect(game.scene.getPlayerField()[0]!.getInverseHp()).toBeGreaterThan(0); + expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.GIGATON_HAMMER)!.ppUsed).toBe(2); + }); + + it("should repeat ally's friendly fire attack", async () => { + await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]); + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2); + game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); + await game.forceEnemyMove(Moves.VINE_WHIP, BattlerIndex.PLAYER_2); + await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + // spanked ally twice & used 2 pp + const playerPokemon = game.scene.getPlayerField()[0]!; + expect(playerPokemon.getInverseHp()).toBe(40); + expect(game.scene.getPlayerField()[1]!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!.ppUsed).toBe(2); + }); + + it("should respect enemy's status condition & give chance to remove condition", async () => { + game.override.enemyStatusEffect(StatusEffect.FREEZE); + game.override.statusActivation(true); + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + + const enemyPokemon = game.scene.getEnemyPokemon()!; + // fake move history + enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.PROTECT); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("MovePhase", true); + game.override.statusActivation(false); // should cure freeze + await game.phaseInterceptor.to("TurnEndPhase", false); + + // protect not recorded as last move due to full para blockage + // instructed sonic boom still works as pokemon was defrosted before attack + const moveUsed = game.scene.getEnemyPokemon()!.getLastXMoves(-1); + expect(moveUsed.find(m => m?.move !== Moves.NONE)?.move).toBe(Moves.SONIC_BOOM); + const movesetMove = game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!; + expect(movesetMove.ppUsed).toBe(1); + }); + it("should ignore enemy's last move if immobilized by status condition", async () => { + game.override.enemyStatusEffect(StatusEffect.PARALYSIS); + game.override.statusActivation(true); + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + + const enemyPokemon = game.scene.getEnemyPokemon()!; + // fake move history + enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; + + game.scene.getPlayerField()[1].hp = 1; // ensures purify succeeds + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + game.move.select(Moves.PURIFY, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.PROTECT); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("MovePhase", true); + let moveUsed = game.scene.getEnemyPokemon()!.getLastXMoves(-1); + expect(moveUsed[0].move).toBe(Moves.NONE); + + game.override.enemyStatusEffect(StatusEffect.NONE); + await game.phaseInterceptor.to("TurnEndPhase", true); + + // protect not recorded as last move due to full paralysis + // instructed sonic boom still works as condition was removed before attack + moveUsed = game.scene.getEnemyPokemon()!.getLastXMoves(); + expect(moveUsed[0].move).toBe(Moves.SONIC_BOOM); + const movesetMove = game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!; + expect(movesetMove.ppUsed).toBe(1); + }); + it("should not repeat enemy's out of pp move", async () => { await game.classicMode.startBattle([ Species.AMOONGUSS ]); + const enemyPokemon = game.scene.getEnemyPokemon(); const moveUsed = enemyPokemon?.moveset.find(m => m?.moveId === Moves.SONIC_BOOM)!; moveUsed.ppUsed = moveUsed.getMovePp() - 1; // deduct all but 1 pp @@ -60,84 +182,65 @@ describe("Moves - Instruct", () => { await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - // 2nd move call fails due to out of pp - expect(game.scene.getPlayerPokemon()?.getLastXMoves().at(-1)!.result).toBe(MoveResult.SUCCESS); - expect(enemyPokemon?.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL); + // instruct fails as it tries to force the enemy to use an out of pp move + const playerMove = game.scene.getPlayerPokemon()!.getLastXMoves()!; + const enemyMove = enemyPokemon?.getLastXMoves(2)!; + expect(enemyMove[0].result).toBe(MoveResult.SUCCESS); + expect(playerMove[0].result).toBe(MoveResult.FAIL); - // move used all its remaining pp + // move should have used up all its remaining pp + // TODO: Check showdown behavior of instructing out of pp moves expect(moveUsed.ppUsed).toBe(moveUsed.getMovePp()); - }); - it("should not repeat enemy's attack move when moving first", async () => { + + it("should fail if no move has yet been used by target", async () => { await game.classicMode.startBattle([ Species.AMOONGUSS ]); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("TurnEndPhase", false); - // should fail to execute due to lack of move - expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL); + // should fail to execute + expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); - it("should repeat enemy's move through substitute", async () => { - await game.classicMode.startBattle([ Species.AMOONGUSS ]); - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.SUBSTITUTE, BattlerIndex.ATTACKER); - await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); - await game.phaseInterceptor.to("TurnEndPhase", false); - await game.phaseInterceptor.to("CommandPhase", false); - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); - await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); - await game.phaseInterceptor.to("TurnEndPhase", false); - - // lost 40 hp from 2 attacks - expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); - }); it("should try to repeat enemy's disabled move, but fail", async () => { game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.DISABLE, Moves.SPLASH ]); await game.classicMode.startBattle([ Species.AMOONGUSS, Species.DROWZEE ]); - game.move.select(Moves.DISABLE, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); - await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]); - await game.phaseInterceptor.to("TurnEndPhase", false); - - // instruction should succeed but move itself should fail - expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.SUCCESS); - expect(game.scene.getEnemyPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL); - }); - it("should repeat tormented enemy's move", async () => { - await game.classicMode.startBattle([ Species.AMOONGUSS, Species.MIGHTYENA ]); - const enemyPokemon = game.scene.getEnemyPokemon()!; - // fake move history - enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - game.move.select(Moves.TORMENT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.SONIC_BOOM); + game.move.select(Moves.DISABLE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - // instruct and repeated move should work correctly - expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.SUCCESS); - expect(game.scene.getEnemyPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.SUCCESS); + // instruction should succeed but move itself should fail without consuming pp + expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); + const enemyMove = game.scene.getEnemyPokemon()!.getLastXMoves()[0]; + expect(enemyMove.result).toBe(MoveResult.FAIL); + expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === enemyMove.move)?.ppUsed).toBe(0); + }); + it("should not repeat enemy's move through protect", async () => { await game.classicMode.startBattle([ Species.AMOONGUSS ]); + const enemyPokemon = game.scene.getEnemyPokemon()!; // fake move history enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.PROTECT); + await game.forceEnemyMove(Moves.PROTECT, BattlerIndex.ATTACKER); await game.phaseInterceptor.to("TurnEndPhase", false); - // lost no hp as mon protected themself from instruct - expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL); + // protect still last move as instruct was blocked from repeating anything + expect(game.scene.getEnemyPokemon()!.getLastXMoves()[0].move).toBe(Moves.PROTECT); }); + it("should not repeat enemy's charging move", async () => { await game.classicMode.startBattle([ Species.DUSKNOIR ]); + const enemyPokemon = game.scene.getEnemyPokemon()!; enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; @@ -147,22 +250,23 @@ describe("Moves - Instruct", () => { await game.phaseInterceptor.to("TurnEndPhase", false); // hyper beam charging prevented instruct from working - expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL); + expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0]!.result).toBe(MoveResult.FAIL); - await game.phaseInterceptor.to("CommandPhase", false); + await game.toNextTurn(); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.HYPER_BEAM); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); // hyper beam charging prevented instruct from working - expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL); - + expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0]!.result).toBe(MoveResult.FAIL); }); + it("should not repeat dance move not known by target", async () => { - await game.classicMode.startBattle([ Species.DUSKNOIR, Species.ABOMASNOW ]); game.override.moveset([ Moves.INSTRUCT, Moves.FIERY_DANCE, Moves.SUBSTITUTE, Moves.TORMENT ]); game.override.enemyAbility(Abilities.DANCER); + await game.classicMode.startBattle([ Species.DUSKNOIR, Species.ABOMASNOW ]); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.PROTECT, BattlerIndex.ATTACKER); @@ -170,36 +274,7 @@ describe("Moves - Instruct", () => { await game.phaseInterceptor.to("TurnEndPhase", false); // Pokemon 2 uses dance; dancer reciprocates - // instruct fails as it cannot copy the dance move - expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL); - }); - it("should repeat ally's attack on enemy", async () => { - await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]); - - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2); - game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.VINE_WHIP); - await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); - - await game.phaseInterceptor.to("TurnEndPhase", false); - - // used 2 pp and spanked enemy twice - const moveUsed = game.scene.getPlayerField()[1]!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!; - expect(moveUsed.ppUsed).toBe(2); - expect(game.scene.getEnemyPokemon()!.getInverseHp()).toBe(40); - - }); - it("should repeat ally's friendly fire attack", async () => { - await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]); - - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2); - game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); - await game.forceEnemyMove(Moves.VINE_WHIP, BattlerIndex.PLAYER_2); - await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); - - await game.phaseInterceptor.to("TurnEndPhase", false); - - const playerPokemon = game.scene.getPlayerField()[0]!; - expect(playerPokemon.getInverseHp()).toBe(40); // spanked ally twice + // instruct fails as it cannot copy the unknown dance move + expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0]!.result).toBe(MoveResult.FAIL); }); }); From 22c73bb200554523feb03bb07c7518838d4efa4f Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Sun, 10 Nov 2024 18:52:46 -0500 Subject: [PATCH 07/27] prevented softlock with instruct calling itself --- src/data/move.ts | 1 + 1 file changed, 1 insertion(+) diff --git a/src/data/move.ts b/src/data/move.ts index 86166c1f17f..6b78c5f5b41 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6656,6 +6656,7 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { Moves.SOLAR_BLADE, Moves.METEOR_BEAM, // Other moves + Moves.INSTRUCT, Moves.KINGS_SHIELD, Moves.SKETCH, Moves.TRANSFORM, From 28bce5f72165426842f2349e3e4acf502ef93a0e Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Sun, 10 Nov 2024 23:20:09 -0500 Subject: [PATCH 08/27] Fixed tests for realises --- src/data/move.ts | 13 ++++ src/test/moves/instruct.test.ts | 122 +++++++++++--------------------- 2 files changed, 55 insertions(+), 80 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index 6b78c5f5b41..fa3154b0c96 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6675,6 +6675,19 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { return true; }; } + + getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { + // TODO: Make the AI acutally use instruct + /* Ideally, the AI would score instruct based on the scorings of the on-field pokemons' + * last used moves at the time of using Instruct (by the time the instructor gets to act) + * with respect to the user's side. + * It would then take the greatest of said scores and use it as the score for instruct + * (since that'd be the mon it would be most utile to use Instruct on). + * In 99.9% of cases, this would be the pokemon's ally (unless the target had last + * used a move like decorate on the user or its ally) + */ + return 2; + } } /** diff --git a/src/test/moves/instruct.test.ts b/src/test/moves/instruct.test.ts index 7dc67889069..b3e1f4f8514 100644 --- a/src/test/moves/instruct.test.ts +++ b/src/test/moves/instruct.test.ts @@ -29,13 +29,15 @@ describe("Moves - Instruct", () => { game.override.enemyAbility(Abilities.COMPOUND_EYES); game.override.enemyLevel(100); game.override.starterSpecies(Species.AMOONGUSS); + game.override.passiveAbility(Abilities.COMPOUND_EYES); game.override.startingLevel(100); + game.override.removeEnemyStartingItems = true; game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.SUBSTITUTE, Moves.TORMENT ]); - game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); game.override.disableCrits(); }); it("should repeat enemy's attack move when moving last", async () => { + game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); @@ -43,14 +45,13 @@ describe("Moves - Instruct", () => { await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - // player lost 40 hp from 2 attacks; - // enemy used 2 pp due to spanking us twice + // player lost 40 hp from 2 attacks expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); - const moveUsed = game.scene.getEnemyPokemon()!.moveset.find(m => m?.moveId === Moves.SONIC_BOOM)!; - expect(moveUsed.ppUsed).toBe(2); }); it("should repeat enemy's move through substitute", async () => { + game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); + await game.classicMode.startBattle([ Species.AMOONGUSS ]); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); @@ -63,13 +64,12 @@ describe("Moves - Instruct", () => { await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - // lost 40 hp from 2 attacks & spent 2 pp + // lost 40 hp from 2 attacks expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); - expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!.ppUsed).toBe(2); - }); it("should repeat ally's attack on enemy", async () => { + game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2); @@ -79,48 +79,36 @@ describe("Moves - Instruct", () => { await game.phaseInterceptor.to("TurnEndPhase", false); // used 2 pp and spanked enemy twice - expect(game.scene.getPlayerField()[1]!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!.ppUsed).toBe(2); + expect(game.scene.getPlayerField()[1].getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!.ppUsed).toBe(2); expect(game.scene.getEnemyPokemon()!.getInverseHp()).toBe(40); }); + /* + TODO: Re-add test case once gigaton hammer successfully gets unjanked it("should repeat enemy's Gigaton Hammer", async () => { - game.override.enemyMoveset([ Moves.GIGATON_HAMMER, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); - await game.classicMode.startBattle([ Species.LUCARIO, Species.HISUI_AVALUGG ]); + game.override.enemyMoveset([ Moves.GIGATON_HAMMER, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); + await game.classicMode.startBattle([ Species.LUCARIO, Species.HISUI_AVALUGG ]); - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.GIGATON_HAMMER, BattlerIndex.PLAYER_2); - await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]); - await game.phaseInterceptor.to("TurnEndPhase", false); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.GIGATON_HAMMER, BattlerIndex.PLAYER_2); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]); + await game.phaseInterceptor.to("TurnEndPhase", false); - // used 2 pp and spanked us twice, using 2 pp - const moveUsed = game.scene.getEnemyPokemon()?.getLastXMoves(-1)!; - expect(moveUsed[0].targets![0]).toBe(BattlerIndex.PLAYER_2); - // Gigaton hammer is guaranteed OHKO against avalugg 100% of the time, - // so the 2nd attack should redirect to pokemon #1 - expect(game.scene.getPlayerParty()[1].isFainted()).toBe(true); - expect(game.scene.getPlayerField()[0]!.getInverseHp()).toBeGreaterThan(0); - expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.GIGATON_HAMMER)!.ppUsed).toBe(2); - }); - - it("should repeat ally's friendly fire attack", async () => { - await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]); - - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2); - game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); - await game.forceEnemyMove(Moves.VINE_WHIP, BattlerIndex.PLAYER_2); - await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); - await game.phaseInterceptor.to("TurnEndPhase", false); - - // spanked ally twice & used 2 pp - const playerPokemon = game.scene.getPlayerField()[0]!; - expect(playerPokemon.getInverseHp()).toBe(40); - expect(game.scene.getPlayerField()[1]!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!.ppUsed).toBe(2); - }); + // used 2 pp and spanked us twice, using 2 pp + const moveUsed = game.scene.getEnemyPokemon()?.getLastXMoves(-1)!; + expect(moveUsed[0].targets![0]).toBe(BattlerIndex.PLAYER_2); + // Gigaton hammer is guaranteed OHKO against avalugg 100% of the time, + // so the 2nd attack should redirect to pokemon #1 + expect(game.scene.getPlayerParty()[1].isFainted()).toBe(true); + expect(game.scene.getPlayerField()[0].getInverseHp()).toBeGreaterThan(0); + expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.GIGATON_HAMMER)!.ppUsed).toBe(2); + });*/ it("should respect enemy's status condition & give chance to remove condition", async () => { game.override.enemyStatusEffect(StatusEffect.FREEZE); game.override.statusActivation(true); + game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -138,62 +126,32 @@ describe("Moves - Instruct", () => { // instructed sonic boom still works as pokemon was defrosted before attack const moveUsed = game.scene.getEnemyPokemon()!.getLastXMoves(-1); expect(moveUsed.find(m => m?.move !== Moves.NONE)?.move).toBe(Moves.SONIC_BOOM); - const movesetMove = game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!; - expect(movesetMove.ppUsed).toBe(1); - }); - it("should ignore enemy's last move if immobilized by status condition", async () => { - game.override.enemyStatusEffect(StatusEffect.PARALYSIS); - game.override.statusActivation(true); - await game.classicMode.startBattle([ Species.AMOONGUSS ]); - - const enemyPokemon = game.scene.getEnemyPokemon()!; - // fake move history - enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; - - game.scene.getPlayerField()[1].hp = 1; // ensures purify succeeds - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - game.move.select(Moves.PURIFY, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.PROTECT); - await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); - await game.phaseInterceptor.to("MovePhase", true); - let moveUsed = game.scene.getEnemyPokemon()!.getLastXMoves(-1); - expect(moveUsed[0].move).toBe(Moves.NONE); - - game.override.enemyStatusEffect(StatusEffect.NONE); - await game.phaseInterceptor.to("TurnEndPhase", true); - - // protect not recorded as last move due to full paralysis - // instructed sonic boom still works as condition was removed before attack - moveUsed = game.scene.getEnemyPokemon()!.getLastXMoves(); - expect(moveUsed[0].move).toBe(Moves.SONIC_BOOM); - const movesetMove = game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!; - expect(movesetMove.ppUsed).toBe(1); }); it("should not repeat enemy's out of pp move", async () => { + game.override.enemySpecies(Species.UNOWN); await game.classicMode.startBattle([ Species.AMOONGUSS ]); - const enemyPokemon = game.scene.getEnemyPokemon(); - const moveUsed = enemyPokemon?.moveset.find(m => m?.moveId === Moves.SONIC_BOOM)!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + enemyPokemon.generateAndPopulateMoveset(); + const moveUsed = enemyPokemon?.moveset.find(m => m?.moveId === Moves.HIDDEN_POWER)!; moveUsed.ppUsed = moveUsed.getMovePp() - 1; // deduct all but 1 pp game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); + await game.forceEnemyMove(Moves.HIDDEN_POWER, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - // instruct fails as it tries to force the enemy to use an out of pp move + // instruct "should" fail as it tries to force the enemy to use an out of pp move + // TODO: Check showdown behavior of instructing out of pp moves const playerMove = game.scene.getPlayerPokemon()!.getLastXMoves()!; - const enemyMove = enemyPokemon?.getLastXMoves(2)!; + const enemyMove = enemyPokemon.getLastXMoves(2); expect(enemyMove[0].result).toBe(MoveResult.SUCCESS); expect(playerMove[0].result).toBe(MoveResult.FAIL); - - // move should have used up all its remaining pp - // TODO: Check showdown behavior of instructing out of pp moves - expect(moveUsed.ppUsed).toBe(moveUsed.getMovePp()); }); it("should fail if no move has yet been used by target", async () => { + game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); @@ -206,6 +164,7 @@ describe("Moves - Instruct", () => { }); it("should try to repeat enemy's disabled move, but fail", async () => { + game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.DISABLE, Moves.SPLASH ]); await game.classicMode.startBattle([ Species.AMOONGUSS, Species.DROWZEE ]); @@ -219,11 +178,12 @@ describe("Moves - Instruct", () => { expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); const enemyMove = game.scene.getEnemyPokemon()!.getLastXMoves()[0]; expect(enemyMove.result).toBe(MoveResult.FAIL); - expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === enemyMove.move)?.ppUsed).toBe(0); + expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(0); }); it("should not repeat enemy's move through protect", async () => { + game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -239,6 +199,7 @@ describe("Moves - Instruct", () => { }); it("should not repeat enemy's charging move", async () => { + game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); await game.classicMode.startBattle([ Species.DUSKNOIR ]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -263,6 +224,7 @@ describe("Moves - Instruct", () => { }); it("should not repeat dance move not known by target", async () => { + game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); game.override.moveset([ Moves.INSTRUCT, Moves.FIERY_DANCE, Moves.SUBSTITUTE, Moves.TORMENT ]); game.override.enemyAbility(Abilities.DANCER); await game.classicMode.startBattle([ Species.DUSKNOIR, Species.ABOMASNOW ]); From 67e5268a65bc2e4d3996928df57f0fcaadbdf8c1 Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Mon, 11 Nov 2024 23:50:29 -0500 Subject: [PATCH 09/27] changed moveQueue to use unshift --- src/data/move.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/move.ts b/src/data/move.ts index fa3154b0c96..897d3efb56f 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6597,7 +6597,7 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { userPokemonName: getPokemonNameWithAffix(user), targetPokemonName: getPokemonNameWithAffix(target) })); - target.getMoveQueue().push({ move: lastMove?.move!, targets: moveTargets!, ignorePP: false }); + target.getMoveQueue().unshift({ move: lastMove?.move!, targets: moveTargets!, ignorePP: false }); target.scene.unshiftPhase(new MovePhase(target.scene, target, moveTargets!, movesetMove!, false, false)); return true; From e48e00347497a49215df1bb04ca24dfcf7d69cea Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Tue, 12 Nov 2024 13:38:33 -0500 Subject: [PATCH 10/27] minor docs fixes --- src/data/move.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index 791e6159da1..fc206a23e69 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6624,9 +6624,9 @@ export class CopyMoveAttr extends OverrideMoveEffectAttr { } /** - * Attribute used for moves that causes the target to repeat their last used move.4 + * Attribute used for moves that causes the target to repeat their last used move. * - * Used for [Instruct](https://bulbapedia.bulbagarden.net/wiki/After_You_(move)). + * Used for [Instruct](https://bulbapedia.bulbagarden.net/wiki/Instruct_(move)). */ export class RepeatMoveAttr extends OverrideMoveEffectAttr { /** From b1eea52e7208b42df932d0df8c6345576449db5b Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Tue, 12 Nov 2024 14:03:52 -0500 Subject: [PATCH 11/27] minor test desc change --- src/test/moves/instruct.test.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/test/moves/instruct.test.ts b/src/test/moves/instruct.test.ts index b3e1f4f8514..a57c15e5944 100644 --- a/src/test/moves/instruct.test.ts +++ b/src/test/moves/instruct.test.ts @@ -163,7 +163,7 @@ describe("Moves - Instruct", () => { expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); - it("should try to repeat enemy's disabled move, but fail", async () => { + it("should attempt to call enemy's disabled move, but move use itself should fail", async () => { game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.DISABLE, Moves.SPLASH ]); await game.classicMode.startBattle([ Species.AMOONGUSS, Species.DROWZEE ]); From 7c128e819a9bcd051d325d5e0b5f68fd1789c179 Mon Sep 17 00:00:00 2001 From: NightKev <34855794+DayKev@users.noreply.github.com> Date: Tue, 12 Nov 2024 21:08:38 -0800 Subject: [PATCH 12/27] Fix interaction with multi-hits, update tests --- src/battle-scene.ts | 18 ++ src/data/move.ts | 27 +-- src/field/pokemon.ts | 6 + src/phases/move-effect-phase.ts | 8 + src/test/moves/instruct.test.ts | 293 +++++++++++++++++---------- src/test/utils/helpers/moveHelper.ts | 19 ++ 6 files changed, 247 insertions(+), 124 deletions(-) diff --git a/src/battle-scene.ts b/src/battle-scene.ts index c30ab2e2912..e7cf63e875c 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -2408,6 +2408,24 @@ export default class BattleScene extends SceneBase { } } + /** + * Tries to add the input phase to index after target phase in the {@linkcode phaseQueue}, else simply calls {@linkcode unshiftPhase()} + * @param phase {@linkcode Phase} the phase to be added + * @param targetPhase {@linkcode Phase} the type of phase to search for in {@linkcode phaseQueue} + * @returns `true` if a `targetPhase` was found to append to + */ + appendToPhase(phase: Phase, targetPhase: Constructor): boolean { + const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof targetPhase); + + if (targetIndex !== -1 && this.phaseQueue.length > targetIndex) { + this.phaseQueue.splice(targetIndex + 1, 0, phase); + return true; + } else { + this.unshiftPhase(phase); + return false; + } + } + /** * Adds a MessagePhase, either to PhaseQueuePrepend or nextCommandPhaseQueue * @param message string for MessagePhase diff --git a/src/data/move.ts b/src/data/move.ts index fc206a23e69..0ceae2f6de2 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6634,22 +6634,23 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { * * @param user {@linkcode Pokemon} that used the attack * @param target {@linkcode Pokemon} targeted by the attack - * @param move {@linkcode Move} being used + * @param move N/A * @param args N/A - * @returns {boolean} true if the move succeeds + * @returns `true` if the move succeeds */ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { // get the last move used (excluding status based failures) as well as the corresponding moveset slot - const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE); - const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move); - const moveTargets = lastMove?.targets; + const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE)!; + const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove.move)!; + const moveTargets = lastMove.targets ?? []; user.scene.queueMessage(i18next.t("moveTriggers:instructingMove", { userPokemonName: getPokemonNameWithAffix(user), targetPokemonName: getPokemonNameWithAffix(target) })); - target.getMoveQueue().unshift({ move: lastMove?.move!, targets: moveTargets!, ignorePP: false }); - target.scene.unshiftPhase(new MovePhase(target.scene, target, moveTargets!, movesetMove!, false, false)); + target.getMoveQueue().unshift({ move: lastMove.move, targets: moveTargets, ignorePP: false }); + target.turnData.extraTurns++; + target.scene.appendToPhase(new MovePhase(target.scene, target, moveTargets, movesetMove), MoveEndPhase); return true; } @@ -6659,7 +6660,7 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { // TODO: Confirm behavior of instructing move known by target but called by another move const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE); const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move); - const moveTargets = lastMove?.targets!; + const moveTargets = lastMove?.targets ?? []; // TODO: Add a way of adding moves to list procedurally rather than a pre-defined blacklist const unrepeatablemoves = [ // Locking/Continually Executed moves @@ -6716,11 +6717,11 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { // TODO: Add Z-move & Max Move blockage if/when they are implemented ]; - if (!movesetMove || // called move not in target's moveset (dancer, forgetting the move, etc.) - movesetMove.ppUsed === movesetMove.getMovePp() || // move out of pp - allMoves[lastMove!.move].isChargingMove() || // called move is a charging/recharging move - !moveTargets.length || // called move has no targets - unrepeatablemoves.includes(lastMove?.move!)) { // called move is explicitly in the banlist + if (!movesetMove // called move not in target's moveset (dancer, forgetting the move, etc.) + || movesetMove.ppUsed === movesetMove.getMovePp() // move out of pp + || allMoves[lastMove?.move ?? Moves.NONE].isChargingMove() // called move is a charging/recharging move + || !moveTargets.length // called move has no targets + || unrepeatablemoves.includes(lastMove?.move ?? Moves.NONE)) { // called move is explicitly in the banlist return false; } return true; diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 5d912f7d6e6..5ed34e13943 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -5237,6 +5237,7 @@ export class PokemonBattleSummonData { export class PokemonTurnData { public flinched: boolean = false; public acted: boolean = false; + /** How many times the move should hit the target(s) */ public hitCount: number = 0; /** * - `-1` = Calculate how many hits are left @@ -5255,6 +5256,11 @@ export class PokemonTurnData { public switchedInThisTurn: boolean = false; public failedRunAway: boolean = false; public joinedRound: boolean = false; + /** + * Used to make sure multi-hits occur properly when the user is + * forced to act again in the same turn + */ + public extraTurns: number = 0; } export enum AiType { diff --git a/src/phases/move-effect-phase.ts b/src/phases/move-effect-phase.ts index 0c15df46bca..ff7846552bc 100644 --- a/src/phases/move-effect-phase.ts +++ b/src/phases/move-effect-phase.ts @@ -112,6 +112,14 @@ export class MoveEffectPhase extends PokemonPhase { user.lapseTags(BattlerTagLapseType.MOVE_EFFECT); + // If the user is acting again (such as due to Instruct), reset hitsLeft/hitCount so that + // the move executes correctly (ensures all hits of a multi-hit are properly calculated) + if (user.turnData.hitsLeft === 0 && user.turnData.hitCount > 0 && user.turnData.extraTurns > 0) { + user.turnData.hitsLeft = -1; + user.turnData.hitCount = 0; + user.turnData.extraTurns--; + } + /** * If this phase is for the first hit of the invoked move, * resolve the move's total hit count. This block combines the diff --git a/src/test/moves/instruct.test.ts b/src/test/moves/instruct.test.ts index a57c15e5944..fec28e30c95 100644 --- a/src/test/moves/instruct.test.ts +++ b/src/test/moves/instruct.test.ts @@ -1,10 +1,10 @@ +import { BattlerIndex } from "#app/battle"; +import type Pokemon from "#app/field/pokemon"; +import { MoveResult } from "#app/field/pokemon"; +import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; -import { BattlerIndex } from "#app/battle"; import GameManager from "#test/utils/gameManager"; -import { MoveResult } from "#app/field/pokemon"; -import { Abilities } from "#app/enums/abilities"; -import { StatusEffect } from "#app/enums/status-effect"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; @@ -12,6 +12,12 @@ describe("Moves - Instruct", () => { let phaserGame: Phaser.Game; let game: GameManager; + function instructSuccess(pokemon: Pokemon, move: Moves): void { + expect(pokemon.getLastXMoves(-1)[0].move).toBe(move); + expect(pokemon.getLastXMoves(-1)[1].move).toBe(pokemon.getLastXMoves()[0].move); + expect(pokemon.getMoveset().find(m => m?.moveId === move)?.ppUsed).toBe(2); + } + beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, @@ -24,108 +30,113 @@ describe("Moves - Instruct", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleType("double"); - game.override.enemySpecies(Species.KARTANA); - game.override.enemyAbility(Abilities.COMPOUND_EYES); - game.override.enemyLevel(100); - game.override.starterSpecies(Species.AMOONGUSS); - game.override.passiveAbility(Abilities.COMPOUND_EYES); - game.override.startingLevel(100); - game.override.removeEnemyStartingItems = true; - game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.SUBSTITUTE, Moves.TORMENT ]); - game.override.disableCrits(); + game.override + .battleType("single") + .enemySpecies(Species.SHUCKLE) + .enemyAbility(Abilities.NO_GUARD) + .enemyLevel(100) + .startingLevel(100) + .ability(Abilities.BALL_FETCH) + .moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.SPLASH, Moves.TORMENT ]) + .disableCrits(); }); it("should repeat enemy's attack move when moving last", async () => { - game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]); + const enemy = game.scene.getEnemyPokemon()!; + game.move.changeMoveset(enemy, Moves.SONIC_BOOM); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - // player lost 40 hp from 2 attacks expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); + instructSuccess(enemy, Moves.SONIC_BOOM); }); it("should repeat enemy's move through substitute", async () => { - game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); - await game.classicMode.startBattle([ Species.AMOONGUSS ]); - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.SUBSTITUTE, BattlerIndex.ATTACKER); + const enemy = game.scene.getEnemyPokemon()!; + game.move.changeMoveset(enemy, [ Moves.SONIC_BOOM, Moves.SUBSTITUTE ]); + + game.move.select(Moves.SPLASH); + await game.forceEnemyMove(Moves.SUBSTITUTE); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.toNextTurn(); - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); + game.move.select(Moves.INSTRUCT); + await game.forceEnemyMove(Moves.SONIC_BOOM); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - // lost 40 hp from 2 attacks expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); + instructSuccess(game.scene.getEnemyPokemon()!, Moves.SONIC_BOOM); }); it("should repeat ally's attack on enemy", async () => { - game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); + game.override + .battleType("double") + .moveset([]); await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]); + const [ amoonguss, shuckle ] = game.scene.getPlayerField(); + game.move.changeMoveset(amoonguss, Moves.INSTRUCT); + game.move.changeMoveset(shuckle, Moves.SONIC_BOOM); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2); game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.VINE_WHIP); - await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.forceEnemyMove(Moves.SPLASH); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase", false); - // used 2 pp and spanked enemy twice - expect(game.scene.getPlayerField()[1].getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!.ppUsed).toBe(2); - expect(game.scene.getEnemyPokemon()!.getInverseHp()).toBe(40); + expect(game.scene.getEnemyField()[0].getInverseHp()).toBe(40); + instructSuccess(shuckle, Moves.SONIC_BOOM); }); - /* - TODO: Re-add test case once gigaton hammer successfully gets unjanked - it("should repeat enemy's Gigaton Hammer", async () => { - game.override.enemyMoveset([ Moves.GIGATON_HAMMER, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); - await game.classicMode.startBattle([ Species.LUCARIO, Species.HISUI_AVALUGG ]); - - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.GIGATON_HAMMER, BattlerIndex.PLAYER_2); - await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]); - await game.phaseInterceptor.to("TurnEndPhase", false); - - // used 2 pp and spanked us twice, using 2 pp - const moveUsed = game.scene.getEnemyPokemon()?.getLastXMoves(-1)!; - expect(moveUsed[0].targets![0]).toBe(BattlerIndex.PLAYER_2); - // Gigaton hammer is guaranteed OHKO against avalugg 100% of the time, - // so the 2nd attack should redirect to pokemon #1 - expect(game.scene.getPlayerParty()[1].isFainted()).toBe(true); - expect(game.scene.getPlayerField()[0].getInverseHp()).toBeGreaterThan(0); - expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.GIGATON_HAMMER)!.ppUsed).toBe(2); - });*/ - - it("should respect enemy's status condition & give chance to remove condition", async () => { - game.override.enemyStatusEffect(StatusEffect.FREEZE); - game.override.statusActivation(true); - game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); + // TODO: Enable test case once gigaton hammer (and blood moon) is fixed + it.todo("should repeat enemy's Gigaton Hammer", async () => { + game.override + .enemyLevel(5); await game.classicMode.startBattle([ Species.AMOONGUSS ]); - const enemyPokemon = game.scene.getEnemyPokemon()!; - // fake move history - enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; + const enemy = game.scene.getEnemyPokemon()!; + game.move.changeMoveset(enemy, Moves.GIGATON_HAMMER); - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.PROTECT); + game.move.select(Moves.INSTRUCT); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); - await game.phaseInterceptor.to("MovePhase", true); - game.override.statusActivation(false); // should cure freeze await game.phaseInterceptor.to("TurnEndPhase", false); - // protect not recorded as last move due to full para blockage - // instructed sonic boom still works as pokemon was defrosted before attack - const moveUsed = game.scene.getEnemyPokemon()!.getLastXMoves(-1); - expect(moveUsed.find(m => m?.move !== Moves.NONE)?.move).toBe(Moves.SONIC_BOOM); + instructSuccess(enemy, Moves.GIGATON_HAMMER); + }); + + it("should respect enemy's status condition", async () => { + game.override + .moveset([ Moves.THUNDER_WAVE, Moves.INSTRUCT ]) + .enemyMoveset([ Moves.SPLASH, Moves.SONIC_BOOM ]); + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + + game.move.select(Moves.THUNDER_WAVE); + await game.forceEnemyMove(Moves.SONIC_BOOM); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.toNextTurn(); + + game.move.select(Moves.INSTRUCT); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.move.forceStatusActivation(true); + await game.phaseInterceptor.to("MovePhase"); + await game.move.forceStatusActivation(false); + await game.phaseInterceptor.to("TurnEndPhase", false); + + const moveHistory = game.scene.getEnemyPokemon()!.getMoveHistory(); + expect(moveHistory.length).toBe(3); + expect(moveHistory[0].move).toBe(Moves.SONIC_BOOM); + expect(moveHistory[1].move).toBe(Moves.NONE); + expect(moveHistory[2].move).toBe(Moves.SONIC_BOOM); }); it("should not repeat enemy's out of pp move", async () => { @@ -133,110 +144,170 @@ describe("Moves - Instruct", () => { await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemyPokemon = game.scene.getEnemyPokemon()!; - enemyPokemon.generateAndPopulateMoveset(); - const moveUsed = enemyPokemon?.moveset.find(m => m?.moveId === Moves.HIDDEN_POWER)!; - moveUsed.ppUsed = moveUsed.getMovePp() - 1; // deduct all but 1 pp + game.move.changeMoveset(enemyPokemon, Moves.HIDDEN_POWER); + const moveUsed = enemyPokemon.moveset.find(m => m?.moveId === Moves.HIDDEN_POWER)!; + moveUsed.ppUsed = moveUsed.getMovePp() - 1; - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.HIDDEN_POWER, BattlerIndex.PLAYER); + game.move.select(Moves.INSTRUCT); + await game.forceEnemyMove(Moves.HIDDEN_POWER); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - // instruct "should" fail as it tries to force the enemy to use an out of pp move - // TODO: Check showdown behavior of instructing out of pp moves const playerMove = game.scene.getPlayerPokemon()!.getLastXMoves()!; - const enemyMove = enemyPokemon.getLastXMoves(2); - expect(enemyMove[0].result).toBe(MoveResult.SUCCESS); expect(playerMove[0].result).toBe(MoveResult.FAIL); + expect(enemyPokemon.getMoveHistory().length).toBe(1); }); it("should fail if no move has yet been used by target", async () => { - game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); + game.override.enemyMoveset(Moves.SPLASH); await game.classicMode.startBattle([ Species.AMOONGUSS ]); - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); + game.move.select(Moves.INSTRUCT); + await game.forceEnemyMove(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("TurnEndPhase", false); - // should fail to execute expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); it("should attempt to call enemy's disabled move, but move use itself should fail", async () => { - game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); - game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.DISABLE, Moves.SPLASH ]); + game.override + .moveset([ Moves.INSTRUCT, Moves.DISABLE ]) + .battleType("double"); await game.classicMode.startBattle([ Species.AMOONGUSS, Species.DROWZEE ]); + const [ enemy1, enemy2 ] = game.scene.getEnemyField(); + game.move.changeMoveset(enemy1, Moves.SONIC_BOOM); + game.move.changeMoveset(enemy2, Moves.SPLASH); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.DISABLE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); - await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER ]); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase", false); - // instruction should succeed but move itself should fail without consuming pp expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); const enemyMove = game.scene.getEnemyPokemon()!.getLastXMoves()[0]; expect(enemyMove.result).toBe(MoveResult.FAIL); - expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(0); + expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(1); }); it("should not repeat enemy's move through protect", async () => { - game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); + game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemyPokemon = game.scene.getEnemyPokemon()!; - // fake move history enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.PROTECT, BattlerIndex.ATTACKER); + game.move.select(Moves.INSTRUCT); + await game.forceEnemyMove(Moves.PROTECT); await game.phaseInterceptor.to("TurnEndPhase", false); - // protect still last move as instruct was blocked from repeating anything - expect(game.scene.getEnemyPokemon()!.getLastXMoves()[0].move).toBe(Moves.PROTECT); + expect(enemyPokemon.getLastXMoves()[0].move).toBe(Moves.PROTECT); }); it("should not repeat enemy's charging move", async () => { - game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); - await game.classicMode.startBattle([ Species.DUSKNOIR ]); + game.override + .enemyMoveset([ Moves.SONIC_BOOM, Moves.HYPER_BEAM ]) + .enemyLevel(5); + await game.classicMode.startBattle([ Species.SHUCKLE ]); + const player = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + game.move.select(Moves.INSTRUCT); await game.forceEnemyMove(Moves.HYPER_BEAM); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); - await game.phaseInterceptor.to("TurnEndPhase", false); - - // hyper beam charging prevented instruct from working - expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0]!.result).toBe(MoveResult.FAIL); - await game.toNextTurn(); - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.HYPER_BEAM); + + expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL); + + game.move.select(Moves.INSTRUCT); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - // hyper beam charging prevented instruct from working - expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0]!.result).toBe(MoveResult.FAIL); + expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); it("should not repeat dance move not known by target", async () => { - game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]); - game.override.moveset([ Moves.INSTRUCT, Moves.FIERY_DANCE, Moves.SUBSTITUTE, Moves.TORMENT ]); - game.override.enemyAbility(Abilities.DANCER); - await game.classicMode.startBattle([ Species.DUSKNOIR, Species.ABOMASNOW ]); + game.override + .battleType("double") + .moveset([ Moves.INSTRUCT, Moves.FIERY_DANCE ]) + .enemyMoveset(Moves.SPLASH) + .enemyAbility(Abilities.DANCER); + await game.classicMode.startBattle([ Species.SHUCKLE, Species.SHUCKLE ]); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.PROTECT, BattlerIndex.ATTACKER); - await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.forceEnemyMove(Moves.SPLASH); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase", false); - // Pokemon 2 uses dance; dancer reciprocates - // instruct fails as it cannot copy the unknown dance move - expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0]!.result).toBe(MoveResult.FAIL); + expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.FAIL); + }); + + it("should cause multi-hit moves to hit the appropriate number of times in singles", async () => { + game.override + .enemyAbility(Abilities.SKILL_LINK) + .enemyMoveset(Moves.BULLET_SEED); + await game.classicMode.startBattle([ Species.BULBASAUR ]); + + const player = game.scene.getPlayerPokemon()!; + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + game.move.select(Moves.INSTRUCT); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.phaseInterceptor.to("BerryPhase"); + + expect(player.turnData.attacksReceived.length).toBe(10); + + await game.toNextTurn(); + game.move.select(Moves.INSTRUCT); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("BerryPhase"); + + expect(player.turnData.attacksReceived.length).toBe(10); + }); + + it("should cause multi-hit moves to hit the appropriate number of times in doubles", async () => { + game.override + .battleType("double") + .enemyAbility(Abilities.SKILL_LINK) + .enemyMoveset([ Moves.BULLET_SEED, Moves.SPLASH ]) + .enemyLevel(5); + await game.classicMode.startBattle([ Species.BULBASAUR, Species.IVYSAUR ]); + + const [ , ivysaur ] = game.scene.getPlayerField(); + + game.move.select(Moves.SPLASH); + game.move.select(Moves.SPLASH, 1); + await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); + await game.forceEnemyMove(Moves.SPLASH); + await game.toNextTurn(); + + game.move.select(Moves.INSTRUCT, 0, BattlerIndex.ENEMY); + game.move.select(Moves.INSTRUCT, 1, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + await game.phaseInterceptor.to("BerryPhase"); + + expect(ivysaur.turnData.attacksReceived.length).toBe(15); + + await game.toNextTurn(); + game.move.select(Moves.INSTRUCT, 0, BattlerIndex.ENEMY); + game.move.select(Moves.INSTRUCT, 1, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]); + await game.phaseInterceptor.to("BerryPhase"); + + expect(ivysaur.turnData.attacksReceived.length).toBe(15); }); }); diff --git a/src/test/utils/helpers/moveHelper.ts b/src/test/utils/helpers/moveHelper.ts index 73fe63395fd..68d3b3d51d7 100644 --- a/src/test/utils/helpers/moveHelper.ts +++ b/src/test/utils/helpers/moveHelper.ts @@ -1,4 +1,6 @@ import { BattlerIndex } from "#app/battle"; +import type Pokemon from "#app/field/pokemon"; +import { PokemonMove } from "#app/field/pokemon"; import Overrides from "#app/overrides"; import { CommandPhase } from "#app/phases/command-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; @@ -71,4 +73,21 @@ export class MoveHelper extends GameManagerHelper { await this.game.phaseInterceptor.to("MovePhase"); vi.spyOn(Overrides, "STATUS_ACTIVATION_OVERRIDE", "get").mockReturnValue(null); } + + /** + * Used when the normal moveset override can't be used (such as when it's necessary to check updated properties of the moveset). + * @param pokemon - The pokemon being modified + * @param moveset - The moveset to use + */ + public changeMoveset(pokemon: Pokemon, moveset: Moves | Moves[]): void { + if (!Array.isArray(moveset)) { + moveset = [ moveset ]; + } + pokemon.moveset = []; + moveset.forEach((move) => { + pokemon.moveset.push(new PokemonMove(move)); + }); + const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", "); + console.log(`Pokemon ${pokemon.species.name}'s moveset manually set to ${movesetStr} (=[${moveset.join(", ")}])!`); + } } From b499186c6bb4e13a45354a353c20048797c4df4e Mon Sep 17 00:00:00 2001 From: Bertie690 <136088738+Bertie690@users.noreply.github.com> Date: Fri, 15 Nov 2024 07:11:49 -0500 Subject: [PATCH 13/27] Update move.ts Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com> --- src/data/move.ts | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/data/move.ts b/src/data/move.ts index ddf06a8ab81..ff3452745e2 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -9931,7 +9931,8 @@ export function initMoves() { .attr(StatStageChangeAttr, [ Stat.ATK ], -1), new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7) .ignoresSubstitute() - .attr(RepeatMoveAttr), + .attr(RepeatMoveAttr) + .edgeCase(), // incorrect interactions with Gigaton Hammer, Blood Moon, Torment, and the Pledges new AttackMove(Moves.BEAK_BLAST, Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7) .attr(BeakBlastHeaderAttr) .ballBombMove() From 8b5ce8e929fdc8e1934ed0a57204536354d3083b Mon Sep 17 00:00:00 2001 From: Bertie690 <136088738+Bertie690@users.noreply.github.com> Date: Fri, 15 Nov 2024 07:15:44 -0500 Subject: [PATCH 14/27] Update move.ts --- src/data/move.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/move.ts b/src/data/move.ts index ff3452745e2..52b0d90ed50 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -9932,7 +9932,7 @@ export function initMoves() { new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7) .ignoresSubstitute() .attr(RepeatMoveAttr) - .edgeCase(), // incorrect interactions with Gigaton Hammer, Blood Moon, Torment, and the Pledges + .edgeCase(), // incorrect interactions with Gigaton Hammer, Blood Moon & Torment new AttackMove(Moves.BEAK_BLAST, Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7) .attr(BeakBlastHeaderAttr) .ballBombMove() From 3657b3e208f1a17747e4ce015d7e5374b628a62b Mon Sep 17 00:00:00 2001 From: Bertie690 <136088738+Bertie690@users.noreply.github.com> Date: Sat, 16 Nov 2024 13:30:42 -0500 Subject: [PATCH 15/27] Fixed protect test Fixed test passing regardless of intended result --- src/test/moves/instruct.test.ts | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/test/moves/instruct.test.ts b/src/test/moves/instruct.test.ts index fec28e30c95..87b8f86ecde 100644 --- a/src/test/moves/instruct.test.ts +++ b/src/test/moves/instruct.test.ts @@ -195,17 +195,16 @@ describe("Moves - Instruct", () => { }); it("should not repeat enemy's move through protect", async () => { - game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemyPokemon = game.scene.getEnemyPokemon()!; - enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; - + game.move.changeMoveset(enemyPokemon, Moves.PROTECT); game.move.select(Moves.INSTRUCT); await game.forceEnemyMove(Moves.PROTECT); await game.phaseInterceptor.to("TurnEndPhase", false); expect(enemyPokemon.getLastXMoves()[0].move).toBe(Moves.PROTECT); + expect(enemyPokemon.getMoveset().find(m => m?.moveId === Moves.PROTECT)?.ppUsed).toBe(1); }); it("should not repeat enemy's charging move", async () => { From 7e69a795b553d3f3cedb84257bdd7ff69eb0f501 Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Mon, 18 Nov 2024 10:45:19 -0500 Subject: [PATCH 16/27] Fixed Protect test failure god i hate interacting with the spaghetti that is `MoveEffectPhase` but it's done --- src/data/move.ts | 13 +++++++------ src/test/moves/instruct.test.ts | 7 +++++-- 2 files changed, 12 insertions(+), 8 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index 08d7841a4f1..dd566a688f8 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6646,7 +6646,11 @@ export class CopyMoveAttr extends OverrideMoveEffectAttr { * * Used for [Instruct](https://bulbapedia.bulbagarden.net/wiki/Instruct_(move)). */ -export class RepeatMoveAttr extends OverrideMoveEffectAttr { +export class RepeatMoveAttr extends MoveEffectAttr { + constructor() { + super(false, { trigger: MoveEffectTrigger.POST_APPLY }); // needed to ensure correct protect interaction + } + /** * Forces the target to re-use their last used move again * @@ -6669,7 +6673,6 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { target.getMoveQueue().unshift({ move: lastMove.move, targets: moveTargets, ignorePP: false }); target.turnData.extraTurns++; target.scene.appendToPhase(new MovePhase(target.scene, target, moveTargets, movesetMove), MoveEndPhase); - return true; } @@ -6732,7 +6735,7 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { Moves.TRANSFORM, Moves.MIMIC, Moves.STRUGGLE, - // TODO: Add Z-move & Max Move blockage if/when they are implemented + // TODO: Add Max/G-Move blockage if or when they are implemented ]; if (!movesetMove // called move not in target's moveset (dancer, forgetting the move, etc.) @@ -6751,10 +6754,8 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr { /* Ideally, the AI would score instruct based on the scorings of the on-field pokemons' * last used moves at the time of using Instruct (by the time the instructor gets to act) * with respect to the user's side. - * It would then take the greatest of said scores and use it as the score for instruct - * (since that'd be the mon it would be most utile to use Instruct on). * In 99.9% of cases, this would be the pokemon's ally (unless the target had last - * used a move like decorate on the user or its ally) + * used a move like Decorate on the user or its ally) */ return 2; } diff --git a/src/test/moves/instruct.test.ts b/src/test/moves/instruct.test.ts index 87b8f86ecde..0e227ef6a3f 100644 --- a/src/test/moves/instruct.test.ts +++ b/src/test/moves/instruct.test.ts @@ -197,13 +197,16 @@ describe("Moves - Instruct", () => { it("should not repeat enemy's move through protect", async () => { await game.classicMode.startBattle([ Species.AMOONGUSS ]); + const MoveToUse = Moves.PROTECT; const enemyPokemon = game.scene.getEnemyPokemon()!; - game.move.changeMoveset(enemyPokemon, Moves.PROTECT); + game.move.changeMoveset(enemyPokemon, MoveToUse); game.move.select(Moves.INSTRUCT); await game.forceEnemyMove(Moves.PROTECT); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - expect(enemyPokemon.getLastXMoves()[0].move).toBe(Moves.PROTECT); + expect(enemyPokemon.getLastXMoves(-1)[0].move).toBe(Moves.PROTECT); + expect(enemyPokemon.getLastXMoves(-1)[1]).toBeUndefined(); // undefined because protect failed expect(enemyPokemon.getMoveset().find(m => m?.moveId === Moves.PROTECT)?.ppUsed).toBe(1); }); From 06926a4b2dbe05b2ae69e17dde6e9f0bf0b406a6 Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Sat, 28 Dec 2024 22:54:37 -0500 Subject: [PATCH 17/27] Update Instruct code + tests to work on spread moves + added more tests ~~Ignore the fact that the tests aren't working lol~~ --- src/battle-scene.ts | 6 + src/data/move.ts | 29 ++-- src/data/status-effect.ts | 2 +- src/field/pokemon.ts | 3 + src/test/abilities/dancer.test.ts | 37 +++++ src/test/moves/instruct.test.ts | 231 ++++++++++++++++++++++----- src/test/utils/helpers/moveHelper.ts | 4 +- 7 files changed, 261 insertions(+), 51 deletions(-) diff --git a/src/battle-scene.ts b/src/battle-scene.ts index c430a12ae3e..e0023ce596a 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -853,6 +853,12 @@ export default class BattleScene extends SceneBase { return party.slice(0, Math.min(party.length, this.currentBattle?.double ? 2 : 1)); } + /** + * Returns an array of Pokemon on both sides of the battle - player first, then enemy. + * Does not actually check if the pokemon are on the field or not, and always has length 4 regardless of battle type. + * @param activeOnly Whether to consider only active pokemon + * @returns array of {@linkcode Pokemon} + */ public getField(activeOnly: boolean = false): Pokemon[] { const ret = new Array(4).fill(null); const playerField = this.getPlayerField(); diff --git a/src/data/move.ts b/src/data/move.ts index 7a6f08a5372..670f881b85c 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -1410,12 +1410,10 @@ export class TargetHalfHpDamageAttr extends FixedDamageAttr { // multi lens added hit; use initialHp tracker to ensure correct damage (args[0] as Utils.NumberHolder).value = Utils.toDmgValue(this.initialHp / 2); return true; - break; case lensCount + 1: // parental bond added hit; calc damage as normal (args[0] as Utils.NumberHolder).value = Utils.toDmgValue(target.hp / 2); return true; - break; } } @@ -6768,7 +6766,11 @@ export class RepeatMoveAttr extends MoveEffectAttr { // get the last move used (excluding status based failures) as well as the corresponding moveset slot const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE)!; const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove.move)!; - const moveTargets = lastMove.targets ?? []; + // If the last move used can hit more than one target, + // re-compute the targets for the attack + // (mainly for alternating double/single battle shenanigans) + // Rampaging moves (e.g. Outrage) are not included due to being incompatible with Instruct + const moveTargets = movesetMove.getMove().isMultiTarget() ? getMoveTargets(target, lastMove.move).targets : lastMove.targets!; user.scene.queueMessage(i18next.t("moveTriggers:instructingMove", { userPokemonName: getPokemonNameWithAffix(user), @@ -6785,9 +6787,8 @@ export class RepeatMoveAttr extends MoveEffectAttr { // TODO: Confirm behavior of instructing move known by target but called by another move const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE); const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move); - const moveTargets = lastMove?.targets ?? []; // TODO: Add a way of adding moves to list procedurally rather than a pre-defined blacklist - const unrepeatablemoves = [ + const uninstructableMoves = [ // Locking/Continually Executed moves Moves.OUTRAGE, Moves.RAGING_FURY, @@ -6842,11 +6843,11 @@ export class RepeatMoveAttr extends MoveEffectAttr { // TODO: Add Max/G-Move blockage if or when they are implemented ]; - if (!movesetMove // called move not in target's moveset (dancer, forgetting the move, etc.) + if (!lastMove?.move // no move to instruct + || !movesetMove // called move not in target's moveset (dancer, forgetting the move, etc.) || movesetMove.ppUsed === movesetMove.getMovePp() // move out of pp - || allMoves[lastMove?.move ?? Moves.NONE].isChargingMove() // called move is a charging/recharging move - || !moveTargets.length // called move has no targets - || unrepeatablemoves.includes(lastMove?.move ?? Moves.NONE)) { // called move is explicitly in the banlist + || allMoves[lastMove.move].isChargingMove() // called move is a charging/recharging move + || uninstructableMoves.includes(lastMove.move)) { // called move is in the banlist return false; } return true; @@ -6854,7 +6855,7 @@ export class RepeatMoveAttr extends MoveEffectAttr { } getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { - // TODO: Make the AI acutally use instruct + // TODO: Make the AI actually use instruct /* Ideally, the AI would score instruct based on the scorings of the on-field pokemons' * last used moves at the time of using Instruct (by the time the instructor gets to act) * with respect to the user's side. @@ -7895,6 +7896,12 @@ export type MoveTargetSet = { multiple: boolean; }; +/** + * Returns a list of potential targets for a move + * @param user The {@linkcode Pokemon} using the move + * @param move The {@linkcode Moves} being used + * @returns MoveTargetSet containing the applicable targets and whether the move will hit multiple targets + */ export function getMoveTargets(user: Pokemon, move: Moves): MoveTargetSet { const variableTarget = new Utils.NumberHolder(0); user.getOpponents().forEach(p => applyMoveAttrs(VariableTargetAttr, user, p, allMoves[move], variableTarget)); @@ -10030,6 +10037,8 @@ export function initMoves() { .ignoresSubstitute() .attr(RepeatMoveAttr) .edgeCase(), // incorrect interactions with Gigaton Hammer, Blood Moon & Torment + // Also has incorrect interactions with move-calling moves (Mirror Move, Copycat/Mimic, Metronome) + // and Dancer that will need to be cleaned up separately new AttackMove(Moves.BEAK_BLAST, Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7) .attr(BeakBlastHeaderAttr) .ballBombMove() diff --git a/src/data/status-effect.ts b/src/data/status-effect.ts index 6b4e1d546df..f5ab7def039 100644 --- a/src/data/status-effect.ts +++ b/src/data/status-effect.ts @@ -161,7 +161,7 @@ export function getNonVolatileStatusEffects():Array { } /** - * Returns whether a statuss effect is non volatile. + * Returns whether a status effect is non volatile. * Non-volatile status condition is a status that remains after being switched out. * @param status The status to check */ diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index fcfc2ff7536..fca32934364 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -1094,6 +1094,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return this.getStat(Stat.HP); } + /** + Returns the amount of hp currently missing from this {@linkcode Pokemon} (max - current) + */ getInverseHp(): integer { return this.getMaxHp() - this.hp; } diff --git a/src/test/abilities/dancer.test.ts b/src/test/abilities/dancer.test.ts index 8fa3d444f37..d65202ccc69 100644 --- a/src/test/abilities/dancer.test.ts +++ b/src/test/abilities/dancer.test.ts @@ -60,4 +60,41 @@ describe("Abilities - Dancer", () => { // doesn't use PP if copied move is also in moveset expect(oricorio.moveset[0]?.ppUsed).toBe(0); }); + + // TODO: Enable after move-calling move rework + it.todo("should not count as the last move used for mirror move/instruct", async () => { + game.override + .moveset([ Moves.FIERY_DANCE, Moves.REVELATION_DANCE ]) + .enemyMoveset([ Moves.INSTRUCT, Moves.MIRROR_MOVE, Moves.SPLASH ]) + .enemySpecies(Species.DIALGA) + .enemyLevel(100); + await game.classicMode.startBattle([ Species.ORICORIO, Species.FEEBAS ]); + + const [ oricorio ] = game.scene.getPlayerField(); + const [ , dialga2 ] = game.scene.getEnemyField(); + + game.move.select(Moves.REVELATION_DANCE, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2); + game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2); + await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER); + await game.forceEnemyMove(Moves.MIRROR_MOVE, BattlerIndex.PLAYER); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY ]); + await game.phaseInterceptor.to("MovePhase"); // Oricorio rev dance + await game.phaseInterceptor.to("MovePhase"); // Feebas fiery dance + await game.phaseInterceptor.to("MovePhase"); // Oricorio fiery dance + await game.phaseInterceptor.to("MoveEndPhase", false); + expect(oricorio.getLastXMoves(-1)[0].move).toBe(Moves.REVELATION_DANCE); // dancer copied move doesn't appear in move history + + await game.phaseInterceptor.to("MovePhase"); // dialga 2 mirror moves oricorio + await game.phaseInterceptor.to("MovePhase"); // calls instructed rev dance + let currentPhase = game.scene.getCurrentPhase() as MovePhase; + expect(currentPhase.pokemon).toBe(dialga2); + expect(currentPhase.move.moveId).toBe(Moves.REVELATION_DANCE); + + await game.phaseInterceptor.to("MovePhase"); // dialga 1 instructs oricorio + await game.phaseInterceptor.to("MovePhase"); + currentPhase = game.scene.getCurrentPhase() as MovePhase; + expect(currentPhase.pokemon).toBe(oricorio); + expect(currentPhase.move.moveId).toBe(Moves.REVELATION_DANCE); + + }); }); diff --git a/src/test/moves/instruct.test.ts b/src/test/moves/instruct.test.ts index 0e227ef6a3f..beca1c7484b 100644 --- a/src/test/moves/instruct.test.ts +++ b/src/test/moves/instruct.test.ts @@ -1,6 +1,8 @@ import { BattlerIndex } from "#app/battle"; +import { Button } from "#app/enums/buttons"; import type Pokemon from "#app/field/pokemon"; import { MoveResult } from "#app/field/pokemon"; +import type { MovePhase } from "#app/phases/move-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; @@ -12,10 +14,10 @@ describe("Moves - Instruct", () => { let phaserGame: Phaser.Game; let game: GameManager; - function instructSuccess(pokemon: Pokemon, move: Moves): void { - expect(pokemon.getLastXMoves(-1)[0].move).toBe(move); - expect(pokemon.getLastXMoves(-1)[1].move).toBe(pokemon.getLastXMoves()[0].move); - expect(pokemon.getMoveset().find(m => m?.moveId === move)?.ppUsed).toBe(2); + function instructSuccess(target: Pokemon, move: Moves): void { + expect(target.getLastXMoves(-1)[0].move).toBe(move); + expect(target.getLastXMoves(-1)[1].move).toBe(target.getLastXMoves()[0].move); + expect(target.getMoveset().find(m => m?.moveId === move)?.ppUsed).toBe(2); } beforeAll(() => { @@ -41,7 +43,7 @@ describe("Moves - Instruct", () => { .disableCrits(); }); - it("should repeat enemy's attack move when moving last", async () => { + it("should repeat target's last used move", async () => { await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemy = game.scene.getEnemyPokemon()!; @@ -50,6 +52,17 @@ describe("Moves - Instruct", () => { game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + + await game.phaseInterceptor.to("MovePhase"); // enemy attacks us + await game.phaseInterceptor.to("MovePhase", false); // instruct + let currentPhase = game.scene.getCurrentPhase() as MovePhase; + expect(currentPhase.pokemon).toBe(game.scene.getPlayerPokemon()); + await game.phaseInterceptor.to("MoveEndPhase"); + + await game.phaseInterceptor.to("MovePhase", false); // enemy repeats move + currentPhase = game.scene.getCurrentPhase() as MovePhase; + expect(currentPhase.pokemon).toBe(enemy); + expect(currentPhase.move.moveId).toBe(Moves.SONIC_BOOM); await game.phaseInterceptor.to("TurnEndPhase", false); expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); @@ -97,10 +110,9 @@ describe("Moves - Instruct", () => { instructSuccess(shuckle, Moves.SONIC_BOOM); }); - // TODO: Enable test case once gigaton hammer (and blood moon) is fixed + // TODO: Enable test case once gigaton hammer (and blood moon) are reworked it.todo("should repeat enemy's Gigaton Hammer", async () => { - game.override - .enemyLevel(5); + game.override.enemyLevel(5); await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemy = game.scene.getEnemyPokemon()!; @@ -115,28 +127,42 @@ describe("Moves - Instruct", () => { it("should respect enemy's status condition", async () => { game.override - .moveset([ Moves.THUNDER_WAVE, Moves.INSTRUCT ]) - .enemyMoveset([ Moves.SPLASH, Moves.SONIC_BOOM ]); + .moveset([ Moves.INSTRUCT, Moves.THUNDER_WAVE ]) + .enemyMoveset(Moves.SONIC_BOOM); await game.classicMode.startBattle([ Species.AMOONGUSS ]); game.move.select(Moves.THUNDER_WAVE); - await game.forceEnemyMove(Moves.SONIC_BOOM); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.toNextTurn(); game.move.select(Moves.INSTRUCT); - await game.forceEnemyMove(Moves.SPLASH); - await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); - await game.move.forceStatusActivation(true); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MovePhase"); + await game.move.forceStatusActivation(true); // force enemy's instructed move to bork and then immediately thaw out await game.move.forceStatusActivation(false); await game.phaseInterceptor.to("TurnEndPhase", false); - const moveHistory = game.scene.getEnemyPokemon()!.getMoveHistory(); - expect(moveHistory.length).toBe(3); - expect(moveHistory[0].move).toBe(Moves.SONIC_BOOM); - expect(moveHistory[1].move).toBe(Moves.NONE); - expect(moveHistory[2].move).toBe(Moves.SONIC_BOOM); + const moveHistory = game.scene.getEnemyPokemon()?.getLastXMoves(-1)!; + expect(moveHistory.map(m => m.move)).toEqual([ Moves.SONIC_BOOM, Moves.NONE, Moves.SONIC_BOOM ]); + expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); + }); + + it("should repeat move with no targets, but move should immediately fail", async () => { + game.override.battleType("double"); + await game.classicMode.startBattle([ Species.BRUTE_BONNET, Species.VOLCARONA ]); + + const [ , volcarona ] = game.scene.getPlayerField(); + game.move.changeMoveset(volcarona, [ Moves.INSTRUCT, Moves.SPLASH, Moves.BUG_BITE ]); + game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); + game.move.select(Moves.BUG_BITE, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); + await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER_2); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + await game.toNextTurn(); + + // attack #2 failed due to brute bonnet having already fainted + instructSuccess(volcarona, Moves.BUG_BITE); + expect(volcarona.getLastXMoves(-1)[0].result).toBe(MoveResult.FAIL); }); it("should not repeat enemy's out of pp move", async () => { @@ -191,7 +217,23 @@ describe("Moves - Instruct", () => { const enemyMove = game.scene.getEnemyPokemon()!.getLastXMoves()[0]; expect(enemyMove.result).toBe(MoveResult.FAIL); expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(1); + }); + it("should allow for dancer copying of instructed dance move", async () => { + game.override.battleType("double"); + await game.classicMode.startBattle([ Species.ORICORIO, Species.VOLCARONA ]); + + const [ , volcarona ] = game.scene.getPlayerField(); + game.move.changeMoveset(volcarona, Moves.FIERY_DANCE); + game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); + game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + instructSuccess(volcarona, Moves.FIERY_DANCE); + expect(game.scene.getEnemyPokemon()?.turnData.attacksReceived).toBe(4); }); it("should not repeat enemy's move through protect", async () => { @@ -234,22 +276,135 @@ describe("Moves - Instruct", () => { expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); - it("should not repeat dance move not known by target", async () => { + it("should not repeat move since forgotten by target", async () => { game.override .battleType("double") - .moveset([ Moves.INSTRUCT, Moves.FIERY_DANCE ]) - .enemyMoveset(Moves.SPLASH) - .enemyAbility(Abilities.DANCER); - await game.classicMode.startBattle([ Species.SHUCKLE, Species.SHUCKLE ]); + .startingWave(199) // disables level cap + .enemyLevel(50) + .startingLevel(62) + .enemySpecies(Species.WURMPLE); // 1 level before learning hydro pump + await game.classicMode.startBattle([ Species.LUGIA ]); + const lugia = game.scene.getPlayerPokemon()!; + lugia.addExp(14647); - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); + game.move.changeMoveset(lugia, [ Moves.BRAVE_BIRD, Moves.SPLASH, Moves.AEROBLAST, Moves.FURY_CUTTER ]); + + game.move.select(Moves.BRAVE_BIRD, BattlerIndex.PLAYER, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.SPLASH); - await game.forceEnemyMove(Moves.SPLASH); - await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER); + await game.phaseInterceptor.to("LearnMovePhase", false); + while (game.isCurrentPhase("LearnMovePhase")) { + game.scene.ui.getHandler().processInput(Button.ACTION); // mash enter to learn level up move + } await game.phaseInterceptor.to("TurnEndPhase", false); - expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.FAIL); + expect(lugia.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); + expect(game.scene.getEnemyField()[0].getLastXMoves()[0].result).toBe(MoveResult.FAIL); + }); + + it("should disregard priority of instructed move on use", async () => { + game.override + .enemyMoveset([ Moves.SPLASH, Moves.WHIRLWIND ]) + .disableTrainerWaves(); + await game.classicMode.startBattle([ Species.LUCARIO, Species.BANETTE ]); + + const enemyPokemon = game.scene.getEnemyPokemon()!; + enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.WHIRLWIND, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2); + await game.forceEnemyMove(Moves.SPLASH); + await game.phaseInterceptor.to("TurnEndPhase", false); + + // lucario instructed enemy whirlwind at 0 priority to switch itself out + const instructedMove = enemyPokemon.getLastXMoves(-1)[1]; + expect(instructedMove.result).toBe(MoveResult.SUCCESS); + expect(instructedMove.move).toBe(Moves.WHIRLWIND); + expect(game.scene.getPlayerPokemon()?.species.speciesId).toBe(Species.BANETTE); + }); + + it("should respect moves' original priority in psychic terrain", async () => { + game.override. + battleType("double") + .moveset([ Moves.QUICK_ATTACK, Moves.SPLASH, Moves.INSTRUCT ]) + .enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]); + await game.classicMode.startBattle([ Species.BANETTE, Species.KLEFKI ]); + + const banette = game.scene.getPlayerPokemon(); + game.move.select(Moves.QUICK_ATTACK, BattlerIndex.PLAYER, BattlerIndex.ENEMY); // succeeds due to terrain no + game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2); + await game.forceEnemyMove(Moves.SPLASH); + await game.forceEnemyMove(Moves.PSYCHIC_TERRAIN); + await game.toNextTurn(); + + game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); + await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + // quick attack failed when instructed + expect(banette?.getLastXMoves(-1)[1].move).toBe(Moves.QUICK_ATTACK); + expect(banette?.getLastXMoves(-1)[1].result).toBe(MoveResult.FAIL); + }); + + it("should cause spread moves to correctly hit targets in doubles after singles", async () => { + game.override + .battleType("even-doubles") + .moveset([ Moves.BREAKING_SWIPE, Moves.INSTRUCT, Moves.SPLASH ]) + .enemySpecies(Species.AXEW) + .startingLevel(500); + await game.classicMode.startBattle([ Species.KORAIDON, Species.KLEFKI ]); + + const koraidon = game.scene.getPlayerField()[0]!; + + game.move.select(Moves.BREAKING_SWIPE); + await game.forceEnemyMove(Moves.SONIC_BOOM); + await game.phaseInterceptor.to("TurnEndPhase", false); + expect (koraidon.getInverseHp()).toBe(0); + expect(koraidon.getLastXMoves(-1)[0].targets).toEqual([ BattlerIndex.ENEMY ]); + await game.toNextWave(); + + game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); + await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); + await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); + await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + // did not take damage since enemies died beforehand; + // last move used hit both enemies + expect(koraidon.getInverseHp()).toBe(0); + expect(koraidon.getLastXMoves(-1)[1].targets).toMatchObject([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + }); + + it("should cause AoE moves to correctly hit everyone in doubles after singles", async () => { + game.override + .battleType("even-doubles") + .moveset([ Moves.BRUTAL_SWING, Moves.INSTRUCT, Moves.SPLASH ]) + .enemySpecies(Species.AXEW) + .startingLevel(500); + await game.classicMode.startBattle([ Species.KORAIDON, Species.KLEFKI ]); + + const koraidon = game.scene.getPlayerField()[0]!; + + game.move.select(Moves.BRUTAL_SWING); + await game.forceEnemyMove(Moves.SONIC_BOOM); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + expect(koraidon.getInverseHp()).toBe(0); + expect(koraidon.getLastXMoves(-1)[0].targets).toEqual([ BattlerIndex.ENEMY ]); + await game.toNextWave(); + + game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); + await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); + await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); + await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + // did not take damage since enemies died beforehand; + // last move used hit everything around it + expect(koraidon.getInverseHp()).toBe(0); + expect(koraidon.getLastXMoves(-1)[1].targets).toEqual([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2 ]); + expect(game.scene.getPlayerField()[1].getInverseHp()).toBeGreaterThan(0); + expect(game.scene.getEnemyField()[0].getInverseHp()).toBeGreaterThan(0); + expect(game.scene.getEnemyField()[1].getInverseHp()).toBeGreaterThan(0); }); it("should cause multi-hit moves to hit the appropriate number of times in singles", async () => { @@ -258,7 +413,7 @@ describe("Moves - Instruct", () => { .enemyMoveset(Moves.BULLET_SEED); await game.classicMode.startBattle([ Species.BULBASAUR ]); - const player = game.scene.getPlayerPokemon()!; + const bulbasaur = game.scene.getPlayerPokemon()!; game.move.select(Moves.SPLASH); await game.toNextTurn(); @@ -267,14 +422,14 @@ describe("Moves - Instruct", () => { await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("BerryPhase"); - expect(player.turnData.attacksReceived.length).toBe(10); + expect(bulbasaur.turnData.attacksReceived.length).toBe(10); await game.toNextTurn(); game.move.select(Moves.INSTRUCT); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("BerryPhase"); - expect(player.turnData.attacksReceived.length).toBe(10); + expect(bulbasaur.turnData.attacksReceived.length).toBe(10); }); it("should cause multi-hit moves to hit the appropriate number of times in doubles", async () => { @@ -287,14 +442,14 @@ describe("Moves - Instruct", () => { const [ , ivysaur ] = game.scene.getPlayerField(); - game.move.select(Moves.SPLASH); - game.move.select(Moves.SPLASH, 1); + game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); + game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.SPLASH); await game.toNextTurn(); - game.move.select(Moves.INSTRUCT, 0, BattlerIndex.ENEMY); - game.move.select(Moves.INSTRUCT, 1, BattlerIndex.ENEMY); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); @@ -303,8 +458,8 @@ describe("Moves - Instruct", () => { expect(ivysaur.turnData.attacksReceived.length).toBe(15); await game.toNextTurn(); - game.move.select(Moves.INSTRUCT, 0, BattlerIndex.ENEMY); - game.move.select(Moves.INSTRUCT, 1, BattlerIndex.ENEMY); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]); diff --git a/src/test/utils/helpers/moveHelper.ts b/src/test/utils/helpers/moveHelper.ts index 68d3b3d51d7..4b6ccbab737 100644 --- a/src/test/utils/helpers/moveHelper.ts +++ b/src/test/utils/helpers/moveHelper.ts @@ -76,8 +76,8 @@ export class MoveHelper extends GameManagerHelper { /** * Used when the normal moveset override can't be used (such as when it's necessary to check updated properties of the moveset). - * @param pokemon - The pokemon being modified - * @param moveset - The moveset to use + * @param pokemon - The {@linkcode Pokemon} being modified + * @param moveset - The {@linkcode Moves} (single or array) to set the Pokemon's moveset to */ public changeMoveset(pokemon: Pokemon, moveset: Moves | Moves[]): void { if (!Array.isArray(moveset)) { From 08d59f3e4901e084b51b2f030cf8c7fb3651bf2e Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Fri, 10 Jan 2025 20:41:34 -0500 Subject: [PATCH 18/27] Fixed stuff --- src/data/move.ts | 4 +- src/overrides.ts | 11 +- src/phases/learn-move-phase.ts | 2 +- src/test/moves/instruct.test.ts | 196 +++++++++++++++------------ src/test/utils/gameManager.ts | 8 +- src/test/utils/helpers/moveHelper.ts | 5 +- src/ui/ui.ts | 4 + 7 files changed, 133 insertions(+), 97 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index 670f881b85c..94027dc1e42 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6784,10 +6784,8 @@ export class RepeatMoveAttr extends MoveEffectAttr { getCondition(): MoveConditionFunc { return (user, target, move) => { - // TODO: Confirm behavior of instructing move known by target but called by another move const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE); const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move); - // TODO: Add a way of adding moves to list procedurally rather than a pre-defined blacklist const uninstructableMoves = [ // Locking/Continually Executed moves Moves.OUTRAGE, @@ -6844,7 +6842,7 @@ export class RepeatMoveAttr extends MoveEffectAttr { ]; if (!lastMove?.move // no move to instruct - || !movesetMove // called move not in target's moveset (dancer, forgetting the move, etc.) + || !movesetMove // called move not in target's moveset (forgetting the move, etc.) || movesetMove.ppUsed === movesetMove.getMovePp() // move out of pp || allMoves[lastMove.move].isChargingMove() // called move is a charging/recharging move || uninstructableMoves.includes(lastMove.move)) { // called move is in the banlist diff --git a/src/overrides.ts b/src/overrides.ts index 85be47d95cc..563981e43dd 100644 --- a/src/overrides.ts +++ b/src/overrides.ts @@ -21,7 +21,7 @@ import { WeatherType } from "#enums/weather-type"; * * Any override added here will be used instead of the value in {@linkcode DefaultOverrides} * - * If an override name starts with "STARTING", it will apply when a new run begins + * If an override name starts with "STARTING", it will only apply when a new run begins. * * @example * ``` @@ -31,14 +31,19 @@ import { WeatherType } from "#enums/weather-type"; * } * ``` */ -const overrides = {} satisfies Partial>; +const overrides = { + OPP_MOVESET_OVERRIDE: Moves.INSTRUCT, + XP_MULTIPLIER_OVERRIDE: 50, + BATTLE_TYPE_OVERRIDE: "single", + ITEM_REWARD_OVERRIDE: [{ name: "MEMORY_MUSHROOM", count: 1 }] +} satisfies Partial>; /** * If you need to add Overrides values for local testing do that inside {@linkcode overrides} * --- * Defaults for Overrides that are used when testing different in game situations * - * If an override name starts with "STARTING", it will apply when a new run begins + * If an override name starts with "STARTING", it will only apply when a new run begins. */ class DefaultOverrides { // ----------------- diff --git a/src/phases/learn-move-phase.ts b/src/phases/learn-move-phase.ts index fefda384092..54ed08ce38d 100644 --- a/src/phases/learn-move-phase.ts +++ b/src/phases/learn-move-phase.ts @@ -25,7 +25,7 @@ export enum LearnMoveType { export class LearnMovePhase extends PlayerPartyMemberPokemonPhase { private moveId: Moves; private messageMode: Mode; - private learnMoveType; + private learnMoveType: LearnMoveType; private cost: number; constructor(scene: BattleScene, partyMemberIndex: integer, moveId: Moves, learnMoveType: LearnMoveType = LearnMoveType.LEARN_MOVE, cost: number = -1) { diff --git a/src/test/moves/instruct.test.ts b/src/test/moves/instruct.test.ts index beca1c7484b..4222e6efcae 100644 --- a/src/test/moves/instruct.test.ts +++ b/src/test/moves/instruct.test.ts @@ -3,6 +3,7 @@ import { Button } from "#app/enums/buttons"; import type Pokemon from "#app/field/pokemon"; import { MoveResult } from "#app/field/pokemon"; import type { MovePhase } from "#app/phases/move-phase"; +import { Mode } from "#app/ui/ui"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; @@ -39,18 +40,18 @@ describe("Moves - Instruct", () => { .enemyLevel(100) .startingLevel(100) .ability(Abilities.BALL_FETCH) - .moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.SPLASH, Moves.TORMENT ]) .disableCrits(); }); it("should repeat target's last used move", async () => { + game.override.moveset(Moves.INSTRUCT); await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemy = game.scene.getEnemyPokemon()!; game.move.changeMoveset(enemy, Moves.SONIC_BOOM); - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); + game.move.select(Moves.INSTRUCT); + await game.forceEnemyMove(Moves.SONIC_BOOM); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("MovePhase"); // enemy attacks us @@ -65,11 +66,12 @@ describe("Moves - Instruct", () => { expect(currentPhase.move.moveId).toBe(Moves.SONIC_BOOM); await game.phaseInterceptor.to("TurnEndPhase", false); - expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); instructSuccess(enemy, Moves.SONIC_BOOM); + expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); }); it("should repeat enemy's move through substitute", async () => { + game.override.moveset([ Moves.INSTRUCT, Moves.SPLASH ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemy = game.scene.getEnemyPokemon()!; @@ -85,34 +87,34 @@ describe("Moves - Instruct", () => { await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); instructSuccess(game.scene.getEnemyPokemon()!, Moves.SONIC_BOOM); + expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); }); it("should repeat ally's attack on enemy", async () => { game.override .battleType("double") - .moveset([]); + .enemyMoveset(Moves.SPLASH); await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]); const [ amoonguss, shuckle ] = game.scene.getPlayerField(); - game.move.changeMoveset(amoonguss, Moves.INSTRUCT); - game.move.changeMoveset(shuckle, Moves.SONIC_BOOM); + game.move.changeMoveset(amoonguss, [ Moves.INSTRUCT, Moves.SONIC_BOOM ]); + game.move.changeMoveset(shuckle, [ Moves.INSTRUCT, Moves.SONIC_BOOM ]); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2); game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.SPLASH); - await game.forceEnemyMove(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase", false); - expect(game.scene.getEnemyField()[0].getInverseHp()).toBe(40); instructSuccess(shuckle, Moves.SONIC_BOOM); + expect(game.scene.getEnemyField()[0].getInverseHp()).toBe(40); }); // TODO: Enable test case once gigaton hammer (and blood moon) are reworked it.todo("should repeat enemy's Gigaton Hammer", async () => { - game.override.enemyLevel(5); + game.override + .moveset(Moves.INSTRUCT) + .enemyLevel(5); await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemy = game.scene.getEnemyPokemon()!; @@ -138,7 +140,8 @@ describe("Moves - Instruct", () => { game.move.select(Moves.INSTRUCT); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MovePhase"); - await game.move.forceStatusActivation(true); // force enemy's instructed move to bork and then immediately thaw out + // force enemy's instructed move to bork and then immediately thaw out + await game.move.forceStatusActivation(true); await game.move.forceStatusActivation(false); await game.phaseInterceptor.to("TurnEndPhase", false); @@ -147,26 +150,10 @@ describe("Moves - Instruct", () => { expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); }); - it("should repeat move with no targets, but move should immediately fail", async () => { - game.override.battleType("double"); - await game.classicMode.startBattle([ Species.BRUTE_BONNET, Species.VOLCARONA ]); - - const [ , volcarona ] = game.scene.getPlayerField(); - game.move.changeMoveset(volcarona, [ Moves.INSTRUCT, Moves.SPLASH, Moves.BUG_BITE ]); - game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); - game.move.select(Moves.BUG_BITE, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); - await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER_2); - await game.forceEnemyMove(Moves.SPLASH); - await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); - await game.toNextTurn(); - - // attack #2 failed due to brute bonnet having already fainted - instructSuccess(volcarona, Moves.BUG_BITE); - expect(volcarona.getLastXMoves(-1)[0].result).toBe(MoveResult.FAIL); - }); - it("should not repeat enemy's out of pp move", async () => { - game.override.enemySpecies(Species.UNOWN); + game.override + .moveset(Moves.INSTRUCT) + .enemySpecies(Species.UNOWN); await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -179,13 +166,15 @@ describe("Moves - Instruct", () => { await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - const playerMove = game.scene.getPlayerPokemon()!.getLastXMoves()!; - expect(playerMove[0].result).toBe(MoveResult.FAIL); + const playerMoves = game.scene.getPlayerPokemon()!.getLastXMoves(-1)!; + expect(playerMoves[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.getMoveHistory().length).toBe(1); }); it("should fail if no move has yet been used by target", async () => { - game.override.enemyMoveset(Moves.SPLASH); + game.override + .moveset(Moves.INSTRUCT) + .enemyMoveset(Moves.SPLASH); await game.classicMode.startBattle([ Species.AMOONGUSS ]); game.move.select(Moves.INSTRUCT); @@ -209,25 +198,28 @@ describe("Moves - Instruct", () => { game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.DISABLE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); - await game.forceEnemyMove(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase", false); expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); - const enemyMove = game.scene.getEnemyPokemon()!.getLastXMoves()[0]; + const enemyMove = game.scene.getEnemyField()[0]!.getLastXMoves()[0]; expect(enemyMove.result).toBe(MoveResult.FAIL); - expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(1); + expect(game.scene.getEnemyField()[0].getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(1); }); it("should allow for dancer copying of instructed dance move", async () => { - game.override.battleType("double"); + game.override + .battleType("double") + .enemyMoveset([ Moves.INSTRUCT, Moves.SPLASH ]); await game.classicMode.startBattle([ Species.ORICORIO, Species.VOLCARONA ]); - const [ , volcarona ] = game.scene.getPlayerField(); + const [ oricorio, volcarona ] = game.scene.getPlayerField(); + game.move.changeMoveset(oricorio, Moves.SPLASH); game.move.changeMoveset(volcarona, Moves.FIERY_DANCE); + game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER); + await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase", false); @@ -237,36 +229,36 @@ describe("Moves - Instruct", () => { }); it("should not repeat enemy's move through protect", async () => { + game.override.moveset([ Moves.INSTRUCT ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]); - const MoveToUse = Moves.PROTECT; - const enemyPokemon = game.scene.getEnemyPokemon()!; - game.move.changeMoveset(enemyPokemon, MoveToUse); + const enemy = game.scene.getEnemyPokemon()!; + game.move.changeMoveset(enemy, Moves.PROTECT); game.move.select(Moves.INSTRUCT); - await game.forceEnemyMove(Moves.PROTECT); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); - expect(enemyPokemon.getLastXMoves(-1)[0].move).toBe(Moves.PROTECT); - expect(enemyPokemon.getLastXMoves(-1)[1]).toBeUndefined(); // undefined because protect failed - expect(enemyPokemon.getMoveset().find(m => m?.moveId === Moves.PROTECT)?.ppUsed).toBe(1); + expect(enemy.getLastXMoves(-1)[0].move).toBe(Moves.PROTECT); + expect(enemy.getLastXMoves(-1)[1]).toBeUndefined(); // undefined because instruct failed and didn't repeat + expect(enemy.getMoveset().find(m => m?.moveId === Moves.PROTECT)?.ppUsed).toBe(1); }); it("should not repeat enemy's charging move", async () => { game.override - .enemyMoveset([ Moves.SONIC_BOOM, Moves.HYPER_BEAM ]) - .enemyLevel(5); + .moveset([ Moves.INSTRUCT ]) + .enemyMoveset([ Moves.SONIC_BOOM, Moves.HYPER_BEAM ]); await game.classicMode.startBattle([ Species.SHUCKLE ]); const player = game.scene.getPlayerPokemon()!; - const enemyPokemon = game.scene.getEnemyPokemon()!; - enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; + const enemy = game.scene.getEnemyPokemon()!; + enemy.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; game.move.select(Moves.INSTRUCT); await game.forceEnemyMove(Moves.HYPER_BEAM); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.toNextTurn(); + // instruct fails at copying last move due to charging turn (rather than instructing sonic boom) expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL); game.move.select(Moves.INSTRUCT); @@ -276,42 +268,52 @@ describe("Moves - Instruct", () => { expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); + // TODO: Clean test code up once learn move utility function is added + // to reduce jankiness and decrease likelihood of future borks it("should not repeat move since forgotten by target", async () => { game.override - .battleType("double") - .startingWave(199) // disables level cap - .enemyLevel(50) - .startingLevel(62) - .enemySpecies(Species.WURMPLE); // 1 level before learning hydro pump - await game.classicMode.startBattle([ Species.LUGIA ]); - const lugia = game.scene.getPlayerPokemon()!; - lugia.addExp(14647); + .enemyLevel(5) + .xpMultiplier(50) + .enemySpecies(Species.WURMPLE) + .enemyMoveset(Moves.INSTRUCT); + await game.classicMode.startBattle([ Species.REGIELEKI ]); - game.move.changeMoveset(lugia, [ Moves.BRAVE_BIRD, Moves.SPLASH, Moves.AEROBLAST, Moves.FURY_CUTTER ]); + const regieleki = game.scene.getPlayerPokemon()!; + // fill out moveset with random moves + game.move.changeMoveset(regieleki, [ Moves.ELECTRO_DRIFT, Moves.SPLASH, Moves.ICE_BEAM, Moves.ANCIENT_POWER ]); - game.move.select(Moves.BRAVE_BIRD, BattlerIndex.PLAYER, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.SPLASH); - await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER); - await game.phaseInterceptor.to("LearnMovePhase", false); - while (game.isCurrentPhase("LearnMovePhase")) { + game.move.select(Moves.ELECTRO_DRIFT); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + game.phaseInterceptor.to("FaintPhase"); + // setup macro to mash enter and learn hydro pump in slot 1 + game.onNextPrompt("LearnMovePhase", Mode.CONFIRM, () => { game.scene.ui.getHandler().processInput(Button.ACTION); // mash enter to learn level up move - } - await game.phaseInterceptor.to("TurnEndPhase", false); + game.onNextPrompt("LearnMovePhase", Mode.SUMMARY, () => { + game.scene.ui.getHandler().processInput(Button.ACTION); + game.onNextPrompt("LearnMovePhase", Mode.CONFIRM, () => { + game.scene.ui.getHandler().processInput(Button.ACTION); + }); + }); + }); - expect(lugia.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); + await game.toNextWave(); + + game.move.select(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("TurnEndPhase", false); expect(game.scene.getEnemyField()[0].getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); it("should disregard priority of instructed move on use", async () => { game.override .enemyMoveset([ Moves.SPLASH, Moves.WHIRLWIND ]) - .disableTrainerWaves(); + .moveset(Moves.INSTRUCT); await game.classicMode.startBattle([ Species.LUCARIO, Species.BANETTE ]); const enemyPokemon = game.scene.getEnemyPokemon()!; enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.WHIRLWIND, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2); + game.move.select(Moves.INSTRUCT); await game.forceEnemyMove(Moves.SPLASH); await game.phaseInterceptor.to("TurnEndPhase", false); @@ -322,14 +324,13 @@ describe("Moves - Instruct", () => { expect(game.scene.getPlayerPokemon()?.species.speciesId).toBe(Species.BANETTE); }); - it("should respect moves' original priority in psychic terrain", async () => { + it("should respect moves' original priority for psychic terrain", async () => { game.override. battleType("double") .moveset([ Moves.QUICK_ATTACK, Moves.SPLASH, Moves.INSTRUCT ]) .enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]); await game.classicMode.startBattle([ Species.BANETTE, Species.KLEFKI ]); - const banette = game.scene.getPlayerPokemon(); game.move.select(Moves.QUICK_ATTACK, BattlerIndex.PLAYER, BattlerIndex.ENEMY); // succeeds due to terrain no game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.SPLASH); @@ -340,15 +341,42 @@ describe("Moves - Instruct", () => { game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase", false); + // quick attack failed when instructed - expect(banette?.getLastXMoves(-1)[1].move).toBe(Moves.QUICK_ATTACK); - expect(banette?.getLastXMoves(-1)[1].result).toBe(MoveResult.FAIL); + const banette = game.scene.getPlayerPokemon()!; + expect(banette.getLastXMoves(-1)[1].move).toBe(Moves.QUICK_ATTACK); + expect(banette.getLastXMoves(-1)[1].result).toBe(MoveResult.FAIL); + }); + + it("should still work w/ prankster in psychic terrain", async () => { + game.override. + battleType("double") + .enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]) + .ability(Abilities.PRANKSTER); + await game.classicMode.startBattle([ Species.BANETTE, Species.KLEFKI ]); + + const [ banette, klefki ] = game.scene.getPlayerField()!; + game.move.changeMoveset(banette, Moves.VINE_WHIP); + game.move.changeMoveset(klefki, [ Moves.INSTRUCT, Moves.SPLASH ]); + + game.move.select(Moves.VINE_WHIP, BattlerIndex.PLAYER, BattlerIndex.ENEMY); // succeeds due to terrain + game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2); + await game.forceEnemyMove(Moves.SPLASH); + await game.forceEnemyMove(Moves.PSYCHIC_TERRAIN); + await game.toNextTurn(); + + game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); + await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + instructSuccess(banette, Moves.VINE_WHIP); }); it("should cause spread moves to correctly hit targets in doubles after singles", async () => { game.override .battleType("even-doubles") .moveset([ Moves.BREAKING_SWIPE, Moves.INSTRUCT, Moves.SPLASH ]) + .enemyMoveset(Moves.SONIC_BOOM) .enemySpecies(Species.AXEW) .startingLevel(500); await game.classicMode.startBattle([ Species.KORAIDON, Species.KLEFKI ]); @@ -356,22 +384,19 @@ describe("Moves - Instruct", () => { const koraidon = game.scene.getPlayerField()[0]!; game.move.select(Moves.BREAKING_SWIPE); - await game.forceEnemyMove(Moves.SONIC_BOOM); await game.phaseInterceptor.to("TurnEndPhase", false); - expect (koraidon.getInverseHp()).toBe(0); + expect(koraidon.getInverseHp()).toBe(0); expect(koraidon.getLastXMoves(-1)[0].targets).toEqual([ BattlerIndex.ENEMY ]); await game.toNextWave(); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); - await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); - await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase", false); // did not take damage since enemies died beforehand; // last move used hit both enemies expect(koraidon.getInverseHp()).toBe(0); - expect(koraidon.getLastXMoves(-1)[1].targets).toMatchObject([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + expect(koraidon.getLastXMoves(-1)[1].targets?.sort()).toEqual([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); }); it("should cause AoE moves to correctly hit everyone in doubles after singles", async () => { @@ -379,13 +404,13 @@ describe("Moves - Instruct", () => { .battleType("even-doubles") .moveset([ Moves.BRUTAL_SWING, Moves.INSTRUCT, Moves.SPLASH ]) .enemySpecies(Species.AXEW) + .enemyMoveset(Moves.SONIC_BOOM) .startingLevel(500); await game.classicMode.startBattle([ Species.KORAIDON, Species.KLEFKI ]); const koraidon = game.scene.getPlayerField()[0]!; game.move.select(Moves.BRUTAL_SWING); - await game.forceEnemyMove(Moves.SONIC_BOOM); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("TurnEndPhase", false); expect(koraidon.getInverseHp()).toBe(0); @@ -394,22 +419,18 @@ describe("Moves - Instruct", () => { game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); - await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); - await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase", false); // did not take damage since enemies died beforehand; // last move used hit everything around it expect(koraidon.getInverseHp()).toBe(0); - expect(koraidon.getLastXMoves(-1)[1].targets).toEqual([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2 ]); - expect(game.scene.getPlayerField()[1].getInverseHp()).toBeGreaterThan(0); - expect(game.scene.getEnemyField()[0].getInverseHp()).toBeGreaterThan(0); - expect(game.scene.getEnemyField()[1].getInverseHp()).toBeGreaterThan(0); + expect(koraidon.getLastXMoves(-1)[1].targets?.sort()).toEqual([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); }); it("should cause multi-hit moves to hit the appropriate number of times in singles", async () => { game.override .enemyAbility(Abilities.SKILL_LINK) + .moveset([ Moves.SPLASH, Moves.INSTRUCT ]) .enemyMoveset(Moves.BULLET_SEED); await game.classicMode.startBattle([ Species.BULBASAUR ]); @@ -436,6 +457,7 @@ describe("Moves - Instruct", () => { game.override .battleType("double") .enemyAbility(Abilities.SKILL_LINK) + .moveset([ Moves.SPLASH, Moves.INSTRUCT ]) .enemyMoveset([ Moves.BULLET_SEED, Moves.SPLASH ]) .enemyLevel(5); await game.classicMode.startBattle([ Species.BULBASAUR, Species.IVYSAUR ]); diff --git a/src/test/utils/gameManager.ts b/src/test/utils/gameManager.ts index fe8d06c2c3b..42f8d5ac542 100644 --- a/src/test/utils/gameManager.ts +++ b/src/test/utils/gameManager.ts @@ -129,9 +129,10 @@ export default class GameManager { /** * Adds an action to be executed on the next prompt. + * This can be used to (among other things) simulate inputs or run functions mid-phase. * @param phaseTarget - The target phase. * @param mode - The mode to wait for. - * @param callback - The callback to execute. + * @param callback - The callback function to execute on next prompt. * @param expireFn - Optional function to determine if the prompt has expired. */ onNextPrompt(phaseTarget: string, mode: Mode, callback: () => void, expireFn?: () => void, awaitingActionInput: boolean = false) { @@ -400,6 +401,11 @@ export default class GameManager { return updateUserInfo(); } + /** + * Faints a player or enemy pokemon instantly by setting their HP to 0. + * @param pokemon The player/enemy pokemon being fainted + * @returns A promise that resolves once the fainted pokemon's FaintPhase finishes running. + */ async killPokemon(pokemon: PlayerPokemon | EnemyPokemon) { return new Promise(async (resolve, reject) => { pokemon.hp = 0; diff --git a/src/test/utils/helpers/moveHelper.ts b/src/test/utils/helpers/moveHelper.ts index 4b6ccbab737..1c567a35d37 100644 --- a/src/test/utils/helpers/moveHelper.ts +++ b/src/test/utils/helpers/moveHelper.ts @@ -75,9 +75,10 @@ export class MoveHelper extends GameManagerHelper { } /** - * Used when the normal moveset override can't be used (such as when it's necessary to check updated properties of the moveset). + * Changes a pokemon's moveset to the given move(s). + * Used when the normal moveset override can't be used (such as when it's necessary to check or update properties of the moveset). * @param pokemon - The {@linkcode Pokemon} being modified - * @param moveset - The {@linkcode Moves} (single or array) to set the Pokemon's moveset to + * @param moveset - The {@linkcode Moves} (single or array) to change the Pokemon's moveset to */ public changeMoveset(pokemon: Pokemon, moveset: Moves | Moves[]): void { if (!Array.isArray(moveset)) { diff --git a/src/ui/ui.ts b/src/ui/ui.ts index fc8fa94c848..15e028c5ce7 100644 --- a/src/ui/ui.ts +++ b/src/ui/ui.ts @@ -277,6 +277,10 @@ export default class UI extends Phaser.GameObjects.Container { return true; } + /** Process a player input of a button (delivering it to the current UI handler for processing) + * @param button The {@linkcode Button} being inputted + * @returns true if the input attempt succeeds + */ processInput(button: Button): boolean { if (this.overlayActive) { return false; From 01b4cc3b0924a10b8c3bffde08b12db7e2bd9639 Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Thu, 16 Jan 2025 13:28:28 -0500 Subject: [PATCH 19/27] Actually fixed tests i think --- src/overrides.ts | 7 +--- src/test/moves/instruct.test.ts | 44 +++++++++++++++-------- src/test/utils/gameManager.ts | 1 + src/test/utils/helpers/overridesHelper.ts | 2 +- 4 files changed, 33 insertions(+), 21 deletions(-) diff --git a/src/overrides.ts b/src/overrides.ts index 563981e43dd..83374c4425c 100644 --- a/src/overrides.ts +++ b/src/overrides.ts @@ -31,12 +31,7 @@ import { WeatherType } from "#enums/weather-type"; * } * ``` */ -const overrides = { - OPP_MOVESET_OVERRIDE: Moves.INSTRUCT, - XP_MULTIPLIER_OVERRIDE: 50, - BATTLE_TYPE_OVERRIDE: "single", - ITEM_REWARD_OVERRIDE: [{ name: "MEMORY_MUSHROOM", count: 1 }] -} satisfies Partial>; +const overrides = {} satisfies Partial>; /** * If you need to add Overrides values for local testing do that inside {@linkcode overrides} diff --git a/src/test/moves/instruct.test.ts b/src/test/moves/instruct.test.ts index 4222e6efcae..8f4be7c6c98 100644 --- a/src/test/moves/instruct.test.ts +++ b/src/test/moves/instruct.test.ts @@ -39,7 +39,6 @@ describe("Moves - Instruct", () => { .enemyAbility(Abilities.NO_GUARD) .enemyLevel(100) .startingLevel(100) - .ability(Abilities.BALL_FETCH) .disableCrits(); }); @@ -171,6 +170,24 @@ describe("Moves - Instruct", () => { expect(enemyPokemon.getMoveHistory().length).toBe(1); }); + it("should not repeat move when switching out", async () => { + game.override + .enemyMoveset(Moves.INSTRUCT) + .enemySpecies(Species.UNOWN); + await game.classicMode.startBattle([ Species.AMOONGUSS, Species.TOXICROAK ]); + + const amoonguss = game.scene.getPlayerPokemon()!; + game.move.changeMoveset(amoonguss, Moves.SEED_BOMB); + + amoonguss.battleSummonData.moveHistory = [{ move: Moves.SEED_BOMB, result: MoveResult.SUCCESS }]; + + game.doSwitchPokemon(1); + await game.phaseInterceptor.to("TurnEndPhase", false); + + const enemyMoves = game.scene.getEnemyPokemon()!.getLastXMoves(-1)!; + expect(enemyMoves[0].result).toBe(MoveResult.FAIL); + }); + it("should fail if no move has yet been used by target", async () => { game.override .moveset(Moves.INSTRUCT) @@ -222,10 +239,10 @@ describe("Moves - Instruct", () => { await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); - await game.phaseInterceptor.to("TurnEndPhase", false); + await game.phaseInterceptor.to("BerryPhase"); instructSuccess(volcarona, Moves.FIERY_DANCE); - expect(game.scene.getEnemyPokemon()?.turnData.attacksReceived).toBe(4); + expect(game.scene.getEnemyField()[0]?.turnData.attacksReceived.length).toBe(4); }); it("should not repeat enemy's move through protect", async () => { @@ -268,9 +285,8 @@ describe("Moves - Instruct", () => { expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); - // TODO: Clean test code up once learn move utility function is added - // to reduce jankiness and decrease likelihood of future borks - it("should not repeat move since forgotten by target", async () => { + // TODO: Fix test code up to use learn move utility function once that gets added + it.todo("should not repeat move since forgotten by target", async () => { game.override .enemyLevel(5) .xpMultiplier(50) @@ -284,10 +300,9 @@ describe("Moves - Instruct", () => { game.move.select(Moves.ELECTRO_DRIFT); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); - game.phaseInterceptor.to("FaintPhase"); // setup macro to mash enter and learn hydro pump in slot 1 game.onNextPrompt("LearnMovePhase", Mode.CONFIRM, () => { - game.scene.ui.getHandler().processInput(Button.ACTION); // mash enter to learn level up move + game.scene.ui.getHandler().processInput(Button.ACTION); game.onNextPrompt("LearnMovePhase", Mode.SUMMARY, () => { game.scene.ui.getHandler().processInput(Button.ACTION); game.onNextPrompt("LearnMovePhase", Mode.CONFIRM, () => { @@ -351,25 +366,26 @@ describe("Moves - Instruct", () => { it("should still work w/ prankster in psychic terrain", async () => { game.override. battleType("double") - .enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]) - .ability(Abilities.PRANKSTER); + .enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]); await game.classicMode.startBattle([ Species.BANETTE, Species.KLEFKI ]); const [ banette, klefki ] = game.scene.getPlayerField()!; - game.move.changeMoveset(banette, Moves.VINE_WHIP); + game.move.changeMoveset(banette, [ Moves.VINE_WHIP, Moves.SPLASH ]); game.move.changeMoveset(klefki, [ Moves.INSTRUCT, Moves.SPLASH ]); - game.move.select(Moves.VINE_WHIP, BattlerIndex.PLAYER, BattlerIndex.ENEMY); // succeeds due to terrain + game.move.select(Moves.VINE_WHIP, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.SPLASH); await game.forceEnemyMove(Moves.PSYCHIC_TERRAIN); await game.toNextTurn(); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); - game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); // copies vine whip await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase", false); - instructSuccess(banette, Moves.VINE_WHIP); + expect(banette.getLastXMoves(-1)[1].move).toBe(Moves.VINE_WHIP); + expect(banette.getLastXMoves(-1)[2].move).toBe(Moves.VINE_WHIP); + expect(banette.getMoveset().find(m => m?.moveId === Moves.VINE_WHIP )?.ppUsed).toBe(2); }); it("should cause spread moves to correctly hit targets in doubles after singles", async () => { diff --git a/src/test/utils/gameManager.ts b/src/test/utils/gameManager.ts index 42f8d5ac542..938d97b5ab5 100644 --- a/src/test/utils/gameManager.ts +++ b/src/test/utils/gameManager.ts @@ -461,6 +461,7 @@ export default class GameManager { /** * Intercepts `TurnStartPhase` and mocks the getSpeedOrder's return value {@linkcode TurnStartPhase.getSpeedOrder} * Used to modify the turn order. + * Note: This *DOES NOT* account for priority. * @param {BattlerIndex[]} order The turn order to set * @example * ```ts diff --git a/src/test/utils/helpers/overridesHelper.ts b/src/test/utils/helpers/overridesHelper.ts index 1c05f92a334..972b7e9bd89 100644 --- a/src/test/utils/helpers/overridesHelper.ts +++ b/src/test/utils/helpers/overridesHelper.ts @@ -138,7 +138,7 @@ export class OverridesHelper extends GameManagerHelper { } /** - * Override the player (pokemon) {@linkcode Abilities | ability} + * Override the player (pokemon) {@linkcode Abilities | ability}. * @param ability the (pokemon) {@linkcode Abilities | ability} to set * @returns `this` */ From 131f08a9d700ccbc464ebd91ca16329910d507bd Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Thu, 16 Jan 2025 17:37:54 -0500 Subject: [PATCH 20/27] fixed conflict bugs maybe --- public/locales | 2 +- src/test/moves/instruct.test.ts | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/public/locales b/public/locales index acad8499a4c..6c6f0af398a 160000 --- a/public/locales +++ b/public/locales @@ -1 +1 @@ -Subproject commit acad8499a4ca488a9871902de140f635235f309a +Subproject commit 6c6f0af398ae11f8d96c6ac064f171d927812c85 diff --git a/src/test/moves/instruct.test.ts b/src/test/moves/instruct.test.ts index 8f4be7c6c98..a2d66d0786d 100644 --- a/src/test/moves/instruct.test.ts +++ b/src/test/moves/instruct.test.ts @@ -179,7 +179,7 @@ describe("Moves - Instruct", () => { const amoonguss = game.scene.getPlayerPokemon()!; game.move.changeMoveset(amoonguss, Moves.SEED_BOMB); - amoonguss.battleSummonData.moveHistory = [{ move: Moves.SEED_BOMB, result: MoveResult.SUCCESS }]; + amoonguss.battleSummonData.moveHistory = [{ move: Moves.SEED_BOMB, targets: [ BattlerIndex.ENEMY ], result: MoveResult.SUCCESS }]; game.doSwitchPokemon(1); await game.phaseInterceptor.to("TurnEndPhase", false); From e0600a9476c4a9eed01f0809360d7f1bf7cb2eff Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Thu, 16 Jan 2025 17:55:25 -0500 Subject: [PATCH 21/27] qqq --- src/data/move.ts | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index 41230685fbe..6d2e09212ff 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -1380,8 +1380,9 @@ export class UserHpDamageAttr extends FixedDamageAttr { } export class TargetHalfHpDamageAttr extends FixedDamageAttr { - // the initial amount of hp the target had before the first hit - // used for multi lens + /** the initial amount of hp the target had before the first hit; + used for multi lens hp cutting + */ private initialHp: number; constructor() { super(0); @@ -7062,10 +7063,11 @@ export class RepeatMoveAttr extends MoveEffectAttr { // get the last move used (excluding status based failures) as well as the corresponding moveset slot const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE)!; const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove.move)!; - // If the last move used can hit more than one target, + // If the last move used can hit more than one target or has variable targets, // re-compute the targets for the attack // (mainly for alternating double/single battle shenanigans) // Rampaging moves (e.g. Outrage) are not included due to being incompatible with Instruct + // TODO: Fix this once dragon darts gets smart targeting const moveTargets = movesetMove.getMove().isMultiTarget() ? getMoveTargets(target, lastMove.move).targets : lastMove.targets!; globalScene.queueMessage(i18next.t("moveTriggers:instructingMove", { From 4526a5b1b394bc70ede5c25ece1aeef4e0372eef Mon Sep 17 00:00:00 2001 From: Bertie690 <136088738+Bertie690@users.noreply.github.com> Date: Thu, 16 Jan 2025 21:33:50 -0500 Subject: [PATCH 22/27] Update pokemon.ts comment fix Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --- src/field/pokemon.ts | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 00a79dc3800..56c724ef51a 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -1108,9 +1108,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return this.getStat(Stat.HP); } - /** - Returns the amount of hp currently missing from this {@linkcode Pokemon} (max - current) - */ + /** Returns the amount of hp currently missing from this {@linkcode Pokemon} (max - current) */ getInverseHp(): integer { return this.getMaxHp() - this.hp; } From 22c6e449b9cdcb680f74f8f0f8886bdf535d3970 Mon Sep 17 00:00:00 2001 From: Bertie690 <136088738+Bertie690@users.noreply.github.com> Date: Thu, 16 Jan 2025 21:34:00 -0500 Subject: [PATCH 23/27] Update move.ts comment fix Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --- src/data/move.ts | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index 6d2e09212ff..d6325184449 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -1380,9 +1380,10 @@ export class UserHpDamageAttr extends FixedDamageAttr { } export class TargetHalfHpDamageAttr extends FixedDamageAttr { - /** the initial amount of hp the target had before the first hit; - used for multi lens hp cutting - */ + /** + * The initial amount of hp the target had before the first hit. + * Used for calculating multi lens damage. + */ private initialHp: number; constructor() { super(0); From be6595006d1ed81856b848d917774af69889f572 Mon Sep 17 00:00:00 2001 From: Bertie690 <136088738+Bertie690@users.noreply.github.com> Date: Thu, 16 Jan 2025 21:34:17 -0500 Subject: [PATCH 24/27] Update moveHelper.ts comment fix Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --- src/test/utils/helpers/moveHelper.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/test/utils/helpers/moveHelper.ts b/src/test/utils/helpers/moveHelper.ts index 8b7de065f38..02f9d1ef3b3 100644 --- a/src/test/utils/helpers/moveHelper.ts +++ b/src/test/utils/helpers/moveHelper.ts @@ -75,7 +75,7 @@ export class MoveHelper extends GameManagerHelper { } /** - * Changes a pokemon's moveset to the given move(s). + * Changes a pokemon's moveset to the given move(s). * Used when the normal moveset override can't be used (such as when it's necessary to check or update properties of the moveset). * @param pokemon - The {@linkcode Pokemon} being modified * @param moveset - The {@linkcode Moves} (single or array) to change the Pokemon's moveset to From 81329cfde3a75f4dccad509da8a5c0aa30687edb Mon Sep 17 00:00:00 2001 From: Bertie690 <136088738+Bertie690@users.noreply.github.com> Date: Thu, 16 Jan 2025 21:34:30 -0500 Subject: [PATCH 25/27] Update ui.ts coment fix Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --- src/ui/ui.ts | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/ui/ui.ts b/src/ui/ui.ts index 8e594d1fba3..790d517f20c 100644 --- a/src/ui/ui.ts +++ b/src/ui/ui.ts @@ -277,10 +277,11 @@ export default class UI extends Phaser.GameObjects.Container { return true; } - /** Process a player input of a button (delivering it to the current UI handler for processing) - * @param button The {@linkcode Button} being inputted - * @returns true if the input attempt succeeds - */ + /** + * Process a player input of a button (delivering it to the current UI handler for processing) + * @param button The {@linkcode Button} being inputted + * @returns true if the input attempt succeeds + */ processInput(button: Button): boolean { if (this.overlayActive) { return false; From 21c7546ae5dbd8122b437843f22aadec82128004 Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Fri, 17 Jan 2025 00:02:36 -0500 Subject: [PATCH 26/27] Fixed interaction with instruct and dead mon redirection --- src/data/move.ts | 17 +++++++++++++++-- src/test/moves/instruct.test.ts | 31 ++++++++++++++++++++++++++++++- src/test/utils/gameManager.ts | 8 ++++---- 3 files changed, 49 insertions(+), 7 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index 6d2e09212ff..9189d58417f 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6108,7 +6108,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { return false; } - // Don't allow wild mons to flee with U-turn et al + // Don't allow wild mons to flee with U-turn et al. if (this.selfSwitch && !user.isPlayer() && move.category !== MoveCategory.STATUS) { return false; } @@ -7068,7 +7068,20 @@ export class RepeatMoveAttr extends MoveEffectAttr { // (mainly for alternating double/single battle shenanigans) // Rampaging moves (e.g. Outrage) are not included due to being incompatible with Instruct // TODO: Fix this once dragon darts gets smart targeting - const moveTargets = movesetMove.getMove().isMultiTarget() ? getMoveTargets(target, lastMove.move).targets : lastMove.targets!; + let moveTargets = movesetMove.getMove().isMultiTarget() ? getMoveTargets(target, lastMove.move).targets : lastMove.targets; + + /** In the event the instructed move's only target is a fainted opponent, redirect it to an alive ally if possible + Normally, all yet-unexecuted move phases would swap over when the enemy in question faints + (see `redirectPokemonMoves` in `battle-scene.ts`), + but since instruct adds a new move phase pre-emptively, we need to handle this interaction manually. + */ + const firstTarget = globalScene.getField()[moveTargets[0]]; + if (globalScene.currentBattle.double && moveTargets.length === 1 && firstTarget.isFainted() && firstTarget !== target.getAlly()) { + const ally = firstTarget.getAlly(); + if (ally.isActive()) { // ally exists, is not dead and can sponge the blast + moveTargets = [ ally.getBattlerIndex() ]; + } + } globalScene.queueMessage(i18next.t("moveTriggers:instructingMove", { userPokemonName: getPokemonNameWithAffix(user), diff --git a/src/test/moves/instruct.test.ts b/src/test/moves/instruct.test.ts index a2d66d0786d..da53bb04268 100644 --- a/src/test/moves/instruct.test.ts +++ b/src/test/moves/instruct.test.ts @@ -43,7 +43,9 @@ describe("Moves - Instruct", () => { }); it("should repeat target's last used move", async () => { - game.override.moveset(Moves.INSTRUCT); + game.override + .moveset(Moves.INSTRUCT) + .enemyLevel(1000); // ensures shuckle no die await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemy = game.scene.getEnemyPokemon()!; @@ -170,6 +172,33 @@ describe("Moves - Instruct", () => { expect(enemyPokemon.getMoveHistory().length).toBe(1); }); + it("should redirect attacking moves if enemy faints", async () => { + game.override + .battleType("double") + .enemyMoveset(Moves.SPLASH) + .enemySpecies(Species.MAGIKARP) + .enemyLevel(1); + await game.classicMode.startBattle([ Species.HISUI_ELECTRODE, Species.KOMMO_O ]); + + const [ electrode, kommo_o ] = game.scene.getPlayerField()!; + game.move.changeMoveset(electrode, Moves.CHLOROBLAST); + game.move.changeMoveset(kommo_o, Moves.INSTRUCT); + + game.move.select(Moves.CHLOROBLAST, BattlerIndex.PLAYER); + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + await game.phaseInterceptor.to("BerryPhase"); + + // Chloroblast always deals 50% max HP% recoil UNLESS you whiff + // due to lack of targets or similar, + // so all we have to do is check whether electrode fainted or not. + // Naturally, both karps should also be dead as well. + expect(electrode.isFainted()).toBe(true); + const [ karp1, karp2 ] = game.scene.getEnemyField()!; + expect(karp1.isFainted()).toBe(true); + expect(karp2.isFainted()).toBe(true); + }), + it("should not repeat move when switching out", async () => { game.override .enemyMoveset(Moves.INSTRUCT) diff --git a/src/test/utils/gameManager.ts b/src/test/utils/gameManager.ts index cce1fc52e88..8e595212898 100644 --- a/src/test/utils/gameManager.ts +++ b/src/test/utils/gameManager.ts @@ -459,9 +459,9 @@ export default class GameManager { } /** - * Intercepts `TurnStartPhase` and mocks the getSpeedOrder's return value {@linkcode TurnStartPhase.getSpeedOrder} - * Used to modify the turn order. - * Note: This *DOES NOT* account for priority. + * Intercepts `TurnStartPhase` and mocks {@linkcode TurnStartPhase.getSpeedOrder}'s return value. + * Used to manually modify Pokemon turn order. + * Note: This *DOES NOT* account for priority, only speed. * @param {BattlerIndex[]} order The turn order to set * @example * ```ts @@ -475,7 +475,7 @@ export default class GameManager { } /** - * Removes all held items from enemy pokemon + * Removes all held items from enemy pokemon. */ removeEnemyHeldItems(): void { this.scene.clearEnemyHeldItemModifiers(); From c85c700b98a599bbb46d7160eaefeb506ae8bcb8 Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Fri, 17 Jan 2025 12:51:46 -0500 Subject: [PATCH 27/27] fixed flaky test --- src/test/moves/instruct.test.ts | 48 ++++++++++++++++++--------------- 1 file changed, 26 insertions(+), 22 deletions(-) diff --git a/src/test/moves/instruct.test.ts b/src/test/moves/instruct.test.ts index da53bb04268..8e6702114fb 100644 --- a/src/test/moves/instruct.test.ts +++ b/src/test/moves/instruct.test.ts @@ -184,7 +184,7 @@ describe("Moves - Instruct", () => { game.move.changeMoveset(electrode, Moves.CHLOROBLAST); game.move.changeMoveset(kommo_o, Moves.INSTRUCT); - game.move.select(Moves.CHLOROBLAST, BattlerIndex.PLAYER); + game.move.select(Moves.CHLOROBLAST, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("BerryPhase"); @@ -199,6 +199,31 @@ describe("Moves - Instruct", () => { expect(karp2.isFainted()).toBe(true); }), + it("should allow for dancer copying of instructed dance move", async () => { + game.override + .battleType("double") + .enemyMoveset([ Moves.INSTRUCT, Moves.SPLASH ]); + await game.classicMode.startBattle([ Species.ORICORIO, Species.VOLCARONA ]); + + const [ oricorio, volcarona ] = game.scene.getPlayerField(); + game.move.changeMoveset(oricorio, Moves.SPLASH); + game.move.changeMoveset(volcarona, Moves.FIERY_DANCE); + + game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); + game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER_2); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + await game.phaseInterceptor.to("BerryPhase"); + + // fiery dance triggered dancer successfully for a total of 4 hits + // Volcarona fiery dance has a _small_ chance to 3HKO a shuckle in worst case, so we add the hit count of both + // foes to account for spillover + instructSuccess(volcarona, Moves.FIERY_DANCE); + expect(game.scene.getEnemyField()[0].turnData.attacksReceived.length + + game.scene.getEnemyField()[1].turnData.attacksReceived.length).toBe(4); + }); + it("should not repeat move when switching out", async () => { game.override .enemyMoveset(Moves.INSTRUCT) @@ -253,27 +278,6 @@ describe("Moves - Instruct", () => { expect(game.scene.getEnemyField()[0].getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(1); }); - it("should allow for dancer copying of instructed dance move", async () => { - game.override - .battleType("double") - .enemyMoveset([ Moves.INSTRUCT, Moves.SPLASH ]); - await game.classicMode.startBattle([ Species.ORICORIO, Species.VOLCARONA ]); - - const [ oricorio, volcarona ] = game.scene.getPlayerField(); - game.move.changeMoveset(oricorio, Moves.SPLASH); - game.move.changeMoveset(volcarona, Moves.FIERY_DANCE); - - game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); - game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); - await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER_2); - await game.forceEnemyMove(Moves.SPLASH); - await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); - await game.phaseInterceptor.to("BerryPhase"); - - instructSuccess(volcarona, Moves.FIERY_DANCE); - expect(game.scene.getEnemyField()[0]?.turnData.attacksReceived.length).toBe(4); - }); - it("should not repeat enemy's move through protect", async () => { game.override.moveset([ Moves.INSTRUCT ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]);