[Refactor] Cleaning up Learn move phase (#3672)
* Learn Move Phase rewrite * Typedocs * messages with confirm do not need an extra button press no more * Added Documentation * This does not work * so sad * Some updates * Eslint issues + clean up * Additions to handle learning during evolution + test fixes * some more checks * Update src/overrides.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/phases/learn-move-phase.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Added new function and updated tests * Fixed bracketing and added parameter types * Added Sketch to the conditional * Added some fixes. Weird stuff going on. * Whoops * async implementation done * Update src/phases/learn-move-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Made showText=> summary a promise * adapt learn-move-phase to `async-await` * await add --------- Co-authored-by: frutescens <info@laptop> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
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@ -1,6 +1,6 @@
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import BattleScene from "#app/battle-scene";
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import { initMoveAnim, loadMoveAnimAssets } from "#app/data/battle-anims";
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import { allMoves } from "#app/data/move";
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import Move, { allMoves } from "#app/data/move";
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import { SpeciesFormChangeMoveLearnedTrigger } from "#app/data/pokemon-forms";
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import { Moves } from "#app/enums/moves";
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import { getPokemonNameWithAffix } from "#app/messages";
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@ -9,14 +9,15 @@ import { SummaryUiMode } from "#app/ui/summary-ui-handler";
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import { Mode } from "#app/ui/ui";
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import i18next from "i18next";
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import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase";
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import Pokemon from "#app/field/pokemon";
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export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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private moveId: Moves;
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private messageMode: Mode;
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private fromTM: boolean;
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constructor(scene: BattleScene, partyMemberIndex: integer, moveId: Moves, fromTM?: boolean) {
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super(scene, partyMemberIndex);
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this.moveId = moveId;
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this.fromTM = fromTM ?? false;
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}
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@ -26,87 +27,128 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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const pokemon = this.getPokemon();
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const move = allMoves[this.moveId];
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const currentMoveset = pokemon.getMoveset();
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const existingMoveIndex = pokemon.getMoveset().findIndex(m => m?.moveId === move.id);
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if (existingMoveIndex > -1) {
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// The game first checks if the Pokemon already has the move and ends the phase if it does.
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const hasMoveAlready = currentMoveset.some(m => m?.moveId === move.id) && this.moveId !== Moves.SKETCH;
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if (hasMoveAlready) {
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return this.end();
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}
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const emptyMoveIndex = pokemon.getMoveset().length < 4
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? pokemon.getMoveset().length
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: pokemon.getMoveset().findIndex(m => m === null);
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const messageMode = this.scene.ui.getHandler() instanceof EvolutionSceneHandler
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? Mode.EVOLUTION_SCENE
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: Mode.MESSAGE;
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if (emptyMoveIndex > -1) {
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pokemon.setMove(emptyMoveIndex, this.moveId);
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if (this.fromTM) {
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pokemon.usedTMs.push(this.moveId);
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}
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initMoveAnim(this.scene, this.moveId).then(() => {
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loadMoveAnimAssets(this.scene, [this.moveId], true)
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.then(() => {
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this.scene.ui.setMode(messageMode).then(() => {
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// Sound loaded into game as is
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this.scene.playSound("level_up_fanfare");
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this.scene.ui.showText(i18next.t("battle:learnMove", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }), null, () => {
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this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeMoveLearnedTrigger, true);
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this.end();
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}, messageMode === Mode.EVOLUTION_SCENE ? 1000 : null, true);
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});
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});
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});
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this.messageMode = this.scene.ui.getHandler() instanceof EvolutionSceneHandler ? Mode.EVOLUTION_SCENE : Mode.MESSAGE;
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this.scene.ui.setMode(this.messageMode);
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// If the Pokemon has less than 4 moves, the new move is added to the largest empty moveset index
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// If it has 4 moves, the phase then checks if the player wants to replace the move itself.
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if (currentMoveset.length < 4) {
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this.learnMove(currentMoveset.length, move, pokemon);
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} else {
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this.scene.ui.setMode(messageMode).then(() => {
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this.scene.ui.showText(i18next.t("battle:learnMovePrompt", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }), null, () => {
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this.scene.ui.showText(i18next.t("battle:learnMoveLimitReached", { pokemonName: getPokemonNameWithAffix(pokemon) }), null, () => {
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this.scene.ui.showText(i18next.t("battle:learnMoveReplaceQuestion", { moveName: move.name }), null, () => {
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const noHandler = () => {
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this.scene.ui.setMode(messageMode).then(() => {
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this.scene.ui.showText(i18next.t("battle:learnMoveStopTeaching", { moveName: move.name }), null, () => {
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this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
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this.scene.ui.setMode(messageMode);
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this.scene.ui.showText(i18next.t("battle:learnMoveNotLearned", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }), null, () => this.end(), null, true);
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}, () => {
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this.scene.ui.setMode(messageMode);
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this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
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this.end();
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});
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});
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});
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};
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this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
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this.scene.ui.setMode(messageMode);
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this.scene.ui.showText(i18next.t("battle:learnMoveForgetQuestion"), null, () => {
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this.scene.ui.setModeWithoutClear(Mode.SUMMARY, this.getPokemon(), SummaryUiMode.LEARN_MOVE, move, (moveIndex: integer) => {
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this.replaceMoveCheck(move, pokemon);
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}
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}
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/**
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* This displays a chain of messages (listed below) and asks if the user wishes to forget a move.
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*
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* > [Pokemon] wants to learn the move [MoveName]
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* > However, [Pokemon] already knows four moves.
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* > Should a move be forgotten and replaced with [MoveName]? --> `Mode.CONFIRM` -> Yes: Go to `this.forgetMoveProcess()`, No: Go to `this.rejectMoveAndEnd()`
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* @param move The Move to be learned
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* @param Pokemon The Pokemon learning the move
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*/
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async replaceMoveCheck(move: Move, pokemon: Pokemon) {
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const learnMovePrompt = i18next.t("battle:learnMovePrompt", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name });
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const moveLimitReached = i18next.t("battle:learnMoveLimitReached", { pokemonName: getPokemonNameWithAffix(pokemon) });
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const shouldReplaceQ = i18next.t("battle:learnMoveReplaceQuestion", { moveName: move.name });
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const preQText = [learnMovePrompt, moveLimitReached].join("$");
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await this.scene.ui.showTextPromise(preQText);
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await this.scene.ui.showTextPromise(shouldReplaceQ, undefined, false);
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await this.scene.ui.setModeWithoutClear(Mode.CONFIRM,
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() => this.forgetMoveProcess(move, pokemon), // Yes
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() => { // No
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this.scene.ui.setMode(this.messageMode);
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this.rejectMoveAndEnd(move, pokemon);
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}
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);
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}
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/**
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* This facilitates the process in which an old move is chosen to be forgotten.
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*
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* > Which move should be forgotten?
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*
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* The game then goes `Mode.SUMMARY` to select a move to be forgotten.
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* If a player does not select a move or chooses the new move (`moveIndex === 4`), the game goes to `this.rejectMoveAndEnd()`.
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* If an old move is selected, the function then passes the `moveIndex` to `this.learnMove()`
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* @param move The Move to be learned
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* @param Pokemon The Pokemon learning the move
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*/
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async forgetMoveProcess(move: Move, pokemon: Pokemon) {
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this.scene.ui.setMode(this.messageMode);
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await this.scene.ui.showTextPromise(i18next.t("battle:learnMoveForgetQuestion"), undefined, true);
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await this.scene.ui.setModeWithoutClear(Mode.SUMMARY, pokemon, SummaryUiMode.LEARN_MOVE, move, (moveIndex: integer) => {
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if (moveIndex === 4) {
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noHandler();
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this.scene.ui.setMode(this.messageMode).then(() => this.rejectMoveAndEnd(move, pokemon));
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return;
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}
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this.scene.ui.setMode(messageMode).then(() => {
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this.scene.ui.showText(i18next.t("battle:countdownPoof"), null, () => {
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this.scene.ui.showText(i18next.t("battle:learnMoveForgetSuccess", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: pokemon.moveset[moveIndex]!.getName() }), null, () => { // TODO: is the bang correct?
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this.scene.ui.showText(i18next.t("battle:learnMoveAnd"), null, () => {
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const forgetSuccessText = i18next.t("battle:learnMoveForgetSuccess", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: pokemon.moveset[moveIndex]!.getName() });
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const fullText = [i18next.t("battle:countdownPoof"), forgetSuccessText, i18next.t("battle:learnMoveAnd")].join("$");
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this.scene.ui.setMode(this.messageMode).then(() => this.learnMove(moveIndex, move, pokemon, fullText));
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});
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}
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/**
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* This asks the player if they wish to end the current move learning process.
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*
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* > Stop trying to teach [MoveName]? --> `Mode.CONFIRM` --> Yes: > [Pokemon] did not learn the move [MoveName], No: `this.replaceMoveCheck()`
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*
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* If the player wishes to not teach the Pokemon the move, it displays a message and ends the phase.
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* If the player reconsiders, it repeats the process for a Pokemon with a full moveset once again.
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* @param move The Move to be learned
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* @param Pokemon The Pokemon learning the move
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*/
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async rejectMoveAndEnd(move: Move, pokemon: Pokemon) {
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await this.scene.ui.showTextPromise(i18next.t("battle:learnMoveStopTeaching", { moveName: move.name }), undefined, false);
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this.scene.ui.setModeWithoutClear(Mode.CONFIRM,
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() => {
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this.scene.ui.setMode(this.messageMode);
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this.scene.ui.showTextPromise(i18next.t("battle:learnMoveNotLearned", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }), undefined, true).then(() => this.end());
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},
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() => {
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this.scene.ui.setMode(this.messageMode);
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this.replaceMoveCheck(move, pokemon);
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}
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);
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}
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/**
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* This teaches the Pokemon the new move and ends the phase.
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* When a Pokemon forgets a move and learns a new one, its 'Learn Move' message is significantly longer.
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*
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* Pokemon with a `moveset.length < 4`
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* > [Pokemon] learned [MoveName]
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*
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* Pokemon with a `moveset.length > 4`
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* > 1... 2... and 3... and Poof!
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* > [Pokemon] forgot how to use [MoveName]
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* > And...
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* > [Pokemon] learned [MoveName]!
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* @param move The Move to be learned
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* @param Pokemon The Pokemon learning the move
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*/
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async learnMove(index: number, move: Move, pokemon: Pokemon, textMessage?: string) {
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if (this.fromTM) {
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pokemon.usedTMs.push(this.moveId);
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}
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pokemon.setMove(moveIndex, Moves.NONE);
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this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
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pokemon.setMove(index, this.moveId);
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initMoveAnim(this.scene, this.moveId).then(() => {
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loadMoveAnimAssets(this.scene, [this.moveId], true);
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this.scene.playSound("level_up_fanfare"); // Sound loaded into game as is
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});
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this.scene.ui.setMode(this.messageMode);
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const learnMoveText = i18next.t("battle:learnMove", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name });
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textMessage = textMessage ? textMessage+"$"+learnMoveText : learnMoveText;
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await this.scene.ui.showTextPromise(textMessage, this.messageMode === Mode.EVOLUTION_SCENE ? 1000 : undefined, true);
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this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeMoveLearnedTrigger, true);
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this.end();
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}, null, true);
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}, null, true);
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}, null, true);
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});
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});
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}, null, true);
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}, noHandler);
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});
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}, null, true);
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}, null, true);
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});
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}
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}
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}
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@ -0,0 +1,47 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/utils/gameManager";
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import { Species } from "#enums/species";
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import { Moves } from "#enums/moves";
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import { LearnMovePhase } from "#app/phases/learn-move-phase";
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describe("Learn Move Phase", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.xpMultiplier(50);
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});
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it("If Pokemon has less than 4 moves, its newest move will be added to the lowest empty index", async () => {
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game.override.moveset([Moves.SPLASH]);
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await game.startBattle([Species.BULBASAUR]);
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const pokemon = game.scene.getPlayerPokemon()!;
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const newMovePos = pokemon?.getMoveset().length;
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.phaseInterceptor.to(LearnMovePhase);
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const levelMove = pokemon.getLevelMoves(5)[0];
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const levelReq = levelMove[0];
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const levelMoveId = levelMove[1];
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expect(pokemon.level).toBeGreaterThanOrEqual(levelReq);
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expect(pokemon?.getMoveset()[newMovePos]?.moveId).toBe(levelMoveId);
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});
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/**
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* Future Tests:
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* If a Pokemon has four moves, the user can specify an old move to be forgotten and a new move will take its place.
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* If a Pokemon has four moves, the user can reject the new move, keeping the moveset the same.
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*/
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});
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return this;
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}
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/**
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* Override the XP Multiplier
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* @param value the XP multiplier to set
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* @returns `this`
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*/
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xpMultiplier(value: number): this {
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vi.spyOn(Overrides, "XP_MULTIPLIER_OVERRIDE", "get").mockReturnValue(value);
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this.log(`XP Multiplier set to ${value}!`);
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return this;
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}
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/**
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* Override the player (pokemon) starting held items
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* @param items the items to hold
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import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
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import { EvolutionPhase } from "#app/phases/evolution-phase";
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import { FaintPhase } from "#app/phases/faint-phase";
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import { LearnMovePhase } from "#app/phases/learn-move-phase";
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import { LevelCapPhase } from "#app/phases/level-cap-phase";
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import { LoginPhase } from "#app/phases/login-phase";
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import { MessagePhase } from "#app/phases/message-phase";
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[NextEncounterPhase, this.startPhase],
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[NewBattlePhase, this.startPhase],
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[VictoryPhase, this.startPhase],
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[LearnMovePhase, this.startPhase],
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[MoveEndPhase, this.startPhase],
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[StatStageChangePhase, this.startPhase],
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[ShinySparklePhase, this.startPhase],
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return handler.processInput(button);
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}
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showTextPromise(text: string, callbackDelay: number = 0, prompt: boolean = true, promptDelay?: integer | null): Promise<void> {
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return new Promise<void>(resolve => {
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this.showText(text ?? "", null, () => resolve(), callbackDelay, prompt, promptDelay);
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});
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}
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showText(text: string, delay?: integer | null, callback?: Function | null, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null): void {
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if (prompt && text.indexOf("$") > -1) {
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const messagePages = text.split(/\$/g).map(m => m.trim());
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