beginnings of implementation of mirror armor

This commit is contained in:
PrabbyDD 2024-10-31 16:17:46 -07:00
parent 3241332a3c
commit 25da81d4af
6 changed files with 371 additions and 3 deletions

View File

@ -81,6 +81,9 @@ export default class Battle {
public battleSeed: string = Utils.randomString(16, true);
private battleSeedState: string | null = null;
public moneyScattered: number = 0;
/** Primarily for double battles, keeps track of last enemy and player pokemon that triggered its ability or used a move */
public lastEnemyInvolved: number;
public lastPlayerInvolved: number;
public lastUsedPokeball: PokeballType | null = null;
/** The number of times a Pokemon on the player's side has fainted this battle */
public playerFaints: number = 0;

View File

@ -2704,6 +2704,50 @@ export class PreStatStageChangeAbAttr extends AbAttr {
}
}
/**
* Reflect one or all {@linkcode BattleStat} reductions caused by other Pokémon's moves and Abilities.
* Currently only applies to Mirror Armor
*/
// TODO: CODE INTERACTION WITH MAGIC BOUNCE AS WELL
// TODO: CODE INTERACTION WITH STICKY WEB
// TODO: PREVENT REFLECTION FROM OPPONENT MIRROR ARMOR FOR INFINITE LOOP
export class ReflectStatStageChangeAbAttr extends PreStatStageChangeAbAttr {
/** {@linkcode BattleStat} to reflect */
private reflectedStat? : BattleStat;
constructor() {
super();
}
/**
* Apply the {@linkcode ReflectStatStageChangeAbAttr} to an interaction
* @param _pokemon The user pokemon
* @param _passive
* @param _simulated
* @param stat the {@linkcode BattleStat} being affected
* @param cancelled The {@linkcode Utils.BooleanHolder} that will be set to true due to reflection
* @param _args
* @returns true because it reflects any stat being lowered
*/
applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean {
const attacker: Pokemon = _args[0];
const stages = _args[1];
this.reflectedStat = stat;
if (!_simulated) {
attacker.scene.unshiftPhase(new StatStageChangePhase(attacker.scene, attacker.getBattlerIndex(), false, [ stat ], stages));
}
cancelled.value = true;
return true;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string {
return i18next.t("abilityTriggers:protectStat", {
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
abilityName,
statName: this.reflectedStat ? i18next.t(getStatKey(this.reflectedStat)) : i18next.t("battle:stats")
});
}
}
/**
* Protect one or all {@linkcode BattleStat} from reductions caused by other Pokémon's moves and Abilities
*/
@ -5712,8 +5756,8 @@ export function initAbilities() {
new Ability(Abilities.PROPELLER_TAIL, 8)
.attr(BlockRedirectAbAttr),
new Ability(Abilities.MIRROR_ARMOR, 8)
.ignorable()
.unimplemented(),
.attr(ReflectStatStageChangeAbAttr)
.ignorable(),
/**
* Right now, the logic is attached to Surf and Dive moves. Ideally, the post-defend/hit should be an
* ability attribute but the current implementation of move effects for BattlerTag does not support this- in the case

View File

@ -43,6 +43,13 @@ export class MoveEffectPhase extends PokemonPhase {
/** All Pokemon targeted by this phase's invoked move */
const targets = this.getTargets();
/** If an enemy used this move, set this as last enemy that used move or ability */
if (!user?.isPlayer()) {
this.scene.currentBattle.lastEnemyInvolved = this.fieldIndex;
} else {
this.scene.currentBattle.lastPlayerInvolved = this.fieldIndex;
}
/** If the user was somehow removed from the field, end this phase */
if (!user?.isOnField()) {
return super.end();

View File

@ -20,6 +20,14 @@ export class ShowAbilityPhase extends PokemonPhase {
this.scene.abilityBar.showAbility(pokemon, this.passive);
if (pokemon?.battleData) {
if (!pokemon.isPlayer()) {
/** If its an enemy pokemon, list it as last enemy to use ability or move */
this.scene.currentBattle.lastEnemyInvolved = this.fieldIndex;
} else {
this.scene.currentBattle.lastPlayerInvolved = this.fieldIndex;
}
pokemon.battleData.abilityRevealed = true;
}
}

View File

@ -1,6 +1,6 @@
import { BattlerIndex } from "#app/battle";
import BattleScene from "#app/battle-scene";
import { applyAbAttrs, applyPostStatStageChangeAbAttrs, applyPreStatStageChangeAbAttrs, PostStatStageChangeAbAttr, ProtectStatAbAttr, StatStageChangeCopyAbAttr, StatStageChangeMultiplierAbAttr } from "#app/data/ability";
import { applyAbAttrs, applyPostStatStageChangeAbAttrs, applyPreStatStageChangeAbAttrs, PostStatStageChangeAbAttr, ProtectStatAbAttr, ReflectStatStageChangeAbAttr, StatStageChangeCopyAbAttr, StatStageChangeMultiplierAbAttr } from "#app/data/ability";
import { ArenaTagSide, MistTag } from "#app/data/arena-tag";
import Pokemon from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
@ -10,6 +10,7 @@ import { NumberHolder, BooleanHolder } from "#app/utils";
import i18next from "i18next";
import { PokemonPhase } from "./pokemon-phase";
import { Stat, type BattleStat, getStatKey, getStatStageChangeDescriptionKey } from "#enums/stat";
import { OctolockTag } from "#app/data/battler-tags";
export type StatStageChangeCallback = (target: Pokemon | null, changed: BattleStat[], relativeChanges: number[]) => void;
@ -47,6 +48,29 @@ export class StatStageChangePhase extends PokemonPhase {
}
const pokemon = this.getPokemon();
let opponentPokemon: Pokemon | undefined;
/** StickY web should be like
* if (stat loss due to switching in on sticky web)
* if (have mirror armor)
* if (enemy that used sticky web is in)
* apply -1 spd to that enemy
*/
// Gets the position of last enemy or player pokemon that used ability or move, primarily for double battles involving Mirror Armor
if (pokemon.isPlayer()) {
if (this.scene.currentBattle.double && this.scene.getEnemyField().length === 2) {
opponentPokemon = this.scene.getEnemyField()[this.scene.currentBattle.lastEnemyInvolved];
} else {
opponentPokemon = this.scene.getEnemyPokemon();
}
} else {
if (this.scene.currentBattle.double && this.scene.getPlayerField().length === 2) {
opponentPokemon = this.scene.getPlayerField()[this.scene.currentBattle.lastPlayerInvolved];
} else {
opponentPokemon = this.scene.getPlayerPokemon();
}
}
if (!pokemon.isActive(true)) {
return this.end();
@ -70,6 +94,16 @@ export class StatStageChangePhase extends PokemonPhase {
if (!cancelled.value && !this.selfTarget && stages.value < 0) {
applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate);
// TODO: CODE INTERACTION WITH MAGIC BOUNCE AS WELL
// TODO: CODE INTERACTION WITH STICKY WEB
// TODO: PREVENT REFLECTION FROM OPPONENT MIRROR ARMOR FOR INFINITE LOOP
// TODO: FIX INTERACTION WITH MEMENTO, SHOULD LOWER OPPONENT STATS THEN DIE
/** Potential stat reflection due to Mirror Armor, does not apply to Octolock end of turn effect */
if (opponentPokemon !== undefined && !pokemon.findTag(t => t instanceof OctolockTag)) {
applyPreStatStageChangeAbAttrs(ReflectStatStageChangeAbAttr, pokemon, stat, cancelled, simulate, opponentPokemon, this.stages);
}
}
// If one stat stage decrease is cancelled, simulate the rest of the applications

View File

@ -0,0 +1,272 @@
//test memnto as well and double battles and multiple stats and octolock
import { Stat } from "#enums/stat";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { BattlerIndex } from "#app/battle";
describe("Ability - Mirror Armor", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single")
.enemySpecies(Species.RATTATA)
.enemyMoveset([ Moves.SPLASH, Moves.MEMENTO, Moves.TICKLE, Moves.OCTOLOCK ])
.enemyAbility(Abilities.BALL_FETCH)
.startingLevel(2000)
.moveset([ Moves.SPLASH, Moves.MEMENTO, Moves.TICKLE, Moves.OCTOLOCK ])
.ability(Abilities.BALL_FETCH);
});
it("Player side + single battle Intimidate - opponent loses stats", async () => {
game.override.ability(Abilities.MIRROR_ARMOR);
game.override.enemyAbility(Abilities.INTIMIDATE);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
// Enemy has intimidate, enemy should lose -1 atk
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
});
it("Enemy side + single battle Intimidate - player loses stats", async () => {
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
game.override.ability(Abilities.INTIMIDATE);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
// Enemy has intimidate, enemy should lose -1 atk
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(userPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
});
it("Player side + double battle Intimidate - opponents each lose -2 atk", async () => {
game.override.battleType("double");
game.override.ability(Abilities.MIRROR_ARMOR);
game.override.enemyAbility(Abilities.INTIMIDATE);
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
const [ enemy1, enemy2 ] = game.scene.getEnemyField();
const [ player1, player2 ] = game.scene.getPlayerField();
// Enemy has intimidate, enemy should lose -2 atk each
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.toNextTurn();
expect(enemy1.getStatStage(Stat.ATK)).toBe(-2);
expect(enemy2.getStatStage(Stat.ATK)).toBe(-2);
expect(player1.getStatStage(Stat.ATK)).toBe(0);
expect(player2.getStatStage(Stat.ATK)).toBe(0);
});
it("Enemy side + double battle Intimidate - players each lose -2 atk", async () => {
game.override.battleType("double");
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
game.override.ability(Abilities.INTIMIDATE);
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
const [ enemy1, enemy2 ] = game.scene.getEnemyField();
const [ player1, player2 ] = game.scene.getPlayerField();
// Enemy has intimidate, enemy should lose -1 atk
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.toNextTurn();
expect(enemy1.getStatStage(Stat.ATK)).toBe(0);
expect(enemy2.getStatStage(Stat.ATK)).toBe(0);
expect(player1.getStatStage(Stat.ATK)).toBe(-2);
expect(player2.getStatStage(Stat.ATK)).toBe(-2);
});
it("Player side + single battle Intimidate + Tickle - opponent loses stats", async () => {
game.override.ability(Abilities.MIRROR_ARMOR);
game.override.enemyAbility(Abilities.INTIMIDATE);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
// Enemy has intimidate and uses tickle, enemy receives -2 atk and -1 defense
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
});
it("Player side + double battle Intimidate + Tickle - opponents each lose -3 atk, -1 def", async () => {
game.override.battleType("double");
game.override.ability(Abilities.MIRROR_ARMOR);
game.override.enemyAbility(Abilities.INTIMIDATE);
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
const [ enemy1, enemy2 ] = game.scene.getEnemyField();
const [ player1, player2 ] = game.scene.getPlayerField();
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER_2);
await game.toNextTurn();
expect(player1.getStatStage(Stat.ATK)).toBe(0);
expect(player1.getStatStage(Stat.DEF)).toBe(0);
expect(player2.getStatStage(Stat.ATK)).toBe(0);
expect(player2.getStatStage(Stat.DEF)).toBe(0);
expect(enemy1.getStatStage(Stat.ATK)).toBe(-3);
expect(enemy1.getStatStage(Stat.DEF)).toBe(-1);
expect(enemy2.getStatStage(Stat.ATK)).toBe(-3);
expect(enemy2.getStatStage(Stat.DEF)).toBe(-1);
});
it("Enemy side + single battle Intimidate + Tickle - player loses stats", async () => {
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
game.override.ability(Abilities.INTIMIDATE);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
// Enemy has intimidate and uses tickle, enemy receives -2 atk and -1 defense
game.move.select(Moves.TICKLE);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(userPokemon.getStatStage(Stat.DEF)).toBe(-1);
expect(userPokemon.getStatStage(Stat.ATK)).toBe(-2);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
});
it("Player side + single battle Intimidate + oppoenent has white smoke - no one loses stats", async () => {
game.override.enemyAbility(Abilities.WHITE_SMOKE);
game.override.ability(Abilities.MIRROR_ARMOR);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
// Enemy has intimidate and uses tickle, enemy has white smoke, no one loses stats
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
});
it("Enemy side + single battle Intimidate + player has white smoke - no one loses stats", async () => {
game.override.ability(Abilities.WHITE_SMOKE);
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
// Enemy has intimidate and uses tickle, enemy has white smoke, no one loses stats
game.move.select(Moves.TICKLE);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
});
it("Player side + single battle + opponent uses octolock - does not interact with mirror armor, player loses stats", async () => {
game.override.ability(Abilities.MIRROR_ARMOR);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
// Enemy uses octolock, player loses stats at end of turn
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.OCTOLOCK, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
expect(userPokemon.getStatStage(Stat.DEF)).toBe(-1);
expect(userPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
});
it("Enemy side + single battle + player uses octolock - does not interact with mirror armor, opponent loses stats", async () => {
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
// Player uses octolock, enemy loses stats at end of turn
game.move.select(Moves.OCTOLOCK);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
expect(userPokemon.getStatStage(Stat.SPDEF)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
});
// it("traps the target pokemon", async () => {
// await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
// const enemyPokemon = game.scene.getEnemyPokemon()!;
// // before Octolock - enemy should not be trapped
// expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeUndefined();
// game.move.select(Moves.OCTOLOCK);
// // after Octolock - enemy should be trapped
// await game.phaseInterceptor.to(MoveEndPhase);
// expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeDefined();
// });
//TODO: Implement test for sticky web
// TODO: IMPLEMENT TEST FOR MEMENTO
// TODO: IMPLEMENT TEST FOR LOOPING MIRROR ARMORS BETWEEN OPPONENT AND PLAYER
// TODO: IMPLEMENT MAGIC GUARD INTERACITON TEST
});