beginnings of implementation of mirror armor
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@ -81,6 +81,9 @@ export default class Battle {
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public battleSeed: string = Utils.randomString(16, true);
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private battleSeedState: string | null = null;
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public moneyScattered: number = 0;
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/** Primarily for double battles, keeps track of last enemy and player pokemon that triggered its ability or used a move */
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public lastEnemyInvolved: number;
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public lastPlayerInvolved: number;
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public lastUsedPokeball: PokeballType | null = null;
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/** The number of times a Pokemon on the player's side has fainted this battle */
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public playerFaints: number = 0;
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@ -2704,6 +2704,50 @@ export class PreStatStageChangeAbAttr extends AbAttr {
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}
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}
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/**
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* Reflect one or all {@linkcode BattleStat} reductions caused by other Pokémon's moves and Abilities.
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* Currently only applies to Mirror Armor
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*/
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// TODO: CODE INTERACTION WITH MAGIC BOUNCE AS WELL
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// TODO: CODE INTERACTION WITH STICKY WEB
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// TODO: PREVENT REFLECTION FROM OPPONENT MIRROR ARMOR FOR INFINITE LOOP
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export class ReflectStatStageChangeAbAttr extends PreStatStageChangeAbAttr {
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/** {@linkcode BattleStat} to reflect */
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private reflectedStat? : BattleStat;
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constructor() {
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super();
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}
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/**
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* Apply the {@linkcode ReflectStatStageChangeAbAttr} to an interaction
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* @param _pokemon The user pokemon
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* @param _passive
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* @param _simulated
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* @param stat the {@linkcode BattleStat} being affected
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* @param cancelled The {@linkcode Utils.BooleanHolder} that will be set to true due to reflection
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* @param _args
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* @returns true because it reflects any stat being lowered
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*/
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applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean {
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const attacker: Pokemon = _args[0];
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const stages = _args[1];
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this.reflectedStat = stat;
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if (!_simulated) {
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attacker.scene.unshiftPhase(new StatStageChangePhase(attacker.scene, attacker.getBattlerIndex(), false, [ stat ], stages));
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}
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cancelled.value = true;
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return true;
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}
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getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string {
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return i18next.t("abilityTriggers:protectStat", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
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abilityName,
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statName: this.reflectedStat ? i18next.t(getStatKey(this.reflectedStat)) : i18next.t("battle:stats")
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});
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}
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}
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/**
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* Protect one or all {@linkcode BattleStat} from reductions caused by other Pokémon's moves and Abilities
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*/
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@ -5712,8 +5756,8 @@ export function initAbilities() {
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new Ability(Abilities.PROPELLER_TAIL, 8)
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.attr(BlockRedirectAbAttr),
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new Ability(Abilities.MIRROR_ARMOR, 8)
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.ignorable()
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.unimplemented(),
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.attr(ReflectStatStageChangeAbAttr)
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.ignorable(),
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/**
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* Right now, the logic is attached to Surf and Dive moves. Ideally, the post-defend/hit should be an
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* ability attribute but the current implementation of move effects for BattlerTag does not support this- in the case
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@ -43,6 +43,13 @@ export class MoveEffectPhase extends PokemonPhase {
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/** All Pokemon targeted by this phase's invoked move */
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const targets = this.getTargets();
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/** If an enemy used this move, set this as last enemy that used move or ability */
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if (!user?.isPlayer()) {
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this.scene.currentBattle.lastEnemyInvolved = this.fieldIndex;
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} else {
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this.scene.currentBattle.lastPlayerInvolved = this.fieldIndex;
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}
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/** If the user was somehow removed from the field, end this phase */
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if (!user?.isOnField()) {
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return super.end();
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@ -20,6 +20,14 @@ export class ShowAbilityPhase extends PokemonPhase {
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this.scene.abilityBar.showAbility(pokemon, this.passive);
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if (pokemon?.battleData) {
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if (!pokemon.isPlayer()) {
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/** If its an enemy pokemon, list it as last enemy to use ability or move */
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this.scene.currentBattle.lastEnemyInvolved = this.fieldIndex;
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} else {
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this.scene.currentBattle.lastPlayerInvolved = this.fieldIndex;
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}
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pokemon.battleData.abilityRevealed = true;
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}
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}
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@ -1,6 +1,6 @@
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import { BattlerIndex } from "#app/battle";
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import BattleScene from "#app/battle-scene";
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import { applyAbAttrs, applyPostStatStageChangeAbAttrs, applyPreStatStageChangeAbAttrs, PostStatStageChangeAbAttr, ProtectStatAbAttr, StatStageChangeCopyAbAttr, StatStageChangeMultiplierAbAttr } from "#app/data/ability";
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import { applyAbAttrs, applyPostStatStageChangeAbAttrs, applyPreStatStageChangeAbAttrs, PostStatStageChangeAbAttr, ProtectStatAbAttr, ReflectStatStageChangeAbAttr, StatStageChangeCopyAbAttr, StatStageChangeMultiplierAbAttr } from "#app/data/ability";
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import { ArenaTagSide, MistTag } from "#app/data/arena-tag";
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import Pokemon from "#app/field/pokemon";
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import { getPokemonNameWithAffix } from "#app/messages";
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@ -10,6 +10,7 @@ import { NumberHolder, BooleanHolder } from "#app/utils";
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import i18next from "i18next";
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import { PokemonPhase } from "./pokemon-phase";
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import { Stat, type BattleStat, getStatKey, getStatStageChangeDescriptionKey } from "#enums/stat";
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import { OctolockTag } from "#app/data/battler-tags";
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export type StatStageChangeCallback = (target: Pokemon | null, changed: BattleStat[], relativeChanges: number[]) => void;
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@ -47,6 +48,29 @@ export class StatStageChangePhase extends PokemonPhase {
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}
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const pokemon = this.getPokemon();
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let opponentPokemon: Pokemon | undefined;
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/** StickY web should be like
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* if (stat loss due to switching in on sticky web)
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* if (have mirror armor)
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* if (enemy that used sticky web is in)
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* apply -1 spd to that enemy
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*/
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// Gets the position of last enemy or player pokemon that used ability or move, primarily for double battles involving Mirror Armor
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if (pokemon.isPlayer()) {
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if (this.scene.currentBattle.double && this.scene.getEnemyField().length === 2) {
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opponentPokemon = this.scene.getEnemyField()[this.scene.currentBattle.lastEnemyInvolved];
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} else {
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opponentPokemon = this.scene.getEnemyPokemon();
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}
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} else {
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if (this.scene.currentBattle.double && this.scene.getPlayerField().length === 2) {
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opponentPokemon = this.scene.getPlayerField()[this.scene.currentBattle.lastPlayerInvolved];
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} else {
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opponentPokemon = this.scene.getPlayerPokemon();
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}
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}
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if (!pokemon.isActive(true)) {
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return this.end();
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@ -70,6 +94,16 @@ export class StatStageChangePhase extends PokemonPhase {
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if (!cancelled.value && !this.selfTarget && stages.value < 0) {
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applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate);
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// TODO: CODE INTERACTION WITH MAGIC BOUNCE AS WELL
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// TODO: CODE INTERACTION WITH STICKY WEB
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// TODO: PREVENT REFLECTION FROM OPPONENT MIRROR ARMOR FOR INFINITE LOOP
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// TODO: FIX INTERACTION WITH MEMENTO, SHOULD LOWER OPPONENT STATS THEN DIE
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/** Potential stat reflection due to Mirror Armor, does not apply to Octolock end of turn effect */
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if (opponentPokemon !== undefined && !pokemon.findTag(t => t instanceof OctolockTag)) {
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applyPreStatStageChangeAbAttrs(ReflectStatStageChangeAbAttr, pokemon, stat, cancelled, simulate, opponentPokemon, this.stages);
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}
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}
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// If one stat stage decrease is cancelled, simulate the rest of the applications
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@ -0,0 +1,272 @@
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//test memnto as well and double battles and multiple stats and octolock
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import { Stat } from "#enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { BattlerIndex } from "#app/battle";
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describe("Ability - Mirror Armor", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single")
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.enemySpecies(Species.RATTATA)
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.enemyMoveset([ Moves.SPLASH, Moves.MEMENTO, Moves.TICKLE, Moves.OCTOLOCK ])
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.enemyAbility(Abilities.BALL_FETCH)
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.startingLevel(2000)
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.moveset([ Moves.SPLASH, Moves.MEMENTO, Moves.TICKLE, Moves.OCTOLOCK ])
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.ability(Abilities.BALL_FETCH);
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});
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it("Player side + single battle Intimidate - opponent loses stats", async () => {
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game.override.ability(Abilities.MIRROR_ARMOR);
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game.override.enemyAbility(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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// Enemy has intimidate, enemy should lose -1 atk
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
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});
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it("Enemy side + single battle Intimidate - player loses stats", async () => {
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game.override.enemyAbility(Abilities.MIRROR_ARMOR);
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game.override.ability(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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// Enemy has intimidate, enemy should lose -1 atk
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(userPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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});
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it("Player side + double battle Intimidate - opponents each lose -2 atk", async () => {
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game.override.battleType("double");
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game.override.ability(Abilities.MIRROR_ARMOR);
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game.override.enemyAbility(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
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const [ enemy1, enemy2 ] = game.scene.getEnemyField();
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const [ player1, player2 ] = game.scene.getPlayerField();
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// Enemy has intimidate, enemy should lose -2 atk each
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.toNextTurn();
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expect(enemy1.getStatStage(Stat.ATK)).toBe(-2);
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expect(enemy2.getStatStage(Stat.ATK)).toBe(-2);
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expect(player1.getStatStage(Stat.ATK)).toBe(0);
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expect(player2.getStatStage(Stat.ATK)).toBe(0);
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});
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it("Enemy side + double battle Intimidate - players each lose -2 atk", async () => {
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game.override.battleType("double");
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game.override.enemyAbility(Abilities.MIRROR_ARMOR);
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game.override.ability(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
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const [ enemy1, enemy2 ] = game.scene.getEnemyField();
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const [ player1, player2 ] = game.scene.getPlayerField();
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// Enemy has intimidate, enemy should lose -1 atk
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.toNextTurn();
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expect(enemy1.getStatStage(Stat.ATK)).toBe(0);
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expect(enemy2.getStatStage(Stat.ATK)).toBe(0);
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expect(player1.getStatStage(Stat.ATK)).toBe(-2);
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expect(player2.getStatStage(Stat.ATK)).toBe(-2);
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});
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it("Player side + single battle Intimidate + Tickle - opponent loses stats", async () => {
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game.override.ability(Abilities.MIRROR_ARMOR);
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game.override.enemyAbility(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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// Enemy has intimidate and uses tickle, enemy receives -2 atk and -1 defense
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
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expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
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});
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it("Player side + double battle Intimidate + Tickle - opponents each lose -3 atk, -1 def", async () => {
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game.override.battleType("double");
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game.override.ability(Abilities.MIRROR_ARMOR);
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game.override.enemyAbility(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
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const [ enemy1, enemy2 ] = game.scene.getEnemyField();
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const [ player1, player2 ] = game.scene.getPlayerField();
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER_2);
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await game.toNextTurn();
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expect(player1.getStatStage(Stat.ATK)).toBe(0);
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expect(player1.getStatStage(Stat.DEF)).toBe(0);
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expect(player2.getStatStage(Stat.ATK)).toBe(0);
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expect(player2.getStatStage(Stat.DEF)).toBe(0);
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expect(enemy1.getStatStage(Stat.ATK)).toBe(-3);
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expect(enemy1.getStatStage(Stat.DEF)).toBe(-1);
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expect(enemy2.getStatStage(Stat.ATK)).toBe(-3);
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expect(enemy2.getStatStage(Stat.DEF)).toBe(-1);
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});
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it("Enemy side + single battle Intimidate + Tickle - player loses stats", async () => {
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game.override.enemyAbility(Abilities.MIRROR_ARMOR);
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game.override.ability(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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// Enemy has intimidate and uses tickle, enemy receives -2 atk and -1 defense
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game.move.select(Moves.TICKLE);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(userPokemon.getStatStage(Stat.DEF)).toBe(-1);
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expect(userPokemon.getStatStage(Stat.ATK)).toBe(-2);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
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});
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it("Player side + single battle Intimidate + oppoenent has white smoke - no one loses stats", async () => {
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game.override.enemyAbility(Abilities.WHITE_SMOKE);
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game.override.ability(Abilities.MIRROR_ARMOR);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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// Enemy has intimidate and uses tickle, enemy has white smoke, no one loses stats
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
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});
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it("Enemy side + single battle Intimidate + player has white smoke - no one loses stats", async () => {
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game.override.ability(Abilities.WHITE_SMOKE);
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game.override.enemyAbility(Abilities.MIRROR_ARMOR);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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// Enemy has intimidate and uses tickle, enemy has white smoke, no one loses stats
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game.move.select(Moves.TICKLE);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
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});
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it("Player side + single battle + opponent uses octolock - does not interact with mirror armor, player loses stats", async () => {
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game.override.ability(Abilities.MIRROR_ARMOR);
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const userPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
// Enemy uses octolock, player loses stats at end of turn
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.OCTOLOCK, BattlerIndex.PLAYER);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
|
||||
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
|
||||
expect(userPokemon.getStatStage(Stat.DEF)).toBe(-1);
|
||||
expect(userPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
|
||||
});
|
||||
|
||||
it("Enemy side + single battle + player uses octolock - does not interact with mirror armor, opponent loses stats", async () => {
|
||||
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const userPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
// Player uses octolock, enemy loses stats at end of turn
|
||||
game.move.select(Moves.OCTOLOCK);
|
||||
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
|
||||
expect(userPokemon.getStatStage(Stat.SPDEF)).toBe(0);
|
||||
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
|
||||
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
|
||||
});
|
||||
|
||||
// it("traps the target pokemon", async () => {
|
||||
// await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
|
||||
|
||||
// const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
// // before Octolock - enemy should not be trapped
|
||||
// expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeUndefined();
|
||||
|
||||
// game.move.select(Moves.OCTOLOCK);
|
||||
|
||||
// // after Octolock - enemy should be trapped
|
||||
// await game.phaseInterceptor.to(MoveEndPhase);
|
||||
// expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeDefined();
|
||||
// });
|
||||
|
||||
//TODO: Implement test for sticky web
|
||||
// TODO: IMPLEMENT TEST FOR MEMENTO
|
||||
// TODO: IMPLEMENT TEST FOR LOOPING MIRROR ARMORS BETWEEN OPPONENT AND PLAYER
|
||||
// TODO: IMPLEMENT MAGIC GUARD INTERACITON TEST
|
||||
});
|
Loading…
Reference in New Issue