Implemented Burn Up & Double Shock (#161)
* Implemented barrier-breaking moves * removed (P) from move names * refactored to support defog * Implements Burn Up & Double Shock * Removed code irrelevant to current PR
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@ -2773,6 +2773,38 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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}
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}
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export class RemoveTypeAttr extends MoveEffectAttr {
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private removedType: Type;
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private messageCallback: ((user: Pokemon) => void) | undefined;
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constructor(removedType: Type, messageCallback?: (user: Pokemon) => void) {
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super(true, MoveEffectTrigger.POST_APPLY);
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this.removedType = removedType;
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this.messageCallback = messageCallback;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args))
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return false;
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if(user.isTerastallized && user.getTeraType() == this.removedType) // active tera types cannot be removed
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return false;
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const userTypes = user.getTypes(true)
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const modifiedTypes = userTypes.filter(type => type !== this.removedType);
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user.summonData.types = modifiedTypes;
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if (this.messageCallback) {
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this.messageCallback(user);
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}
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return true;
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}
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}
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export class CopyTypeAttr extends MoveEffectAttr {
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constructor() {
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super(true);
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@ -5273,9 +5305,15 @@ export function initMoves() {
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.attr(StatChangeAttr, BattleStat.DEF, -1),
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new AttackMove(Moves.POWER_TRIP, Type.DARK, MoveCategory.PHYSICAL, 20, 100, 10, -1, 0, 7)
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.attr(StatChangeCountPowerAttr),
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new AttackMove(Moves.BURN_UP, Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, -1, 0, 7)
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new AttackMove(Moves.BURN_UP, "Burn Up", Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, "To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.", -1, 0, 7)
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.condition((user) => {
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const userTypes = user.getTypes(true);
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return userTypes.includes(Type.FIRE);
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})
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.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
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.partial(),
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.attr(RemoveTypeAttr, Type.FIRE, (user) => {
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user.scene.queueMessage(getPokemonMessage(user, ` burned itself out!`));
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}),
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new StatusMove(Moves.SPEED_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 7)
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.unimplemented(),
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new AttackMove(Moves.SMART_STRIKE, Type.STEEL, MoveCategory.PHYSICAL, 70, -1, 10, -1, 0, 7),
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@ -5960,8 +5998,14 @@ export function initMoves() {
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.attr(HitHealAttr)
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.slicingMove()
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.triageMove(),
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new AttackMove(Moves.DOUBLE_SHOCK, Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 9)
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.partial(),
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new AttackMove(Moves.DOUBLE_SHOCK, "Double Shock", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 5, "The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.", -1, 0, 9)
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.condition((user) => {
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const userTypes = user.getTypes(true);
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return userTypes.includes(Type.ELECTRIC);
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})
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.attr(RemoveTypeAttr, Type.ELECTRIC, (user) => {
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user.scene.queueMessage(getPokemonMessage(user, ` used up all its electricity!`));
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}),
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new AttackMove(Moves.GIGATON_HAMMER, Type.STEEL, MoveCategory.PHYSICAL, 160, 100, 5, -1, 0, 9)
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.makesContact(false)
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.condition((user, target, move) => {
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