[Localization] Updated Spanish translations (#1600)

* Updated spanish translations

* Updated tutorial.ts

* Updated translations feedback

* Update tutorial.ts
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@ -2,19 +2,19 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const biome: SimpleTranslationEntries = { export const biome: SimpleTranslationEntries = {
"unknownLocation": "En algún lugar que no puedes recordar", "unknownLocation": "En algún lugar que no puedes recordar",
"TOWN": "Ciudad", "TOWN": "Pueblo",
"PLAINS": "Valle", "PLAINS": "Valle",
"GRASS": "Campo", "GRASS": "Campo",
"TALL_GRASS": "Pradera de Hierba Alta", "TALL_GRASS": "Hierba Alta",
"METROPOLIS": "Metrópolis", "METROPOLIS": "Metrópolis",
"FOREST": "Bosque", "FOREST": "Bosque",
"SEA": "Mar", "SEA": "Mar",
"SWAMP": "Pantano", "SWAMP": "Pantano",
"BEACH": "Playa", "BEACH": "Playa",
"LAKE": "Lago", "LAKE": "Lago",
"SEABED": "Fondo del mar", "SEABED": "Lecho marino",
"MOUNTAIN": "Montaña", "MOUNTAIN": "Montaña",
"BADLANDS": "Badlands", "BADLANDS": "Tierras Baldías",
"CAVE": "Cueva", "CAVE": "Cueva",
"DESERT": "Desierto", "DESERT": "Desierto",
"ICE_CAVE": "Cueva Helada", "ICE_CAVE": "Cueva Helada",

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@ -1,21 +1,21 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n"; import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const egg: SimpleTranslationEntries = { export const egg: SimpleTranslationEntries = {
"egg": "Egg", "egg": "Huevo",
"greatTier": "Rare", "greatTier": "Raro",
"ultraTier": "Epic", "ultraTier": "Épico",
"masterTier": "Legendary", "masterTier": "Legendario",
"defaultTier": "Common", "defaultTier": "Común",
"hatchWavesMessageSoon": "Sounds can be heard coming from inside! It will hatch soon!", "hatchWavesMessageSoon": "Se escuchan sonidos. ¡Pronto saldrá!",
"hatchWavesMessageClose": "It appears to move occasionally. It may be close to hatching.", "hatchWavesMessageClose": "A veces se mueve. Debe estar a punto de salir.",
"hatchWavesMessageNotClose": "What will hatch from this? It doesn't seem close to hatching.", "hatchWavesMessageNotClose": "¿Qué habrá dentro? Tendrás que esperar un poco más.",
"hatchWavesMessageLongTime": "It looks like this Egg will take a long time to hatch.", "hatchWavesMessageLongTime": "Parece que a este huevo le va a costar mucho abrirse.",
"gachaTypeLegendary": "Legendary Rate Up", "gachaTypeLegendary": "Mayor tasa de Legendario",
"gachaTypeMove": "Rare Egg Move Rate Up", "gachaTypeMove": "Mayor tasa de Movimiento Huevo Raro",
"gachaTypeShiny": "Shiny Rate Up", "gachaTypeShiny": "Mayor tasa de Shiny",
"selectMachine": "Select a machine.", "selectMachine": "Seleccione una máquina.",
"notEnoughVouchers": "You don't have enough vouchers!", "notEnoughVouchers": "¡No tienes suficientes vales!",
"tooManyEggs": "You have too many eggs!", "tooManyEggs": "¡No tienes suficiente espacio!",
"pull": "Pull", "pull": "Tirada",
"pulls": "Pulls" "pulls": "Tiradas"
} as const; } as const;

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@ -36,11 +36,11 @@ export const menu: SimpleTranslationEntries = {
"boyOrGirl": "¿Eres un chico o una chica?", "boyOrGirl": "¿Eres un chico o una chica?",
"boy": "Chico", "boy": "Chico",
"girl": "Chica", "girl": "Chica",
"evolving": "¿Uh?\n¡{{pokemonName}} está evolucionando!", "evolving": "¡Anda!\n¡{{pokemonName}} está evolucionando!",
"stoppedEvolving": "{{pokemonName}} no ha evolucionado.", "stoppedEvolving": "¿Eh?\n¡La evolución de {{pokemonName}} se ha detenido!",
"pauseEvolutionsQuestion": "¿Quieres detener las evoluciones de {{pokemonName}}?\nSiempre pueden ser reactivadas desde la pantalla de tu equipo.", "pauseEvolutionsQuestion": "¿Quieres detener las evoluciones de {{pokemonName}}?\nSiempre pueden ser reactivadas desde la pantalla de tu equipo.",
"evolutionsPaused": "Se han detenido las evoluciones para {{pokemonName}}.", "evolutionsPaused": "Se han detenido las evoluciones para {{pokemonName}}.",
"evolutionDone": Felicidades!\n¡Tu {{pokemonName}} ha evolucionado a {{evolvedPokemonName}}!", "evolutionDone": Enhorabuena!\n¡Tu {{pokemonName}} ha evolucionado a {{evolvedPokemonName}}!",
"dailyRankings": "Rankings Diarios", "dailyRankings": "Rankings Diarios",
"weeklyRankings": "Rankings Semanales", "weeklyRankings": "Rankings Semanales",
"noRankings": "Sin Rankings", "noRankings": "Sin Rankings",

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@ -4,159 +4,159 @@ export const modifierType: ModifierTypeTranslationEntries = {
ModifierType: { ModifierType: {
"AddPokeballModifierType": { "AddPokeballModifierType": {
name: "{{modifierCount}}x {{pokeballName}}", name: "{{modifierCount}}x {{pokeballName}}",
description: "Receive {{pokeballName}} x{{modifierCount}} (Inventory: {{pokeballAmount}}) \nCatch Rate: {{catchRate}}", description: "Recibes {{modifierCount}}x {{pokeballName}} (En inventario: {{pokeballAmount}}) \nRatio de captura: {{catchRate}}",
}, },
"AddVoucherModifierType": { "AddVoucherModifierType": {
name: "{{modifierCount}}x {{voucherTypeName}}", name: "{{modifierCount}}x {{voucherTypeName}}",
description: "Receive {{voucherTypeName}} x{{modifierCount}}", description: "Recibes {{modifierCount}}x {{voucherTypeName}}",
}, },
"PokemonHeldItemModifierType": { "PokemonHeldItemModifierType": {
extra: { extra: {
"inoperable": "{{pokemonName}} can't take\nthis item!", "inoperable": "¡{{pokemonName}} no puede\ntener este objeto!",
"tooMany": "{{pokemonName}} has too many\nof this item!", "tooMany": "¡{{pokemonName}} tiene este objeto\ndemasiada veces!",
} }
}, },
"PokemonHpRestoreModifierType": { "PokemonHpRestoreModifierType": {
description: "Restores {{restorePoints}} HP or {{restorePercent}}% HP for one Pokémon, whichever is higher", description: "Restaura {{restorePoints}} PS o {{restorePercent}}% PS de un Pokémon, cualquiera de los dos sea el mas alto",
extra: { extra: {
"fully": "Fully restores HP for one Pokémon", "fully": "Restaura todos los PS de un Pokémon",
"fullyWithStatus": "Fully restores HP for one Pokémon and heals any status ailment", "fullyWithStatus": "Restaura todos los PS de un Pokémon y cura todos los problemas de estados",
} }
}, },
"PokemonReviveModifierType": { "PokemonReviveModifierType": {
description: "Revives one Pokémon and restores {{restorePercent}}% HP", description: "Revive a un Pokémon y restaura {{restorePercent}}% PS",
}, },
"PokemonStatusHealModifierType": { "PokemonStatusHealModifierType": {
description: "Heals any status ailment for one Pokémon", description: "Cura todos los problemas de estados de un Pokémon",
}, },
"PokemonPpRestoreModifierType": { "PokemonPpRestoreModifierType": {
description: "Restores {{restorePoints}} PP for one Pokémon move", description: "Restaura {{restorePoints}} PP del movimiento que elijas de un Pokémon",
extra: { extra: {
"fully": "Restores all PP for one Pokémon move", "fully": "Restaura todos los PP del movimiento que elijas de un Pokémon",
} }
}, },
"PokemonAllMovePpRestoreModifierType": { "PokemonAllMovePpRestoreModifierType": {
description: "Restores {{restorePoints}} PP for all of one Pokémon's moves", description: "Restaura {{restorePoints}} PP de todos los movimientos de un Pokémon",
extra: { extra: {
"fully": "Restores all PP for all of one Pokémon's moves", "fully": "Restaura todos los PP de todos los movimientos de un Pokémon",
} }
}, },
"PokemonPpUpModifierType": { "PokemonPpUpModifierType": {
description: "Permanently increases PP for one Pokémon move by {{upPoints}} for every 5 maximum PP (maximum 3)", description: "Aumenta permanentemente los PP para un movimiento de un Pokémon en {{upPoints}} por cada 5 PP máximo (máximo 3)",
}, },
"PokemonNatureChangeModifierType": { "PokemonNatureChangeModifierType": {
name: "{{natureName}} Mint", name: "Menta {{natureName}}",
description: "Changes a Pokémon's nature to {{natureName}} and permanently unlocks the nature for the starter.", description: "Cambia la naturaleza de un Pokémon a {{natureName}} y desbloquea permanentemente la naturaleza para el inicial",
}, },
"DoubleBattleChanceBoosterModifierType": { "DoubleBattleChanceBoosterModifierType": {
description: "Doubles the chance of an encounter being a double battle for {{battleCount}} battles", description: "Duplica la posibilidad de que un encuentro sea una combate doble por {{battleCount}} combates",
}, },
"TempBattleStatBoosterModifierType": { "TempBattleStatBoosterModifierType": {
description: "Increases the {{tempBattleStatName}} of all party members by 1 stage for 5 battles", description: "Aumenta el {{tempBattleStatName}} de todos los miembros del equipo en 1 nivel para 5 combates",
}, },
"AttackTypeBoosterModifierType": { "AttackTypeBoosterModifierType": {
description: "Increases the power of a Pokémon's {{moveType}}-type moves by 20%", description: "Aumenta la potencia de los movimientos de tipo {{moveType}} de un Pokémon en un 20%",
}, },
"PokemonLevelIncrementModifierType": { "PokemonLevelIncrementModifierType": {
description: "Increases a Pokémon's level by 1", description: "Aumenta el nivel de un Pokémon en 1",
}, },
"AllPokemonLevelIncrementModifierType": { "AllPokemonLevelIncrementModifierType": {
description: "Increases all party members' level by 1", description: "Aumenta el nivel de todos los miembros del equipo en 1",
}, },
"PokemonBaseStatBoosterModifierType": { "PokemonBaseStatBoosterModifierType": {
description: "Increases the holder's base {{statName}} by 10%. The higher your IVs, the higher the stack limit.", description: "Aumenta {{statName}} base del portador en un 10%. Cuanto mayores sean tus IV, mayor será el límite de acumulación",
}, },
"AllPokemonFullHpRestoreModifierType": { "AllPokemonFullHpRestoreModifierType": {
description: "Restores 100% HP for all Pokémon", description: "Restaura el 100% de los PS de todos los Pokémon",
}, },
"AllPokemonFullReviveModifierType": { "AllPokemonFullReviveModifierType": {
description: "Revives all fainted Pokémon, fully restoring HP", description: "Revive a todos los Pokémon debilitados y restaura completamente sus PS",
}, },
"MoneyRewardModifierType": { "MoneyRewardModifierType": {
description: "Grants a {{moneyMultiplier}} amount of money (₽{{moneyAmount}})", description: "Otorga una {{moneyMultiplier}} cantidad de dinero (₽{{moneyAmount}})",
extra: { extra: {
"small": "small", "small": "pequaña",
"moderate": "moderate", "moderate": "moderada",
"large": "large", "large": "gran",
}, },
}, },
"ExpBoosterModifierType": { "ExpBoosterModifierType": {
description: "Increases gain of EXP. Points by {{boostPercent}}%", description: "Aumenta la ganancia de EXP en un {{boostPercent}}%",
}, },
"PokemonExpBoosterModifierType": { "PokemonExpBoosterModifierType": {
description: "Increases the holder's gain of EXP. Points by {{boostPercent}}%", description: "Aumenta la ganancia de EXP del portador en un {{boostPercent}}%",
}, },
"PokemonFriendshipBoosterModifierType": { "PokemonFriendshipBoosterModifierType": {
description: "Increases friendship gain per victory by 50%", description: "Aumenta la ganancia de amistad por victoria en un 50%",
}, },
"PokemonMoveAccuracyBoosterModifierType": { "PokemonMoveAccuracyBoosterModifierType": {
description: "Increases move accuracy by {{accuracyAmount}} (maximum 100)", description: "Aumenta la precisión de los movimiento en un {{accuracyAmount}} (máximo 100)",
}, },
"PokemonMultiHitModifierType": { "PokemonMultiHitModifierType": {
description: "Attacks hit one additional time at the cost of a 60/75/82.5% power reduction per stack respectively", description: "Los ataques golpean una vez más a costa de una reducción de poder del 60/75/82,5% por cada objeto",
}, },
"TmModifierType": { "TmModifierType": {
name: "TM{{moveId}} - {{moveName}}", name: "MT{{moveId}} - {{moveName}}",
description: "Teach {{moveName}} to a Pokémon", description: "Enseña {{moveName}} a un Pokémon",
}, },
"EvolutionItemModifierType": { "EvolutionItemModifierType": {
description: "Causes certain Pokémon to evolve", description: "Hace que ciertos Pokémon evolucionen",
}, },
"FormChangeItemModifierType": { "FormChangeItemModifierType": {
description: "Causes certain Pokémon to change form", description: "Hace que ciertos Pokémon cambien de forma",
}, },
"FusePokemonModifierType": { "FusePokemonModifierType": {
description: "Combines two Pokémon (transfers Ability, splits base stats and types, shares move pool)", description: "Fusiona dos Pokémon (transfiere habilidades, divide estadísticas bases y tipos, comparte movimientos)",
}, },
"TerastallizeModifierType": { "TerastallizeModifierType": {
name: "{{teraType}} Tera Shard", name: "Teralito {{teraType}}",
description: "{{teraType}} Terastallizes the holder for up to 10 battles", description: "Teracristaliza al portador al tipo {{teraType}} por 10 combates",
}, },
"ContactHeldItemTransferChanceModifierType": { "ContactHeldItemTransferChanceModifierType": {
description: "Upon attacking, there is a {{chancePercent}}% chance the foe's held item will be stolen", description: "Al atacar, hay un {{chancePercent}}% de posibilidades de que robes el objeto que tiene el enemigo",
}, },
"TurnHeldItemTransferModifierType": { "TurnHeldItemTransferModifierType": {
description: "Every turn, the holder acquires one held item from the foe", description: "Cada turno, el portador roba un objeto del enemigo",
}, },
"EnemyAttackStatusEffectChanceModifierType": { "EnemyAttackStatusEffectChanceModifierType": {
description: "Adds a {{chancePercent}}% chance to inflict {{statusEffect}} with attack moves", description: "Agrega un {{chancePercent}}% de probabilidad de infligir {{statusEffect}} con movimientos de ataque",
}, },
"EnemyEndureChanceModifierType": { "EnemyEndureChanceModifierType": {
description: "Adds a {{chancePercent}}% chance of enduring a hit", description: "Agrega un {{chancePercent}}% de probabilidad de resistir un ataque que lo debilitaría",
}, },
"RARE_CANDY": { name: "Rare Candy" }, "RARE_CANDY": { name: "Carameloraro" },
"RARER_CANDY": { name: "Rarer Candy" }, "RARER_CANDY": { name: "Rarer Candy" },
"MEGA_BRACELET": { name: "Mega Bracelet", description: "Mega Stones become available" }, "MEGA_BRACELET": { name: "Mega-aro", description: "Las Megapiedras están disponible" },
"DYNAMAX_BAND": { name: "Dynamax Band", description: "Max Mushrooms become available" }, "DYNAMAX_BAND": { name: "Maximuñequera", description: "Las Maxisetas están disponible" },
"TERA_ORB": { name: "Tera Orb", description: "Tera Shards become available" }, "TERA_ORB": { name: "Orbe Teracristal", description: "Los Teralitos están disponible" },
"MAP": { name: "Map", description: "Allows you to choose your destination at a crossroads" }, "MAP": { name: "Mapa", description: "Te permite elegir tu destino" },
"POTION": { name: "Potion" }, "POTION": { name: "Poción" },
"SUPER_POTION": { name: "Super Potion" }, "SUPER_POTION": { name: "Superpoción" },
"HYPER_POTION": { name: "Hyper Potion" }, "HYPER_POTION": { name: "Hiperpoción" },
"MAX_POTION": { name: "Max Potion" }, "MAX_POTION": { name: "Máx. Poción" },
"FULL_RESTORE": { name: "Full Restore" }, "FULL_RESTORE": { name: "Restau. Todo" },
"REVIVE": { name: "Revive" }, "REVIVE": { name: "Revivir" },
"MAX_REVIVE": { name: "Max Revive" }, "MAX_REVIVE": { name: "Máx. Revivir" },
"FULL_HEAL": { name: "Full Heal" }, "FULL_HEAL": { name: "Cura Total" },
"SACRED_ASH": { name: "Sacred Ash" }, "SACRED_ASH": { name: "Cen Sagrada" },
"REVIVER_SEED": { name: "Reviver Seed", description: "Revives the holder for 1/2 HP upon fainting" }, "REVIVER_SEED": { name: "Semilla Revivir", description: "Revive al portador con la mitad de sus PS al debilitarse" },
"ETHER": { name: "Ether" }, "ETHER": { name: "Éter" },
"MAX_ETHER": { name: "Max Ether" }, "MAX_ETHER": { name: "Éter Máx." },
"ELIXIR": { name: "Elixir" }, "ELIXIR": { name: "Elixir" },
"MAX_ELIXIR": { name: "Max Elixir" }, "MAX_ELIXIR": { name: "Elixir Máx." },
"PP_UP": { name: "PP Up" }, "PP_UP": { name: "Más PP" },
"PP_MAX": { name: "PP Max" }, "PP_MAX": { name: "Máx PP" },
"LURE": { name: "Lure" }, "LURE": { name: "Lure" },
"SUPER_LURE": { name: "Super Lure" }, "SUPER_LURE": { name: "Super Lure" },
@ -164,197 +164,197 @@ export const modifierType: ModifierTypeTranslationEntries = {
"MEMORY_MUSHROOM": { name: "Memory Mushroom", description: "Recall one Pokémon's forgotten move" }, "MEMORY_MUSHROOM": { name: "Memory Mushroom", description: "Recall one Pokémon's forgotten move" },
"EXP_SHARE": { name: "EXP. All", description: "Non-participants receive 20% of a single participant's EXP. Points" }, "EXP_SHARE": { name: "Repartir EXP", description: "Los que no combatan reciben el 20% de la EXP" },
"EXP_BALANCE": { name: "EXP. Balance", description: "Weighs EXP. Points received from battles towards lower-leveled party members" }, "EXP_BALANCE": { name: "EXP. Balance", description: "Reparte la EXP recibida a los miembros del equipo que tengan menos nivel" },
"OVAL_CHARM": { name: "Oval Charm", description: "When multiple Pokémon participate in a battle, each gets an extra 10% of the total EXP" }, "OVAL_CHARM": { name: "Amuleto Oval", description: "When multiple Pokémon participate in a battle, each gets an extra 10% of the total EXP" },
"EXP_CHARM": { name: "EXP. Charm" }, "EXP_CHARM": { name: "Amuleto EXP" },
"SUPER_EXP_CHARM": { name: "Super EXP. Charm" }, "SUPER_EXP_CHARM": { name: "Super Amuleto EXP" },
"GOLDEN_EXP_CHARM": { name: "Golden EXP. Charm" }, "GOLDEN_EXP_CHARM": { name: "Amuleto EXP Dorado" },
"LUCKY_EGG": { name: "Lucky Egg" }, "LUCKY_EGG": { name: "Huevo Suerte" },
"GOLDEN_EGG": { name: "Golden Egg" }, "GOLDEN_EGG": { name: "Huevo Dorado" },
"SOOTHE_BELL": { name: "Soothe Bell" }, "SOOTHE_BELL": { name: "Camp Alivio" },
"SOUL_DEW": { name: "Soul Dew", description: "Increases the influence of a Pokémon's nature on its stats by 10% (additive)" }, "SOUL_DEW": { name: "Rocío bondad", description: "Aumenta la influencia de la naturaleza de un Pokémon en sus estadísticas en un 10% (aditivo)" },
"NUGGET": { name: "Nugget" }, "NUGGET": { name: "Pepita" },
"BIG_NUGGET": { name: "Big Nugget" }, "BIG_NUGGET": { name: "Maxipepita" },
"RELIC_GOLD": { name: "Relic Gold" }, "RELIC_GOLD": { name: "Real de oro" },
"AMULET_COIN": { name: "Amulet Coin", description: "Increases money rewards by 20%" }, "AMULET_COIN": { name: "Moneda amuleto", description: "Aumenta el dinero ganado en un 20%" },
"GOLDEN_PUNCH": { name: "Golden Punch", description: "Grants 50% of damage inflicted as money" }, "GOLDEN_PUNCH": { name: "Puño Dorado", description: "Otorga el 50% del daño infligido como dinero" },
"COIN_CASE": { name: "Coin Case", description: "After every 10th battle, receive 10% of your money in interest" }, "COIN_CASE": { name: "Monedero", description: "Después de cada 10 combates, recibe el 10% de tu dinero en intereses" },
"LOCK_CAPSULE": { name: "Lock Capsule", description: "Allows you to lock item rarities when rerolling items" }, "LOCK_CAPSULE": { name: "Cápsula candado", description: "Le permite bloquear las rarezas de los objetos al cambiar de objetos" },
"GRIP_CLAW": { name: "Grip Claw" }, "GRIP_CLAW": { name: "Garra garfio" },
"WIDE_LENS": { name: "Wide Lens" }, "WIDE_LENS": { name: "Lupa" },
"MULTI_LENS": { name: "Multi Lens" }, "MULTI_LENS": { name: "Multi Lens" },
"HEALING_CHARM": { name: "Healing Charm", description: "Increases the effectiveness of HP restoring moves and items by 10% (excludes Revives)" }, "HEALING_CHARM": { name: "Amuleto curación", description: "Aumenta la efectividad de los movimientos y objetos de curacion de PS en un 10% (excepto revivir)" },
"CANDY_JAR": { name: "Candy Jar", description: "Increases the number of levels added by Rare Candy items by 1" }, "CANDY_JAR": { name: "Candy Jar", description: "Aumenta en 1 el número de niveles añadidos por los carameloraros" },
"BERRY_POUCH": { name: "Berry Pouch", description: "Adds a 33% chance that a used berry will not be consumed" }, "BERRY_POUCH": { name: "Saco Bayas", description: "Agrega un 33% de posibilidades de que una baya usada no se consuma" },
"FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint" }, "FOCUS_BAND": { name: "Cinta Focus", description: "Agrega un 10% de probabilidad de resistir un ataque que lo debilitaría" },
"QUICK_CLAW": { name: "Quick Claw", description: "Adds a 10% chance to move first regardless of speed (after priority)" }, "QUICK_CLAW": { name: "Garra Rápida", description: "Agrega un 10% de probabilidad de atacar primero independientemente de la velocidad (después de la prioridad)" },
"KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch" }, "KINGS_ROCK": { name: "Roca del Rey", description: "Agrega un 10% de probabilidad de que un ataque haga que el oponente retroceda" },
"LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn" }, "LEFTOVERS": { name: "Restos", description: "Cura 1/16 de los PS máximo de un Pokémon cada turno" },
"SHELL_BELL": { name: "Shell Bell", description: "Heals 1/8 of a Pokémon's dealt damage" }, "SHELL_BELL": { name: "Camp Concha", description: "Cura 1/8 del daño infligido por un Pokémon" },
"BATON": { name: "Baton", description: "Allows passing along effects when switching Pokémon, which also bypasses traps" }, "BATON": { name: "Baton", description: "Permite pasar los efectos al cambiar de Pokémon, también evita las trampas" },
"SHINY_CHARM": { name: "Shiny Charm", description: "Dramatically increases the chance of a wild Pokémon being Shiny" }, "SHINY_CHARM": { name: "Amuleto Iris", description: "Aumenta drásticamente la posibilidad de que un Pokémon salvaje sea Shiny" },
"ABILITY_CHARM": { name: "Ability Charm", description: "Dramatically increases the chance of a wild Pokémon having a Hidden Ability" }, "ABILITY_CHARM": { name: "Amuleto Habilidad", description: "Aumenta drásticamente la posibilidad de que un Pokémon salvaje tenga una habilidad oculta" },
"IV_SCANNER": { name: "IV Scanner", description: "Allows scanning the IVs of wild Pokémon. 2 IVs are revealed per stack. The best IVs are shown first" }, "IV_SCANNER": { name: "Escáner IV", description: "Permite escanear los IV de Pokémon salvajes. Se revelan 2 IV por cada objeto Los mejores IV se muestran primero" },
"DNA_SPLICERS": { name: "DNA Splicers" }, "DNA_SPLICERS": { name: "Punta ADN" },
"MINI_BLACK_HOLE": { name: "Mini Black Hole" }, "MINI_BLACK_HOLE": { name: "Mini Agujero Negro" },
"GOLDEN_POKEBALL": { name: "Golden Poké Ball", description: "Adds 1 extra item option at the end of every battle" }, "GOLDEN_POKEBALL": { name: "Poké Ball Dorada", description: "Agrega 1 opción de objeto extra al final de cada combate" },
"ENEMY_DAMAGE_BOOSTER": { name: "Damage Token", description: "Increases damage by 5%" }, "ENEMY_DAMAGE_BOOSTER": { name: "Damage Token", description: "Aumenta el daño en un 5%" },
"ENEMY_DAMAGE_REDUCTION": { name: "Protection Token", description: "Reduces incoming damage by 2.5%" }, "ENEMY_DAMAGE_REDUCTION": { name: "Protection Token", description: "Reduce el daño recibido en un 2,5%" },
"ENEMY_HEAL": { name: "Recovery Token", description: "Heals 2% of max HP every turn" }, "ENEMY_HEAL": { name: "Recovery Token", description: "Cura el 2% de los PS máximo en cada turno" },
"ENEMY_ATTACK_POISON_CHANCE": { name: "Poison Token" }, "ENEMY_ATTACK_POISON_CHANCE": { name: "Poison Token" },
"ENEMY_ATTACK_PARALYZE_CHANCE": { name: "Paralyze Token" }, "ENEMY_ATTACK_PARALYZE_CHANCE": { name: "Paralyze Token" },
"ENEMY_ATTACK_SLEEP_CHANCE": { name: "Sleep Token" }, "ENEMY_ATTACK_SLEEP_CHANCE": { name: "Sleep Token" },
"ENEMY_ATTACK_FREEZE_CHANCE": { name: "Freeze Token" }, "ENEMY_ATTACK_FREEZE_CHANCE": { name: "Freeze Token" },
"ENEMY_ATTACK_BURN_CHANCE": { name: "Burn Token" }, "ENEMY_ATTACK_BURN_CHANCE": { name: "Burn Token" },
"ENEMY_STATUS_EFFECT_HEAL_CHANCE": { name: "Full Heal Token", description: "Adds a 10% chance every turn to heal a status condition" }, "ENEMY_STATUS_EFFECT_HEAL_CHANCE": { name: "Full Heal Token", description: "Agrega un 10% de probabilidad cada turno de curar un problema de estado" },
"ENEMY_ENDURE_CHANCE": { name: "Endure Token" }, "ENEMY_ENDURE_CHANCE": { name: "Endure Token" },
"ENEMY_FUSED_CHANCE": { name: "Fusion Token", description: "Adds a 1% chance that a wild Pokémon will be a fusion" }, "ENEMY_FUSED_CHANCE": { name: "Fusion Token", description: "Agrega un 1% de probabilidad de que un Pokémon salvaje sea una fusión" },
}, },
TempBattleStatBoosterItem: { TempBattleStatBoosterItem: {
"x_attack": "X Attack", "x_attack": "Ataque X",
"x_defense": "X Defense", "x_defense": "Defensa X",
"x_sp_atk": "X Sp. Atk", "x_sp_atk": "Ataq. Esp. X",
"x_sp_def": "X Sp. Def", "x_sp_def": "Def. Esp. X",
"x_speed": "X Speed", "x_speed": "Velocidad X",
"x_accuracy": "X Accuracy", "x_accuracy": "Precisión X",
"dire_hit": "Dire Hit", "dire_hit": "Directo",
}, },
AttackTypeBoosterItem: { AttackTypeBoosterItem: {
"silk_scarf": "Silk Scarf", "silk_scarf": "Pañuelo Seda",
"black_belt": "Black Belt", "black_belt": "Cinturón Negro",
"sharp_beak": "Sharp Beak", "sharp_beak": "Pico Afilado",
"poison_barb": "Poison Barb", "poison_barb": "Flecha Venenosa",
"soft_sand": "Soft Sand", "soft_sand": "Arena Fina",
"hard_stone": "Hard Stone", "hard_stone": "Piedra Dura",
"silver_powder": "Silver Powder", "silver_powder": "Polvo Plata",
"spell_tag": "Spell Tag", "spell_tag": "Hechizo",
"metal_coat": "Metal Coat", "metal_coat": "Rev. Metálico",
"charcoal": "Charcoal", "charcoal": "Carbón",
"mystic_water": "Mystic Water", "mystic_water": "Agua Mística",
"miracle_seed": "Miracle Seed", "miracle_seed": "Semilla Milagro",
"magnet": "Magnet", "magnet": "Imán",
"twisted_spoon": "Twisted Spoon", "twisted_spoon": "Cuchara Torcida",
"never_melt_ice": "Never-Melt Ice", "never_melt_ice": "Antiderretir",
"dragon_fang": "Dragon Fang", "dragon_fang": "Colmillo Dragón",
"black_glasses": "Black Glasses", "black_glasses": "Gafas de Sol",
"fairy_feather": "Fairy Feather", "fairy_feather": "Pluma Hada",
}, },
BaseStatBoosterItem: { BaseStatBoosterItem: {
"hp_up": "HP Up", "hp_up": "Más PS",
"protein": "Protein", "protein": "Proteína",
"iron": "Iron", "iron": "Hierro",
"calcium": "Calcium", "calcium": "Calcio",
"zinc": "Zinc", "zinc": "Zinc",
"carbos": "Carbos", "carbos": "Carburante",
}, },
EvolutionItem: { EvolutionItem: {
"NONE": "None", "NONE": "None",
"LINKING_CORD": "Linking Cord", "LINKING_CORD": "Cordón unión",
"SUN_STONE": "Sun Stone", "SUN_STONE": "Piedra Solar",
"MOON_STONE": "Moon Stone", "MOON_STONE": "Piedra Lunar",
"LEAF_STONE": "Leaf Stone", "LEAF_STONE": "Piedra Hoja",
"FIRE_STONE": "Fire Stone", "FIRE_STONE": "Piedra Fuego",
"WATER_STONE": "Water Stone", "WATER_STONE": "Piedra Agua",
"THUNDER_STONE": "Thunder Stone", "THUNDER_STONE": "Piedra Trueno",
"ICE_STONE": "Ice Stone", "ICE_STONE": "Piedra Hielo",
"DUSK_STONE": "Dusk Stone", "DUSK_STONE": "Piedra Noche",
"DAWN_STONE": "Dawn Stone", "DAWN_STONE": "Piedra Alba",
"SHINY_STONE": "Shiny Stone", "SHINY_STONE": "Piedra Día",
"CRACKED_POT": "Cracked Pot", "CRACKED_POT": "Tetera agrietada",
"SWEET_APPLE": "Sweet Apple", "SWEET_APPLE": "Manzana dulce",
"TART_APPLE": "Tart Apple", "TART_APPLE": "Manzana ácida",
"STRAWBERRY_SWEET": "Strawberry Sweet", "STRAWBERRY_SWEET": "Confite fresa",
"UNREMARKABLE_TEACUP": "Unremarkable Teacup", "UNREMARKABLE_TEACUP": "Cuenco mediocre",
"CHIPPED_POT": "Chipped Pot", "CHIPPED_POT": "Tetera rota",
"BLACK_AUGURITE": "Black Augurite", "BLACK_AUGURITE": "Mineral negro",
"GALARICA_CUFF": "Galarica Cuff", "GALARICA_CUFF": "Brazal galanuez",
"GALARICA_WREATH": "Galarica Wreath", "GALARICA_WREATH": "Corona galanuez",
"PEAT_BLOCK": "Peat Block", "PEAT_BLOCK": "Bloque de turba",
"AUSPICIOUS_ARMOR": "Auspicious Armor", "AUSPICIOUS_ARMOR": "Armadura auspiciosa",
"MALICIOUS_ARMOR": "Malicious Armor", "MALICIOUS_ARMOR": "Armadura maldita",
"MASTERPIECE_TEACUP": "Masterpiece Teacup", "MASTERPIECE_TEACUP": "Cuenco exquisito",
"METAL_ALLOY": "Metal Alloy", "METAL_ALLOY": "Metal compuesto",
"SCROLL_OF_DARKNESS": "Scroll Of Darkness", "SCROLL_OF_DARKNESS": "Manuscrito sombras",
"SCROLL_OF_WATERS": "Scroll Of Waters", "SCROLL_OF_WATERS": "Manuscrito aguas",
"SYRUPY_APPLE": "Syrupy Apple", "SYRUPY_APPLE": "Manzana melosa",
}, },
FormChangeItem: { FormChangeItem: {
"NONE": "None", "NONE": "None",
"ABOMASITE": "Abomasite", "ABOMASITE": "Abomasnowita",
"ABSOLITE": "Absolite", "ABSOLITE": "Absolita",
"AERODACTYLITE": "Aerodactylite", "AERODACTYLITE": "Aerodactylita",
"AGGRONITE": "Aggronite", "AGGRONITE": "Aggronita",
"ALAKAZITE": "Alakazite", "ALAKAZITE": "Alakazamita",
"ALTARIANITE": "Altarianite", "ALTARIANITE": "Altarianita",
"AMPHAROSITE": "Ampharosite", "AMPHAROSITE": "Ampharosita",
"AUDINITE": "Audinite", "AUDINITE": "Audinita",
"BANETTITE": "Banettite", "BANETTITE": "Banettita",
"BEEDRILLITE": "Beedrillite", "BEEDRILLITE": "Beedrillita",
"BLASTOISINITE": "Blastoisinite", "BLASTOISINITE": "Blastoisita",
"BLAZIKENITE": "Blazikenite", "BLAZIKENITE": "Blazikenita",
"CAMERUPTITE": "Cameruptite", "CAMERUPTITE": "Cameruptita",
"CHARIZARDITE_X": "Charizardite X", "CHARIZARDITE_X": "Charizardita X",
"CHARIZARDITE_Y": "Charizardite Y", "CHARIZARDITE_Y": "Charizardita Y",
"DIANCITE": "Diancite", "DIANCITE": "Diancita",
"GALLADITE": "Galladite", "GALLADITE": "Galladita",
"GARCHOMPITE": "Garchompite", "GARCHOMPITE": "Garchompita",
"GARDEVOIRITE": "Gardevoirite", "GARDEVOIRITE": "Gardevoirita",
"GENGARITE": "Gengarite", "GENGARITE": "Gengarita",
"GLALITITE": "Glalitite", "GLALITITE": "Glalita",
"GYARADOSITE": "Gyaradosite", "GYARADOSITE": "Gyaradosita",
"HERACRONITE": "Heracronite", "HERACRONITE": "Heracrossita",
"HOUNDOOMINITE": "Houndoominite", "HOUNDOOMINITE": "Houndoomita",
"KANGASKHANITE": "Kangaskhanite", "KANGASKHANITE": "Kangaskhanita",
"LATIASITE": "Latiasite", "LATIASITE": "Latiasita",
"LATIOSITE": "Latiosite", "LATIOSITE": "Latiosita",
"LOPUNNITE": "Lopunnite", "LOPUNNITE": "Lopunnita",
"LUCARIONITE": "Lucarionite", "LUCARIONITE": "Lucarita",
"MANECTITE": "Manectite", "MANECTITE": "Manectricita",
"MAWILITE": "Mawilite", "MAWILITE": "Mawilita",
"MEDICHAMITE": "Medichamite", "MEDICHAMITE": "Medichamita",
"METAGROSSITE": "Metagrossite", "METAGROSSITE": "Metagrossita",
"MEWTWONITE_X": "Mewtwonite X", "MEWTWONITE_X": "Mewtwoita X",
"MEWTWONITE_Y": "Mewtwonite Y", "MEWTWONITE_Y": "Mewtwoita Y",
"PIDGEOTITE": "Pidgeotite", "PIDGEOTITE": "Pidgeotita",
"PINSIRITE": "Pinsirite", "PINSIRITE": "Pinsirita",
"RAYQUAZITE": "Rayquazite", "RAYQUAZITE": "Rayquazita",
"SABLENITE": "Sablenite", "SABLENITE": "Sableynita",
"SALAMENCITE": "Salamencite", "SALAMENCITE": "Salamencita",
"SCEPTILITE": "Sceptilite", "SCEPTILITE": "Sceptilita",
"SCIZORITE": "Scizorite", "SCIZORITE": "Scizorita",
"SHARPEDONITE": "Sharpedonite", "SHARPEDONITE": "Sharpedonita",
"SLOWBRONITE": "Slowbronite", "SLOWBRONITE": "Slowbronita",
"STEELIXITE": "Steelixite", "STEELIXITE": "Steelixita",
"SWAMPERTITE": "Swampertite", "SWAMPERTITE": "Swampertita",
"TYRANITARITE": "Tyranitarite", "TYRANITARITE": "Tyranitarita",
"VENUSAURITE": "Venusaurite", "VENUSAURITE": "Venusaurita",
"BLUE_ORB": "Blue Orb", "BLUE_ORB": "Blue Orb",
"RED_ORB": "Red Orb", "RED_ORB": "Red Orb",

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@ -38,7 +38,7 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"cycleVariant": "V: Cambiar Variante", "cycleVariant": "V: Cambiar Variante",
"enablePassive": "Activar Pasiva", "enablePassive": "Activar Pasiva",
"disablePassive": "Desactivar Pasiva", "disablePassive": "Desactivar Pasiva",
"locked": "Locked", "locked": "Bloqueado",
"disabled": "Disabled", "disabled": "No disponible",
"uncaught": "Uncaught" "uncaught": "No capturado"
}; };

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@ -16,7 +16,7 @@ export const tutorial: SimpleTranslationEntries = {
$Podrás cambiar la velocidad del juego, el estilo de la ventana y demás. $Podrás cambiar la velocidad del juego, el estilo de la ventana y demás.
$Hay más opciones, ¡así que pruébalas todas!`, $Hay más opciones, ¡así que pruébalas todas!`,
"starterSelect": `En esta pantalla podrás elegir tus iniciales. Estos serán tus\nmiembros de equipo al comenzar la partida. "starterSelect": `En esta pantalla, podrás elegir tus iniciales presionando Z\no Espacio. Estos serán tus miembros de equipo al comenzar.
$Cada inicial tiene un valor. Tu equipo puede contener hasta 6\nmiembros mientras el valor total no pase de 10. $Cada inicial tiene un valor. Tu equipo puede contener hasta 6\nmiembros mientras el valor total no pase de 10.
$También puedes elegir su género, habilidad y forma\ndependiendo de las variantes que hayas conseguido. $También puedes elegir su género, habilidad y forma\ndependiendo de las variantes que hayas conseguido.
$Los IVs de los iniciales corresponderán al valor más alto de\nlos Pokémon de la misma especie que hayas obtenido. $Los IVs de los iniciales corresponderán al valor más alto de\nlos Pokémon de la misma especie que hayas obtenido.
@ -27,7 +27,9 @@ export const tutorial: SimpleTranslationEntries = {
"statChange": `Los cambios de estadísticas se mantienen entre combates\nmientras que el Pokémon no vuelva a su Poké Ball. "statChange": `Los cambios de estadísticas se mantienen entre combates\nmientras que el Pokémon no vuelva a su Poké Ball.
$Tus Pokémon vuelven a sus Poké Balls antes de combates contra entrenadores y de entrar a un nuevo bioma. $Tus Pokémon vuelven a sus Poké Balls antes de combates contra entrenadores y de entrar a un nuevo bioma.
$También puedes ver los cambios de estadísticas del Pokémon en campo manteniendo pulsado C o Shift.`, $También puedes ver los cambios de estadísticas del Pokémon en campo manteniendo pulsado C o Shift.
$También puedes ver los movimientos de un Pokémon enemigo manteniendo presionada la V.
$Esto solo revela los movimientos que has visto usar al Pokémon en esta combate.`,
"selectItem": `Tras cada combate, tendrás la opción de elegir entre tres objetos aleatorios. Solo podrás escoger uno. "selectItem": `Tras cada combate, tendrás la opción de elegir entre tres objetos aleatorios. Solo podrás escoger uno.
$Estos objetos pueden ser consumibles, objetos equipables u objetos pasivos permanentes (hasta acabar la partida). $Estos objetos pueden ser consumibles, objetos equipables u objetos pasivos permanentes (hasta acabar la partida).

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@ -1,11 +1,11 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n"; import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const voucher: SimpleTranslationEntries = { export const voucher: SimpleTranslationEntries = {
"vouchers": "Vouchers", "vouchers": "Vales",
"eggVoucher": "Egg Voucher", "eggVoucher": "Vale Huevo",
"eggVoucherPlus": "Egg Voucher Plus", "eggVoucherPlus": "Vale Huevo Plus",
"eggVoucherPremium": "Egg Voucher Premium", "eggVoucherPremium": "Vale Huevo Premium",
"eggVoucherGold": "Egg Voucher Gold", "eggVoucherGold": "Vale Huevo Dorado",
"locked": "Locked", "locked": "Bloqueado",
"defeatTrainer": "Defeat {{trainerName}}" "defeatTrainer": "Derrota a {{trainerName}}"
} as const; } as const;