Fix fainted ally targeted attacks redirecting to self
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@ -623,7 +623,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm {
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getFormSpriteKey(formIndex?: integer) {
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if (this.forms.length && formIndex >= this.forms.length) {
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console.warn(`Attempted accessing form with index ${formIndex} of species ${this.getName()} with only ${this.forms?.length || 0} forms`);
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console.warn(`Attempted accessing form with index ${formIndex} of species ${this.getName()} with only ${this.forms.length || 0} forms`);
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formIndex = Math.min(formIndex, this.forms.length - 1);
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}
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return this.forms?.length
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@ -2850,7 +2850,7 @@ export class FaintPhase extends PokemonPhase {
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if (allyPokemon?.isActive(true)) {
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let targetingMovePhase: MovePhase;
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do {
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targetingMovePhase = this.scene.findPhase(mp => mp instanceof MovePhase && mp.targets.length === 1 && mp.targets[0] === pokemon.getBattlerIndex()) as MovePhase;
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targetingMovePhase = this.scene.findPhase(mp => mp instanceof MovePhase && mp.targets.length === 1 && mp.targets[0] === pokemon.getBattlerIndex() && mp.pokemon.isPlayer() !== allyPokemon.isPlayer()) as MovePhase;
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if (targetingMovePhase && targetingMovePhase.targets[0] !== allyPokemon.getBattlerIndex())
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targetingMovePhase.targets[0] = allyPokemon.getBattlerIndex();
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} while (targetingMovePhase);
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