Rename High EXP Charm to Super EXP Charm

This commit is contained in:
Flashfyre 2023-11-28 18:45:14 -05:00
parent 12dbdf2522
commit 233e33bbed
5 changed files with 6 additions and 6 deletions

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@ -52,7 +52,7 @@
} }
}, },
{ {
"filename": "high_exp_charm", "filename": "super_exp_charm",
"rotated": false, "rotated": false,
"trimmed": true, "trimmed": true,
"sourceSize": { "sourceSize": {
@ -3858,6 +3858,6 @@
"meta": { "meta": {
"app": "https://www.codeandweb.com/texturepacker", "app": "https://www.codeandweb.com/texturepacker",
"version": "3.0", "version": "3.0",
"smartupdate": "$TexturePacker:SmartUpdate:8daf36e1a2615b1c92e34954931b867d:beeac19ffd37f26e8458442aa05b2b5a:110e074689c9edd2c54833ce2e4d9270$" "smartupdate": "$TexturePacker:SmartUpdate:7d150b6bd288db2e8dfa1530000690ee:53987dc1b2426cb0757237d04d6925a3:110e074689c9edd2c54833ce2e4d9270$"
} }
} }

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Width:  |  Height:  |  Size: 510 B

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@ -2258,7 +2258,7 @@ export class VictoryPhase extends PokemonPhase {
if (this.scene.currentBattle.waveIndex % 10) if (this.scene.currentBattle.waveIndex % 10)
this.scene.pushPhase(new SelectModifierPhase(this.scene)); this.scene.pushPhase(new SelectModifierPhase(this.scene));
else { else {
this.scene.pushPhase(new ModifierRewardPhase(this.scene, (this.scene.currentBattle.waveIndex + (this.scene.gameMode !== GameMode.CLASSIC ? 20 : 0)) % 30 ? modifierTypes.EXP_CHARM : modifierTypes.GOLDEN_EXP_CHARM)); this.scene.pushPhase(new ModifierRewardPhase(this.scene, (this.scene.currentBattle.waveIndex + (this.scene.gameMode !== GameMode.CLASSIC ? 20 : 0)) % 30 ? modifierTypes.EXP_CHARM : modifierTypes.SUPER_EXP_CHARM));
if (this.scene.currentBattle.waveIndex <= 150 && !(this.scene.currentBattle.waveIndex % 50)) if (this.scene.currentBattle.waveIndex <= 150 && !(this.scene.currentBattle.waveIndex % 50))
this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL)); this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL));
if (this.scene.gameMode !== GameMode.CLASSIC && !(this.scene.currentBattle.waveIndex % 50)) if (this.scene.gameMode !== GameMode.CLASSIC && !(this.scene.currentBattle.waveIndex % 50))

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@ -702,7 +702,7 @@ export const trainerConfigs: TrainerConfigs = {
$Just kidding! I lost fair and square, and now I know you'll do fine out there. $Just kidding! I lost fair and square, and now I know you'll do fine out there.
$By the way, the professor wanted me to give you some items. Hopefully they're helpful! $By the way, the professor wanted me to give you some items. Hopefully they're helpful!
$Do your best like always! I believe in you!` $Do your best like always! I believe in you!`
]).setModifierRewardFuncs(() => modifierTypes.HIGH_EXP_CHARM, () => modifierTypes.EXP_SHARE).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT ])) ]).setModifierRewardFuncs(() => modifierTypes.SUPER_EXP_CHARM, () => modifierTypes.EXP_SHARE).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT ]))
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEY, Species.HOOTHOOT, Species.TAILLOW, Species.STARLY, Species.PIDOVE ])), .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEY, Species.HOOTHOOT, Species.TAILLOW, Species.STARLY, Species.PIDOVE ])),
[TrainerType.RIVAL_2]: new TrainerConfig(++t).setStaticParty().setMoneyMultiplier(1.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL_2).setEncounterMessages([ [TrainerType.RIVAL_2]: new TrainerConfig(++t).setStaticParty().setMoneyMultiplier(1.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL_2).setEncounterMessages([
`Oh, fancy meeting you here. Looks like you're still undefeated. Right on! `Oh, fancy meeting you here. Looks like you're still undefeated. Right on!

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@ -675,7 +675,7 @@ export const modifierTypes = {
(type, _args) => new Modifiers.MultipleParticipantExpBonusModifier(type)), (type, _args) => new Modifiers.MultipleParticipantExpBonusModifier(type)),
EXP_CHARM: () => new ExpBoosterModifierType('EXP. Charm', 25), EXP_CHARM: () => new ExpBoosterModifierType('EXP. Charm', 25),
HIGH_EXP_CHARM: () => new ExpBoosterModifierType('High EXP. Charm', 60), SUPER_EXP_CHARM: () => new ExpBoosterModifierType('Super EXP. Charm', 60),
GOLDEN_EXP_CHARM: () => new ExpBoosterModifierType('Golden EXP. Charm', 100), GOLDEN_EXP_CHARM: () => new ExpBoosterModifierType('Golden EXP. Charm', 100),
LUCKY_EGG: () => new PokemonExpBoosterModifierType('Lucky Egg', 50), LUCKY_EGG: () => new PokemonExpBoosterModifierType('Lucky Egg', 50),
@ -822,7 +822,7 @@ const modifierPool = {
new WeightedModifierType(modifierTypes.LEFTOVERS, 2), new WeightedModifierType(modifierTypes.LEFTOVERS, 2),
new WeightedModifierType(modifierTypes.SHELL_BELL, 2), new WeightedModifierType(modifierTypes.SHELL_BELL, 2),
new WeightedModifierType(modifierTypes.BERRY_POUCH, 3), new WeightedModifierType(modifierTypes.BERRY_POUCH, 3),
new WeightedModifierType(modifierTypes.HIGH_EXP_CHARM, 3), new WeightedModifierType(modifierTypes.SUPER_EXP_CHARM, 3),
new WeightedModifierType(modifierTypes.OVAL_CHARM, 2), new WeightedModifierType(modifierTypes.OVAL_CHARM, 2),
new WeightedModifierType(modifierTypes.ABILITY_CHARM, 2), new WeightedModifierType(modifierTypes.ABILITY_CHARM, 2),
new WeightedModifierType(modifierTypes.IV_SCANNER, 2), new WeightedModifierType(modifierTypes.IV_SCANNER, 2),