[Refactor] Refactor move phase and add documentation (#3974)
* Refactor `MovePhase` to improve readability/maintainability Add tsdocs/comments all over Mark all functions/fields with public/etc Fix multi-hit moves called from Metronome/etc, fixes #3914 Remove unused function `BattleScene.pushMovePhase` Don't use failure text as a condition for move success A move defining potential failure text doesn't mean it failed Replace relative imports with absolute imports in `battle-scene.ts` Change some fields from optional to default `false` * Fix Whirlwind test * Fix linting
This commit is contained in:
parent
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@ -1,57 +1,57 @@
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import Phaser from "phaser";
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import UI from "./ui/ui";
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import Pokemon, { EnemyPokemon, PlayerPokemon } from "./field/pokemon";
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import PokemonSpecies, { allSpecies, getPokemonSpecies, PokemonSpeciesFilter } from "./data/pokemon-species";
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import UI from "#app/ui/ui";
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import Pokemon, { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
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import PokemonSpecies, { allSpecies, getPokemonSpecies, PokemonSpeciesFilter } from "#app/data/pokemon-species";
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import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
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import * as Utils from "./utils";
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import * as Utils from "#app/utils";
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import { ConsumableModifier, ConsumablePokemonModifier, DoubleBattleChanceBoosterModifier, ExpBalanceModifier, ExpShareModifier, FusePokemonModifier, HealingBoosterModifier, Modifier, ModifierBar, ModifierPredicate, MultipleParticipantExpBonusModifier, overrideHeldItems, overrideModifiers, PersistentModifier, PokemonExpBoosterModifier, PokemonFormChangeItemModifier, PokemonHeldItemModifier, PokemonHpRestoreModifier, PokemonIncrementingStatModifier, TerastallizeModifier, TurnHeldItemTransferModifier } from "./modifier/modifier";
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import { PokeballType } from "./data/pokeball";
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import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from "./data/battle-anims";
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import { Phase } from "./phase";
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import { initGameSpeed } from "./system/game-speed";
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import { Arena, ArenaBase } from "./field/arena";
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import { GameData } from "./system/game-data";
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import { addTextObject, getTextColor, TextStyle } from "./ui/text";
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import { allMoves } from "./data/move";
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import { getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getModifierType, getPartyLuckValue, ModifierPoolType, modifierTypes, PokemonHeldItemModifierType } from "./modifier/modifier-type";
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import AbilityBar from "./ui/ability-bar";
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import { allAbilities, applyAbAttrs, applyPostBattleInitAbAttrs, BlockItemTheftAbAttr, ChangeMovePriorityAbAttr, DoubleBattleChanceAbAttr, PostBattleInitAbAttr } from "./data/ability";
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import Battle, { BattleType, FixedBattleConfig } from "./battle";
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import { GameMode, GameModes, getGameMode } from "./game-mode";
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import FieldSpritePipeline from "./pipelines/field-sprite";
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import SpritePipeline from "./pipelines/sprite";
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import PartyExpBar from "./ui/party-exp-bar";
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import { trainerConfigs, TrainerSlot } from "./data/trainer-config";
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import Trainer, { TrainerVariant } from "./field/trainer";
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import TrainerData from "./system/trainer-data";
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import { PokeballType } from "#app/data/pokeball";
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import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from "#app/data/battle-anims";
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import { Phase } from "#app/phase";
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import { initGameSpeed } from "#app/system/game-speed";
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import { Arena, ArenaBase } from "#app/field/arena";
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import { GameData } from "#app/system/game-data";
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import { addTextObject, getTextColor, TextStyle } from "#app/ui/text";
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import { allMoves } from "#app/data/move";
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import { getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getModifierType, getPartyLuckValue, ModifierPoolType, modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
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import AbilityBar from "#app/ui/ability-bar";
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import { allAbilities, applyAbAttrs, applyPostBattleInitAbAttrs, BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, PostBattleInitAbAttr } from "#app/data/ability";
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import Battle, { BattleType, FixedBattleConfig } from "#app/battle";
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import { GameMode, GameModes, getGameMode } from "#app/game-mode";
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import FieldSpritePipeline from "#app/pipelines/field-sprite";
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import SpritePipeline from "#app/pipelines/sprite";
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import PartyExpBar from "#app/ui/party-exp-bar";
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import { trainerConfigs, TrainerSlot } from "#app/data/trainer-config";
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import Trainer, { TrainerVariant } from "#app/field/trainer";
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import TrainerData from "#app/system/trainer-data";
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import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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import { pokemonPrevolutions } from "./data/balance/pokemon-evolutions";
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import PokeballTray from "./ui/pokeball-tray";
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import InvertPostFX from "./pipelines/invert";
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import { Achv, achvs, ModifierAchv, MoneyAchv } from "./system/achv";
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import { Voucher, vouchers } from "./system/voucher";
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import { Gender } from "./data/gender";
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import { pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions";
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import PokeballTray from "#app/ui/pokeball-tray";
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import InvertPostFX from "#app/pipelines/invert";
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import { Achv, achvs, ModifierAchv, MoneyAchv } from "#app/system/achv";
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import { Voucher, vouchers } from "#app/system/voucher";
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import { Gender } from "#app/data/gender";
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import UIPlugin from "phaser3-rex-plugins/templates/ui/ui-plugin";
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import { addUiThemeOverrides } from "./ui/ui-theme";
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import PokemonData from "./system/pokemon-data";
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import { Nature } from "./data/nature";
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import { FormChangeItem, pokemonFormChanges, SpeciesFormChange, SpeciesFormChangeManualTrigger, SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger } from "./data/pokemon-forms";
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import { FormChangePhase } from "./phases/form-change-phase";
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import { getTypeRgb } from "./data/type";
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import PokemonSpriteSparkleHandler from "./field/pokemon-sprite-sparkle-handler";
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import CharSprite from "./ui/char-sprite";
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import DamageNumberHandler from "./field/damage-number-handler";
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import PokemonInfoContainer from "./ui/pokemon-info-container";
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import { biomeDepths, getBiomeName } from "./data/balance/biomes";
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import { SceneBase } from "./scene-base";
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import CandyBar from "./ui/candy-bar";
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import { Variant, variantData } from "./data/variant";
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import { addUiThemeOverrides } from "#app/ui/ui-theme";
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import PokemonData from "#app/system/pokemon-data";
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import { Nature } from "#app/data/nature";
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import { FormChangeItem, pokemonFormChanges, SpeciesFormChange, SpeciesFormChangeManualTrigger, SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger } from "#app/data/pokemon-forms";
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import { FormChangePhase } from "#app/phases/form-change-phase";
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import { getTypeRgb } from "#app/data/type";
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import PokemonSpriteSparkleHandler from "#app/field/pokemon-sprite-sparkle-handler";
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import CharSprite from "#app/ui/char-sprite";
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import DamageNumberHandler from "#app/field/damage-number-handler";
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import PokemonInfoContainer from "#app/ui/pokemon-info-container";
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import { biomeDepths, getBiomeName } from "#app/data/balance/biomes";
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import { SceneBase } from "#app/scene-base";
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import CandyBar from "#app/ui/candy-bar";
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import { Variant, variantData } from "#app/data/variant";
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import { Localizable } from "#app/interfaces/locales";
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import Overrides from "#app/overrides";
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import { InputsController } from "./inputs-controller";
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import { UiInputs } from "./ui-inputs";
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import { NewArenaEvent } from "./events/battle-scene";
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import { ArenaFlyout } from "./ui/arena-flyout";
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import { InputsController } from "#app/inputs-controller";
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import { UiInputs } from "#app/ui-inputs";
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import { NewArenaEvent } from "#app/events/battle-scene";
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import { ArenaFlyout } from "#app/ui/arena-flyout";
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import { EaseType } from "#enums/ease-type";
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import { BattleSpec } from "#enums/battle-spec";
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import { BattleStyle } from "#enums/battle-style";
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@ -66,27 +66,27 @@ import { TimedEventManager } from "#app/timed-event-manager";
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import { PokemonAnimType } from "#enums/pokemon-anim-type";
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import i18next from "i18next";
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import { TrainerType } from "#enums/trainer-type";
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import { battleSpecDialogue } from "./data/dialogue";
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import { LoadingScene } from "./loading-scene";
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import { LevelCapPhase } from "./phases/level-cap-phase";
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import { LoginPhase } from "./phases/login-phase";
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import { MessagePhase } from "./phases/message-phase";
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import { MovePhase } from "./phases/move-phase";
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import { NewBiomeEncounterPhase } from "./phases/new-biome-encounter-phase";
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import { NextEncounterPhase } from "./phases/next-encounter-phase";
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import { PokemonAnimPhase } from "./phases/pokemon-anim-phase";
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import { QuietFormChangePhase } from "./phases/quiet-form-change-phase";
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import { ReturnPhase } from "./phases/return-phase";
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import { SelectBiomePhase } from "./phases/select-biome-phase";
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import { ShowTrainerPhase } from "./phases/show-trainer-phase";
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import { SummonPhase } from "./phases/summon-phase";
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import { SwitchPhase } from "./phases/switch-phase";
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import { TitlePhase } from "./phases/title-phase";
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import { ToggleDoublePositionPhase } from "./phases/toggle-double-position-phase";
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import { TurnInitPhase } from "./phases/turn-init-phase";
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import { ShopCursorTarget } from "./enums/shop-cursor-target";
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import MysteryEncounter from "./data/mystery-encounters/mystery-encounter";
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import { allMysteryEncounters, ANTI_VARIANCE_WEIGHT_MODIFIER, AVERAGE_ENCOUNTERS_PER_RUN_TARGET, BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT, MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT, mysteryEncountersByBiome, WEIGHT_INCREMENT_ON_SPAWN_MISS } from "./data/mystery-encounters/mystery-encounters";
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import { battleSpecDialogue } from "#app/data/dialogue";
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import { LoadingScene } from "#app/loading-scene";
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import { LevelCapPhase } from "#app/phases/level-cap-phase";
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import { LoginPhase } from "#app/phases/login-phase";
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import { MessagePhase } from "#app/phases/message-phase";
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import { MovePhase } from "#app/phases/move-phase";
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import { NewBiomeEncounterPhase } from "#app/phases/new-biome-encounter-phase";
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import { NextEncounterPhase } from "#app/phases/next-encounter-phase";
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import { PokemonAnimPhase } from "#app/phases/pokemon-anim-phase";
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import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
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import { ReturnPhase } from "#app/phases/return-phase";
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import { SelectBiomePhase } from "#app/phases/select-biome-phase";
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import { ShowTrainerPhase } from "#app/phases/show-trainer-phase";
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import { SummonPhase } from "#app/phases/summon-phase";
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import { SwitchPhase } from "#app/phases/switch-phase";
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import { TitlePhase } from "#app/phases/title-phase";
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import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
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import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
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import { allMysteryEncounters, ANTI_VARIANCE_WEIGHT_MODIFIER, AVERAGE_ENCOUNTERS_PER_RUN_TARGET, BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT, MYSTERY_ENCOUNTER_SPAWN_MAX_WEIGHT, mysteryEncountersByBiome, WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
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import { MysteryEncounterSaveData } from "#app/data/mystery-encounters/mystery-encounter-save-data";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { ExpPhase } from "#app/phases/exp-phase";
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import { ShowPartyExpBarPhase } from "#app/phases/show-party-exp-bar-phase";
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import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
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import { ExpGainsSpeed } from "./enums/exp-gains-speed";
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import { ExpGainsSpeed } from "#enums/exp-gains-speed";
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export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
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return false;
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}
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pushMovePhase(movePhase: MovePhase, priorityOverride?: integer): void {
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const movePriority = new Utils.IntegerHolder(priorityOverride !== undefined ? priorityOverride : movePhase.move.getMove().priority);
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applyAbAttrs(ChangeMovePriorityAbAttr, movePhase.pokemon, null, false, movePhase.move.getMove(), movePriority);
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const lowerPriorityPhase = this.phaseQueue.find(p => p instanceof MovePhase && p.move.getMove().priority < movePriority.value);
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if (lowerPriorityPhase) {
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this.phaseQueue.splice(this.phaseQueue.indexOf(lowerPriorityPhase), 0, movePhase);
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} else {
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this.pushPhase(movePhase);
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}
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}
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/**
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* Tries to add the input phase to index before target phase in the phaseQueue, else simply calls unshiftPhase()
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* @param phase {@linkcode Phase} the phase to be added
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@ -392,16 +392,16 @@ export class Arena {
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return true;
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}
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isMoveWeatherCancelled(user: Pokemon, move: Move) {
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return this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(user, move);
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public isMoveWeatherCancelled(user: Pokemon, move: Move): boolean {
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return !!this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(user, move);
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}
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isMoveTerrainCancelled(user: Pokemon, targets: BattlerIndex[], move: Move) {
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return this.terrain && this.terrain.isMoveTerrainCancelled(user, targets, move);
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public isMoveTerrainCancelled(user: Pokemon, targets: BattlerIndex[], move: Move): boolean {
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return !!this.terrain && this.terrain.isMoveTerrainCancelled(user, targets, move);
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}
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getTerrainType() : TerrainType {
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return this.terrain?.terrainType || TerrainType.NONE;
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public getTerrainType(): TerrainType {
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return this.terrain?.terrainType ?? TerrainType.NONE;
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}
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getAttackTypeMultiplier(attackType: Type, grounded: boolean): number {
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@ -5027,8 +5027,12 @@ export class PokemonBattleSummonData {
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export class PokemonTurnData {
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public flinched: boolean = false;
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public acted: boolean = false;
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public hitCount: number;
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public hitsLeft: number;
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public hitCount: number = 0;
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/**
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* - `-1` = Calculate how many hits are left
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* - `0` = Move is finished
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*/
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public hitsLeft: number = -1;
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public damageDealt: number = 0;
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public currDamageDealt: number = 0;
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public damageTaken: number = 0;
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* @param {boolean} ignoreRestrictionTags If `true`, skips the check for move restriction tags (see {@link MoveRestrictionBattlerTag})
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* @returns `true` if the move can be selected and used by the Pokemon, otherwise `false`.
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*/
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isUsable(pokemon: Pokemon, ignorePp?: boolean, ignoreRestrictionTags?: boolean): boolean {
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isUsable(pokemon: Pokemon, ignorePp: boolean = false, ignoreRestrictionTags: boolean = false): boolean {
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if (this.moveId && !ignoreRestrictionTags && pokemon.isMoveRestricted(this.moveId)) {
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return false;
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}
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* resolve the move's total hit count. This block combines the
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* effects of the move itself, Parental Bond, and Multi-Lens to do so.
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*/
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if (user.turnData.hitsLeft === undefined) {
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if (user.turnData.hitsLeft === -1) {
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const hitCount = new Utils.IntegerHolder(1);
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// Assume single target for multi hit
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applyMoveAttrs(MultiHitAttr, user, this.getTarget() ?? null, move, hitCount);
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import BattleScene from "#app/battle-scene";
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import { BattlerIndex } from "#app/battle";
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import BattleScene from "#app/battle-scene";
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import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr } from "#app/data/ability";
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import { CommonAnim } from "#app/data/battle-anims";
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import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags";
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import { MoveUsedEvent } from "#app/events/battle-scene";
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import Pokemon, { MoveResult, PokemonMove, TurnMove } from "#app/field/pokemon";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { BattlePhase } from "#app/phases/battle-phase";
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import { CommonAnimPhase } from "#app/phases/common-anim-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
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import * as Utils from "#app/utils";
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import i18next from "i18next";
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import { BattlePhase } from "./battle-phase";
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import { CommonAnimPhase } from "./common-anim-phase";
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import { MoveEffectPhase } from "./move-effect-phase";
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import { MoveEndPhase } from "./move-end-phase";
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import { ShowAbilityPhase } from "./show-ability-phase";
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export class MovePhase extends BattlePhase {
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public pokemon: Pokemon;
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public move: PokemonMove;
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public targets: BattlerIndex[];
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protected _pokemon: Pokemon;
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protected _move: PokemonMove;
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protected _targets: BattlerIndex[];
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protected followUp: boolean;
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protected ignorePp: boolean;
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protected failed: boolean;
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protected cancelled: boolean;
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protected failed: boolean = false;
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protected cancelled: boolean = false;
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constructor(scene: BattleScene, pokemon: Pokemon, targets: BattlerIndex[], move: PokemonMove, followUp?: boolean, ignorePp?: boolean) {
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public get pokemon(): Pokemon {
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return this._pokemon;
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}
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protected set pokemon(pokemon: Pokemon) {
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this._pokemon = pokemon;
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}
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public get move(): PokemonMove {
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return this._move;
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}
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protected set move(move: PokemonMove) {
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this._move = move;
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}
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public get targets(): BattlerIndex[] {
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return this._targets;
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}
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protected set targets(targets: BattlerIndex[]) {
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this._targets = targets;
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}
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/**
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* @param followUp Indicates that the move being uses is a "follow-up" - for example, a move being used by Metronome or Dancer.
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* Follow-ups bypass a few failure conditions, including flinches, sleep/paralysis/freeze and volatile status checks, etc.
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*/
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constructor(scene: BattleScene, pokemon: Pokemon, targets: BattlerIndex[], move: PokemonMove, followUp: boolean = false, ignorePp: boolean = false) {
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super(scene);
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this.pokemon = pokemon;
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this.targets = targets;
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this.move = move;
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this.followUp = followUp ?? false;
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this.ignorePp = ignorePp ?? false;
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this.failed = false;
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this.cancelled = false;
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this.followUp = followUp;
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this.ignorePp = ignorePp;
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}
|
||||
|
||||
canMove(ignoreDisableTags?: boolean): boolean {
|
||||
/**
|
||||
* Checks if the pokemon is active, if the move is usable, and that the move is targetting something.
|
||||
* @param ignoreDisableTags `true` to not check if the move is disabled
|
||||
* @returns `true` if all the checks pass
|
||||
*/
|
||||
public canMove(ignoreDisableTags: boolean = false): boolean {
|
||||
return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon, this.ignorePp, ignoreDisableTags) && !!this.targets.length;
|
||||
}
|
||||
|
||||
/**Signifies the current move should fail but still use PP */
|
||||
fail(): void {
|
||||
public fail(): void {
|
||||
this.failed = true;
|
||||
}
|
||||
|
||||
/**Signifies the current move should cancel and retain PP */
|
||||
cancel(): void {
|
||||
public cancel(): void {
|
||||
this.cancelled = true;
|
||||
}
|
||||
|
||||
start() {
|
||||
public start() {
|
||||
super.start();
|
||||
|
||||
console.log(Moves[this.move.moveId]);
|
||||
|
||||
// Check if move is unusable (e.g. because it's out of PP due to a mid-turn Spite).
|
||||
if (!this.canMove(true)) {
|
||||
if (this.pokemon.isActive(true) && this.move.ppUsed >= this.move.getMovePp()) { // if the move PP was reduced from Spite or otherwise, the move fails
|
||||
if (this.pokemon.isActive(true) && this.move.ppUsed >= this.move.getMovePp()) {
|
||||
this.fail();
|
||||
this.showMoveText();
|
||||
this.showFailedText();
|
||||
}
|
||||
|
||||
return this.end();
|
||||
}
|
||||
|
||||
this.pokemon.turnData.acted = true;
|
||||
|
||||
// Reset hit-related turn data when starting follow-up moves (e.g. Metronomed moves, Dancer repeats)
|
||||
if (this.followUp) {
|
||||
this.pokemon.turnData.hitsLeft = -1;
|
||||
this.pokemon.turnData.hitCount = 0;
|
||||
}
|
||||
|
||||
// Check move to see if arena.ignoreAbilities should be true.
|
||||
if (!this.followUp) {
|
||||
if (this.move.getMove().checkFlag(MoveFlags.IGNORE_ABILITIES, this.pokemon, null)) {
|
||||
this.scene.arena.setIgnoreAbilities(true, this.pokemon.getBattlerIndex());
|
||||
}
|
||||
}
|
||||
|
||||
this.resolveRedirectTarget();
|
||||
|
||||
this.resolveCounterAttackTarget();
|
||||
|
||||
this.resolvePreMoveStatusEffects();
|
||||
|
||||
this.lapsePreMoveAndMoveTags();
|
||||
|
||||
this.resolveFinalPreMoveCancellationChecks();
|
||||
|
||||
if (this.cancelled || this.failed) {
|
||||
this.handlePreMoveFailures();
|
||||
} else {
|
||||
this.pokemon.turnData.hitsLeft = 0; // TODO: is `0` correct?
|
||||
this.pokemon.turnData.hitCount = 0; // TODO: is `0` correct?
|
||||
this.useMove();
|
||||
}
|
||||
|
||||
// Move redirection abilities (ie. Storm Drain) only support single target moves
|
||||
const moveTarget = this.targets.length === 1
|
||||
? new Utils.IntegerHolder(this.targets[0])
|
||||
: null;
|
||||
if (moveTarget) {
|
||||
const oldTarget = moveTarget.value;
|
||||
this.scene.getField(true).filter(p => p !== this.pokemon).forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, false, this.move.moveId, moveTarget));
|
||||
this.pokemon.getOpponents().forEach(p => {
|
||||
const redirectTag = p.getTag(CenterOfAttentionTag) as CenterOfAttentionTag;
|
||||
if (redirectTag && (!redirectTag.powder || (!this.pokemon.isOfType(Type.GRASS) && !this.pokemon.hasAbility(Abilities.OVERCOAT)))) {
|
||||
moveTarget.value = p.getBattlerIndex();
|
||||
}
|
||||
});
|
||||
//Check if this move is immune to being redirected, and restore its target to the intended target if it is.
|
||||
if ((this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr) || this.move.getMove().hasAttr(BypassRedirectAttr))) {
|
||||
//If an ability prevented this move from being redirected, display its ability pop up.
|
||||
if ((this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr) && !this.move.getMove().hasAttr(BypassRedirectAttr)) && oldTarget !== moveTarget.value) {
|
||||
this.scene.unshiftPhase(new ShowAbilityPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr)));
|
||||
}
|
||||
moveTarget.value = oldTarget;
|
||||
}
|
||||
this.targets[0] = moveTarget.value;
|
||||
this.end();
|
||||
}
|
||||
|
||||
/** Check for cancellation edge cases - no targets remaining, or {@linkcode Moves.NONE} is in the queue */
|
||||
protected resolveFinalPreMoveCancellationChecks() {
|
||||
const targets = this.getActiveTargetPokemon();
|
||||
const moveQueue = this.pokemon.getMoveQueue();
|
||||
|
||||
if (targets.length === 0 || (moveQueue.length && moveQueue[0].move === Moves.NONE)) {
|
||||
this.showFailedText();
|
||||
this.cancelled = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for counterattack moves to switch target
|
||||
if (this.targets.length === 1 && this.targets[0] === BattlerIndex.ATTACKER) {
|
||||
if (this.pokemon.turnData.attacksReceived.length) {
|
||||
const attack = this.pokemon.turnData.attacksReceived[0];
|
||||
this.targets[0] = attack.sourceBattlerIndex;
|
||||
|
||||
// account for metal burst and comeuppance hitting remaining targets in double battles
|
||||
// counterattack will redirect to remaining ally if original attacker faints
|
||||
if (this.scene.currentBattle.double && this.move.getMove().hasFlag(MoveFlags.REDIRECT_COUNTER)) {
|
||||
if (this.scene.getField()[this.targets[0]].hp === 0) {
|
||||
const opposingField = this.pokemon.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField();
|
||||
//@ts-ignore
|
||||
this.targets[0] = opposingField.find(p => p.hp > 0)?.getBattlerIndex(); //TODO: fix ts-ignore
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.targets[0] === BattlerIndex.ATTACKER) {
|
||||
this.fail(); // Marks the move as failed for later in doMove
|
||||
this.showMoveText();
|
||||
this.showFailedText();
|
||||
}
|
||||
}
|
||||
|
||||
const targets = this.scene.getField(true).filter(p => {
|
||||
if (this.targets.indexOf(p.getBattlerIndex()) > -1) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
const doMove = () => {
|
||||
this.pokemon.turnData.acted = true; // Record that the move was attempted, even if it fails
|
||||
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.PRE_MOVE);
|
||||
|
||||
let ppUsed = 1;
|
||||
// Filter all opponents to include only those this move is targeting
|
||||
const targetedOpponents = this.pokemon.getOpponents().filter(o => this.targets.includes(o.getBattlerIndex()));
|
||||
for (const opponent of targetedOpponents) {
|
||||
if (this.move.ppUsed + ppUsed >= this.move.getMovePp()) { // If we're already at max PP usage, stop checking
|
||||
break;
|
||||
}
|
||||
if (opponent.hasAbilityWithAttr(IncreasePpAbAttr)) { // Accounting for abilities like Pressure
|
||||
ppUsed++;
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.followUp && this.canMove() && !this.cancelled) {
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE);
|
||||
}
|
||||
|
||||
const moveQueue = this.pokemon.getMoveQueue();
|
||||
if (this.cancelled || this.failed) {
|
||||
if (this.failed) {
|
||||
this.move.usePp(ppUsed); // Only use PP if the move failed
|
||||
this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), this.move.ppUsed));
|
||||
}
|
||||
|
||||
// Record a failed move so Abilities like Truant don't trigger next turn and soft-lock
|
||||
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
|
||||
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT); // Remove any tags from moves like Fly/Dive/etc.
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
|
||||
moveQueue.shift(); // Remove the second turn of charge moves
|
||||
return this.end();
|
||||
}
|
||||
|
||||
this.scene.triggerPokemonFormChange(this.pokemon, SpeciesFormChangePreMoveTrigger);
|
||||
|
||||
if (this.move.moveId) {
|
||||
this.showMoveText();
|
||||
}
|
||||
|
||||
// This should only happen when there are no valid targets left on the field
|
||||
if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || !targets.length) {
|
||||
this.showFailedText();
|
||||
this.cancel();
|
||||
|
||||
// Record a failed move so Abilities like Truant don't trigger next turn and soft-lock
|
||||
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
|
||||
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT); // Remove any tags from moves like Fly/Dive/etc.
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
|
||||
|
||||
moveQueue.shift();
|
||||
return this.end();
|
||||
}
|
||||
|
||||
if ((!moveQueue.length || !moveQueue.shift()?.ignorePP) && !this.ignorePp) { // using .shift here clears out two turn moves once they've been used
|
||||
this.move.usePp(ppUsed);
|
||||
this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), this.move.ppUsed));
|
||||
}
|
||||
|
||||
if (!allMoves[this.move.moveId].hasAttr(CopyMoveAttr)) {
|
||||
this.scene.currentBattle.lastMove = this.move.moveId;
|
||||
}
|
||||
|
||||
// Assume conditions affecting targets only apply to moves with a single target
|
||||
let success = this.move.getMove().applyConditions(this.pokemon, targets[0], this.move.getMove());
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
let failedText = this.move.getMove().getFailedText(this.pokemon, targets[0], this.move.getMove(), cancelled);
|
||||
if (success && this.scene.arena.isMoveWeatherCancelled(this.pokemon, this.move.getMove())) {
|
||||
success = false;
|
||||
} else if (success && this.scene.arena.isMoveTerrainCancelled(this.pokemon, this.targets, this.move.getMove())) {
|
||||
success = false;
|
||||
if (failedText === null) {
|
||||
failedText = getTerrainBlockMessage(targets[0], this.scene.arena.terrain?.terrainType!); // TODO: is this bang correct?
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Trigger pokemon type change before playing the move animation
|
||||
* Will still change the user's type when using Roar, Whirlwind, Trick-or-Treat, and Forest's Curse,
|
||||
* regardless of whether the move successfully executes or not.
|
||||
*/
|
||||
if (success || [ Moves.ROAR, Moves.WHIRLWIND, Moves.TRICK_OR_TREAT, Moves.FORESTS_CURSE ].includes(this.move.moveId)) {
|
||||
applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove());
|
||||
}
|
||||
|
||||
if (success) {
|
||||
this.scene.unshiftPhase(this.getEffectPhase());
|
||||
} else {
|
||||
this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual });
|
||||
if (!cancelled.value) {
|
||||
this.showFailedText(failedText);
|
||||
}
|
||||
}
|
||||
// Checks if Dancer ability is triggered
|
||||
if (this.move.getMove().hasFlag(MoveFlags.DANCE_MOVE) && !this.followUp) {
|
||||
// Pokemon with Dancer can be on either side of the battle so we check in both cases
|
||||
this.scene.getPlayerField().forEach(pokemon => {
|
||||
applyPostMoveUsedAbAttrs(PostMoveUsedAbAttr, pokemon, this.move, this.pokemon, this.targets);
|
||||
});
|
||||
this.scene.getEnemyField().forEach(pokemon => {
|
||||
applyPostMoveUsedAbAttrs(PostMoveUsedAbAttr, pokemon, this.move, this.pokemon, this.targets);
|
||||
});
|
||||
}
|
||||
this.end();
|
||||
};
|
||||
public getActiveTargetPokemon() {
|
||||
return this.scene.getField(true).filter(p => this.targets.includes(p.getBattlerIndex()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles {@link StatusEffect.SLEEP Sleep}/{@link StatusEffect.PARALYSIS Paralysis}/{@link StatusEffect.FREEZE Freeze} rolls and side effects.
|
||||
*/
|
||||
protected resolvePreMoveStatusEffects() {
|
||||
if (!this.followUp && this.pokemon.status && !this.pokemon.status.isPostTurn()) {
|
||||
this.pokemon.status.incrementTurn();
|
||||
let activated = false;
|
||||
|
@ -273,25 +186,257 @@ export class MovePhase extends BattlePhase {
|
|||
if (activated) {
|
||||
this.scene.queueMessage(getStatusEffectActivationText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)));
|
||||
this.scene.unshiftPhase(new CommonAnimPhase(this.scene, this.pokemon.getBattlerIndex(), undefined, CommonAnim.POISON + (this.pokemon.status.effect - 1)));
|
||||
doMove();
|
||||
} else {
|
||||
if (healed) {
|
||||
this.scene.queueMessage(getStatusEffectHealText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)));
|
||||
this.pokemon.resetStatus();
|
||||
this.pokemon.updateInfo();
|
||||
}
|
||||
doMove();
|
||||
} else if (healed) {
|
||||
this.scene.queueMessage(getStatusEffectHealText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)));
|
||||
this.pokemon.resetStatus();
|
||||
this.pokemon.updateInfo();
|
||||
}
|
||||
} else {
|
||||
doMove();
|
||||
}
|
||||
}
|
||||
|
||||
getEffectPhase(): MoveEffectPhase {
|
||||
return new MoveEffectPhase(this.scene, this.pokemon.getBattlerIndex(), this.targets, this.move);
|
||||
/**
|
||||
* Lapse {@linkcode BattlerTagLapseType.PRE_MOVE PRE_MOVE} tags that trigger before a move is used, regardless of whether or not it failed.
|
||||
* Also lapse {@linkcode BattlerTagLapseType.MOVE MOVE} tags if the move should be successful.
|
||||
*/
|
||||
protected lapsePreMoveAndMoveTags() {
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.PRE_MOVE);
|
||||
|
||||
// TODO: does this intentionally happen before the no targets/Moves.NONE on queue cancellation case is checked?
|
||||
if (!this.followUp && this.canMove() && !this.cancelled) {
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE);
|
||||
}
|
||||
}
|
||||
|
||||
showMoveText(): void {
|
||||
protected useMove() {
|
||||
const targets = this.getActiveTargetPokemon();
|
||||
const moveQueue = this.pokemon.getMoveQueue();
|
||||
|
||||
// form changes happen even before we know that the move wll execute.
|
||||
this.scene.triggerPokemonFormChange(this.pokemon, SpeciesFormChangePreMoveTrigger);
|
||||
|
||||
this.showMoveText();
|
||||
|
||||
// TODO: Clean up implementation of two-turn moves.
|
||||
if (moveQueue.length > 0) { // Using .shift here clears out two turn moves once they've been used
|
||||
this.ignorePp = moveQueue.shift()?.ignorePP ?? false;
|
||||
}
|
||||
|
||||
// "commit" to using the move, deducting PP.
|
||||
if (!this.ignorePp) {
|
||||
const ppUsed = 1 + this.getPpIncreaseFromPressure(targets);
|
||||
|
||||
this.move.usePp(ppUsed);
|
||||
this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), ppUsed));
|
||||
}
|
||||
|
||||
// Update the battle's "last move" pointer, unless we're currently mimicking a move.
|
||||
if (!allMoves[this.move.moveId].hasAttr(CopyMoveAttr)) {
|
||||
this.scene.currentBattle.lastMove = this.move.moveId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine if the move is successful (meaning that its damage/effects can be attempted)
|
||||
* by checking that all of the following are true:
|
||||
* - Conditional attributes of the move are all met
|
||||
* - The target's `ForceSwitchOutImmunityAbAttr` is not triggered (see {@linkcode Move.prototype.applyConditions})
|
||||
* - Weather does not block the move
|
||||
* - Terrain does not block the move
|
||||
*
|
||||
* TODO: These steps are straightforward, but the implementation below is extremely convoluted.
|
||||
*/
|
||||
|
||||
const move = this.move.getMove();
|
||||
|
||||
/**
|
||||
* Move conditions assume the move has a single target
|
||||
* TODO: is this sustainable?
|
||||
*/
|
||||
const passesConditions = move.applyConditions(this.pokemon, targets[0], move);
|
||||
const failedDueToWeather: boolean = this.scene.arena.isMoveWeatherCancelled(this.pokemon, move);
|
||||
const failedDueToTerrain: boolean = this.scene.arena.isMoveTerrainCancelled(this.pokemon, this.targets, move);
|
||||
|
||||
const success = passesConditions && !failedDueToWeather && !failedDueToTerrain;
|
||||
|
||||
/**
|
||||
* If the move has not failed, trigger ability-based user type changes and then execute it.
|
||||
*
|
||||
* Notably, Roar, Whirlwind, Trick-or-Treat, and Forest's Curse will trigger these type changes even
|
||||
* if the move fails.
|
||||
*/
|
||||
if (success) {
|
||||
applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove());
|
||||
this.scene.unshiftPhase(new MoveEffectPhase(this.scene, this.pokemon.getBattlerIndex(), this.targets, this.move));
|
||||
|
||||
} else {
|
||||
if ([ Moves.ROAR, Moves.WHIRLWIND, Moves.TRICK_OR_TREAT, Moves.FORESTS_CURSE ].includes(this.move.moveId)) {
|
||||
applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove());
|
||||
}
|
||||
|
||||
this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual });
|
||||
|
||||
let failedText: string | undefined;
|
||||
const failureMessage = move.getFailedText(this.pokemon, targets[0], move, new Utils.BooleanHolder(false));
|
||||
|
||||
if (failureMessage) {
|
||||
failedText = failureMessage;
|
||||
} else if (failedDueToTerrain) {
|
||||
failedText = getTerrainBlockMessage(this.pokemon, this.scene.arena.getTerrainType());
|
||||
}
|
||||
|
||||
this.showFailedText(failedText);
|
||||
}
|
||||
|
||||
// Handle Dancer, which triggers immediately after a move is used (rather than waiting on `this.end()`).
|
||||
// Note that the `!this.followUp` check here prevents an infinite Dancer loop.
|
||||
if (this.move.getMove().hasFlag(MoveFlags.DANCE_MOVE) && !this.followUp) {
|
||||
this.scene.getField(true).forEach(pokemon => {
|
||||
applyPostMoveUsedAbAttrs(PostMoveUsedAbAttr, pokemon, this.move, this.pokemon, this.targets);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Queues a {@linkcode MoveEndPhase} if the move wasn't a {@linkcode followUp} and {@linkcode canMove()} returns `true`,
|
||||
* then ends the phase.
|
||||
*/
|
||||
public end() {
|
||||
if (!this.followUp && this.canMove()) {
|
||||
this.scene.unshiftPhase(new MoveEndPhase(this.scene, this.pokemon.getBattlerIndex()));
|
||||
}
|
||||
|
||||
super.end();
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies PP increasing abilities (currently only {@link Abilities.PRESSURE Pressure}) if they exist on the target pokemon.
|
||||
* Note that targets must include only active pokemon.
|
||||
*
|
||||
* TODO: This hardcodes the PP increase at 1 per opponent, rather than deferring to the ability.
|
||||
*/
|
||||
public getPpIncreaseFromPressure(targets: Pokemon[]) {
|
||||
const foesWithPressure = this.pokemon.getOpponents().filter(o => targets.includes(o) && o.isActive(true) && o.hasAbilityWithAttr(IncreasePpAbAttr));
|
||||
return foesWithPressure.length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Modifies `this.targets` in place, based upon:
|
||||
* - Move redirection abilities, effects, etc.
|
||||
* - Counterattacks, which pass a special value into the `targets` constructor param (`[`{@linkcode BattlerIndex.ATTACKER}`]`).
|
||||
*/
|
||||
protected resolveRedirectTarget() {
|
||||
if (this.targets.length === 1) {
|
||||
const currentTarget = this.targets[0];
|
||||
const redirectTarget = new Utils.NumberHolder(currentTarget);
|
||||
|
||||
// check move redirection abilities of every pokemon *except* the user.
|
||||
this.scene.getField(true).filter(p => p !== this.pokemon).forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, false, this.move.moveId, redirectTarget));
|
||||
|
||||
// check for center-of-attention tags (note that this will override redirect abilities)
|
||||
this.pokemon.getOpponents().forEach(p => {
|
||||
const redirectTag = p.getTag(CenterOfAttentionTag) as CenterOfAttentionTag;
|
||||
|
||||
// TODO: don't hardcode this interaction.
|
||||
// Handle interaction between the rage powder center-of-attention tag and moves used by grass types/overcoat-havers (which are immune to RP's redirect)
|
||||
if (redirectTag && (!redirectTag.powder || (!this.pokemon.isOfType(Type.GRASS) && !this.pokemon.hasAbility(Abilities.OVERCOAT)))) {
|
||||
redirectTarget.value = p.getBattlerIndex();
|
||||
}
|
||||
});
|
||||
|
||||
if (currentTarget !== redirectTarget.value) {
|
||||
if (this.move.getMove().hasAttr(BypassRedirectAttr)) {
|
||||
redirectTarget.value = currentTarget;
|
||||
|
||||
} else if (this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr)) {
|
||||
redirectTarget.value = currentTarget;
|
||||
this.scene.unshiftPhase(new ShowAbilityPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr)));
|
||||
}
|
||||
|
||||
this.targets[0] = redirectTarget.value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Counter-attacking moves pass in `[`{@linkcode BattlerIndex.ATTACKER}`]` into the constructor's `targets` param.
|
||||
* This function modifies `this.targets` to reflect the actual battler index of the user's last
|
||||
* attacker.
|
||||
*
|
||||
* If there is no last attacker, or they are no longer on the field, a message is displayed and the
|
||||
* move is marked for failure.
|
||||
*/
|
||||
protected resolveCounterAttackTarget() {
|
||||
if (this.targets.length === 1 && this.targets[0] === BattlerIndex.ATTACKER) {
|
||||
if (this.pokemon.turnData.attacksReceived.length) {
|
||||
const attacker = this.pokemon.scene.getPokemonById(this.pokemon.turnData.attacksReceived[0].sourceId);
|
||||
|
||||
if (attacker?.isActive(true)) {
|
||||
this.targets[0] = attacker.getBattlerIndex();
|
||||
}
|
||||
|
||||
// account for metal burst and comeuppance hitting remaining targets in double battles
|
||||
// counterattack will redirect to remaining ally if original attacker faints
|
||||
if (this.scene.currentBattle.double && this.move.getMove().hasFlag(MoveFlags.REDIRECT_COUNTER)) {
|
||||
if (this.scene.getField()[this.targets[0]].hp === 0) {
|
||||
const opposingField = this.pokemon.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField();
|
||||
this.targets[0] = opposingField.find(p => p.hp > 0)?.getBattlerIndex() ?? BattlerIndex.ATTACKER;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.targets[0] === BattlerIndex.ATTACKER) {
|
||||
this.fail();
|
||||
this.showMoveText();
|
||||
this.showFailedText();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the case where the move was cancelled or failed:
|
||||
* - Uses PP if the move failed (not cancelled) and should use PP (failed moves are not affected by {@link Abilities.PRESSURE Pressure})
|
||||
* - Records a cancelled OR failed move in move history, so abilities like {@link Abilities.TRUANT Truant} don't trigger on the
|
||||
* next turn and soft-lock.
|
||||
* - Lapses `MOVE_EFFECT` tags:
|
||||
* - Semi-invulnerable battler tags (Fly/Dive/etc.) are intended to lapse on move effects, but also need
|
||||
* to lapse on move failure/cancellation.
|
||||
*
|
||||
* TODO: ...this seems weird.
|
||||
* - Lapses `AFTER_MOVE` tags:
|
||||
* - This handles the effects of {@link Moves.SUBSTITUTE Substitute}
|
||||
* - Removes the second turn of charge moves
|
||||
*
|
||||
* TODO: handle charge moves more gracefully
|
||||
*/
|
||||
protected handlePreMoveFailures() {
|
||||
if (this.cancelled || this.failed) {
|
||||
if (this.failed) {
|
||||
const ppUsed = this.ignorePp ? 0 : 1;
|
||||
|
||||
if (ppUsed) {
|
||||
this.move.usePp();
|
||||
}
|
||||
|
||||
this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), ppUsed));
|
||||
}
|
||||
|
||||
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
|
||||
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
|
||||
|
||||
this.pokemon.getMoveQueue().shift();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the move's usage text to the player, unless it's a charge turn (ie: {@link Moves.SOLAR_BEAM Solar Beam}),
|
||||
* the pokemon is on a recharge turn (ie: {@link Moves.HYPER_BEAM Hyper Beam}), or a 2-turn move was interrupted (ie: {@link Moves.FLY Fly}).
|
||||
*/
|
||||
protected showMoveText(): void {
|
||||
if (this.move.moveId === Moves.NONE) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.move.getMove().hasAttr(ChargeAttr)) {
|
||||
const lastMove = this.pokemon.getLastXMoves() as TurnMove[];
|
||||
if (!lastMove.length || lastMove[0].move !== this.move.getMove().id || lastMove[0].result !== MoveResult.OTHER) {
|
||||
|
@ -311,18 +456,10 @@ export class MovePhase extends BattlePhase {
|
|||
pokemonNameWithAffix: getPokemonNameWithAffix(this.pokemon),
|
||||
moveName: this.move.getName()
|
||||
}), 500);
|
||||
applyMoveAttrs(PreMoveMessageAttr, this.pokemon, this.pokemon.getOpponents().find(() => true)!, this.move.getMove()); //TODO: is the bang correct here?
|
||||
applyMoveAttrs(PreMoveMessageAttr, this.pokemon, this.pokemon.getOpponents()[0], this.move.getMove());
|
||||
}
|
||||
|
||||
showFailedText(failedText: string | null = null): void {
|
||||
this.scene.queueMessage(failedText || i18next.t("battle:attackFailed"));
|
||||
}
|
||||
|
||||
end() {
|
||||
if (!this.followUp && this.canMove()) {
|
||||
this.scene.unshiftPhase(new MoveEndPhase(this.scene, this.pokemon.getBattlerIndex()));
|
||||
}
|
||||
|
||||
super.end();
|
||||
protected showFailedText(failedText?: string): void {
|
||||
this.scene.queueMessage(failedText ?? i18next.t("battle:attackFailed"));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,12 +1,11 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Whirlwind", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -40,14 +39,11 @@ describe("Moves - Whirlwind", () => {
|
|||
await game.classicMode.startBattle([ Species.STARAPTOR ]);
|
||||
|
||||
const staraptor = game.scene.getPlayerPokemon()!;
|
||||
const whirlwind = allMoves[Moves.WHIRLWIND];
|
||||
vi.spyOn(whirlwind, "getFailedText");
|
||||
|
||||
game.move.select(move);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(staraptor.findTag((t) => t.tagType === BattlerTagType.FLYING)).toBeDefined();
|
||||
expect(whirlwind.getFailedText).toHaveBeenCalledOnce();
|
||||
expect(game.scene.getEnemyPokemon()!.getLastXMoves(1)[0].result).toBe(MoveResult.MISS);
|
||||
});
|
||||
});
|
||||
|
|
Loading…
Reference in New Issue