Add back party heal to endless mode
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@ -461,10 +461,7 @@ export class SelectBiomePhase extends BattlePhase {
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const currentBiome = this.scene.arena.biomeType;
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const setNextBiome = (nextBiome: Biome) => {
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if (this.scene.gameMode === GameMode.CLASSIC)
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this.scene.unshiftPhase(new PartyHealPhase(this.scene, false));
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else
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this.scene.fadeOutBgm(2000, true);
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this.scene.unshiftPhase(new PartyHealPhase(this.scene, false));
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this.scene.unshiftPhase(new SwitchBiomePhase(this.scene, nextBiome));
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this.end();
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};
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@ -860,8 +860,11 @@ export function getPlayerModifierTypeOptionsForWave(waveIndex: integer, count: i
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export function getEnemyModifierTypesForWave(waveIndex: integer, count: integer, party: EnemyPokemon[], poolType: ModifierPoolType.WILD | ModifierPoolType.TRAINER): PokemonHeldItemModifierType[] {
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const ret = new Array(count).fill(0).map(() => getNewModifierTypeOption(party, poolType).type as PokemonHeldItemModifierType);
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if (waveIndex === 200)
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ret.push(modifierTypes.MINI_BLACK_HOLE());
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if (waveIndex === 200) {
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const miniBlackHole = modifierTypes.MINI_BLACK_HOLE();
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miniBlackHole.id = 'MINI_BLACK_HOLE';
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ret.push(miniBlackHole);
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}
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return ret;
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}
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