Create comments.md (#1498)
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## How do I comment my code?
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### While we're not enforcing a strict standard, there are some things to keep in mind:
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- Make comments meaningful
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- Comments should be explaining why a line or block of code exists and what the reason behind it is
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- Comments should not be repeating chunks of code or explaining what 'true' and 'false' means in typescript
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- Make sure comments exist on Functions, Classes, Methods, and Properties
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- This may be the most important things to comment. When someone goes to use a function/class/method/etc., having a comment reduces the need to flip back and forth between files to figure out how something works. Peek Definition is great until you're three nested functions deep.
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- The best example of this is JSDoc-style comments as seen below:
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- When formatted this way, the comment gets shown by intellisense in VS Code or similar IDEs just by hovering over the text!
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- Functions also show each the comment for parameter as you type them, making keeping track of what each one does in lengthy functions much more clear
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```js
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/**
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* Changes the type-based weather modifier if this move's power would be reduced by it
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* @param user {@linkcode Pokemon} using this move
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* @param target {@linkcode Pokemon} target of this move
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* @param move {@linkcode Move} being used
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* @param args [0] {@linkcode Utils.NumberHolder} for arenaAttackTypeMultiplier
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* @returns true if the function succeeds
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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}
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/** Set to true when experimental animated sprites from Gen6+ are used */
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public experimentalSprites: boolean = false;
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/**
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* Cures the user's party of non-volatile status conditions, ie. Heal Bell, Aromatherapy
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* @extends MoveAttr
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* @see {@linkcode apply}
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*/
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export class DontHealThePartyPlsAttr extends MoveAttr {
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}
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```
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You'll notice this contains an `{@linkcode Object}` tag for each parameter. This provides an easy type denomination and hyperlink to that type using VS Code's Intellisense. `@linkcode` is used instead of `@link` so that the text appears in monospace which is more obviously a `type` rather than a random hyperlink.
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If you're interested in going more in depth, you can find a reference guide for how comments like these work [here](https://jsdoc.app)
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### What not to do:
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- Don't leave comments for code you don't understand
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- Incorrect information is worse than no information. If you aren't sure how something works, don't make something up to explain it. Ask for help instead.
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- Don't over-comment
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- Not everything needs an explanation. Try to summarize blocks of code instead of singular lines where possible. Single line comments should call out specific oddities.
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## How do Abilities and Moves differ from other classes?
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While other classes should be fully documented, Abilities and Moves heavily incoperate inheritance (i.e. the `extends` keyword). Because of this, much of the functionality in these classes is duplicated or only slightly changed between classes.
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### With this in mind, there's a few more things to keep in mind for these:
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- Do not document any parameters if the function mirrors the one they extend.
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- Keep this in mind for functions that are not the `apply` function as they are usually sparce and mostly reused
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- The class itself must be documented
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- This must include the `@extends BaseClass` and `@see {@linkcode apply}` tags
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- Class member variables must be documented
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- You can use a single line documentation comment for these `/** i.e. a comment like this */`
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- `args` parameters must be documented if used
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- This should look something like this when there are multiple:
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```ts
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/**
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...
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* @param args [0] {@linkcode Utils.NumberHolder} of arenaAttackTypeMultiplier
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* [1] {@linkcode Utils.BooleanHolder} of cancelled
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* [2] {@linkcode Utils.BooleanHolder} of rWeDoneYet
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...
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*/
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```
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