Make type immunity abilities block status moves

This commit is contained in:
Flashfyre 2023-07-04 16:47:23 -04:00
parent e1b64e0623
commit 1e8798b708
1 changed files with 12 additions and 8 deletions

View File

@ -598,18 +598,20 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const move = battlerMove.getMove();
const moveCategory = move.category;
let damage = 0;
const cancelled = new Utils.BooleanHolder(false);
const typeless = !!move.getAttrs(TypelessAttr).length
const typeMultiplier = new Utils.NumberHolder(!typeless && moveCategory !== MoveCategory.STATUS
? getTypeDamageMultiplier(move.type, this.getSpeciesForm().type1) * (this.getSpeciesForm().type2 !== null ? getTypeDamageMultiplier(move.type, this.getSpeciesForm().type2) : 1)
: 1);
if (typeless)
typeMultiplier.value = 1;
switch (moveCategory) {
case MoveCategory.PHYSICAL:
case MoveCategory.SPECIAL:
const isPhysical = moveCategory === MoveCategory.PHYSICAL;
const typeless = !!move.getAttrs(TypelessAttr).length
const cancelled = new Utils.BooleanHolder(false);
const power = new Utils.NumberHolder(move.power);
const typeMultiplier = new Utils.NumberHolder(!typeless
? getTypeDamageMultiplier(move.type, this.getSpeciesForm().type1) * (this.getSpeciesForm().type2 !== null ? getTypeDamageMultiplier(move.type, this.getSpeciesForm().type2) : 1)
: 1);
if (typeless)
typeMultiplier.value = 1;
applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, this, battlerMove, power);
if (!typeless)
@ -700,7 +702,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
break;
case MoveCategory.STATUS:
result = HitResult.STATUS;
if (!typeless)
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
result = cancelled.value || !typeMultiplier.value ? HitResult.NO_EFFECT : HitResult.STATUS;
break;
}