Final changes

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Frutescens 2024-07-30 07:46:01 -07:00
parent 4fd321790a
commit 1dc495cb38
5 changed files with 1270 additions and 1049 deletions

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@ -1,19 +1,19 @@
import i18next from "i18next";
import BattleScene, { PokeballCounts, bypassLogin } from "../battle-scene";
import Pokemon, { EnemyPokemon, PlayerPokemon } from "../field/pokemon";
import { pokemonEvolutions, pokemonPrevolutions } from "../data/pokemon-evolutions";
import PokemonSpecies, { allSpecies, getPokemonSpecies, noStarterFormKeys, speciesStarters } from "../data/pokemon-species";
import { Species, defaultStarterSpecies } from "../data/enums/species";
import * as Utils from "../utils";
import Overrides from "#app/overrides";
import * as Overrides from "../overrides";
import PokemonData from "./pokemon-data";
import PersistentModifierData from "./modifier-data";
import ArenaData from "./arena-data";
import { Unlockables } from "./unlockables";
import { GameModes, getGameMode } from "../game-mode";
import { GameModes, gameModes } from "../game-mode";
import { BattleType } from "../battle";
import TrainerData from "./trainer-data";
import { trainerConfigs } from "../data/trainer-config";
import { SettingKeys, resetSettings, setSetting } from "./settings/settings";
import { Setting, setSetting, settingDefaults } from "./settings";
import { achvs } from "./achv";
import EggData from "./egg-data";
import { Egg } from "../data/egg";
@ -24,39 +24,34 @@ import { clientSessionId, loggedInUser, updateUserInfo } from "../account";
import { Nature } from "../data/nature";
import { GameStats } from "./game-stats";
import { Tutorial } from "../tutorial";
import { Moves } from "../data/enums/moves";
import { speciesEggMoves } from "../data/egg-moves";
import { allMoves } from "../data/move";
import { TrainerVariant } from "../field/trainer";
import { OutdatedPhase, ReloadSessionPhase } from "#app/phases";
import { Variant, variantData } from "#app/data/variant";
import {setSettingGamepad, SettingGamepad, settingGamepadDefaults} from "./settings/settings-gamepad";
import {setSettingKeyboard, SettingKeyboard} from "#app/system/settings/settings-keyboard";
import { TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena.js";
import { EnemyAttackStatusEffectChanceModifier } from "../modifier/modifier";
import { StatusEffect } from "#app/data/status-effect.js";
import ChallengeData from "./challenge-data";
import { Device } from "#enums/devices";
import { GameDataType } from "#enums/game-data-type";
import { Moves } from "#enums/moves";
import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species";
import { applyChallenges, ChallengeType } from "#app/data/challenge.js";
import { Abilities } from "#app/enums/abilities.js";
export const defaultStarterSpecies: Species[] = [
Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE,
Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE,
Species.TREECKO, Species.TORCHIC, Species.MUDKIP,
Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP,
Species.SNIVY, Species.TEPIG, Species.OSHAWOTT,
Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE,
Species.ROWLET, Species.LITTEN, Species.POPPLIO,
Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE,
Species.SPRIGATITO, Species.FUECOCO, Species.QUAXLY
];
const saveKey = "x0i2O7WRiANTqPmZ"; // Temporary; secure encryption is not yet necessary
export enum GameDataType {
SYSTEM,
SESSION,
SETTINGS,
TUTORIALS,
RUN_HISTORY
}
export enum PlayerGender {
UNSET,
MALE,
FEMALE
}
export enum Passive {
UNLOCKED = 1,
ENABLED = 2
}
export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): string {
switch (dataType) {
case GameDataType.SYSTEM:
@ -71,18 +66,18 @@ export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): str
return "settings";
case GameDataType.TUTORIALS:
return "tutorials";
case GameDataType.SEEN_DIALOGUES:
return "seenDialogues";
case GameDataType.RUN_HISTORY:
return "runHistory";
}
}
export function encrypt(data: string, bypassLogin: boolean): string {
function encrypt(data: string, bypassLogin: boolean): string {
return (bypassLogin
? (data: string) => btoa(data)
: (data: string) => AES.encrypt(data, saveKey))(data);
}
export function decrypt(data: string, bypassLogin: boolean): string {
function decrypt(data: string, bypassLogin: boolean): string {
return (bypassLogin
? (data: string) => atob(data)
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8))(data);
@ -95,6 +90,7 @@ interface SystemSaveData {
dexData: DexData;
starterData: StarterData;
gameStats: GameStats;
runHistory: RunHistoryData;
unlocks: Unlocks;
achvUnlocks: AchvUnlocks;
voucherUnlocks: VoucherUnlocks;
@ -102,8 +98,6 @@ interface SystemSaveData {
eggs: EggData[];
gameVersion: string;
timestamp: integer;
eggPity: integer[];
unlockPity: integer[];
}
export interface SessionSaveData {
@ -123,7 +117,15 @@ export interface SessionSaveData {
trainer: TrainerData;
gameVersion: string;
timestamp: integer;
challenges: ChallengeData[];
}
export interface RunHistoryData {
[key: integer]: RunEntries;
}
export interface RunEntries {
entry: SessionSaveData;
victory: boolean;
}
interface Unlocks {
@ -139,7 +141,7 @@ interface VoucherUnlocks {
}
export interface VoucherCounts {
[type: string]: integer;
[type: string]: integer;
}
export interface DexData {
@ -190,46 +192,6 @@ export interface StarterMoveData {
[key: integer]: StarterMoveset | StarterFormMoveData
}
export interface StarterAttributes {
nature?: integer;
ability?: integer;
variant?: integer;
form?: integer;
female?: boolean;
}
export interface StarterPreferences {
[key: integer]: StarterAttributes;
}
// the latest data saved/loaded for the Starter Preferences. Required to reduce read/writes. Initialize as "{}", since this is the default value and no data needs to be stored if present.
// if they ever add private static variables, move this into StarterPrefs
const StarterPrefers_DEFAULT : string = "{}";
let StarterPrefers_private_latest : string = StarterPrefers_DEFAULT;
// This is its own class as StarterPreferences...
// - don't need to be loaded on startup
// - isn't stored with other data
// - don't require to be encrypted
// - shouldn't require calls outside of the starter selection
export class StarterPrefs {
// called on starter selection show once
static load(): StarterPreferences {
return JSON.parse(
StarterPrefers_private_latest = (localStorage.getItem(`starterPrefs_${loggedInUser?.username}`) || StarterPrefers_DEFAULT)
);
}
// called on starter selection clear, always
static save(prefs: StarterPreferences): void {
const pStr : string = JSON.stringify(prefs);
if (pStr !== StarterPrefers_private_latest) {
// something changed, store the update
localStorage.setItem(`starterPrefs_${loggedInUser?.username}`, pStr);
}
}
}
export interface StarterDataEntry {
moveset: StarterMoveset | StarterFormMoveData;
eggMoves: integer;
@ -249,10 +211,6 @@ export interface TutorialFlags {
[key: string]: boolean
}
export interface SeenDialogues {
[key: string]: boolean;
}
const systemShortKeys = {
seenAttr: "$sa",
caughtAttr: "$ca",
@ -285,7 +243,7 @@ export class GameData {
public starterData: StarterData;
public gameStats: GameStats;
public runHistory: RunHistoryData;
public unlocks: Unlocks;
public achvUnlocks: AchvUnlocks;
@ -293,17 +251,14 @@ export class GameData {
public voucherUnlocks: VoucherUnlocks;
public voucherCounts: VoucherCounts;
public eggs: Egg[];
public eggPity: integer[];
public unlockPity: integer[];
constructor(scene: BattleScene) {
this.scene = scene;
this.loadSettings();
this.loadGamepadSettings();
this.loadMappingConfigs();
this.trainerId = Utils.randInt(65536);
this.secretId = Utils.randInt(65536);
this.starterData = {};
this.runHistory = {};
this.gameStats = new GameStats();
this.unlocks = {
[Unlockables.ENDLESS_MODE]: false,
@ -319,8 +274,6 @@ export class GameData {
[VoucherType.GOLDEN]: 0
};
this.eggs = [];
this.eggPity = [0, 0, 0, 0];
this.unlockPity = [0, 0, 0, 0];
this.initDexData();
this.initStarterData();
}
@ -330,6 +283,7 @@ export class GameData {
trainerId: this.trainerId,
secretId: this.secretId,
gender: this.gender,
runHistory: this.runHistory,
dexData: this.dexData,
starterData: this.starterData,
gameStats: this.gameStats,
@ -339,9 +293,7 @@ export class GameData {
voucherCounts: this.voucherCounts,
eggs: this.eggs.map(e => new EggData(e)),
gameVersion: this.scene.game.config.gameVersion,
timestamp: new Date().getTime(),
eggPity: this.eggPity.slice(0),
unlockPity: this.unlockPity.slice(0)
timestamp: new Date().getTime()
};
}
@ -356,7 +308,7 @@ export class GameData {
localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemData, bypassLogin));
if (!bypassLogin) {
Utils.apiPost(`savedata/system/update?clientSessionId=${clientSessionId}`, systemData, undefined, true)
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}&clientSessionId=${clientSessionId}`, systemData, undefined, true)
.then(response => response.text())
.then(error => {
this.scene.ui.savingIcon.hide();
@ -390,7 +342,7 @@ export class GameData {
}
if (!bypassLogin) {
Utils.apiFetch(`savedata/system/get?clientSessionId=${clientSessionId}`, true)
Utils.apiFetch(`savedata/system?clientSessionId=${clientSessionId}`, true)
.then(response => response.text())
.then(response => {
if (!response.length || response[0] !== "{") {
@ -434,6 +386,11 @@ export class GameData {
localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemDataStr, bypassLogin));
if (!localStorage.hasOwnProperty(`runHistoryData_${loggedInUser.username}`)) {
localStorage.setItem(`runHistoryData_${loggedInUser.username}`, encrypt("", true));
}
/*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ];
if (versions[0] !== versions[1]) {
@ -445,7 +402,7 @@ export class GameData {
this.gender = systemData.gender;
this.saveSetting(SettingKeys.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0);
this.saveSetting(Setting.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0);
const initStarterData = !systemData.starterData;
@ -524,9 +481,6 @@ export class GameData {
? systemData.eggs.map(e => e.toEgg())
: [];
this.eggPity = systemData.eggPity ? systemData.eggPity.slice(0) : [0, 0, 0, 0];
this.unlockPity = systemData.unlockPity ? systemData.unlockPity.slice(0) : [0, 0, 0, 0];
this.dexData = Object.assign(this.dexData, systemData.dexData);
this.consolidateDexData(this.dexData);
this.defaultDexData = null;
@ -550,7 +504,7 @@ export class GameData {
});
}
parseSystemData(dataStr: string): SystemSaveData {
private parseSystemData(dataStr: string): SystemSaveData {
return JSON.parse(dataStr, (k: string, v: any) => {
if (k === "gameStats") {
return new GameStats(v);
@ -569,13 +523,11 @@ export class GameData {
}) as SystemSaveData;
}
convertSystemDataStr(dataStr: string, shorten: boolean = false): string {
private convertSystemDataStr(dataStr: string, shorten: boolean = false): string {
if (!shorten) {
// Account for past key oversight
dataStr = dataStr.replace(/\$pAttr/g, "$pa");
}
dataStr = dataStr.replace(/"trainerId":\d+/g, `"trainerId":${this.trainerId}`);
dataStr = dataStr.replace(/"secretId":\d+/g, `"secretId":${this.secretId}`);
const fromKeys = shorten ? Object.keys(systemShortKeys) : Object.values(systemShortKeys);
const toKeys = shorten ? Object.values(systemShortKeys) : Object.keys(systemShortKeys);
for (const k in fromKeys) {
@ -590,7 +542,7 @@ export class GameData {
return true;
}
const response = await Utils.apiFetch(`savedata/system/verify?clientSessionId=${clientSessionId}`, true)
const response = await Utils.apiPost("savedata/system/verify", JSON.stringify({ clientSessionId: clientSessionId }), undefined, true)
.then(response => response.json());
if (!response.valid) {
@ -613,123 +565,27 @@ export class GameData {
}
}
/**
* Saves a setting to localStorage
* @param setting string ideally of SettingKeys
* @param valueIndex index of the setting's option
* @returns true
*/
public saveSetting(setting: string, valueIndex: integer): boolean {
public saveSetting(setting: Setting, valueIndex: integer): boolean {
let settings: object = {};
if (localStorage.hasOwnProperty("settings")) {
settings = JSON.parse(localStorage.getItem("settings"));
}
setSetting(this.scene, setting, valueIndex);
setSetting(this.scene, setting as Setting, valueIndex);
settings[setting] = valueIndex;
Object.keys(settingDefaults).forEach(s => {
if (s === setting) {
settings[s] = valueIndex;
}
});
localStorage.setItem("settings", JSON.stringify(settings));
return true;
}
/**
* Saves the mapping configurations for a specified device.
*
* @param deviceName - The name of the device for which the configurations are being saved.
* @param config - The configuration object containing custom mapping details.
* @returns `true` if the configurations are successfully saved.
*/
public saveMappingConfigs(deviceName: string, config): boolean {
const key = deviceName.toLowerCase(); // Convert the gamepad name to lowercase to use as a key
let mappingConfigs: object = {}; // Initialize an empty object to hold the mapping configurations
if (localStorage.hasOwnProperty("mappingConfigs")) {// Check if 'mappingConfigs' exists in localStorage
mappingConfigs = JSON.parse(localStorage.getItem("mappingConfigs"));
} // Parse the existing 'mappingConfigs' from localStorage
if (!mappingConfigs[key]) {
mappingConfigs[key] = {};
} // If there is no configuration for the given key, create an empty object for it
mappingConfigs[key].custom = config.custom; // Assign the custom configuration to the mapping configuration for the given key
localStorage.setItem("mappingConfigs", JSON.stringify(mappingConfigs)); // Save the updated mapping configurations back to localStorage
return true; // Return true to indicate the operation was successful
}
/**
* Loads the mapping configurations from localStorage and injects them into the input controller.
*
* @returns `true` if the configurations are successfully loaded and injected; `false` if no configurations are found in localStorage.
*
* @remarks
* This method checks if the 'mappingConfigs' entry exists in localStorage. If it does not exist, the method returns `false`.
* If 'mappingConfigs' exists, it parses the configurations and injects each configuration into the input controller
* for the corresponding gamepad or device key. The method then returns `true` to indicate success.
*/
public loadMappingConfigs(): boolean {
if (!localStorage.hasOwnProperty("mappingConfigs")) {// Check if 'mappingConfigs' exists in localStorage
return false;
} // If 'mappingConfigs' does not exist, return false
const mappingConfigs = JSON.parse(localStorage.getItem("mappingConfigs")); // Parse the existing 'mappingConfigs' from localStorage
for (const key of Object.keys(mappingConfigs)) {// Iterate over the keys of the mapping configurations
this.scene.inputController.injectConfig(key, mappingConfigs[key]);
} // Inject each configuration into the input controller for the corresponding key
return true; // Return true to indicate the operation was successful
}
public resetMappingToFactory(): boolean {
if (!localStorage.hasOwnProperty("mappingConfigs")) {// Check if 'mappingConfigs' exists in localStorage
return false;
} // If 'mappingConfigs' does not exist, return false
localStorage.removeItem("mappingConfigs");
this.scene.inputController.resetConfigs();
}
/**
* Saves a gamepad setting to localStorage.
*
* @param setting - The gamepad setting to save.
* @param valueIndex - The index of the value to set for the gamepad setting.
* @returns `true` if the setting is successfully saved.
*
* @remarks
* This method initializes an empty object for gamepad settings if none exist in localStorage.
* It then updates the setting in the current scene and iterates over the default gamepad settings
* to update the specified setting with the new value. Finally, it saves the updated settings back
* to localStorage and returns `true` to indicate success.
*/
public saveControlSetting(device: Device, localStoragePropertyName: string, setting: SettingGamepad|SettingKeyboard, settingDefaults, valueIndex: integer): boolean {
let settingsControls: object = {}; // Initialize an empty object to hold the gamepad settings
if (localStorage.hasOwnProperty(localStoragePropertyName)) { // Check if 'settingsControls' exists in localStorage
settingsControls = JSON.parse(localStorage.getItem(localStoragePropertyName)); // Parse the existing 'settingsControls' from localStorage
}
if (device === Device.GAMEPAD) {
setSettingGamepad(this.scene, setting as SettingGamepad, valueIndex); // Set the gamepad setting in the current scene
} else if (device === Device.KEYBOARD) {
setSettingKeyboard(this.scene, setting as SettingKeyboard, valueIndex); // Set the keyboard setting in the current scene
}
Object.keys(settingDefaults).forEach(s => { // Iterate over the default gamepad settings
if (s === setting) {// If the current setting matches, update its value
settingsControls[s] = valueIndex;
}
});
localStorage.setItem(localStoragePropertyName, JSON.stringify(settingsControls)); // Save the updated gamepad settings back to localStorage
return true; // Return true to indicate the operation was successful
}
/**
* Loads Settings from local storage if available
* @returns true if succesful, false if not
*/
private loadSettings(): boolean {
resetSettings(this.scene);
Object.values(Setting).map(setting => setting as Setting).forEach(setting => setSetting(this.scene, setting, settingDefaults[setting]));
if (!localStorage.hasOwnProperty("settings")) {
return false;
@ -738,28 +594,14 @@ export class GameData {
const settings = JSON.parse(localStorage.getItem("settings"));
for (const setting of Object.keys(settings)) {
setSetting(this.scene, setting, settings[setting]);
}
}
private loadGamepadSettings(): boolean {
Object.values(SettingGamepad).map(setting => setting as SettingGamepad).forEach(setting => setSettingGamepad(this.scene, setting, settingGamepadDefaults[setting]));
if (!localStorage.hasOwnProperty("settingsGamepad")) {
return false;
}
const settingsGamepad = JSON.parse(localStorage.getItem("settingsGamepad"));
for (const setting of Object.keys(settingsGamepad)) {
setSettingGamepad(this.scene, setting as SettingGamepad, settingsGamepad[setting]);
setSetting(this.scene, setting as Setting, settings[setting]);
}
}
public saveTutorialFlag(tutorial: Tutorial, flag: boolean): boolean {
const key = getDataTypeKey(GameDataType.TUTORIALS);
let tutorials: object = {};
if (localStorage.hasOwnProperty(key)) {
tutorials = JSON.parse(localStorage.getItem(key));
if (localStorage.hasOwnProperty("tutorials")) {
tutorials = JSON.parse(localStorage.getItem("tutorials"));
}
Object.keys(Tutorial).map(t => t as Tutorial).forEach(t => {
@ -771,21 +613,20 @@ export class GameData {
}
});
localStorage.setItem(key, JSON.stringify(tutorials));
localStorage.setItem("tutorials", JSON.stringify(tutorials));
return true;
}
public getTutorialFlags(): TutorialFlags {
const key = getDataTypeKey(GameDataType.TUTORIALS);
const ret: TutorialFlags = {};
Object.values(Tutorial).map(tutorial => tutorial as Tutorial).forEach(tutorial => ret[Tutorial[tutorial]] = false);
if (!localStorage.hasOwnProperty(key)) {
if (!localStorage.hasOwnProperty("tutorials")) {
return ret;
}
const tutorials = JSON.parse(localStorage.getItem(key));
const tutorials = JSON.parse(localStorage.getItem("tutorials"));
for (const tutorial of Object.keys(tutorials)) {
ret[tutorial] = tutorials[tutorial];
@ -794,34 +635,6 @@ export class GameData {
return ret;
}
public saveSeenDialogue(dialogue: string): boolean {
const key = getDataTypeKey(GameDataType.SEEN_DIALOGUES);
const dialogues: object = this.getSeenDialogues();
dialogues[dialogue] = true;
localStorage.setItem(key, JSON.stringify(dialogues));
console.log("Dialogue saved as seen:", dialogue);
return true;
}
public getSeenDialogues(): SeenDialogues {
const key = getDataTypeKey(GameDataType.SEEN_DIALOGUES);
const ret: SeenDialogues = {};
if (!localStorage.hasOwnProperty(key)) {
return ret;
}
const dialogues = JSON.parse(localStorage.getItem(key));
for (const dialogue of Object.keys(dialogues)) {
ret[dialogue] = dialogues[dialogue];
}
return ret;
}
private getSessionSaveData(scene: BattleScene): SessionSaveData {
return {
seed: scene.seed,
@ -839,8 +652,7 @@ export class GameData {
battleType: scene.currentBattle.battleType,
trainer: scene.currentBattle.battleType === BattleType.TRAINER ? new TrainerData(scene.currentBattle.trainer) : null,
gameVersion: scene.game.config.gameVersion,
timestamp: new Date().getTime(),
challenges: scene.gameMode.challenges.map(c => new ChallengeData(c))
timestamp: new Date().getTime()
} as SessionSaveData;
}
@ -852,14 +664,6 @@ export class GameData {
const handleSessionData = async (sessionDataStr: string) => {
try {
const sessionData = this.parseSessionData(sessionDataStr);
for (let i = 0; i <= 5; i++) {
const speciesToCheck = getPokemonSpecies(sessionData.party[i]?.species);
if (sessionData.party[i]?.abilityIndex === 1) {
if (speciesToCheck.ability1 === speciesToCheck.ability2 && speciesToCheck.abilityHidden !== Abilities.NONE && speciesToCheck.abilityHidden !== speciesToCheck.ability1) {
sessionData.party[i].abilityIndex = 2;
}
}
}
resolve(sessionData);
} catch (err) {
reject(err);
@ -868,7 +672,7 @@ export class GameData {
};
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser.username}`)) {
Utils.apiFetch(`savedata/session/get?slot=${slotId}&clientSessionId=${clientSessionId}`, true)
Utils.apiFetch(`savedata/session?slot=${slotId}&clientSessionId=${clientSessionId}`, true)
.then(response => response.text())
.then(async response => {
if (!response.length || response[0] !== "{") {
@ -894,13 +698,10 @@ export class GameData {
loadSession(scene: BattleScene, slotId: integer, sessionData?: SessionSaveData): Promise<boolean> {
return new Promise(async (resolve, reject) => {
try {
const initSessionFromData = async (sessionData: SessionSaveData) => {
const initSessionFromData = async sessionData => {
console.debug(sessionData);
scene.gameMode = getGameMode(sessionData.gameMode || GameModes.CLASSIC);
if (sessionData.challenges) {
scene.gameMode.challenges = sessionData.challenges.map(c => c.toChallenge());
}
scene.gameMode = gameModes[sessionData.gameMode || GameModes.CLASSIC];
scene.setSeed(sessionData.seed || scene.game.config.seed[0]);
scene.resetSeed();
@ -959,10 +760,6 @@ export class GameData {
});
scene.arena.weather = sessionData.arena.weather;
scene.arena.eventTarget.dispatchEvent(new WeatherChangedEvent(null, scene.arena.weather?.weatherType, scene.arena.weather?.turnsLeft));
scene.arena.terrain = sessionData.arena.terrain;
scene.arena.eventTarget.dispatchEvent(new TerrainChangedEvent(null, scene.arena.terrain?.terrainType, scene.arena.terrain?.turnsLeft));
// TODO
//scene.arena.tags = sessionData.arena.tags;
@ -1016,7 +813,7 @@ export class GameData {
if (success !== null && !success) {
return resolve(false);
}
Utils.apiFetch(`savedata/session/delete?slot=${slotId}&clientSessionId=${clientSessionId}`, true).then(response => {
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}&clientSessionId=${clientSessionId}`, true).then(response => {
if (response.ok) {
loggedInUser.lastSessionSlot = -1;
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser.username}`);
@ -1080,7 +877,7 @@ export class GameData {
return resolve([false, false]);
}
const sessionData = this.getSessionSaveData(scene);
Utils.apiPost(`savedata/session/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, JSON.stringify(sessionData), undefined, true).then(response => {
Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, JSON.stringify(sessionData), undefined, true).then(response => {
if (response.ok) {
loggedInUser.lastSessionSlot = -1;
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser.username}`);
@ -1101,7 +898,7 @@ export class GameData {
});
}
public parseSessionData(dataStr: string): SessionSaveData {
parseSessionData(dataStr: string): SessionSaveData {
return JSON.parse(dataStr, (k: string, v: any) => {
/*const versions = [ scene.game.config.gameVersion, sessionData.gameVersion || '0.0.0' ];
@ -1134,9 +931,6 @@ export class GameData {
if (md?.className === "ExpBalanceModifier") { // Temporarily limit EXP Balance until it gets reworked
md.stackCount = Math.min(md.stackCount, 4);
}
if (md instanceof EnemyAttackStatusEffectChanceModifier && md.effect === StatusEffect.FREEZE || md.effect === StatusEffect.SLEEP) {
continue;
}
ret.push(new PersistentModifierData(md, player));
}
return ret;
@ -1146,21 +940,65 @@ export class GameData {
return new ArenaData(v);
}
if (k === "challenges") {
const ret: ChallengeData[] = [];
if (v === null) {
v = [];
}
for (const c of v) {
ret.push(new ChallengeData(c));
}
return ret;
}
return v;
}) as SessionSaveData;
}
async public getRunHistoryData(scene: BattleScene): Promise<Object> {
try {
const response = await Utils.apiFetch("savedata/runHistory", true);
const data = await response.json();
console.log(data);
if (!data) {
throw new Error("No data");
} else {
var cachedResponse = localStorage.getItem(`runHistoryData_${loggedInUser.username}`, true);
if (cachedResponse) {
cachedResponse = JSON.parse(decrypt(cachedResponse, true));
}
const cachedRHData = cachedResponse ?? {};
//check to see whether cachedData or serverData is more up-to-date
if ( Object.keys(cachedRHData).length >= Object.keys(data).length ) {
return cachedRHData;
}
return data;
}
} catch (err) {
console.log("Something went wrong: ", err);
var cachedResponse = localStorage.getItem(`runHistoryData_${loggedInUser.username}`, true);
if (cachedResponse) {
cachedResponse = JSON.parse(decrypt(cachedResponse, true));
}
return cachedResponse ?? {};
}
}
async saveRunHistory(scene: BattleScene, runEntry : SessionSaveData, victory: boolean): Promise<boolean> {
const runHistoryData = await this.getRunHistoryData(scene);
const timestamps = Object.keys(runHistoryData);
//Arbitrary limit of 25 entries per User --> Can increase or decrease
if (timestamps.length >= 25) {
delete this.scene.gameData.runHistory[Math.min(timestamps)];
}
const timestamp = (runEntry.timestamp).toString();
runHistoryData[timestamp] = {};
runHistoryData[timestamp]["entry"] = runEntry;
runHistoryData[timestamp]["victory"] = victory;
localStorage.setItem(`runHistoryData_${loggedInUser.username}`, encrypt(JSON.stringify(runHistoryData), true));
try {
const response = Utils.apiPost("savedata/runHistory", JSON.stringify(runHistoryData), undefined, true);
return true;
} catch (err) {
console.log("savedata/runHistory POST failed : ", err);
return false;
}
}
saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false, useCachedSession: boolean = false, useCachedSystem: boolean = false): Promise<boolean> {
return new Promise<boolean>(resolve => {
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
@ -1237,7 +1075,7 @@ export class GameData {
link.remove();
};
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
Utils.apiFetch(`savedata/${dataType === GameDataType.SYSTEM ? "system" : "session"}/get?clientSessionId=${clientSessionId}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ""}`, true)
Utils.apiFetch(`savedata/${dataType === GameDataType.SYSTEM ? "system" : "session"}?clientSessionId=${clientSessionId}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ""}`, true)
.then(response => response.text())
.then(response => {
if (!response.length || response[0] !== "{") {
@ -1278,11 +1116,9 @@ export class GameData {
reader.onload = (_ => {
return e => {
let dataName: string;
let dataStr = AES.decrypt(e.target.result.toString(), saveKey).toString(enc.Utf8);
let valid = false;
try {
dataName = GameDataType[dataType].toLowerCase();
switch (dataType) {
case GameDataType.SYSTEM:
dataStr = this.convertSystemDataStr(dataStr);
@ -1302,28 +1138,38 @@ export class GameData {
console.error(ex);
}
let dataName: string;
switch (dataType) {
case GameDataType.SYSTEM:
dataName = "save";
break;
case GameDataType.SESSION:
dataName = "session";
break;
case GameDataType.SETTINGS:
dataName = "settings";
break;
case GameDataType.TUTORIALS:
dataName = "tutorials";
break;
}
const displayError = (error: string) => this.scene.ui.showText(error, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
if (!valid) {
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
}
this.scene.ui.revertMode();
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
localStorage.setItem(dataKey, encrypt(dataStr, bypassLogin));
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
updateUserInfo().then(success => {
if (!success[0]) {
if (!success) {
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
}
let url: string;
if (dataType === GameDataType.SESSION) {
url = `savedata/session/update?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`;
} else {
url = `savedata/system/update?trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`;
}
Utils.apiPost(url, dataStr, undefined, true)
Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ""}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, dataStr, undefined, true)
.then(response => response.text())
.then(error => {
if (error) {
@ -1498,7 +1344,7 @@ export class GameData {
if (newCatch && speciesStarters.hasOwnProperty(species.speciesId)) {
this.scene.playSound("level_up_fanfare");
this.scene.ui.showText(i18next.t("battle:addedAsAStarter", { pokemonName: species.name }), null, () => checkPrevolution(), null, true);
this.scene.ui.showText(`${species.name} has been\nadded as a starter!`, null, () => checkPrevolution(), null, true);
} else {
checkPrevolution();
}
@ -1564,9 +1410,7 @@ export class GameData {
this.starterData[speciesId].eggMoves |= value;
this.scene.playSound("level_up_fanfare");
const moveName = allMoves[speciesEggMoves[speciesId][eggMoveIndex]].name;
this.scene.ui.showText(eggMoveIndex === 3 ? i18next.t("egg:rareEggMoveUnlock", { moveName: moveName }) : i18next.t("egg:eggMoveUnlock", { moveName: moveName }), null, () => resolve(true), null, true);
this.scene.ui.showText(`${eggMoveIndex === 3 ? "Rare " : ""}Egg Move unlocked: ${allMoves[speciesEggMoves[speciesId][eggMoveIndex]].name}`, null, () => resolve(true), null, true);
});
}
@ -1688,10 +1532,7 @@ export class GameData {
value = decrementValue(value);
}
const cost = new Utils.NumberHolder(value);
applyChallenges(this.scene.gameMode, ChallengeType.STARTER_COST, speciesId, cost);
return cost.value;
return value;
}
getFormIndex(attr: bigint): integer {

View File

@ -1,12 +1,12 @@
import BattleScene from "../battle-scene";
import { gameModes } from "../game-mode";
import { SessionSaveData, parseSessionData, RunHistoryData, RunEntries } from "../system/game-data";
import { gameModes, GameModes } from "../game-mode";
import { SessionSaveData, parseSessionData, getRunHistoryData, RunHistoryData, RunEntries, decrypt } from "../system/game-data";
import { TextStyle, addTextObject } from "./text";
import { Mode } from "./ui";
import { addWindow } from "./ui-theme";
import * as Utils from "../utils";
import { PokemonData } from "../system/pokemon-data";
import { TrainerData } from "../system/trainer-data"
import { TrainerData } from "../system/trainer-data";
import Pokemon, { EnemyPokemon, PlayerPokemon } from "../field/pokemon";
import { PokemonHeldItemModifier } from "../modifier/modifier";
import MessageUiHandler from "./message-ui-handler";
@ -14,6 +14,8 @@ import i18next from "i18next";
import {Button} from "../enums/buttons";
import { BattleType } from "../battle";
import {TrainerType} from "../data/enums/trainer-type";
import { TrainerVariant } from "../field/trainer";
import { getPartyLuckValue, getLuckString, getLuckTextTint } from "../modifier/modifier-type";
export const runCount = 25;
@ -76,7 +78,7 @@ export default class RunHistoryUiHandler extends MessageUiHandler {
this.getUi().bringToTop(this.runSelectContainer);
this.runSelectContainer.setVisible(true);
this.populateruns();
this.populateruns(this.scene);
this.setScrollCursor(0);
this.setCursor(0);
@ -130,15 +132,16 @@ export default class RunHistoryUiHandler extends MessageUiHandler {
}
populateruns() {
const timestamps = Object.keys(this.scene.gameData.runHistory);
async populateruns(scene: BattleScene) {
const response = await this.scene.gameData.getRunHistoryData(this.scene);
console.log(response);
const timestamps = Object.keys(response);
if (timestamps.length > 1) {
timestamps.sort((a, b) => a - b);
}
const entryCount = timestamps.length;
console.log(entryCount);
for (let s = 0; s < entryCount; s++) {
const entry = new RunEntry(this.scene, timestamps[s], s);
const entry = new RunEntry(this.scene, response, timestamps[s], s);
this.scene.add.existing(entry);
this.runsContainer.add(entry);
this.runs.push(entry);
@ -215,12 +218,12 @@ class RunEntry extends Phaser.GameObjects.Container {
public hasData: boolean;
private loadingLabel: Phaser.GameObjects.Text;
constructor(scene: BattleScene, timestamp: string, slotId: integer) {
constructor(scene: BattleScene, runHistory: RunHistoryData, timestamp: string, slotId: integer) {
super(scene, 0, slotId*56);
this.slotId = slotId;
this.setup(this.scene.gameData.runHistory[timestamp]);
this.setup(runHistory[timestamp]);
}
@ -228,7 +231,6 @@ class RunEntry extends Phaser.GameObjects.Container {
const victory = run.victory;
const data = this.scene.gameData.parseSessionData(JSON.stringify(run.entry));
console.log(data);
const slotWindow = addWindow(this.scene, 0, 0, 304, 52);
this.add(slotWindow);
@ -238,13 +240,15 @@ class RunEntry extends Phaser.GameObjects.Container {
const gameOutcomeLabel = addTextObject(this.scene, 8, 5, "Victory", TextStyle.WINDOW);
this.add(gameOutcomeLabel);
} else {
if (data.battleType === BattleType.WILD) {
const enemyContainer = this.scene.add.container(8,5);
if (data.battleType === BattleType.WILD) {
const enemyContainer = this.scene.add.container(8, 5);
const gameOutcomeLabel = addTextObject(this.scene, 0, 0, "Defeated by ", TextStyle.WINDOW);
enemyContainer.add(gameOutcomeLabel);
const enemyIconContainer = this.scene.add.container(58,-8);
enemyIconContainer.setScale(0.75);
data.enemyParty.forEach((enemyData, e) => {
//This allows the enemyParty to be shown - doubles or sings -> 58+(e*8)
const enemyIconContainer = this.scene.add.container(65+(e*25),-8);
enemyIconContainer.setScale(0.75);
enemyData.boss = false;
const enemy = enemyData.toPokemon(this.scene);
const enemyIcon = this.scene.addPokemonIcon(enemy, 0, 0, 0, 0);
const enemyLevel = addTextObject(this.scene, 32, 20, `Lv${Utils.formatLargeNumber(enemy.level, 1000)}`, TextStyle.PARTY, { fontSize: "54px", color: "#f8f8f8" });
@ -257,22 +261,33 @@ class RunEntry extends Phaser.GameObjects.Container {
enemy.destroy();
});
this.add(enemyContainer);
}
else if (data.battleType === BattleType.TRAINER) {
} else if (data.battleType === BattleType.TRAINER) {
const tObj = data.trainer.toTrainer(this.scene);
const tType = TrainerType[data.trainer.trainerType];
const gameOutcomeLabel = addTextObject(this.scene, 8, 5, `Defeated by ${tType.charAt(0)+tType.substring(1).toLowerCase()}`, TextStyle.WINDOW);
this.add(gameOutcomeLabel);
}
if (data.trainer.trainerType >= 375) {
const gameOutcomeLabel = addTextObject(this.scene, 8, 5, "Defeated by Rival", TextStyle.WINDOW);
//otherwise it becomes Rival_5 in Ivy's case
this.add(gameOutcomeLabel);
} else {
if (tObj.variant === TrainerVariant.DOUBLE) {
const gameOutcomeLabel = addTextObject(this.scene, 8, 5, "Defeated by Duo", TextStyle.WINDOW);
}
const gameOutcomeLabel = addTextObject(this.scene, 8, 5, `Defeated by ${tObj.getName(0, true)}`, TextStyle.WINDOW);
this.add(gameOutcomeLabel);
}
}
}
const gameModeLabel = addTextObject(this.scene, 8, 19, `${gameModes[data.gameMode]?.getName() || "Unknown"} - Wave ${data.waveIndex}`, TextStyle.WINDOW);
this.add(gameModeLabel);
const date = new Date(data.timestamp);
const timestampLabel = addTextObject(this.scene, 8, 33, new Date(data.timestamp).toLocaleString(), TextStyle.WINDOW);
this.add(timestampLabel);
const pokemonIconsContainer = this.scene.add.container(144, 4);
const pokemonIconsContainer = this.scene.add.container(125, 17);
let luckValue = 0;
data.party.forEach((p: PokemonData, i: integer) => {
const iconContainer = this.scene.add.container(26 * i, 0);
@ -290,11 +305,31 @@ class RunEntry extends Phaser.GameObjects.Container {
pokemonIconsContainer.add(iconContainer);
luckValue += pokemon.getLuck();
pokemon.destroy();
});
this.add(pokemonIconsContainer);
//Display Score - only visible for Daily Mode
//Display Luck - only visible for Endless Modes
switch (data.gameMode) {
case GameModes.DAILY:
const runScore = data.score;
const scoreText = addTextObject(this.scene, 240, 5, `Score: ${data.score}`, TextStyle.WINDOW, {color: "#f89890"});
this.add(scoreText);
break;
case GameModes.ENDLESS:
case GameModes.SPLICED_ENDLESS:
if (luckValue > 14) {
luckValue = 14;
}
const luckTextTint = "#"+(getLuckTextTint(luckValue)).toString(16);
const luckText = addTextObject(this.scene, 240, 5, `Luck: ${getLuckString(luckValue)}`, TextStyle.WINDOW, {color: `${luckTextTint}`});
this.add(luckText);
break;
}
/*
const modifiersModule = import("../modifier/modifier");

View File

@ -0,0 +1,659 @@
import BattleScene from "../battle-scene";
import { GameModes } from "../game-mode";
import UiHandler from "./ui-handler";
import { SessionSaveData } from "../system/game-data";
import { TextStyle, addTextObject, addBBCodeTextObject } from "./text";
import { Mode } from "./ui";
import { addWindow } from "./ui-theme";
import * as Utils from "../utils";
import PokemonData from "../system/pokemon-data";
import i18next from "i18next";
import {Button} from "../enums/buttons";
import { BattleType } from "../battle";
import { TrainerVariant } from "../field/trainer";
import { Challenges } from "#enums/challenges";
import { getLuckString, getLuckTextTint } from "../modifier/modifier-type";
import RoundRectangle from "phaser3-rex-plugins/plugins/roundrectangle.js";
import { Type, getTypeRgb } from "../data/type";
import { starterPassiveAbilities } from "../data/pokemon-species";
import { getNatureStatMultiplier, getNatureName } from "../data/nature";
import { allAbilities } from "../data/ability";
import { getVariantTint } from "#app/data/variant";
import { PokemonHeldItemModifier } from "../modifier/modifier";
import {modifierSortFunc} from "../modifier/modifier";
import { Species } from "#enums/species";
/*
enum Page {
GENERAL,
STATS,
HALL_OF_FAME
}
*/
export enum RunVictory {
DEFEATED,
VICTORY
}
export default class GameInfoUiHandler extends UiHandler {
private runInfo: SessionSaveData;
private victory: boolean;
private gameStatsContainer: Phaser.GameObjects.Container;
private statsContainer: Phaser.GameObjects.Container;
private runResultContainer: Phaser.GameObjects.Container;
private runInfoContainer: Phaser.GameObjects.Container;
private partyContainer: Phaser.GameObjects.Container;
private partyHeldItemsContainer: Phaser.GameObjects.Container;
private statsBgWidth: integer;
private partyContainerHeight: integer;
private partyContainerWidth: integer;
private hallofFameContainer: Phaser.GameObjects.Container;
private partyInfo: Phaser.GameObjects.Container[];
private partyVisibility: Boolean;
private modifiersModule: any;
private statValues: Phaser.GameObjects.Text[];
constructor(scene: BattleScene) {
super(scene, Mode.RUN_INFO);
}
async setup() {
//const page = 0;
this.gameStatsContainer = this.scene.add.container(1, -(this.scene.game.canvas.height / 6) + 1);
this.modifiersModule = await import("../modifier/modifier");
this.gameStatsContainer.setVisible(false);
}
show(args: any[]): boolean {
super.show(args);
const gameStatsBg = this.scene.add.rectangle(0, 0, this.scene.game.canvas.width, this.scene.game.canvas.height, 0x006860);
gameStatsBg.setOrigin(0, 0);
this.gameStatsContainer.add(gameStatsBg);
const headerBg = addWindow(this.scene, 0, 0, (this.scene.game.canvas.width / 6) - 2, 24);
headerBg.setOrigin(0, 0);
const downButtonContainer = this.scene.add.container(0, 0);
const downButtonText = addTextObject(this.scene, 8, 0, i18next.t("runHistory:viewHeldItems"), TextStyle.WINDOW, {fontSize:"34px"});
const downButtonElement = new Phaser.GameObjects.Sprite(this.scene, 0, 2, "keyboard", "KEY_ARROW_DOWN.png");
downButtonContainer.add([downButtonText, downButtonElement]);
downButtonContainer.setPositionRelative(headerBg, 275, 10);
const headerText = addTextObject(this.scene, 0, 0, i18next.t("runHistory:runInfo"), TextStyle.SETTINGS_LABEL);
headerText.setOrigin(0, 0);
headerText.setPositionRelative(headerBg, 8, 4);
this.gameStatsContainer.add(headerBg);
this.gameStatsContainer.add(downButtonContainer);
this.gameStatsContainer.add(headerText);
const run = args[0];
this.runInfo = this.scene.gameData.parseSessionData(JSON.stringify(run.entry));
this.victory = run.victory;
this.statsBgWidth = ((this.scene.game.canvas.width / 6) - 2) / 3;
this.runResultContainer = this.scene.add.container(0, 24);
const runResultWindow = addWindow(this.scene, 0, 0, this.statsBgWidth-11, 65);
runResultWindow.setOrigin(0, 0);
this.runResultContainer.add(runResultWindow);
this.parseRunResult(this.runInfo, this.victory);
this.partyContainer = this.scene.add.container(this.statsBgWidth-10, 23);
this.setCursor(0);
this.runInfoContainer = this.scene.add.container(0, 89);
const runInfoWindow = addWindow(this.scene, 0, 0, this.statsBgWidth-11, 90);
this.runInfoContainer.add(runInfoWindow);
this.parseRunInfo(this.runInfo);
const partyData = this.runInfo.party;
this.parsePartyInfo(partyData);
this.showParty(true);
this.gameStatsContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
this.getUi().bringToTop(this.gameStatsContainer);
this.gameStatsContainer.setVisible(true);
if (this.victory) {
this.createHallofFame();
this.getUi().bringToTop(this.hallofFameContainer);
}
this.setCursor(0);
this.getUi().add(this.gameStatsContainer);
//this.updateStats();
this.getUi().hideTooltip();
return true;
}
async parseRunResult(runData: any, runResult: boolean) {
const runResultText = addBBCodeTextObject(this.scene, 6, 4, `${(runResult ? i18next.t("runHistory:victory") : i18next.t("runHistory:defeated")+" - Wave "+runData.waveIndex)}`, TextStyle.WINDOW, {fontSize : "65px", lineSpacing: 0.1});
this.runResultContainer.add(runResultText);
if (runResult) {
const hallofFameInstructionContainer = this.scene.add.container(0, 0);
const upButtonText = addTextObject(this.scene, 8, 0, i18next.t("runHistory:viewHallOfFame"), TextStyle.WINDOW, {fontSize:"65px"});
const upButtonElement = new Phaser.GameObjects.Sprite(this.scene, 0, 4, "keyboard", "KEY_ARROW_UP.png");
hallofFameInstructionContainer.add([upButtonText, upButtonElement]);
hallofFameInstructionContainer.setPosition(12, 25);
this.runResultContainer.add(hallofFameInstructionContainer);
}
if (!runResult) {
const enemyContainer = this.scene.add.container(0, 0);
//Wild - Single and Doubles
if (runData.battleType === BattleType.WILD) {
switch (runData.enemyParty.length) {
case 1:
//Wild - Singles
const enemyIconContainer = this.scene.add.container(0, 0);
const enemyData = runData.enemyParty[0];
const bossStatus = enemyData.boss;
enemyData.boss = false;
//addPokemonIcon() throws an error if the Pokemon used is a boss
const enemy = enemyData.toPokemon(this.scene);
const enemyIcon = this.scene.addPokemonIcon(enemy, 0, 0, 0, 0);
const enemyLevel = addTextObject(this.scene, 36, 26, `${i18next.t("saveSlotSelectUiHandler:lv")}${Utils.formatLargeNumber(enemy.level, 1000)}`, bossStatus ? TextStyle.PARTY_RED : TextStyle.PARTY, { fontSize: "44px", color: "#f8f8f8" });
enemyLevel.setShadow(0, 0, null);
enemyLevel.setStroke("#424242", 14);
enemyLevel.setOrigin(1, 0);
enemyIconContainer.add(enemyIcon);
enemyIconContainer.add(enemyLevel);
enemyContainer.add(enemyIconContainer);
enemyContainer.setPosition(27, 10);
enemy.destroy();
break;
case 2:
runData.enemyParty.forEach((enemyData, e) => {
const enemyIconContainer = this.scene.add.container(0, 0);
const bossStatus = enemyData.boss;
enemyData.boss = false;
const enemy = enemyData.toPokemon(this.scene);
const enemyIcon = this.scene.addPokemonIcon(enemy, 0, 0, 0, 0);
const enemyLevel = addTextObject(this.scene, 36, 26, `${i18next.t("saveSlotSelectUiHandler:lv")}${Utils.formatLargeNumber(enemy.level, 1000)}`, bossStatus ? TextStyle.PARTY_RED : TextStyle.PARTY, { fontSize: "44px", color: "#f8f8f8" });
enemyLevel.setShadow(0, 0, null);
enemyLevel.setStroke("#424242", 14);
enemyLevel.setOrigin(1, 0);
enemyIconContainer.add(enemyIcon);
enemyIconContainer.add(enemyLevel);
enemyIconContainer.setPosition(e*35, 0);
enemyContainer.add(enemyIconContainer);
enemy.destroy();
});
enemyContainer.setPosition(8, 14);
break;
}
//Trainer - Single and Double
} else if (runData.battleType === BattleType.TRAINER) {
const tObj = runData.trainer.toTrainer(this.scene);
const tObjSpriteKey = tObj.config.getSpriteKey(runData.trainer.variant === TrainerVariant.FEMALE, false);
const tObjSprite = this.scene.add.sprite(0, 0, tObjSpriteKey);
if (runData.trainer.variant === TrainerVariant.DOUBLE) {
const doubleContainer = this.scene.add.container(5, 8);
tObjSprite.setPosition(-3, -3);
const tObjPartnerSpriteKey = tObj.config.getSpriteKey(true, true);
const tObjPartnerSprite = this.scene.add.sprite(5, -3, tObjPartnerSpriteKey);
tObjPartnerSprite.setScale(0.20);
tObjSprite.setScale(0.20);
doubleContainer.add(tObjSprite);
doubleContainer.add(tObjPartnerSprite);
enemyContainer.add(doubleContainer);
} else {
tObjSprite.setScale(0.25, 0.25);
tObjSprite.setPosition(9, 23);
enemyContainer.add(tObjSprite);
}
const teraPokemon = {};
runData.enemyModifiers.forEach((m) => {
if (m.className === "TerastallizeModifier") {
teraPokemon[m.args[0]] = m.args[1];
}
});
const enemyPartyContainer = this.scene.add.container(0, 0);
runData.enemyParty.forEach((enemyData, e) => {
const pokemonRowHeight = Math.floor(e/3);
const enemyIconContainer = this.scene.add.container(0, 0);
enemyIconContainer.setScale(0.6);
const isBoss = enemyData.boss;
enemyData.boss = false;
const enemy = enemyData.toPokemon(this.scene);
const enemyIcon = this.scene.addPokemonIcon(enemy, 0, 0, 0, 0);
const enemySprite1 = enemyIcon.list[0] as Phaser.GameObjects.Sprite;
const enemySprite2 = (enemyIcon.list.length > 1) ? enemyIcon.list[1] as Phaser.GameObjects.Sprite : null;
if (teraPokemon[enemyData.id]) {
const teraTint = getTypeRgb(teraPokemon[enemyData.id]);
const teraColor = new Phaser.Display.Color(teraTint[0], teraTint[1], teraTint[2]);
enemySprite1.setTint(teraColor.color);
if (enemySprite2) {
enemySprite2.setTint(teraColor.color);
}
}
enemyIcon.setPosition(39*(e%3), (35*pokemonRowHeight));
const enemyLevel = addTextObject(this.scene, 43*(e%3), (27*(pokemonRowHeight+1)), `${i18next.t("saveSlotSelectUiHandler:lv")}${Utils.formatLargeNumber(enemy.level, 1000)}`, isBoss ? TextStyle.PARTY_RED : TextStyle.PARTY, { fontSize: "54px" });
enemyLevel.setShadow(0, 0, null);
enemyLevel.setStroke("#424242", 14);
enemyLevel.setOrigin(0, 0);
enemyIconContainer.add(enemyIcon);
enemyIconContainer.add(enemyLevel);
enemyPartyContainer.add(enemyIconContainer);
enemy.destroy();
});
enemyPartyContainer.setPosition(25, 18);
enemyContainer.add(enemyPartyContainer);
}
this.runResultContainer.add(enemyContainer);
}
this.gameStatsContainer.add(this.runResultContainer);
}
async parseRunInfo(runData:any) {
const modeText = addBBCodeTextObject(this.scene, 7, 0, "", TextStyle.WINDOW, {fontSize : "50px", lineSpacing:3});
modeText.setPosition(7, 5);
modeText.appendText(i18next.t("runHistory:mode")+": ", false);
switch (runData.gameMode) {
case GameModes.DAILY:
modeText.appendText(`${i18next.t("gameMode:dailyRun")}`, false);
break;
case GameModes.SPLICED_ENDLESS:
modeText.appendText(`${i18next.t("gameMode:endlessSpliced")}`, false);
if (runData.waveIndex === this.scene.gameData.gameStats.highestEndlessWave) {
modeText.appendText(` [${i18next.t("runHistory:personalBest")}]`, false);
modeText.setTint(0xffef5c, 0x47ff69, 0x6b6bff, 0xff6969);
}
break;
case GameModes.CHALLENGE:
modeText.appendText(`${i18next.t("gameMode:challenge")}`, false);
modeText.appendText(`\t\t${i18next.t("runHistory:challengeRules")}: `);
const runChallenges = runData.challenges;
const rules = [];
for (let i = 0; i < runChallenges.length; i++) {
if (runChallenges[i].id === Challenges.SINGLE_GENERATION && runChallenges[i].value !== 0) {
rules.push(i18next.t(`runHistory:challengeMonoGen${runChallenges[i].value}` as const));
} else if (runChallenges[i].id === Challenges.SINGLE_TYPE && runChallenges[i].value !== 0) {
rules.push(i18next.t(`pokemonInfo:Type.${Type[runChallenges[i].value-1]}` as const));
}
}
if (rules) {
for (let i = 0; i < rules.length; i++) {
if (i > 0) {
modeText.appendText(" + ", false);
}
modeText.appendText(rules[i], false);
}
}
break;
case GameModes.ENDLESS:
modeText.appendText(`${i18next.t("gameMode:endless")}`, false);
if (runData.waveIndex === this.scene.gameData.gameStats.highestEndlessWave) {
modeText.appendText(` [${i18next.t("runHistory:personalBest")}]`, false);
modeText.setTint(0xffef5c, 0x47ff69, 0x6b6bff, 0xff6969);
}
break;
case GameModes.CLASSIC:
modeText.appendText(`${i18next.t("gameMode:classic")}`, false);
break;
}
const runInfoTextContainer = this.scene.add.container(0, 0);
const runInfoText = addBBCodeTextObject(this.scene, 7, 0, "", TextStyle.WINDOW, {fontSize : "50px", lineSpacing:3});
const runTime = Utils.getPlayTimeString(runData.playTime);
runInfoText.appendText(`${i18next.t("runHistory:runLength")}: ${runTime}`, false);
runInfoText.appendText(`[color=#e8e8a8]\u20BD${Utils.formatLargeNumber(runData.money, 1000)}[/color]`);
const luckText = addBBCodeTextObject(this.scene, 0, 0, "", TextStyle.WINDOW, {fontSize: "55px"});
const luckValue = Phaser.Math.Clamp(runData.party.map(p => p.toPokemon(this.scene).getLuck()).reduce((total: integer, value: integer) => total += value, 0), 0, 14);
let luckInfo = i18next.t("runHistory:luck")+": "+getLuckString(luckValue);
if (luckValue < 14) {
luckInfo = "[color=#"+(getLuckTextTint(luckValue)).toString(16)+"]"+luckInfo+"[/color]";
} else {
luckText.setTint(0xffef5c, 0x47ff69, 0x6b6bff, 0xff6969);
}
luckText.appendText("[align=right]"+luckInfo+"[/align]", false);
runInfoText.setPosition(7, 70);
luckText.setPosition(62,77);
runInfoTextContainer.add(runInfoText);
runInfoTextContainer.add(luckText);
if (runData.modifiers.length) {
let visibleModifierIndex = 0;
const modifierIconsContainer = this.scene.add.container(8, (runData.gameMode === GameModes.CHALLENGE) ? 20 : 15);
modifierIconsContainer.setScale(0.45);
for (const m of runData.modifiers) {
const modifier = m.toModifier(this.scene, this.modifiersModule[m.className]);
if (modifier instanceof PokemonHeldItemModifier) {
continue;
}
const item = this.scene.add.sprite(0, 12, "items");
item.setFrame(modifier.type.iconImage);
item.setOrigin(0, 0.5);
const rowHeightModifier = Math.floor(visibleModifierIndex/7);
item.setPosition(24 * (visibleModifierIndex%7), 20+(35*rowHeightModifier));
modifierIconsContainer.add(item);
const maxStackCount = modifier.getMaxStackCount(this.scene);
if (maxStackCount > 1) {
const itemStackCount = addTextObject(this.scene, (24*(visibleModifierIndex%7))+22, 22+(35*rowHeightModifier), modifier.stackCount, TextStyle.PARTY, {fontSize:"64px"});
if (modifier.stackCount === maxStackCount) {
itemStackCount.setColor("#f89890");
}
modifierIconsContainer.add(itemStackCount);
}
if (++visibleModifierIndex === 20) {
const maxItems = addTextObject(this.scene, 45, 90, "+", TextStyle.WINDOW);
maxItems.setPositionRelative(modifierIconsContainer, 70, 45);
this.runInfoContainer.add(maxItems);
break;
}
}
this.runInfoContainer.add(modifierIconsContainer);
}
this.runInfoContainer.add(modeText);
this.runInfoContainer.add(runInfoTextContainer);
this.gameStatsContainer.add(this.runInfoContainer);
}
parsePartyInfo(party: any): void {
const currentLanguage = i18next.resolvedLanguage;
const windowHeight = ((this.scene.game.canvas.height / 6) - 23)/6;
party.forEach((p: PokemonData, i: integer) => {
const pokemonInfoWindow = new RoundRectangle(this.scene, 0, 14, (this.statsBgWidth*2)+10, windowHeight-2, 3);
const pokemon = p.toPokemon(this.scene);
const pokemonInfoContainer = this.scene.add.container(this.statsBgWidth+5, (windowHeight-0.5)*i);
const types = pokemon.getTypes();
let typeColor = getTypeRgb(types[0]);
const type1Color = new Phaser.Display.Color(typeColor[0], typeColor[1], typeColor[2]);
const bgColor = type1Color.clone().darken(45);
pokemonInfoWindow.setFillStyle(bgColor.color);
const iconContainer = this.scene.add.container(0, 0);
const icon = this.scene.addPokemonIcon(pokemon, 0, 0, 0, 0);
icon.setScale(0.75);
icon.setPosition(-99, 1);
typeColor = types[1] ? getTypeRgb(types[1]) : null;
const type2Color = typeColor ? new Phaser.Display.Color(typeColor[0], typeColor[1], typeColor[2]) : null;
type2Color ? pokemonInfoWindow.setStrokeStyle(1, type2Color.color, 0.95) : pokemonInfoWindow.setStrokeStyle(1, type1Color.color, 0.95);
this.getUi().bringToTop(icon);
const pokeInfoTextContainer = this.scene.add.container(-85, 3.5);
const textContainerFontSize = "34px";
const pSpecies = pokemon.species;
const pNature = getNatureName(pokemon.nature);
const pName = pokemon.fusionSpecies ? pokemon.name : pSpecies.name;
const passiveLabel = (currentLanguage==="ko"||currentLanguage==="zh_CN"||currentLanguage==="zh_TW") ? i18next.t("starterSelectUiHandler:passive") : i18next.t("starterSelectUiHandler:passive").charAt(0);
const abilityLabel = (currentLanguage==="ko"||currentLanguage==="zh_CN"||currentLanguage==="zh_TW") ? i18next.t("starterSelectUiHandler:ability") : i18next.t("starterSelectUiHandler:ability").charAt(0);
const pPassiveInfo = pokemon.passive ? `${passiveLabel+": "+allAbilities[starterPassiveAbilities[pSpecies.speciesId]].name}` : "";
const pAbilityInfo = abilityLabel + ": " + pokemon.getAbility().name;
const pokeInfoText = addBBCodeTextObject(this.scene, 0, 0, pName, TextStyle.SUMMARY, {fontSize: textContainerFontSize, lineSpacing:3});
pokeInfoText.appendText(`${i18next.t("saveSlotSelectUiHandler:lv")}${Utils.formatFancyLargeNumber(pokemon.level, 1)} - ${pNature}`);
pokeInfoText.appendText(pAbilityInfo);
pokeInfoText.appendText(pPassiveInfo);
pokeInfoTextContainer.add(pokeInfoText);
const pokeStatTextContainer = this.scene.add.container(-35, 6);
const pStats = [];
pokemon.stats.forEach((element) => pStats.push(Utils.formatFancyLargeNumber(element,1)));
for (let i = 0; i < pStats.length; i++) {
const isMult = getNatureStatMultiplier(pokemon.nature, i);
pStats[i] = (isMult < 1) ? pStats[i] + "[color=#40c8f8]↓[/color]" : pStats[i];
pStats[i] = (isMult > 1) ? pStats[i] + "[color=#f89890]↑[/color]" : pStats[i];
}
const hp = i18next.t("pokemonInfo:Stat.HPshortened")+": "+pStats[0];
const atk = i18next.t("pokemonInfo:Stat.ATKshortened")+": "+pStats[1];
const def = i18next.t("pokemonInfo:Stat.DEFshortened")+": "+pStats[2];
const spatk = i18next.t("pokemonInfo:Stat.SPATKshortened")+": "+pStats[3];
const spdef = i18next.t("pokemonInfo:Stat.SPDEFshortened")+": "+pStats[4];
const speedLabel = (currentLanguage==="es"||currentLanguage==="pt_BR") ? i18next.t("runHistory:SPDshortened") : i18next.t("pokemonInfo:Stat.SPDshortened");
const speed = speedLabel+": "+pStats[5];
//Column 1: HP Atk Def
const pokeStatText1 = addBBCodeTextObject(this.scene, -5, 0, hp, TextStyle.SUMMARY, {fontSize: textContainerFontSize, lineSpacing:3});
pokeStatText1.appendText(atk);
pokeStatText1.appendText(def);
pokeStatTextContainer.add(pokeStatText1);
//Column 2: SpAtk SpDef Speed
const pokeStatText2 = addBBCodeTextObject(this.scene, 25, 0, spatk, TextStyle.SUMMARY, {fontSize: textContainerFontSize, lineSpacing:3});
pokeStatText2.appendText(spdef);
pokeStatText2.appendText(speed);
pokeStatTextContainer.add(pokeStatText2);
const marksContainer = this.scene.add.container(0, 0);
if (pokemon.fusionSpecies) {
const splicedIcon = this.scene.add.image(0, 0, "icon_spliced");
splicedIcon.setScale(0.35);
splicedIcon.setOrigin(0, 0);
pokemon.shiny ? splicedIcon.setPositionRelative(pokeInfoTextContainer, 35, 0) : splicedIcon.setPositionRelative(pokeInfoTextContainer, 28, 0);
marksContainer.add(splicedIcon);
this.getUi().bringToTop(splicedIcon);
}
if (pokemon.isShiny()) {
const doubleShiny = pokemon.isFusion() && pokemon.shiny && pokemon.fusionShiny;
const shinyStar = this.scene.add.image(0, 0, `shiny_star_small${doubleShiny ? "_1" : ""}`);
shinyStar.setOrigin(0, 0);
shinyStar.setScale(0.65);
shinyStar.setPositionRelative(pokeInfoTextContainer, 28, 0);
shinyStar.setTint(getVariantTint(!doubleShiny ? pokemon.getVariant() : pokemon.variant));
marksContainer.add(shinyStar);
this.getUi().bringToTop(shinyStar);
if (doubleShiny) {
const fusionShinyStar = this.scene.add.image(0, 0, "shiny_star_small_2");
fusionShinyStar.setOrigin(0, 0);
fusionShinyStar.setScale(0.5);
fusionShinyStar.setPosition(shinyStar.x, shinyStar.y);
fusionShinyStar.setTint(getVariantTint(pokemon.fusionVariant));
marksContainer.add(fusionShinyStar);
this.getUi().bringToTop(fusionShinyStar);
}
}
const pokemonMoveset = pokemon.getMoveset();
const movesetContainer = this.scene.add.container(70, -29);
const pokemonMoveBgs = [];
const pokemonMoveLabels = [];
const movePos = [[-6.5,35.5],[37,35.5],[-6.5,43.5],[37,43.5]];
for (let m = 0; m < pokemonMoveset.length; m++) {
const moveContainer = this.scene.add.container(movePos[m][0], movePos[m][1]);
moveContainer.setScale(0.5);
const moveBg = this.scene.add.nineslice(0, 0, "type_bgs", "unknown", 85, 15, 2, 2, 2, 2);
moveBg.setOrigin(1, 0);
const moveLabel = addTextObject(this.scene, -moveBg.width / 2, 2, "-", TextStyle.PARTY);
moveLabel.setOrigin(0.5, 0);
moveLabel.setName("text-move-label");
pokemonMoveBgs.push(moveBg);
pokemonMoveLabels.push(moveLabel);
moveContainer.add(moveBg);
moveContainer.add(moveLabel);
movesetContainer.add(moveContainer);
const move = m < pokemonMoveset.length ? pokemonMoveset[m].getMove() : null;
pokemonMoveBgs[m].setFrame(Type[move ? move.type : Type.UNKNOWN].toString().toLowerCase());
pokemonMoveLabels[m].setText(move ? move.name : "-");
}
const heldItemsScale = (this.runInfo.gameMode === GameModes.SPLICED_ENDLESS || this.runInfo.gameMode === GameModes.ENDLESS) ? 0.25 : 0.5;
const heldItemsContainer = this.scene.add.container(-82, 6);
const heldItemsList = [];
if (this.runInfo.modifiers.length) {
for (const m of this.runInfo.modifiers) {
const modifier = m.toModifier(this.scene, this.modifiersModule[m.className]);
if (modifier instanceof PokemonHeldItemModifier && modifier.pokemonId === pokemon.id) {
modifier.stackCount = m["stackCount"];
heldItemsList.push(modifier);
}
}
if (heldItemsList.length > 0) {
(heldItemsList as PokemonHeldItemModifier[]).sort(modifierSortFunc);
let row = 0;
for (const [index, item] of heldItemsList.entries()) {
if ( index > 36 ) {
const overflowIcon = addTextObject(this.scene, 182, 4, "+", TextStyle.WINDOW);
heldItemsContainer.add(overflowIcon);
break;
}
const itemIcon = item.getIcon(this.scene, true);
//itemIcon.setFrame(item.type.iconImage);
itemIcon.setScale(heldItemsScale);
itemIcon.setPosition((index%19)*10, row*10);
heldItemsContainer.add(itemIcon);
if (index !== 0 && index%18 === 0) {
row++;
}
}
}
}
heldItemsContainer.setName("heldItems");
heldItemsContainer.setVisible(false);
pokemonInfoContainer.add(pokemonInfoWindow);
iconContainer.add(icon);
pokemonInfoContainer.add(iconContainer);
marksContainer.setName("PkmnMarks");
pokemonInfoContainer.add(marksContainer);
movesetContainer.setName("PkmnMoves");
pokemonInfoContainer.add(movesetContainer);
pokeInfoTextContainer.setName("PkmnInfoText");
pokemonInfoContainer.add(pokeInfoTextContainer);
pokeStatTextContainer.setName("PkmnStatsText");
pokemonInfoContainer.add(pokeStatTextContainer);
pokemonInfoContainer.add(heldItemsContainer);
pokemonInfoContainer.setName("PkmnInfo");
this.partyContainer.add(pokemonInfoContainer);
pokemon.destroy();
});
this.gameStatsContainer.add(this.partyContainer);
}
showParty(partyVisible: boolean): void {
const allContainers = this.partyContainer.getAll("name", "PkmnInfo");
allContainers.forEach((c: Phaser.GameObjects.Container) => {
console.log(c.getByName("PkmnMoves"));
c.getByName("PkmnMoves").setVisible(partyVisible);
c.getByName("PkmnInfoText").setVisible(partyVisible);
c.getByName("PkmnStatsText").setVisible(partyVisible);
c.getByName("PkmnMarks").setVisible(partyVisible);
c.getByName("heldItems").setVisible(!partyVisible);
this.partyVisibility = partyVisible;
});
}
createHallofFame(): void {
this.hallofFameContainer = this.scene.add.container(0, 0);
//Thank you Hayuna for the code
const hallofFameBg = this.scene.add.image(0, 0, "hall_of_fame");
hallofFameBg.setPosition(159, 89);
hallofFameBg.setSize(this.scene.game.canvas.width, this.scene.game.canvas.height+10);
this.hallofFameContainer.add(hallofFameBg);
const hallofFameText = addTextObject(this.scene, 0, 0, i18next.t("runHistory:hallofFameText"), TextStyle.WINDOW);
hallofFameText.setPosition(85, 145);
this.hallofFameContainer.add(hallofFameText);
this.runInfo.party.forEach((p, i) => {
const species = p.toPokemon(this.scene);
const row = i % 2;
const id = species.id;
const shiny = species.shiny;
const formIndex = species.formIndex;
const variant = species.variant;
const pokemonSprite: Phaser.GameObjects.Sprite = this.scene.add.sprite(60 + 40 * i, 40 + row * 60, "pkmn__sub");
pokemonSprite.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true });
this.hallofFameContainer.add(pokemonSprite);
const speciesLoaded: Map<Species, boolean> = new Map<Species, boolean>();
speciesLoaded.set(id, false);
const female = species.gender === 1;
species.species.loadAssets(this.scene, female, formIndex, shiny, variant, true).then(() => {
speciesLoaded.set(id, true);
pokemonSprite.play(species.species.getSpriteKey(female, formIndex, shiny, variant));
pokemonSprite.setPipelineData("shiny", shiny);
pokemonSprite.setPipelineData("variant", variant);
pokemonSprite.setPipelineData("spriteKey", species.species.getSpriteKey(female, formIndex, shiny, variant));
pokemonSprite.setVisible(true);
});
species.destroy();
});
this.hallofFameContainer.setVisible(false);
this.gameStatsContainer.add(this.hallofFameContainer);
}
processInput(button: Button): boolean {
const ui = this.getUi();
let success = false;
const error = false;
if (button === Button.CANCEL) {
success = true;
this.runInfoContainer.removeAll(true);
this.runResultContainer.removeAll(true);
this.partyContainer.removeAll(true);
this.gameStatsContainer.removeAll(true);
this.hallofFameContainer.removeAll(true);
super.clear();
this.gameStatsContainer.setVisible(false);
ui.revertMode();
} else {
switch (button) {
case Button.DOWN:
if (this.partyVisibility) {
this.showParty(false);
} else {
this.showParty(true);
}
break;
case Button.UP:
if (this.victory) {
if (!this.hallofFameContainer.visible) {
this.hallofFameContainer.setVisible(true);
break;
} else {
this.hallofFameContainer.setVisible(false);
break;
}
break;
}
break;
}
}
if (success) {
ui.playSelect();
} else if (error) {
ui.playError();
}
return success || error;
}
}