Rebalance EXP charms
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@ -2255,12 +2255,15 @@ export class VictoryPhase extends PokemonPhase {
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if (this.scene.currentBattle.battleType === BattleType.TRAINER)
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if (this.scene.currentBattle.battleType === BattleType.TRAINER)
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this.scene.pushPhase(new TrainerVictoryPhase(this.scene));
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this.scene.pushPhase(new TrainerVictoryPhase(this.scene));
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if (this.scene.gameMode !== GameMode.CLASSIC || this.scene.currentBattle.waveIndex < this.scene.finalWave) {
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if (this.scene.gameMode !== GameMode.CLASSIC || this.scene.currentBattle.waveIndex < this.scene.finalWave) {
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if (this.scene.currentBattle.waveIndex > 30 || this.scene.currentBattle.waveIndex % 10) {
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if (this.scene.currentBattle.waveIndex % 10)
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this.scene.pushPhase(new SelectModifierPhase(this.scene));
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this.scene.pushPhase(new SelectModifierPhase(this.scene));
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else {
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, this.scene.currentBattle.waveIndex % 30 ? modifierTypes.EXP_CHARM : modifierTypes.GOLDEN_EXP_CHARM));
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if (this.scene.currentBattle.waveIndex <= 150 && !(this.scene.currentBattle.waveIndex % 50))
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL));
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if (this.scene.gameMode !== GameMode.CLASSIC && !(this.scene.currentBattle.waveIndex % 50))
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if (this.scene.gameMode !== GameMode.CLASSIC && !(this.scene.currentBattle.waveIndex % 50))
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this.scene.pushPhase(new AddEnemyBuffModifierPhase(this.scene));
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this.scene.pushPhase(new AddEnemyBuffModifierPhase(this.scene));
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} else
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}
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_EXP_CHARM))
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this.scene.pushPhase(new NewBattlePhase(this.scene));
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this.scene.pushPhase(new NewBattlePhase(this.scene));
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} else
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} else
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this.scene.pushPhase(new GameOverPhase(this.scene, true));
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this.scene.pushPhase(new GameOverPhase(this.scene, true));
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@ -3497,7 +3497,7 @@ export function initMoves() {
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.target(MoveTarget.USER), // TODO
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.target(MoveTarget.USER), // TODO
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new AttackMove(Moves.SCALD, "Scald", Type.WATER, MoveCategory.SPECIAL, 80, 100, 15, -1, "May burn opponent.", 30, 0, 5)
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new AttackMove(Moves.SCALD, "Scald", Type.WATER, MoveCategory.SPECIAL, 80, 100, 15, -1, "May burn opponent.", 30, 0, 5)
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.attr(StatusEffectAttr, StatusEffect.BURN),
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.attr(StatusEffectAttr, StatusEffect.BURN),
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new SelfStatusMove(Moves.SHELL_SMASH, "Shell Smash", Type.NORMAL, -1, 15, -1, "Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.", -1, 0, 5)
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new SelfStatusMove(Moves.SHELL_SMASH, "Shell Smash", Type.NORMAL, -1, 15, -1, "Sharply raises user's Attack, Special Attack, and Speed but lowers Defense and Special Defense.", -1, 0, 5)
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], 2, true)
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], 2, true)
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.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true),
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.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true),
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new StatusMove(Moves.HEAL_PULSE, "Heal Pulse", Type.PSYCHIC, -1, 10, -1, "Restores half the target's max HP.", -1, 0, 5)
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new StatusMove(Moves.HEAL_PULSE, "Heal Pulse", Type.PSYCHIC, -1, 10, -1, "Restores half the target's max HP.", -1, 0, 5)
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@ -702,7 +702,7 @@ export const trainerConfigs: TrainerConfigs = {
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$Just kidding! I lost fair and square, and now I know you'll do fine out there.
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$Just kidding! I lost fair and square, and now I know you'll do fine out there.
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$By the way, the professor wanted me to give you some items. Hopefully they're helpful!
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$By the way, the professor wanted me to give you some items. Hopefully they're helpful!
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$Do your best like always! I believe in you!`
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$Do your best like always! I believe in you!`
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]).setModifierRewardFuncs(() => modifierTypes.EXP_CHARM, () => modifierTypes.EXP_SHARE).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT ]))
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]).setModifierRewardFuncs(() => modifierTypes.GOLDEN_EXP_CHARM, () => modifierTypes.EXP_SHARE).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT ]))
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.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEY, Species.HOOTHOOT, Species.TAILLOW, Species.STARLY, Species.PIDOVE ])),
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.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEY, Species.HOOTHOOT, Species.TAILLOW, Species.STARLY, Species.PIDOVE ])),
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[TrainerType.RIVAL_2]: new TrainerConfig(++t).setStaticParty().setMoneyMultiplier(1.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL_2).setEncounterMessages([
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[TrainerType.RIVAL_2]: new TrainerConfig(++t).setStaticParty().setMoneyMultiplier(1.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL_2).setEncounterMessages([
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`Oh, fancy meeting you here. Looks like you're still undefeated. Right on!
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`Oh, fancy meeting you here. Looks like you're still undefeated. Right on!
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@ -675,7 +675,7 @@ export const modifierTypes = {
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(type, _args) => new Modifiers.MultipleParticipantExpBonusModifier(type)),
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(type, _args) => new Modifiers.MultipleParticipantExpBonusModifier(type)),
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EXP_CHARM: () => new ExpBoosterModifierType('EXP. Charm', 25),
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EXP_CHARM: () => new ExpBoosterModifierType('EXP. Charm', 25),
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GOLDEN_EXP_CHARM: () => new ExpBoosterModifierType('Golden EXP. Charm', 75),
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GOLDEN_EXP_CHARM: () => new ExpBoosterModifierType('Golden EXP. Charm', 100),
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LUCKY_EGG: () => new PokemonExpBoosterModifierType('Lucky Egg', 50),
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LUCKY_EGG: () => new PokemonExpBoosterModifierType('Lucky Egg', 50),
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GOLDEN_EGG: () => new PokemonExpBoosterModifierType('Golden Egg', 150),
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GOLDEN_EGG: () => new PokemonExpBoosterModifierType('Golden Egg', 150),
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