[Bug] Fix Guard Swap and Power Swap swapping all stats (#4213)
* [Bug] Fix `SwapStatStagesAttr` Oversight * Remove SPLASH_ONLY Leftover
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@ -2836,7 +2836,7 @@ export class SwapStatStagesAttr extends MoveEffectAttr {
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any []): boolean {
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if (super.apply(user, target, move, args)) {
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for (const s of BATTLE_STATS) {
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for (const s of this.stats) {
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const temp = user.getStatStage(s);
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user.setStatStage(s, target.getStatStage(s));
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target.setStatStage(s, temp);
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@ -1,16 +1,17 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import { Species } from "#enums/species";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { Stat, BATTLE_STATS } from "#enums/stat";
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import { Abilities } from "#enums/abilities";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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describe("Moves - Guard Swap", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const TIMEOUT = 20 * 1000;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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@ -27,37 +28,42 @@ describe("Moves - Guard Swap", () => {
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game.override
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.battleType("single")
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset([Moves.SHELL_SMASH])
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.enemySpecies(Species.MEW)
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.enemyMoveset(Moves.SPLASH)
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.enemySpecies(Species.INDEEDEE)
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.enemyLevel(200)
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.moveset([ Moves.GUARD_SWAP ])
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.ability(Abilities.NONE);
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});
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it("should swap the user's DEF AND SPDEF stat stages with the target's", async () => {
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await game.startBattle([
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it("should swap the user's DEF and SPDEF stat stages with the target's", async () => {
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await game.classicMode.startBattle([
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Species.INDEEDEE
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]);
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// Should start with no stat stages
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const player = game.scene.getPlayerPokemon()!;
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// After Shell Smash, should have +2 in ATK and SPATK, -1 in DEF and SPDEF
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(1));
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game.move.select(Moves.GUARD_SWAP);
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(player.getStatStage(Stat.DEF)).toBe(0);
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expect(player.getStatStage(Stat.SPDEF)).toBe(0);
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expect(enemy.getStatStage(Stat.DEF)).toBe(-1);
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expect(enemy.getStatStage(Stat.SPDEF)).toBe(-1);
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for (const s of BATTLE_STATS) {
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expect(player.getStatStage(s)).toBe(0);
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expect(enemy.getStatStage(s)).toBe(1);
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}
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.getStatStage(Stat.DEF)).toBe(-1);
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expect(player.getStatStage(Stat.SPDEF)).toBe(-1);
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expect(enemy.getStatStage(Stat.DEF)).toBe(0);
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expect(enemy.getStatStage(Stat.SPDEF)).toBe(0);
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}, 20000);
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for (const s of BATTLE_STATS) {
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if (s === Stat.DEF || s === Stat.SPDEF) {
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expect(player.getStatStage(s)).toBe(1);
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expect(enemy.getStatStage(s)).toBe(0);
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} else {
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expect(player.getStatStage(s)).toBe(0);
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expect(enemy.getStatStage(s)).toBe(1);
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}
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}
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}, TIMEOUT);
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});
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@ -0,0 +1,64 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import { Species } from "#enums/species";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { BATTLE_STATS } from "#enums/stat";
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import { Abilities } from "#enums/abilities";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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describe("Moves - Heart Swap", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const TIMEOUT = 20 * 1000;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.enemySpecies(Species.INDEEDEE)
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.enemyLevel(200)
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.moveset([ Moves.HEART_SWAP ])
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.ability(Abilities.NONE);
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});
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it("should swap all of the user's stat stages with the target's", async () => {
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await game.classicMode.startBattle([
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Species.MANAPHY
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]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(1));
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game.move.select(Moves.HEART_SWAP);
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await game.phaseInterceptor.to(MoveEndPhase);
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for (const s of BATTLE_STATS) {
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expect(player.getStatStage(s)).toBe(0);
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expect(enemy.getStatStage(s)).toBe(1);
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}
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await game.phaseInterceptor.to(TurnEndPhase);
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for (const s of BATTLE_STATS) {
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expect(enemy.getStatStage(s)).toBe(0);
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expect(player.getStatStage(s)).toBe(1);
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}
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}, TIMEOUT);
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});
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@ -1,16 +1,17 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import { Species } from "#enums/species";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { Stat, BATTLE_STATS } from "#enums/stat";
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import { Abilities } from "#enums/abilities";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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describe("Moves - Power Swap", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const TIMEOUT = 20 * 1000;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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@ -27,36 +28,42 @@ describe("Moves - Power Swap", () => {
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game.override
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.battleType("single")
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset([Moves.SHELL_SMASH])
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.enemySpecies(Species.MEW)
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.enemyMoveset(Moves.SPLASH)
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.enemySpecies(Species.INDEEDEE)
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.enemyLevel(200)
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.moveset([ Moves.POWER_SWAP ])
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.ability(Abilities.NONE);
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});
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it("should swap the user's ATK AND SPATK stat stages with the target's", async () => {
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await game.startBattle([
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it("should swap the user's ATK and SPATK stat stages with the target's", async () => {
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await game.classicMode.startBattle([
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Species.INDEEDEE
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]);
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// Should start with no stat stages
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const player = game.scene.getPlayerPokemon()!;
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// After Shell Smash, should have +2 in ATK and SPATK, -1 in DEF and SPDEF
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(1));
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game.move.select(Moves.POWER_SWAP);
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(player.getStatStage(Stat.ATK)).toBe(0);
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expect(player.getStatStage(Stat.SPATK)).toBe(0);
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expect(enemy.getStatStage(Stat.ATK)).toBe(2);
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expect(enemy.getStatStage(Stat.SPATK)).toBe(2);
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for (const s of BATTLE_STATS) {
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expect(player.getStatStage(s)).toBe(0);
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expect(enemy.getStatStage(s)).toBe(1);
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}
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.getStatStage(Stat.ATK)).toBe(2);
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expect(player.getStatStage(Stat.SPATK)).toBe(2);
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expect(enemy.getStatStage(Stat.ATK)).toBe(0);
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expect(enemy.getStatStage(Stat.SPATK)).toBe(0);
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}, 20000);
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for (const s of BATTLE_STATS) {
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if (s === Stat.ATK || s === Stat.SPATK) {
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expect(player.getStatStage(s)).toBe(1);
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expect(enemy.getStatStage(s)).toBe(0);
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} else {
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expect(player.getStatStage(s)).toBe(0);
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expect(enemy.getStatStage(s)).toBe(1);
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}
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}
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}, TIMEOUT);
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});
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