slightly better overrides
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c628759756
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@ -276,6 +276,11 @@ export class OverridesHelper extends GameManagerHelper {
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return this;
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}
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/**
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* Overrides the trainer AI's party
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* @param species List of pokemon to generate in the party
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* @returns this
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*/
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enemyParty(species: Species[]) {
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vi.spyOn(Overrides, "TRAINER_PARTY_OVERRIDE", "get").mockReturnValue(species);
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this.log("Enemy trainer party set to:", species);
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@ -283,12 +288,12 @@ export class OverridesHelper extends GameManagerHelper {
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}
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/**
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* Forces the AI to always switch out
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* Forces the AI to always switch out, or reset to allow normal switching decisions
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* @returns this
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*/
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forceTrainerSwitches() {
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vi.spyOn(Overrides, "TRAINER_ALWAYS_SWITCHES_OVERRIDE", "get").mockReturnValue(true);
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this.log("Trainers will always switch out");
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forceTrainerSwitches(newValue: boolean = true) {
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vi.spyOn(Overrides, "TRAINER_ALWAYS_SWITCHES_OVERRIDE", "get").mockReturnValue(newValue);
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this.log("Trainers will always switch out set to:", newValue);
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return this;
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}
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