diff --git a/public/manifest.webmanifest b/public/manifest.webmanifest index cefde7f8601..4b5f2dbadd1 100644 --- a/public/manifest.webmanifest +++ b/public/manifest.webmanifest @@ -3,7 +3,7 @@ "short_name": "PokéRogue", "description": "A Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, and reaching Pokémon stats you never thought possible.", "scope": "/", - "start_url": "/", + "start_url": "https://pokerogue.net", "display": "fullscreen", "background_color": "#8c8c8c", "theme_color": "#8c8c8c", diff --git a/src/data/status-effect.ts b/src/data/status-effect.ts index c14d49a3250..4ae09526536 100644 --- a/src/data/status-effect.ts +++ b/src/data/status-effect.ts @@ -134,44 +134,4 @@ export function getStatusEffectCatchRateMultiplier(statusEffect: StatusEffect): } return 1; -} - -/** -* Returns a random non-volatile StatusEffect -*/ -export function generateRandomStatusEffect(): StatusEffect { - return Utils.randIntRange(1, 6); -} - -/** -* Returns a random non-volatile StatusEffect between the two provided -* @param statusEffectA The first StatusEffect -* @param statusEffectA The second StatusEffect -*/ -export function getRandomStatusEffect(statusEffectA: StatusEffect, statusEffectB: StatusEffect): StatusEffect { - if (statusEffectA === StatusEffect.NONE || statusEffectA === StatusEffect.FAINT) { - return statusEffectB; - } - if (statusEffectB === StatusEffect.NONE || statusEffectB === StatusEffect.FAINT) { - return statusEffectA; - } - - return Utils.randIntRange(0, 2) ? statusEffectA : statusEffectB; -} - -/** -* Returns a random non-volatile StatusEffect between the two provided -* @param statusA The first Status -* @param statusB The second Status -*/ -export function getRandomStatus(statusA: Status, statusB: Status): Status { - if (statusA === undefined || statusA.effect === StatusEffect.NONE || statusA.effect === StatusEffect.FAINT) { - return statusB; - } - if (statusB === undefined || statusB.effect === StatusEffect.NONE || statusB.effect === StatusEffect.FAINT) { - return statusA; - } - - - return Utils.randIntRange(0, 2) ? statusA : statusB; } \ No newline at end of file diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 7281090b3e0..adbe8a8d893 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -14,7 +14,7 @@ import { AttackTypeBoosterModifier, DamageMoneyRewardModifier, EnemyDamageBooste import { PokeballType } from '../data/pokeball'; import { Gender } from '../data/gender'; import { initMoveAnim, loadMoveAnimAssets } from '../data/battle-anims'; -import { Status, StatusEffect, getRandomStatus } from '../data/status-effect'; +import { Status, StatusEffect } from '../data/status-effect'; import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from '../data/pokemon-evolutions'; import { reverseCompatibleTms, tmSpecies } from '../data/tms'; import { DamagePhase, FaintPhase, LearnMovePhase, ObtainStatusEffectPhase, StatChangePhase, SwitchSummonPhase } from '../phases'; @@ -2542,10 +2542,6 @@ export class PlayerPokemon extends Pokemon { this.generateCompatibleTms(); } - /** - * Returns a Promise to fuse two PlayerPokemon together - * @param pokemon The PlayerPokemon to fuse to this one - */ fuse(pokemon: PlayerPokemon): Promise { return new Promise(resolve => { this.fusionSpecies = pokemon.species; @@ -2559,25 +2555,8 @@ export class PlayerPokemon extends Pokemon { this.scene.validateAchv(achvs.SPLICE); this.scene.gameData.gameStats.pokemonFused++; - // Store the average HP% that each Pokemon has - const newHpPercent = ((pokemon.hp / pokemon.stats[Stat.HP]) + (this.hp / this.stats[Stat.HP])) / 2; - this.generateName(); this.calculateStats(); - - // Set this Pokemon's HP to the average % of both fusion components - this.hp = Math.round(this.stats[Stat.HP] * newHpPercent); - if (!this.isFainted()) { - // If this Pokemon hasn't fainted, make sure the HP wasn't set over the new maximum - this.hp = Math.min(this.hp, this.stats[Stat.HP]); - this.status = getRandomStatus(this.status, pokemon.status); // Get a random valid status between the two - } - else if (!pokemon.isFainted()) { - // If this Pokemon fainted but the other hasn't, make sure the HP wasn't set to zero - this.hp = Math.max(this.hp, 1); - this.status = pokemon.status; // Inherit the other Pokemon's status - } - this.generateCompatibleTms(); this.updateInfo(true); const fusedPartyMemberIndex = this.scene.getParty().indexOf(pokemon); diff --git a/src/phases.ts b/src/phases.ts index 17c48bf4168..ffe5afb38f2 100644 --- a/src/phases.ts +++ b/src/phases.ts @@ -1179,25 +1179,14 @@ export class SummonPhase extends PartyMemberPokemonPhase { this.preSummon(); } - /** - * Sends out a Pokemon before the battle begins and shows the appropriate messages - */ preSummon(): void { const partyMember = this.getPokemon(); - // If the Pokemon about to be sent out is fainted, switch to the first non-fainted Pokemon if (partyMember.isFainted()) { - console.warn("The Pokemon about to be sent out is fainted. Attempting to resolve..."); const party = this.getParty(); - - const nonFaintedIndex = party.findIndex(x => !x.isFainted()); // Find the first non-fainted Pokemon index - if (nonFaintedIndex === -1) { - console.error("Party Details:\n", party); - throw new Error("All available Pokemon were fainted!"); - } - - // Swaps the fainted Pokemon and the first non-fainted Pokemon in the party - [party[this.partyMemberIndex], party[nonFaintedIndex]] = [party[nonFaintedIndex], party[this.partyMemberIndex]]; - console.warn("Swapped %s %O with %s %O", partyMember?.name, partyMember, party[0]?.name, party[0]); + const nonFaintedIndex = party.slice(this.partyMemberIndex).findIndex(p => !p.isFainted()) + this.partyMemberIndex; + const nonFaintedPartyMember = party[nonFaintedIndex]; + party[nonFaintedIndex] = partyMember; + party[this.partyMemberIndex] = nonFaintedPartyMember; } if (this.player) { diff --git a/src/utils.ts b/src/utils.ts index 3ae440a0bfb..577e35c748e 100644 --- a/src/utils.ts +++ b/src/utils.ts @@ -62,11 +62,6 @@ export function padInt(value: integer, length: integer, padWith?: string): strin return valueStr; } -/** -* Returns a random integer between min and min + range -* @param range The amount of possible numbers -* @param min The starting number -*/ export function randInt(range: integer, min: integer = 0): integer { if (range === 1) return min; @@ -79,11 +74,6 @@ export function randSeedInt(range: integer, min: integer = 0): integer { return Phaser.Math.RND.integerInRange(min, (range - 1) + min); } -/** -* Returns a random integer between min and max (non-inclusive) -* @param min The lowest number -* @param max The highest number -*/ export function randIntRange(min: integer, max: integer): integer { return randInt(max - min, min); }