Fix starter movesets showing lock egg moves
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@ -1117,7 +1117,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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? speciesMoveData as StarterMoveset
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: (speciesMoveData as StarterFormMoveData)[formIndex]
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: null;
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const availableStarterMoves = this.speciesStarterMoves.concat(speciesEggMoves[species.speciesId]);
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const availableStarterMoves = this.speciesStarterMoves.concat(speciesEggMoves.hasOwnProperty(species.speciesId) ? speciesEggMoves[species.speciesId].filter((_, em: integer) => this.scene.gameData.starterEggMoveData[species.speciesId] & Math.pow(2, em)) : []);
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this.starterMoveset = (moveData || (this.speciesStarterMoves.slice(0, 4) as StarterMoveset)).filter(m => availableStarterMoves.find(sm => sm === m)) as StarterMoveset;
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// Consolidate move data if it contains an incompatible move
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if (this.starterMoveset.length < 4 && this.starterMoveset.length < availableStarterMoves.length)
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