Changing tests for illuminate, no guard, arena trap and commander to directly check the chance of a double battle.
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851bb7e544
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@ -45,16 +45,27 @@ describe("Abilities - Arena Trap", () => {
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expect(enemy).toBe(game.scene.getEnemyPokemon());
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});
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it("should guarantee double battle with any one LURE", async () => {
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it("should increase the chance of double battles", async () => {
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game.override
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.startingModifier([
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{ name: "LURE" },
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])
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.startingWave(2);
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.moveset(Moves.SPLASH)
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.ability(Abilities.ARENA_TRAP)
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.enemySpecies(Species.SUNKERN)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.startingWave(9);
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vi.spyOn(game.scene, "getDoubleBattleChance");
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await game.classicMode.startBattle();
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expect(game.scene.getEnemyField().length).toBe(2);
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.toNextWave();
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expect(game.scene.getDoubleBattleChance).toHaveLastReturnedWith(8);
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.toNextWave();
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expect(game.scene.getDoubleBattleChance).toHaveLastReturnedWith(2);
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});
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/**
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@ -222,3 +222,45 @@ describe("Abilities - Commander", () => {
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expect(enemy.isFullHp()).toBeTruthy();
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});
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});
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describe("Abilities - Commander", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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});
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it("should increase the chance of double battles", async () => {
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game.override
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.moveset(Moves.SPLASH)
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.ability(Abilities.COMMANDER)
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.enemySpecies(Species.SUNKERN)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.startingWave(9);
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vi.spyOn(game.scene, "getDoubleBattleChance");
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await game.classicMode.startBattle();
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.toNextWave();
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expect(game.scene.getDoubleBattleChance).toHaveLastReturnedWith(8);
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.toNextWave();
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expect(game.scene.getDoubleBattleChance).toHaveLastReturnedWith(2);
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});
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});
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@ -1,9 +1,10 @@
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import { Stat } from "#app/enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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describe("Abilities - Illuminate", () => {
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let phaserGame: Phaser.Game;
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@ -44,15 +45,26 @@ describe("Abilities - Illuminate", () => {
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expect(player.getStatStage(Stat.ACC)).toBe(0);
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});
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it("should guarantee double battle with any one LURE", async () => {
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it("should increase the chance of double battles", async () => {
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game.override
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.startingModifier([
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{ name: "LURE" },
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])
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.startingWave(2);
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.moveset(Moves.SPLASH)
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.ability(Abilities.ILLUMINATE)
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.enemySpecies(Species.SUNKERN)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.startingWave(9);
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vi.spyOn(game.scene, "getDoubleBattleChance");
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await game.classicMode.startBattle();
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expect(game.scene.getEnemyField().length).toBe(2);
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.toNextWave();
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expect(game.scene.getDoubleBattleChance).toHaveLastReturnedWith(8);
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.toNextWave();
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expect(game.scene.getDoubleBattleChance).toHaveLastReturnedWith(2);
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});
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});
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@ -53,15 +53,28 @@ describe("Abilities - No Guard", () => {
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expect(moveEffectPhase.hitCheck).toHaveReturnedWith(true);
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});
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it("should guarantee double battle with any one LURE", async () => {
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game.override
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.startingModifier([
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{ name: "LURE" },
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])
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.startingWave(2);
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it("should increase the chance of double battles", async () => {
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game.override
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.moveset(Moves.SPLASH)
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.ability(Abilities.NO_GUARD)
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.enemySpecies(Species.SUNKERN)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.startingWave(9);
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vi.spyOn(game.scene, "getDoubleBattleChance");
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await game.classicMode.startBattle();
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expect(game.scene.getEnemyField().length).toBe(2);
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.toNextWave();
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expect(game.scene.getDoubleBattleChance).toHaveLastReturnedWith(8);
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.toNextWave();
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expect(game.scene.getDoubleBattleChance).toHaveLastReturnedWith(2);
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});
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});
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