small change to teleporting hijinks dialogue
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@ -25,6 +25,7 @@ const namespace = "mysteryEncounter:teleportingHijinks";
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const MONEY_COST_MULTIPLIER = 2.5;
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const BIOME_CANDIDATES = [Biome.SPACE, Biome.FAIRY_CAVE, Biome.LABORATORY, Biome.ISLAND];
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const MACHINE_INTERFACING_TYPES = [Type.ELECTRIC, Type.FLYING];
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/**
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* Teleporting Hijinks encounter.
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@ -92,7 +93,7 @@ export const TeleportingHijinksEncounter: MysteryEncounter =
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.withOption(
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MysteryEncounterOptionBuilder
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.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL)
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.withPokemonTypeRequirement([Type.ELECTRIC, Type.STEEL], true, 1) // Must have Steel or Electric type
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.withPokemonTypeRequirement(MACHINE_INTERFACING_TYPES, true, 1) // Must have Steel or Electric type
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.withDialogue({
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buttonLabel: `${namespace}.option.2.label`,
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buttonTooltip: `${namespace}.option.2.tooltip`,
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@ -13,7 +13,7 @@ export const teleportingHijinksDialogue = {
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label: "A Pokémon Helps",
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tooltip: "(-) {{option2PrimaryName}} Helps\n(+) {{option2PrimaryName}} gains EXP\n(?) Teleport to New Biome",
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disabled_tooltip: "You need a Steel or Electric Type Pokémon to choose this",
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selected: `{{option2PrimaryName}} uses its typing and overloads the machine!
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selected: `{{option2PrimaryName}}'s Type allows it to bypass the machine's paywall!
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$The capsule opens, and you step inside...`
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},
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3: {
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