Update config.ts
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@ -53,7 +53,48 @@ import terrain from "./terrain.json";
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import modifierSelectUiHandler from "./modifier-select-ui-handler.json";
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import moveTriggers from "./move-trigger.json";
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import runHistory from "./run-history.json";
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import mysteryEncounterMessages from "./mystery-encounter-messages.json";
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import lostAtSea from "./mystery-encounters/lost-at-sea-dialogue.json";
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import mysteriousChest from "./mystery-encounters/mysterious-chest-dialogue.json";
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import mysteriousChallengers from "./mystery-encounters/mysterious-challengers-dialogue.json";
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import darkDeal from "./mystery-encounters/dark-deal-dialogue.json";
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import departmentStoreSale from "./mystery-encounters/department-store-sale-dialogue.json";
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import fieldTrip from "./mystery-encounters/field-trip-dialogue.json";
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import fieryFallout from "./mystery-encounters/fiery-fallout-dialogue.json";
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import fightOrFlight from "./mystery-encounters/fight-or-flight-dialogue.json";
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import safariZone from "./mystery-encounters/safari-zone-dialogue.json";
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import shadyVitaminDealer from "./mystery-encounters/shady-vitamin-dealer-dialogue.json";
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import slumberingSnorlax from "./mystery-encounters/slumbering-snorlax-dialogue.json";
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import trainingSession from "./mystery-encounters/training-session-dialogue.json";
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import theStrongStuff from "./mystery-encounters/the-strong-stuff-dialogue.json";
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import pokemonSalesman from "./mystery-encounters/the-pokemon-salesman-dialogue.json";
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import offerYouCantRefuse from "./mystery-encounters/an-offer-you-cant-refuse-dialogue.json";
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import delibirdy from "./mystery-encounters/delibirdy-dialogue.json";
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import absoluteAvarice from "./mystery-encounters/absolute-avarice-dialogue.json";
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import aTrainersTest from "./mystery-encounters/a-trainers-test-dialogue.json";
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import trashToTreasure from "./mystery-encounters/trash-to-treasure-dialogue.json";
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import berriesAbound from "./mystery-encounters/berries-abound-dialogue.json";
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import clowningAround from "./mystery-encounters/clowning-around-dialogue.json";
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import partTimer from "./mystery-encounters/part-timer-dialogue.json";
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import dancingLessons from "./mystery-encounters/dancing-lessons-dialogue.json";
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import weirdDream from "./mystery-encounters/weird-dream-dialogue.json";
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import theWinstrateChallenge from "./mystery-encounters/the-winstrate-challenge-dialogue.json";
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import teleportingHijinks from "./mystery-encounters/teleporting-hijinks-dialogue.json";
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import bugTypeSuperfan from "./mystery-encounters/bug-type-superfan-dialogue.json";
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import funAndGames from "./mystery-encounters/fun-and-games-dialogue.json";
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import uncommonBreed from "./mystery-encounters/uncommon-breed-dialogue.json";
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import globalTradeSystem from "./mystery-encounters/global-trade-system-dialogue.json";
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/**
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* Dialogue/Text token injection patterns that can be used:
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* - `$` will be treated as a new line for Message and Dialogue strings.
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* - `@d{<number>}` will add a time delay to text animation for Message and Dialogue strings.
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* - `@s{<sound_effect_key>}` will play a specified sound effect for Message and Dialogue strings.
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* - `@f{<number>}` will fade the screen to black for the given duration, then fade back in for Message and Dialogue strings.
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* - `{{<token>}}` (MYSTERY ENCOUNTERS ONLY) will auto-inject the matching dialogue token value that is stored in {@link IMysteryEncounter.dialogueTokens}.
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* - (see [i18next interpolations](https://www.i18next.com/translation-function/interpolation)) for more details.
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* - `@[<TextStyle>]{<text>}` (STATIC TEXT ONLY, NOT USEABLE WITH {@link UI.showText()} OR {@link UI.showDialogue()}) will auto-color the given text to a specified {@link TextStyle} (e.g. `TextStyle.SUMMARY_GREEN`).
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*/
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export const esConfig = {
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ability,
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abilityTriggers,
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