fix opponent triggering abilities each turn (#2094)
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80eb86a76c
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1263ff3af2
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@ -1798,7 +1798,12 @@ export class TurnInitPhase extends FieldPhase {
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start() {
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super.start();
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const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[];
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enemyField.map(p => this.scene.unshiftPhase(new PostSummonPhase(this.scene, p.getBattlerIndex())));
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enemyField.map(p => {
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if (p.battleSummonData.turnCount !== 1) {
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return;
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}
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return this.scene.unshiftPhase(new PostSummonPhase(this.scene, p.getBattlerIndex()));
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});
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this.scene.getPlayerField().forEach(p => {
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// If this pokemon is in play and evolved into something illegal under the current challenge, force a switch
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@ -5,11 +5,15 @@ import * as overrides from "#app/overrides";
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import {Abilities} from "#app/data/enums/abilities";
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import {Species} from "#app/data/enums/species";
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import {
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CommandPhase, TurnInitPhase
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CommandPhase, DamagePhase,
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EnemyCommandPhase,
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TurnInitPhase,
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} from "#app/phases";
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import {Mode} from "#app/ui/ui";
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import {BattleStat} from "#app/data/battle-stat";
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import {Moves} from "#app/data/enums/moves";
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import {getMovePosition} from "#app/test/utils/gameManagerUtils";
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import {Command} from "#app/ui/command-ui-handler";
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describe("Abilities - Intimidate", () => {
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@ -56,7 +60,7 @@ describe("Abilities - Intimidate", () => {
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expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(0);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
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@ -81,7 +85,7 @@ describe("Abilities - Intimidate", () => {
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expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(0);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
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@ -106,7 +110,7 @@ describe("Abilities - Intimidate", () => {
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expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(0);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
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@ -186,4 +190,146 @@ describe("Abilities - Intimidate", () => {
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const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats;
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expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2);
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}, 20000);
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it("single - wild next wave opp triger once, us: none", async() => {
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vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(2);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.AERIAL_ACE]);
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await game.startBattle([
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Species.MIGHTYENA,
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Species.POOCHYENA,
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]);
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let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
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});
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(DamagePhase);
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await game.killPokemon(game.scene.currentBattle.enemyParty[0]);
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expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true);
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await game.toNextWave();
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
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}, 20000);
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it("single - wild next turn - no retrigger on next turn", async() => {
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vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(2);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
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await game.startBattle([
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Species.MIGHTYENA,
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Species.POOCHYENA,
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]);
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let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
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});
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console.log("===to new turn===");
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await game.toNextTurn();
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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}, 20000);
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it("single - trainer should only trigger once and each time he switch", async() => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.VOLT_SWITCH,Moves.VOLT_SWITCH,Moves.VOLT_SWITCH,Moves.VOLT_SWITCH]);
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vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
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await game.startBattle([
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Species.MIGHTYENA,
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Species.POOCHYENA,
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]);
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let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
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});
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console.log("===to new turn===");
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await game.toNextTurn();
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
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});
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console.log("===to new turn===");
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await game.toNextTurn();
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-3);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
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}, 200000);
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it("single - trainer should only trigger once whatever turn we are", async() => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
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vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
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await game.startBattle([
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Species.MIGHTYENA,
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Species.POOCHYENA,
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]);
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let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
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});
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console.log("===to new turn===");
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await game.toNextTurn();
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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});
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game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
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});
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console.log("===to new turn===");
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await game.toNextTurn();
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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}, 200000);
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});
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