fix another broken test
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@ -541,6 +541,7 @@ describe("Moves - Pursuit", () => {
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// act
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game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_TAIL));
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game.doSelectTarget(BattlerIndex.ENEMY);
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playerUsesPursuit(1);
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enemyUses(Moves.SPLASH);
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await runCombatTurn();
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